Обновление #203[]
Ограбления
- Fixed an issue on The Alesso Heist and it's Holdout variant that allowed the player to see through a wall next to the vault room.
- Fixed an issue on Birth of Sky that allowed a player to get stuck between the parachute box and the plane fuselage.
- Fixed an issue on Birth of Sky where a drop-in client could get stuck in the free falling animation.
- Fixed a crash on Breakfast in Tijuana that could occur when a Taser targeted a player near the escape vehicle.
- Fixed an issue on Buluc's Mansion where loot bags, that missed the helicopter and fell out of bounds, would return as a different loot bag or not return at all.
- Fixed an issue on Buluc's Mansion where Crew AI could spawn inside each other at the beginning of the level.
- Fixed a crash on Cursed Kill Room that could occur when restarting the level.
- Fixed an issue on Diamond Heist where a player could get stuck between a small table and chair in one of the offices.
- Fixed an issue on Hell's Island where the player could fall out of bounds in a specific area under the bridge.
- Fixed an issue on Hoxton Revenge where a player could get stuck between a small table and a lamp near the kitchen.
- Fixed an issue on Park Escape where throwing a painting in a specific area on the stairs near the statue could cause it to fall out of bounds.
- Fixed an incorrect spelling in the description text of an objective on Rats day 2.
- Fixed an issue on The Biker Heist day 2 where players could stay inside the helicopter and fall out of bounds.
- Fixed an issue on The Bomb: Dockyard where crew AI could get stuck in a continuous dying loop.
- Fixed an issue on The White House that allowed a guard to ragdoll into an corridor area unreachable by the player, prohibiting them from answering the pager.
- Fixed an issue on The Yacht Heist that allowed the player to get stuck behind a food cart on upper deck 1.
Основное
- Fixed an issue where the «President for a Day» achievement could not be unlocked with «The 46th» mask.
- Fixed a graphical issue with the «Molten» gloves.
- Fixed a graphical issue with the «Calling» gloves.
- Fixed descriptions on certain weapon skins to give more clarity on how they are obtained.
- Added missing DLC information to the Gas Dispenser throwable.
- Updated the description for the «I Got This» trophy to give more clarity on the unlock conditions.
- Changed a telephone number on a graphical asset to a non-existant number.
Обновление #202[]
Новый контент
- The 46th mask are now available
Ограбления
- New maps in Crime Spree:
- Breaking Feds
- Shacklethorne Auction
- Boiling Point
- San Martín Bank
- The Alesso Heist
- Breakfast in Tijuana
Основное
- Fixed an issue on the San Martín Bank heist where players could interact with a present in a location even if it had actually spawned elsewhere.
- Adjusted the sight picture of the Compact Tactical Box Sight.
- Fixed an issue with the Mega Sangres mask where patterns were not applying correctly.
- Fixed a graphical issue that occurred with the Dirty Santa and Ho Ho Heister outfits when the player was crouching.
- Fixed an issue with the Cursed Kill Room heist where teammate AI would block enemy spawns.
- Adjusted the concealment and stability values for iron sights for sniper rifles.
- Adjusted the concealment values on «Lightweight Foregrip» and «Lightweight Stock» for the Grom Sniper Rifle.
Обновление #201.1[]
Основное
- Fixed an issue where the Christmas SFX for the cloakers played at a very low volume.
- Fixed an issue where the Compact Tactical Box Sight is not given to the player when they start. It will now give one copy of the weapon mod.
Размер обновления: 224.4 MB
Обновление #201[]
December 16, 2020
OVERKILL Announcement Page
Новый контент
- 8 Buluc's Mansion themed masks are now available.
- Mega Sangres mask is now available.
- This mask requires finding hidden presents around the Silk Road campaign heists.
- 2 new weapon modifications:
- The Compact Tactical Box Sight
- Iron sight for the Bernetti Rangehitter.
- Недокументированные изменения: The LED Combo can no longer be installed on the Bernetti Rangehitter.
- 1 new weapon color, Winter Cheer.
- 1 new outfit. Available in two styles:
- «Ho Ho Heister», and «Dirty Santa».
- 1 new stinger, «Jingle Schwing».
- 3 maps- Buluc's Mansion, Hoxton Breakout, and Breakin' Feds -are now temporarily festivized.
- A temporary increased XP boost of 15 % will be applied when playing winter-themed maps. The following heists will receive the aforementioned boost:
- Brooklyn Bank
- Santa's Workshop
- Hoxton Breakout
- Breakin' Feds
- Stealing Xmas
- White Xmas
- Buluc's Mansion
- All of these heists can be viewed by going to the Contract Broker > Tactics > Festive Event
- The skin drop system has been tweaked.
- For example, blue tier skins from the Community Safe 4 had a different drop chance than from a blue tier skin from the Biker Safe.
- This is no longer the case. All skin tiers from all safes are now expected to have the same chance to obtain.
- Updated localization files for the FBI Files.
- Chinese, Japanese, and Korean languages.
Основное
- Fixed an issue where the effect of night vision goggles would be permanent if attempting to turn off the night vision goggles and picking up a bag at the same time.
- Changed Japanese translations to use English for job/heist names, character names, difficulties as well as the word Infamy.
- Change the link used to show what mod a player is using from paydaymods to modworkshop.net.
- Fixed an issue where the hair and/or masks would disappear from certain NPC's when their heads were close to the edge of the screen.
- Fixed an issue where Hajrudin looked visually different in Stealing Xmas from his appearance in White Xmas.
- Changed the link attached to the tablet in the safehouse from pd2stash to fbi.overkillsoftware.com.
- Added the ability to equip angled sights on the default sniper scope.
- Fixed issues with skins covering the lenses of gadget/laser modules.
- Tweaked Bernetti pistol sights to be green again.
Персонажи
- Fixed some clipping issues with the Balaclava mask for Sydney and Houston.
- Fixed an issue where the heisters arms would be missing while wearing the Repairman outfit.
- Fixed an issue where the heisters arms would be missing while wearing The Casual Formal outfit.
- Fixed an issue where the heisters arms would be missing while wearing The Classic outfit.
- Fixed various issues with the Duelist outfit on certain characters.
- Fixed a graphical issue on the Duelist outfit that occurred with certain male characters.
- Fixed some graphical issues on the Tuxedo outfit when equipped by Bonnie.
- Fixed graphical issues with the Improved Combined Tactical Vest when equipped by Ethan or Hila.
- Fixed graphical issues with The Avenging Gunman outfit.
- Fixed a graphical issue with the Molten gloves.
- Fixed graphical issues that occurred when the Molten gloves were equipped with the Impresario outfit.
- Fixed a graphical issue on the Cosmos gloves when charging a melee attack.
- Fixed a graphical issue that occurred with the Cosmos gloves when equipped by Bonnie.
- Fixed a graphical issue with the Cosmos gloves that could be seen when using the halt action with Bonnie.
Ограбления
- Fixed an area on day 1 of The Biker Heist that could possibly soft-lock the player.
- Fixed a spot behind a couch where players could get stuck on Border Crossing.
- Added a collision to prevent players from getting stuck between a wall and a chair on Branch Bank.
- Fixed some waypoints on Buluc's Mansion for loud gameplay that never appeared after reaching the office.
- Fixed an issue on Buluc's Mansion with the list prop for the guards that was floating in the air.
- Added pre-planning costs to assets on Buluc's Mansion.
- Prevented cops from spawning near the boat when the front gate spawn is used on Buluc's Mansion.
- Added extra AI navigation blockers on Buluc's Mansion in the closed basement path.
- Fixed an issue on Buluc's Mansion where the player could see through a wall.
- Fixed an issue on Buluc's Mansion near the office, where loot bags could fall through the floor.
- Fixed an issue on Buluc's Mansion where the gate opening animation would play twice if the swat van arrived while the thermite was burning.
- Fixed an issue on Buluc's Mansion where lamps in the secret meeting room did not sync between host and client.
- Adjusted the cafeteria spycam location on Buluc's Mansion.
- Added collision to a pair of glass doors, located in the inner sanctum on Buluc's Mansion.
- Fixed an issue on Buluc's Mansion where the keypad numbers, for the wine cellar door, were unreadable in Low/Very Low Texture Quality settings.
- Fixed a visual effect issue with the flare on Buluc's Mansion, used to signal the helicopter, for Low/Very Low Texture Quality settings.
- Fixed an issue where the masks of the guards on Buluc's Mansion would reduce in quality when the player marked them.
- Fixed an issue on Buluc's Mansion where waypoints to the inner sanctum would appear even after players had already discovered them the entrances.
- Fixed an issue on Buluc's Mansion where a guard's path would incorrectly lead him to areas that should not be accessible.
- Fixed an exploit on Counterfeit where the level could be prevented from going loud.
- Fixed an issue where the fountain on Diamond Heist, would disappear when viewed at certain distances.
- Updated pre-planning costs of assets on Golden Grin Casino.
- Fixed an issue on Henry's Rock where a player could get stuck inside the crate that is delivered by the crane.
- Fixed a progression blocker on Hoxton Revenge where killing the FBI boss from the basement before opening the vault would not cause the level to go loud.
- Fixed an issue on San Martín Bank where a police officer's badge was not visible at certain distances.
- Fixed an issue on San Martín Bank where the VFX and SFX from drilling a door would remain if the drill was interrupted by a saw.
- Fixed an issue on Shadow Raid where a guard's body could fall into an unreachable area, blocking the player from answering the pager.
- Moved a stack of boxes on Slaughterhouse to prevent players from getting stuck in a container.
- Fixed an issue on The Big Bank where a vault door could be opened again using a set of keys if previously opened with a saw.
- Fixed an issue on Car Shop where tied up civilians would clip through walls and be seen from outside the building.
- Fixed an issue on The White House where a player could get stuck between the cameras in the press room.
- Fixed a wall missing collision on Alaskan Deal.
Размер обновления: 174.7 MB
Обновление #200.1[]
Основное
- Fixed an issue where some armor skins would display «invalid skin» instead of their safes name
- Fixed minor skinning issues with the «Impresario» outfit
- Fixed some roman numerals that were displayed incorrectly
- Fixed a mismatch between name and description on the gloves «Fiery Hardtail» and «Sunset Hardtail»
- Removed an extra period after the word «remain» in the infamy level up message
Оружие
- Fixed an issue with Akimbo Brothers Grimm 12G Shotguns where weapon skins would cover the glass on the «LED combo» and «Assault Light» gadget mods.
- Fixed an issue where the Maelstrom Sight was missing it's textures in third person with HQ weapons turned off
Bulucs Mansion Heist
- Fixed an issue where an ECM jammer could interrupt the flow of objectives
- Fixed an issue that would cause Buluc to get stuck in a T-pose
- Fixed an issue where the effect from the thermite would not disappear when the swat van drives into the front gate
- Shortened the heist briefing for the Russian localization
- Shortened the heist briefing for the Dutch localization
- Added a waypoint for the car that is used for the loud escape
- Added a waypoint for Bulucs office
- Fixed an issue where Buluc would be immortal after getting shot with a grenade launcher
- Prevented the guard from the lounge and library from leaving the area unless the heist goes loud
- Added a waypoint to the keypad code
- Switched the prompt for picking up the thermite from hold to press
- Prevented the guard from the upper floor from leaving his intended patrol area
- Fixed an issue where AI teammates would walk around the level if replacing a human player while in stealth
- Fixed an issue where the sixth sense skill was not required to buy inside help preplanning assets
- Fixed an issue where only parts of some characters show as highlighted if the player was standing at a distance
- Increased the volume for the ticking and alarm for the bomb
- Fixed a hole in the world geometry where the players could see the backdrop though the environment
- Adjusted a misaligned wooden door between garage and utility room
- Fixed an issue where the objective updated sound effect is played during the black screen
- Added some extra trees to the backdrop
Other Levels
- Added Missing Subtitle to day 1 of Hotline Miami
- Disabled the interaction on dumpsters on San Martín Bank Holdout
Размер обновления: 262.2 MB
Обновление #200[]
Новый контент
- The Buluc's Mansion heist is now available as a paid DLC.
- The Weapon Color Pack 3 is now available as a paid DLC. This packs includes:
- 20 new skins.
- The Gunslinger Weapon Pack is now available as a paid DLC. This pack includes the following:
- Bernetti Rangehitter Sniper Rifle
- Reinfeld 88 Shotgun
- Frechman Model 87 Revolver
- Akimbo variant available.
- 9 weapon mods.
- One new original soundtrack by Gustavo Coutinho, Deadeye.
- Infamy 3.0 is now available.
- Up to a maximum of 500 infamy levels to reach.
Основное
- The crimespree catch up bonus will now only work for players at reputation level 100.
- Fixed an issue with the «I Will Succeed With Dignity» achievement unlocking incorrectly when re-buying pre-planning assets.
- Fixed an issue when starting a stealth level without casing mode, where Crew AI looked like they were holding invisible pistols.
- Fixed an issue where an American dispatcher could be heard when Joy was used to answer guard pagers in non-American heists.
- Added weapon color support to the anti-piracy system.
- Fixed an issue where players would get stuck in a nearly infinite loading loop after switching between different profiles prior to readying up in the loadout screen.
- Fixed an issue where some weapons were locked after going infamous without having a level lock.
- Disabled Swedish as a language option in steam since the game is not translated to that language.
Уровни
- Fixed an issue on Boat Load Holdout where enemy AI would despawn within view of the player.
- Fixed an issue on Big Bank Holdout where the player was able to access an out of bounds area through a window.
- Fixed an issue on Big Bank where the AI would stutter while walking up the stairs near the entrance.
- Fixed a Z-fighting issue on Border Crossing for the upstairs door frame in the overkill house.
- Fixed an issue on Border Crossing where the glass of one of the trucks in the beginning was shown as blue and yellow on AMD graphics cards.
- Fixed an issue on Border Crossing Day 2 where loot bags could be thrown into unreachable locations.
- Fixed an issue in Breakfast in Tijuana where the police uniform could be picked up through the wall.
- Fixed an issue in Breakfast in Tijuana where the car key tags would block the numbers on the wall.
- Fixed an exploit on Border Crossing where the cops could be manipulated with loot bags.
- Fixed a crash on Election Day Day 2 that could occur when lockpicking a door in the mall.
- Fixed issue on First world Bank Holdout(sic) where players could use a bookshelf to avoid combat.
- Fixed an issue on Framing Frame Day 3 where the ragdoll of a guard could fall down some stairs and make the pager unreachable.
- Fixed an issue in the safehouse where the player could clip through the floor near the stairs.
- Fixed an issue on San Martin Bank where an already opened gate would open a second time, when using the manager's key.
- Fixed navigation issues on San Martin Bank in a security room.
- Fixed navigation issues on San Martin inside the rooms on the roof.
- Fixed an issue on San Martin Bank where some windows would not trigger the alarm when broken.
- Fixed a graphical issue on San Martin Bank where the railing on the balcony just outside the cafeteria did not connect to the wall.
- Fixed an issue on San Martin Bank Holdout where players were able to place sentry guns inside trash bins.
- Fixed a navigation issue on Scarface Mansion where Crew AI could get temporarily stuck when the car drops through the roof.
- Fixed a sound issue on Scarface Mansion where the same line of dialogue would trigger twice at the same time.
- Fixed an art issue on Scarface Mansion where textures would display z-fighting issues with the carpets inside the mansion.
- Fixed a collision on The Alesso Heist that could lead to the player being stuck behind a door on the upper floor.
- Fixed a graphical issue on The Biker Heist with a ceiling decal.
Персонажи и противники
- Fixed a texture issue on the helmet used by heavy SWATs.
- Fixed an issue with Sangres' arms in first person with certain outfits.
- Fixed clipping issues while wearing the «Scrub» Outfit.
- Fixed clipping issues while wearing the «Tuxedo» Outfit.
- Fixed clipping issues on «The Showman» suit on the arms for certain heisters.
Перки и навыки
- Fixed an issue where the final perk for the Maniac deck would not work properly.
- Fixed so that clients with the Sixth Sense skill can buy assets associated with the skill in pre-planning even if the host doesn't have the skill.
UI
- Added a «NEW» indicator icon next to contractors with new available heists.
- Fixed an issue where drop-in clients could «Buy All Assets» for a game already in progress.
- Fixed an issue with misleading stats when equipping a speed pull magazine.
- Fixed a rendering issue with the XL 5.56 Microgun when equipping a weapon color.
- Fixed an issue where masks were not centered on the screen when previewing.
- Fixed an issue where the client's UI would not update pager count correctly, when the host would dominate an NPC and answer the pager.
Оружие
- Fixed a graphical issue on the Commando 101 Rocket Launcher when using weapon colors.
- Fixed a missing animation with the Akimbo Judge Shotguns Shotguns when aiming down sight immediately after firing.
- Fixed an issue with automatic weapons where two bullet fire sounds would play while only one bullet was fired.
- Fixed Z-fighting on certain patterns when using the tropical foregrip on the M60 Light Machine Gun.
Размер обновления: 1.2 GB
Обновление #199.6.1[]
Вылеты
- Fixed a client crash that occurred when loading into the safehouse of a player with customized masks on display that contained certain colors
Внешний вид персонажей
- Fixed a clipping issue with the Lucky gloves when inspecting the Tatonka Submachine Gun
Уровни
- Breakfast in Tijuana — Fixed an issue where Locke would remind the player to fix a broken drill that was no longer present, after the player had used a keycard
- White Xmas — Fixed an issue where an NPC's face was missing
- Election Day 1 — Fixed an issue where shooting a guard, in a certain section of the level, could make the body land behind collision and resulting in a pager that cannot be answered
Меню
- Fixed an issue where the message box in the UI appears larger than usual when a player joins a game in progress
Размер обновления: 16.4 MB
Обновление #199.6[]
Новый контент
- New Suit: The Prime
- New Gloves: Lucky
- New Weapon Color: Pleiades
- New Song: Cakewish
- Updated Crimespree & Holdout game modes with additional rewards
- Updated the mask customization UI for a smoother, more streamlined mask experience
- The following achievements that require four players wearing specific masks can now be completed solo with bots
- Reindeer Games
- Ghost Riders
- Funding Father
- Four Monkeys
- Sounds of Animals
- Unusual Suspects
- Wind of Change
- Riders On the Snowstorm
- Honor Among Thieves
- Animal Kingdom
Основное
- Fixed an issue in mask customization where the currently highlighted slot number appears next to the name of the mask in the «Finalize Mask» message
- Fixed an issue where assets would disappear if a client switched profile in the loadout
- Fixed an issue in VR where two handed weapons from the Fugitive Weapon Pack had missing front grip points
Внешний вид персонажей
- Fixed clipping issues when Chains equipped the Fedora or the Fancy Top Hat mask
- Fixed graphical issues with the Murkywater Uniform in various poses and animations
- Fixed graphical issue with The Classic and The Sunny Rico outfits
- Fixed a graphical issue with The Minstrel outfit on Sangres and Rust
- Fixed an issue where Joys sleeves would be rolled up when equipping any armor
- Fixed an issue where Clovers forearm clips out of the default outfit when equipping the Brenner LMG
- Fixed an issue where Sangres' arms are flipped when wearing the Legacy Tactical outfit
- Fixed clipping issues with the default gloves, when wearing the Legacy Tactical outfit, on several characters
Уровни
- The Big Bank — Fixed an issue with the hacking device on the left balcony that would pop in and out of view depending on your distance to it
- Breakfast in Tijuana — Fixed an issue with shadows on the paintings in the cafeteria
- Breakfast in Tijuana — Adjusted the pathing for the prisoner when he walks to the garage
- Breakfast in Tijuana — Fixed an issue where the player could open a door early on and skip several objectives
- Breakfast in Tijuana — Added a reminder in the HUD to the placement of the hacking devices
- Breakfast in Tijuana — Fixed an issue where the windows to the offices on the second floor could break if the players shot the door to open it
- Breakfast in Tijuana — Fixed the number plates of the cars in the level
- Breakfast in Tijuana — Made the grenades dead drop placement at the Front of Building more hidden
- Breakfast in Tijuana — Fixed an issue with the sprinkler system shadows
- Breakfast in Tijuana — Fixed minor graphical issues on a bookshelf in one of the upstairs rooms
- Breakfast in Tijuana — Fixed an issue with the paper shredder collision
- Breakfast in Tijuana — Fixed an issue with the shadows on the outside of the compound
- Breakfast in Tijuana — Added VO that was missing between the discovery of the armory and the coding of the RFID tag when the player used a drill on the evidence room door
- Election Day 1 — Fixed an issue where a player would not be able to answer a guard pager
- Four Stores — Fixed an issue in Four Stores where cameras continued to ring even after the mission had already gone loud
- Framing Frame Day 3 — Fixed an issue where objective items could be looted through walls in the bedroom
- Goat Simulator Day 1 — Fixed an issue with the shadows on the cherry blossom trees in the park area
- Golden Grin Casino — Adjusted the height of a security camera near the Security Center so it can be looped
- Hell's Island — Added collision to a gate section so that players can no longer jump through the gate and skip objectives
- Henry's Rock — Fixed missing collisions on a wall, which allowed players to jump through the wall
- No Mercy — Fixed an issue where players would sometimes appear to be levitating above the elevator at the end of the level
- San Martín Bank — Fixed an issue with the IT guy walking through the servers in the server room
- San Martín Bank — Fixed an issue where a player could get stuck inside the lamp in the vault
- San Martín Bank — Removed floating debris from the hole that is blown in the wall to the vault
- San Martín Bank — Added alarm stickers to the windows of the bank
- Santa's Workshop — Fixed an issue where sentry guns could be placed so that the cops could not destroy them
- Shacklethorne Auction — Fixed an issue where the auction manager could not be handcuffed in stealth
- Shacklethorne Auction — Fixed an issue where Shacklethorne Auction was listed in the Custom Stealth Tracks in the sound menu
- Watchdogs Day 1 — Fixed an interaction for planks near the start of the level
Размер обновления: 159.7 MB
Обновление #199.5.2[]
Основное
- Fixed an issue where the M60 Light Machine Gun would lose the top cover after multiple game-restarts
- Fixed pathing issues with the prisoner in the Breakfast in Tijuana heist.
- Fixed animation issues with the prisoner in the Breakfast in Tijuana heist.
- Fixed an issue where the prisoner would disappear when going from stealth to loud while playing solo on the Breakfast in Tijuana heist.
- Removed faulty VO from the escape part of the Breakfast in Tijuana heist.
- Added HUD indicator to the location of the prisoner in the Breakfast in Tijuana heist.
- Fixed text overlapping for the Spanish localization on the Breakfast in Tijuana Heist setup screen.
- Fixed an issue with a floating lamppost in the outside area near palm trees
- Fixed an issue with floating objects in the outside area near Mexican grill
- Added icons for the new weapons in VR
Размер обновления: 9.67 MB
Обновление #199.5.1[]
Основное
- Fixed a crash that would occur when escaping the Breakfast in Tijuana heist.
- Fixed an issue where the key in the manager's safe could not be picked up in the San Martín Bank heist.
- Adjusted the ammo pickup of the M60 Light Machine Gun
- Fixed an issue where several characters were missing their hands in the safehouse
- Added icons for the new weapons in VR
Размер обновления: 13.8 MB
Обновление #199.5[]
Новый контент
- The Breakfast in Tijuana heist is now available as a paid DLC.
- The Weapon Color Pack is now available as a paid DLC. This packs includes:
- A new weapon customization system: Camouflage skins.
- 20 new skins.
- The Fugitive Weapon Pack is now available as a paid DLC. This pack includes the following:
- HOLT 9mm Pistol
- Akimbo variant available as well.
- M60 Light Machine Gun
- R700 Sniper Rifle
- 12 weapon mods.
- HOLT 9mm Pistol
- One new original soundtrack by Gustavo Coutinho, Sucker Punch.
Основное
- Increased weapon angle for previewing weapons in the inventory
- Added chat to the inventory screen
- Added colorblind mode for the hurt indicator
- Fixed an issue with cut off text when buying a heist on Death Wish or Death Sentence in Japanese
Уровни
- Fixed an issue where players could stand on top of the hostage on some holdout levels
- Fixed several navigation issues in the San Martín Bank heist
- Fixed a graphical issue with one of the cops at the start of the level in the San Martín Bank heist
- Fixed a navigation issue where AI would walk through the escape van in the Jewelry Store heist
- Fixed an issue where a civilian could detect the player without having a line of sight on the Breakin' Feds
- Fixed an issue where enemies would be climbing between the different floors on the Diamond Heist
- Fixed a graphical issue with the shadows near the escape on the Undercover heist
Недокументированные изменения
- Updated textures of weapons.
- Updated gloves of heisters' models.
- Updated models to accommodate for the gloves while in first person view.
Размер обновления: 833.8 MB
Обновление #199.4[]
- Added soundtrack files back to the game installation folder.
Размер обновления: 2.8 GB
Обновление #199.3.2[]
- Fixed an issue where players are able to jump out of the level on San Martín Bank Holdout
- Fixed an issue where the players were blocked by a missing door
- Fixed an issue where the players could get stuck behind a safe door on the Four Stores heist
- Replaced the pager counter icon in the TAB menu
- Replaced faulty thumbnail for San Martín bank in the Holdout level selection menu
- Fixed an issue where a player could hide inside the hostage and not take damage on Holdout levels
- Fixed a graphical issue with the skin tone of Jiro's head and arms while wearing the Legacy Tactical suit
- Added tattoos to Bodhi's arms while wearing Legacy tactical outfit
- Added the name of the Holdouts in progress to CrimeNet
- Fixed an issue where voice lines played in Holdout for Zeal snipers even though they are not available anymore
Размер обновления: 25.8 MB
Обновление #199.3.1[]
April 29, 2020
Анонсирован через сервер DiscordPAYDAY 2
Основное
- Fixed an issue where Holdout objectives would not show correctly.
- Fixed an issue where the Telemetry approval popup would appear multiple times if you had declined data gathering.
Размер обновления: 10.1 MB
Обновление #199.3[]
Новый контент
- Weapon skins drop rate increased from 1 weapon per week, up to 1 weapon per day.
- However, Skin Safes will no longer drop.
- All existing safes in the inventories of users will remain untouched and can be opened at any point, albeit still restricted to not sell on the Steam Market.
- One new free outfit, available upon completion of Slaughterhouse.
- A Telemetry system is now implemented.
- «PAYDAY 2 now collects telemetry data to help us further improve the game. Note that this does NOT involve collecting or storing any personal information, but rather focuses on bulk data and big-picture playing patterns. We will track things such as which heists are the most played, average play session length, and the relative popularity of different weapons, perk decks and heisters»
- 2 new original soundtracks by Gustavo Coutinho.
- Ojos de Diamante
- Ojos de Esmeralda
- Holdout has been updated.
- Weekly Holdout has been removed from the game.
- 5 new maps added to the random number generator pool.
- Each Holdout comes with its own set of achievements unlocked on waves 3, 5, 7, and 9.
- Additional rewards:
- 10 new weapon colors exclusive to Holdout. Can randomly dropped as a reward on wave 5 and 9.
- Up to 9 loot cards can be obtained in completion, based on the number of waves completed.
- Up to 3 special loot drop cards can be obtained in completion.
- Up to 6 continental coins can be obtained in completion.
- Additional UI changes.
- The number of used pagers is now available on the info menu, default key TAB.
- Number of converts is now displayed on the info menu, default key TAB.
- Additional information is displayed when right-clicking a weapon in your inventory.
Основное
- Fixed a crash when going into custody while using sentry guns
- Fixed an issue with switching profiles after purchasing assets using the «sixth sense» skill
- Fixed an infinite loading occurring while previewing skins on the Steam marketplace when the Steam Overlay was disabled
Уровни
- Fixed an issue on Big Oil day 2 where the Guards would not get alerted when the basement door was opened
- Fixed a potential soft-lock on Biker Heist day 1 if certain doors were opened before the objective was triggered
- Fixed some graphical issues with the fridges on Border Crossing
- Fixed an issue on Brooklyn Bank where clients could get stuck inside the winch
- Fixed an issue on Car Shop where civilians could get alerted when seeing a computer that has previously been hacked
- Fixed an issue on Counterfeit where players could get stuck behind the ladder
- Fixed an issue on Diamond Heist where the escape would not trigger
- Fixed an issue on Firestarter day 2 where all team AI would stand on the same spot
- Fixed an issue on No Mercy Hospital where the enemies could get stuck behind a wall
- Fixed an issue on Rats day 1 where a sentry gun could be placed near the shed and the enemies would not be able to destroy it
- Fixed an issue on San Martín Bank where the Fabergé egg did not have an outline
- Fixed an issue on San Martín Bank where the AI would move around the level in stealth if a client had left the game
- Fixed an issue on San Martín Bank with an invisible collision in a window by the side entrance
- Fixed some minor graphical issue on San Martín Bank
- Fixed an issue on San Martín Bank where the glass did not break when an AI jumped through the windows at the front of the bank
- Fixed an issue on San Martín Bank where you could interact with the cup through furniture
- Fixed some gaps on San Martín Bank near the security boxes
- Fixed an issue on Scarface Mansion where some debris could be seen floating above the ground
- Fixed an issue on White House where the player could get stuck in a coat hanger
- Removed folders from various levels related to the 2017 Locke & Load event that did not have any functionality
UI
- Added descriptive text to items locked behind an achievement
- Added a prompt for what button to use when tased
- Fixed some issues with the Japanese font
Оружие
- Fixed skins that applied over the lens on sights
- Made «Boost» weapon mods purchasable with Continental Coins
- Fixed an issue with how the Advanced Combat Sight was applied to the Piglet Grenade Launcher
Недокументированные изменения
- On Holdout, the ZEAL Marksmen will no longer spawn.
- Several unused assets.
- An 'eSports' library, for custom gloves.
- Unique eSports-like hoodies outfits.
- Each of these has a unique color palette, and text behind them. For example, Wolf's outfit says «Wolf Woofers», and Dallas' outfit says «Dallas Destroyers».
- Tweaked the textures and models from heister's faces.
- Grayscale/transparent normal maps were replaced with RGB normal maps.
- PAYDAY 2 VR shading language wasn't updated to accomodate the normal map changes, which broke the smoothing for the majority of game assets when loaded in VR.
Размер обновления: 1.2 GB
Обновление #199 Mk II C[]
Changelog
- Fixed crash or endless loading issue related to Ethan with the winter parka outfit
- Revered skins from the Sputnik Safe that got converted into different skins from the same safe
Размер обновления: 27.6 MB
Обновление #199 Mk II B[]
Changelog
- Added «stealth is an option» and a stealth bonus to the San Martín Bank Heist
- Fixed an issue on the San Martín Bank Heist, that caused the civilian behind the mechanic shop to have problems detecting the player
- Fixed an issue on the San Martín Bank Heist, that caused the Janitor to teleport between the two backside rooms
- Fixed an issue on the San Martín Bank Heist, that caused the guard on the roof to act unpredictably
- Fixed an issue on the San Martín Bank Heist, where converted cops could interrupt the drills
- Fixed an issue on the San Martín Bank Heist where if you stood in a particular spot outside the bank parts of the lobby would disappear
- Fixed an issue on San Martín Bank Heist where part of a wall would be visible inside the vault
- Fixed an issue where the raincoats from Greenbridge would make Bonnie and Ethan invisible if equipped
- Fixed an issue when applying a custom weapon color to Jacket's Piece while having the «80's calling» mod equipped
- Fixed an issue with Bernetti Auto Pistol, Czech 92 Pistol and Igor Automatik Pistol where you could not apply the Immortal Python weapon skin
- Fixed an issue with Bernetti Auto Pistol and Czech 92 Pistol when aiming down sight while having the Scrubs outfit equipped
Недокументированные изменения
- Updated localization files.
Размер обновления: 27.8 MB
Обновление #199 Mk II A[]
Новый контент
- The San Martín Bank job is now available as a paid DLC.
- One new original soundtrack by Gustavo Coutinho, Bonebreaker.
- Недокументированные изменения: New enemy faction introduced, Federal Police.
- The Federales Weapon Pack is now available as a paid DLC.
- Includes 3 new secondaries and 3 new primaries (if akimbo): The Igor Automatik, Czech 92, and Bernetti Auto.
- Includes 10 weapon modifications.
- The Tailor Pack 2 is now available as a paid DLC. See Armors for more information.
- A new weapon customization system is now implemented: Weapon colors.
- The Weapon Color Pack 1 is now available as a paid DLC.
- As per notice, reintroduction of once-retired safes back into the card drop pool once per week, removal of drill requirements for said safes, conversion of existing drills into their corresponding safe, and removal of permission to sell safes on the Steam Community Market.
- Недокументированные изменения: Community Safe 9 added.
Основное
- Added a new specific interface icon to indicate that an inventory item is unlocked by achievement
- Ghost Riders achievement now correctly recognizes the One Down difficulty mask
- Moved some settings from Advanced Video options to User Interface options
- Players can now switch AI heisters' masks and weapons quickly in the crew management screen by hovering and scrolling the mouse wheel
- Недокументированные изменения: Team AI outfits are now open for customization via Crew Management under the same DLC/achievement limitations as if it were to be the player.
Геймплей
- Fixed a crash that could occur when a player dropped into a game where someone was using converted cops
- Fixed an issue where cops could sometimes get stuck in a «hands up» position if players used concussion grenades
- Fixed an issue with night vision masks not showing the players last life as grey
- Fixed so that all cameras you can observe will start at their max zoom out position
- Fixed so that clients can no longer enter crew management when in a lobby
Уровни
- Border Crossing — Fixed an issue where a blown door would clip with the stairs in the big warehouse
- Border Crossing — Fixed an issue where a gas can could spawn inside a pile of boxes, making it inaccessible
- Border Crossing — Fixed so that players are no longer able to throw bags in unreachable places on the hangar doors
- Golden Grin Casino — Fixed an issue where the laser trail effect did not match with the actual position of the BFD drill
- Hoxton Breakout — Fixed so that players can no longer put equipment on the moving armored car
- White House — Fixed an issue where players could grab thermite through a wall
Кастомизация
- Fixed a bug that made the Arbiter Grenade launcher display all skins at the same time when previewing
- Fixed a clipping issue with using the Joceline shotgun and the Raincoat outfit
- Fixed a crash that could occur when customizing an armor skin
- Fixed an issue with Bonnie's head being slightly misaligned when wearing the Scrubs outfit
Текст и языки
- Added missing inventory text for the Stainless Steel Syringe to inform players that it deals additional poison damage
- Fixed a faulty subtitle saying nine instead of eight when counting bags
- Updated achievement requirement to correctly indicate «Bullet Hell» instead of «10/10»
- Updated references to Hotline Miami 2 Digital Special Edition to use the correct name
- Updated the unlock info for the achievement «BAAaa…*BANG*…aaAAH» to use the correct name of the mask
- Updated the unlock info for the achievement «Heisters of the Round Table» to use the correct name of the material
- Updated the unlock info for the achievement «Pass the Ammo» to use the correct name of the mask
Размер обновления: 1.9 GB
Обновление #199.1[]
- Removed Holiday Decorations from Hoxton Breakout and Breakin' Feds
Обновление #199[]
December 16, 2019 Merry Christmas Heisters! The snow is starting to fall outside the windows of the OVERKILL office and we bring you a little Hiliday Update to warm our heisters. Put on some festive and cozy Christmas blazers to get into the mood for eggnog and thermite. If you're among those who need to work during the holidays, then the «Repairman» might be the outfit for you, good for manual labor and hard to tackle tasks.
Hoxton is bringing his own flavor of holiday cheer to the team. Check out Hoxton Breakout or Breakin' Feds during the holidays to celebrate in OVERKILL style. Hoxton also has something special that he wants to share with you all — you can check it out here: One DC Winter Night — A Christmas Tale.
One of the things you might notice in the heists we mentioned above is the new sound. That's right — not one, not two, but three new music tracks to blast into the winter nights. If you like the new music track on Breakin' Feds you can even select it or any other stealth track on any stealth heist you want. Variety really is the spice of the heister life.
'Tis the season for a heist
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Обновление 199 Changelog
Геймплей
- Fixed an issue with ragdolls that made enemies sometimes appear to hit an invisible wall after being killed by a shotgun
- Fixed an issue where host and clients could get stuck in the results screen when the payout was very large
- Fixed an issue where the armor bag would not work if you started a stealthable level with your mask on
- Improved the way you attach bags to your team AI
- Fixed an issue where pausing an offline game would not stop the player's forward momentum
Уровни
- Added stealth bonus to White House, Border Crossing and Car Shop
- Added an objective description to the last objective on Hotline Miami Day 2 (visible when pressing TAB)
- Fixed an issue where marking a female biker enemy in stealth would remove textures from her face
- Fixed so that The White House has Casing Mode showing up in the right corner until you mask up
- Fixed an issue on Firestarter day 1 where it took several magazines of regular bullets to get the gas tank to explode
- Fixed a floating flag behind the bar in Border Crossing
- Fixed an issue in Border Crossing where the pump was making pumping sounds when you start on the Mexico side
- Fixed an issue in Border Crossing where the left door leading up from the vault would be blocked by a wall
- Fixed an issue in Border Crossing where detaching the hose at the same time as going loud could block the player from completing the level
- Removed burning money flying around if the C4 in the briefing room blows up in Border Crossing
- Fixed an issue on Transport: Train Heist where the player could jump out of the level near the van where you secure bags
- Fixed an issue where The Big Bank did not have the proper Titan cameras on the higher difficulties
- Fixed an issue where Four Stores did not have the proper Titan cameras on the higher difficulties
- Fixed an issue with guards walking on top of vending machines in the beginning of Breakin' Feds
- Fixed an issue where you could jump out of the world in one of the offices in First World Bank
- Fixed an issue where Big Oil Day 1 did not have the proper Titan cameras on the higher difficulties
- Fixed an issue where Diamond Store did not have the proper Titan cameras on the higher difficulties
Audio
- Changed music and sound effects volume sliders to have 20 steps instead of 10 when using a controller
- Added the «Sly Gloves» stealth music track, and made it play by default on Breakin' Feds
- Added the «Blast our way out» music track, and made it play by default on Hoxton Breakout day 1
- Added the «Propulsive Force» music track, and made it play by default on Hoxton Breakout day 2
Навыки
- Fixed issue where the Graze skill counted all enemies healed by medics as headshot kills, instead of only those that you hit with a headshot
- Removed the icon for LB on Jack Of All Trades when using keyboard and mouse
Оружие
- Fixed so that you can attach the 45 Degree Iron Sights to the Desert Fox Sniper Rifle
- Fixed so that you can equip the Hurricane Compensator to the Akimbo Bronco .44 Revolvers
- Fixed so that you can equip the Titanium Skeleton Grip on the Akimbo Para Submachine Guns
- Fixed so that the Signature Magnifier Gadget does not float when using it together with the See More Sight on certain weapons
- Fixed so that the AMCAR can now use all the grips and magazines in its weapon class
- Fixed an issue with the Maelstrom Sight and the alignment of the cross reticle
- Fixed an issue with the Compact Laser Module floating when attached to the Akimbo Cobra Submachine Guns
- Fixed an issue with the alignment of the reticle on the SKOLD Reflex Micro Sight
- Fixed so you can change the color of the Acough Optic Scope
- Fixed an issue with the alignment of the Riktpunkt Holosight when using the Pistol Crossbow
- Fixed an issue where magazines would look empty when reloading when using LEO and Signature .40 pistols
- Fixed an issue where the bolt of the Akimbo UZI Submachine Gun would not animate on the weapon in the right hand
- Fixed an alignment issue when using the Acough sight on an assault rifle
Localization
- Changed the name of The_Basics to The_Tutorial_Heists in Crime.net
- Changed the name of the back button from Exit to Back in Offshore Payday
- Changed the name for minimizing the Crime.net sidebar from Crime.net/Shortcuts to Minimize_Sidebar
- Changed the word contour to outlines in the user interface menu
- Changed the word coins to Continental Coins on the button for buying mods in the weapon modding screen
- Clarified text for Gage pack rewards to make it clear what the player unlocks
- Clarified certain achievement descriptions that stated the player needed to pick up a number of items but did not explain that you could not do it in one run
Outfits
- Fixed a bug that would cause issues with the outline of players and team AI when using the raincoat outfit
- Added new Christmas blazer outfits
- Added Bodhi's Pool Repair outfit
Skins
- Fixed an issue with the Exotique Receiver when skinning weapons
- Fixed so that you can switch safes while inspecting them in the Steam Inventory
- Fixed so that you see what armor skin you get in a safe even if you are wearing an outfit
UI
- Made Contact Database scrollable
- Changed the button for «Show In HUD» in the achievement interface to Y instead of R
- Moved the search bar in the contract broker to make it more visible
- Fixed so that the filter window on Crime.net does not change position when switching game mode
VR
- Fixed a crash that could occur if a player would switch to melee while reloading and having arm animations enabled
Размер обновления: 870.1 MB
Обновление #198.2[]
November 15, 2019 Hello Heisters! We bring you another hotfix today. We are addressing two issues that been brought up and we felt could not wait for a future update.
Seems like Hoxton got himself a flat tire.
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Обновление 198.2 Changelog
- Fixed a crash on Hoxton Breakout Day 1.
- Fixed the achievement «Two Step Verification» to be triggerable at any point during the heist.
Размер обновления: 243 MB.
Обновление #198.1[]
November 8, 2019 Hello Heisters! We are super happy with how many of you have joined us in our assault on the Coyopa Cartel and Murkywater. We hope you are enjoying playing the new content as much as we have had making it. Of course, there are always thigns that get missed so we bring you a hotfix that addresses the most urgent issues.
Poor Dallas, his face: (
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Обновление 198.1 Changelog
- Reduced the drill timers on the Border Crossing heist for the storages on the American side from 240s to 120s
- Fixed a VO issue on the Border Crossing heist, where Locke would comment on taking out the cameras while playing the Mexican side in loud
- Lowered the frequency of Lockes banter VO while playing the Border Crossing heist on the Mexican side in stealth
- Restored Dallas' model that had inadvertently been reverted to an outdated version
- Fixed an issue where players could get stuck behind a sofa on the Border Crossing heist
- Fixed an issue where all AI teammates would use the loadout specified for the first AI
- Fixed an issue where the statistics for the Bolivian guards would not count correctly
- Reduced the timer before the waypoint for the explosives would appear on the American side of the Border Crossing heist to 30s
- Lowered the number of snipers that Spawn on Normal difficulty while playing on the American side the Border Crossing heist to 1
- Lowered the number of times the drills can jam on the American side of the Border Crossing heist to 1
- Move the spawn location for the addition keycard that can spawn on the Mexican side of the Border Crossing heist for solo players, to an easier to find location in the small warehouse
Размер обновления: 43.5 MB
Обновление #198[]
Hello Heisters! It's time to get back in the van and kick some ass. We here are OVERKILL have something wonderful for you. A big update to make up for the recent year of silence. We bring more content and fixes to the game we all love. So suit up and join the fray as we once again put on our masks; let's head south of the border to hunt murkies.
Outfits System A new cosmetic Outfits system is introduced in PAYDAY 2 with this DLC. In addition to selecting a mask of their choice, players can now also select an Outfit from a selection in their inventory. Outfits are clothes that the character wears below the neck and are selected in the same screen as armor.
Improved UI The general UI and menus have been given an overhaul and streamlined to make things more efficient and easier to navigate. This also, of course, includes added elements for managing the new outfits system.
Outfits In addition to the outfits system itself, the following outfits are made available in the Silk Road update: Silk Road update (free) outfits:
- Tactical BDU
- Raincoat
- Scrubs
- Winter Camo Parka
- Tuxedo
- Murkywater Uniform
Community Safe 8 Alongside the update, a new community safe is added to the drop pool. The safe contains 16 new weapon skins from the Steam workshop to customize your loadout with. It will have the same drop chance as all other community safes.
Border Crossing Heist DLC The Payday Gang's enemies, Murkywater and the Dentist, are moving money and illicit merchandise from the US to Mexico through a tunnel across the border. The Gang gets wind of this and formulates a plan. While some Payday Gang members are rescuing Bain, others will travel to Arizona to hit Murkywater and the Dentist.
Tailor Pack 1 DLC Tailer Pack 1 DLC outfits (each of these has 5 color variations, for a total of 20 outfits):
- The Showman
- The Casual Formal
- The Sunny Rico
- The Classic
Cartel Optics Mod Pack DLC The Cartel Optics Mod Pack DLC includes 10 new weapon mods to help you customize and improve the performance of your weapons in combat. The central theme for this mod pack is optics and sights. Mods included:
- 3 Sights
- 2 Pistol Sights
- 2 Optics Gadgets
- 1 Grip
- 1 Muzzle Brake
- 1 Compensator
Buy all 3 DLCs as a bundle here
It's time to make those helmets fly again!
