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Payday Wiki
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===Walkthrough=== Spawning in the street, the crew must first kill several mobsters located around the motel, who will flee into hotel rooms, boarding the windows behind them. Visible claymore mines spawn on numerous hotel doors, and must be avoided or detonated to prevent player damage. One pair of rooms on the upper floor will contain a meth lab, where players must add ingredients according to the diagram on the wall; it is always muriatic acid (Mu) first, followed by caustic soda (Cs), and then hydrogen chloride (HCl). The lab can be used, blown up or ignored without affecting the outcome of the mission. After eliminating the mobsters, the crew must destroy cars by picking up gas cans, placing them on four separate cars, and shooting the canisters to ignite them. After four cars have been ignited, one player must collect C4 from the DeLorean escape car, and detonate the four gas station pumps; as when detonating a security door, the charges are only armed when all four have been placed. Players are advised to move away from the gas station before it explodes to avoid being damaged or incapacitated. Next, players must locate a partially concealed hatch in one of the bottom floor rooms, visible by the poorly replaced carpet; the hatch can be discovered and carpet removed at any time, but breaking the hatch only works after the gas station is destroyed. Bile will (after a short delay) drop a tow cable from his helicopter, which the crew needs to connect to a nearby pickup truck. Once connected, the truck has to be started (and must be defended for approximately {{color|value|1}} minute) in order to breach the hatch. With the hatch breached, players must enter the hidden bunker beneath the apartments. The bunker contains mobsters and gates (which can be drilled, [[Portable Saw|sawed]], or [[Trip Mine (Payday 2)|detonated]]). Once inside, players must open crates, and search for the correct barcode. The crates are placed by location (according to a large map nearby) and Bain informs the crew of the target's general region. The unusable crate contents are always the same, and are placed to match the map: Shaw will be ''furs'', Downtown will be ''cigars'', Foggy Bottom will be ''vodka'', West End will be ''chemicals'', and Georgetown will be ''rockets''. Once the general location is acquired, players must process barcodes from that area's respective crates, defending the machine from police while it processes. Once the scan is complete and the Commissar's location has been pinpointed, the crew is free to escape at their leisure.
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