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Обновление 198 Changelog
Геймплей
- Fixed an issue where players would be able to use Pocket ECMs on objectives that would normally lock when exposed to the ECM effect
- Another attempt at fixing an issue where an ammo bag that appeared empty could prevent smoke and corpses from properly despawning for clients
- Fixed a crash that could occur if the player used the HRL-7 Rocket Launcher on Captain Winters
- Fixed an issue where the clients would not get progress on Holdout if the host changed from regular lobby to holdout after they joined
- Fixed an issue with containers always showing the 'hold F to open' prompt even though you are closing the containers
- Fixed so that you can play on Steam OS with the Xbox One controller as well as the Xbox 360 controller
- Fixed so that the Steam Marketplace does not use a localized string when searching
Уровни
- Fixed an AI navigation issue on Shadow Raid
- Fixed an issue where players could kill the escape driver on day one of Watchdogs causing a blocker on day two
- Adjusted spawn points for snipers on Beneath The Mountain
- Fixed an issue where one of the cameras on Big Oil day one was not connected to the landmines
- Fixed an issue where the trip mines on Hotline Miami day one were missing their lasers
- Fixed an issue where the team AI could not get to the player on the roof of the building on Cook Off
- Fixed an issue on Brooklyn 10-10 where the player could get stuck inside a police car near the escape
- Fixed an issue on Firestarter day 3 that could cause the AI to break stealth if the player got electrocuted
- Fixed a hole in the wall near Sokol in the New Safe House
- Fixed issues causing noticeably reduced enemy spawns on Golden Grin Casino
- Fixed an issue on The Big Bank where the player could be prevented from progressing when breaking stealth after having opened the vault
- Fixed an issue on Biker Heist day two where the AI would not follow the player upon the train car
- Fixed an issue on Framing Frame day three where the players could throw bags into an unreachable area
- Fixed an issue where players could get stuck behind plants in a staircase on Breaking Feds
UI
- Move Credits into the options menu
- Renamed «GAMEHUB» to «COMMUNITY»
- Renamed the «EQPT & SKILLS» column in the inventory to «ABILITIES»
- Moved Equipment to the character column in the inventory
- Move Crew Management and Infamy into the inventory under the Abilities column
- Moved and adjusted the size of the detection risk indicator under overall stats in the inventory
- Created a new Advanced category under options
- Moved Ban List to Advanced in the options menu
- Moved Workshop into Advanced in the options menu
- Moved Clear Progress into Advanced in the options menu
- Change name «CLEAR PROGRESS» to «RESET ACCOUNT PROGRESSION»
- Move «MUTE CONTRACTOR VOICES» from gameplay to sound
- Move «THROWABLE CONTOUR» from gameplay to user interface
- Move «AMMO CONTOUR» from gameplay to user interface
- Moved «QUICKPLAY» options to the main menu and integrated it with the «QUICKPLAY» button
- Replaced the heister icons with the heisters faces
- Added separator spaces between groups of buttons in the main menu
Visuals
- Fixed an issue causing the monitors on drills and saws to retain the glare after playing certain heists
- Fixed an issue where, if playing No Mercy before Hotline Miami, would remove the fog on Hotline Miami
Text
- Fixed a text overlap issue in Russian when selecting weekly holdout
- Fixed text strings related to Storyline mode
- Fixed incorrect text for Joys room upgrades in the Safehouse for German, Dutch, Japanese and Russian
Достижения
- Fixed strings related to achievements. Some of them were missing what difficulties they could be unlocked on
- Added information on how to activate the One Down modifier to achievements that were missing instructions
- Added information about what masks are needed to unlock certain achievements
- Fixed various inconsistencies in achievements names and descriptions between the in-game interface and steam
- Renamed «A Taste of Their Own Medicine» to «Return to Sender» to better differentiate from a similar achievement name
- Renamed «Every Dog Has Its Day» to «Every Dog Has It's Afternoon» to better differentiate from a similar achievement name
- Renamed «This Is WAR Baby!» to «What Is It Good For?» to better differentiate from a similar achievement name
- Renamed «Don't forget to vote» to «You Can't Vote Twice» to better differentiate from a similar achievement name
- Renamed «Makin' My Way Downtown» to «All The Noise and The Hurry» to better differentiate from a similar achievement name
- Removed duplicate information from various achievement descriptions
- Fixed an inconsistency between steam achievements and the in-game achievement interface causing the wrong infamy achievement to be displayed in the in-game interface
- Added the «Raincoat» outfit as a reward for the «Taking the High Road» achievement
- Added the «Winter Camo Parka» outfit as a reward for the «Friendship Frozen» achievement
- Added the «Tactical BDU» outfit as a reward for the «Valuable Ornaments» achievement
- Added the «Tuxedo» outfit as a reward for the «Trip to the Coast» achievement
- Added the «Scrubs» outfit as a reward for the «Just Some Medical Students» achievement
Special thanks to community member andole for helping us collect bugs! An additional special thanks to our volunteer translators, Bad_Karma, Sylvanas_Windrunner, Shadai, Hoxi and Dagged for all their efforts in making sure that the new content is properly localized!
Размер обновления: 2.0 GB
Обновление #197.2[]
January 24, 2019 Hello Heisters
Today we have an update with a crash fix and a few VR fixes. We are also adding three names to the secret plaque that were missed when the asset was created.
T-Shirt Contest
During crimefest we held a t-shirt competition, many good contributors sent us their designs and it was not easy to pick a winner. We finally choose a design to be held as our favorite. A user named Xieken created a wonderful splash-art style shirt biased on our favorite psychopath; Wolf.
Hope you have a good 2019, heisters!
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Обновление 197.2 Changelog
- Fixed a crash related to steam rich presence
- Fixed an issue with outlines not being displayed properly on VR HMDs without hidden area masking support
- Fixed an animation issue with procedural arm animation on VR players when reloading a weapon while holding a melee weapon
- Added three more names to the plaque in the secret cave that was missing
- Removed a name from the plaque in the secret cave due to the person being listed twice
Обновление #197.1[]
- Fixed a mistake on the homage plaque by the secret
- Fixed a spelling error in the VR arm settings
Размер обновления: 9.8MB
Обновление #197[]
The 2018 Steam Winter sale Sale is now in full swing and PAYDAY 2: Ultimate Edition, is available at up to an 80 % discount, and PAYDAY 2 Base Game has up to a 50 % discount!
There is also a sale over on the OVERKILL Store. giving you 20 % off on all Apparel until tomorrow.
Merry Heistmas!
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Обновление 197 Changelog
Основное
- Updated the character model for Vernon Locke
- Updated the contact videos for Vernon Locke
- Updated rich presence strings and functionality for steam
Уровни
- Changed the requirements for the secret; it can now be activated by any number of players, as long as everyone is «worthy»
- Added an homage plaque to the grotto by the secret
- Added an homage plaque in the safe house
- Possible fix for an issue where clients would fall out of the helicopter at the beginning of the White House heist
Достижения
- Added the No Mercy heist to the achievements for completing all classic heists and completing all heists
- Added the Hell's Island, Shacklethorne Auction and The White House heists to the achievements for completing all Locke heists and completing all heists
VR
- Implemented Bow support
- Implemented procedural arm animation for VR players in 3rd person
- Implemented a virtual keyboard
- Fixed the sheath for Kento's knife, it is now hidden for VR players in 1st person
- Adjusted and rotated the position for Kento's knife for VR players in 1st person
- Optimized VR rendering and added hidden area masking optimization for supported VR headsets
Размер обновления: 99.1MB
Обновление #196.2[]
November 30, 2018 Hello Heisters
Here comes a small hotfix to a sync issue that was found in the release last week. The issue were related to players that played together from lobby.
Keep those helmets flying.
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Обновление 196.2 Changelog
Основное
- Fixed a sync issue while fireing for players that joined each other in the lobby
Размер обновления: 12.7 MB
Обновление #196.1[]
November 23, 2018 Hello Heisters
Here comes a hotfix to some issues that appeared in the release yesterday. There were two issues related to the achievement interface menu. We've seen some great response to both the masks and the Locke voting. If you haven't voted yet you can find the vote here: https://steamcommunity.com/app/218620/discussions/8/1744478429677292965/
Keep on Heisting, forsure!
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Обновление 196.1 Changelog
Основное
- Fixed a crash related to the achievements menu.
- Fixed a bug with a missing icon in the achievements menu.
Размер обновления: 4.8 MB
Обновление #196[]
November 22, 2018 Hello Heisters!
We bring another update today with some fixes and two new masks for the secret hunters out there. For anyone who attempts to solve the secret puzzle after this update, will be rewarded with two awesome masks to hide your identity while you commit crimes around Washington.
Those of you that are into the lore and story of PAYDAY will now be able to go back in Storyline Mode and re-read the text. (You will not be able to replay the missions within Storyline Mode.)
Would you like an update for Locke?
Have you seen the ending video yet? If you haven't, be warned! There is a small spoiler in the text below and the linked forum thread.
We are asking the community if you want to update the in-game model (and background video) of Vernon Locke to the likeness of Ian Russell the actor from the «Somewhere in Mexico» film. Please check here: [1] You can find the poll and read more about the vote.
The Steam Autum Sale is in full swing and PAYDAY 2: Ultimate Edition, is on a 80 % discount, and PAYDAY 2 Base Game has a 50 % discount!
Time to cast your votes, forsure!
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Обновление 196 Changelog
Уровни
- The White House: Tweaked the glow intensity of the lights in the RFID box.
Оружие
- Recently released weapons now have the Immortal Python skins.
- Fixed some normal issues of the standard m4 magazine.
- Tweaked the position of the compact laser sight on the Desertfox Sniper Rifle.
- The Claire 12G Shotgun is no longer community locked.
Основное
- Fixed an issue where a player could intimidate enemies that are outside the play area.
- Fixed a crash related to Holdout.
- Prevented a crash when starting up a holdout game without any holdout data.
- Locked COP masks are now hidden in the inventory.
- Fixed an issue where players that got completely downed while shooting with automatic weapons would shoot continuously.
- Fixed an issue where players could get stuck in a weapon holding state when transitioning between standard to mask off mode.
- Players can now look at previously completed storyline missions.
- Separated the last mission screen for the storyline instead of replacing the final mission.
- Fixed an issue with suits while wearing armor.
- TeamAI that are downed in the secret area will now revive after reaching a certain point.
Strings
- Updated the credits list
- Tweaked the strings for the Signature Submachine Guns.
- Fixed some storyline mission description typos.
Размер обновления: 48.6MB
Обновление #195[]
Earlier this year we were visited by Ogdon who through the Make-A-Wish® has wished to visit us. He got to meet the team and was shown how Payday is built. As we showed him around the office as everyone was working on the later to be released content.
If you want to read more about Ogdon's visit and see the mask he designed. Please visit the site here.
We wish all the best to Ogdon and his family,
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Обновление 195 Changelog
Оружие
- XL 5.56 Microgun: Fixed a graphical issue on the ammo belt.
- DECA Compound Bow: Tweaked the callout animations.
Уровни
- Aftershock: Fixed an issue where team AI could leave the playable area while carrying loot.
- Alaskan Deal: Fixed an issue where players could fall into the water when the gangplanks were removed under them.
- Beneath the Mountain: Changed some force spawns on to Murkies.
- The Bomb: Dockyard: Adjusted bag collision for the Meth Lab.
- Branch Bank: Reduced the amount of time it takes for cops to initiate an assault.
- Breakin' Feds: Fixed some collision issues.
- Breakin' Feds: Added some collisions.
- Brooklyn 10-10: Adjusted collision near a set of emergency exit stairs.
- Brooklyn 10-10: Enemies should no longer be able to shoot through the stairs.
- Brooklyn 10-10: Added some collisions to avoid players seeing through the world.
- Counterfeit: Moved counterfeit money so they don't clip.
- Escape: Park: Fixed enemy pathing so they don't get stuck behind a fence.
- First World Bank: Added some collisions to avoid players getting stuck.
- Four Stores: Moved a collision box near an escape to prevent players from getting stuck.
- Hell's Island: Added collision behind crates to avoid players getting stuck.
- Hell's Island: Adjusted the trigger for the thermite objective. You should now be able to place it earlier.
- Hell's Island: Moved a pipe sticking through a wall.
- Hell's Island: Reduced the wait time until Bain's prison cell opens, from 2 mins to 1.5 mins.
- Hell's Island: Added collision to a corner where players shouldn't be.
- Hell's Island: Ammo and health assets should now be properly removed when reaching the Point of no return.
- Hell's Island: Fixed floating text in the cell block.
- Hell's Island: Replaced blood effects with superior ones.
- Henry's Rock: Added collision behind the boxes at the helipad
- Henry's Rock: Added collisions in certain places to avoid issues when spectating a player.
- Henry's Rock: Disabled a certain VO line that should not be played.
- Henry's Rock: Replaced the helicopter snipers to Murky snipers.
- Henry's Rock: Changed the normal snipers to Murky snipers.
- Hotline Miami: Moved some weapons cases to make it easier to interact with them
- Hotline Miami: Fixed an issue where AI would jump through boarded windows.
- Murky Station: Fixed an issue where drones could clip into each other.
- No Mercy: Fixed a collision allowing players to glitch out of the level.
- No Mercy: Modified strings related to the cutting of wires.
- Safehouse: Fixed a very small light issue
- Scarface Mansion: Fixed some flickering wall decorations in the red room.
- Scarface Mansion: Fixed an exploit where players could potentially secure more bags than allowed.
- Scarface Mansion: Fixed an issue with a waypoint to the gasoline.
- Scarface Mansion: Fixed an issue with a waypoint on the computer.
- The Big Bank: Adjusted some door frames to fix a hole.
- The Big Bank: Fixed players getting stuck in the bus.
- The White House: Fixed an issue related to players and the helicopter.
- The White House: Moved some collision blocking the player from reaching the anti-air computer.
- The White House: Fixed an issue where players could get stuck behind the bookshelves in the library.
- The White House: Answering the telephone will not accidentally trigger the alarm.
- The White House: Players should not be able to fall out of the helicopter now.
- The White House: TeamAI will now not follow the player randomly while in stealth.
- The White House: Fixed an issue where players could sometimes get spotted while on the helicopter.
- The White House: Added some collision to the Humvee where players could get stuck.
- The White House: Improved the turrets inside the PEOC — Beware.
- The White House: Tweaked the lights for the cable boxes to make it easier for people with color blindness.
- The White House: Added interaction text to make it clearer for players with color blindness.
- The White House: Fixed a VO issue where the reminder for the library would only play once.
- The White House: Added sounds to the books that fall down.
- The White House: Fixed an issue with a button in the library
- The White House: Fixed some spelling issues.
- Undercover: Enemies on the roof should no longer be able to shoot the player through buildings
- Watch Dogs: Removed an out of place prop.
- Watch Dogs: Added collision to a gate on day 2.
- The Secret: Fixed some collision issues.
- The Secret: Fixed two waypoint issues.
- The Secret: Fixed an issue with assets.
- The Secret: Fixed an exploit.
- The Secret: Added a small token of acknowledgment.
- The Secret: Fixed some sound volume issues.
- The Secret: Fixed a visual issue with the players after descending.
- The Secret: Fixed an issue where unworthy players could gain access to the secret.
Размер обновления: 229.6 MB
Обновление #194[]
Основное
- ;)
Размер обновления: 1.3Gb
Обновление #193.1[]
Основное
- Fixed a crash when entering the achievement interface menu after unlocking one of the new achievements.
Размер обновления: 6.3 Mb
Обновление #193[]
Rachel is at her wit's end, the strange case of the USB drive seems to hold more questions than answers. With the recent event involving the president, there are too many leads and open ends. She needs to get to the bottom of this. See the conclusion on the Breaking News Site.
White House
There's a heavy military presence on the lawn of the White House and Press Secretary Salters has told the public not to worry. America is about to go to hell if Rachel doesn't let the public know the ramifications of recent events. With the president missing, there is no telling what the future might hold.
Locke has somehow managed to get us onto the lawn of the White House like Bain planned. There is not much time for seeing the sights, however. Bain was very specific in that we need to do this now, and there is not a moment to lose.
Operation Black Light
With the third heist of Crimefest, we of course have a new track in the game. Le Castle Vania brings you another pumping composition to play while heisting in the very heart of America.
“Operation Black Light” was inspired by the mood and energy of one of my favorite songs that I wrote for the John Wick movies, “LED Spirals”. My goal was to make the track unique enough to stand on its own while still giving a nod to one of my earlier works that seems to really resonate with action genre fans! -Le Castle Vania
Updated Storyline
As the Breaking News event draws to a close, we update the storyline with all the heists we've released during the event, and Shackelthorne is finaly added as well.
9 New Achievements
We've added a handful of new achievements that we felt were fun ideas with the hope that you would revisit some of the old heists that we have released over the years, because it's always fun with some new challenges.
The event draws to a close and but the Crimefest Sale continues on. PAYDAY 2: Ultimate Edition, has a 85 % discount, and PAYDAY 2 Base Game has a 50 % discount!
I didn't vote for the guy
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Обновление 193 Changelog
No Mercy
- Fixed that civilians were not spawning on Mayhem
- Removed physics from surgical lamps due to «spinning» issues
- Fixed an issue where clients would be on combat mode after changing into the scrubs (fixed yestreday)
Размер обновления: 790.6 Mb
Known Issues
There is currently a known issue with the achievement interface. The game could crash if you open the achievement menu after unlocking any of the new achievements. You can do the achievement and they will still be awarded to you.
A fix for this issue is coming momentarily.
Обновление #192[]
Rachel's research has taken her very far already, now she's looking into an incident from years ago. Could the big New York hospital fire in 2012 really be the whole story about what happened that night? Or was it all a cover-up for something more sinister? She needs to dig deeper into this and find out more. Follow the investigation at the Breaking News site.
Mercy Hospital
Could this old hospital have a connection to the other things on this USB stick? What really happened all those years ago? Did the public really get to hear the true story?
The No Mercy heist has been added to PAYDAY 2. We revisit the past in this final classic heist. Play No Mercy just like in the days of old but with all the bells and whistles of PAYDAY 2. We recall the heist fondly, with its tense moments in the narrow hallways surrounded by swats on every side.
Stainless Steel Syringe
Dr. Tobolsky's «Stainless Steel Syringe» has long been appreciated for its large dosage capabilities in the medical field. Its sturdy build has made it an unconventional, but not uncommon, weapon among heisters. It holds enough poison to last an entire heist, resulting in a slow death for anyone unlucky enough to get stung.
Code Silver 2018
With the return of the No Mercy heist, we also revisit the classic track Code Silver. This is what the composer Simon Viklund had to say about the opportunity to bring the track into 2018.
Returning to Code Silver was a blast! I've always been proud of the 'hook' in the original song, but I also thought its production could benefit from some improvement. You know - more layers of synthesizers, more room, harder hitting drums - so I added extra everything. Plus the song works in triplet rhythm too - so I made two different assault loops with slightly different flavors. Oh, and you can never go wrong with rock guitars. Have a listen -Simon Viklund
Less then a week left of the Crimefest Sale on PAYDAY 2: Ultimate Edition, get it now at a 85 % discount, or pick up PAYDAY 2 Base Game at a 50 % discount!
It feels like something's in the air…
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Обновление 192 Changelog
Противники
- The Taser's head should not be as reflective now.
Оружие
- Tweaks to first person position of the Claire 12G Shotgun, MTAR 21 Rifle and the DECA Technologies Compound Bow.
- The animation when being tased while using the TAR 21 Rifle will no longer clip with the camera.
- Tweaks to the visuals of Kento's Tanto.
- The iron sights of the M13 9mm Pistols should not flicker anymore.
Размер обновления: 542.3 Mb
Обновление #191[]
It seems like more and more evidence of illegal gun smuggling is surfacing. What could be the reason and is there any connection to the nuke? Follow Rachel Riggs latest clues on BREAKING NEWS.
New Weapons
Rachel received a bunch of papers that look a bit like weapon schematics. Are those the weapons that Gabriella talked about in her report about gun smuggling in D.C.?
The Claire 12G Shotgun — Sending a message has never been easier. Blast not once, but twice with this double barreled secondary western cannon.
The MTAR21 Assault Rifle — Thanks to its compact size and high rate of fire, this performance rifle will fit the needs of most heisters, loud or stealth.
DECA Technologies Compound Bow — When bows are your jam, but you want to look like a professional. Slap a sight on this bad boy and you have a precision instrument.
New Safe Rotation
During times like Crimefest we always feel a bit nostalgic. This time, instead of adding a new Safe, we felt like adding old Safes, in fact, quite a lot of them. All Community Safes got back into the rotation with a slightly higher drop chance than our own drill-free Safes that we produced over the last years. Last but not least, with a very rare drop chance, we re-added our old Event Safes.
Community Safes
- Community Armor Safe
- Community Safe 1
- Community Safe 2
- Community Safe 3
- Community Safe 4
- Community Safe 5
- Community Safe 6
- Community Safe 7
Developer Safes
- Armor Safe
- Armor Safe: WW2
- Aldstone's Heritage Safe
- Biker Safe
- Chains Safe
- Duke Safe
- Hoxton Safe
- John Wick Safe
- Sangres Safe
- Scarface Safe
Event Safes
- Christmas Safe
- First World Safe
- Goat Safe
- Slaughter Safe
It's time for archery class,
OVERKILL_symN
OVERKILL — a Starbreeze studio.
Обновление 191 Changelog
Основное
- Fixed an issue where error strings would show in the Story Line
- Fixed the achievement descriptions for the Hell's Island heist
Hell's Island
- Fixed an issue where the light Murky units would have the wrong stats
- Fixed that players would crash when shooting the turret with a sniper and graze skill
Размер обновления: 129.6 Mb
Обновление #190.2[]
Основное
- Hell's Island — Fixed that the bridge lever doesn't work if players use C4 to open the door
- Increased the ammo pick up rate for the new release M13 Pistol
Размер обновления: 6.6 Mb
Обновление #190.1[]
Hell's Island
- Fixed an issue with ragdoll collisions when Bain is carried by Locke
- Fixed a gage package that was floating in the air
- Fixed an issue with the doors to the control tower
- Fixed an issue with Locke navigation in the last part of the escape
- Fixed an issue with a faulty collision volume
Размер обновления: 4.2 Mb
Обновление #190[]
Follow Rachel Riggs from CNM News as she continues her investigation into the mysterious USB device she received yesterday. It seems like it contained some strange files that have spurred her interest. Something is not quite right… but her sharp eye has picked up on a clue that may blow this case wide open. More info at CNM News.
M13 Pistol and Tanto Knife
On top of her investigation into the USB, Rachel has also caught wind of a shipment of guns being smuggled into the country. Her info points towards a shipment of pistols, a rare kind not often seen among heisters.
The M13 Pistol is a small concealable pistol that can easily be used in stealth and crit builds. Along with the Tanto Knife, you can hide your arsenal from the prying eyes of guards and civilians.
Hell's Island
As Rachel is swimming out in deep waters, the PAYDAY gang is gearing up for a new job. Locke has finally gotten a lead on Bain's location, and it's up to the gang to get him back.
Suit up, lock and load. You won't be sneaking in here, we go in loud and get Bain back. Let's just hope we make it in time…
Confirmed Thrills
To go along with the new heist we have a brand new track from Le Castle Vania.
Confirmed Thrills is a song I wrote to fuse together the sound of my two different music projects. It has the gritty electro sound and four on the floor beat of Le Castle Vania as well as the more urban bass music sound of my other alias Twin Moons. This is my first time fusing these sounds together in this way. I hope you have as much fun shooting things to this song as I had making it! -Le Castle Vania
Missing a DLC or two? The Crimefest Sale on PAYDAY 2: Ultimate Edition is currently active with a 85 % discount, while PAYDAY 2 Base Game is on a 50 % discount!
Time to Rock and Roll,
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Обновление 190 Changelog
Основное
- Fixed an issue that allowed player under level 60 to enter Crime Spree
Размер обновления: 849.5 Mb
Обновление #189[]
The 25th of October has finally arrived and we all know what that means. It's time to sit down, lean back, grab some snacks and watch the news!
Crimefest 2018 has officially started. Follow Rachel Riggs from CNM on her investigation regarding the most recent and upcoming events from all around the world! Who is Rachel Riggs you ask? See for yourself: CNM — BREAKING NEWS
Golden Houston Mask
To kick off the event and to complete the line-up of Golden Masks for our original crew, it's time to hand Houston his Mask! Together with the Mask comes, of course, the fitting Golden Houston Mask wallpaper for your desktop!
Don't miss the current Crimefest Sale! PAYDAY 2 is currently on 50 % discount, while PAYDAY 2: Ultimate Edition is 85 % down! It's now or… some other day until the 5th of November!
This is what's happening in your world,
OVERKILL_symN
OVERKILL — a Starbreeze studio.
Обновление 189 Changelog
General
- Added Golden Houston Mask
- Added cupcakes to the Safe House
Размер обновления: 16.7 Mb
Обновление #188[]
Основное
- Fixed an issue with the minigun dozer's faceplate
- Fixed an issue with Joy's mask
- Updated the billboards on Branch Bank and Jewelry Store
Размер обновления: 32.0 Mb
Обновление #187.1[]
Основное
- Fixed a skinning issue with the Russian Medic Model
Уровни
- Clients are now able to see the money bags on Safe House Raid.
Размер обновления: 9.7 Mb
Обновление #187[]
And the winner is…
Congratulations to White_3Designer! The community decided and it's your Russian Medic Design that made it into the game. With a paper-thin lead of only 104 votes more than Zdann. Once more, we'd like to say «Thank You» to all you Heisters who participated in the contest and voting. It was great to see your creations and engagement in the poll!
New Weekly Holdout Rewards
Today we are adding a total of 12 new masks to the reward pool for the weekly holdout. Need a new Mega Mask? 6 of the new masks are mega and can be unlocked by holding out for the maximum amount of time and completing wave 9. Gather your crew, it's once again time to show those cops whos boss!
До встречи!
OVERKILL_symN
OVERKILL — a Starbreeze studio.
Обновление 187 Changelog
Основное
- Team-AI will now focus on resurrecting players that are downed
- Crime Spree lobbies will now correctly display the ongoing status on Crimenet
- Fixed that all armors are shown correctly when having special outfits
- Lowered the reflection on Sangres eyes
- Fixed a clipping issue on Bonnie's first person model when playing on Shacklethorne Auction
- Fixed an issue with capitalization on the «In Briefing» message while hovering over a player's lobby
- Slight texture changes on the Zeal Taser
Trophies & Achievements
- Fixed an issue with the «Who's there?» trophy not counting the Shacklethorne Auction heist
- Fixed a typo on the Blood Diamond achievement
- Fixed several typos on the Heavy Metal achievement
Маски
- Fixed a pattern bug with customization of Sangres and Sangres Begins masks
- Fixed a clipping issue with Jacket wearing The Specialist mask
- Fixed a clipping issue with Jacket wearing the Oni mask
Оружие
- Tweaked the animation on the Signature Submachine Gun, Akimbo Signature SMG and the Hackaton melee weapon
- Tweaked the Continental logotype on the Contractor .308 Sniper Rifle
Уровни
- Fixed a typo on the Big Time storyline description
- Fixed an issue on the Shacklethorne Auction heist where you would get the «turn power back on» objective, even if you hadn't turned it off
- Tweaked collision on Joy's van
- No more raindrop effects on the screen when playing Green Bridge
- Added collision on top of some pipes in the kitchen of Safe House Raid to prevent an exploit where enemies couldn't target the player
Holdout
- Players now fail on Holdout as soon as the hostage release animation has been completed
- Fixed a client crash when the host chooses a regular heist contract in Crimenet from a Holdout lobby
VR
- Fixed an issue where the players vision could fade to black in VR if they were seated in a vehicle on a slope
- Resolved an issue where the player incorrectly would equip Akimbo weapons while entering a vehicle in VR
- Replaced the placeholder icons for Joy's Hackaton melee weapon and the Signature Akimbo/SMG version in VR
Размер обновления: 54.4 Mb
Обновление #186.4[]
- Fixed that hostages in HOLDOUT would get free even if the player kills the enemy in time
- Fixed in issue where unmodded lobbies would show a «1» mod
Размер обновления: 2.1 Mb
Обновление #186.3[]
- Fixed a crash related to the new WEEKLY HOLDOUT
Размер обновления: 13.8 Mb
Обновление #186.2[]
- Fixed a navigation graph issue on Boat Load that would cause the AI to get stuck
- Fixed an issue where Holdout modifiers were active for clients in non-Holdout heists
- Fixed that some character suits would not spawn correctly for drop-in clients
Размер обновления: 15.5 Mb
Обновление #186.1[]
- HOLDOUT
- Fixed the ERROR string that showed when joining an ongoing WEEKLY
- Tweaked all heist descriptions to better fit the space
- Adjusted the description field to avoid cut off text
Размер обновления: 5.6 Mb
Обновление #186[]
- Joy can now wear the BriteNite Mask
Размер обновления: 139.4 Mb
Обновление #185.1[]
- Fixed the issue that the extra loot wouldn't reward money at the end of the heist
- Fixed an issue where ECM jammers would cause the vaults keypad to be intractable at any time
- Moved the eastern blowtorch shelf out of the wall
- Fixed an issue where the three «Coffer» and «The Obsidian Plate» trophies wouldn't award continental coins
- Removed floating security cameras in the sky
- Fixed an issue where the northwestern windows in the staircase wouldn't break when enemies jumped through
- Fixed that the ladder asset wouldn't show in-game for drop-ins
- Fixed an issue where a display case wasn't lootable
- Updated the cocktail menu
- Corrected a typo on the «The Obsidian Plate» trophy
- Updated the Glass Cutter asset to have a capital C
Размер обновления: 12.0 Mb
Обновление #185[]
- Fixed broken seams on the Sangres and Sangres begins masks
- All Dozers variants now have the correct face plates when the are shot off
- Implemented missing «Move!» VO line for Joy
- Fixed a typo in Joy's description
- Fixed issue where some characters spawned with both there normal and the heist specific suit
Размер обновления: 867.2 Mb
Обновление #184 (2)[]
- Contractor akimbos are now skinnable
- Fixed the placement of the Rainbow mask material
- Resolve an issue where drop-ins would see the wrong equipped weapon on other player
- Fixed a broken textures around the eyes on the «the Wrath» mask
Размер обновления: 170.0 Mb
Обновление #184[]
Strings
- Updated the in-game description for the «Say Hello to My Big Friend» achievement
- Added a description to the Legendary Vanguard skin for the Kross Vertex Submachine Gun
Enemy Visuals
- Updated and re-added the old Minigun Bulldozer model for the Death Wish difficulty
- Fixed an issue where the Medic Bulldozer has a grey face when getting shot by Team-AI
- Fixed an issue with the glass on the visor for the Medic Bulldozer and Minigun Bulldozer
Weapon changes
- Flamethrower
- Name changed to Flamethrower Mk.1
- Damage decreased to 7 (down from 14).
- Total Ammo increased to 1800 (up from 600).
- Magazine increased to 900 (up from 300).
- Magazine mod «Rare»
- Damage penalty increased to 4 (up from 3).
- Total Ammo bonus increased to 450 (up from 150).
- Magazine mod «Well Done»
- Damage bonus increased to 7 (up from 3).
- Total Ammo penalty increased to 450 (up from 150).
- Akimbo Weapons
- Stability penalty increased to 36 (up from 24).
Размер обновления: 118.8 Mb
Обновление #183[]
With today's update, we are not only filling the missing spaces for the ZEALs, but also took a second look at our full units lineup, that has been evolving over the years. Our main goal was to increase the readability on each difficulty and between all the individual units to help players decide their next target while being in a pickle. To do that, we looked at the individual units and tried to identify, what makes this unit unique, like for example the color scheme of the Taser, you'll find more information further down.
The ZEAL Cloaker returns and with him comes the new ZEAL Taser. Besides the two new entries, all ZEAL Dozers received a new helmet design making them hard to miss in the crowd. Last but not least, we did slight adjustments on both the normal and heavy units, to make them better fit their forerunners from the lower difficulties.
If you have ever been tazed in the middle of the heat, you know that these guys are no joke! While adding the new ZEAL Taser we decided to take it a step further and adjust his small brother as well. Both of them are now carrying a yellow weapon that is hard to forget once it was pointed at you from close range. Last but not least we updated the rest of their armor to better fit their iconic blue and yellow theme.
We removed the shoulder pads and head torches from all normal units to make them even more distinguishable from their heavy partners. Additional we toned down the helmets and vests throughout all difficulties. All heavy units are now carrying a head torch emphasizing their silhouette. On Mayhem and above, we added some tan color to reflect their OVERKILL forerunner and make them easier to read within a crowd of enemies.
Strings
- Implemented the description to the Duke safes legendary
- Added missing winky face to the description on the «The Almir» mask
Spawns
- Re-added the ZEAL Cloaker to the spawn pool
- Implemented the ZEAL Taser to the spawn pool
Enemy visuals
- Removed the shoulder pads and helmet attachments from the normal units
- Darkened the helmets on the light units on Overkill and above
- Remodeled the ZEAL normal unit
- Updated the textures on the light Overkill unit
- Updated the textures on the light Mayhem/Death Wish unit
- Added the helmet attachments to the heavy units on Overkill and above
- Updated the textures on the heavy Mayhem/Death Wish unit
- Remodeled the ZEAL heavy unit
- Updated the textures on the ZEAL heavy unit
- Updated the textures on the regular Taser unit
- Updated the textures on the regular Cloaker
- Updated the textures on the Medic
- Remodeled the Medic Bulldozer
- Remodeled the Minigun Bulldozer
- Updated the textures on all ZEAL Bulldozers
- Implemented the correct visor on all the ZEAL Bulldozers
Размер обновления: 124.0 Mb
Обновление #182[]
Heisters, it's time for some fashion statements. Designers young and old have uploaded their weapon skins and you voted on them! Today we release the Community Safe 7 which includes 16 new Skins. Use the «BUFF» skin to get a feel of how it would look like to pull off a heist using toy guns. You prefer it classy and want a gun your enemies will remember? Our new legendary «FIRMAMENT» skin will definitely make a lasting impression!
Check our the website if you want to see all skins or learn more about our new legendary: Community Safe 7
Shout-out to all designers who made it into the game today! Good work!
Don't forget about the Steam Summer Sale. No matter if there's sun or rain outside, the discount will stay the same for you! Need an early Xmas present for a friend? Get a gift copy of PAYDAY 2 while it's on -50 % discount or upgrade your own game to the Ultimate Edition for a tazing -80 % discount. You haven't played the original PAYDAY The Heist so far and wondered where those «classic Heists» come from? Now is your time to get PAYDAY The Heist and its DLCs while it's on -80 % discount.
Stay classy,
OVERKILL_symN
OVERKILL — a Starbreeze Studio.
Changelog
Основное
- Fixed an issue with some barrels always displaying the low texture quality
- Fixed an issue with the open money bags always displaying the money bundles in low texture quality
Размер обновления: 76.6 Mb
Обновление #181.1[]
Основное
- Reverted the «auto-kick will now trigger on overuse of all throwables» change
Недокументированные изменения
- Added a «turn OFF power» interaction and added it to Ukrainian Job.
Размер обновления: 15.9 Mb
Обновление #181[]
Основное
- Fixed an issue with some levels and difficulties granting completion of achievements that they shouldn't
- The auto-kick will now trigger on overuse of all throwables
- Pausing and unpausing will no longer break your jump momentum when playing in Offline mode
- Fixed an issue with clients being unable to interact with ECM Jammers properly
- The ECM feedback is no longer exclusively useable for the player that deployed the ECM Jammer
- Tradable hostages can now be killed
- Fixed an issue where assets bought after switching profile in the Job Overview would not spawn
- Fixed so the material Rosewood Pink use the correct texture
- Fixed a typo on the description for the Prospect in the Biker Perk Deck
- Fixed so the sound queue for the Trophies don't play for already earned Trophies
- Removed the Payday 2 logotype from the preview screen
- The trophy «Ultimate Heister» no longer refers to the One Down difficulty
- Updated the Assault fade to avoid them being excessively long
- Spawn animations will no longer pre spawn a collision for the AI
Достижения
- Added Henry's Rock and Breakin' Feds to the levels required for the difficulty achievements
- Fixed a typo on the achievement description for «Blood Diamond»
Навыки
- Fixed an issue where dead enemies would activate Underdog for clients
- Fixed a crash related to leaving a game when in custody with Stockholm Syndrome Aced
Оружие
- Fixed a clipping issue with the Ergo Grip on the Chimano Custom Pistol
- Fixed an issue with the intimidate animation for Akimbo Micro Uzi Submachine Guns
- Fixed the glass material on the Tactical Flashlight melee weapon
- Fixed so the XL 5.56 Microgun is properly hidden if the player is downed by a Cloaker
Уровни
- Alaskan Deal
- Fixed some briefcases clipping with other props
- Removed some planks that were clipping with the fuel tank
- Relocated a floating pile of debris
- Alesso
- Moved a plant that was clipping through a wall
- Removed a stack of boxes that spawned in the same location as another stack of boxes
- Moved a poster that caused a z-fighting with the wallpaint
- Fixed so that the achievement «Fuck it, we're walking» can't be obtained in Stealth
- Big Bank
- Fixed a gap in the wall by the entrance to the bank tellers area
- Big Oil Day 2
- Fixed some seams on the walls
- Made the pool ladder climbable
- Added two missing windows by the exit to the terrace
- Brooklyn Bank
- Fixed z-fighting on the wall to the left of one of the ATM's
- Escape
- Overpass
- Fixed some VO giving misleading information related to the point of no return
- Fixed fire hurt area being enabled at the wrong time
- Disabled interaction on fence props near helicopter escape
- Go Bank
- Fixed so the correct interaction text is used for the car trunk interactions
- Golden Grin Casino
- Covered some holes in the walls around the reception area
- Henry's Rock
- Added missing collisions in the cliffside in the helicopter pad area
- The batteries are no longer counting as additional loot
- Hotline Miami Day 1
- Moved a car that was clipping with a building
- Raised the bag limit as it was set too low
- Hoxton Breakout Day 1
- Fixed a z-fighting issue on one of the buildings
- Hoxton Breakout Day 2
- Removed excessive hinges on a door
- Branch Bank
- Fixed the collision on the roof walkway railing
- Reservoir Dogs Day 2
- Fixed a typo on the word «Nitrogen»
- Added two extra Liquid Nitrogen canisters
- Safe House
- Fixed the collisions on the lounge chairs as they were too big
- Fixed the collisions on the spray cans as they were too big
- Visually updated the animal masks that had broken textures
- Fixed some collisions around the shooting range
- Santa's Workshop
- Team AI will now wait in their designated areas during Casing mode
- Fixed an issue where a table blocked the AI from going up the stairs
- Scarface Mansion
- Fixed a broken collision on the terrace wall
- Fixed an occluder issue with some carpets
- Shadow Raid
- The guard by the waterfront will no longer play a door breaching animation when he shouldn't
- Slaughterhouse
- Dozers will no longer get stuck behind the garage doors
- Dozers and Shields are now able to get down from all the containers
- White X-mas
- Removed misaligned graffiti
- The loot drop will now use the correct waypoint icon
Размер обновления: 135.6 Mb
Обновление #180[]
Основное
- Fixed the crews negotiator string so the right negotiator is displayed
- Fixed an issue where ECM jammers would disappear if they were placed on a moving object
- Fixed some issues with Sangres shirt randomization
- Fixed an achievement issue where «Celsius or Fahrenheit?» wouldn't trigger when using Sniper Rifles
- Reworked the «Virus» achievement so it is no longer dependent on the players privacy settings on Steam
- Added Breakin' Feds to the list of heist for the «Who's there?» trophy
- Added a new recoil animation for the Akimbo versions of the Judge, Bronco.44 and Matever .357 Revolvers
- Fixed an issue where you could start a Safe House Raid lobby as a client
- Added Side Jobs menu item to the lobby menu
- Fixed a crash when using AP slugs when playing with the Extra Terrestrial Mutator
- Fixed an issue where life gain could be triggered on converted cops
- Fixed a typo on the Story Line «Some Things Are Forever»
Навыки
- Fixed an issue where Stoic tier 5 Calm wouldn't regenerate the delayed damage after the player got traded from Custody
- Disabled critical hits for the Arbiter Grenade Launcher and Underbarrel Grenade Launcher on the Little Friend 7.62 Assault Rifle
- Fixed an issue where the effect of the Aced Confidence would get lost if the player re-equips the Joker skill
- Fixed an issue with converted cops getting stuck on several levels
- Fixed an issue where Suppressed Sentry Guns could be used as Secondary Deployable when Engineering skill was removed
Inventory
- Fixed so the Raven Shotgun has the correct mods and allow the correct combinations of mods
- Added the PBS Suppressor and the Grips to the mods for the Akimbo Tatonka Submachine Guns
- Fixed crash related to the Judge and the skin Anarcho from the Sydney Safe
- Added the Tactical Suppressor to the Akimbo CMP Submachine Guns
- Fixed a crash related to modifying the Cavity 9mm
- Fixed a crash when clicking between the name of a profile and the change profile arrow
- Fixed a crash when trying to use a weapon that was crafted with missing color customization data on the gadget
- Fixed an issue where the Specialist Knives would get unequipped upon restarting the game
- Added the Immortal Python skin to the White Streak Akimbo Pistols
Маски
- Changed hair state on the the Augmentation mask
- Fixed a clipping issue involving the Dallas mask and Jacket's hair
- Fixed a clipping issue involving the Fedora mask and Dallas' hair
- Fixed the pattern compatibility for the Wrath mask
- Fixed straps clipping through the mask Old Blood and Guts
- Fixed so all heisters use the same version of the Balaclava
- Fixed a clipping issue with one of the eyes on the Greed mask
- Fixed an issue where the backplate would be visible when previewing John Wick's glasses
- Fixed a clipping issue with The Gas Mask on Jacket
- Re-positioned the Tiara on Sydney for a better fit
- Fixed a clipping issue with the Commando on Sydney
- Fixed a typo in the description for the 44th mask
Уровни
- Aftershock
- Removed some vegetation that was clipping through a wall
- Tweaked positioning on multiple vehicles that was clipping with other objects
- Moved a particle effect for flames that appeared to be floating
- Moved one animation so cops no longer repel into the truck below the bridge
- Removed garbage piles that was see-through from one side
- Fixed a LOD issue on tents
- Alaskan Deal
- Fixed a briefcase that was spawning without money
- Fixed a chair that was clipping with a table
- The Basics
- Fixed a location on Stealth Day 1 where the player could get stuck next to a container
- Fixed an issue where dominating a cop in the beginning could block progression on Loud Day 2
- Birth of Sky
- Fixed a LOD issue on a window
- Disabled the spawn of Captain Winters when the players are too close to the boat, to avoid a crash
- Bomb: Forest
- Fixed a typo on the word «Thick» within a objective description
- Breakin' Feds
- Fixed an issue where the player could find hidden loot in the walls
- Reworked waypoint logic for the door to the Evidence room
- Fixed the location where the player could get stuck in the HR room
- Reworked the animation on the cupboard in Garrett's office, it should now be stopping players from getting stuck
- Brooklyn Bank
- Tweaked enemy spawn animations from the bridge
- Reworked logic for the tarps waypoint stopping it from getting stuck
- Fixed bag collision around the vault door
- Removed some floating pipes
- Fixed vision blockers so cops no longer can shoot through the vault ceiling
- Car Shop
- Fixed an issue when using a ECM jammer before entering the manager's office preventing progression through the level
- Cook Off/Rats day 1
- Tweaked the blur zone by the meth lab
- Fixed some barrels clipping with each other
- Fixed a clipping issue related to bordering up some windows
- Tweaked the lighting
- Diamond Heist
- Fixed an issue where the Stealth secure area could be used in Loud
- Relocated doors and signs that was not aligned with the wall
- Moved a floating party hat to the table
- Realigned a whiteboard to the wall that was previously out of place
- Fixed an issue with the lazer outside the vault so they now trigger the alarm
- Fixed an issue where a Sniper could shoot the player through the wall in the Red Diamond room
- Transport: Crossroads/Downtown/Harbor/Park
- Fixed an issue where securing multiple bags at the same time could block the escape
- Goat Simulator day 2
- Fixed an issue where the player could be teleported outside of the truck at the escape, making the player unable to complete the heist
- Fixed floating preplanning assets
- Fixed an issue where the assets didn't spawn if the heist was restarted
- Heat Street
- Fixed several pieces of graffiti partially disappearing into the wall
- Fixed several pieces of graffiti that was too far away form the wall
- Fixed clipping scaffolding props
- Fixed a pillar that was clipping into a wall
- Adjusted location of missing light props so they match the lighting
- Fixed a VO line asking the player to follow Bile when they should just wait for him
- Fixed an issue with a cop car that previously drove through Matt's escape van
- Added a missing VO reminder for the first fuel can
- Realigned the interior inside one of the shops
- Henry's Rock
- Fixed an issue where the enemy could interrupt the hacking of the turrets, even though they had already been blown up
- Added breakable screens to the Computer Lab
- Reworked the cops interruption logic for computers and powerboxes
- Specials have been excluded from the interruption of computers and powerboxes
- Fixed so Locke don't remind the player to hack the control boxes when the hacking is active
- Repositioned some cables so that they no longer clip with the floor
- Hotline Miami day 1
- Reworked the Sniper spawn logic
- Fixed an issue with a ladder clipping with the balcony railing
- Fixed some light leaking through a wall
- Fixed flickering issue with a fence
- Added a missing collision in a doorway
- Jewelry Store
- Fixed an issue where Snipers could shoot through a building
- Disabled dumpster interaction when dumpster spawn is not used
- Removed one out of place building in the backdrop
- Moved out of place heat source
- Fixed some flickering leaves on the main street
- Fixed multiple cases of flickering graffiti
- Fixed a hole in the level
- Panic Room
- Fixed Sniper spawn logic so they no longer spawn too often*
- Removed a line of text that was out of place
- Safe House
- Fixed an issue where players could get stuck in Dragan's room
- Fixed a crash when clients dealt poison damage to the punching bag
- Fixed an issue where players could get stuck in Sydney's room
- Shadow Raid
- Fixed an issue where two locations always spawned loot and they were not added to the randomisation
- Fixed two locations where the player could see out of the level
- Repositioned the thermite asset so it no longer clips with the ground
- Fixed a doorway by the waterfront where civilians were unable to be escorted through it
- Reworked guard path for the guard that sometimes was stuck in a doorway by the waterfront
- Removed out of place collision related to a ladder that is not always spawning
- Slaughterhouse
- Team-AI no longer masks up right away
- Moved Grenade asset so it does not clip with other objects
- Repositioned fence that was both floating and clipping
- Transport: Train Heist
- Fixed collision on dumpsters so bags can be picked back up if placed within
- Ukrainian Job
- Fixed so the dumpsters can be opened
- The Yacht Heist
- Repositioned multiple lamps that were clipping with the walls
- Fixed flickering issues in two locations with the color tags next to the laptops
- Fixed an issue with a despawning light at the spawn location
- Removed some NPCs from the top floor crowd that were stuck in T-pose
- Fixed clipping issues with some boxes in the basement
- Added missing alarm sound to the point of no return
- Fixed a location where the player could get stuck behind the fridge doors
- Fixed the spawns and the sound for the tape recorders
- Fixed interactions on the override switches, so players can't interact through the floor
- Fixed the outline on the hard drive for drop in clients
- Changed interaction text for the override switches
VR
- Fixed an issue where windows could break when masking up
- Fixed a sound loop for both the Saw and the Flamethrower
- Reworked the logic for Sentry Guns on the belt
- Fixed a crash related to corrupt belt IDs
Notes * This means snipers are now one-shots. After being killed, their spawnspots will never be filled again.
Недокументированные изменения (inbetween 180 and 186)
- Fixed gamebreaking issue with Henry Rock's archeology box not accepting the given code.
- No longer spawns the contents of the lower rooms on Safehouse Raid (excluding Dragan cause bugs)
- lowered Locke VO frequency on Birth of Sky
Размер обновления: 80.3 Mb
Обновление #179.2[]
April 30, 2018 Henry's Rock
- Fixed the description for the achievement «Boom, Headshot!»
- Increased the size of the text on the main hub computer
- Tweaked damage and health for turrets
- Fixed an issue where you could go outside the level
- Fixed an issue with the Box bag being duplicated in the Bio Lab
- Fixed an issue where you could get a longer hack time if interacting with the hackboxes to fast
Размер обновления: 12.6 Mb
Обновление #179.1[]
- Fixed an issue that clients could get stuck in the crates at the beginning of Henry's Rock
Размер обновления: 3.7 Mb
Обновление #179[]
Content
- Henry's Rock
- Story Line Update
General Fixes
- Split Akimbo into category(Akimbo Pistol, Akimbo SMG & Akimbo Shotgun).
- Improved the inspect animation for the Akimbo Judge
- Fixed Akimbo Judge benefiting from magazine related skills
- Akimbo Bronco and Akimbo Matever no longer benefit from magazine related skills
- Fixed the name of the «Immortal Viper» weapon skin for the Akimbo White Steak Pistols
Размер обновления: 323 Mb
Обновление #178[]
Spring Break Day 5 and the Skeptic_Man seems to be getting bolder in his pursuit of the truth. He ventured closer to the Payday Gang then before. We feel he should be careful not to wake the bear. thesecretisreallyreal
2000 rounds of badassness per minute
Today we release a new Minigun, it's a shoulder mounted package of pure awesome.
Check it out for yourselves here: https://sketchfab.com/models/bfb9a2a191ac4f8cb42acf2aa020e2f4
What will you do with your the XL 5.56 Microgun?
30 Akimbos
Yes, you read that right. As if six barrels of the Microgun wasn't enough, we're also adding an additional 30 Akimbo versions of the old Pistols, Submachine Guns and Shotguns. Expanding your arsenal even further.
Masks, Patterns, Materials, oh my
To round out the day we are adding four cozy dog masks and lots of mask customization to go with them — 49 patterns, 33 materials and 100 colors. Let your creativity really shine! When starting the game each player will randomly receive 11 patterns, 10 materials and 21 colors. On top of that all players will receive one copy of the Salaminati patterns. Of course all items can also be found within the loot drop.
Last week we changed our Ultimate Edition setup. The PAYDAY 2: Base Game is now available to buy & gift again for a reduced price of $9.99. PAYDAY: The Heist, PAYDAY 2: Base Game and PAYDAY 2: Ultimate Edition are now also on sale, so don't miss out. The Base Game is Free-to-Play for the whole duration of the event, so let's go heisting!
We also want to inform you that we just published a new game. If you are interested in puzzle games; please have a look at Inked which currently has a −10 % discount.
That gun is so not Micro,
OVERKILL_Tobias
OVERKILL — a Starbreeze Studio.
Changelog Основное
- Fixed «Say Hello To My Halloween Friend!» not counting crafted masks
- Updated some Community Achievement descriptions
- Updated the pattern on the Immortal Python weapon skin for the OVE9000 Saw
- Fixed an issue with the Hitman Perk Deck giving the wrong amount of ammunition
- Fixed broken material on the Contractor .308 Sniper Rifle when using skins
- Fixed an issue on Prison Nightmare where converted cops wouldn't follow the player
- Fixed an issue on Prison Nightmare where money pallets used wrong particle effects
- Fix the «Drive-by» achievement not being triggered by explosive damage
- Fixed an issue with the Para Submachine Gun causing issues with «Here Comes the Pain Train» achievement
Уровни
- Fixed an issue on Beneath the Mountain where players could get stuck behind some railings
- Fixed an issue on Brooklyn 10-10 where hostages would remain in unreachable areas
- Fixed an issue on Reservoir Dogs Day 2 where the players could get stuck behind a fence
- Fixed an issue on Watchdogs Day 2 where bags could get stuck in an unreachable place
- Fixed an issue on Breakin' Feds where a box was facing the wrong way in the safe
Размер обновления: 86.8 Mb
Обновление #177.1[]
Spring Break Day 4 and it feels like this SkepticDude is finally losing it completely. He is talking about how we get recorded by drones, and that «they» hide in the darkness? The good news is, we heard rumors that he might release his desired Wallpaper! Salaminati confirmed? thesecretisreallyreal Live Q&A with OVERKILL_Wordsmith and OVERKILL_Oscar Today we have on the couch, our new writer Joe, better known as OVERKILL_Wordsmith and Oscar our VO Sound Engineer aka OVERKILL_Oscar. As a special guest we have invited our own community conspiracy theorist RandomKenny! Well… and I am there to take the trash-talk from the chat. Thank you for all your Lore and Voice Actor specific questions on the steam forum, we'll try our best to cover as many as possible!
The stream starts at 17:00 CEST and can be found on Twitch.
https://www.twitch.tv/starbreeze
Aand we are live,
OVERKILL_symN
OVERKILL — a Starbreeze Studio.
Changelog
Breakin' Feds
- Computer Signs can now be read on lower texture settings
Основное
- Modified the Immortal weapon skin icon
- Fix a crash connected to throwables and destructibles
- Added the Infamous tag for Mega Duke and The Great Immortal
Размер обновления: 13.5 Mb
Обновление #177[]
Spring Break Day 3 and SkepticBoi is still going strong on his site. He even has gotten quite a following too. However, it seems like he's getting into some really hot water. We just hope he's not in over his head. What do you think he'll get up to next: thesecretisreallyreal
But now for something completely unrelated. We have a new update with some goodies for you. Today we bring you many new challenges and lots of cool rewards to strive for.
From the Community for the Community We dug through a lot of your threads and posts with achievement suggestions and let our dear moderator team pick their favorites. Going live today are 36 great new achievements from all around the forums; perhaps you might even find one of yours in there.
In addition to the achievements we also added 43 side jobs, and moved the Side Jobs menu out of the Safe House into CrimeNet to make it easier for you to find the latest challenges. Three lucky heisters have even gotten their achievement suggestion turned into new side jobs as well. In fact, we did an extra push of Side Jobs with today's release so you might see some additional entries. Last but not least- to celebrate the new challenges we added additional rewards for weekly side jobs as well. This gives you more opportunities to get your hands on some rare masks.
Duke Weapon Safe First up is Duke who brings you a Mega Version of his mask free to all players. Alongside this badass mask he brings a new safe. He filled it to the brim with old and beautiful weapons that have surely stood the test of time. Check out these awesome antiques. Which one is your favorite?
1000 Achievement Milestone With the new Achievements in today's release we also add a new milestone for anyone who can manage to unlock 1000 or more achievements. Should be easy, right? Reaching this Epic level of heisting will grant you a new kickass mask, a full skin set for your armor and every skinnable weapon in the game. Naturally, any upcoming weapon will also be compatible with this skin.
Ultimate Edition Changes, Sales, and Free 2 Play Last week we changed our Ultimate Edition setup. The PAYDAY 2: Base Game is now available to buy & gift again for a reduced price of $9.99. PAYDAY: The Heist, PAYDAY 2: Base Game and PAYDAY 2: Ultimate Edition are now also on sale, so don't miss out. Last but not least, the Base Game is Free-to-Play for the whole duration of the event, so lets go heisting!
Behind the Scenes We also want to draw additional attention to the ongoing Police Report Contest. https://steamcommunity.com/app/218620/discussions/8/3211505894148281434/ Come in and write a police report about your most epic moment of heisting. Perhaps you feel like sharing your most spectacular failure, or why not tell us about that time when that thing happened which was just the funniest ever, right? Or I guess you had to have been there.
Tomorrow you will have the opportunity to ask a few questions to our writer OVERKILL_Wordsmith so get all your lore questions ready he might have some answers for you, maybe ;) We are already collecting the questions here: https://steamcommunity.com/app/218620/discussions/8/169604570864 So jump in and ask away.
Time for a Mega update.
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Changelog
Размер обновления: 269.1 Mb
Breakin' Feds
- Implemented new interaction sounds for Garrett´s office
- Fixed laptop interaction issues
- Fixed issue with Garrett returning too early from the corridor
- Added the level to stealth only list
Основное
- Killing an enemy will now properly reduce the cooldown of the Sicario Smoke Bomb
Обновление #176[]
Spring Break 2018 has not even started fully but we already have some crazy dude posting about the «deep-state» and other theories evolving around Washington D.C. We still have no clue who he is or what's going on, but see for yourself: thesecretisreallyreal
But enough about him, today's release includes a new stealth heist, some of you may recognize the location! Additionally, we don't want you to be scared in the dark while sneaking around corners, so we added a new flashlight melee weapon and some new night vision goggles. You might think, this is just another mask in your inventory, but guess what, they actually work! Experience heisting in a new «light» with your new goggles or the old Batshit Crazy and Cloaker-san masks! Ultimate Edition Changes, Sales, and Free 2 Play Last week we changed our Ultimate Edition setup a bit, making the PAYDAY 2: Base Game available to buy & gift again for a reduced price of $9.99. Additionally, we joined the Steam Spring VR Sale and extended it for our players for the whole duration of Spring Break 2018 until April 29th. PAYDAY: The Heist, PAYDAY 2: Base Game and PAYDAY 2: Ultimate Edition are now on sale, so don't miss out. Last but not least, the Base Game will be Free 2 Play for the whole duration of the event, so no more excuses! Steam Privacy Settings With the recent changes to Steam's Privacy Policy, we've seen some issues with hosting and joining lobbies for users who have their accounts set to the new default — 'Private'. The issue is easily remedied by setting your account as either 'Public' or 'Friends-Only'.
More information can be found in our Steam Forums: Issues joining/hosting a heist with Private Steam accounts
Vulcan salute,
OVERKILL_symN
OVERKILL — a Starbreeze Studio.
Changelog
General Changes
- Fixed an issue where some VR skills would be enabled for regular PC players
- Improved the pathing logic for hostages
- Fixed an issue where the akimbo autofire sound could get stuck when switching to auto fire mode
Controller
- Improved the controller support for Crime Spree
- Improved the controller support for Crime.net
- Improved the controller support for Story Line
VR
- Fixed an issue where an interaction on The Golden Grin Casino line were cut short in VR
April Fools[]
Недокументированные изменения
- Added 4 masks
- Added «It's Payday» main menu music
Обновление #175.1[]
In the build released some hours ago, there was a crash when using any melee weapon. We jumped into action to get you a hotfix.
It's Still Heisting Time
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Основное
- Fixed a crash when using a melee weapon with certain skills*
Размер обновления: 16.2 MB
Notes *A blatant lie, anyone who was not using BLT (Better Lua injecTor) would crash on melee weapon use regardless of any skill set up.
Обновление #175[]
Today we are going live with some general fixes, and tweaks for PAYDAY 2: VR. This also includes changes to «how the VR DLC is activated».
The PAYDAY 2: VR DLC will now be activated or deactivated automatically depending on if SteamVR is installed or not when running the game. This mean, if you are a PC player and you don't own a VR Headset, the game will automatically deactivate the PAYDAY 2: VR DLC for you. Once the DLC is deactivated you will no longer get the launch options pop-up.
If you buy a VR Headset at a later date, the game will automatically activate the PAYDAY 2: VR DLC for you after the first startup.
It's Heisting Time.
OVERKILL_Tobias
OVERKILL — a Starbreeze studio.
Основное
- Fixed a crash when multiple players try to join in on the same player slot in a lobby when the one down modifier is active
- Fixed a visual issue with Jimmy's hair
- Fixed an issue with the Deagle compensator «La femme» that caused an offset of the effect when firing
- Updated the visuals of the Pistol Crossbow
VR
- Added automatic installation/uninstallation of the PAYDAY 2: VR DLC depending on if SteamVR is installed or not
- Activated the comfort screen toggle for the freefall/parachute state
- Added animations for the commando 101
- Added shell ejection effect for the judge
- A parachute unit will now spawn above the player when entering the parachute state
- Fixed an issue where direct movement would interfere with some menus
- Fixed an issue where using the grip buttons would not back out of the interface menus
- Fixed an issue where the hands would slide away when driving up a hill
- Fixed an animation issue on the Cavity Rifle when interacting
- Potential crash fix for drop-in VR players
- Added speed up button on success screens
- Fixed subtitles for VR players
- Fixed some issues with melee offset for the left hand
- Fixed an issue where you could mark enemies through walls in VR
- Fixed an issue when switching between surveillance cameras
- Removed player character from the safe scene in VR
- Fixed an issue where lasers and flashlights did not sync properly between host and clients
- Fixed an issue where the Safe House Raid wave number would be out of sync from desktop
- Fixed an issue with the Deagle compensator that caused the weapon to not shoot straight
Обновление #174.1[]
March 16, 2018 Safe House Nightmare Achievements Alongside the VR update yesterday we also added 4 new achievements. Since the Safe House Nightmare did not award lower tier achievements when completing on higher difficulties we have now replaced the old normal to overkill achievements with new ones.
- Cheerful Child (Replaces «First Nightmare»)
- In the Safe House Nightmare job find the correct baby mask on the Normal difficulty. Unlocks the «Happy Baby» mask.
- Gilliam's Sweet Little Baby (Replaces «Second Nightmare»)
- In the Safe House Nightmare job find the correct baby mask on the Hard difficulty. Unlocks the «Brazil Baby» mask.
- Temper Tantrum (Replaces «Third Nightmare»)
- In the Safe House Nightmare job find the correct baby mask on the Hard difficulty. Unlocks the «Brazil Baby» mask.
- Water Works (Replaces «Fourth Nightmare»)
- In the Safe House Nightmare job find the correct baby mask on the OVERKILL difficulty. Unlocks the «Cry Baby» mask.
These achievements are triggered in the same way as they were before but now show the new name, icon, and description. If you unlocked the mask before you will still keep it.
The newly added achievements will use the old icons and names but with the updated descriptions from Update 173.
Get to the escape van… VR-ooommmm.
OVERKILL_Tobias
https://twitter.com/overkill_tm OVERKILL — a Starbreeze Studio.
Основное
- Fixed a crash that would occur when reloading Akimbo Contractor Pistols or Akimbo Crosskill Guard Pistols in VR.
Размер обновления: 5.1 MB
Обновление #174[]
VR Update
- PAYDAY 2: VR DLC is now available.
Достижения
- Added four achievements to the safehouse nightmare heist to separate the mask rewarding achievements from the completion ladder
Основное
- Disable mask animation if the mask was equipped near the head
- Fixed an issue where the fire sound would not stop after being tazed while using auto akimbos
- Added save file migration from VR beta to the main branch
- Add transparent interaction circle that renders over all objects
- Fixed an issue with clean/civilian states and the chameleon aced skill
- Fixed an issue where the assault panel wasn't visible in VR
- Fixed an issue where you still would have your akimbo weapon in hand when getting downed
- Fixed an issue where in game cameras didn't match the aspect ratio of the menu room monitor
- Change the scroll function for oculus touch to work with a joystick
- Fixed a crash when quitting to menu while being state that restricts movement
- Fixed an occasional crash when shouting/interacting
- Fixed a crash when entering a zipline while dash targeting
- Fixed a crash when going from fatal state into custody
- Fixed a crash when getting tased without having fired anything before
- Possible fix for a occasional crash on the pause menu
- Updated the default belt layout
- Increased interaction depth on tablet
- Remove weapon swap timer
- Improved interactions to avoid involuntary interactions
- Activated the Car Shop heist for VR
- Activated the Cook Off heist for VR
- Activated the Go Bank heist for VR
- Activated the The Alesso Heist for VR
- Activated the Diamond Heist for VR
- Activated the Green Bridge heist for VR
- Activated the Cursed Kill Room heist for VR
- Activated the Lab Rats heist for VR
- Activated the Safe House Nightmare heist for VR
- Activated the Rats heist for VR
- Activated the Beneath The Mountain heist for VR
- Activated the Birth Of Sky heist for VR
- Activated the Old Safe House for VR
- Activated the Safe House for VR
- Activated the Safe House Raid heist for VR
- Activated the The Bomb: Dockyard heist for VR
- Activated the The Bomb: Forest heist for VR
- Activated the Golden Grin Casino heist for VR
- Activated the The Big Bank heist for VR
- Activated the The Diamond heist for VR
- Activated the Framing Frame heist for VR
- Activated the The Biker Heist for VR
- Activated the Aftershock heist for VR
- Activated the Goat Simulator heist for VR
- Activated the Meltdown heist for VR
- Activated the Santas Workshop heist for VR
VR Controls
- Added a quick button for throwables and deployables
- Remove weapon hand switch button and add activated perk deck button
- Added option to keep throwables/deployables in hand (off by default)
- Implement new camera controls
- Added toggle grip to weapons and vehicles
- Updated the controller images
- Added controller stabilisation in menus
Inventory Belt
- Implement belt box resizing
- Fix issue where you only could move the secondary deployable box in the inventory belt if you had the jack of all trades skill
- Deployables will not have a deploy timer when picked from belt
- Fix issue where the belt wouldn't go back to normal after custody
- Disable belt when holding weapon with both hands
- Make the belt boxes larger in height and add a small haptic pulse when interacting with it
- Added belt and tablet sounds
- Added rollover state tablet when it's active
Оружие
- Fix an issue with fire rate where you sometimes could fire approximately one bullet per frame after being tazed
- Added two handed precision mode prototype
- Fix issue where you could keep your melee weapon in hand when getting cuffed
- Activated Flamethrower for VR
- Activated Airbow for VR
- Activated Platypus 70 Sniper Rifle for VR
- Activated Rattlesnake Sniper Rifle for VR
- Activated R93 Sniper Rifle for VR
- Activated Thanatos .50 cal Sniper Rifle for VR
- Activated Nagant Sniper Rifle for VR
- Activated Repeater 1874 Sniper Rifle for VR
- Activated Lebensauger .308 Sniper Rifle for VR
- Activated Desertfox Sniper Rifle for VR
- Activated Contractor .308 Sniper Rifle for VR
- Activated Grom Sniper Rifle for VR
- Activated HRL-7 Rocket Launcher for VR
- Activated Commando 101 Rocket Launcher for VR
- Activated Arbiter Grenade Launcher for VR
Mods
Considering the big changes to the game, there is a high risk of crashing if you have any type of mod installed. Even cosmetic and purely visual mods may cause unexpected behaviours.
Any mods you have installed may interfere with the update please disable them to avoid crashes until the modders have had time to update the mods. If you are experiencing crashes please read this thread for more information.
Обновление #173[]
March 1, 2018 Difficulties & Sniper Beta is now live in the main branch of PAYDAY 2 The Difficulties & Sniper Beta has been out for about three weeks and we have gotten a lot of response and feedback. Now it's time for the final update and bring the whole thing into the main game. We still look for more opinions as all the changes come to its fruition. It does however mean that the «Open Beta feedback forum» will soon close down as we migrate back to using the «Suggestions & Feedback» as well as the «Bug Reporting» forum. Changes to the Difficulties The most prominent change is that the One Down mechanic is removed for the highest difficulty. It is now a toggle when you purchase a contract and the highest difficulty in the game has now changed name from «One Down» to «Death Sentence».
The One Down mechanic can be toggled on for any difficulty in the game, not only Death Sentence. However this won't affect the reward or cost of the contract. One Down contracts won't spawn on their own on CrimeNet, only other players contract will be available, if you activate One Down lobbies in filters.
The AI has also been optimized to move faster through the level to avoid long pauses where the player is alone without opposition. The reaction time of the enemies will no longer be dependant on the hosts computers performance. This means that PAYDAY 2 will offer a equal experience regardless of how powerful the computer hosting the game is.
Units on Death Sentence have gotten their health pools substantially reduced and will now have the same health as Mayhem and Death Wish. And even some Crime Spree specific units are now introduced within the original game on the higher difficulties, such as…
Minigun and Medic Bulldozers
The Minigun and Medic Bulldozers that you previously could only encounter in Crime Spree will now make an appearance in your regular heisting when playing on the Death Sentence difficulty. The Minigun Bulldozer can also appear on the Death Wish difficulty.
Keep your eyes peeled since these boys don't play nice!
New and Old Achievements & Rewards
Each level will now have an achievement for completing it on Death Sentence with and without the One Down modifier turned on. The old One Down achievements have been converted to Death Sentence with the One Down mechanic turned on. New achievements have been created for completing a heist on Death Sentence difficulty without the One Down mechanic.
If you have completed a heist on the old One Down difficulty it will count as having completed it on Death Sentence with the One Down mechanic turned on (as well as with the mechanic turned off).
Completing a heist with the One Down mechanic active, on any difficulty will award the achievement for the difficulty you played on and below.
The old «One Down Skull» mask has been named as «Death Sentence Skull». The achievement «One More Down, No More To Go» has been renamed to «A Heister of Legend». If you already had the achievement and the mask. you will keep them both.
A new achievement has been created that took over the name «One More Down, No More To Go». It is rewarded when you complete all contracts on the Death Sentence difficulty with the One Down mechanic activated. Any who had the old One Down achievement prior to the update will also get this achievement. The achievement offers a new mask for anyone who unlocks it. Skill Changes A new skill, called Graze, have been added to the tier 4 of the Sharpshooter subtree to give a boost to Sniper Rifles and make them more interesting to play with. On its Basic level, a successful hit from a sniper shot will deal 20 % of the damage on any nearby enemies, within 1m of the bullets path. On the Aced level, the bullet can deal 100 % of it's damage to nearby enemies if the shot managed to kill its target via a headshot.
Ammo Efficiency is moved from tier 4 of the Sharpshooter subtree to tier 3 to take the place of High Value Target. Specialized Killing has been removed from the game to be replaced with High Value Target. Other Changes All weapon tweaks from the beta are now released and can found below in the changelog. We have also removed the reward reductions on almost all mutators. Clone Army will have a 35 % reduction instead of 50 %. Creeps will keep the 50 % reduction.
Do you dare to brave the Death Sentence?
OVERKILL_Tobias
OVERKILL — a Starbreeze Studio.
AI & Difficulty Changes
General Changes
- AI has been improved to be faster at navigating on all the levels
- AI performance will no longer be dependent on the host computer's performance
- Levels should be less cluttered by enemies
- Player's Team AI damage will no longer increase past Mayhem difficulty*
- Maximum amount of enemies allowed on the map for the Assault to end has been reduced
Mayhem
- Enemies will take 33 % more headshot damage
- G36 SWATS should do OVERKILL Damage instead of Death Wish damage
Death Wish
- Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
- One additional Taser is allowed into the level
Death Sentence (old One Down)
Developer notes: Our intention with Death Sentence is to have it as difficult as it currently is on the live version of the game without the extra health and One Down mechanics The combination of those two elements was drastically reducing the amount of viable builds available for One Down.
- Renamed One Down to Death Sentence
- Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
- Whenever a Bulldozer spawns, there is a chance that it will be a Medic Bulldozer. A Medic Bulldozer counts as both a Medic and a Bulldozer
- One additional Taser is allowed into the level
- One additional Bulldozer are allowed into the level
- Bulldozers will have 100 % more health than the Death Wish bulldozers
- Specials will no longer spawn alone and will have a few SWATS accompanying them
- The numbers of time a player can go down before getting into custody is no longer reduced to 1
- Enemies health is reduced by 33 %
Developer notes: Death Sentence units will now have the same health as Death Wish and Mayhem units
- The black Zeal Bulldozer will now use an Izhma 12g Shotgun as a weapon
- The white Zeal Bulldozer will now use a KSP Light Machine Gun as a weapon
- Cloakers will now also drop a smoke bomb when they charge and kick down a player
- Due to an issue, Cloakers will use their normal model instead of the Zeal Cloaker model
One Down
- The One Down mechanic is now optional in the Game Settings when you buy a contract
Навыки
- Graze
- A new skill has been added as a Mastermind — Sharpshooter — Tier 4 Skill
- Specialized Killing
- The skill has been removed and replaced with High Value Target
- High Value Target
- The skill has been moved from Mastermind — Sharpshooter — Tier 3 to Ghost — Silent Killer — Tier 3
- Ammo Efficiency
- The skill has been moved from Mastermind — Sharpshooter — Tier 4 to Mastermind — Sharpshooter — Tier 3
- Trigger Happy
- Basic: Damage boost has been increased to 120 % (up from 20 %) and will now only stack 1 time (down from 4)
- Aced: The damage boost increased duration has been reduced to 4 (down from 10)
- Joker
- Basic: Converted units are having their damage reduced by 35 %
- Aced: Converted enemies damage is no longer reduced
Developer notes: Due to the improved reaction time of the AI, converted enemies became deadlier than they need to be. Because of this reason we have reduced the amount of damage they can deal
Оружие Developer notes: Due to the introduction of the new skill and the removal of Specialized Killing we have adjusted the damage and stats of certain weapons to make sure they stay viable after the update
- Dragon's Breath Rounds
BETA ISSUE — Fixed that Dragon's Breath does not ignite enemies - Repeater 1874
BETA ISSUE — Fixed an issue with culling objects on the scope - Car-4 Rifle
- Damage increased to 52 (up from 38)
- DMR Kit damage decreased to 108 (down from 120)
- MP9 SMG
- Damage increased to 44 (up from 36)
- AMCAR Rifle
- Damage increased to 42 (up from 36)
- AMR-16 Rifle
- DMR Kit damage decreased to 66 (down from 80)
- Damage increased to 94 (up from 80)
- Para SMG
- Damage increased to 55 (up from 38)
- AK Rifle
- Damage increased to 56 (up from 40)
- DMR Kit damage decreased to 104 (down from 120)
- AK762 Rifle
- Damage increased to 97 (up from 80)
- DMR Kit damage decreased to 63 (down from 80)
- Krinkov Submachine Gun
- Damage increased to 99 (up from 80)
- Akimbo Krinkov Submachine Gun
- Damage increased to 99 (up from 80)
- AK5 Rifle
- Damage increased to 56 (up from 38)
- UAR Rifle
- Damage increased to 55 (up from 38)
- JP36 Rifle
- Damage increased to 44 (up from 36)
- Kobus 90 Submachine Gun
- Damage increased to 56 (up from 38)
- Compact-5 Submachine Gun
- Damage increased to 44 (up from 40)
- Akimbo Compact-5 Submachine Gun
- Damage increased to 44 (up from 40)
- Mark 10 Submachine Gun
- Damage increased to 58 (up from 40)
- Swedish K Submachine Gun
- Damage increased to 99 (up from 80)
- Commando 553 Rifle
- Damage increased to 42 (up from 35)
- SpecOps Submachine Gun
- Damage increased to 58 (up from 40)
- Eagle Heavy Rifle
- Damage increased to 98 (up from 81)
- Falcon Rifle
- Damage increased to 98 (up from 80)
- Gewehr 3 Rifle
- Damage increased to 99 (up from 80)
- DMR Kit damage decreased to 61 (down from 80)
- Reload animation has been updated
- Gecko 762 Rifle
- Damage increased to 57 (up from 42)
- Clarion Rifle
- Damage increased to 41 (up from 35)
- Cobra Submachine Gun
- Damage increased to 44 (up from 36)
- Blaster 9mm Submachine Gun
- Damage increased to 44 (up from 36)
- Uzi Submachine Gun
- Damage increased to 44 (up from 40)
- Patchett L2A1 Submachine Gun
- Damage increased to 42 (up from 36)
- Chicago Typewriter Submachine Gun
- Damage increased to 58 (up from 40)
- Queen's Wrath Rifle
- Damage increased to 58 (up from 40)
- Lion's Roar Rifle
- Damage increased to 58 (up from 40)
- Jacket's Piece
- Damage increased to 57 (up from 40)
- Valkyria Rifle
- Damage increased to 41 (up from 36)
- Kross Vertex Submachine Gun
- Damage increased to 58 (up from 42)
- Micro Uzi Submachine Gun
- Damage increased to 44 (up from 36)
- Heather Submachine Gun
- Damage increased to 58 (up from 40)
- Akimbo Heather Submachine Gun
- Damage increased to 58 (up from 40)
- Bootleg Rifle
- Damage increased to 40 (up from 38)
- CR 805B Rifle
- Damage increased to 99 (up from 80)
- Jackal Submachine Gun
- Damage increased to 99 (up from 80)
- AK17 Rifle
- Damage increased to 99 (up from 80)
- Tatonka Submachine Gun
- Damage increased to 99 (up from 80)
- Signature Submachine Gun
- Damage increased to 44 (up from 39)
- Akimbo Signature Submachine Gun
- Damage increased to 44 (up from 39)
- MP40 Submachine Gun
- Damage increased to 99 (up from 80)
- Union 556 Rifle
- Damage increased to 58 (up from 40)
- Grom Sniper Rifle
- Damage decreased to 160 (down from 300)
- Total ammo increased to 40 (up from 30)
- Rate of fire increased to 150 (up from 60)
- Contractor Sniper Rifle
- Accuracy decreased to 60 (down from 72)
- Lebensauger 308 Sniper Rifle
- Rate of fire increased to 150 (up from 120)
- Repeater 1874 Sniper Rifle
- Damage increased to 246 (up from 160)
- Rattlesnake Sniper Rifle
- Damage increased to 246 (up from 160)
- Nagant Sniper Rifle
- Damage increased to 480 (up from 300)
- Platypus 70 Sniper Rifle
- Damage increased to 480 (up from 300)
- R93 Sniper Rifle
- Damage increased to 480 (up from 300)
- Desertfox Sniper Rifle
- Damage increased to 480 (up from 300)
- Compact 40mm Grenade Launcher
- Reload animation has been updated
- Clone Army will now reduce Experience and Money by 35 % when active
- Alternate Arsenal will no longer reduce Experience and Money gained when active
- Because of Training will no longer reduce Experience and Money gained when active
- BFFs will no longer reduce Experience and Money gained when active
- Extraterrestrial Heisters will no longer reduce Experience and Money gained when active
- Friendly Fire will no longer reduce Experience and Money gained when active
- Hurt Me More will no longer reduce Experience and Money gained when active
- Hydras will no longer reduce Experience and Money gained when active
- Over Dozed will no longer reduce Experience and Money gained when active
- Waking Nightmare will no longer reduce Experience and Money gained when active
Achievements & Rewards
- Added new Death Sentence Achievements
- Updated all One Down Achievement icons with the new One Down Flag
- Updated all One Down Achievement descriptions to fit the new difficulty changes
- Renamed the «One Down Skull» Mask to «Death Sentence Skull»
- Added the new «One Down Skull» Mask
- Added the 950 Achievements Milestone
- Added the «Mega Greed» Mask
- Added Difficulty Achievements for the «Cursed Kill Room»
- Update some Achievement icons on Steam to match their in-game versions
Недокументированные изменения *It never did. Still bots use Overkill values on ALL difficulties.
- Lowered spawns of shields by 4 on Mayhem, Death Wish and One Down.
- Lowered taser spawn on Mayhem, Death Wish and One Down by 1 (rather than +1 it says in the changelog).
- Increased reload speed of the Gewehr 3 and Compact 40mm.
- Added in a new minigun, codenamed «shuno»
Размер обновления: 112.7 MB
Обновление #172[]
February 6, 2018 What's good, heisters? Skins, skins, and skins! You created and voted for them, we'll bring them in the game! Today we release the Community Safe 6 which includes 16 new Skins. Do you like a bit more future tech? Our new legendary Kross Vertex SMG Skin «Vanguard» could definitely be something for you. You like it less white and more toxic looking? In that case, you should maybe name your AK-17 «EVA» from now on!
Check out the website for all skins: Community Safe 6
Shout-out to all you skin makers out there who made it into the game today! Great work! Improved Difficulties We have been working on several improvements on how the different difficulties feel in PAYDAY 2 and finally reached a state good enough to go Open Beta!
The full changelog can be found on the Steam Forum: Difficulty Beta Changelog Improved AI performance With the goal to make the game experience more even for everyone, from now on the AI will no longer be dependent on what kind of beast computer you run at home. Especially low-end PCs should be able to notice more responsive AI.
We have also improved how fast the enemies travel through the level. It will now take them less time to track and find the player, so stay focused heisters!
It is important to us to make sure that we don't push players out of the difficulties they are comfortable with. Since both of the above changes will make the game harder for a lot of players, we made additional tweaks to the difficulties to mitigate the impact of our improved AI performance. Tweaked Mayhem Based on your feedback and our own observation, we could see that Mayhem was too similar to Death Wish in terms of difficulty; while it's supposed to be a gateway difficulty between Overkill and Death Wish.
While revisiting the difficulties due to the improved AI performance, we made a few changes to the Mayhem difficulty which should bring it closer to Overkill. Improving PAYDAY 2's top difficulty It was apparent that the list of viable builds was vastly limited in One Down making the difficulty less fun to play. This is mostly due to the high health of enemies and the limitation given by the One Down mechanic.
In order to make the top difficulty of the game a more fun experience, we reduce the health of all enemies, removed the one down limitation and spiced it up by, for example, adding the Minigun and Medic Dozers who you probably already met during your Crime Spree.
The One Down mechanics will be turned into a selectable game mod, available for all difficulties, at a later stage of the Open Beta. What the «new» top difficulty will be called and how we handle the One Down achievements will be communicated at a later date.
New Skill: Graze
We are introducing a new skill in the Mastermind's Sharpshooter subtree!
Basic: 4 Points
Snipers that hit their target deal 20% of the damage dealt in a 100 cm radius around the bullet trajectory.
Aced: 8 Points
If a bullet would headshot-kill someone, the graze skill will deal 100% of the weapon's damage instead of 20%.
Sniper Rifles have been struggling to find a spot in the PAYDAY 2 meta and we have high hope this skill will make them more viable and fun to play with. To accommodate for this new skill we had to make additional changes to skill trees and weapons.
The full changelog can be found on the Steam Forum: Sniper Skill Beta Changelog
Is this real life?
OVERKILL_symN
OVERKILL — a Starbreeze Studio.
Обновление #172 Changelog
Основное
- Visual updates to the Compact-5 SMG.
- Sound updates for the Compact-5 SMG.
- Fixed visual issues with the Riktpunkt Magnifier Gadget.
- Updated texture quality on the M9 Shepard skin for the Lebensauger .308 Sniper Rifle.
- Fixed third person sound on the akimbo pistols Chimano 88 and Interceptor 45.
- Fixed sprint enter animation on Shotguns Locomotive 12G and Reinfield 880.
Размер обновления: 101,3Mb
Обновление #171.1[]
- Added the missing Crime Spree levels
- Fixed a crash that could occur if a client joined a game at the same time as a body was despawning
- Fixed so that you can press «start the heist» or «reroll» after finishing a heist in Crime Spree when using a controller
- Fixed so that when you open a safe the animation is no longer infinite
- Fixed so that the Compact Holosight has a reticle
- Fixed so that the AK5 Rifle has a correctly aligned reddot reticle
- Fixed so that the Bernetti 9 Pistol has a correctly aligned reddot reticle
- Fixed so that the Deagle Pistol has a correctly aligned reddot reticle
- Fixed so that the Chimano Custom Pistol has a correctly aligned reddot reticle
- Fixed the strings on some of the «Becoming …» achievements that they refer to the correct infamy level
Размер обновления: 13,5Mb
Обновление #171[]
Основное
- Fixed shield strafe animation issue
- Fixed 2 subtitle strings that didn't match the VO on TRANSPORT: Train Heist
- Fixed some grammar errors in the subtitles on Reservoir Dogs HeistReservoir Dogs Day 1
- Corrected a typo in the Navy Beanie mask description
- Updated some civilian models
- Fixed issues with armor skins disappearing in menu
- Added multithreaded frustum culling which should improve rendering performance if you have more than 2 cores
Недокументированные изменения
- Fixed the «The One That Survived» and «The One Who Declared Himself the Hero» achievements in the achievement manager being reverted.
Размер обновления: 195.4 Mb
Обновление #170.1[]
- Added the missing Crime Spree levels
- Fixed a crash that could occur if a client joined a game at the same time as a body was despawning
- Fixed so that you can press «start the heist» or «reroll» after finishing a heist in Crime Spree when using a controller
- Fixed so that when you open a safe the animation is no longer infinite
- Fixed so that the Compact Holosight has a reticle
- Fixed so that the AK5 Rifle has a correctly aligned reddot reticle
- Fixed so that the Bernetti 9 Pistol has a correctly aligned reddot reticle
- Fixed so that the Deagle Pistol has a correctly aligned reddot reticle
- Fixed so that the Chimano Custom Pistol has a correctly aligned reddot reticle
- Fixed the strings on some of the «Becoming …» achievements that they refer to the correct infamy level
Размер обновления: 13.5Mb
Обновление #170[]
Crime Spree
- Added Brooklyn Bank Heist to the Crime Spree rotation
- Added Alaskan Deal to the Crime Spree rotation
- Added Reservoir Dogs: Garnet Group Boutique to the Crime Spree rotation
- Added Reservoir Dogs: Highland Mortuary to the Crime Spree rotation
Основное
- Updated the crimenet loading screen hints with the new Crime.net interface
- Fixed an issue where vehicles could get stuck on debris from the SWAT turret
- Fixed an issue with Ethans health being to low on the One Down difficulty when having him as team AI
Sound
- Removed an Ethan line where he mentions Cloaker instead of intended Bulldozer.
Оружие
- Arbiter
- Fixed an issue where it was not using the intended damage values
- China Puff
- Fixed an issue where it was not using the intended damage values
- Interceptor 45
- Fixed so that the red dot sight is not misaligned if you use the expert slide
- HRL-7 Rocket Launcher
- Rocket damage increased to 12500 (up from 10000)
- Commando 101 Rocket Launcher
- Rocket damage increased to 6200 (up from 5000)
- Thanatos .50 cal Sniper Rifle
- Bullet damage increased to 3500 (up from 2800)
- DMR Kits Weapon Mods
- Ammo pick up has normalised to reliable pick up one bullet per box
- Broomstick Pistol — Precision Barrel
- Ammo pick up has normalised to reliable pick up one bullet per box
- Galant Rifle
- Ammo pick up decreased by 20 %
- M308 Rifle
- Ammo pick up decreased by 20 %
- Cavity 9mm
- Ammo pick up decreased by 20 %
- Little Friend 7.62 Assault Rifle
- Ammo pick up decreased by 20 %
- STRYK 18c Pistol
- The recoil pattern was tweaked to be easier to control and more predictable for the player
- The camera shake effect has been reduced
- The Judge Shotgun
- Total Ammo decreased to 35 (down from 40)
Навыки
- Swan Song — Aced
- Skill duration bonus is reduced to 3 seconds. (down from 6)
Уровни
- Alaskan Deal
- Replaced a door in the level that opened in to water
- Fixed a spot where bags could be thrown out of the level
- Beneath The Mountain
- Fixed an issue where players could get stuck in the vault area
- Fixed so that bags no longer fall off the helipad
- Big Bank
- Fixed so that you can no longer use the button to open the vault from the outside
- Biker Heist
- Made a tweak so that the bikes should no longer flip over or get stuck when colliding with each other
- Brooklyn Bank
- Fixed an issue where cops would climb through the fence on the second floor inside the bank
- Fixed so that enemies won't spawn on the second floor until the player has access to that area
- Fixed so that the crescent windows in the bank break when cops jump through them
- Added VO to the escape driver
- Added waypoints to the winch parts
- The thermite VO now only plays once that objective has been started.
- Fixed several issues with portals, occluders and lod steps on the level
- Fixed an issue where one blue swat would spawn on higher difficulties
- Fixed an issue with floating graffiti on a door
- Fixed an issue where players could lock pick the strongbox under the floor before the c4 had detonated
- Moved one of the lance drill outwards a little bit to not clip with the door
- Fixed an issue with floating papers on a desk inside the bank
- Fixed so that the laptop on the second floor now has the text «hold F to hack» instead of «place the laptop»
- Car Shop
- Added collision behind a door close to the water cooler to prevent the player from getting stuck
- Diamond Heist
- Fixed an issue where the alarm would not go off if you broke the glass of the display cases after you had opened them with a glass cutter
- Fixed the issue where the stealth secure zone sometimes wouldn't be disabled when going loud
- Fixed an issue where you could not pick up a certain bag
- Fixed an issue where AI could walk through a glass window
- Firestarter
- Fixed the issue where money wound count as weapons destroyed
- Golden Grin Casino
- Fixed so that it no longer takes 50 seconds or more to pick up the sleeping gas
- Heat Street
- Fixed so that you no can no longer climb the trees by the crash site
- Moved a trashcan where the player could get stuck on the way to the crash site
- Added tinted windows on the crashed van
- Jewelry Store
- Fixed so that the animation for the police cars entering the level has the wheels in the right place
- New Safe House
- Fixed issue where client could interact with one of Dukes paintings on tier 3 of his safehouse «room»
- Nightclub
- Added collision to prevent bags from getting stuck on a ledge above the safe
- Prison Nightmare
- Fixed so that you can no longer get pushed out of the level when opening a warhead crate
- Reservoir Dogs
- Fixed an issue where «Defend the warehouse» objective would never end in rare occasions on day 1
- Fixed portal issues on day 2
- Shadow Raid
- Fixed an issue where the team AI would walk around the level after player drops out
- Slaughterhouse
- Turned a container around so that the correct doors open to prevent enemies from clipping through it
- Resized some portals to prevent objects from popping in and out
- The Bomb: Dockyard
- Fixed so that you can no longer shoot guards so that they end up on pipes and cannot be interacted with anymore
- The Diamond
- Removed a Bain line from The Diamond that mentions that «the cops have the MALL locked down».
Недокументированные изменения
- Fixed reverted contract broker/loadout VO in Jewelry Store.
- Fixed clients not seeing OD-replaced enemies when joining a game until a new assault.
- Secured bags will only be audioably counted when the heist has gone loud in Diamond Heist.
Обновление #169.2[]
- Added the Compact 40mm Grenade Launcher
Размер обновления: 15,5MB
Обновление #169.1[]
Основное
- Updated waypoints for the trash bin objective
- Updated waypoints for the dumpster objective
- Fixed a sound issue related to a door opening animation
- Improve performance by reducing shadow draws
- Replaced a cop car parked by the side of the road with a regular vehicle
- Fixed an issue where the escape van was visible from the start of the level
- Lowered the chance of the SWAT Turret to spawn
- Reduced the amount of simultaneous snipers to 1
- Improved some spawn animations
- Updated the AI navigation inside the Vault
- Updated the AI navigation in the pre-vault room
- Removed laptops from the offices on ground floor
- Updated the CrimeNet summary
- Updated description for the «Layers of Steel» and the «All the Gold in Brooklyn» achievements
Reservoir Dogs
- Fixed spelling error on an objective
Размер обновления: 44.8MB
Обновление #169[]
Reservoir Dogs
- Fixed an issue where bags could become impossible to reach under the ground
- Fixed an issue where bags could become impossible to reach behind containers
- Fixed an issue where bags could become impossible to reach in the vault
- Fixed an issue where bags could become impossible to reach on house facades
- Fixed an issue that caused the Garnet Group sign to disappear over the vault
Alaskan Deal
- Added special suits in the form of winter jackets
Оружие
- GL40 Grenade Launcher damage increased to 1300 (up from 960)
- Piglet Grenade Launcher damage increased to 1300 (up from 960)
- RPK Light Machine Gun stability is decreased to 8 (down from 16)
- RPK Light Machine Gun concealment is decreased to 1 (down from 5)
- Brenner-21 Light Machine Gun stability is decreased to 8 (down from 16)
- Brenner-21 Light Machine Gun concealment is decreased to 1 (down from 2)
- KSP 58 Light Machine Gun stability is decreased to 28 (down from 36)
- KSP 58 Light Machine Gun concealment is decreased to 1 (down from 2)
- Buzzsaw 42 Light Machine Gun stability is decreased to 28 (down from 36)
- Buzzsaw 42 Light Machine Gun concealment is decreased to 1 (down from 2)
- KSP 58 Light Machine Gun stability is decreased to 28 (down from 36)
- KSP 58 Light Machine Gun concealment is decreased to 1 (down from 2)
Недокументированные изменения
- Fixed planks changed by patch 165 not triggering the Saviour achievement.
Размер обновления: 481,3MB
Обновление #168.1[]
Основное
- Fixed an issue that cause safety deposit boxes to be a lot harder to open
- Fixed the 45 Degree sight that was misaligned on the Union 5.56 Rifle
- Fixed a graphical issue on the Union 5.56 Rifle when using the Tactical Laser Module
Reservoir Dogs Heist
- Fixed a crash related to a button near the escape on day 1
- Fixed lootbags remaining in the air after Mr. Blonde leaves
- Fixed a crash that could occur in the beginning of day 1 on the One Down difficulty
Размер обновления: 14,3Mb
Обновление #168[]
December 14, 2017 Основное
- Fixed so that Ace of Spades, Javelins and Shurikens no longer disappear if you are a client and throw them at team AI
Level
- Brooklyn 10-10
- Added collision so that the player won't get stuck behind a door in the corridor between the courtyards
- First World Bank
- Fixed an issue that could block progression if you went loud by using a keycard at a specific moment
- Green Bridge
- Fixed an issue with the enemy AI staying under the bridge instead of moving on top of it
- Fixed an issue where shields could sometimes do double animations for climbing up on the bridge when being staggered
- Added a waypoint for where you have to go when you escort the prisoner
- Heat Street
- Fixed so that players are no longer able to run in front of the van in the beginning of the level
- Hotline Miami Day 1
- Fixed the issue with too many snipers spawning
- Fixed an issue with enemies not going in to one of the rooms on the second floor
- Fixed a location where the player could get stuck down in the basement
- Nightclub
- Fixed an issue where bags could be thrown up onto a ledge that the player could not reach
Weapons
- GL40 Grenade Launcher
- Frag grenade damage decreased to 960 (down from 1300)
- Piglet Grenade Launcher
- Frag grenade damage decreased to 960 (down from 1300)
- China Puff 40mm Grenade Launcher
- Frag grenade damage decreased to 960 (down from 1300)
- Little Friend 7.62 Assault Rifle
- Frag grenade damage decreased to 960 (down from 1300)
- Arbiter Grenade Launcher
- Frag grenade damage decreased to 480 (down from 700)
- Compact-5 Submachine Gun
- Damage is increased to 40 (up from 36)
- Accuracy is increased to 44 (up from 28)
- Stability is increased to 80 (up from 76)
- Concealment is increased to 24 (up from 23)
- «Straight Magazine» Modification — Concealment is decreased to −1 (down from 0)
- «Straight Magazine» Modification — Damage is decreased to 0 (down from 4)
- «Straight Magazine» Modification — Stability is increased to 8 (up from −28)
- Vulcan Minigun
- Ammo pick up increased by 833 %
- Accuracy is increased to 32 (up from 16)
- Stability is increased to 24 (up from 4)
- Damage is decreased to 25 (down from 38)
- RPK Light Machine Gun
- Damage is increased to 120 (up from 40)
- Stability is decreased to 16 (up from 36)
- Brenner-21 Light Machine Gun
- Damage is increased to 120 (up from 40)
- Stability is decreased to 16 (up from 36)
- KSP Light Machine Gun
- Damage is increased to 80 (up from 36)
- Accuracy is increased to 48 (up from 28)
- Ammo pick up is increased by 150 %
- Buzzsaw 42 Light Machine Gun
- Damage is increased to 80 (up from 36)
- Accuracy is increased to 48 (up from 28)
- Ammo pick up is increased by 150 %
- KSP 58 Light Machine Gun
- Damage is increased to 80 (up from 37)
- Accuracy is increased to 52 (up from 32)
- Ammo pick up is increased by 150 %
Perk Decks
- Biker
- Biker Perk Deck's «on team kill» effect now trigger 4 times (down from 10) every 4 seconds (down from 15)
- «Road Captain» Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10 % health missing
- «Prez» Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10 % armor missing
Developer Notes
- Grenade Launchers
The grenade launcher were too much of a power house, while we want to make them a bit less powerful we did not want to take away the impact they had. The grenade launcher will still take care of your shield needs but will require you to be a bit more accurate to get out the same effect as before.
- Vulcan Minigun
This change aims to make the Minigun all about a continuous storm of bullets that shreds everything in close to medium range. Even with its damage reduced, it's still the highest DPS weapon in the game.
- Biker
The Biker regeneration was to(sic) hard to predict for players, we worked into reducing the cooldown of the on team kill abilities to give a more reliable source of armor and health.
Размер обновления: 1.1GB
Update #167.1[]
- Fixed an issue where snipers could spawn in the corridors on The Diamond
- Fixed an issue where snipers would stop to spawn after a while on Hotline Miami Day 1
- Fixed an issue where the link to the Community Armor Safe did not work
Размер обновления: 11.1MB
Update #167[]
November 30, 2017 General
- Added Loading screen trivia for Sangres, Duke, Ethan and Hila*
- Fixed an issue with Ethan's shoulder being visible when using the KSP58 LMG and maximum FOV
Weapons = Flamethrower =
- Ammo pick up increased by 666 %
- Effective damage per second is increased by 220 %
- Burn effect duration is decreased to 1.5 seconds (down from 6)
- Burn effect trigger chance is increased by 40 %
= Airbow =
- Concealment is decreased to 5 (down from 28)
= The Judge Shotgun =
- Ammo pick up is reduced by approximately 20 %
- The total ammo is increased to 40 (up from 25)
= Heather Submachine Gun =
- Stability is increased to 52 (up from 44)
- Concealment is increased to 28 (up from 25)
- The recoil pattern was tweaked to be easier to control and more predictable for the player
= 5/7 AP Pistol =
- Stability is decreased to 36 (down from 52)
- Accuracy is decreased to 48 (down from 64)
= Jackal SMG =
- Fixed the alignment of The Professional's Choice Sight
Perk Decks = Stoic =
- Stoic damage over-time duration is now dealt over 12 second (down from 16)
= Gambler =
- The 3rd Perk Ammo Give Out now also increases your health by 20 %
- The 5th Perk Sharing Is Caring now also increases your health by 20 %
- Medical Supplies can now be triggered every 3 seconds (down from 4)
= Infiltrator =
- OVERDOG Perk is moved from 7th place to 1st Perk
- Basic Close Combat Perk is moved from 1st to 3rd Perk
- Advanced Close Combat Perk is moved from 3rd to 5th Perk
- Expert Close Combat Perk is moved from 5th to 7th Perk
- OVERDOG damage reduction is increased to 12 % (up from 8 %)
- OVERDOG melee damage boost now activates on your second and each consecutive melee hit with 1 second of the last one and will deal 10 time its normal damage
- Basic, Advanced and Expert Close Combat damage reduction is increased to 8 % each (up from 6 %)
= Sociopath =
- The «No Talk» Perk is replaced with the «OVERDOG» Perk
- The «Tension» Perk now also increases armor by 10 %
- The «Clean Hit» Perk now also reduces the damage received by 8 % when within medium range of an enemy
- The «Overdose» Perk now also increase armor by 10 %
= Tag Team =
- Activation range is increased to 18 meters (up from 10)
- The effect should now be easier to activate
- Each enemy you kill now extend the duration of the effect by 1.3 seconds (up from 0.6)
- Fix lingering effect on tagged player
Levels =Big Bank=
- The Preplanning asset «The Elevator Trick» favor cost is decreased to 3 (down from 6)
- The Preplanning asset «C4 Tunneling» favor cost is decreased to 3 (down from 6)
- The Preplanning assets «Thermite» favor cost is decreased to 5 (down from 8)
- Fixed a crash that could occur when interacting with the bandit barrier as the host drops out
- Fixed so that players can no longer get stuck behind a lamp and door by the entrance
=Big Oil=
- Fixed so that players can't get stuck inside the wall beside the tall safe
=Biker Heist=
- Fixed so that the mechanic continues to work after being interrupted
=Birth of Sky=
- Fixed so that you can no longer see through the dinosaur on top of the gas station
- Fixed so that you can no longer trigger the flare through the roof of the diner
=Car Shop=
- Fixed so that the computers won't work if an ECM is being used
= Diamond Heist =
- Fixed an issue that could cause the zipline not to spawn if you break stealth at a certain point
= Election Day =
- Fixed an issue where the player could get stuck between the drill and a wall in the Warehouse
= Framing Frame =
- Added ragdoll collision on the stairs outside of the bathrooms in day 1 so that the guards won't fall through them when they are killed, making the players unable to answer their pager
- Fixed so that 2 AI's do not stand in the same spot while idling on day 2
- Switched places of one of the security cameras which wouldn't be able to display the vault door on day 3
= Goat Simulator =
- Fixed an issue where players could use explosive rounds to duplicate goats by the secure zone on day 1
- Fixed so that players have to put out the fire to get to the goat in the burning building
= Heat Street =
- Fixed a specific piece of curb that the player could not cross without jumping
= Hotline Miami =
- Fixed collision behind the chairs on the right balcony on day 2 so that players don't get stuck
= Jewelry Store =
- Removed helicopters that didnt do anything
= Murky Station =
- Fixed so that players can't throw bags behind the grates in the sewers
= Rats =
- Fixed so that you can no longer jump out of the level if you buy the Vantage Point asset on day 1
= New Safehouse =
- Adjusted Ethan's animations while he is sitting on the couch
= Safe House Raid =
- Fixed an issue with cops going through the fence instead of climbing over
= Slaughterhouse =
- Fixed portals on the level in the container area
= The Diamond =
- Fixed so that enemies can navigate in the World War 2 room in the museum instead of standing outside in the corridor
= Watchdogs =
- Fixed collision on day 1 so that bags don't get stuck
- Fixed navigation for the AI on day 1 so that they can jump both ways across the broken bridge
= Yacht Heist =
- Fixed so that the player will no longer get stuck between a shelf and a box in the basement
- Fixed so that you can no longer shoot guards out of the closed windows on the top floor making it impossible to answer their pagers
Notes *Still not included in the game as of August 2018.
Размер обновления: 201.7 MB
Update #166.1[]
General
- Fixed a visual issue on Diamond Heist while playing as Hila
- Fixed an issue with throwables with a cooldown that caused them to be replenished when using the Fully Loaded skill
- Fixed an issue where arrows were given low velocity in third person for clients
Размер обновления: 16.5 MB
Update #166[]
Features
General
- Fixed a crash that occured when you tried to hide ladders in the achievement interface filter
Stealing Xmas
- Fixed an issue where players would spam «hurry!» if looking at the computer screen in the jewelry store
- Fixed so that Bain will continue to remind you until all winches are attached to the Christmas tree
Transport: Underpass
- Fixed an issue where police officers would spawn from the wrong vehicles
Размер обновления: 323 MB
Обновление #165[]
Основное
- Fixed so that Risen Dallas is given to new players
- Fixed so that the Animal masks are being given to new players
- Fixed so that the Antisphere masks are being given to new players*
- Fixed so that tased cops do not kill civilians
- Fixed so that the Ghost Rider achievement can be unlocked with the Normal difficulty mask
- Fixed so that you can only use plain text in the Contract Broker search bar
- Fixed so that you won't get Dallas texture after terminating a heist
Уровни
- Biker Heist — Fixed an issue on day 2 where enemies could clip through a wall
- Boiling Point — Fixed so that a Gage pack no longer spawns under the stairs
- Diamond Heist — Fixed an issue where bags could get stuck on the roof
- Diamond Heist — Fixed an issue where Bain's VO would overlap
- Diamond Heist — Added collision behind the drywall so that bags won't get stuck
- Diamond Heist — Fixed so that bags cannot be thrown between the building and the window cleaning platform
- Goat Simulator — Fixed an issue with Boris VO on day 2
- Heat Street — Fixed flickering on several walls
- Heat Street — Fixed floating poster
- Heat Street — Fixed flying graffiti
- Heat Street — Fixed so that civilians no longer disappear when being traded from places where no immediate fleepoints could be found
- Heat Street — Fixed so that you can no longer walk on the bar by the parking lot
- Heat Street — Fixed so that you can't get stuck behind the crashed van
- Heat Street — Moved bricks near the end of the level
- Panic Room — Enemies should no longer get stuck on the roof in big groups
- Panic Room — Fixed a combat issue on the roof on One Down
- Safe House Raid — Fixed so that assault waves ends even if there are many cops taken hostage
- Shadow Raid — Fixed an issue where one of the guards by the water would not get alerted if he saw a loot bag
- Slaughterhouse — Fixed a clipping issue between 2 containers
- Slaughterhouse — Fixed an issue where the players could get up on a catwalk
- Slaughterhouse — Fixed so that you don't get stuck behind the door the opens up to the outside of the level
- Slaughterhouse — Made several fixes to light and shadows inside the slaughterhouse
- Undercover — Enemies now interrupt the hacking only once per hacking stage to further avoid any other issues
- Undercover — Fixed a bug where enemies could interrupt the hack after the hacking was completed
- Undercover — Fixed a minor clipping issue
- Undercover — Fixed so that 4 interactable planks does not float in the air
Weapon
- Added the bullet show functionality on the Speed Pull Magazine on the Kobus 90 SMG
- Fixed an issue with the The Grom Sniper and the compact laser module
- Fixed a minor clipping issue with the Combined module gadget on the Akimbo Crosskill Guard
- Fixed a visual issue with Interceptor 45 pistols and suppressors
- Fixed an issue with skins on the Modern Barrel when attached to the AK.762 Rifle
- Fixed an issue with the placement of the Riktpunkt 45 sight on the Gecko 7.62
- Fixed an issue with the scope mount on the Mark 10 SMG
- Fixed an issue with the Werbell's suppressor on the Mark 10 SMG
- Fixed so that the Kross Vertex SMG mag is connected to the weapon in third person
- Fixed so that the 45 degree sights now work on AK17, Eagle Heavy, Car44, Commando 553, Queen's Wrath, Lions Roar, Bootleg, Little Friend
- "Fixed so that there are no issues if you use the following combination of mods on an AK family Rifle — AK Slavic Dragon Barrel, The Tactical Russian Handguard and The Bigger the Better Suppressor
Skins
- You can now modify skins on the following weapons: Broomstick Pistol, Desertfox Sniper Rifle, Brenner-21 Light Machine Gun, Goliath 12G Shotgun, Jackal Submachine Gun, Heather Submachine Gun, Heather Submachine Gun Akimbo and Bootleg Rifle
Недокументированные изменения & Notes
- Golden Grin trophy now also requires silent primary pistols.
- The Halloween patterns can now drop.
- Stoic perkdeck now grants infamy droprate increase for completion.
- Fixed DLC requirement for Platypus default scope.
- Fixed Slaughterhouse not spawning cops ontop of the containers on Hard difficulty.
- Corrected enemy spawns from helicopters on roof in Undercover (difficulty dependant spawns).
- * Actually Search for Kento Pirate masks.
Размер обновления: 280.5 MB
Обновление #164.1[]
- Fixed an issue with the spawns of Dozers on Cursed Kill Room on One Down
- Fixed issue while aiming down sight with the Crosskill
Размер обновления: 11.8 MB
Update #164[]
Features
- Safe House Nightmare
- Cursed Kill Room
- Seven Deadly Sins Masks
Fixes
- Fixed so you can customize the laser color on the Jackal submachine gun
Diamond Heist
- Fixed an issue that could cause players to get stuck in the security room behind the monitors
- Fixed some graphical issues on the level (near the helipad and a window)
Undercover
- Fixed a glitch with the yellow railing on the roof
- Fixed a sign that was floating in the air
Размер обновления: 197.1 MB
Обновление #163.1[]
Diamond Heist
- Fixed a graphical issue on one of the civilians at the party
- Fixed a text issue when picking up diamonds in vault
- Fixed a VO issue for one of the escapes
- Fixed a graphical issue in the garden and behind the helipad
- Fixed helicopter flying animation when dropping the CFO
- Fixed an issue where bags could get stuck under the stairs
- Fixed an issue where bags could get stuck in the elevator shaft
- Made it easier to use the ladder in the elevator shaft
- Fixed an exploit in the vault where bags could be thrown through the wall
- Fixed an issue with a chair where players could get stuck
- Fixed the outlines on loot objects in the vault
- Fixed plants floating in the level
- Removed a lamp near the gym that blocked the players from using camera loop
- Moved one of the display cases closer to the wall
- Fixed an issue where the player could clip with the roof of the security room
- Fixed a graphical issue with the laptops where the text was unreadable using low graphical settings
- Fixed an issue with clipping props in the security rooms
- Fixed the CFO walking through a wall
- Fixed an issue that caused the Bain to repeat numbers when reading the code
- Fixed so that the if Bain is muted the code VO will still play
Размер обновления: 19.4 MB
Обновление #163[]
Features
Fixes
- Fixed some interactions for characters in the safehouse
- Prevented activatable abilities from being used when downed and when swan song is active
- Fixed an issue that prevented tripmine amounts for showing correctly
- Fixed incorrect text on Crimefest day 3 riddle
- Added rewards missing from some weekly side jobs
- Prevented a crash that could occur in the safehouse
Размер обновления: 487.5 MB
Обновление #162.1[]
- Fixed a HUD issue for clients that drop-in with the Stoic Perk Deck
- Fixed an issue where the Z.A.M.S. Helmet was not awarded for free when the game launched
- Fixed an issue where the Duke as an AI wouldn't carry bags.
- Fixed a graphical issue with the Crosskill Guard Pistols hammer
- Fixed an issue where pressing tab would exit out of Crime.net
- Fixed a typo in the description of Duke's mask
- Tweaked the location of a stool on level 1 of Duke's gallery in the Safe House
- Fixed an issue where the effects from the Stoic Perk Deck remained even after swapping profiles
- Fixed an issue where the effects from the Stoic Perk Deck would be active while in down state
Размер обновления: 17.9 MB
Обновление #162[]
Features
- Duke with Perk Deck and weapons.
- 2 Community created masks
Fixes
- Fixed the One Down crash
- Fixed the ammo pick up for Brothers Grimm
- Fixed three typos where we wanted singular instead of plural on Attack of the Clones
- Increased the amount of weapons bags on Alaskan Deal to 4 instead of 1
- Brothers Grimm now uses proper spread archetype
- Removed one container from being picked as tools container
- Fixed Big Oil and Watchdogs not being shown under the day 2 filter in the «Days» category in the Contract Broker
- Can now pickup arrows and projectiles shot into the hostages on the Alaskan Deal job
- Fixed the repair icon staying after the saw on Alaskan Deal had been repaired via the Kickstarter skill
- Alaskan deal is now part of Locke job list
- Made the Brothers Grimm work with Close By skill
- Removed a stealth animation that caused problems
- Make the Character Selection screen in Crew Management scrollable
- Ammo capacity for Grimm Brother set to correct value of 96
- Made so that the enemies on Safe House Raid will be able and enter the windows in the living room more frequently
- Skins fixes on P90 and Mac-10 with the new mod
- Stopped achievement pop-ups from showing in Offline Mode
- We now ensure we only show the achievement pop-up once while the game is running. This will fix any issues where Steam doesn't respond quickly enough that an achievement was unlocked or if you are playing in Offline Mode
Размер обновления: 342.1 MB
Обновление #161[]
Features
- Alaskan Deal
- 30 new Side Jobs
- Laser and flashlight colors
- (Brothers) Grimm shotguns
Fixes
- Fixed an issue that caused players to be able to buy contract they did not own and therefore being tagged as cheaters
- Fixed a crash related to the «Their Armor Is Thick and Their Shields Broad» achievement
- Made sure that the esc button properly closes CrimeNet while the mouse pointer is over the sidebar menu
- Fixed so that «Big Oil» and «Watchdogs» correctly is displayed as 2 day jobs in the contract broker
- Fixed so that «Big Oil» and «Watchdogs» correctly appears in the tactics menu in the contract broker
- Fixed so that «Car Shop» will show up under the «Stealth Only» filter in the contract broker
- Fixed some spelling and text issues with some achievements
- Fixed achievements for Brooklyn 10-10 and Yacht Heist that were mixed up in the achievement interface
- Changed achievement text «on the One Down difficulty or above.» to «on the One Down difficulty.» on some achievements
- Fixed a crash related to the achievement interface when playing with the steam client in offline mode
- Fixed an issue where achievements didn't get untracked when they were completed
Размер обновления: 344.3 MB
Обновление #160[]
Features
- Normal-Overkill achievements
- Contract Broker update
- Achievement Tracker
- Loading Screens and Blackscreens update
- Modded lobby filter
Fixes
- Fixed typos in Story Line
- Enter the Gungeon trophies now award Continental Coins
- Disabled ammo that could drop underneath the ground on Hotline Miami: D2
- Fixed a crash when using the Thanatos .50 Sniper Rifle
Размер обновления: 152.7 MB
Обновление #159.1[]
- Crime Spree is now available in CrimeNet Offline again
- Fixed CrimeNet filters being accessible from CrimeNet offline, or while already hosting a CrimeNet lobby
- Fixed a text issue in the Story Line mode
- Difficulty filter will now be available with the Friends Only filter selected
- Fixed controller issues related to starting Crime Spree contracts
- Made train heist available on the general transport heists «start level» button in the Story Line mode
- Changed so that you cannot start a lobby with a level you do not own through the story line menu in online mode. (You can still start the level through offline mode though)
Недокументированные изменения
- Added Basic Heists to CrimeNet Offline again
- Reduced amount of bags needed for Shadow Raid story objective from 9 to 4
Размер обновления: 236.2 MB
Обновление #159[]
Tweaks to Normal Difficulty
- Reduced the damage for enemy units that are using the following weapons:
- Compact-5
- M308
- Jackal
- Bronco
- Mac10
- Increased the damage for the enemy units that are using the following weapons:
- Reinfield 880
- M4
- Reduced the damage of melee attacks for enemy units on Normal and Hard difficulty
CrimeFest 2017
- We are starting out with some nice new way to experience the lore of PAYDAY 2. There will be some updates to make the experience of using Crime.net smoother. There are also some masks dropping to get you started on the event, enjoy these awesome new low-res masks.
Other changes
- Tweaked movement speed for the shield units
- Updated animation run speeds for the shield units
- Fixed an issue with the third person animations for equipping akimbo weapons
- Fixed an issue that caused team-AI not having a cooldown or their Inspire ability
- Fixed an issue with the Healer ability for team-AI
- Fixed and issue with Crime Spree achievements not getting awarded
- Fixed and issue where the Enter the Gungeon masks required the game to restart to be awarded
- Fixed an issue with the flip up sight on the Arbiter that caused it to be visible through walls
- Fixed an issue with the Safehouse Sidejob screen when using a controller
- Removed a VO event that was played twice on the Aftershock heist
Размер обновления: 280.6 MB
Обновление #158.1[]
Основное
- Fixed the cooldown for the Kingpin Perk Deck
Обновление #158[]
Основное
- Updated the metal material on Jocy weapon skin for Joceline
- Fixed a string issue on Arbiter Grenade Launcher
- Fixed a typo for the «War Room» Side Job
- Fixed a text issue on The Bomb: Forest
- Updated the «Cop vs Cop» Side Job description
- Added «MODIFICATIONS INCLUDED» to Skins from the Comunity Safe 5
- Fixed an issue with the Castigo .44 Revolvers not beeing correctly animated
Недокументированные изменения
- Added the four Enter the Gungeon achievements
- Added the four Enter the Gungeon masks
- Added the four Enter the Gungeon Safe House trophies : «The Bullet», «The Cultist», «The Marine» and «The Robot».
Обновление #157[]
Основное
- Fixed an issue with loot not working properly between days in multi day heists
- Fixed an issue that could occur if a player dropped in to a game as the host was driving a vehicle
- Fixed an issue with melee damage from enemies not being counted correctly when playing Crime Spree with damage buffs
- Fixed so that crew abilities or boosts are removed when the player clears his progress
- Fixed an issue that could occur when the game would complain about a corrupt settings file
Crime Spree
- Added a progress bar to the Crime Spree reward screen
- Fix so that your maximum Crime Spree level is not overwritten with your current level when completing a job
- Fixed a crash that could occur on Hoxton Breakout Day 2 if you blew up a bridge when an enemy was on it
- Removed investigation patrols after hacking on computer started
- Updated the computers to be affected by ECMS
- Computers have been lowered to 60 seconds
- Added vent in upper floor room.
- Removed specific guard patrol points inside small room computer rooms on the upper floor
- Added small coffee island to the middle of the kitchen
- Moved wife and husband having conversations to the back hallway instead of the front 2nd floor display area
- Removed one guard position and moved civ patrol point in back hallway on the 2nd floor
- Ending screen no longer waits 2 seconds to trigger, it happens as soon as everyone is in the escape zone
Недокументированные изменения
- Fixed event items' color
- Escape timer on Car Shop increased by 15 seconds on all difficulties bar Normal.
Обновление #156.1[]
- Fixed an issue that caused players to be unable to properly buy contracts using a controller.
Недокументированные изменения
- Made all Event items (excluding Halloween) use DLC color.
Размер обновления: 137.7 Mb
Обновление #156[]
- Fixed so that Aldstone does not get scared if the player hits him with a melee weapon
- Fixed an issue where Aldstones voice lines did not trigger properly for drop-in clients
- Fixed so that the «Become Infamous» button becomes visible directly if you get to level 100 from a Crime Spree reward
- Fixed so that the World War 2 weapons are at the end of the list when they are locked for the player
- Fixed so that pressing «default video options» in settings resets everything properly
- Fixed so that Aldstone will move around the whole Safe House again
Размер обновления: 193,5 Mb
Обновление 155.1[]
- Fixed the Armor Camo Skin Names from WW2 Armor Safe
- Added a missing collision to the museum Aldstone's Heritage Side Job
- Added a missing link on the Aldstone's Heritage Website
Размер обновления: 4.6 MB
Обновление #154 (2)[]
- Side Jobs, Masks and a Trophy
Недокументированные изменения
- Added stats to Galant modification
- You can no longer get the « I'm Going All-in!» achievement with cocaine.
Размер обновления: 114.1 MB
Обновление #154[]
- WW2 Weapon Skins Safe
- WW2 Armor Skins Safe
- WW2 Mask Pack
- Armor Workshop
- Fixed a bug that players didn't get continental coins for completing the Aldstone's Heritage side jobs
Размер обновления: 49.6 Mb
Обновление #153[]
- Aldstone's Got a New Safe House Room
- Enjoy a New World War II Weapon Pack for Free
- We have switched the runtime of the game to LuaJIT which will result in an overall better game performance.
- Further investigated the patch system and did some adjustments that should reduce the patch time for everyone in addition to using less disk space.
- Fixed so that continental coins does not show up twice after finishing a heist
- Fixed some issues with death sounds on some special enemies
- Winters shields are now properly called when marked in the Crime Spree
- Fixed an issue when scrolling armor skins with a controller
- Fixed an issue where armor skins could sometimes loose texture or color in the inventory
- Fixed so that certain sights can mark guards in stealth
- Background music will be muted when the Steam Overlay is opened so that music doesn't play over website music
- Fixed an issue where players could not stealth Election day (warehouse) if they have previously played Hoxton revenge loud
- Fixed so that the «Bang For The Buck» achievement only triggers on buckshot ammo
- Fixed an issue with the placement on the Kobus 90 SMG after running
- Fixed an issue with snapping when charging certain melee weapons (Nova's Shank, Trench Knife, The Motherforker, Switchblade, Kunai Knife, Diving Knife and The Pen)
- Fixed so that the laptop in Dallas room now loads in to Crime.net
- Fixed an issue with the range of the turret van
- Fixed so that the turret van will attack a cuffed player
- Fixed so that enemies don't get stuck around cuffed players
- Unseen Strike will now grant the player critical hit chance as it should
Недокументированные изменения
- Added new VO lines for Aldstone — opening safes, days played in a row, days not playing the game, improving crime spree record, high accuracy, infamy (10 and 25), amount of achievements (up to 1000), all achievements, lines if Vlad is present & total playtime (up to 10000 hours).
Размер обновления: 404.9 Mb
Обновление #152.1[]
- Fixed a crash when marking civilians*
- Fixed that the HEF grenade was locked for everyone
- Fixed crash when killing a cop with trip mine while wearing the pumpkin mask
Notes * They've done this by reverting the ADS change, making it non-functional in stealth again.
Размер обновления: 35.1 MB
Обновление #152[]
- Added Golden Chains mask
- Fixed so that bought assets no longer spam in the chat when changing profile
- Rocket launchers, Grenade launchers, Explosive grenades and Fire grenades can no longer crit
- Headless Dozers no longer have headshot multiplier
- Frag grenade, Molotov and Dynamite are now unlocked only on level 0*
Notes * Broke the HEF Grenade
Недокументированные изменения
- Fixed ADS marking not working in stealth
- The robber trophy now works during Crime Spree
- Updated safehouse with RAID-promotion material
- Corrected crash related to vehicles
Размер обновления: 106.7 MB
Обновление #151.2[]
- With this update the AI Team Members will not drop bags until they have been killed.
- Fixed an issue that caused client not being able to use AP ammo in sentries guns.
- Fix error string in the dialog receiving new armors.
Недокументированные изменения
- Fixed 2 crashes related to civilians.
Размер обновления: 146.9 MB
Обновление #151.1[]
- Fixed an issue where some skins did not have mods available even though they should have
- Removed an unintended skin from the 5-7 Pistol
- Fixed the link to the Community Safe 4 on steam market place
Размер обновления: 50.9 MB
Обновление #151[]
Основное
- Safehouse trophies will now display their continental coin reward
- Fixed an issue where new enemies would not be assigned to objectives when an earlier cop had been disrupted during the progress
Skins
- Fixed a crash when previewing mods on legendary skins
Размер обновления: 250.6MB
Обновление #150.3[]
- Increased the delay from when a guard tries to call for backup and the alarm is sounded
- Changed the description text for the Zeal Heavy SWAT Marksman Crime Spree modifier
Размер обновления: 17.8 MB
Обновление #150.2[]
- Updated the ZEAL Heavy SWAT Marksman's fire sound
- Fixed an issue where one contract would be selected and another would be activated when the mouse is clicked.
Размер обновления: 26.3MB
Обновление #150.1[]
Основное
- Clients now use correct stats tracking for the Minigun and the Medic Bulldozers
- Saiga Bulldozers will no longer use the incorrect reload animation
Crime Spree
- Updated crime spree reset string to be more descriptive
- The Minigun Bulldozer will have a more continuous fire at close range
- Fixed a crash with the Zeal Sniper unit modifier
Mutators
- Fixed a crash with the Hydra mutator
Недокументированные изменения
- Changed site where Side Jobs are retrieved from
- Doubled bulldozer minigun ammo
Размер обновления: 24.2MB
Обновление #150[]
Основное
- Fixed stealth heists not being marked as stealth only again
- Fixed an issue with overlapping text in the upgradeable Safe House menu when in the lobby
- Changed the value of the «Quick» crew ability to 25 % instead on 30 %
- Fixed exploit that allowed players to sell weapons they don't own
- Fixed a bug where the van mounted turret would get stuck inside the van after repairing itself if it was killed while activating.
- Fixed an issue where having the Shield mutator on OD would result in no enemy spawns during assaults
- Added buttons for «Switch skill tree» and «Reset Skills» in the Skills menu
- Fixed the issue where the tip says the that you can shoot doors to open them. But you can't do it on the door on the image.
- Players can now see other players lobby data in Steam friends by clicking «View Game Info»
- Multi-choice menu items can now be clicked to open a menu with all options available to choose from, only available if using mouse and keyboard
- Fixed crash if client throws something at the punching bag in Dragan's room in the Safehouse
- Fixed Poker melee weapon using the wrong animation
- «The Collector» achievement now includes the AK17 as one of the possible guns.
- Made a fix so that suppressed sentry guns are not targeted as much as before
Crime Spree
- Fixed so that the medic dozer uses the correct reload animation
- Removed the «clear progress» button from options when playing Crime Spree offline
- Added «Clear Crime Spree Progress» button to Crime Spree Options menu.
- Do not display next modifier level indicators for modifier pools that have been depleted
- Added voice over when killing a Medic or Minigun dozer
- Fixed bug where forced modifiers were being added to client's own crime spree
- Fixed a bug where the Continue Crime Spree button would not be triggered.
- Players can no longer enter a Crime Spree when he is in a lobby for a regular game
- Removed cost for continuing a failed level 0 Crime Spree
- We now show the correct gained level total on Crime Spree stage end screen
- Added stats tracking for Minigun and Medic Bulldozers
Уровни
- Fixed clipping issues between utility meter and deposit box in the vault on Go Bank
- Fixed some parts of the road from clipping through a wall on Go Bank
- Fixed so that the AI now follow you up the ladder from the sewers to the escape vehicle on Go Bank
- Replaced trashy looking trashbag units with nicer looking ones on Go Bank
- Fixed some of the lighting on the level on Go Bank
- Fixed so that cops will interact with the balloon if the plane misses it the first time on Green Bridge
- Fixed a few spots where the player could see cops spawning on Green Bridge
- Fixed combat issue on green bridge which caused no spawns of cops if the player looted the Gensec van after the prisoner was airlifted on Green Bridge
- Fixed floating street lamps on the bridge on Green Bridge
- Fixed a clipping issue with one gage pack on Green Bridge
- Fixed so that cops legs don't sink down into the ground after jumping from the rails on Green Bridge
Fixes form Desync Beta 1.4 to Update 150
- Fixed snipers not playing sounds when firing if held by team AI
- Team AI will now use sniper rifles properly
- Team AI will now drop magazines from their weapons like players do when they reload, if using HQ weapons
- Fixed incorrect reload being used on the English Longbow
- Fixed players standing up if they switched weapons while in bleed out
- Fixed players sliding along the ground if they were carrying excessively heavy bags
- Enemies will now reload when not moving, instead of magically refilling their magazines and skipping the reload
- Fix players not standing on vehicles that had been driven before and playing their in-air animation continuously
- Contains all Desync Beta changes
Недокументированные изменения
- Fixed turret suppression bug
- Dropped shields no longer have collision with players
- Increased tactical reload time of the Brenner-21
Размер обновления: 564.5MB
Обновление #149[]
Crime Spree
- New cosmetics
- New modifiers
- The initial buy-in cost is gone for a level 0 Crime Spree. That means you only need to pay when skipping levels in the Spree.
- The modifier selector is also different with the new update. After the update there will be three modifier intervals to work with.
- Loud Modifiers every 20th Crime Spree Level
- Stealth Modifiers every 26th Crime Spree Level
- Forced Loud Modifiers every 50th Crime Spree Level.
- The heist selector will no longer be divided in long, medium and short heists like before. The choice will now be stealth, short or long heists. The stealth heist may be long or short.
Основное
- Made a slight visual update to Jacket
- Fixed so that items will show their DLC lock again instead of «Ultimate Edition»
- Players can no longer be downed while in casing mode
- Fixed some advanced video options not resetting when defaulting video options
- Players can no longer select «loud» tactic on stealth only heists like The Yacht Heist*
- Fixed players being refunded cash when default weapon parts were removed from their weapons during weapon validation
- "Fixed some visual issues with the Beanies masks on lobby characters
- Fixed an issue where Continental Coins on the end of heist screen wouldn't use thousand separators correctly while counting
- Fixed a crash that could occur when switching profiles fast in the inventory
Уровни
- Aftershock
- Fixed a portal issue
- Fixed some floating graffiti
- Fixed enemies running through the wall before you blow it up
- Fixed a spot where the truck could get stuck
- Moved a tent so that the player can't get stuck behind it
- Biker Heist
- Fixed host players being able to give the Mechanic the chrome skull, soda, or tools, even if somebody else was holding it
- Diamond Store
- Fixed so that cops can no longer shoot you through the wall in the alley
- Election Day
- The player can no longer grab the drill from another room in Breaking Ballot
- Fixed some floating objects in Breaking Ballot
- There are no longer 2 escape zones at the end of Breaking Ballot
- Players can no longer get stuck between desk and chair behind the voting machines on Breaking Ballot
- Framing Frame
- Fixed so that the player can not throw a bag where he can't reach it
- Goat Simulator
- Fixed a crash when kickstarting the saw on day 1
- Golden Grin Casino
- Fixed so that there is cash in the vault on Mayhem and One Down*
- Hoxton Breakout
- Fixed a crash if Hoxton was on the bridge when it was blown up on day 2
- New Safe House
- Fixed so that the Goat trophy does not appear until you finish the trophy
- Fixed a blue box in Scarface room on Tier 1
- Fixed a sniper that would not shoot at the player during a raid
- Fixed a lamp that was clipping with the wall in Scarface room
- Fixed some floating money in Scarface room on Tier 2
- Fixed so that players can no longer throw bags up on the roof
- Fixed so that the butler no longer gets stuck
- Fixed an issue where Dragan's hands were clipping with the floor when he was doing push ups
- Fixed so that Bonnie is no longer floating when she is next to the roulette wheel
- Fixed a hole in wall between Sokol and Bodhi's rooms
- Panic Room
- Fixed an issue where one sniper could end up in a position where the player could not kill him
- Scarface Mansion
- Fixed a portal issue inside of the mansion
- Fixed the HP of the Scarface boss
- The Diamond
- Fixed an exploit where 3 players could stand in one spot and let 1 player do the objectives without enemies
- Fixed a floating camera
Навыки
- Fix incorrect ammo & stability values with akimbo skill and hitman perk deck*
Skins
- Fixed the icon for the «Spacegoat» skin for the Kross Vertex
- Fixed an issue with the Santa's Helper skin on the Lebensauger
- Fixed both barrels and the extra mag for Barbwire skin for Chimano 88 Pistol
- Fixed so that the Donald compensator changes color depending on the skin being used
- Fixed some issues with the color of the Flying Pelican Skin
Оружие
- Fixed an issue with the RPG rockets sometimes not being accurate for clients
Недокументированные изменения
- Attached Dragan's side jobs to him in the safe house
- New legendary skins are no longer moddable (likely a bug)
Notes
* Not actually fixed
* Fixes a LONG time ago, this patch only modified a VO line in the vault to be supressed with Mute Contractors
* Values are still incorrect if using just the Hitman Perk Deck
Размер обновления: 129.1MB
Обновление #148.1[]
- Added the new Ultimate Edition Trailer
- Fixed that the Matryoshka Grenade didn't work for the «Fire in the hole» achievement
- Fixed some item strings that had the wrong DLC info
- Fixed the «Buy the PAYDAY 2: Ultimate Edition today!» link in the Main Menu
Недокументированные изменения
- Matryoshka Grenade works for BOOM! daily now.
- Increased damage of Frag Grenade and HEF Grenade to 1600.
Размер обновления: 171.6 Mb
Обновление #148[]
- Matryoshka Grenade
- Golden Dallas
- Fixed an issue with taking ammo from the shelf in day 1 of The Biker Heist
- Fixed a spot where you could get stuck behind a table in Brooklyn 10-10
- Fixed a location where players could see enemies spawn on day 1 of Hotline Miami
- Fixed a clipping issue with the brick wall on day 1 of Hotline Miami
- Fixed so that you can no longer throw bags on top of the escape helicopter on day 2 of Hotline Miami
- Fixed so that bags are visible in the helicopter if you get the right escape on day 2 of Hotline Miami
- Fixed an issue where the player was unable to interact with the FBI computer on the pool table in Hoxton Revenge
- Removed shield spawns from the train so that players don't get pushed out in Prison Nightmare
- Fixed players not being able to join while players were using the Ledgendary Biker Safe skin
Размер обновления: 52.2 Mb
Обновление #147 (2)[]
Основное
- Added a back button to the loading screen toggle menu
- Fixed some graphical issues with John Wicks neck
- Fixed an issue when using the default mask on three AI in crew management
- The «Equipped» text for the armor that is equipped will now be localized
- Fixed so that AI have the correct masks for drop in clients
- Fixed some spelling issues with the Sociopath perk deck
- Fixed the description of the sneaky perk
Уровни
- Beneath The Mountain — Fixed some floating and clipping issues
- Beneath The Mountain — Fixed so that converted cops gets removed after you ride the zip-line
- Beneath The Mountain — Fixed so you can't get stuck behind a car in the tunnel down by the vaults
- Framing Frame — Fixed an issue where the third AI would not stand properly in the train on day 2
- Prison Nightmare — Fixed so that you can no longer get an infinite amount of key cards when interacting with the control panel
Недокументированные изменения
- Platypus default scope has magnification again
Размер обновления: 180,1 Mb
Обновление #147[]
- Added 2 free masks inspired by Antisphere for everyone in the PAYDAY community
- Added 6 masks inspired by Antisphere for everyone who pre-orders Antisphere
Размер обновления: 84.4Mb
Обновление #146[]
Features
- Drop in Prompt
- Henchmen Beta content
- Grace Period Changes
Основное
- Fixed a crash when using the Pumpkin King mask and the Sentry Gun
- Fixed an issue where players in the civilian state would not be able to pickup items correctly using Chameleon Aced
- Fixed an issue with the Sentry Gun and getting over 240 kills
- Fixed so that the player won't crash if he throws a smoke grenade just before going into custody
- Fixed an error string when claiming a weapon mod from a daily job
Уровни
- Fixed so that the player can no longer get stuck behind the door on The Big Bank
- Fixed an issue where some parts of the bridge would disappear on Green Bridge
- Fixed an issue with some of the signs on Heat Street
- Fixed an issue where some numbers would show up twice on Hotline Miami Day 1
- Fixed an issue on Hotline Miami Day 1 where the police cars were very reflective
- Fixed an issue with a lamp in Dallas room on Tier 3 in the New Safe House
- Added the halloween themed flashlight to Prison Nightmare and Lab Rats
- Fixed a hole in the ground on Transport: Train Heist
Наборы перков
- Gambler
- Medical Supplies — Ammo pack pickups will now heal for 16 to 24 health (an increase from the 8 to 12), The bonus you receive for having teammates with more health than you is 20 % (reduced from 100 %) stacks up to three times.
- Sharing Is Caring — When you gain health from ammo packs your teammates will receive 50 % of the effect (reduced from 100 %).
- More Healing 1 — The health gained from ammo packs gives an additional 8 health (increased from 4).
- More Healing 2 — The health gained from ammo packs gives an additional 8 health (increased from 4).
- Rogue, Crook and Burglar
- Subtle — You dodge chance is increased by 15 % (increase from 10 %).*
- Sicario
- Smoker — The smoke screen will last for 10 seconds (increased from 6 seconds) and the smoke bomb will have a 60 second cooldown (increased from 30 seconds).
- Subtle — You dodge chance is increased by 15 % (increased from 10 %).
- Crew Chief
- Marathon Man — In addition to the normal effect you also take 6 % less damage from all enemies if you are within medium range of any enemy.
- Hostage Situation — Each hostage you have will give you and your crew 6 % max health (increased from 2 %) and 12 % stamina (increased from 4 %) this can stack for 4 hostages (reduced from 10).
- Sociopath
- No Talk — You take 6 % (reduced from 8 %) less damage from all enemies if you are within medium range of any enemy.
- Tension — The armor regeneration from killing an enemy can trigger once every 1 second (decreased from once every 2 second).
- Clean Hit — The health regeneration from killing an enemy with a melee weapon can trigger once every 1 second (decreased from once every 2 seconds).
- Overdose — The armor regeneration from killing an enemy at medium range can trigger once every 1 second (decreased from once every 2 seconds).
- Showdown — The panic spread chance from killing an enemy at medium range can trigger once every 1 second (decreased from once every 2 seconds) .
- Infiltrator
- Basic, Advanced and Expert Close Combat — You take 6 % (reduced from 8 %) less damage from all enemies if you are within medium range of any enemy.
Навыки
- Quick Fix — Aced — Crew members that use your First Aid Kits or Doctor Bags will take 10 % less damage (reduced from 15 %) for 120 seconds.
- Joker — Aced — Your converted enemies will deal 35 % (reduced from 100 %) more damage. Your converted enemies will no longer take the 55 % less damage.
- Underdog — Aced — You take 10 % (reduced from 15 %) less damage from all enemies if you are within medium range of at least three enemies. The bonus lasts for 7 seconds.
Notes * Dodge increase on burglar is 20 %, not 15 %. Dodge is also increased to 15 % for Ex-Presidents.
Размер обновления: 95.6Mb
Обновление #145.1[]
- Fixed a crash when using sentry guns
- Fixed a crash when claiming a weapon mod after completing a daily job
- Fixed a crash when clicking different gage packages in crime.net
- Bodhi will now have his proper mask
- Fixed so that the Beanie masks are given for free
- Fixed so that some of the effects of the Sicario perk deck no longer stay after you switch profile
- Fixed an issue with the Sangres Safe and the skins on the Steam Marketplace
Размер обновления: 20,5 Mb
Обновление #145[]
Основное
- Added the Sangres and Sangres Begins mask to the loot drop
- Using the smoke bomb during the daily job Ninja does not cause it to fail
- Fixed an issue where both the primary and secondary ammo was highlighted at the same time
- Team AI will not use their callouts as often to reduce spam. They will still mark special enemies, but may not always yell their names out
- Fixed so that Sangres can carry bags thrown at him
- Fixed some loading screen hints typos
Уровни
- Alesso Heist — Fixed an issue with textures when using AMD cards
- Green Bridge — Fixed an issue with strange spawn positions for the prisoners
- New Safe House — Fixed some floating collision in Sangres room
- New Safe House — Fixed a lighting issue with the beer cooler in Sangres room
- New Safe House — Fixed an issue with the texture on Sangres beer bottle
Наборы перков
- Fixed so that other players can see if someone has activated the Kingpin injector
- Fixed so that the smoke grenade will now detonate on police cars and other dynamic objects
- Fixed so that the description for the first perk in the Sicario perk deck shows the correct number
- Fixed an issue with the Sicario perk Unseen Shadow and how it was applied
Навыки
- One Handed Talent skill now work with the Akimbo Castigo .44 Revolvers
- The Gun Nut:Ace skill now work with the Akimbo Castigo .44 Revolvers
- The Equilibrium skill now work with the Akimbo Castigo .44 Revolvers
- The Desperado skill now work with the Akimbo Castigo .44 Revolvers
- The Trigger Happy skill now work with the Akimbo Castigo .44 Revolvers
Оружие
- Fixed an issue with the Repeater and the A5 Scope and how it was affected by smoke
- Fixed an issue with when using the Riktpunkt Magnifier Gadget on the Street Sweeper Shotgun
Размер обновления: 1.1 Gb
Обновление #144[]
- Fixed an issue where the cops would get stuck in a dominating state where they counted as an active enemy while still not be able to fight the player.
- The list of active mutators on a server will now properly update to players that are browsing crime.net
- Updated the layout of the text boxes for hints, tips and trivia on the loading screens
- Enable simultaneous display of controller mappings and the text boxes for hints, tips and trivia on the loading screens
- Enable players to disable controller mappings or the text boxes for hints, tips and trivia on the loading screens
- Disabled further popups for players that choose to play the basic heists
- Fix a crash related to the Kingpin perk deck when joining a game in progress
Размер обновления: 1,3 Gb
Обновление #143[]
Основное
- Fixed some issues with the Loading Screen Hints
- Fixed so that the names of the color grading will now scroll if they are too long
- Fixed so that the link for Community Safe 3 no longer points to the John Wick Safe
- Fixed an issue where weapon models could be seen floating in the armor customization screen
- Added Safe House raid to the contract filters
- Changed an icon in the Kingpin perk deck
- Changed the weapon butt icon
- Changed the icons for showing not having a deployable or throwable equipped
- Armor skins can now be set per build profile
Уровни
- Biker Heist — Fixed an issue where players could lockpick the door to the skull safe from the start of the heist on day 1
- Biker Heist — Fixed some flags on getting faulty shadows on day 1
- Branch Bank — Fixed so that the turret van cant shoot over the wooden barricades
- Escape: Overpass — Added the missing driver in the escape van
- Green Bridge — Fixed a cloaker that would spawn and be stuck
- Green Bridge — Fixed an area in the small scaffolding where the player could get stuck
- Green Bridge — Fixed rain effects on car lights
- Green Bridge — Fixed so that the pilot will not always miss the first try
- Green Bridge — Moved some floating props on the level
- Heat Street — Fixed an issue where Team AI and enemies would stand inside a wall
- Heat Street — Fixed issue where you could climb some of the trees
- Heat Street — Fixed missing collision on stairs
- Heat Street — Fixed so that the player is does not get stuck if they jump over a fence
- Hoxton Breakout — Fixed so that signs are readable even on low resolution on day 2
- The Bomb: Dockyards — The escape van will now use van skins
- Undercover — Adjusted the size of the collission on the escort when he is in the chair
Crime Spree
- We now have full controller support for Crime Spree
- Updated Crime Spree UI
- Replaced Crime Spree button on CrimeNet with a CrimeNet node
- Players can now select multiple Crime Spree modifiers before being returned to the lobby
- Modifier selection screen will now show how many modifiers have to be selected
- Fixed player nameplates appearing incorrectly in singleplayer Crime Spree
- Added a more obvious warning when the crime spree is not gaining ranks or rewards for any reason
Оружие
- Fixed an issue where the incendiary round for the Arbiter GL would bounce more than the regular grenade
- Incendiary Grenades will now record kills correctly
- Grenade Launchers will now count the client's accuracy
Достижения
- Fixed grenade achievements not triggering correctly for clients
- Fixed an issue with the achievement «Artillery Barrage» not working correctly
Недокументированные изменения
- Community bonus XP is removed
- Unseen strike no longer lingers after being removed
Размер обновления: 249Mb
Обновление #142[]
- Fixed an issues with the «Back to Prison» achievement on Green Bridge heist where it sometimes did not activate correctly
- Fixed an issue with the VO on the end screen of the Green Bridge heist
- Fix the «A Trip Down Memory Lane» safehouse daily to include Heat Street and Green Bridge heists
- Fixed an issue where the «Skull Armor» was not equipable on the Lightweight Ballistic Vest
- Fixed an issue where Armor skins would behave incorrectly when switching from Lightweight Ballistic Vest to another armor
- Updated some loading screen texts
Недокументированные изменения
- Completing Green Bridge and Heat street hidden trophies should no longer count for total amount of trophies (so you know have 49 total, or 50 when burning your off-shore).
- LBV-armor was missing in beta, and has now been added.
- You can equip the Community Safe 3 saw skin on your secondary now.
Размер обновления: 34,3Mb
Обновление #141[]
- Green Bridge
- Minor Fire Optimization We did some changes to the flame particle effects which should make the game run smoother!
- 5/7 AP Pistol The total ammo was increased from 30 to 45.
- Fixed error string on powerhouse
- Fixed " in the hints
- Loading Screen Hint 117/141 are being wrong
- Fixed baby deagle is broken in 3rd person with out HQ
- Fixed Z-fighting next to a trophy location in the Safehouse
- Fixed a garage door that were having a gap that the player were capable of seeing through on Heat Street
- Fixed holes in the level on Heat Street
- Changed the ammo pick up for 5/7 AP Pistol
- Armor skins linked to the Steam Economy will no longer be equipped on the character after being sold
- Fixed heist filters interfering while searching for Crime Spree lobbies
- Fixed that drop in clients do not sync with the host's modifiers
- Modifier texts that are to long will wrap instead of shrinking
- Fixed several gaps beside buildings throughout the level on Heat Street
Недокументированные изменения
- Daily «A trip down memory lane» now accepts Heat Street (and Green Bridge)
- Fixed new gadget on the RPG
Размер обновления: 769,9Mb
Обновление #140[]
- Henchman beta
- Community safe #3
- Loading screen hints
- Fixed an issue where players could crash if they where not using HQ weapons and someone joined with one of the new mods.
- Added support for gadgets to have a relative zoom
- Fixed the icon for the Incendiary Grenade
- Fixed crash on dropping into Crime Spree at the loadout screen
- Fixed crash when dropping in as a client when enemies were firing weapons
Недокументированные изменения
- The Pen melee
- The bosts move speed got moved from fast > very_fast
- Large improved accuracy and damage for bots
- Increased bot HP
- 5/7AP got an extremely tiny reload buff.
Размер обновления: 356.1Mb
Обновление #139[]
- 5/7AP pistol
- Missing animal mask pack
- Riktpunkt Mod Pack
- Incendiary Grenade
Размер обновления: 48.8Mb
Обновление #138.1[]
- Fixed a crash that could occur when opening an armor safe
- Fixed so that quickplay no longer puts you in an ongoing Crime Spree
- Fixed an issue that could cause the screen filters to not work properly for all players
- Fixed so that you can preview the armor skins in the Steam inventory
- Fixed an issue with the armor skins on the Lightweight Ballistic Vest
Недокументированные изменения
- Fixed Mega Rust's mask quality (from normal to infamy where it belonged)
- Crossbows reload immediately after shooting (but are still single-shot now)
Размер обновления: 32,6Mb
Обновление #138[]
- Body Expertise — The saga continues We continue the touch up for BE. We remove the crossbows as we don't think it should be as overpowered
as it is in the current Meta. We also told the Bulldozers to ignore BE from now on, as we don't think our heaviest enemy would care about such small things as BE. The Spray and Pray Builds that BE allows are intended for controlling the flow of normal enemies.
- Updated textures on basic cops
- Changed texture on the walls during the escape part of the First World Bank
- Added portals to Heat Street to increase performance
- Fixed issue with Matt on the sofa on Tier 1 in the new Safe House1
- Body Expertise no longer trigger when using crossbows
- Body expertise no longer affects bulldozers
Недокументированные изменения
- You get a mask for the level 250 Crime Spree achievement. Isn't mentioned on achievement itself.
- For the new Armor safe the Hoxton Safe got retired.
- Updated description for «Its Nice To Be Nice» achievement.
Размер обновления: 344Mb
Обновление #137.1[]
- Fixed the issue with challenges
- Fixed issues with two achievements having the same icons
- Fixed trophy name for the turtle
- Fixed portal issues on Heat Street
- Fixed issue with windows on the first van on Heat Street
- Fixed second escape on Heat Street
- Fixed Steam OS version
- Fixed an issue where capturing Matt gave continental coins after completing the level
- Removed Matt as a trophy
Недокументированные изменения
- Heat street is now required for the difficulty masks
Размер обновления: 44,9Mb
Обновление #137[]
- Body Expertise — We heard you guys and we went too far. We are fixing the numbers in this update so it feels more fair. The new numbers will be 30 % and 90 % aced. We are also looking into the idea of making crossbows single fire weapons so they won't take advantage by automatic skills. Let's start there and see what you players feel about this update.
- Community challenges — We had some problems with the challenges on the first day which we fixed in today's update. They should now work properly! We also added a way to work against cheaters, but I will take that secret to the grave. We also tweaked the numbers for killing cops and for the achievement challenges, since we realized the numbers were a bit high.
Недокументированные изменения
- Melee damage changes on Fireaxe, Spear of Freedom, Gold Fever, Shinsakuto Katana, Great Sword, Beaded Axe, Ice Pick, Pitchfork, Pounder Nail Gun, Chain Whip, Lumber Lite L2, Rezkoye
Размер обновления: Unknown
Обновление #136[]
- We have prepared some good Community challenges for you. Check them out in-game. The more you play, the more xp you gain.
- Removed John Wick heists trailer (Game should now show original trailer)
- Diamond Store — Issue with occluders on the back door
- Twitch no longer sits in the van in the safehouse, we paid for him to have his own car to sleep in.
- Updated strings for the h3h3 beanies
- Updated desc for body exp basic and ace
- Nerfed Body Expertise to 20 % and Ace 60 %
- Removed ricochet from April fools event
Размер обновления: Unknown
Обновление #135[]
April 1, 2017 Основное
- Fixed an issue with ammo clipping when using the biggest ammo bag
- Fixed so that the volume of heist track are equally loud
- Added description to the controller layout in options
Уровни
- Biker Heist
- Fixed portal issues
- Diamond Store
- Fixed portal issues on buildings
- Dockyard
- Updated texture for the driver's body.
- Escapes
- Fixed issue with missing driver in the escape van on garage and cafe escape
- Lab Rats
- Fixed so that the recipe sync for drop in clients
- Nightclub
- Fixed an issue with the outline of the guards
April's Fool None of these appear in the patchlog for obvious reason.
- Added 4 beany bag masks (permanently)
- Several weapons will now fire richochet bullets
Недокументированные изменения
- Sentry Gun armor piercing rounds do +150 % damage again
- Severly reduced effectiveness of Body Expertise
- Added content for upcoming Spring Break event and Crime Spree feature
- Buffed total ammo and magazine of the Uzi
Размер обновления: 314.8Mb
Обновление #134.1[]
Основное
- Fixed an issue where players sometimes had to crouch to interact with certain crates
Уровни
- Beneath The Mountain
- Changed value of the prototype loot item in beneath the mountain
Оружие
- Fixed a visual issue with the magazine on the AK17
- Fixed an issue where players could sometimes not shoot while carrying a bag
- Added missing mods to the new Russian weapons
- Changed the concealment of the suppressor for the Grom Sniper Rifle
- Tweaked the recoil animation on the Grom Sniper Rifle
- Adjusted the ammo pickup for the AK17 rifle
- Adjusted the ammo pickup for the Grom Sniper rifle
Размер обновления: 147.4 Mb
Обновление #134[]
Основное
- Fixed an issue with the Grin mask when using an AMD graphics card
- The Infiltrator perk deck will not trigger when hitting Charon
- Dynamite now count towards Safe House Side Job Boom!
- Fixed issue where Chameleon Aced would not let the player to pick up everything*
- Fixed an issue with the Body Expertise skill and the «Little Friend 7.62»
- Fixed an issue with the saw not doing the correct amount of damage on dozers when using the Overkill skill*
- Fixed so that you can use incendiary rounds with the Arbiter
Уровни
- Aftershock
- Fixed some graffiti that was hanging in the air
- Fixed an issue where the clients would have the wrong text for the host when placing the saws*
- Boiling Point
- Fixed so that the X-ray scanner does not emitt light when it is turned off
- Branch Bank
- Fixed an issue where a metal rail did not have collision
- Brooklyn 1010
- Fixed an issue with the experience on the level
- Fixed it so that it is easier for players to secure bags during the escape.
- Fixed an issue with flickering textures in two places
- Fixed an issue where there was light on the floor but no window
- Fixed an issue whit a chair clipping through a desk
- Diamond Store
- Fixed a table that was clipping into chairs
- Election Day
- Fixed so that you can no longer interact with a crate through the wall on day 2
- First World Bank
- Fixed an issue with some windows not allowing the player to mark guards through them
- Fixed a briefcase grip that was clipping through a table
- Golden Grin Casino
- Fixed an issue that made bags look strange when using the blimp escape
- Hoxton Breakout
- Removed the double glass above one of the desktops in the main room
- Nightclub
- Added missing blue line to the stairs
- Panic Room
- Fixed so that you can shoot through railing
- Prison Nightmare
- Fixed some holes and floating objects
- Rats
- You can no longer throw bags through the glass windows on the bus
- Safehouse
- Fixed the effects on some windows in the Safe House
- Fixed an issue with Bonnies animation on Tier 3
- Scarface Mansion
- Fixed so that the magnet no longer clip with the white car
- Fixed so that you cant answer the phone when using an ECM jammer
- Fixed an issue where the players could see enemy spawns when going from stealth to loud
- Fixed a collumn that was clipping with the wall
- Fixed so that the grenade case no longer spawns on the level by default
- Slaughterhouse
- Fixed a flickering issue near the escape zone
- Fixed a chair that was clipping with a wall
- The Yatch
- Fixed missing collision on the top stairs
- You can no longer mark the drone
- Fixed so that you can no longer see curtains from the floor above
Недокументированные изменения
*This means allowing the player to pick up sleeping gas in civilian mode in Golden Grin Casino. The USB-stick is still not able to be used with the skill in the same level.
*All bulldozers now take increased damage from the saw, not just the green one. This has nothing to do with the Overkill skill AT ALL.
*Fixed for all saws in the game, not an Aftershock specific fix
- Trying to pick up an additional barcode in Hotline Miami now gives a proper error message
- The prototype on Beneath the Mountain now gives more money, but still less than the other 3 treasures.
- Added ingame model for Gage.
- Fixed an issue where Charon was susceptable to panic chance and could lock up, rendering Brooklyn 10-10 unfinishable.
- (Somewhere between 131 and 134) Removed experience from old safehouse runthrough.
Размер обновления: 990 Mb
Обновление #133[]
Основное
- We did some changes to the Safe House which you should definitely check out yourself. Besides that, we changed the «Reload» value of all weapons to the actual time it takes until the player can shoot again after an empty reload instead of the time for the full reload animation to finish.
- Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap
- Fixed an issue where team AI could sometimes be the same as a player after a disconnect
- Fixed an issue with the naming of the Mega Sydney mask
- Fixed so that heists with fixed songs display the song playing in the tab menu
- Fixed a visual issue with the doctor bag deployable
- Fixed an issue where the client would crash if he toggled throwable contours on and off
- Fixed a visual issue with the frag grenade
- Fixed so that the lobby animations transitions smoother
Достижения
- Added Brooklyn 10-10 and The Yacht Heist to be included in the difficulty achievements
Уровни
- New Safe House
- Fixed an issue with the discoball
- Fixed so that clients can now interact with the butler
- The Yacht Heist
- Fixed disappearing furniture when looking through drone camera
Skins
- Fixed an issue where the damper.L 44 nozzle for the Broomstick Pistol would not change color when applying a skin.
- Fixed an issue with The Boss skin using the wrong texture.
Оружие
- Fixed so that the Contractor stock is avalible for Piglet, Jacket's piece and Kross Vertex
- Fixed so that the Contractor grip is available for Eagle Heavy Rifle / Reinfield / Locomotive
- Fixed so that you dont see the shells inside the Mosconi while aiming down sight
- Fixed an issue with the FOV when using the Theia sight on the Nagant
- Fixed so that the correct weapon mod icon is shown in the weapon stash
- Fixed an issue where a barrel would clip through the Specops SMG
- Fixed an issue with the 45 degree red dot sight on the AMR-16
- Fixed an issue with the barrel on the KSP LMG
- Fixed so that you can use the Enlightened foregrip on the Compact-5 Akimbo SMG
- Fixed a texture on the Don Pastrami skin
- Fixed an issue where the transparent magazines does not update the amount of remaining bullets if the player uses a speed pull magaziine
- Fixed so that the 2 Piece Stock mod does not clip with the Piglet
- Fixed so that sprinting with the Desert Fox rifle does not obscure the view in game
Размер обновления: 1.2 GB
Обновление #132.1[]
- Fixed a crash when using explosive arrows
- Fixed a crash on Scarface Mansion
size: 15.7 MB
Обновление #132[]
Основное
- If you are at max level it will no longer say how long you have until the next level
- Fixed an issue where the gadget on your weapon would be turned off if you turned the wheel while in a vehicle
- Fixed an issue where players could lose a mod reward if the host closes the server while the player is choosing the mod reward.
- Fixed an issue where some melee did not count towards the Honorable Death sidejob
- Fixed issues with Twitch's suit
- Briefings on stealth only heists will now have a text saying «Stealth is a requirement»
- Fixed an issue where player AI would sometimes spawn on the player and walk around in stealth
Достижения
- Fixed issues with the «Nobel Prize» achievement
Уровни
- Brooklyn 1010
- Optimized the level
- The Yacht Heist
- Optimized the level
- Fixed a red glow effect from the wine shelves
- Fixed an issue where players could ECM rush the level
- Murky Station
- Removed an extra vault door in one of the train cars
Маски
- Fixed an issue where the Sydney Mega mask would dissapear from you stash after you bought it
Навыки
- Sensor tripmines will now give the high value target effect
- Fixed an issue where a player who had Swansong active while being inspired would have the blue bar for the remainder of the heist.
- Fixed an issue where the speed decrease from swansong would stay after getting helped up when getting downed by fall damage
Trophies
- Added The Yacht Heist to the «Who's there?» trophy
Сейфы
- Biker safe removed
- John Wick Safe added
Размер обновления: 1.3Gb
Обновление #131.1[]
The Yacht Heist
- Fixed an issue with the assets not showing up in loadout.
- Fixed an issue where you could not pick up the artifact from the table.
- Fixed an issue where bags could get stuck inside of some of the openable windows.
- Fixed an issue where bags could get stuck on the outside of the boat's railing.
- Fixed an issue where the name of the song on The Yacht Heist did not show correctly.
Недокументированные изменения
- Fixed a crash with using the replace enemies mutator on One Down using cloaker or shield setting.
Размер обновления: 30.4 MB
Обновление #131[]
Основное
- Fixed so that the Commisar is silent if you mute contractor voice over.
- Fixed an issue where the player could enter the new Safe House before reaching level 25.
- Fixed an issue where the player could see through the gloves of some of the characters when charging a melee attack
- Fixed issues with the party hat.
- Fixed an issue with the Party Hat that would prevent players from joining multiplayer games.
Достижения
- Fixed an issue where throwables would not count correctly towards achievements.
Sound
- Fixed an issue with recoil sounds on the Deagle
Размер обновления: 1.9 GB
Обновление #130[]
Основное
- Updated the visuals of the medic.
- Team AI will prioritize shields less than enemies they can actually shoot.
- Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player.
- Fixed an issue where the Headless Zeal Dozer could not be marked.
- Grenades will now show hitmarkers when dealing damage to an enemy.
- Fixed an issue where the Goat trophy did not count goats correctly.
- Fixed an issue with how Jack of all trades worked when using a 360 controller.
- The player is now able to dominate guards while playing in stealth.
- Fixed an issue where you could stand inside of drills on some levels and cops would not shoot you.
- Fixed an issue where ECM feedback could make enemies get stuck in the air.
- Fixed an issue where the «Big Daddy» trophy did not count headless Dozers.
- Players will no longer get a prompt for deployables when they are in bleedout.
- Fixed an issue where clients would always kill civilians with one melee hit.
- Fixed an issue where the fire mode indicator did not change when released from custody.
- Fixed an issue with the detection meter staying on screen after killing/cable-tying spotter.
- Fixed an issue where the buttons would not match the marked perk deck.
- Gage SpecOps weapon mods are no longer available in the loot drop.
- Changed so description texts on armors won't get cut off.
Достижения
- Fixed an issue where players could get the «Wind of change» achievement on the Very Hard Difficulty.
- Fixed an issue where host and clients could get the «OVERDRILL» achievement on the Mayhem difficulty.
Уровни
- Aftershock
- Fixed an issue where it looked like the player AI was hovering above the train wagon.
- Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point.
- The Alesso Heist
- Fixed an issue on Alesso Arena where body bags wouldn't get removed while demasking.
- Art Gallery
- Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery.
- Fixed a sign that was not connected to the wall.
- Beneath the Mountain
- Fixed an issue where converted cops could be left behind the airlock.
- Fixed an issue where players could see through the level from inside a wall in the starting area.
- Fixed flying rock.
- Fixed an issue where bags could get stuck after you have cleared the bunker part.
- Added Dozer spawns on Mayhem and One Down.
- Added ceiling turret on Mayhem and One Down.
- Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch.
- Big Bank
- Fixed invisible ledges in the upstairs offices.
- Fixed an issue where the cops would keep interacting with the time lock even after it was done.
- Fixed an issue where bags could get stuck under the bus after it breaks through the wall.
- Fixed an issue where some outlines would be visible from the start of the heist.
- Fixed an issue where team VO would talk over Bain.
- Big Oil
- Fixed an issue where enemies could shoot the player through rocks on day 2.
- Fixed a number of graphical issues on day 2.
- Fixed a shadow that was in the wrong place on day 2.
- Fixed an issue where the a wall would go through the floor on the second floor on day 2.
- Fixed an issue where some broken light bulbs would still emit light on day 1.
- Fixed a floating keycard on day 1.
- Biker Heist
- Added events to day 2 on Mayhem and One Down.
- Added trucks on day 2 on Mayhem and One Down.
- Added missing opponents on day 1 on Mayhem and One Down.
- Birth of Sky
- Added the Bulldozer to the the plane on Mayhem and One Down.
- Fixed misaligned wall between the diner and the car dealership.
- Fixed a wall behind the car shop that ended too soon so that players could see through the world.
- Fixed an issue with a flying money bundle.
- Converted cops will no longer stay on the plane.
- Fixed an issue where a corpse could get stuck in the air at the back of the plane.
- Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level.
- Fixed an issue where you could not open doors in the plane if you were standing too close to them.
- Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape.
- Added an extra Thermal paste case at the end of the level.
- Fixed an issue where the player would be safe from enemies down in the sewers.
- Boiling Point
- Fixed so that hostages can enter the server room.
- Fixed so that shields can no longer interact with the EMP.
- The Bomb: Forrest
- Fixed a box that was placed in a strange angle.
- Fixed an issue with the different pumps on the level would award different XP.
- Branch Banks
- Fixed an issue where bags could get stuck on top of a vent.
- Fixed an issue where there was a collision sticking out of the wall that the player could walk on.
- Fixed a floating cup.
- Fixed an issue with some voiceover lines for the thugs behind the bank.
- Fixed an issue so that the SWATs no longer spawn before the first responders.
- Fixed an issue where some Titan cameras where clipping with the walls.
- Car Shop
- Added stealth icon to the list in Crime.net.
- Removed invisible collision in the van at the end of the level.
- Fixed an issue where the escape van could sometimes open its doors twice.
- Cook Off
- Fixed an issue where the Police chopper would remain for drop in clients throughout the heist.
- Fixed an issue where the helicopter would only be visible the first time it drops of ingredients.
- Fixed an issue where a broken light bulb would respawn when the cops cut the power.
- Moved some Gage packs that were spawning inside trash bags.
- Fixed a light source that would remain even after the light had been destroyed.
- Counterfeit
- Added Pensacola cop car.
- Fixed an issue where Bain would tell you to use a crowbar on the basement door when you had already sawed it open.
- Fixed an issue where Biles voiceover would start to late when leaving with the printed money.
- Fixed an issue with a door that would not play a sound effect when being breached.
- Fixed an issue where the wrong shields would spawn on One Down.
- Fixed an issue where the objective would not change if the owner was killed in stealth.
- Fixed an issue where the voiceover would be loud when in casing mode.
- Updated the cop cars.
- Diamond Store
- Fixed an issue where the player AI would open/close a door whenever entering that room.
- Fixed an issue where part of the sidewalk did not have a proper shadow.
- Fixed an issue where a door was clipping with an air vent.
- Fixed an issue where some cloth was clipping with a bus stop.
- Fixed an issue where enemies would fall through the back staircase if they died on it.
- Fixed an issue where the escape zones where floating a bit.
- Fixed an issue with endless assaults on One Down.
- Election Day
- Fixed an issue where players could see out of the level on day 1.
- Fixed an issue where cops would kick and stand by a finished voting machine on day 2.
- Fixed an issue where the team AI would sometimes stand inside of each other on day 2.
- Fixed an issue where bags could get stuck on the roof on day 2.
- Fixed an issue where the player could interact with one of the voting machines through a wall on day 2.
- Fixed an issue where a building was missing collision on day 2.
- Fixed an issue where the van doors would not open for drop-in clients on day 3.
- Fixed an issue where a pole would clip through a food stand.
- Fixed an issue where the ceiling would flicker inside the vault.
- Escape: Garage
- Fixed an issue with the AI not following you up the stairs if you used C4 on the door.
- Escape: Park
- Turned off the street lights during daytime.
- Fixed an issue with stepping up on the sidewalk.
- Escape: Street
- Fixed an issue with some snipers hovering in the air.
- Escape: Cafe
- Fixed an issue with team AI can walking through the van in the beginning of the escape.
- Fixed an issue where the player could get stuck behind a table.
- Firestarter
- Removed misplaced C4 interaction on day 2.
- Made floating stacks of paper not float anymore on day 2.
- Fixed an issue with a floating phone on day 2.
- Fixed an issue where the server would not appear in the van on day 2.
- Fixed an issue where one camera on day 2 could not be looped.
- Fixed an issue where the «Wasteful» achievement could be unlocked on Mayhem on day 1.
- Fixed an issue where the player could stand in the air.
- Fixed an issue with some flickering on a roof in the beginning of day 1.
- First World Bank
- Fixed an issue where a briefcase was clipping into a table.
- Removed a wall near the escape.
- Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off.
- Fixed issues with items floating and having very low texture.
- Four Stores
- Fixed an issue where the cops would get out of their cars without playing an animation.
- Framing Frame
- Added an icon for cutting the fence on day 3.
- Fixed so that a Gage pack does not clip with the ground anymore on day 3.
- Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3.
- Fixed so that players can no longer get stuck behind the vault door on day 3.
- Fixed an issue where cords were clipping with the wall.
- Fixed an issue where the collision were not aligned with the wall on day 1.
- Fixed an issue where the team AI could sometimes stand in each other on day 2.
- Fixed an issue with double ambushes on day 2.
- Go Bank
- Added Bulldozer spawns in the sewers on Mayhem and One Down.
- Fixed an issue with enemies floating in the air after jumping down from the skylight.
- Fixed so that Gage packs will no longer spawn inside boards.
- Goat Simulator
- Fixed so that players can no longer get stuck behind the goat cage door in the truck on day 1.
- Fixed an issue with clipping buckets on day 2.
- Fixed an issue with books clipping in the control room on day 2.
- Fixed an issue with enemies clipping through the hay bundles after jumping through a window.
- Fixed an issue with secured bags between days.
- Fixed an issue where collision would not work correctly if a goat ended up under the secure cage on day 1.
- Added opponents on Mayhem and One Down.
- Added stationery assailants on Mayhem and One Down.
- Added barrels falling from truck on day 2 on Mayhem and One Down.
- Added opponents during the driving sequence on day 2 on Mayhem and One Down.
- Golden Grin Casino
- Fixed so that the player can no longer pick up the water tanks after the BFD is done.
- Fixed so that the cameras on Mayhem and One Down are Titan cameras.
- Fixed an issue where the escape limo would appear for a brief moment at the start of the level.
- Fixed some places where enemies would hover above the ground.
- Hotline Miami
- Fixed so that enemies also take damage when you blow up the gas station on day 1.
- Added money to the vault on day 2 on Mayhem and One Down.
- Hoxton Breakout
- Fixed so that converted cops does not stay on the street after you enter the garage on day 1.
- Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down.
- Replaced vans on the level so that they no longer have the players skins on day 1.
- Added the correct spawns on day 2 for Mayhem and One Down.
- «Moved Gage packs so that you can see them easily on day 2.
- Fixed an issue where the player could see through the wall by the escape zone on day 2.
- Hoxton Revenge
- Fixed so that the AI can get up on to the roof of the house.
- Fixed a keycard that was clipping into a chair on the second floor.
- Fixed an issue where the wrong voiceover is played if the FBI boss escapes.
- Removed 2 shape charge interactions that did nothing.
- Fixed an issue where the wrong voiceover is played when opening a window in stealth.
- Fixed an issue where you could lockpick barricaded windows.
- Fixed so that you cannot interact with the camera from the inside of the house.
- Fixed the time for hacking the laptop on Mayhem and One Down.
- Fixed enemy spawns when the helicopter comes in on Mayhem and One Down.
- Jewlery Store
- Fixed flying antennas on to of the building where the escape van leaves if you go loud.
- Fixed an issue where the player could see through a vent where the escape van leaves if you go loud.
- Fixed an issue where you had 2 lockpick interaction markers on one of the windows.
- Fixed several places where bags could get stuck.
- Fixed holes in two of the buildings on the level.
- Lab Rats
- Fixed specific enemy spawns on Mayhem and One Down.
- Fixed an issue with a clipping Gage pack.
- Mallcrasher
- Fixed overlapping roadway mark.
- Fixed clipping issue in the garage.
- Fixed an issue where the player would not be attacked in the hallway of the gym.
- Fixed an issue where the sniper laser would clip through the roof.
- Meltdown
- Fixed so that you can no longer get the longfellow completely stuck.
- Added helicopter spawn on Mayhem and One Down.
- Added missing stationary assailants on Mayhem and One Down.
- Murky Station
- Fixed an issue where guards would sometimes walk through the trains cars and trigger the alarm.
- Fixed an issue where 2 team AI would sometimes spawn inside each other.
- Moved Gage packs so that they do not clip with the walls.
- Fixed an issue where the player could get stuck behind the vault door.
- Fixed a spelling error in a subtitle
- New Safehouse
- Fixed issues with collisions in the kitchen on all tiers.
- Fixed so that you can't talk to Sokol through the wall from Bodhi's room.
- FIxed so that the player can't communicate with Houston from below when he is lying on the ground.
- Deleted a pipe in John Wicks room.
- Fixed so that the truck and car trophies no longer float.
- Removed some boxes from Dallas room.
- Fixed so that Houston does not clip with the floor on tier 1.
- Removed random whisky bottle from under Clovers table on tier 1.
- Fixed graffiti in killing room so that it does not disappear when you get to close.
- Fixed a floating Exit sign in the corridor near Dragan.
- Fixed floating blueprints in Chains room on tier 3.
- Moved the „cooking meth for dummies“ trophy.
- Added collision to a beam in the living room on tier 1.
- Fixed clipping boxes in Chains room on tier 1.
- Fixed flickering object inside the vault on tier 2.
- Fixed so that skill bonus applies to Dragan's punching bag.
- Fixed some floating objects in Scarface room on tier 3.
- Removed collision tier 3 that was present in tier 1 in Jimmy's bar.
- Removed floating objects in Clovers room on tier 3.
- Fixed so that the Longfellow does not hover in the air.
- Removed stuff sticking up through the floor in Rusts room on tier 3.
- Fixed so that the burn your Offshore money update correctly.»
- Fixed so that only the player who is actually playing roulette will see the results.
- Fixed some floating objects in Clovers room on tier 3.
- New Safehouse Raid
- Fixed an issue with team AI getting stuck under stairs.
- Fixed issues with some enemies walking through doors.
- Fixed so that AI and enemies can't shoot through the unbreakable floor window.
- Fixed an issue where the player could get stuck behind a money pile in Sydneys room in tier.
- Fixed the issue where the wave counter did not sync properly for clients.
- Fixed so that the Dozer pinata does not hover in the air anymore.
- Nightclub
- Removed floating deck of cards.
- Fixed an issue where the player could stand in the air close to the disco ball.
- Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it.
- Panic Room
- Fixed so that the player can no longer place or restart drills through the walls.
- Added missing opponents on Mayhem and One Down.
- Fixed an issue with the collision on a toilet wall after an explosion.
- Moved a parked car to another parking spot.
- Fixed a lot of floating and clipping objects.
- Moved the cash register so that it does not clip with the table.
- Fixed an issue with the graffiti appearing and disappearing.
- Removed some floating debris.
- Rats
- Fixed so that you can't plank the same window twice.
- Removed cop cars that did not drive into the level but just popped in.
- Fixed so that the helicopter no longer flies through the lumber mill.
- Fixed an issue where the player could get stuck between the fence and the escape van.
- Fixed an issue with bag value between day 2 and 3.
- Players can no longer get loot stuck on the helicopter that comes in to pick it up.
- Fixed an issue with a mobster that did nothing on day 3.
- Scarface Mansion
- Removed some collisions that remained after the railing in the red room was destroyed.
- Moved a chandelier in the red room.
- Moved the boat in the dock so that the player can't stand on the water.
- Fixed an issue where some money bundles were only visible for clients and not the host.
- Fixed so that the lootbags are visible in the vans.
- Fixed so that the wall lamps no longer light up the surrounding area after they are destroyed.
- Fixed issue with the wrong voice over player when breaking stealth."
- Fixed an issue where the cameras wouldn't get disabled after you killed the boss in stealth
- Moved an umbrella that were sticking into the ground
- Fixed issue where paintings voice over would play too late
- Fixed an issue where Bile could say «Hook up the next one» while arriving at the first car
- Made the boss scream more when he is standing on the balconies
- Fixed an issue where the boss wouldn't retreat properly while getting shot at on the office balcony
- Fixed so that you get proper interaction text when fixing the circuit boxes.
- Fixed some issues with collisions on the balcony.
- Fixed the hint you get when aborting the phone call in stealth.
- Fixed an issue where the player could see outside of the map using camera feed.
- Removed unnecessary collision on the roof.
- Fixed an issue where the throwable assets were clipping with vegetation.
- Fixed clipping lamps by the dining room in the mansion.
- Shadow Raid
- Fixed an issue where the player could get stuck behind boxes and fall through the level.
- Fixed so that all fences have interactions on them.
- Fixed an issue with clipping textures and missing art.
- Fixed some issues where bags could get stuck in unreachable places.
- Fixed an issue with a gap between the ceiling and floor.
- Fixed an issue where player could grab coke through the wall on the second floor.
- Fixed an issue with the boat clipping and the disappearing.
- Fixed an issue where one of the two vans would not open.
- Slaughterhouse
- Fixed an issue where the wrong cops spawned as harassers.
- Addes missing Dozer spawn on Mayhem and one Down.
- Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist.
- Fixed so that the metal door in the beginning no longer closes.
- Fixed some flickering issues on the level.
- Stealing Xmas
- Made the windows on the roof break if you shoot them with a grenade launcher.
- Fixed so that all windows on the dome can be destroyed.
- Fixed an issue with the Thundersnow achievement.
- Changed snipers on lower difficulties.
- Fixed an issuer where you could pick up shoes before hacking the computer.
- Added collision to one of the roofs.
- Team AI will now follow you into the shoe store backroom.
- Change spelling of Christmas
- The Bomb: Dockyard
- Fixed a hole in the ground.
- Fixed an issue where Bain would play the wrong voice over for the camera guard.
- Fixed an issue where the C4 bag could be shot into the water using explosives.
- The Diamond
- Fixed a part of the fence that did not collide with bags make them fall out of the level.
- Removed two camera spawns that did not activate.
- Added a collision above a door where bag could get stuck in an unreachable spot.
- Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down.
- Fixed an issue where guards could fall down through the ground where the players could not reach the pager.
- The Diamond — Floating civilian on the middle floor.
- Fixed an issue where all experience was awarded at the end of the heist.
- Transport: Train Heist
- Fixed an issue where guards could fall down a hole where the players could not reach the pager.
- Converted cops will no longer open train doors.
- Fixed a zip line that was clipping with the stand.
- Fixed a zip line that was not attached properly.
- Fixed an issue where the bike spawn point would appear even if the players spawned by the boat.
- Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed.
- Transport: Park
- Fixed an issue where players could get stuck behind a door.
- Ukranian Job
- Fixed an issue where guards could see through the boarded fence.
- Fixed an issue where a smoke grenade would go off during stealth.
- Added missing piece of a roof on a side building.
- Fixed flickering light.
- Adjusted a collision to a fire ladder that was lower than the ladder.
- Removed camera from neighbour store on Death Wish and One Down.
- Moved the busts on the self slightly.
- Fixed an issue where a collision above the container was there even when the container was not.
- Undercover
- Blocked the player from being able to get stuck behind a few collisions.
- Fixed multiple safe spots where the player wore unable to take any damage by enemies.
- Fixed a vent on floor 3 the player could use to able to get outside of the level.
- Watchdogs
- Fixed a graphical glitch
- Replaced the initial cops with Zeal cops on One Down.
- Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down.
- White Xmas
- Moved a present the was clipping with the environment.
- Fixed an issue where the player could get stuck under a tree.
Наборы перков
- The Anarchist, Biker and Kingpin will now give the correct bonus to Infamous item drop.
- Tweaked the description of the Right To The Top perk in the Kingpin Perk Deck.
- Updated the descriptions of the Prez and Road captain perks from the Biker Perk Deck to correctly say 15 seconds cooldown instead of 25.
Дополнительные задания
- Fixed incorrect trigger for the First World TD side job.
- The Ninja side job will now allow the use of the Kingpin «throwable».
- Fixed an issue where the Cocaine Rush and Loud Enough side jobs was not connected to Rust in the safehouse.
- Changed the name of the Elephant In The Room side job to Longing for attention.
- Updated the description of the First World TD Sidejob to correctly indicate that it refers to armored vans on loud only heists.
- Updated the description of the First World TD Sidejob to correctly indicate triggers and difficulty
Навыки
- The Body Expertise skills will now correctly affect bulldozers.
- The Lust for Life perk will now trigger for all grenade launchers or rocket launchers.
- The Akimbo skill will now stack with the bonuses from the Hitman perk deck.
- Mission equipment now got transferred correctly when using Stockholm Syndrome aced skill.
- The skill tree level points is not shown if the tree is toggles with arrow keys or controller.
- The Aggressive Reload Aced Skill will no longer activate on throwables.
- The Desperado skill will no longer triggers when converted cops, team AI, and throwables does damage to an enemy.
- The Rifleman Aced skill will now increase zoom level on pistols as well.
- The Trigger Happy skills will now trigger on the chopper turret.
- Clients will now be able to get the bonus of the High Value Target Aced skill.
- The Trigger Happy skills will now trigger on the SWAT turret.
- Updated the description of the Joker aced skill to correctly indicate the 100 % increase of damage not 200 %.
- Updated the description of the Inspire basic skill to include the bonus to reload speed.
- Updated the description of the Rifleman aced skill to feature a value instead of a percentage.
Skins
- Fixed an issue where an additional locked mint condition skin would appear in the skins preview list even if the player owns one.
- Updated the description for skins to the Little Friend 7.62 Assault Rifle.
Sound
- Robbers will now use correct VO when asking AI to stay and not use VO meant for civilians.
- Fixed an issue where the pager sound could be heard even after the pager has been answered.
- Tweaked VO and Subtitles for the Escape Van driver.
Steam OS
- Fixed an issue where the ocean did not appear on the Scarface Mansion Heist.
- Fixed an issue where the wrong cube maps wore used in the boss room on the Scarface Mansion Heist.
Оружие
- Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon.
- Fixed and animation issue with the Quadstacked Mag when equipped on a CR 805B Submachine Gun.
- Tweaked the rotation of the Whiskey Bottle melee weapon preview.
- Fixed an animation issue when interacting while using the Cavity 9mm Assault Rifle.
- Fixed an issue where reloading the underbarrel grenade launcher for the Little Friend Assault Rifle would not cancel a sprint.
- Fixed the Spear of Freedom animation so the weapon does not appear on the screen at the beginning of the animation.
- Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed.
- Fixed an issue where the reload animation for the underbarrel grenade launcher for the Little Friend Assault Rifle would not cancel when running.
- Fixed so the flip sight on the GL40 and China Puff grenade launchers won't change the guns position while aiming.
Недокументированные изменения
- Fixed calculations of Body Expertise skill
- Added 4 Gage Package locations to Lab Rats
- Changed cop cars on Hotline Miami to Pensacola variations
- Removed Gage Spec Ops server from Bank Heist variations that are not Firestarter day 3
- Removed a Gage Package location from Four Stores
- Mission critical bags on Stealing Xmas will now grant money
- Changed guaranteed civ in back of shoe store to 30 % chance for one on Stealing Xmas
Размер обновления: 901 Mb
Обновление #129[]
Chinese New Year!
- Added one mask to the game.
Обновление #128[]
Scarface Safe
- Jacket found a safe in Miami and brought it back to base. Apparently it had some snow on it but Jimmy scraped it all up, mumbling something about «the good stuff». Anyhow, it's the Scarface Safe, filled with gold and marble!
Основное
- Fixed the «Let Them Fly» achievement so every kill won't count twice
- Updated Scarface character model
- Fixed an issue where the «Cloak and Dagger» achievement would trigger on the pitchfork melee weapon
- Fixed an issue where the headless Zeal Dozers would appear as regular Dozers for clients
- Fixed a crash when using a controller in the Basics Menu selection
Уровни =Election Day=
- Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it
=Golden Grin Casino=
- Adjusted AI movement and covers
- Added and adjusted light in some dark areas
- Fixed an issue where the waypoint on to the «Pump the sleeping gas into ventilation» objective would appear in loud and never disappear
- Removed highlight from the button that opens the vault in loud when the heist is still in stealth
- Fixed money bundles that clipped into the tables
- Removed misplaced sign
- Fixed an issue where the players could reach areas they were not intended to
- Fixed visual issue where objects would disappear
- Fixed an issue where the escape limo would be visible at the start of the level
- Fixed a visual issue by the balcony floor
- Fixed an issue with a Sentry Gun asset that would float mid air
- Fixed a graphical issue by the escape van
- Moved cabinet whose doors collided with each other
- Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought
- Made a ceiling light indestructible
=Safehouse=
- Adjusted some animations
- Fixed the piano in Scarface room to be easier to play
- Fixed a key on the piano in Scarface room so it too plays a sound
- Fixed an issue where NCP hesiter voice could play over itself
- Changed the name of the «Choo Choo» trophy to «Tickets, please!» so it won't share a name with an achievement
- Added Scarface Mansion to the list of heists that can trigger the «Who's There» trophy
=Scarface Mansion=
- Fixed visual issue where objects would disappear
- Fixed some visual issues with plants level of detail
- Fixed some shutters that stayed closed when pressing the button to open up the mansion
- Fixed an issue with sound overlapping while making the phone call
- Fixed a visual issue with the shutters when opened
- Changed the interaction text when picking up the recording device
- Fixed an issue where players could see enemies spawn
- Fixed an issue where enemies could clip through the garage wall
- Fixed a shutter that clipped through the roof
- Added shadows to the dock
- Fixed an issue where drop-in clients could see a floating window from the Cadillac
- Fixed an issue where clients could see the waypoint for Cadillac after it has been lifted
- Fixed glass breaking sound
- Fixed effect on white doors
- Removed endless assault during escape
- Fixed graphical issues when opening the bathroom door
- Fixed an issue where the enemies would have difficulties entering the boss room
- Fixed so player won't get stuck in the lawnmower
- Fixed an issue where bags did not collide with a small marble stair
- Improved AI navigation
- Corrected Guard routes so indoor guards won't start patrolling outside
- Fixed an issue with the escape where clients could not see the hole in the wall
- Removed collisions on the rope ladder assets so that it's easier to climb
- Change sound volume on some environments
=The Bomb: Dockyard=
- Fixed an issue where a camera could see a drill outside of its field of view
- Fixed a gap in the ground
- Fixed a gap between a door and a wall
- Added a missing vent
- Fixed an issue where snipers would spawn inside each other
- AI can now kick open the doors to the security room so players can't hide in there
- Fixed an issue where players could get two different escapes active at the same time
Оружие
- Fixed so players can switch to the underbarrel of the Little Friend Rifle while leaning out the window of a car
- Fixed so tripmines can't be placed through doors
- Fixed an issue where picking up a sentry gun with the underbarrel of the Little Friend Rifle active would not give ammo back
Навыки
- Fixed so using Jack of all Trades will correctly change the amount of equipments listed in the menu description
- Players can now open car trunks while swan song is active
- Kickstarter will now work on deployable saws
- Updated some skill descriptions in mention that the Commando Rocket Launcher is not affected
- Updated the description of Hardware Expert to mention it does not affect the OVE9000 Saw
- Updated the description of Drill Sawgeant to mention it does not affect the OVE9000 Saw
- Updated the description of Kickstarter to mention it does not affect the OVE9000 Saw
Наборы перков
- Replaced the 15 % armor increase of Play Rough with a 10 % health increase
- Added a 10 % health increase to Bad Guy Coming Through
- Replaced the 5 % armor increase of Balls vs. Bullets with a 20 % health increase
- Replaced the 5 % armor increase of Right to the Top with a 40 % health increase
Дополнительные задания
- Corrected the description of the «Saw Right Through You» Side Job
- Corrected the description of the «Drill-o-Phobia» Side Job
Размер обновления: 156 Mb
Обновление #127.1[]
- Fixed Kingpin perkdeck description
- Fixed underbarrel staying in inspect animation after aiming down sight
- Fixed multiple issues where paintings could get stuck in the mansion
- Added Gage packs to the Scarface Mansion
- Fixed an issue where the player could not use an ammo bag if only the the AR was empty of ammo
- Fixed objective text on Scarface Mansion
- Fixed issue with ammo bags if the player uses the Little Friend 7.62 with the fully loaded skill
- Fixed an issue where winches kept animating once they were done
- Fixed an issue with the Little Friend 7.62 using the wrong animations if the underbarrel was selected while downed
- Fixed an issue where players could get up on statues
- Fixed an issue where the underbarrel GL on the Little Friend 7.62 did not count towards total accuracy
- Fixed an issue where the GL on the Little Friend 7.62 would not be shown as the favourite weapon correctly
- Fixed shadow issue in the dining room on the Scarface Mansion
Размер обновления: 35.2 Mb
Обновление #127[]
December 15, 2016 Beta
- All of the changes we have made in the Difficulty Open Beta are now live. Information on all the changes for users not following the beta can be found here:
http://steamcommunity.com/app/218620/discussions/10/154642321534406241/
Основное
- Fixed so Medic can't heal while in the air or rappelling
- Fixed an issue where converted enemies would have collisions for drop-in clients
- Fixed so robbers can comment on killing a Headless Dozer
- Fixed an issue that caused the «I'm a Swinger» and «Death Wish Swinger» achievements to be unachievable
- Fixed an issue where Medics could heal enemies that died while rappelling
- Tweaked the Grin Mask that was clipping on some robber's heads
- Fixed an issue where using a throwable weapon while interacting with an NPC would cause the player's weapon to disappear
- Adjusted the preview camera so Menu logo is not visible while previewing weapons and masks
Уровни =Stealing Xmas=
- Disabled C4 Interaction after all C4 has been placed
- Fixed waypoint on shoe store that sometimes would get stuck
- Fixed an area where players could throw bags and not be able to retrieve them again
=Safe House=
- Added a music player to the kill room
Оружие
- Skins can now be applied to both primary and secondary OVE9000 Saw
- Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon
Навыки
- Fixed multiple issues with skills when changing between profiles in loadout
- Fixed an issue where Team Ai could trigger the Aggressive Reload Aced skill for the player
- Swapping deployable with Jack of All Trades while in the process of deploying an equipment will now cause the deployment timer to reset
- Fixed an issue where Saw Massacre would trigger on melee kills if the player had a OVE9000 equipped
- Fixed an issue where the Swan Song would reset if it ended while on a Zipline
Наборы перков
- Fixed an issue where throwable weapons did not trigger the Grinder effect
Дополнительные задания
- Fixed so the Nose Candy will trigger correctly
Недокументированные изменения
- Medics no longer heal hostiles
Размер обновления: 2.9 Gb
Обновление #126.1[]
December 9, 2016 Stealing Xmas
- Fixed an issue where enemies could sometimes walk through a wall near the Tech Store
- The mall announcer now stops talking after the dome has been blown up
- Added collision in the Tech Store to prevent the player or bags from getting stuck
- Added collision to a metal panel next to the stairs leading up to the roof
- Fixed an issue with the sounds that footsteps made in the mall
- Fixed an issue where the subtitle would not sync with the actual voiceover
Размер обновления: 21.2MB
Обновление #126[]
December 8, 2016 Основное
- Fixed an issue where Ghost Riders would not trigger when using the Mayhem and One Down difficulty skull masks
- The daily Ninja! can now be completed using John Wick throwing knives
- Re Enabled Artsy Fartsy Safe House daily
- Player armor stats will now show the stamina per armor as the base value instead of as a skill value
- The daily Boom! won't count kills on civilians
- Toggling ammo contours will take effect immediately on all dropped ammo boxes
- Toggling throwable contours will take effect immediately on all throwables
- Aiming at Winters and phalanx minions will mark them correctly using High Value Target
- AI should no longer get stuck in recoil animation.
- Fixed the sidejob Nose Candy
Уровни =Aftershock=
- Fixed an issue with the cop cars on the level.
=Alesso=
- Fixed an issue where you could not progress if you were detected during the escape in stealth
- Fixed issues with the navigation in the beginning of the level
=New Safe House=
- Fixed an issue with side job characters on low resolution
Оружие
- Fix so it says mod preview on all mods when previewing on unowned weapons
- Fixed values on akimbo version of the magazine.
- Added vertical grip mod icon — Weapon Jackal
- Can no longer preview mods if previewing a legendary skin, as legendaries are not moddable
Навыки
- Added distance to Inspire description
- Client tripmines will alert units correctly
- Aced High Value Target now gives 20 times spotting range
Text
- Added string to trophy settings
- Changed description for Bloodthirst skill
- Changed objective text in Prison Nightmare
- Changed error in subtitle for Election Day
Недокументированные изменения
- Fixed an issue with the AK Rifle that caused connection issues in lobbies.
Размер обновления: 830,6Mb
Обновление #125[]
The 45th Mask
- As have become tradition we have added a parody mask of the upcoming 45th president of the United States of America. Also we've added the God-Emperor Mega Mask. Enjoy!
Оружие
- Fixed some issues with the mod preview windows, it will now be more intuitive to use
- Fixed an issue where the Duckbill barrel extension could be equipped to silenced barrels
- Fixed so you can preview skins and weapon mods in the preview window even if you do not own the skin or dlc
Навыки
- Fixed an issue where the Inspire: Aced skill would become unavailable after using the Stockholm Syndrome skill
Размер обновления: 35Mb
Обновление #124[]
Основное
- Added 10 additional Skill slots
- Added 10 additional Player Profiles
- Players can now hold space to speed up the End of Heist screen
- Made the enemy flashbang destroyable
- Added a countdown sound to the enemy flashbang. 3 seconds on Normal to OVERKILL, 2 seconds on Mayhem and above
- Added a throw animation to the enemy flashbang
- Added ear-ringing sound to the enemy flashbangs effect
- Unacquired mods are now more notably marked in the weapon mod menu
- Fixed so Steam marketplace will not open when trying to preview a skin with a controller
- Fixed a crash when trying to hit a team ai with the kunai while having the Friendly Fire Mutator active
- Replaced content update with an information feature on the main menu showing new content available
- Fixed an issue where the Crew Loadout would not update correctly
- Fix an issue that showed an incorrect melee kill when shooting tasers
- Fixed an issue where players could get a deployable interaction while leaning out of a car window
- Added optional contours on all throwables
- Added optional contours on ammo boxes
- Added Toggle Chromatic Aberration in the Advanced Video Option Menu
Уровни =Big Oil=
- Made the level available to level 0 players
=Golden Grin Casino=
- Made the level available to level 0 players
=Jewelry Store=
- Fixed an issue where a window could be lock picked even when the container was spawned outside the window
=Panic Room=
- Changed a couple of art assets
=Prison Nightmare=
- Removed shields from the train and the bridge during the escape
=Safehouse=
- Added more VO for Aldstone, the butler
- Fixed an issue where the Longfellow trophy got rewarded within 10 minutes instead of the intended 7 minutes
=Train Heist=
- Made the level available to level 0 players
Навыки
- Made High Value Target work with sensor mines
- Change the description on some skills to say «increase reload speed» instead of «reduce reload time»
- Fixed an issue where Lock N' Loud: Aced checked for current ammo in the clip rather than the total ammo in the clip
Оружие
- Updated skinning texture for Matever .357 Revolver
- Made weapon mod screen available in buy weapon menu
- Increased the fire damage on dragons breath round from 10 to 100
- Fixed the warning message for incompatible mods so it will not appear for mod the player does not own
Недокументированные изменения
- Inspire range increased from 7m to 9m
Размер обновления: 1.1Gb
Обновление #123[]
Основное
- Fixed an issue where players below level 30 would get an experience penalty when playing the The Basic heists
- Updated the risk level assets for Deathwish and One Down
- Fixed an issue where players could crash if they were doing fire damage while being downed
- Made the Side Jobs panel in the Safe House menu scrollable if there are enough Side Jobs
- Fixed an issue where Infamy items would not drop on Death Wish and One Down
- Fixed an issue where the description was not visible on Side Jobs in the Safe House
- Fixed an issue where the player could crash if he spammed the left mouse button while obtaining Continental Coins
- Fixed an issue where trophies would restart their counter when the trophy was acquired
- Fixed an issue where buying the grenade case and switching between profiles would award the «Share the Love» achievement
- Fixed an issue where Continental Coins were shown from level 0
- Fixed a rare crash that could occur when terminating a contract
Уровни =Murky Station=
- Fixed an issue where a particle effect on the level could noticeably lower the frame rate
=New Safe House=
- Fixed an issue with the shooting range displaying the wrong damage for bullet projectile weapons
=Prison Nightmare=
- Made general optimizations to the level
Навыки
- Enabled profile switching in loadout with a controller
- Aced High Value Target now works when spotting cameras
Оружие
- Fixed an issue with the timing of the throwing knifes
Text
- Changed objective description on Panic Room
Weapon Skins
- Fixed an issue where the stock mods were white on the Krinkov Chopper skin
- Fixed a spelling error on the Mosin Waves
Sound
- Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level
Достижения
- Fixed an issue where No Blood on the Carpet would not trigger if Frenzy was equipped
Недокументированные изменения
- Fixed issue where community buckshot ammo had ammo drop penalties on 2 shotguns.
- You now need to complete Prison Nightmare for the difficulty achievement.
- Disabled community safe #1 as drop.
- Weapon spread has been changed.
- Pressing spacebar once (rather than holding) during a payday now fast-forwards the experience bar, much faster than before.
Размер обновления: 1Gb
Обновление #122.1[]
Основное
- Fixed an issue where the cost for assets on a level would not scale with difficulties
Уровни =Boiling Point=
- Fixed an issue where the experience reward for the contract was displayed incorrectly
=Car Shop=
- Fixed an issue with the player's secondary weapon was floating in the air
=Cook Off=
- Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds
=Rats=
- Fixed an issue where securing bags could cause a block in level progression
- Removed a plant that could cause the player to get stuck on Day 2
- Added a missing wall on a building on Day 2
Options
- Fixed missing strings for Chromatic Aberration in the Advanced Video Options
Размер обновления: 30.8mb
Обновление #122[]
Основное
- Fixed an issue with some trophies being removed due to changes in code
- Fixed an issue with the «Who´s there» trophy
Уровни =Biker Heist=
- Fixed an issue with flickering bricks on day 1
- Fixed an issue with floating coke on day 1
- Fixed an issue were SWATs would spawn instead of cloakers on day 1
- Fixed an issue with double windows on day 1
- Fixed an issue where you could see the underside of the turret in the turret van on day 1
- Fixed a text issue when interacting with the mechanic on The Biker Heist day 1
=Car Shop=
- Fixed an issue with the players secondary weapon was floating in the air
=First World Bank=
- Fixed an issue where the escape zone was floating in the air
- Fixed an issue with collision on the escape truck
- Fixed an issue with character VO was loud when in stealth
- Removed helicopter by the entrance to the bank
- Fixed a hole in the wall above the wall strip with golden edges
=New Safehouse=
- Removed halloween decoration from safehouse
- Fixed an issue where you could fall through the world in Sokols room on Tier 3
- Fixed an issue with clipping hockey sticks in Sokols room
- Fixed an issue where you could get stuck in Sydneys room on Tier 2
- Fixed an issue where you could throw bags to unreachable places in Safe House Raid
- Fixed an issue with the «Who´s there» trophy description
Навыки
- Fixed skill description for Up You Go skill
- Fixed descriptions for the skills Underdog, Overkill, Berserker and the perk Fast And Furious
- Fixed description for Hardware Expert basic
- Fixed an issue with the «Who´s there» trophy description
Sound
- Added call out medic lines for Wolf
- Added new sounds for mag drop on snow, gravel and water materials
Art
- Fixed an issue where the Zebra pattern did not tile properly on some masks
Размер обновления: 211,7Mb
Обновление #121.1[]
Основное
- Fixed an issue where an Event mask was visible to all players
- Fixed the six difficulty achievements to include Prison Nightmare
Уровни =Prison Nightmare=
- Adjusted some sound volumes
- Fixed an animation issue with the Necrocloaker
Размер обновления: 29 Mb
Обновление #121[]
Ограбления
- Added Prison Nightmare Heist
- The Safehouse Nightmare heist has returned
Основное
- Fixed an issue where menu item highlight sound could be played for menu items that did not exist
- Fixed an issue at the end screen where continental coins would count incorrectly
- Fixed an issue at the end screen where continental coins count up sound could get stuck
- Added additional feedback when the player can't afford a weapon mod
- Fixed an issue where FOV Relative Sensitivity under Controls are not affected by Default Control Options
- Fixed so player can unequip the selected equipment
- Fixed an issue where the new Heavy Zeal SWAT had no body armour
- Fixed an issue where Snipers did not count as special kills on the stats screen
- Fixed an issue where SWAT Turrets did not count as special kills on the stats screen
- Fixed an issue where Chavez did not count as special kills on the stats screen
- Fixed an issue where The Commissar did not count as special kills on the stats screen
- Fixed an issue where Biker Boss did not count as special kills on the stats screen
- Fixed an issue where Hector did not count as special kills on the stats screen
- Fixed an issue where Captain Winters did not count as special kills on the stats screen
- Fixed an issue where security guards used the Zeal Enemies VO filter when playing on One Down difficulty
- Fixed an issue where street cops used the Zeal Enemies VO filter when playing on One Down difficulty
- Fixed an issue where FBI agents and guards used the Zeal Enemies VO filter when playing on One Down difficulty
Оружие
- Fixed a crash when deploying the LMG Bipod while switching weapons
- Added low resolution textures to the Concussion Grenade
- Adjusted distance between weapons for the Weapon Butt Melee option to cause less overlap
- Adjusted the animation of the Concussion Grenade to avoid a graphical issue where the grenade might replace the player's gun
- Fixed issue where regular bows would register twice for cases of the accuracy rating on the end screen
- Fixed an issue where the crossbows did not count towards the accuracy rating on the endscreen
Уровни =Aftershock=
- Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
- Fixed an issue where you could place equipment inside the wall
=Big Oil=
- Adjusted a door collision on Day 2
=Birth of Sky=
- Fixed a graphical issue with the Jukebox
=Election Day=
- Rotated tilted C4 interaction icons on Day 1
=Golden Grin Casino=
- Fixed an issue where the «Golden Grin» Trophy was only awarded in stealth
=Hoxton Revenge=
- Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth
=Jewlery Store=
- Made glass shelves bulletproof to avoid floating objects
=Murky Station=
- Fixed an issue where the «Who's there?» Trophy was not awarded for playing the Murky Station job
=Nightclub=
- Fixed an issue where using throwables did not fail the «Staying Alive» Trophy
=Safe House=
- Added variations to Bonnie's drinking animations
- Fixed an issue with the Tier 2 Van Skins
- Fixed an issue with the particles that spawn when shooting a poster i Bodhi's room
- Tweaked some trophy preview images that were missing proper borders
=Safe House Raid=
- Fixed an issue with the wave counter displaying incorrect values in between waves
- Fixed an issue where you character would duplicate on the screen when starting a Safe House Raid lobby from someone else's lobby
=Transport: Underpass=
- Fixed a misplaced collision that made it possible to place deployables in the air
=Ukranian Job=
- Fixed an issue the «So Pretty» Trophy was only awarded in stealth
Навыки
- Fixed an issue where the Overkill Skill could be triggered on civilian kills when using fire or explosive shotgun ammo
- Changed the Underdog Skill to correctly trigger on 3 enemies instead of 2
- Changed the Underdog Skill description to reflect that the enemies needs to target you for the skill to trigger
- Changed the Equilibrium Skill description to correctly show 33 % instead of 80 %.
- Changed the Optical Illusions Skill description to correctly show 35 % instead of 45 %.
- Changed the Up You Go Skill description to correctly describe an 40 % increase of health received
- Fixed an issue where the bonus from Marksman: Basic did not appear in the inventory menu
Размер обновления: 1.4 Gb
Обновление #120[]
Основное
- Added new continental coins counter to the end game screen
- Fixed coin counter being off when gaining multiple coins
- Coin counter will scale to display large amounts of coins better
- Fixed an issue with Captain Winters spawning with only one phalanx unit
- Fixed an issue with textures missing on the back of some masks when using an AMD graphics card
- Fixed an issue with the color of the eyes in the The Death Wish Skull mask
Weapons And Equipment
- Changed the damage of the Plainsrider Bow from 1500 damage to 1000 damage
- Changed the damage of the Light Crossbow from 1500 damage to 750 damage
- Changed the damage of the Heavy Crossbow from 4000 damage to 2000 damage
- Changed the damage of the Pistol Crossbow from 750 damage to 350 damage
- Changed the damage of the English Longbow from 4000 damage to 2000 damage
- Fixed an issue where the wrong numbers would be shown in inventory if the player used explosive or poison bolts or arrows
- Fixed an issue where the mod gui would not show correct colours for weapon mod changes if the player had silenced weapon damage skills
- Weapon mods will now show «Not enough cash» when the player can not afford them
Уровни =Beneath The Mountain=
- Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
=Big Bank=
- Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
=Big Oil=
- Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
=New Safe House=
- Fixed trophies being able to be toggled using the mouse in the Safe House
- Tweaked how much money is needed to be show in the new Safe House
- Fixed an issue there the incorrect wave was shown for drop-in clients
- Fixed an issue with the Safe House daily resetting its timestamp if the player talks to the contractor NPC in the safe house
- Fixed an issue where you could play the Safe House Raid before visiting the safehouse
Mutators
- Fixed an issue where active mutators on a client would disable achievements even though the game had no active mutators
Размер обновления: 214.7 Mb
Обновление #119.1[]
Основное
- Fixed an issue where skill descriptions overlapped
- Tweaked AI to faster reach the player and be more aggressive towards the player
Weapons And Equipment
- Changed the damage for the Javelins from 7500 to 3250
- Changed the damage for the Plainsrider Bow from 1500 to 1000
- Changed the damage for the Heavy Crossbow from 4000 to 2000
- Changed the damage for the Light Crossbow from 1500 to 750
- Changed the damage for the English Longbow from 4000 to 2000
- Changed the damage for the Pistol Crossbow from 750 to 375
Уровни =Undercover=
- Fixed an issue where the «Failed Assassination» trophy would fail for the player that melee the taxman
=Safe House=
- Reactivated interactions on NPC heisters so players can view their dailies when reentering the level
=Panic Room=
- Fixed an issue where the AI would walk over holes in the floor
=Murky Station=
- Fixed an issue where killed civilians counted towards the «Crouched and Hidden, Flying Dagger» achievement
=Firestarter=
- Fixed an issue where using the Akimbo Contractor Pistols did not count towards the «For Daisy» achievement
=Boiling Point=
- Fixed an issue where any killed enemy counted towards the «UMP for Me, UMP for You» achievement
Размер обновления: 67.1 Mb
Обновление #119[]
Основное
- Fixed a visual issue on the Shifted mask
- Fixed an issue where medics did not count as special kills at the end of the heist
- Fixed an issue where some level descriptions would get cut off to make room for mutator list even if mutators were inactive
- Added a «Silencer Required» prompt to the Quickplay menu
- Adjusted assets costs for One Down
Weapons And Equipment
- Fixed an issue where second akimbo would sometimes fire itself
- Changed panic value on the KSP 58
Уровни =Alesso Arena=
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
=Big Oil=
- Fixed a spelling error in the objectives on Day 2
=Biker Heist=
- Changed interaction text on Day 1 from «Press F to Take Soda» to «Hold F to Take Soda»
- Changed interaction text on Day 1 from «Press F to Plug In Power» to «Hold F to Plug In Power»
=Boiling Point=
- Changed interaction text from «Press F to Fire Missiles» to «Hold F to Fire Missiles»
=Cook Off=
- Fixed an issue where players could get a secured bag to count as two
=Counterfeit=
- Changed interaction text from «Press F to Take Printing Plates» to «Hold F to Take Printing Plates»
- Fixed a spelling error in a goal description
- Fixed a grammatical error in a goal description
=Go Bank=
- Fixed an issue on Go Bank that caused one of the key cards not to spawn
=Golden Grin Casino=
- Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down
- Fixed an issue where cameras did not spawn on higher difficulties
=Hotline Miami=
- Fixed an issue where meth ingredients do not spawn on Mayhem and One Down
=Lab Rats=
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
=Panic Room=
- Fixed an issue that caused the «Don't you dare miss» achievement to trigger even when failing the heist
- Fixed an issue that caused the AI to stand in the air after the C4 detonates
- Fixed an issue where the text prompt was wrong when a client picked up Chaves Keys
- Moved some papers and a newspaper that hovered in the air
- Blocked players from accessing the Panic Room before getting the keys
- Fixed an issue where some rooms did not open correctly
- Fixed an issue where players could enter the building via the wrong door
- Removed intractable prop that filled no purpose
- Fixed spelling errors in objectives
=Safe House=
- Fixed an issue where players shoot teammates in the face when talking to them
- Fixed incorrect description on the «Jason» trophy
- Fixed the requirement of the «Snipe It» trophy
- Added interaction to Lady Justice to give the «Tip the Scales» achievement
- Fixed an issue where the «The Burn Offshore Money» trophy would appear as completed in the end screen on the following heist
- Fixed some graphical clipping issues in chains room
- Fixed a crash when trying to upgrade the safe house while using a controller
=Safe House Raid=
- Fixed an issue where playing the level as a client would reset your own Raid timer
- Fixed an issue where the current wave did not sync correctly to drop-in clients
=Lab Rats=
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
=Shadow Raid=
- Moved some floating objects
- Moved a box clipping with the container
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
=Slaughterhouse=
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
Навыки
- Potential fix for incorrect damage reduction for Joker and Partners in Crime
- Changed the description of Sneaky Bastard from «Concealment» to «Detection Risk»
- Changed the description of Unseen Strike to better reflect the function of the skill
- Fixed an issue where Pumping Iron would would appear to give a bonus to knockback
- Added list of unaffected weapons to description of Overkill
- Added list of unaffected weapons to description of Berserker
Наборы перков
- Fixed a spelling error in the Tooth and Claw perk
- Changed the description of Hostage Situation to better reflect that any hostages counts not just the owner of the Perk
Text
- Changed the description of the Almir's Toast daily
- Removed mention of Pro Jobs in Bain's initial message to the player
- Removed additional space from Expert Driver asset
- Removed unnecessary information on Jiro in character selection
- Fixed spelling issue in the description of the «Charles Lucky» mask
- Changed the description of Nostalgia Side Job to include mentions of entire crew requirement
Mutators
- Changed the description of Because of Training and Alternate Arsenal to not incorrectly mention «or less»
Размер обновления: 581 Mb
Обновление #118.2[]
Уровни =Panic Room=
- Removed window that only existed on the exterior of the building
- Removed ladders that enabled the player to enter the Panic Room room prematurely
- Fixed Crime.net description for the Panic Room job
- Fixed so that Chavez' health scale with difficulties
- Fixed issues with the The Dentist's Delight achievement
- Fixed an issue with snipers not spawning correctly
=Safe House=
- Removed the balloons and the safe from new Safe House
Mutators
- Fixed an issue with Hector not working with the Hydra mutator
- Fixed an issue where kills were counted for the Robbedacop trophy while using mutators
- Fixed an issue with the Bulldozer's melee when using the mutator Overdozed
Оружие
- Fixed an issue with mods not dropping for the Goliath 12G
- Fixed an issue with the silenced barrel for the Goliath 12G
- Fixed an issue with the falloff on the Goliath 12G
SteamOS
- Fixed the start up crash on the SteamOS version of PAYDAY 2
Размер обновления: 39 Mb
Обновление #118.1[]
Уровни =Panic Room=
- Fixed an issue where the audio of the C4 explosion couldn't be heard
Размер обновления: 24 Mb
Обновление #118[]
Основное
- Increased the headshot multiplier by 50 % on Mayhem and above
- Tweaked the ratio of special enemy spawns to even the spawn frequency between difficulties
Safe House
- Added a new trophy
- Added a movie when you unlock the new safe house
Weapon
- Adjusted the Goliath 12G damage fall off
Размер обновления: 877 MB
Обновление #117[]
- Fixed a crash when the player was damaged and tazed while friendly fire was active
- Fixed a crash with Creeps when nuclear Bulldozers were active
- Mutators will always be sorted alphabetically
- Direct hits of HE rounds and AP slugs will trigger ET heisters
- Fixed a crash related to HUD mods
- Fixed a text clipping issue with the lobby mutators list
- Changed the description on the Mercenary trophy
- Happiness is hitting a piñata
Размер обновления: 181.5 MB
Обновление #116[]
Основное
- Fixed an issue that caused the player to not be targeted by the enemy
- Added a Corpse Limit slider in the Advanced Video Options which enables players to increase the amount of bodies that remain on a level
Safe House
- Moved a collision next to Jiro
- Moved a collision in Dallas' room
- Fixed an issue where you could access the Side Jobs through a brick wall
- Adjusted a poster in Bodhi's room
- Adjusted a weapon rack in Jiro's corner
- Fixed a leak in the roof so it leaks correctly
- Fixed an issue where hits on the left Shooting Range target was registered on both counters
- Fixed an issue with Dallas' computer
- Moved a weapon in Chains' Room
Safe House Raid
- Fixed an issue where players could throw bags to an unreachable location
- Fixed an issue where the objective would pop up in before the player spawned
Навыки
- Changed the damage reduction for Partners in Crime: Basic from 50 % to 45 %
- Changed the damage reduction for Partners in Crime: Aced from 50 % to 54 %
Размер обновления: 95 Mb
Обновление #115[]
Основное
- Readded automatic reload when the player gets tased
Уровни =Safe House Raid=
- Added controller support to the Start Raid Menu
- Fixed an issue where enemies could clip through the fence
=Four Stores=
- Fixed an issue where the escape could not trigger
Workshop
- The following weapons have been enabled for the workshop:
- Krinkov Submachine Gun
- Breaker 12G Shotgun
- China Puff 40mm Grenade Launcher
- Clarion Rifle
- Flamethrower
- Light Crossbow
- JP36 Rifle
- STRYK 18c Pistol
- Queen's Wrath Rifle
- English Longbow
- Vulcan Minigun
- Piglet Grenade Launcher
- Swedish K Submachine Gun
- Thanatos .50 cal Sniper Rifle
- Buzzsaw 42 Light Machine Gun
- CMP Submachine Gun
- Rattlesnake Sniper Rifle
- Peacemaker .45 Revolver
- Plainsrider Bow
- Gruber Kurz Pistol
- R93 Sniper Rifle
- HRL-7 Rocket Launcher
- RPK Light Machine Gun
- OVE9000 Saw
- Predator 12G Shotgun
- Patchett L2A1 Submachine Gun
- Street Sweeper Shotgun
- Cavity 9mm
- Blaster 9mm Submachine Gun
- Repeater 1874 Sniper Rifle
- Akimbo Krinkov Submachine Guns
- Akimbo Compact-5 Submachine Guns
Размер обновления: 460 Mb
Обновление #114[]
Основное
- Fixed a visual issue that would occur when converting Zeal Team enemies
- Safe House Raids no longer needs the «Allow Safe Houses» filter to be turned on to appear on Crime.Net
- Getting tazed will no longer reload your currently equipped weapon
Уровни =Safe House=
- Removed the Gage Package Asset image
- Fixed an issue where some windows did not break correctly when damaged by explosive damage
- Removed a glass door to make it easier for players to walk around
- Added a trophy to the Safe House
- Added a sound effect when the player resets the Damage Counter button
- Fixed a sound issue with the hockey game
- Fixed some sound issues with Jiro and Bonnie
=Safe House Raid=
- Added additional team VO
- Fixed an issue where the wrong difficulty would be shown on Crime.Net lobbies
- Added an ignore button so players can choose to not go to the mission
- Fixed an issue where bags could get stuck in the ground
- Fixed an issue where bags could fall out of the level and not respawn correctly
- The Safe House can no longer be upgraded while a raid mission is available
=Biker Heist=
- Added collision to a fallen door on Day 2
=Four Stores=
- Added the driver to the escape van
Размер обновления: 331 Mb
Обновление #113[]
Основное
- Fixed an issue where the Zeal Shields did not fall after they were killed
- Fixed an issue where the Team AI did not deal enough damage to the enemy
- Fixed an issues where Russian Mercenaries dealt the same amount of damage on all difficulties
Уровни Safe House
- Changed the Shooting Range's Damage Indicator number cap to 99999
- Fixed an issue where the piles of money in the vault didn't sync properly between host and client
- Fixed an issue where accumulated stealth bonus was lost when entering the Safe House
- Fixed an issue where the sound of the Hockey game did not play correctly
Размер обновления: 170 Mb
Обновление #112[]
Основное
- Fixed an issue where Captain Winters would not spawn on Death Wish and One Down
Weapons And Equipment
- Fixed an issue with the light crossbow reload animation
Уровни =Safe House=
- Fixed an issue where clients could get stuck inside the Kill Room
- Fixed an issue where clients could not see the hosts masks and weapons showcased on the wall
- Fixed a crash related to clients joining when Aldstone would perform certain animations
- In yesterday's update we disabled the feature where you could change skins on the Escape Van. This feature has been re enabled
- Disabled the roulette table for clients
- Added a button outside the vault
- Added missing tags
Дополнительные задания
- Fixed an issue where the safe house daily «No More Debts» would show wrong amount of bags required
- Fixed an issue where not all cocain bags would count towards the daily «Nose Candy»
- Fixed an issue where players could complete the same daily multiple times
Achievements/Trophies
- Fixed an issue where the «Choo Choo» trophy would not trigger when finishing Bomb forest on Death Wish
Размер обновления: 144 Mb
Обновление #111[]
Основное
- Temporarily disabled the ability to change skins on the Escape Van in the Safe House due to some issues
Уровни =Safe House=
- Removed an animation from Chains
- Fixed an issue with the Old Faithful trophy
- Fixed an issue where the cameras in Clover's Tier 3 area didn't work
- Fixed an issue where contours on the heisters didn't appear for drop in clients
- Fixed an issue where the trophy would show when it wasn't earned
- Burned the pink plushy
- Added more animations to Jiro's companions
- Removed extra tape recorders from Jacket's area
- Fixed an issue where Bonnie would hover above the floor
- Fixed an issue where Jimmy wasn't sitting properly on his chair
=Murky Station=
- Fixed difficulty for Death Wish cams on Mayhem and above on Murky Station
Размер обновления: 45.8 Mb
Обновление #110[]
Основное
- Fixed an issue where the Green FBI Swats didn't have the intended health
- Increased the Cloaker headshot multiplier from 2 to 6
- Cops and security guards will now have the same total health across all levels
- Fixed an issue where two Bulldozers were missing from the One Down difficulty.
- Fixed an issue that could cause a crash with the grenade case asset during a level restart
Навыки
- Body expertise should now give the intended 33 % and 100 % of the headshot multiplier to body shots
- Pumping Iron Aced and Basic effect is increased from 50 % to 100 %
Уровни =Murky Station=
- Fixed an issue that caused the lasers not to spawn on One Down
Размер обновления: 2.5 Gb
Обновление #109.1[]
Основное
- Fixed an issue where the civilian hostages would get affected by ECM Feedback
- Fixed an issue where the banner behind a weapon using a legendary skin would remain when scrolling through the inventory
- Fixed an issue where the mouse wheel won't scroll vertically in the throwable menu
- Fixed an issue where the reset default options feature did not reset quick play options
- Crime.Net filters will now be saved when set
- Achievements will now trigger on a given difficulty and higher
- Fixed an issue that cause players to have a -0 bonus to speed while wearing the suit
- Added a reset filter button to Crime.Net Filters
- Removed Pro Jobs versions of heists
- Converted Pro Job only heists to regular heists
Weapons And Equipment
- Fixed the reload animation of the Queen's Wrath
- Rotated the Bowie Knife so preview and icon looks the same
- Fixed the reload animation of the for the Broomstick Pistol
- Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle
- Bipods on LMGs can now use skins
- Fixed an issue where the scope mount on the Izhma 12G could be bought without a scope
- Fixed an issue where the Light Foregrip on the Gecko 7.62 would make gadgets float in the air
- Fixed an issue where the foregrip on the Kross Vertex SMG would disappear when restarting the game
- Fixed an issue where the stock on the Bootleg Rifle is not correctly attached
- Fixed an issue where the scope mount on the Broomstick Pistol would be visible through the character in the menu
- Fixed an issue where the rail mount on the Broomstick Pistol would not be correctly skinned
- Fixed an issue with the AMR-16 clipping with the Tactical Mag and the Expert Mag
- Fixed a visual issue with the UAR Rifle, when using a A3 foregrip and a short barrel the weapon will still get the stat bonus but the barrel will not appear shorter
- Fixed the reload animation on the Baby Deagle Pistol to show bullets in the magazine
- Change the Flash Hider weapon mod for Pistols to have a more prominent hole
- Fixed an issue with the AML barrel on the Bootleg Rifle where it would not display in third person
- Fixed an issue where the Combat Sight and the LED Combo would clip with each other when used on the UAG Rifle
- Fixed an issue where a part of the China Puff Grenade launcher was missing in third person
- Fixed the reload animation on the White Streak Pistol to show bullets in the magazine
- Renamed the Quackdraw skin to Quickdraw
- Added missing string to Bipod weapon mods
Уровни =Aftershock=
- Fixed an issue that caused the enemies to be clip with the SWAT van
- Moved a trailer that clipped with the ground
- Moved some objects that clipped with the ground
- Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4
- Increased the amount of C4 needed to break the wall between the bridge and the construction yard
=Alesso Arena=
- Removed a Bain Voice line that played at the wrong time
- Fixed an issue where players could get stuck behind a ladder
- Fixed an issue where players could get stuck behind a door
- Fixed an issue where some cops did not spawn correctly
- Removed additional shape charge points that had no function
=Basics: Flash Drive=
- Fixed an issue where the team AI did not wait by spawn on day 1
- Fixed an issue where a civilian would stand inside a gate on day 1
- Fixed an issue where the guard did not spawn in the camera room on day 2
=Birth of Sky=
- Made slight change to the texture on the rings
=Boiling Point=
- Fixed an issue where players could get stuck under the stairs
- Fixed an issue with some glass bottles that did not have textures
- Fixed an issue where players could get stuck on some rocks
- Fixed an issue where players could get out of the level
=Branch Bank=
- Fixed an issue where picking up the thermal drill when it's thrown into the drill zone would cause the zone not to be reactivated
=Cook Off=
- Fixed an issue where the players could pick up planks through the wall
- Fixed an issue where the players could get stuck behind some boxes
- Fixed an issue where the helicopter would only be visible for the first ingredients drop
=Counterfeit=
- Fixed an issue that caused the cops to be able to disable the water while it was already disabled
- Fixed an issue where Bain would remind you to drill the safe after it was already done
=Election Day=
- Moved a Gage courier package that floats in the air on day 2
- Fixed an issue on day 2 that cause keycards to be used on open doors
- Moved a voting machine on day 2 so players can't interact with it through the wall
=Firestarter=
- Moved a camera of day 2 that could not be camera looped
=First World Bank=
- Fixed an issue where an interaction would say hold instead of press to open the vault
- Fixed an issue where player could only interact with the card readers twice
=Four Stores=
- Moved a car that clipped with the ground
- Fixed an issue that would make the level unable to complete if the host did not mask up until after the «wait for the van» objective to appeared
=Framing Frame=
- Moved a computer on day 3 that floated in the air
- Moved some rocks and debris the was hovering in the air on day 2
=GO Bank=
- Removed briefcase that clipped with car trunk
- Moved floating billboard
- Lowered the escape zone so it doesn't float
=Goat Simulator=
- Fixed a visual issue with a window in the burning building on day 1
- Fixed an issue where the car would glitch out of the level on day 1
- Fixed an issue where the goats could be secured before the truck arrived on day 1
- Fixed an issue with a collision from the truck that was present when it was not there on day 1
- Fixed an issue that caused the enemies to be clip with the SWAT van on day 2
- Fixed an issue where the car could get stuck at the end of day 2
- Fixed an issue where the car could get stuck on a rock on day 2
=Golden Grin Casino=
- Fixed an issue where doors opened by c4 by a host would appear as closed for clients
=Hotline Miami=
- Moved vent that clipped with curtains
- Fixed an issue of a door that did not appear on day 1
=Jewlery Store=
- Added a few missing bag collisions
- Removed unused collisions
- Fixed an issue that caused windows blocked by the container to be able to pick lock
- Fixed an issue where players could get stuck behind a window if opened from the inside
=Lab Rats=
- Fixed an issue where players could throw bags where they could not be retrieved
=Rats=
- Moved a Gage courier package that floats in the air on day 1
- Removed additional interaction point for boards on windows on day 1
- Moved misplaced part of a wall on day 2
- Fixed collision on a balcony on day 2
- Fixed an issue where you could not place deployables on the rug in the bathroom
=Santa's Workshop=
- Fixed a visual issue with some debris
- Fixed a visual issue with a pile of trash that did not have a backside
- Fixed a visual issue with a window
- Fixed an issue where players could get stuck behind a snow blower
=Shadow Raid=
- Fixed an issue where the players could get stuck inside a collision on the roof when the helicopter spawns
- Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building
=Slaughterhouse=
- Fixed an issue where players could get out of the level
=The Bomb: Dockyard=
- Fixed an issue where you could not place deployables on the ship
=Watchdogs=
- Fixed an issue where the bag did not show in the loot truck
=White Xmas=
- Fixed an issue where the players could get stuck inside the train behind a pine tree
Навыки
- Fixed an issue where enemies would not reload when a player is under the effect of Swan Song: Aced
- Fixed a visual issue with the Ammo Bag when using Extra Lead: Ace
- Fixed an animation issue when using Close By: Basic or Lock N' Load: Basic while running and jumping
Размер обновления: 2.8 Gb
Обновление #108.1[]
Основное
- Fixed an issue where the Party Hats icon in the Inventory could appear blurry when playing on low texture quality settings
Steam Market
- Fixed a spelling error with the Chains Safe in the Steam Market
Weapons And Equipment
- Fixed an issue where the Piglet's magazine would appear invisible if Incendiary Rounds were equipped
Размер обновления: 18Mb
Обновление #108[]
Основное
- Fixed cases where new hit indicators would show the player as being shot from the wrong direction
- Fixed a crash that was related to tabbing in and out of the game
- Fixed an issue where you could place tripmines on cloaker vent even if the vent lid already had fallen off
- Fixed an issue where the ban list wouldn't save
- Fixed an issue where a banned player got unbanned if he was banned in the lobby
- Fix secondary deployable being shown in loadout without the skill
- The ban list will show for clients as well
- Quickplay will longer connect to banned players
- Fix issue where hidden skilltree box would show when scrolling in a box
- Fix armor visuals remaining on other profile slots when resetting progress
- Removed the «Ruler» pattern from the loot drop
- The Floral Thrust skin will appear in-game as Rare instead of Epic
- Fixed weapons becoming invisible if downed while switching weapons
- Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved
- Fixed an issue where the reloading animation was not canceled correctly when jumping
- Ilija will no longer shoot converted enemies
Weapons And Equipment
- Fix so that the second equipment gets hidden when hiding the tab
- Changed spelling on Joceline Shotgun
- Added text for front sight for Cavity 9mm
- Fix issue with increased reload speed on china puff
- Fixed issue where windows that got shot with HE rounds got cracked but lost their collision
- Fixed two magazines that was clipping with the AK5
- Added textual warning to mods that are incompatible with other mods
- When modding a weapon the stats list will correctly show stat changes for any mods that get removed by the new mod
- Resolved issue where akimbo SMGs didn't contribute to the 100 SMG kills challenge
- Trip mines will start in sensor mode while in stealth and will switch to explosive mode when the heist goes loud
Уровни =Aftershock=
- Added collision on a concrete wall
- Fixed issue where the saw would block bullets
=Big Bank=
- Breaking the glass on the roof now triggers the alarm
- Moved some objects that hovered in the air
- Fixed a pillar that was missing collision
- Removed unnecessary collision in the vault
=Big Oil=
- Fixed the texture on the pressure gauge so it won't be down scaled on lower settings
=Biker Heist=
- Replaced graffiti texture
=Birth of Sky=
- Fixed a material on objects that were missing textures
=Boiling Point=
- Fixed issue where the shield that falls from the turret had the wrong texture
- Fixed materials on some objects that were missing textures
=Goat Simulator=
- Fixed issue where you could get stuck in the semi-trucks present on both days
=Go Bank=
- Removed Almir singing from the subtitle
=Hotline Miami=
- Changed the bag limit on day 2 so players can secure all available bags
=Murky Station=
- Removed the option to select loud tactic
=Rats=
- Potential fix for a client crash on day 3
=Shadow Raid=
- Removed the option to select loud tactic
=White Xmas=
- Modified the collision for a pine tree to avoid players getting stuck
Навыки
- Fixed a crash when switching profiles containing certain skills (desperado or saw massacre)
- Fixed Martial Arts so it activates correctly
- Fixed how long Nimble will be active from 26s to 25s
- Fixed an issue with the Unseen Strike timer never running out
- Fixed issue where the reload animation was incorrectly canceled when the player stopped running when using Parkour: Ace
- Fixed an issue where the animation would not correctly go back to running when using Parkour: Ace
- Fixed an issue where the reloading action was canceled during running if the player jumped even when using Parkour: Ace
- Fixed an issue where Trigger Happy could activate when using throwables
- Changed description of Nimble from 50 % to 100 %
- Changed description of Hostage Taker to specify that converts of teammates does not apply
Наборы перков
- Removed incorrect mention of threat in the description of Disturbing The Peace
- Changed description of Fast and Furious to mentions that it can't be triggered by throwables
Workshop
- Added folders for base gradients etc. when creating a new skin only textures from their folders will be loaded for the different skin parts
- Added a way to convert old skins to the new file layout in production builds
Steam Market
- Added the Chains safe to the Steam Market and Card Loot Drop
Размер обновления: 720Mb
Обновление #107.1[]
- Fixed an issue where the name was incorrect on The Community Safe
- Fixed several crashes that was related to the profile feature and the player inventory
- Fixed a crash on the Counterfeit Heist
Размер обновления: 22.3 MB
Обновление #107[]
New functions
- Quick Play
- Profiles
- Banlist
- Join Lobby Sound
- NPC Stop & Go
- Leg Hit Boxes
- New Hit Indicator
Основное
- Added the option to remap switching between deployables
- Fixed an issue where the offshore casino would charge the double amount
- Fixed that you now can see the second deployable in loadout
- Fixed an issue where fire damage crit bonus would not trigger for clients
- Reduced target focus if sentry gun suspects that the bullet may hit a shield
- Fixed an issue where the slanted screen when carrying bags would not remain if exiting bipod mode
- Using the angle mod on a sniper rifle, it is now possible to switch aim mode while aiming down sight
- Fixed an issue where the rarity background of a skin would remain when scrolling through weapons
- Fixed an issue where special enemies could be marked when dead
- Fixed an issue where the ammo bag would not refill the proper amount of ammo
- Fixed so that it is not possible to plant tripmines on some leafs
- Fixed a crash that could occur when inspecting a weapon while in bipod mode
- Fixed an issue where the downed timer would not pause when getting helped up by a team AI
Уровни =Hotline Miami=
- Fixed an issue with Delayed Police Response asset being too long
- Fixed an issue with the police ignoring the physics of a wall
=Hotline Miami day 2=
- Moved some cameras that was clipping with walls
=Meltdown=
- Added collision to prevent player from entering a spawning room
=Car shop=
- Fixed an issue where players would get stuck behind a door
=Firestarter day 1=
- Fixed an issue where signs would not spawn correctly
- Fixed an issue where the escape and secure VO would not play correctly
=First World Bank=
- Moved a briefcase that was stuck in a table
- Fixed an issue where players would get stuck behind a plant
=Rats=
- Fixed an issue where players could survive the lab explosion when using specific perk decks
=The Alesso Heist=
- Fixed an issue where the cutters could be duplicated
- Added collison on a door that prevents police from shooting and walking through it
- Fixed an issue where the team AI would get stuck behind the snack bar
=Firestarter day 1=
- Fixed some overlapping textures
- Removed an invisible collision on one of the roofs
=Boiling Point=
- Fixed an issue with the collision of the SAM site
=Framing Frame Day 3=
- Added a collision to prevent bags from getting stuck
Навыки
- Fixed an issue where it was not possible to get Stockholm syndrome triggered when being downed by a Taser or a Cloaker
- Disabled the ability to use stockholm syndrome while writing in the chat
- Fixed an issue where Hardware Expert: Aced skill would remain after being removed
- Sixth Sense: Aced, fixed an issue where the cleaning cost reduction would only work in stealth
- Fixed an animation issue when using Close By: Aced
- Fixed an issue where Combat Medic: Basic would not give the correct amount of damage reduction
- Fixed an issue where Aggressive Reload: Ace would trigger on non lethal head shot
- Fixed an issue where Painkillers: Aced would not give the correct damage reduction
- Fixed an issue where Running from Death: Basic would not give the correct reload speed bonus
Оружие
- Fixed an animation issue for the Repeater 1874 when using Aggressive Reload: ACE
Достижения
- Fixed an issue where «I ain't got time to bleed» would trigger when using the Chain Whip
- Fixed an issue where «BAAaa… *BANG* …aaAAH» would not trigger
- Fixed an issue where «Commando Crew» could trigger after the ten minutes have passed
=Недокументированные изменения=
- ECM Feedback now affects Winter's minions, the FWB manager, the FWB inside man and civilians.
- Added «Safehouse Robbers»
- Civilians remain intimidated 50 % longer moved from Stockholm Syndrome to Forced Friendship.
Размер обновления: 486.5 MB
Обновление #106[]
- Added the Mouse mask
- Added the Hare mask
- Added the Fox mask
- Added the Cat mask
Размер обновления: 39.7MB
Обновление #105.2[]
Основное
- Gadgets will now remain activated when switching between weapons!
- Fixed an issue where car windows couldn't be broken from both sides
- Changed description for ECM Jammer to reflect the correct duration time
- The secondary deployable will now be shown in the inventory screen
- Fixed an issue with the outline on traded converted enemies
- Fixed an issue where bags could not be interacted with when a painting had fallen over them
- Fixed issues with the ammo cost when deploying and picking up Sentry Guns
- Made some critical mission notes readable when on low texture settings
- Players can now use First Aid Kits and Doctor Bags when at full health
- Fixed a crash when a friendly AI tried to target the SWAT Van Turret
- The sentry gun will no longer fire at a cop in the early stages of domination
- Fixed so that it is now possible to deploy the bipod during the inspect weapon animation
- Fixed a crash that would occur when a money stack with a Sentry Gun deployed on it was picked up
- Fixed outlines on Cloakers not displaying correctly when moving too far away
- Added collision to cop cars to prevent player to accidentally get inside of them
- Fixed an issue where cop's guns would not spawn correctly
- Fixed an issue where player's weapons would not show correctly if swapping weapons while in shooting position in a car
- Fixed an animation issue when killing cops that are repelling with fire damage
- Optimized the way steel sight automatic marking works
- Disabled Cloaker attacks on a player in swansong state
- Recoil animation will now play properly when enemies are moving and firing
- Fixed an issue where enemies would not take any explosive damage if standing inside of each other
- Fixed an issue where clients could duplicate the Sentry Gun
- Fixed an issue where Captain Winter's Phalanx would spawn wrong helmets if killed by a headshot
- Fixed an issue during stealth where Sentry Guns would continue firing even when broken
- Fixed an issue with detection while carrying bags
- Fixed an issue when having the armor bag equipped. The armor initialization values would still use the equipped armor. This was present until the armor will regenerate for the first time
- Updated the German, Spanish and Italian translations
- Fixed an issue where clients could be tased while inside vehicles
- Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased
- Fixed an issue where the team AI would remain in stealth state when going loud too quickly
- Fixed an issue where the amount of Suppressed Sentries would be shown incorrectly in loadout
Уровни =General=
- Changed the contractor video for the Meltdown, Goat Simulator, Santa Workshop, Aftershock, The Diamond, Hoxton Revenge, Birth of Sky and Beneath the Mountain heists.
=Biker Heist=
- Fixed an issue where players were able to lockpick certain doors that were not supposed to be lock picked
- Removed a defense waypoint icon that wrongly appeared over Mike during certain objectives
- Fixed a helicopter that would not despawn correctly
- Added a collision to prevent players getting stuck behind a shopping cart outside the clubhouse
- On day 2, moved some boxes in the train that players could get stuck behind
- Fixed an issue where additional loot from day 1 would not be added in the payout on day 2
=Counterfeit=
- During stealth, the level now automatically goes loud when the player blows open the safe
- Added a yellow outline on printed counterfeit money stacks
=Hoxton Revenge=
- Fixed an issue where the front doors collision would remain if blown open by explosives.
=Shadow Raid=
- Fixed an issue where civilians could not be moved into the camera room
=Cook Off=
- Fixed an issue where enemies could move through a shed door
=Golden Grin Casino=
- Synched cut animation speed to correspond to drill time when BFD is upgraded
- Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD
- Fixed some cameras that were facing walls
=Art Gallery=
- Fixed an issue where you could get paintings stuck under cars
=Undercover=
- Fixed an issue where some of the bigger cardboard boxes would shoot out feathers when hit
=Boiling Point=
- Fixed an issue where players could get into the compound by jumping over the wall
- Aligned the drill position on certain doors to match keyhole position
- Increased the collision of wood piles to hinder player getting stuck inside the collision
- Moved a can of paint that would appear inside of a log
=Firestarter=
- Added collision to metal beams sticking out of hangar roof
- On day 2, fixed an issue where one of the windows at the front entrance was unbreakable
- On day 2, fixed an issue where some guards could not be marked during stealth
=Goat Simulator=
- On day 1, increased the escape zone trigger for the car
- On day 2, removed a hiding location where the cops couldn't find the player
=First World Bank=
- Fixed an issue where a part of the vault entrance roof was missing collision
=Hoxton Breakout day 2=
- Fixed issue where you could pick up the servers through walls
- Aligned collision on certain walls and pillars
- Moved a Gage packet that could spawn on the same location as a keycard
=Big Oil=
- On day 2, made the engine bags lighter
=Framing Frame=
- On day 3 moved a door to align better with the floor
=Street Escape=
- Fixed an issue where enemies could move through a wall
=Alesso=
- Fixed an issue where bags could be thrown through a gate in the basement
Навыки
- Removed an extra line for the cost of buying skills in the skills menu
- Fixed an issue where Second Wind: Basic would also give the Second Wind: Ace skill
- Fixed an issue where the saw wouldn't benefit from the Bullet Storm skill.
- Fixed an issue where the Close By: Basic skill would trigger on all weapons if interacting with bags
- Captain Winters and his Phalanx are no longer affected by the Heavy Impact skill
- Fixed an issue with the armor bag not working properly when using Jack of all Trades: Aced
- Inspire: Basic now shows correct value of increased speed of revive in description
- Frenzy: Basic now receives 10 % less damage taken instead of 30 % health damage
- Frenzy: Aced now receives 25 % less damage taken instead of 60 % health damage and healing received is now reduced to 0 % from 50 %
- Fixed an issue where it was not possible to mark SWAT Vans when using High Value Target: Ace
- Third Law: Basic now reduces the cost of deploying sentry guns with 5 %
- Eco Sentry: Basic now reduces the cost of deploying sentry guns with 5 %
- China Puff will no longer trigger Lock 'n Load: Aced
- Stockholm Syndrome: Aced can now activate automatically if all players are in custody, at least one player has the skill but has not used it yet and at least one hostage remains on the level
- Stockholm Syndrome: Aced can now use hostages taken after the player entered custody
- Stockholm Syndrome: Aced is no longer usable in stealth
- Stockholm Syndrome: Aced no longer shows a trade prompt for other players when used
- Stockholm Syndrome: Aced skill now triggers correctly during assault
- Stockholm Syndrome: Aced prompt now appears correctly for the player when the skill can be used
- Stockholm Syndrome: Aced will now trade the player who has the skill and not the one that spend the longest time in custody
- Stockholm Syndrome: Aced now only works for players with the skill
- Fixed an issue where Equilibrium: Ace was not applied
- Fixed an issue where Optical Illusions: Ace would apply to all weapons
Sound
- Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound
- Increased bullet hit sound max distance from 20m to 40m
- Fixed an issue where the drill's break sound would play indefinitely when upgraded by clients
- Improved the weapon sound balance
Steam Market
- Removed drill counter on free safes in the steam inventory
Оружие
- Microphone Stand will now be properly aligned when charging
- Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov
- The RPK Light Machine Gun can now use grips from Gage Courier Mod pack
- Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight
Наборы перков
- Fixed the description of Maniac: Excitement to show the correct amount of damage conversion amount
Достижения
- Fixed an issue where «Healer-Tank-Damage-Dealer» achievement required 10 points in every subtree
- Fixed an issue where community grenade would not be counted towards the progress for the «Fire in the Hole» achievement
Недокументированные изменения
- Added backend code to allow Van skin swapping
- Lootbags carried to the escape zone now also count as secured for XP-calculations (need confirmation)
- You no longer need Lab Rats for the achievement difficulties
- Sentry rotation speed bonus *2.5 > *1.5
- AP sentry damage 75 > 30
Размер обновления: 1GB
Обновление #105.1[]
- Fixed a crash when trying to re-upload a skin that has been deleted from Steam
- Moved single color backdrops when takeing screenshots so they don't clip with the weapons
- Fixed an issue with keyboard navigations in the UI for publishing skins
- Fixed an issue with conrollers not being able to open the skin editor
- Added the First World Safe, Slaughter Safe, Christmas Safe and Goat Safe as free safes in the loot drop
- Fixed a crash on Steam OS that blocked players from starting the game
Размер обновления: 20.8 MB
Обновление #104[]
Основное
- Added 4 new masks: Conquest, War, Famine, and Death
- Reversed the buttons for resetting skill trees with controller
- The reset skill tree dialog will not be shown if there are no bought skills
- Fixed an issue where ECM jammers placed by clients did not apply skill upgrades
- The animation for resetting the skill tree now only plays for the active tree
- Fixed a crash when playing with someone who is using the Santa's Slayers Skin
- Fixed a crash when getting a new safe before updating the game
- Fixed an issue where the player could pick up broken sentry guns
- Fixed an issue where the wrong message would appear when going infamous past infamy level 5
- Changed the prompt when grabbing new throwables out of the asset
- Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
Уровни =Aftershock=
- Fixed railing by the construction yard that was not connected properly
- Removed interaction on a fence that could be cut open for no purpose
=Back to Basics Loud=
- Tweaked collisions to prevent players from exiting the level on day 2
- Fixed an issue where the cocaine bag could be thrown out of the level
- Tweaked when the level goes loud if the player tries to stealth the level
=Back to Basics Stealth=
- Fixed an issue where a collision was not removed above a door when the door was opened
- Fixed an issue where the double door would not open if the player shoots the lock
- Fixed an issue where the cameras would not turn off if the camera guard was dominated
=Big Bank=
- Sped up the spawn of Captain Winters after he has been announced
- Made a flower pot slightly heavier to prevent it from hovering above the ground
=Boiling Point=
- Tweaked AI Pathing around pallets in the lumber mill
- Tweaked AI Pathing around a door so player will have a harder time hiding from the enemies
=Cook Off=
- Added collisions to prevent players from throwing loot bags outside the level
=Firestarter=
- Removed an invisible wall in the first hanger to the right on day 1
- Removed a box that was clipping with a garbage dumpster on day 1
=Framing Frame=
- Removed a collision between the doors on day 1
=Go Bank=
- Fixed an issue where an interaction to open a trunk would be present even if the car was not
=Goat Simulator=
- Removed a flagpole that was not suppose to be present on day 2
=Hoxton Breakout=
- Added a collision to prevent players getting stuck behind a door on day 2
- Added a collision to prevent players getting stuck in the back of the van on day 2
- Fixed an railing that was clipping with the wall on day 2
- Prevent the server from being picked up through the wall on day 2
- Removed flying monitor on day 2
- Moved two gage packets that were floating in the air on day 2
=Hoxton Revenge=
- Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
- Added collisions around the river to prevent dead guards from falling down
=Murky Station=
- Prevented the alarm to be triggered again once it has already sounded
- Prevented dead guards and civilians from falling down holes in the basement
- Moved a fence that was clipping with the environment
- Fixed an issue where the loot bag limit was set too low
- Fixed an issue where the player could leave the level
=Slaughterhouse=
- Moved an invisible wall near a truck that was misplaced
- Removed overlapping floor object that caused texture flickering
=The Biker Heist=
- Fixed a crash when leaving the heist mid-game
- Added collisions to prevent players getting stuck behind a door on day 1
- Moved a chair so players should not be able to get stuck on day 1
- Tweaked collisions to prevent players from getting stuck in a corner of the house on day 1
- Tweaked enemy spawns to enable more enemies on the ground and less on the roof on day 1
- Fixed a crash that could occur with the female bikers
=Undercover=
- Tweaked collisions to prevent players from entering a room not intended to be part of the level
=Santa's Workshop=
- Fixed an issue where a gate was not properly attached to the fence
Навыки
- Fixed an issue where Trigger Happy damage bonus was not being correctly applied.
- The Trigger Happy skill will no longer trigger when enemies are shot by other players or AI
Sound
- Replaced some voice line for securing bags for Bodhi, Sydney, Jimmy and Rust with ones not mentioning numbers
Steam Market
- Saw weapon skin can now be applied to both primary and secondary weapons
Размер обновления: 889.3 MB
Обновление #103.1[]
June 23rd, 2016 Основное
- Fixed an issue with the reset skill build feature where the skills was not correctly refunded
Уровни
=The Biker Heist=
- Changed the payout for the Pro job
Размер обновления: 29.7 MB
Обновление #103[]
June 23rd, 2016 Основное
- Improved the syncing of crouch and strafe states between clients and host to partially decrease the occurrence of desync issues
- Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
- Added a button to unequip the equipment
- Sentry guns will now display how much ammo is left on the interaction prompt
- Fixed an issue where a family shared DLC could tag a player as cheater
- Fixed an issue that caused some mods not to be able to read skill builds
Уровни
=Back to Basics Loud=
- Added a driver to the van on day 1
- Changed spawn location for enemies on day 2
- Tweaked the collisions of the ground on day 2
- Fixed an issue where the bag could become unobtainable in the backroom on day 2
- Changed so that the Team AI can't be interrupted on day 2
- Tweaked Team AI logic on day 2
- Fixed an issue where the Team AI could not access the roof on day 2
- Fixed an issue where the player could get stuck under the chopper on day 2
- Fixed an issue where the player could run past the shield enemy on day 2
- Fixed a collision issue with the store front on day 2
- Fixed the LOD distance for the items in the back room of the store on day 2
- Fixed an issue with the domination cop being able to flee through the wall on day 2
=Back to Basics Stealth=
- Guards can not be dominated anymore on day 1
- Fixed an issue where the player could ignore the first camera on day 2
=The Biker Heist=
- Changed the idle animations of bikers to not have drawn weapons on day 1
- Fixed a collision issue that could cause the bike to flip on day 1
- Fixed an issue where the helicopter did not sync as being destroyed for drop-in clients on day 2
=Birth of Sky=
- Moved the chairs in the car shop so players can't get stuck
=Boiling Point=
- Removed collision from parachutes to avoid players falling to their deaths
=Framing Frame=
- Fixed a hole in the world by the stairs to the sewers on day 2
- Added functionality to re-spawn bags that were thrown up on the train on day 2
=Watchdogs=
- Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2
Навыки
- Added ability to reset the active skill set or the active skill tree
- Rifleman: Basic will now apply to all weapons
- Rifleman: Aced will now also activate for SMGs
- Aggressive Reload: Aced will not reset the timer if already active
- Aggressive Reload: Basic will now work for SMGs and Sniper Rifles as well
- Saw Massacre: Basic will now correctly reduce the wear down of the saw blade of 50 % instead of 25 %
- Desperado: Basic will now increase accuracy instead of decreasing it
- Marksman: Basic will now only work with SMGs, Sniper Rifles and Assault Rifles
- Resilience will now correctly increase your armor recovery rate
- Bloodthirst: Aced will now correctly end its effect after 10 sec for all weapons
- Painkillers: Basic and Aced will work as intended
Оружие
- You can no longer sprint directly from the Bipod stance
- Increased the texture resolution of the Frag Grenade
Sound
- Dallas can now call for Bodhi, Sydney, Jimmy and Rust
- Dallas can now call out for Captain Winters
- Bodhi can now comment on killing a shield during an assault
Art
- Fixed an issue with the Wild West Classic Mask that did not push down characters hair
- Tweaked the look of John Wick's suit
- Tweaked the look and fixed a small graphical issue with Jiro's suit
Размер обновления: 1.0 GB
Обновление #102.1[]
- Fixed an issue where players could flip the bike over in the escape tunnel and fall through the world
Размер обновления: 21.8 MB
Обновление #102[]
June 16th, 2016 Biker Character Pack
- Added Rust as a playable character
- Added the Biker Perk Deck
- Added the Breaker 12G Shotgun
- Added the Chain Whip melee weapon
- Added Rust's Masks
Biker Heist Pack
- Added The Biker Heist
- Added the Biker Perk Deck
- Added the CR 805B Submachine Gun
- Added the Throwing Axe
- Added 4 new Masks: Speed Devil, Road Rage, The Classic and Flaming Skull
Уровни
=The Basics Heists=
- Removed the Gage Pack asset picture from the Preplanning Lobby
- Disables the option to not have Team AI present on the level
- Fixed various art issues
=Flash Drive=
- Adjusted a visual effect on the level
- Reminder to deploy ECM jammer will now continue if player have not deployed it
=Golden Grin Casino=
- Fixed an issue where a red outline would appear on the Sentry Gun asset
- Fixed an animation issue with the winch when using the Blimp Turbo asset
Основное
- Replaced all playable character models' textures and models with better looking ones
- Deployables can now be used while carrying a bag. Press [KEYBIND] to throw bag, hold [KEYBIND] to deploy your deployable
- Deployables used before finishing one of The Basics heists will now remain in the inventory
- Fixed an issue where the Halloween Event masks would be visible in inventory when not owning them
- Reduced the amount of ammunition for the Sentry Gun by 33 %
Sounds
- Fixed an issue where Sydney as a Team AI would not shout for help when downed
Оружие
- Fixed the reload animation for Compact-5 Straight Magazine modification
- Added the Beak Suppressor for the Platypus 70 Sniper Rifle
Perks
=Anarchist=
- The speed at which the armor regenerate for the three heaviest armor with the Anarchist perk deck has been increased
Навыки
- Activated Fire Traps will now be properly synced for drop in clients
- Fire Trap placed by a player that is in custody will now work properly
Размер обновления: 2.2 GB
Обновление #101[]
June 9th, 2016 Основное
- Removed the trunk interaction icon on the Falcogini
- Increased the sound memory allocation to avoid a crash
- Fixed an issue where the assault phase would not get disabled if captain winters would be killed before he got fully assembled on the level
Уровни
=Birth of Sky=
- Plane doors can now be opened from both directions
=Branch Bank=
- Fixed so players can't throw bags behind the bookshelf in the copier room
=Hotline Miami Day 1=
- Fixed an issue where the helicopter would appear in the parking lot
=Murky Station=
- The alarm will not be activated multiple times
=Rats Day 3=
- Added missing Loot drop-off waypoint on the helicopter
=Slaughterhouse=
- The gas can will not be interactable through the container wall
=The Diamond=
- Added missing Loot-drop off waypoint on the van
=Ukrainian Job and Jewelry Store=
- Fixed a graphical issue with a background building
- Added collisions to block the player from being able to throw the loot bags where they can't be retrieved
=Cook Off=
- Moved escape zone it is not extending behind the van
=Beneath the Mountain=
- Added a collision to block the player from being able to leave the level
- Added a collision to block the player from being able to see outside of the level
Навыки
- Fixed an issue where the effects of the basic version and aced version of Martial Arts skill was reversed
- Added a safety check for the bulletstorm skill to avoid crashes
- Stockholm Syndrome requires you to press the jump key to trigger to avoid unwanted activation
- Fixed the damage reduction of the Frenzy skill to correctly be 30 % less damage
- Shotgun Impact: Basic will give a 5 % damage increase instead of 10 %
- Shotgun Impact: Aced will give a 10 % damage increase instead of 5 %
Оружие
- The Sentry Guns will now have a red outline when out of ammo but not destroyed
- Fixed an issue where the weapon could disappear when using the Empty Hand Kata melee weapon
- Sentry guns can now properly eject empty casings
- Fixed an issue that blocked players from picking up sentry guns if suppressed sentry guns are equipped as the deployable
- Throwables will now bounce on Captain Winters so he can no longer walk away with them
Размер обновления: 1.0 GB
Обновление #100.2[]
- Fixed an issue where players could pick up the stationary Sentry Guns on the Golden Grin Casino job
- Fixed an issue that caused players not to receive certain achievements
Размер обновления: ?
Обновление #100.1[]
- Fixed a crash that could occur when players would drop in on a heist where a sentry gun would be activated.
Размер обновления: 15.3 MB
Обновление #100[]
Files re-ordering PAYDAY 2 bundle files have been split up into smaller parts. Instead of having 15 files that are 1.5 GB each, we now have 60 files that are 400 MB each. What that means is that it will require less harddisk space to install a patch.
For example: If you have a patch that is 10 MB, then you need to make an backup of the 1.5 GB file which will require a disk space of 1.5 GB + 10 MB. With smaller files it will require a disk space of 410 MB instead.
Навыки Includes all changes from the Skills Beta Основное
- Fixed a crash when receiving a new safe before the game has been updated
- Fixed a graphical issue when switching Skill Sets when having the Maniac or the Anarchist perk deck selected
- Fixed an issue that caused two lives of the player to get deducted when getting tased while under the effect of swan song
- Fixed an issue where the new item symbol next to the Inventory would reappear after restarting the game
- Swan song will now activate after landing, if the player was downed while using a zipline
- Fixed an issue where clients didn't receive a message when a player revived another player using the Inspire skill
- Trip Mines placed by clients will not damage the Team AI
- Added Parallax Rendering as an option in the Advanced Video Settings in the Options menu
- Added SMAA Anti Aliasing as an option in the Advanced Video Settings in the Options menu
- Added the option to turn off the default FXAA Anti Aliasing as an option in the Advanced Video Settings in the Options menu
- Added SSAO Low Ambient Occlusion as an option in the Advanced Video Settings in the Options menu
- Added SSAO High Ambient Occlusion as an option in the Advanced Video Settings in the Options menu
- Added the option to turn off the default AOB Ambient Occlusion as an option in the Advanced Video Settings in the Options menu
- Fixed an issue where Jimmy, as a Team AI, would be called Sokol
Art
- Added decapitation to the Mercenary Cloaker when using a Katana Melee Weapon while playing as Jiro
- Added head trauma to the Mercenary Taser when using a Platypus 70 Sniper Rifle while playing as Bodhi
- Fixed an issue that caused special enemies to show multiple LOD steps at the same time
Sound
- Fixed an issue where a sallad destruction sound would sound like glass breaking
- Fixed an issue where throwing a Molotov could play a Grenade sound
Оружие
- The Heather SMG can now use the Milspec Scope
- Fixed an issue where an incorrect weapon modification could drop for the Saiga Shotgun
Steam Market
- The Sputnik Safe and Drill will not drop in the end of heist Loot Drop
- The Bodhi Safe and Drill will not drop in the end of heist Loot Drop
- The Wolf Safe and Drill will not drop in the end of heist Loot Drop
- The Crimefest 2 Safe and Drill will not drop in the end of heist Loot Drop
- The Dallas Safe and Drill will not drop in the end of heist Loot Drop
- The Jimmy Safe and Drill will not drop in the end of heist Loot Drop
- The Sydney Safe and Drill will not drop in the end of heist Loot Drop
Уровни
=Aftershock=
- Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
- Fixed an issue where the Team AI could get stuck inside of the house in the construction yard
=Alesso Arena=
- Fixed a small graphical issue near the stairs to the upper floor
=Beneath The Mountain=
- Fixed an issue where loot bags could get stuck under the helicopter
- Fixed an issue where players could fall through the world when opening the door to the compound
- Fixed an issue where the players could get stuck behind a concrete block outside of the control room
=Birth of Sky=
- Fixed a missing collision on the roof of the Car Shop after the windows break
=Counterfeit=
- Fixed an issue where the players could get stuck behind the door to the basement
- Added yellow outlines to the power boxes when the enemies turn off the power
- Removed invisible collisions in the basement
=Escape: Park=
- Fixed an issue where players could see through a wall
=Firestarter Day 1=
- Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right
=Framing Frame Day 3=
- Fixed an issue where players could walk into the computer room multiple times to increase their experience reward
=Goat Simulator Day 1=
- Fixed an issue where players could bypass the fire and debris without turning off the sprinklers
=Goat Simulator Day 2=
- Fixed an issue where players could get stuck behind the door to the bridge control room
- Fixed an issue where players could get access to the bridge before the goats had been secured
- Fixed an issue where the poison gas would not properly damage the player
=Golden Grin Casino=
- Fixed an issue that caused debris to get stuck in the air
- Added a missing debrief line to the heist summary screen
- Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them
=Hoxton Breakout Day 1=
- Fixed an issue where the Team AI could get stuck in the elevators
=Hoxton Breakout Day 2=
- Fixed an issue where players could walk through a part of the railing
- Fixed an issue with a bench
=Hoxton Revenge=
- Fixed an issue where the Thermal Drill would not respawn when thrown into the river
=Mallcrasher=
- Fixed an issue with the animation of the police cars driving in when the alarm goes off
=Murky Station=
- Fixed an issue where the Blowtorch effect would not be visible from both sides
=Santa's Workshop=
- Fixed a issue where lamps would keep glowing after being shot
- Fixed an issue where the players could get stuck behind the snow cannons
=The Bomb: Forest=
- Fixed an issue where the ambience audio was playing the wrong file
=The Diamond=
- Fixed an issue with lamps
=Transport: Crossroad=
- Fixed an issue where loot bags could get stuck on a ledge above a store window
=Undercover=
- Fixed an issue where players could jump into a room that was not part of the intended playable area
=Watchdogs Day 1=
- Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point
=Watchdogs Day 2=
- Fixed an issue where loot bags could get stuck behind a bike
Undocumented
- Added controllersupport for bipods.
- Increased concealment of Wing from 29 to 30.
Размер обновления: 6.4GB
Обновление #99[]
- Sydney's Safe is Here!
- DALLAS and SPUTNIK Safes out of rotation
Обновление #98.1[]
Jewelry Store
- Fixed an issue with some missing textures
- Removed a collision that did not spawn correctly
Наборы перков
- Fixed an issue where the Ex-president perk deck would not reset armor recovery speed properly
Размер обновления: 16.9 mb
Обновление #98[]
May 12th, 2016 Sydney Character Pack
- Added Sydney as a playable character
- Added the Anarchist Perk Deck
- Added the Bootleg Assault Rifle
- Added the Wing Butterfly Melee Knife
- Added Sydney's Masks
Уровни
=Cook Off=
- Fixed an issue where the supply drop could spawn an additional Caustic Soda
- Fixed an issue where the escape zone would hover in the air
=Big Oil Day 2=
- Fixed an issue where a ladder by the pool wouldn't spawn correctly
=White Xmas=
- Fixed an issue where enemies couldn't navigate properly behind a container
=Goat Simulator Day 2=
- Fixed an issue where players could get stuck behind the barn doors
=Birth of Sky=
- Fixed an issue where players could get stuck between seats in the diner
- Fixed an issue where Locke would arrive in two helicopters at the same time
=Jewelry Store=
- Removed a plate with a cake that was floating in the air
- Removed a camera sign outside of the store
=Hoxton Breakout Day 1=
- Fixed an issue where the player could see through the roof if jumping on the escape car
=Hoxton Breakout Day 2=
- Removed yellow outline on one of the computers in server room
=Boiling Point=
- Moved location of the drill so it's now aligned correctly on the server room door.
=Nightclub=
- Fixed an issue where guards could spot the player in the basement through the floor
=Hotline Miami Day 2=
- Added collision to a few planks in the apartment blockades
=Firestarter Day 3=
- Added preplanning to the heist
Основное
- Fixed issue where team AI would focus on enemies instead of reviving downed players
- COP Safe is now enabled again
Sound
- Houston now verbally informs other heisters that he placed a First Aid Kit
- Fixed a few instances where heisters had missing VO
Оружие
- Fixed an issue where melee weapons would get stuck in the player's hands after interactions
Размер обновления: 1.8 GB
Обновление 97.7[]
- Fixed an issue where players could earn money by respeccing skill trees
Размер обновления: 18.4 MB
Обновление #97.6[]
Armored Transport
- Changed the rotation of the C4 interaction icons on the trucks
First World Bank
- The computer will now have an outline
Boiling Point
- Fixed an issue where the last body did not give any exp
Hotline Miami
- Bile will no longer use a police helicopter
- Fixed an issue where bags would appear at an inactive secure zone
The Bomb: Dockyard
- Fixed an issue where only the first pile of meth the player cooked was visible
Cook Off
- Fixed an issue that caused an additional caustic soda to spawn
- Moved a escape zone that was hovering in the air
Недокументированные изменения
- Many code-changes for X-Box One version.
- Added detection for unplugged controller or controller becoming unplugged.
- Timer changes for melee weapons: «kabar», «tomahawk», «machete», «scalper», «slot_lever», «croupier», cutter", «gator» and «scoutknife» and timer added for «selfie» and «iceaxe»
- Modified melee attack animation
Размер обновления: 115.3 MB
Обновление 97.5[]
Уровни
- Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured
Update #97.4[]
Weapons
- You can now equip the Compact-5 Submachine Gun as akimbo
- You can now equip the Krinkov Submachine Gun as akimbo
Masks
- Added «The Killer» mask. Join the Dead by Daylight group to gain access to it. You'll find it in the community tab in the mask inventory
General
- The «!» next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
- Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder
- All players will be given an infamous Jimmy Mask
- John Wicks glasses will be given to all players instead of being in the infamous loot pool
- Added a smoke effect when a deployable sentry gun breaks
Levels
= Slaughterhouse =
- Special units will no longer be able to enter the level through locked doors
- Moved a fire ladder to prevent clipping
- Added extra gas cans on higher difficulties
= Counterfeit =
- Fixed an issue where the assault phase would not stop even if the level is cleared of enemies
- AI teammates will be better to react to the heist going loud
- Fixed issues related to cops interrupting the power boxes, the drill, the code breakers or the printer
- Mitchell has taken cooking lessons, he will no longer burn his food
- Zip-tied civilians will no longer continue having a conversation
= Undercover =
- Fixed an issue where the computer became non interactable
- Fixed a lamp that was not disabled when the power went down
- Tweaked the logic on the Taxman interrogation
= Golden Grin Casino =
- Added a waypoint to the ventilation
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
= Boiling Point =
- Increased the spawn rate of enemies from the cliff
- Fixed an issue where enemies would flee as soon as the wall was destroyed
- Fixed an issue that caused the AI to have problems to navigate around the scanner
- Tweaked a collision to prevent the player from entering the compound in unintended ways
- Changed the initial enemy spawns
= Murky Station =
- Fixed an issue with a guard that could walk into a wall
- Fixed an issue where players coudln't use the camera loop skill on a camera
- Moved some boxes to prevent the players from getting stuck
- Removed the «Risk level» Asset
= First World Bank =
- Fixed an issue where Bain would repeat himself when waiting for the thermite
- Replaced the escape truck for one with tinted windows
- Fixed an issue where a sofa would change colors
- Tweaked spawn locations for the escape route
- Removed some lamps by the elevators
- Removed a collision in front of the bank
- Fixed an issue where the player could climb the trees outside the bank
- Fixed an issue where player could use the key-card on non-existent card-readers
= Shadow Raid =
- Stopped AI teammates from walking around the level
- Removed the «Risk level» Asset
= Lab Rats =
- AI will have easier to navigate
- AI will be able to walk behind the blue bucket
= Safehouse =
- Removed a box and a jug that was clipping with a container
- Removed the «Risk level» Asset
= Jewelry Store Job =
- Fixed an issue where players could climb the pipes in the alley
= Big Oil =
- Removed the flashbang that can spawn when entering the house on day 1
= Hotline Miami =
- Blocked players from looking into the gas station
= Car Shop =
- Removed the «Risk level» Asset
Art
- Fixed a graphical glitch on Bodhi's arm
- Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
- Fixed a graphical issue with the SWAT van's windows
- Jimmy will now use the correct mask when picked as an AI teammate
- Fixed a graphical issue that caused flickering on card readers
Sound
- Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
- Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
Weapons
- Fixed an issue with the GSPS Shotgun reload animation
- Tweaked the animations for the Lion's Roar Rifle
- Fixed an issue with the Buzzsaw 42's reload animation
- Tweaked the idle stance of various weapons
- Tweaked the sprint animations of the GL40 Grenade Launcher
- Tweaked the sprint animations for the China Puff Grenade Launcher
- Fixed an issue with the China Puff Grenade Launcher's reload animation
- Tweaked the melee animation of the Compact-5
- Tweaked the dominate animation of the plainsrider bow
- Fixed an issue where the stock of the Heather SMG could be visible through walls
Achievements
- Added «Saint Francis» achievement to all the Bank Heist Jobs and day 3 of the Firestarter Job
- Added «Mellon» achievement to Birth of Sky Job
- Added «High Time» achievement to The Bomb: Dockyard Job
- Added «Looting in the Dark» achievement to the Murky Station Job
- Added «Kiss the Chef» achievement to the Cook Off Job
Дополнительные задания
- Added «Saint Francis» achievement as a side job in the rotation of daily side jobs
- Added «Mellon» achievement as a side job in the rotation of daily side jobs
- Added «High Time» achievement as a side job in the rotation of daily side jobs
- Added «Looting in the Dark» achievement as a side job in the rotation of weekly side jobs
- Added «Kiss the Chef» achievement as a side job in the rotation of monthly side jobs
Недокументированные изменения
- Removed intro (again)
- Changed stats of the Akimbo Heather Submachine Guns
- Fixed issue with the Elephant Death Wish achievement; Murky Station and Boiling Point are no longer required
- Added 1 drop of White Streak weapon mods
- Modified stats of melee weapons «gator» and «scoutknife»
- Removed achievement and COVK safes
Обновление #97.3[]
Черный рынок
- Added the Jimmy Safe and the Jimmy Drill
Основное
- Fixed a graphical issue where the hand would clip with the gloves when playing as Jimmy and using Electrical Brass Knuckles, 350K Brass Knuckles and Specialist Knives
- Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion's Roar Rifle
- Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles
- Fixed an issue where guards sometimes didn't spot broken cameras
Sound
- Increased the distance for hearing third person footsteps from 1m to 20m
- Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino
Достижения
- Fixed an issue where the «Crazy Ivan» achievement was obtainable on normal and hard on the Boiling Point Job
- Changed to «Pacifist» achievement to not trigger if any civilians were killed
Уровни
- Fixed an issue where Jimmy voice lines weren't played when successfully completing the Murky Station Job
- Fixed a couple of issues where loot bags could get stuck on railing on the Murky Station Job
- Fixed issues related to the guard patrols on the Murky Station Job
- Added additional respawn spots for bags thrown in the water on the Murky Station Job
- Turned off the red lights inside the trains until they are first opened
- Changed the font on the info board on the Murky Station
- Moved some boxes to avoid the player getting stuck on the Murky Station Job
- Even if the player has not found both EMP parts yet, the objectives will still update to «Secure the EMP parts 0/2» when the first EMP part is picked up on the Murky Station Job
- Fixed an issue on the Murky Station Job where players couldn't open the control panel hatch on the trains while using an ECM Jammer
- Fixed a hole in the roof of the lab in the Boiling Point Job
- Fixed an issue that caused a black line floating in the air through the forest area of the Boiling Point Job
- Fixed an issue that caused a texture to change when dominating Russian mercenaries on the Boiling Point Job
- Fixed an the issue where Russian mercenaries would sometimes speak English in the Boiling Point Job
- Fixed an issue where enemies could get stuck and not find the players on the Boiling Point Job
- Increased the spawn rates in the lab of the Boiling Point Job
- The C4 bag will now disappear after a player has interacted with it in the Boiling Point Job
- Fixed a collision so the players camera will not shake when walking next to one of the walls outside the house in the Counterfeit Job
- Fixed a collision so the players camera will not shake when walking on the hedges on the Counterfeit Job
- Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job
Недокументированные изменения
- Re-added intro movie
- Tasers can no longer tase you when inside a vehicle
Размер обновления: 334.5 MB
Обновление #97.2[]
- Removed the April fools joke
Размер обновления: 91.4 MB
Обновление #97.1[]
April 1st, 2016 Основное
- Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
- Fixed an issue where the Russian Mercenaries used the wrong health values
- Removed the duplicate of Arch Nemesis mask from the «Normal» mask tab
Достижения
- Fixed an issue where the Boiling Point Job was not required for the difficulty achievements
- Fixed an issue where the Murky Station Job was not required for the difficulty achievements
- Fixed an issue that caused the achievement «Crazy Ivan» not trigger for multiplayer lobbies
- Fixed an issue that caused the «The Ground Is Too Cold» achievement to get triggered when it should not
- Fixed an issue that caused the timer for the «Ghost Run» achievement to start before the players had spawned in the level
Уровни
- Fixed an issue where the EMP's Effect on Bain voice would persist even after failing the Boiling Point Job
- Fixed an issue where a door that could be opened by picklocking did not have a picklocking icon on the Boiling Point Job
- Added the ability to use the SAW and C4 on the doors in the Boiling Point Job
- Fixed an issue where players could hide under the stairs on the Boiling Point Job
- Fixed an issue when using a drill on a door the drill was not placed correctly on the Boiling Point Job
- Fixed an issue where the value of the master server did not depend on the amount of bodies you scanned on the Boiling Point Job
- Fixed an issue where the text from the door to the server room remained in the air after using a C4 on the door in the Boiling Point Job
- Fixed an issue where clients could hear the EMP explosion when dropping in after the EMP had been set off on the Boiling Point Job
- Fixed an issue where the civilians did not get outlined when being transported on the Boiling Point Job
- Slightly reduced the weight of the EMP Bomb loot bag on the Murky Station Job
- Added red lamps under the trains on the Murky Station Job
- Fixed an issue with the computer screen not being bright enough on the Murky Station Job
- Fixed an issue where a piece of additional loot in the basement was orientated in the wrong direction on the Murky Station Job
- Added some signs in the basement of the Murky Station Job
- Fixed an issue where some items were hovering in the air in the Murky Station Job
- Fixed an issue where visual effect on the blowtorch was placed wrong for the NPC worker on the Murky Station Job
- Fixed an issue where shadows were rendered on the ground even if the cars were not there on Day 1 of the Goat Simulator Job
- Fixed an issue where enemies could hide inside a car on Day 1 of the Goat Simulator Job
- Fixed an issue where the team AI would warn about enemies coming from the roof when they actually came from helicopters on Day 1 of the Goat Simulator Job
- Fixed an issue where the players could see interaction icons from Longfellow cars that had not spawned on Day 1 of the Goat Simulator Job
Оружие
- Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails
Sound
- Enhanced some sounds
Недокументированные изменения
- The Bomb Parts in the Murky Station job are no longer objective bags
Размер обновления: 130.3 MB
Обновление #97[]
March 31st, 2016 Startup Crash
- Potential fix for a common start up crash for users with Intel HD Graphics Cards
Hardcore Henry Heists
- Added the job «Boiling Point». You'll find it under the contractor «Jimmy»
- Added the job «Murky Station». You'll find it under the contractor «Jimmy»
- Added the «White Streak» Pistol
- Added the «Electrical Brass Knuckles» melee weapon
- Added the «Cloaker-San» mask
- Added the «Zero 68» mask
- Added the «Augmentation» mask
- Added the «Safety First» mask
- Added four new materials
- Added four new patterns
- Added the «Blackout» achievement
- Added the «Ghost Run» achievement
- Added the «The Pacifist» achievement
- Added the «Janitor» achievement
- Added the «No Witnesses» achievement
- Added the «Red Snow» achievement
- Added the «The Ground is Too Cold» achievement
- Added the «Crazy Ivan» achievement
- Added the «Megalo-Mania» achievement
- Added the «When is Russia… Do as the Russians do» achievement
- Added the «Sweat» in game song by Simon Viklund
- Added the «Pulse» in game song by Simon Viklund
- Added the «Bad Motherfucker» menu song by Biting Elbows
- Added the «For the Kill» menu song by Biting Elbows
Основное
- Added Bain voice lines to the end screen when failing a heist
- Fixed an issue that caused enemies to be able to taze players while parachuting
- Changed the name of the «Weapon» Loot bag to «Assault Rifles»
- Fixed an issue that caused the Black Bulldozers to deal higher damage than intended
Уровни
- Fixed a gap between the floor and a wall on the second floor on Day 2 of the Firestarter Job
- Fixed an issue that caused the «Santa Slays Slackers» Achievement to be acquirable on any difficulty
- Fixed an issue where a camera could be pointing towards a mandatory mission objective on Day 3 of Framing Frame Job.
- Fixed an issue where players could jump out of the level in the Cook Off Job and Day 1 of the Rats Job
- Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job
Оружие
- Fixed an issue that caused skins to behave in unexpected ways when a weapon or weapon mod was used both as a primary and secondary at the same time
- Fixed an alignment issue with the sights for the Baby Deagle Pistol
- Fixed an alignment issue with the sights for the Lion's Roar Rifle
- Fixed an alignment issue on some sights for the M308 Rifle
- Fixed an issue where the wrong sight would appear in third person on the Heather SMG
Недокументированные изменения
- Archnemesis mask no longer requires Soundtrack and X-mas Soundtrack, so you can uninstall them and keep the mask (Topic).
- Removed additional intro trailer.
Размер обновления: 2.2 GB
Обновление #96[]
March 24th, 2016 Jimmy Character Pack
- Added Jimmy as a playable character
- Added the Heather Submachine Guns
- Added the Specialist Knives melee weapon
- Added the Maniac Perk Deck
- Added the Jimmy mask
- Added the White Death mask
Уровни
- Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job
- Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job
- Slightly moved the security camera in the security room on the Golden Grin Casino Job
- Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job
- Fixed a texture issue in one of the rooms on the Mallcrasher Job
- Fixed an issue that caused throwables to scale up when hitting a specific tree on the Transport: Downtown Job
Основное
- Added John Wick's glasses as an infamous mask to the loot drop
- Fixed an issue that caused Sokol's hair to clip through some masks in third person for clients that dropped in on a server
- Fixed an issue that caused players not to sync armor and health correctly to drop-in clients
- Possible fix for a rare crash on startup of the game related to steam statistics
- Fixed an issue where side jobs was not updated correctly
- Fixed an issue where the weapon preview could get rendered behind the steam inventory menu
Оружие
- Changed the name of the Tactical Foregrip on the M1014 Shotgun to be correctly named as Tactical Stock
- Fixed an issue that caused the AMR-16 to have two barrels on top of each other
- Fixed an issue that caused the muzzle flash on The Baby Deagle to not render in third person
Sound
- Fixed an issue with the Team AI that caused them to answer twice when asked to follow a player
Навыки
- Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed
Наборы перков
- Fixed an issue with the gambler perk deck that gave too high health pickup bonus when playing with AI
Размер обновления: 2.3 GB
Обновление #95.6[]
Fixed an issue where players sometimes couldn't interact with equipment and assets
Размер обновления: 28.9MB
Обновление #95.5[]
Уровни
- Fixed an issue that caused a goat to get stuck where the player could not reach it on the Goat Simulator Job
- Fixed an issue where the players could clip into the back of the truck on the Aftershock Job
- Fixed an issue where enemies that were still alive in the plane caused less enemies to spawn on the ground on the Birth of Sky Job
- Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job
- Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job
- Fixed an issue where the cameras would not turn off if you dominated the guard in the camera room in The Bomb: Dockyard Job
- Fixed an issue on Day 2 of the Goat Simulator Job that caused the vehicle collision from the SWAT vans to remain even if the vans were not there
- Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job
- Fixed an issue where the enemies could abort the hack before it was started on the Undercover Job
- Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job
- Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job
- Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job
- Fixed an issue where the C4 trap did not spawn correctly if you used a saw or C4 to open the gates to the basement on the Counterfeit Job
- Fixed an issue where players could get stuck on the meth lab table on The Bomb: Dockyard Job
- Removed the random chance to spawn the meth lab. It will now always spawn on all difficulties on The Bomb: Dockyard Job
- Objective text now updates correctly when the van leaves on the following heists: Diamond Store, Ukrainian Job and Jewelry Store
Основное
- Fixed an issue that caused muted players to become unmuted when loading between different days or jobs
- Fixed an issue where vehicles could collide with Sentry Guns
- Fixed an issue where some enemies would only shoot at players that were looking towards them
- Tweaked the layout of the side jobs menu
- Changed the timer for the side jobs to be more exact
- Pressing insert will paste your clipboard into the chat
- Fixed an issue in the Offshore Payday where the chance to get an Infamous item would show the incorrect value
- Fixed an issue that caused the enemies to sometimes walk backwards when entering a level
- Fixed an issue for ammo bags staying on the level even though they were empty
- Fixed an error that showed the wrong value on the last card of the Sociopath perk deck
- Fixed an issue where the chance of an infamous drop did not increase when playing on the Death Wish difficulty
- Fixed an issue related to the Level Appropriate Servers filter where it would not show servers playing the Big Oil job on the Death Wish difficulty no matter how high level you were
- Added a safety check to avoid a crash when a player receives a steam inventory item that does not have an in-game icon
Навыки
- The Sixth Sense skill can now be used to pick up crowbars
Оружие
- The Theia sight can now mark cameras
- Fixed an issue with the spread of the Raven shotgun
Achievement
- Fixed an issue that caused the «I Have No Idea What I'm Doing» achievement to be completed if the alarm had been sounded
Sound
- Fixed an issue where repelling SWATs did not play a sound
- Fixed an issue where AI teammate callouts were not heard by clients
Art
- Fixed a graphical issue on one of the security guard models
- Fixed an issue related to having skins equipped on both the akimbo Bernetti 9s and a secondary Bernetti 9 at the same time
Наборы перков
=GAMBLER=
==Medical Supplies Perk== Addition to already existing perk: If the Gambler's current health is lower than another player's, the heal effect on the Gambler is increased by 100 %. Stacks up to three times
=BURGLAR= ==Breath of Fresh Air Perk== Addition to already existing perk: Added a 10 % crouching movement speed increase
=ARMORER= ==Reinforced Armor Perk== Addition to already existing perk: When your armor depletes you will be immune to health damage for 1.5 seconds. This cannot occur more often than once every 15 seconds
=CREW CHIEF= ==Wolf Pack Perk== Combined the old Brute Strength perk with the Wolf Pack perk
==Brute Strength Perk== Replaced old perk with: You grant 8 % damage reduction for player in your group. This bonus is double when you are under 50 % health for yourself only
=HITMAN= ==General== All armor penalties have been removed
==Ambidexterity Perk== Added Akimbo related perks from Tooth and Claw and changed Stability Penalty from -24 to -16 Addition to already existing perk: Akimbo ammo capacity of your akimbo weapon increased to 125 %
==Tooth and Claw Perk== Moved Akimbo related perk to the Ambidexterity Perk Added to already existing perk: Your armor will recover 5 second after being broken no matter what the situation
Updated Main Menu
Open Beta is now live Open beta Размер обновления: 389.9 MB
Размер обновления: 371.4 MB
Обновление #95.4[]
- Fixed an issue that caused the game to crash when players used an Xbox 360 controller to proceed from one day to the next in a multi-day job
Размер обновления: 18.8MB
Обновление #95.3[]
Код
- Fixed an issue where players could avoid bleed out after Swansong by getting tased
- Spotter skill now applies to the SWAT Van Turret correctly
- Fixed an issue that would occur if a heist was successfully completed but no players were left alive, the crew alive bonus was a negative value and not 0
Audio
- Re-added missing weapon sounds
- Fixed an issue that caused Bonnie to sometimes play the wrong voice when securing bags in stealth
Оружие
- Fixed an issue where gadgets and marking guards didn't work while the Bipod was deployed with the LMG
- Fixed an issue where the stock modification for the STRYK pistol was visible through walls
Art
- Fixed an issue where the back button appeared behind the background during credits
- Fixed an issue where the head of a security guard could clip through the ground when killed
- Fixed a visual issue on Bodhi's hand when running with a Chimano 88 Pistol
Уровни
- Fixed an issue with the SWAT Vans on the Counterfeit job
- Fixed an issue where Captain Winters would roam around instead of leaving the area once defeated on the Counterfeit job
- Fixed an issue that caused the paper rolls on the Counterfeit job not to stack when transferred between players
- Fixed an issue where players could get stuck behind the barn doors on Day 2 of the Goat Simulator job
- Corrected misplaced cameras on Golden Grin Casino
- The fire extinguishers on Golden Grin Casino no longer cause lethal explosions
- Fixed a rare crash when opening a door on Day 2 of the Hoxton Breakout job
Размер обновления: 979.5 MB
Обновление #95.2[]
Оружие
- Reduced the cost of applying in-game weapon mods by 75 %
- Fixed a graphical issue with the UAR Rifle
Черный рынок
- Added the Wolf Safe and the Wolf Drill
Размер обновления: 1.1 GB
Обновление #95.1[]
Оружие
- Increased the damage on the «Pounder» melee weapon from 30(80) to 70(450)
- Increased the knockdown on the «Pounder» melee weapon from 30(80) to 70(450)
- Increased the charge time on the «Pounder» melee weapon from 2 seconds to 4 seconds
- Fixed an issue where the wrong grenade launcher appeared as a favorite weapon in the FBI files
Counterfeit
- Fixed an issue with the «Basement Dwellers» achievement. It can now be completed on the correct difficulty requirement
- Fixed an issue related to sound playing from dead civilians
- Fixed an issue where hostages appeared outside the map
- Fixed an issue where the team AI walked around during stealth
- Fixed a collision issue by the beach
- Fixed an issue where all players had to put on their masks in order for Mitchell to proceed
Undercover
- Fixed an issue where players could get stuck on the roof
Goat Simulator Heist
- Added an achievement to complete the Goat Simulator Heist Pro Job on the Death Wish difficulty
Sound
- Fixed an issue with the default soundtrack settings on «Home Invasion 2016» and «Three Way Deal 2016»
Размер обновления: 24.6 MB
Update #95[]
New heists
- Counterfeit
- Undercover
Оружие
- Fixed some animation timers with the melee weapons.
- A player using the bipod now fires in the correct direction for other players.
- Fixed additional bipod exit states, The player can exit from bipod state by doing the following actions: sprinting, jumping, switch weapons, deploy bag, throw grenade/projectile.
Уровни
- Firestarter — Removed some issues regarding light on the level.
- Framing Frame Day 2 — Fixed an issue where the players could run out of the train when it closes.
- Mallcrasher — Fixed an issue where you could fall out of the level.
- Goat heist — Made some tweaks on the music.
- Goat heist — Fixed some collisions.
- Goat heist — Fixed description text when picking up goats.
Generic
- Fixed a bug where you could get Dallas suit and mask on other characters.
- Fixed a bug where enemies could shoot you through the SWAT van.
- Fixed an issue where team boost did not show properly in loadout.
- Fixed an issue with damage being multiplied on the SWAT van.
- Removed a text that said «show all» when you hid your GUI in inventory.
- Fixed a potential crash when entering loadout.
- Added some missing inspect animations.
- Fixed the issue where empty ammo bags were still present on the level.
- Made the offshore payday permanent.
- Fixed Arch Nemesis mask clipping issues with Sokol.
Музыка
- Home Invasion 2016
- Three Way Deal 2016
Обновление #94.3[]
Уровни
- Fixed an issue on day 1 of the Goat Simulator heist where players could fall through the world
Вылеты
- Found a more permanent solution for our LOD crash which will hopefully resolve the issue
Противники
- You can now mark enemies again
- Reverted the health adjustment to special enemies. Special enemies now have their original total health
Маски
- Added two new masks to the game: «Unborn» and «Devourer». Players can obtain the two masks by joining the Dead By Daylight's official Steam Community Group
Обновление #94.2[]
- Added a temporary fix to stop people from crashing because of outlines/LOD
- Added a new achievement «You Can Run, but Not Hide»
- Added a new safe and drill that is unlocked for free via an achievement
- Temporarily reduced all special enemy health by 15 %
Недокументированные изменения
- Lab Rats is now required for the difficulty mask achievements
Размер обновления: 834,4 MB
Обновление #94.1[]
- Fixed an issue on the first day of the Goat Simulator job where the player could get stuck in the cage at the back of the truck
- Fixed an issue in the Goat Simulator job regarding the experience reward on the Goat Simulator job
- Fixed an issue in the Goat Simulator job where a goat could get stuck out of reach of the player
- Fixed a crash issue in the Goat Simulator job related to the Gready Elf mask
- Added information about the current event in the main menu
- Fixed an issue in the Car Shop job regarding the objectives
- Fixed an issue in the Car Shop job where the player could get stuck
Размер обновления: 23,7MB
Обновление #94[]
January 14th, 2016 Documented Changes
- Increased the performance of all heists by optimizing the textures of all in-game characters
- Fixed an issue where players would receive money reward for certain objective bags, i.e parachutes and ingredients
- Fixed an issue with the animations for the AMR-16 and AK Rifle
- Fixed a graphical issue with the UAR Rifle
- Fixed a crash that could occur when downed by a cloaker
- Fixed a graphical issue when using ultra wide screen
Недокументированные изменения
- Added inspect animations for more weapons.
- The First World, Slaughter, and Christmas Safes can no longer be earned.
- Corrected the grammar for some Crew Chief perk descriptions.
- Changed the names of several weapon mods to use «Suppressor» instead of «Silencer».
Обновление #93[]
December 18th, 2015 Stat Boost & Team Boost weapon mods
- Added Stat Boost & Team Boost weapon mods in the Card Loot Drop and Monthly Side Job
Дополнительные задания
- Added monthly side jobs
Достижения
- Added the «We Do It Live!» achievement
Черный рынок
- Added the Christmas safe and Christmas drill. These can be obtained by completing the «We Do It Live!» achievement
Размер обновления: 134.1 MB
Обновление #92.2[]
Дополнительные задания
- Fixed an issue where players couldn't complete the «Big Deal» weekly job
Инвентарь Steam
- Fixed an issue in the Steam Inventory related to the Bodhi safe
Размер обновления: 18.2 MB
Обновление #92.1[]
Santa's Workshop
- Fixed an issue with the «Euro Bag Simulator» achievement where only the present loot bags counted as loot
- Fixed an issue where enemies passed through walls
- Fixed an issue related to the behaviour of the elves when they got interrupted by law enforcers
Оружие
- Fixed an issue with the concealment on the Arkansas Toothpick melee weapon
Localization
- Fixed a localization issue on the Valkyria Rifle
- Fixed a localization issue in the Side Jobs window
Размер обновления: 19.9 MB
Обновление #92[]
The Santa's Workshop Heist is live!
Уровни
- Fixed an issue on the Beneath the Mountain job where the in-game chat could stop working when looking through cameras
- Increased the outline distance activation for the Money Bundles in the Birth of Sky job
- Fixed an issue in the Birth of Sky job where the SWAT Van would spawn on Normal and Hard difficulties
- Fixed some art issues in the Birth of Sky job
- Adjusted the position of the Zodiac in the Birth of Sky job
- Replaced spawn animations for enemies in the sewers in the Birth of Sky job
- Adjusted some collisions on the Jewelry Store job to prevent loot bags from getting stuck in some places
- Fixed an issue on the Armored Transport: Train Heist job where players could get stuck between a rock and a tree
- Fixed an issue in the Alesso Heist where guards could climb the walls in the main lobby during stealth
- Fixed an issue in the Big Bank job where the time lock could alert guards
- Fixed an issue in the Rats Day 1 job where Cloakers couldn't hide under a car
- Fixed an issue in the Rats Day 2 job where the Team AI could get stuck in their stealth idle animation
- Fixed an issue in the Big Oil Day 2 job where players wouldn't get any experience reward when escaping with the plane
- Improved performance optimization of the Golden Grin Casino job
- Improved AI navigation in the Golden Grin Casino job
- Fixed an issue in the Golden Grin Casino job where some civilians still had a chance to spawn in a panicked state
- Fixed an issue in the Golden Grin Casino job where the pre-planning asset ATC Bribe only applied on one side of the level
- Fixed an issue in the Aftershock job where the saw could get stuck in the van if the player had the Carbon Blade skill
Достижения
- Added both Locke contracts to be included as a requirement for the following achievements: «Tough Act To Follow», «Shit Just Got Real», «Completely OVERKILL» and «OVERKILL Salutes You!»
Сейфы
- Added the Bodhi safe and drill. Players can now receive the Bodhi safe and drill from the card loot drop after successfully completing a heist
Противники
- Fixed a crash related to Captain Winters
Оружие
- Fixed an issue where bullets wouldn't be visible in the magazine when reloading the AMR-16 or any of the weapons in the AK Family
Sound
- Added Shoutout (MONO!) to the PAYDAY 2: The Official Soundtrack
- Added Dead Man's Hand to the PAYDAY 2: The Official Soundtrack
- Added Utter Chaos to the PAYDAY 2: The Official Soundtrack
- Added Gun Metal Grey 2015 to the PAYDAY 2: The Official Soundtrack
- Added Crime Wave 2015 to the PAYDAY 2: The Official Soundtrack
- Added Locke and Load to the PAYDAY 2: The Official Soundtrack
- Added Drop Zone to the PAYDAY 2: The Official Soundtrack
- Added Pimped Out Getaway to the PAYDAY 2: The Official Soundtrack
- Added Shinobi Lessons to the OVERKILL B-Sides Soundtrack
- Added Japan is a Land of Warriors to the OVERKILL B-Sides Soundtrack
- Added Japan is a Land of Ravers to the OVERKILL B-Sides Soundtrack
- Added Happy Birthday March for Payday to the OVERKILL B-Sides Soundtrack
- Added Longbow to the OVERKILL B-Sides Soundtrack
- Added Cries of the City to the OVERKILL B-Sides Soundtrack
- Added Caves of Cagliostro to the OVERKILL B-Sides Soundtrack
- Added They Chose Vlad to the OVERKILL B-Sides Soundtrack
- Added Change of Pace to the OVERKILL B-Sides Soundtrack
- Added Fault Line to the OVERKILL B-Sides Soundtrack
- Added Sunrise (from Also Sprach Zarathustra) to the OVERKILL B-Sides Soundtrack
Размер обновления: 2.4 GB
Update size for soundtrack owners: 2.7GB
Обновление #91.1[]
- Fixed a crash on the Birth of Sky heist related to parachuting while using a controller
- Fixed an issue on the Beneath the Mountain heist where players had too many preplan favors
- Fixed an issue on the Beneath the Mountain heist where the AI could walk through a rock
- Fixed an issue on the Beneath the Mountain heist where players could get stuck behind the vault doors
- Fixed an issue where some players couldn't mod the Platypus 70 with a Combine Module and Iron Sight
- Fixed an issue where the achievement «1… 2… 3… JUMP!» could be unlocked on the Normal difficulty
- Fixed an issue where the achievement «No Blood on the Carpet» could be unlocked on the Normal difficulty
Размер обновления: 28,1 MB
Обновление #91[]
The Point Break Heists DLC
- 2 new heists — Beneath the Mountain & Birth of Sky
- 10 new achievements — 5 for each heist
- A new pistol secondary weapon
- Four melee weapons
- 6 new songs added- 2 all-new heist themes composed by Simon Viklund, and 4 menu. themes from the Point Break soundtrack — http://smarturl.it/PointBreak
- New contact — Locke
- 4 masks, materials and patterns
The Bodhi Character Pack
- Bodhi — a new playable character
- A new sniper rifle primary weapon
- A new melee weapon
- A new perk deck featuring 9 perks
- 2 new masks
Weapon Rebalance
- All of the fixes listed in the Weapon Balance Open Beta have been incorporated into this patch.
Sound
- Added more voice lines for Dallas*
- Added more voice lines for Hoxton*
- Added more voice lines for Houston*
- Added more voice lines for Chains*
- Added more voice lines for Clover*
- Added more voice lines for Bonnie*
- Added more voice lines for John Wick*
- Added more voice lines for Jacket*
- Added more voice lines for Sokol*
- Added more voice lines for Jiro*
- Added more voice lines for Dragan*
- Added more robber lines in First World Bank*
- Added more robber lines in Slaughterhouse*
* Please note: this is a partial addition from the «Big VO update» that we are continuously adding to the game.
Slaughterhouse heist
- Moved some containers and props in the escape to avoid players getting stuck while opening them
- Fixed two graph issues in open containers in the container yard, they can now be randomly closed
- Moved a coat hanger that you could get stuck on
- Fixed an issue with cloaker spawn
- Fixed a few portal issues
Aftershock heist
- Fixed performance issues on the heist
- Fixed an error in the heist description
First World Bank heist
- In stealth, manager detects you, but heist doesn't go loud
- Magnetic lock computer can be hacked through wall
- Fixed missaligned spotlights
- Sniper on the right side could shoot through roof
- Crash when dropping of loot in the vent
- Dominating the camera security guard in the first area will not disable the cams
Level Experience Rework
- Experience is rewarded for each day instead of after the contract is completed. The experience reward system has been reworked on the following heists:
- Hoxton Revenge
- Big Oil
- GO Bank
- Framing Frame
- Art Gallery
- Diamond Store
- Hoxton Breakout
- Hotline Miami
Vehicles
- Added an option to change the camera view in vehicles for the driver by clicking the right mouse button while driving a vehicle
- Added an ‘edit keys option' for vehicles
Прочее
- Fixed an issue where stamina would not regenerate while looking through a camera
- Fixed an issue where damage skills would not work properly while being tased
- Fixed an issue with a crash related to Captain Winters entering the heist
- Fixed an issue with Chains VO volume for his inspire lines
Недокументированные изменения
- Added weapon skin support for more weapons.
- Added new weapon inspect animations.
- Added the ability to look behind in vehicles.
- Updated the lines for Twitch with new recordings.
Размер обновления: 3.9GB
Обновление #90.2(?)[]
November 28th, 2015
Undocumented
- Added a «threatening» message for the PAYDAY gang in Crime.net to promote the Point Break Heists.
Размер обновления: 34.3 MB
Обновление #90.1[]
- Added the Tormentor mask
Размер обновления: 25.1 MB
Update #90[]
November 13, 2015 Уровни Lab rats:
- Fixed some issues related to collisions
- Fixed an issues with AI cover point
- Increased numbers of spider on the level
- Increased the spider damage
- Fixed an issue that could occur when cooking Meth
- Improved Escape Helicopter's Timers
Aftershock:
- Fixed an exploit where players could become unreachable for the enemies
Rats Day 1:
- Fixed an issue with bags becoming unreachable for players
Safehouse Nightmare:
- Removed the Safehouse Nightmare heist from the contract broker
Маски
- Masks: Upgraded the look of the Baitface mask
- Masks: Remove the halloween event masks from the card loot drop
Оружие
- Fixed an issue where bows could benefit from acing the ironman skill
- Fixed an issue where owners of the gage ninja pack dlc didn't receive one of each mod items for the gage ninja pack dlc weapons
Сейфы
- Safes: Added the Dallas safe and drill. Players can now receive the Dallas safe and drill from the card loot drop after successfully completing a heist
- Safes: Removed the Crimefest 2 Safe and drill. Players can no longer receive the crimefest 2 safe and drill in the game. These items will still be tradeable between players
Геймплей
- Fixed an issue where the assault wouldn't end even if Captain Winters had been defeated
Прочее
- Lobby: Fixed an issue where players could change pose in the inventory if another player in the same lobby changed their loadout
- Inventory: Added one of each halloween pattern to all players' inventory since they were hard to obtain during the halloween event
- Windows XP: The fixes from the Windows XP open beta are now live
Размер обновления: 221.3 MB
Update #89[]
October 29, 2015 Documented changes
- Added the «Lab Rats» heist. You can find it under the contact «Events» from the contact broker in CrimeNet
- Added the «Safehouse Nightmare» heist. You can find it under the contact «Events» from the contact broker in CrimeNet
- Increased the weapon inventory from 5 pages to 10 pages
- Increased the mask inventory from 5 pages to 10 pages
- Added a new track named «DonAcDum»
- Added the «Invader» mask
- Added the «Satan» mask
- Added the «Skill Shot» achievement
- Added the «Trick or Treat!» achievement
- Added the «Not Scary Enough» achievement
- Added all the achievements from last years Halloween event
- Added all the masks from last years Halloween event
- Added all the patterns from last years Halloween event (NOTE: Does not actually work!)
- Fixed an issue where players froze in third person while using the Bipod
- Fixed an issue where players couldn't complete the «Not Hard Enough» achievement
Недокументированные изменения
- Added «Boltcutter» weapon (unlocked at level 10)
- Players receive one free copy of the 2013 halloween masks (Frank, Venomorph, Witch, Pumpkin King)
- Reduced safe legendary chance to 0 % (???)
- You now require the actual game for the Slaughterhouse free safe and drill.
Размер обновления: 611.4 MB
Обновление #88[]
Documented Changes
- Introduced a jump animation
- Added the Slaughter Safe
- Added the Slaughter Drill
- Added the «Dawg mask» mask
- Added the «No Me Gusta» mask
- Added the «Baitface» mask
- Added the «Rageface» mask
- Added the «Pork Royale» achievement
- Added the «Jump! Jump! Jump!» achievement
- Added the «I Never Asked for This» achievement
- Added the «Bunnyhopping» achievement
- Added the «I Want to Get Away» achievement
Недокументированные изменения
- Changed the Crime.net description for Slaughterhouse.
Размер обновления: 171.6 MB
Обновление #87[]
- Added the Slaughterhouse job to the game. Players can find it under the Classics tab in Crime.Net
- Added the song «Crimewave 2015» by Simon Viklund
- Added the achievement «Not Hard Enough»
- Added the achievement «Making a Statement»
- Added the achievement «Dead Meat»
- Added the achievement «But How?»
- Added the achievement «Pyromaniacs»
- Added the «Tinted Love» mask
- Added the «Groucho» mask
- Tweaked combat on First World Bank
- Updated the reload animation on the AK5
Размер обновления: 392.2 MB
Обновление #86[]
- Fixed an issue that caused an objective to not update properly after opening vault doors in stealth after going loud
- Added the achievement «Au Ticket» to the heist
- Fixed a big ol' hole in one of the walls in the main hall
- Fixed some shadow issues
- Added a stealth icon next to the contract name in CrimeNet
- Fixed missing reload sounds for Matever .357 and Micro Uzi Submachine Gun
- Tweaked the zoomed in recoil on the Nagant Sniper Rifle
- Fixed a visual issue with the Commando 553 Rifle reload
- Updated the Chicago Typewriter Submachine Gun's equip animation
- Changed the design of the SWAT Turret Van: (1) Removed the snake's neck on the turret model and (2) turret's ability to drop flashbangs, it will now release tear gas when a player gets too close
- Decreased the health of the SWAT Van Turret
- Increased the damage output of the SWAT Van Turret
- When heavily damaged the SWAT Van Turret will retract into the van and repair itself up to three times
- The SWAT Van Turret will now prioritize targets that are closer to and/or are firing at it
- Fixed issues that could occur when damaging the SWAT Van Turret with fire damage
- Increased SWAT Van Turret spawn randomization
- Added audio announcement on heists where the SWAT Van Turret spawns and drives in
Размер обновления: 113.9 MB
Обновление #85[]
- Fixed an issue where player with a bipod modified LMG equipped would disappear or teleport for other players
- Fixed an issue on First World Bank where a civilian was stuck in a tree
- Fixed an issue on First World Bank where cameras would still be active after dominating the guard in the camera room
- Fixed an issue on First World Bank where you had to pick up more bags than objective requirement to advance in the level
- Fixed an issue on First World Bank where players would have to melt the floor with thermite if they broke stealth after opening the vault
- Added three tracks made by Le Castle Vania which can be listened to ingame! Players can access the songs using the Soundtrack tab or in the Audio Options in the Main Menu
- Added the Le Castle Vania mask to the game which is available to all players
- Added the option for players to set an order of characters they want to play if their first choice is taken. Players will be able to set up to four characters in order of preference to play when joining or creating a lobby
Размер обновления: 97.7 MB
Обновление #84[]
- Fixed an issue where the reload sound for the Ksp 58 were missing
- Fixed an issue where attachments equipped on the RPK were floating on the side of the barrel
- Fixed an issue with Edit Keys options text for the keybind for Gadget
- Fixed an issue where the Iron Sights for the CAR-4 were visible through objects when having certain modifications equipped
- Fixed an issue where some Gadget modifications clipped through the Bipod modification when both were equipped on the Brenner
- Fixed a crash that could occur if you try and deploy the bipod while performing other actions
- Fixed an issue where players couldn't be downed by a cloaker when having the bipod deployed
- Added the First World Bank heist. Players can find it under the contact «Classics» from the Contract Broker in Crime.Net
- Added Drills to the Card Loot Drop reward table. Players can now be rewarded with Drills that can open Safes after successfully completing a heist
- Added the song «Gun Metal Grey 2015» by Simon Viklund
Размер обновления: 742.0 MB
Обновление #83[]
Documented changes
- Added a new Light Machine Gun, KSP 58, available to all players
- Added the Bipod modification: Players can now modify their LMGs with a Bipod that increases Stability and Accuracy when Bipod is deployed
- Players can deploy the Bipod by using «4» by default or by holding down arrow on DPAD on a gamepad
Недокументированные изменения
- Removed speedboosting effect from Minigun upgrade.
Размер обновления: 150.7 MB
Обновление #82[]
- Enabled the Team AI to be able to trade in players for a hostage if there are only Team AI left alive on the level
- Added additional player HUD elements to display when the AI trading is in progress
- Added additional settings for creating and filtering lobbies in Crime.Net
- Players can tag their lobbies with a preferred tactic, Loud or Stealth, to show other players what they should be prepared for
- Players can filter between lobbies' preferred tactics if they want
Размер обновления: 26.2 MB
Обновление #81[]
- Added the Aftershock Heist
- Added the 400 Bucks achievement
- Added the Aftershocked achievement
- Added a new song called Utter Chaos
Размер обновления: 1.7 GB
Обновление #80[]
- Added the Sputnik mask
- Added the Tiara mask
- Added the Russian Hat mask
- Added the Vlad's Armor mask
- Added the Baba Yaga mask
- Fixed an issue related to the Predator 12G shotgun where the game would crash
- Fixed an issue related to the M1014 shotgun where the game would crash
Размер обновления: 49.4 MB
Обновление #79[]
Documented changes
- Fixed so that weapon statistic values are displayed correctly in the Inventory. There will be no longer be any rounding of numbers for all weapon statistics, except for the Concealment and the Threat statistic which will calculate the same as before
- Improved the layout of the Blackmarket Modification Menu
- Rebalanced all weapons to increase the player's options when playing on higher difficulties. The overall weapon versatility is increased so that more weapons will fit more different playstyles
- Added so that Safes can be dropped in the Card Loot Drop screen after a successful heist
- Added the choice in Video Option to turn on and off seeing Weapon Skins in 3rd person. The option is called «Use HQ weapons»
- Added Steam Inventory to the game so that the player can see their Weapon Skins, Drills and Safes in the game
- Added a Weapon Skin tab to the Blackmarket Modification Menu
Недокументированные изменения
- Corrected when Captain Winters arrives and locks the assault wave, the assault could be locked in the «fade» phase (no enemy spawns).
- Captain Winters can no longer be tased.
- Removed all Crimefest data gathering.
- Added a Crimewave Edition (consoles) mask «Unforsaken» (X-Box One only)
- Added 2 «drivable escapes»
- Greatly increased forklift and longfellow hitpoints.
- Reduced time for driver to enter and exit vehicle.
- Added base for taser bullets for shotguns.
Размер обновления: 5.3 GB
Обновление #78.8[]
- Added additional game statistics that we can track for the Road to Crimefest community event
Недокументированные изменения
- Offshore Payday reactivated.
Размер обновления: 16.6 MB
Обновление #78.7[]
- Added additional game statistics that we can track for the Road to Crimefest community event
Размер обновления: 16.7 MB
Обновление #78.6[]
- Added additional game statistics that we can track for the Road to Crimefest community event
- Added a category in the main menu in-game called Crimefest challenges, which will take you straight to the Road to Crimefest website.
Размер обновления: 17.8 MB
Обновление #78.5[]
- Added additional game statistics that we can track for the Road to Crimefest community event
Размер обновления: 19.4 MB
Обновление #78.4[]
- Added additional game statistics that we can track for the Road to Crimefest community event
Размер обновления: 16.1 MB
Обновление #78.3[]
- Removed three Twitter challenges and replaced them with in-game challenges
- Added additional game statistics that we can track for the Road to Crimefest community event
- Recounted the progress from the Twitter challenges and added the progress to the new in-game challenges
- The Road to Crimefest trailer has now been added to the game
- Added a red box that explains the issue with calculating experience in the Grind Fest challenge
Размер обновления: 93.6 MB
Обновление #78.2[]
- Added additional game statistics that we can track for the Road to Crimefest community event
Размер обновления: 16.1MB
Обновление #78.1[]
- Added game statistics that we can track for the Road to Crimefest community event
Размер обновления: 16MB
Обновление #78[]
New Features
- Added the new enemy — Captain Winters
- Added the FBI Files feature
- Added the new inventory system
Bug Fixes
- Fixed an issue where players that bought the Yakuza Character Pack didn't get Jiro's mask in their inventory from the start
- Fixed an issue where players could get stuck in the Diamond Store heist
- Fixed an issue where the alarm went off when you killed all bikers in Big Oil day 1
- Fixed an issue where players could pick up loot through display cases in the Ukrainian Job heist
- Fixed an issue where players could get stuck behind an ATM door in Big Oil day 1
- Fixed an issue where players could hide from enemy fire in certain spots in Firestarter day 1
Недокументированные изменения
- Transport: Train Heist Death Wish achievement added.
- Additional slots for masks and weapons.
- There is now a hostage indicator during assault waves.
- Roman Numerals for Infamy have returned.
- Enemies can no longer be tased while undergoing the tased animation, preventing them from becoming stunlocked.
Размер обновления: 597.6MB
Обновление #77.2[]
Gage Chivalry Pack
- Fixed an issue where some throwable weapons stopped working due to bad framerate
Размер обновления: 2.3 MB
Обновление #77.1[]
Gage Chivalry Pack
- Fixed a bug where players who didn't own the latest DLC were able to use the primary weapons of said DLC
Размер обновления: 14.9 MB
Обновление #77[]
Gage Chivalry Pack
- 3 ranged weapons added including the English longbow, heavy and light crossbow
- Added a javelin throwing weapon
- 4 melee weapons added, including the morning star, great sword, bearded axe and buckler shield
- 4 masks, patterns and materials added inspired on the medieval setting of Chivalry: Medieval Warfare
- Added 4 achievements based around the new content
Недокументированные изменения
- The Shuriken now uses its proper draw animation.
Размер обновления: 839.7 MB
Обновление #76[]
Audio
- Added variations for Jiro's scream when swinging the Katana during Assault Phase
- Added a VO line for Jiro when picking up Gage packages
- Fixed an issue with Jiro screaming at zip-tied civilians
- Fixed an issue where Chains called Jiro Bonnie when calling for him
Оружие
- Fixed so that the No Stock modification for the Micro Uzi has the correct Concealment value
- Fixed an issue where the Katana and the Switchblade sometimes replaced Primary and Secondary weapons in First Person view
PAYDAYCON
- Added the exclusive PAYDAYCON Mask «King of Jesters» for those who have unlocked it with the PAYDAYCON mask pack code
Наборы перков
- Fixed an issue in the Yakuza Perk Deck so that it now gives the correct value for armor regeneration
Diamond Heist
- A new exhibition is coming to town and the necessary changes to highlight this have been made
Размер обновления: 117.4 MB
Обновление #75[]
Weapon
- Adjusted the Laser sight so it's in the middle of the player's aim
- Fixed an issue where some weapon modifications didn't have all their values displayed in loadout
- Improved weapon sway functionality when using sniper scopes
- Fixed an issue where weapons would snap when fired during aiming down the sight
- Fixed the Bronco's preview to be correctly positioned on the screen
Mechanics
- Adjusted where a player spawns when dropping into a game
- Fixed an issue where the revive timer would freeze for the downed player if the reviving player leaves the game
- Fixed a crash that could occur if a player in custody spectated a player in a vehicle
- Changed so that the reward in the Side Job feature now works the same way as the PAYDAY Loot Drop
- Fixed an issue with how cops shoots at team AI sitting in vehicles
- Fixed an issue where the player could have more than one ingredient stacked in their inventory but all would be consumed when intending to just use one
- Fixed an issue where explosion damage could be blocked by dead bodies
Audio
- Reconnected Bain's mic during Framing Frame Day 1 and Art Gallery so player can hear his voice again
- Made Jacket erase one of Dragan's lines for killing shields from his tape recorder
- Fixed so that when hovering over a contract in CrimeNet Bain's brief will be more varied
Perks and Skills
- The Killer Instinct perk description from the Rogue perk deck has been changed to match how the perk works
- The Equilibrium skill description has been changed to match how the skill works
- Fixed an issue so that the Bullseye skill was adjusted to work according to the newly changed value in the description
- Fixed so that the text in Giant Strength perk in Muscle perk deck display the correct value given to the player
- Fixed so that the Ambidexterity perk in the Hitman perk deck now gives the correct value
- Fixed so that the Bag of Tricks perk in the Burglar perk deck now gives the correct value
Menu
- Fixed an issue where clicking on multi-choice options text in the menus would always toggle next
Experience System
- Meltdown
- Experience is now split over several objectives
- Every additional loot bag rewards experience and bonus experience is rewarded for taking all additional loot bags
- Car Shop
- Experience is now split over several objectives
- Every secured car rewards experience
- The Bomb: Dockyard
- The experience rewarded for the heist has been increased
- Experience is now split over several objectives
- Every additional loot bag rewards experience
- The Bomb: Forest
- The experience rewarded for the heist has been increased
- Experience is now split over several objectives
- Every additional loot bag rewards experience
- The Diamond
- The experience rewarded for the heist has been increased
- Experience is now split over several objectives
- Every additional loot bag rewards experience
- The Big Bank
- The experience rewarded for the heist has been increased
- Experience is now split over several objectives
- Every additional loot bag rewards experience
- Armored Transport: Train Heist
- The experience rewarded for the heist has been increased
- Experience is now split over several objectives
- Experience is given for each individual bag secured rather than set at a certain number of secured bags
- Armored Transport
- The experience rewarded for the heists has been increased to match the time it takes to complete them on average
- Shadow Raid
- The experience rewarded for the heist has been increased
- Experience rewarded for each additional loot bag has been significantly increased
Недокументированные изменения
- Added a mysterious safe with Overkill Software logo behind the character on the main menu for all of those who purchased the limited-edition The COMPLETELY OVERKILL Pack
Размер обновления: 292.1 MB
Обновление #74.1[]
Text
- Fugitive Skill, Bullseye, You generate an additional 30 armor for each successful headshot
- Muscle Perk Deck, 800-Pound Gorilla, You regenerate 4 % of your life every 5 seconds. Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by 10 %
- Sociopath Perk Deck, Showdown, Killing an enemy at medium range has a 75 % chance to spread panic among your enemies
- All Perk Decks, Fast and Furious, You do 5 % more damage. Does not apply to melee damage
- Infiltrator Perk Deck, Life Drain, Striking an enemy with your melee weapon regenerates 20 % of your health. This cannot occur more than once every 10 seconds
- Crew Chief Perk Deck, Wolf Pack, You and your crew gains 10 % more health
Video
- Added the Yakuza Character Pack Trailer as an intro
Недокументированные изменения
- Fixed the Rogue Perk trees weapon swap speed.
Размер обновления: 264.2 MB
Обновление #74[]
=Sociopath=
- No Talk: When you are within medium
(close)range of an enemy, you receive 8%(4%)less damage from enemies. - Tension: Killing an enemy regenerates 30
(10)of armor. This cannot occur more than once every 2(3)seconds. - Clean hit: Killing an enemy with a melee weapon regenerates 10%
(5%)health. This cannot occur more than once every 2(3)seconds. - Overdose: Killing an enemy at medium
(close)range regenerates 30(10)armor. This cannot occur more than once every 2(3)seconds. - Showdown: Killing an enemy at medium
(close)range has a 75%( 20% )chance to spread panic among your enemies. This cannot occur more than once every 2(3)seconds.
=Gambler=
- Medical Supplies: Ammo packs you pick up also yield medical supplies and heals you for 8
(4)to 12(6)health. Cannot occur more than once every 4(15)seconds. - Sharing is caring: When you get healed from picking up ammo packs, your teammates also get healed for 100%
(50%)of the amount. - More healing 1: Increase health gained from ammo packs by an additional 4
(2). - More healing 2: Increase health gained from ammo packs by an additional 4
(2).
=Crook=
- Subtle: Your chance to dodge is increased by 5%
(10%). - Basic Composure: Your chance to dodge is increased by 10 % for ballistic vests.
Your armor is increased by 20% for ballistic vests. - Advanced Composure: Your chance to dodge is increased by 10 % for ballistic vests.
Your armor is increased by 20% for ballistic vests. - Expert Composure: Your chance to dodge is increased by 15 % for ballistic vests.
Your armor is increased by 25% for ballistic vests.
=Crew Chief=
- Hostage Situation: You and your crew gains 2 % max health and 4 % stamina for each hostage up to 10 times.
You and your crew will gain 8% damage reduction for having an hostage.
=Infiltrator=
- Basic Close Combat: When you are within medium
(close)range of an enemy, you receive 8%(4%)less damage from enemies. - Advanced Close Combat: When you are within medium
(close)range of an enemy, you receive 8%(4%)less damage from enemies. - Expert Close Combat: When you are within medium
(close)range of an enemy, you receive 8%(4%)less damage from enemies.
Each successful melee hit grants and additional 10 % melee damage boost for 7(6)seconds and can stack up to 4 times. - Overdog: Each successful melee hit grants and additional 10 % melee damage boost for 7
(6)seconds and can stack up to 4 times. - Life Drain: Striking an enemy with your melee weapon regenerates 20%
(10%)of your health. This cannot occur more than once every 10(15)seconds.
=Muscle=
- 800-pound Gorilla: You gain an additional 40 % more health.
You regenerate 4% of your life every 5 seconds.
=Armorer=
- Type I, II, and III armor: You gain 10%
(5%)more armor.
=Grinder=
- Histamine: Damaging an enemy heals 1
(2)life points every 0.5 seconds for 5(3)seconds. This effect stacks but cannot occur more than once every 1.5(1)seconds and only while wearing the two-piece suit or lightweight ballistic vest. - Adrenaline: Damaging an enemy heals 2
(3)life points every 0.5 seconds for 5(3)seconds. - Endorphins: Damaging an enemy heals 3
(4)life points every 0.5 seconds for 5(3)seconds. - Dopamine: Damaging an enemy heals 4
(5)life points every 0.5 seconds for 5(3)seconds. - Euphoria: Damaging an enemy heals 4
(5)life points every 0.5 seconds for 6(3)seconds.
=Rogue=
- Subtle: Your chance to dodge is increased by 5%
(10%).
=Changes to Skills=
- Bullseye (Fugitive Skill):
- Basic: You regenerate 15
(8)armor for each successful headshot. This can not occur more than once every 2(3)seconds. - Ace: You regenerate an additional 30
(16)armor for each successful headshot.
- Basic: You regenerate 15
- Hostage taker (Master Mind Skill):
- Basic: Having at least one hostage makes you regenerate 1.5%
(0.6%)health every 5 seconds. - Ace: Having at least one hostage makes you regenerate 4.5%
(2%)health every 5 seconds.
- Basic: Having at least one hostage makes you regenerate 1.5%
Недокументированные изменения
- Increased range for the Underdog skill.
Размер обновления: 22.7 MB
Обновление #73.2[]
- Removed the following fix that was causing crashes in update 73:
- Calmed down more civilians that spawned as panicked fromt the beginning of the heist
Размер обновления: 16,4 MB
Обновление #73.1[]
- Fixed a bug where when you threw the throwing card, it always looked like a shuriken star for other players
Размер обновления: 93,2 MB
Обновление #73[]
Основное
- Reduced the detection range of loot bags and body bags for stealth
- Reduced the detection range of dead bodies in stealth
- Reduced the detection range of drills for stealth
- Fixed a bug where hitting the SWAT Van Turret would still count as a miss
- Fixed a bug where players could still shout domination commands to converted enemies
- Fixed a bug where players could gain an extra dominated cop after getting a player back from custody
- Fixed an issue on Ukranian Job where bodies could fly out of reach in the scaffolding, rendering players unable to answer pagers
- Fixed an issue where players couldn't attach the LED combo to the Liebensauger .308 sniper rifle
- Fixed an issue with collision connected to the LEO pistol
- Reverted iron sight alignment fixes for Locomotive 12G and Reinfeld 880 shotguns to fix the issues caused when using some stock modifications
- Adjusted sight alignment for M308, Interceptor 45, Krinkov and Gewehr 3
- Fixed requirements on «Hedgehog» achievement to only trigger when using a Bow
- Fixed requirements on «Triple Kill» achievement to only trigger when using a Sniper Rifle
- Fixed an issue where Gambler Perk Deck effect would trigger with picked up projectiles
- Fixed so that health regen works during Berzerker effect, but only if the Player with Berzerker has Gambler Perk Deck equipped. Life regen from other players still do not apply to a player with the Berzerker effect.
- Fixed an issue where getting an escape during any heist listed in the Contact achievements would make the heist completion not count towards the achievment
- Fixed an issue on The Bomb: Dockyard where the Loot Drop Off Point could be used after the alarm had gone off
- Fixed an issue with the Buzzer stun locking Bulldozers affected by Feedback even after Feedback has worn off
- Fixed an issue where the Buzzer could stun enemies affected by Dominate and reset the Dominate state
- Added the Ace of Spades throwable for all Payday 2 players in the steam community group.
Уровни
- Fixed an issue on Shadow Raid where dominating the camera room guard would not deactivate the cameras
- Fixed an issue with the Armor Bag on multiple day heists where the detection risk would remain on subsequent days
- Fixed issue so the escape vans on Big Oil day 1 stack loot bags like on other levels
- Fixed an issue where players could get stuck in the big machine on Big Oil day 1
- Fixed an issue on Firestarter day 3 with the interaction text for the recording camera
- Fixed a bug on Framing Frame day 3 where guards would be unable to detect a specific broken camera
- Fixed a crash that could occur on Watch Dogs day 1 due to a civilian spawning from a car crash event
Golden Grin Casino
- Fixed an issue where sleeping gas showed up in the incorrect spot once used in the hotel room
- Fixed an issue where players could get stuck in the winch
- Fixed minor art issues
- Calmed down more civilians that spawned as panicked from the beginning of the heist
Размер обновления: 92.9MB
Обновление #72[]
- Added the Dozer mask to the «Event» category in the mask inventory
- Fixed an issue where the Shuriken throwable was permanently marked as new in the inventory
- Fixed an issue where players couldn't cut a wire on day 2 of the Firestarter heist
- Fixed an issue where the achievement 'Not Invited' wouldn't unlock
- Fixed an issue where the SWAT van turret continued to shoot at downed friendly AI
- Fixed an issue where enemies continued to shoot at dead converted law enforcers
- Fixed an issue with the engines on day 2 of the Big Oil heist.
Размер обновления: 74.6MB
Обновление #71.1[]
- Fixed an issue where if a player's FPS dropped below 15 while throwing a shuriken throwing star, the animation would lock itself, disabling the player from throwing any additional throwing stars.
Размер обновления: 14.7MB
Update #71[]
The Golden Grin Casino
- Fixed an issue where players could get stuck behind the cupboard door
- Fixed an issue where the cage didn't spawn if players bought the blimp escape
- Fixed an issue where the gambler who's carrying the keycard sometimes walked into the hotel room area
- Fixed an issue where several civilians panicked in stealth
- Fixed an issue where enemies could shoot through walls in the vault
- Fixed an issue where players could stay undetectable in a security room
- Fixed the description on the Battery Asset
- Fixed a graphical issue in the vault
- Added one more guard on the OVERKILL difficulty
- Added two more guards on the Death Wish difficulty
- Fixed an issue where several guards never moved
- Reduced the damage taken from exploding fire extinguishers
- Added visual effects when using the slot machines
- Fixed a graphical issue in the doorway to the hotel room
- Fixed several z-fighting issues in the hotel room
- Fixed a hole in the pool area
- Fixed a collision issue on a door
- Fixed a graphical issue on a staircase
- Fixed an issue where information were missing in the preplanning
- Fixed an issue where a guard sometimes checked the vault when the drill was in place
- Reduced the weight on the Dentists loot
The Alesso Heist
- Fixed an issue where a camera sometimes triggered the alarm before the player got detected
- Fixed an issue where the team AI followed the player in stealth
- Fixed an issue where the female civilians could not be highlighted
- Fixed an issue where players couldn't puncture the basketballs
- Fixed several z-fighting issues
Meltdown
- Fixed an issue with law enforcers floating in the air
- Fixed a progression blocker if players drove the Forklift into the vault
- Fixed an issue where players could get stuck behind container doors
Firestarter Day Two
- Fixed an issue where players couldn't use the Camera loop skill on a camera because it was misplaced
Hotline Miami Day One
- Fixed a collision issue in an alley
- Fixed an issue where the Russian gangsters didn't scale correctly on the Death Wish difficulty
Hotline Miami Day Two
- Fixed an issue where repelling law enforcers were clipping through a wall
- Fixed an issue where the Commissar and the Russian gangsters didn't scale correctly on the Death Wish difficulty
The Diamond
- Fixed several nav graph issues
- Reduced the weight of the scroll loot bags
Armored Transport: Train Heist
- Fixed an issue where players couldn't answer a pager if the body was located under the train
- Fixed miscalculations with the potential EXP reward
- Fixed an issue related to the size of the secure loot zone
The Bomb: Forest
- Fixed an issue where players could fall out of the map
Hoxton Revenge
- Fixed an issue where the escape arrived too early
- Fixed an issue where enemies could pass through boarded windows
- Fixed an issue where players could disable the alarm through a wall
- Fixed an issue where some Bain lines were triggered at the wrong time
Hoxton Breakout Day Two
- Fixed a graphical issue on several boxes
- Fixed an issue where textures were missing on several objects
Bank Heist
- Fixed a collision issue in the copy machine room
Election Day: Warehouse
- Fixed an issue where players could hack the voting machines through the cages
- Fixed an issue where keycards spawned under boxes
Jewelry Store
- Fixed an issue where players could stay undetectable in certain areas
- Fixed an issue where players could throw loot bags out of the map
- Fixed an issue with the collision on the police cars
Diamond Store
- Fixed an inconsistency issue with the difficulties
Mallcrasher
- Fixed an issue where players could stay undetected inside several counters
Rats Day One
- Fixed an issue where players could hide under planks and stay undetected
Rats Day Two
- Fixed an issue where players could open the safes in front of the thugs and stay undetected
Four Stores
- Fixed an issue where players could hide behind an ATM and stay undetected
- Fixed an issue where a sign was placed upside down
- Fixed an issue where some security cameras weren't activated
Watchdogs Day One
- Fixed an issue with a misplaced lockpick interaction point
- Fixed an issue where players could get stuck behind a door
Big Oil Day One
- Fixed an issue where the team AI didn't react to the alarm being triggered
- Fixed an issue where the team AI spawned on top of each other
Ukrainian Job
- Fixed an issue with floating objects
Escape: Garage
- Fixed an issue related to the size of the secure loot zone
Оружие
- Fixed an issue where stats didn't show on Special weapons
- Fixed an issue where the flashlight didn't work on the Raven Shotgun
- Fixed several issues with misaligned sights
Навыки
- Fixed an inconsistency issue with the ammo when reloading a Sentry Gun
- Fixed an issue where Shock Proof was applied to the team AI
Наборы перков
- Fixed an issue where players got more health by switching between certain perk decks
- Fixed an issue where perks from the Rogue perk deck stayed when switching to other perk decks
Достижения
- Fixed a description issue with the «M.F. Stev» achievement
- Fixed an issue where the «Sleeping with the fishes» achievement didn't work properly for clients
- Achievements can be awarded during offline mode and will be synced next time you go online
Sidejobs
- Fixed an issue where «Vlad is mad» didn't work properly
- Fixed an issue where players couldn't get the OVE9000 modifications unless they owned the OVE9000 related skills
Vehicles
- Fixed an issue with the sight being misaligned when leaning out of a vehicle window
- Fixed an issue where players could see through vehicles while being in custody
Sound
- Fixed an issue where Chains yelled «Bonnie» when yelling at Sokol
- Fixed several issues related to the voice chat
- Fixed several issues related to the sound on vehicles
AI
- Fixed an issue related to alerted guards walking through walls and floating in the air
Основное
- Fixed an issue where loot bags could disappear from the map if it was carried by a player that got disconnected
- Fixed an issue related to items disappearing from the inventory
- Fixed several issues where Clovers hair clipped through certain masks
- Updated the Frag grenade inventory icon
- Using the «Tab» key in-game will show the name of the track that is currently playing
Недокументированные изменения
- Added 2 new lootbags; «paper_roll» and «counterfeit_money»
Размер обновления: 371.0 MB
Update #70[]
The Golden Grin!
- Added the Golden Grin Casino heist
- Added the Cavity 9mm rifle
- Added three weapon modifications for the Cavity 9mm rifle
- Added four melee weapons
- Added four patterns
- Added four materials
- Added five achievements
Sokol Character Pack
- Added Sokol the Russian as the 11th playable character in PAYDAY 2
- Added the Grinder perk deck
- Added Sokol's mask
- Added Sokol's Valkyrie assault rifle
- Added three weapon modifications for the Valkyrie assault rifle
- Added Sokol's hockey stick as a melee weapon
Other changes
- Fixed an issue where the grenade was not removed from your hand if you went into bleedout during the throw animation.
- Fixed an issue with fetching equipped weapon while game is restarting
- LED combo flashlight blocking sights when attached to the Raven shotgun now works as intended
- Shotguns with piercing shells now chooses the pellet ray that is closest to the center of the swarm to shoot through instead of the first pellet ray
- Fixed a floating stack of money on day 1 of the Hotline Miami heist
- Fixed a part of attention code that caused a number of memory allocations, causing performance issues to some
Недокументированные изменения
- Added Akimbo Shotgun base and Bipod code (again)
- Added Playstation 4 and X-Box One masks
- Fixed The Turtle Always Wins achievement to have the intended 4 minute rather than a 2 minute timer
- Leadership skill gives bonusses now even when suppressed
Размер обновления: 964 MB
Обновление #69[]
- Added the StarVR mask
- Added the StarVR pattern
- Added the E3 2015 Secret Masks
- Added the Humble Mask Pack 3 and Humble Mask Pack 4 Masks
Размер обновления: 34.4 MB
Обновление #68.3[]
The Alesso Heist
- Fixed a display case that was not breakable
- Fixed two places where the player could get stuck
- Made sure that you have to complete the pyro sequence
- Made cash registers lootable
- Added a small area between the crowd and the pyro booth
- Made the crowd more dense
- Changed the AI attack tactics to be slightly more defensive
- Made the music in the garage louder
- Fixed spawns in the pyro booth that was not activated
- Fixed some of the enemy spawn locations priorities in the basement
- Moved the grenade asset to avoid clipping
- Set a maximum of allowed bags to be checked
- Fixed collision on the curtains
- Tweaked timing on the VO about the supply closets
- Tweaked material on concert chairs
- Fixed a wall that snipers could shoot through
- Fixed an issue with the VO when failing the final part of stealth
- Fixed some places where bags could get stuck out of the reach
- Tweaked textures on the screens in the basements
- Fixed some performance issues
- Fixed some boxes that would appear and disappear
- Removed some pipes that clipped with a wall
- Moved the screen the the pyro booth so it doesn't block the players
- Added some signs to the lobby
- Tweaked the Gensec sign
- Fixed an issue that could cause the player to get stuck behind a door
- Fixed an issue where SWATs would take cover inside objects
- Tweaked the reminder of the C4
- Fixed a small graphical issue
- Changed monitors in the the pyro room
Hotline Miami Day One
- Fixed a collision where the players could not walk over without jumping
- Removed a small art asset floating in the air
Hotline Miami Day Two
- Switched endscreen VO to Dentist instead of Bain
- Fixed an issue where clients would not get XP
Meltdown
- Moved some bags in a container where players could get stuck
- Fixed a hole where players could fall through the level
Carshop
- Reduced the amount of roaming civilians
- Changed guards so there is always one way into the building
- Moved a barrel so it doesn't clip with the ground
- Fixed an issue where clients would not get XP
Mallcrasher
- Fixed a small gap next to a window in the lobby
- Fixed an issue where clients would not get XP
Watchdogs
- Added a missing light
- Fixed an issue where clients would not get XP
The Diamond
- Fixed an issue where clients would not get XP
White X-mas
- Fixed an issue where clients would not get XP
The Ukrainian Job
- Fixed an issue where clients would not get XP
The Bomb: Forest
- Fixed an issue where clients would not get XP
Escapes
- Fixed an issue where clients would not get XP
Размер обновления: 39.9 MB
Обновление #68.2[]
Основное
- Fixed an issue with disappearing audio where two players using the same weapons would lose audio if one player would leave
- Fixed a crash related to shotguns where two players using shotguns would crash if one player would leave
- Fixed an issue that caused the bags to disappear when a player left a game
Размер обновления: 14.5 MB
Обновление #68.1[]
Alesso heist
- Fixed an issue that could cause the player to get stuck behind a door
- Fixed an issue where SWATs would take cover inside objects
- Tweaked the reminder of the C4
- Fixed a small graphical issue
- Changed monitors in the pyro room
Safe house
- Fixed an issue where the player would spawn incorrectly
User interface
- Fixed a string in the inventory that did not display correctly
- Fixed a string in the safe house that did not display correctly
- GPU Flush option now saves correctly
Оружие
- Changed resolution of textures for melee weapons from the Western pack to increase performance
- Changed resolution of textures for melee weapons from the Alesso DLC to increase performance
- Fixed a graphical issue on the Plainsrider arrows
Размер обновления: 73.7 MB
Обновление #68[]
Геймплей
- Side Jobs: Added new daily and weekly side jobs.
- Skills: Fixed interacting with objects in casing mode with aced sixth sense.
- Transport: Train Heist: Fixed an issue where bodies might fall out of reach of the player
- Carshop: Fixed a navigation issue in regards to storage doors.
- Carshop: Fixed a broken light.
- Carshop: Fixed an issue where the C4 was given to the host when a client picks it up.
- Carshop: Fixed an issue with the objectives.
- Meltdown: Added a collision to prevent players from getting stuck.
- Meltdown: Fixed an issue with the «There was a car!?» Achievement.
- Meltdown: Moved a crowbar that was possible to acquire through the wall.
- Meltdown: Fixed an issue where explosion barrels did not sync correctly.
- Shadow Raid: Fixed an issue where bodybags thrown in the water will respawn on the level.
- The Bomb: Fixed an issue where bodybags thrown in the water will respawn on the level.
- Hotline Miami: Fixed an issue where the player could fall through the level.
- Hotline Miami: Fixed an issue where the player could get stuck on a chair.
- Framing Frame: Fixed a navigation issue.
- Bank Heist: Fixed a spot where lootbags could get stuck out of reach for the player.
- Big Oil: Using Loud equipment now triggers the assault.
- Rats: Fixed a bug where the players could open the safes without alerting the gangsters.
- Nightclub: Fixed a pathing issue regarding some doors.
Код
- Vehicles: Fixed issue where a player going into custody would not be placed correctly in spectator mode, if other player is in the vehicle.
- Vehicles: Fixed an issue with AI exiting vehicle.
- Vehicles: Fixed issue when client would crash when entering full vehicle.
- Vehicles: Added accelerate and break to RT/LT on controller.
- Vehicles: Can't be tased in a vehicle.
- Performance: Shadow quality can be changed through the advanced video settings.
- Performance: GPU flush can be changed through the advanced video settings.
- Player: Fixed a rare random crash.
- AI: Slight change in AI attacks.
- AI: Fixed crash when player would enter spectator mode on team AI.
- AI: Fixed a crash from AI failing to find a path.
- Skills: Fixed an issue with skills after going infamous.
- Spawning: Fixed a crash when spawning with a newly bought or mode weapon.
Оружие
- Peacemaker .45 Revolver: Fixed issue with reloading after exiting vehicle.
- Peacemaker .45 Revolver: Fixed issue with reloading.
- Melee: Fixed a crash with third person melee weapons.
- Shotgun Ammo: Dragon breath now should only pierce through shields.
- Shotgun Ammo: Fixed a miscalculation on shotgun ammo.
- Repeater 1974 Sniper Rifle: Fixed an issue with the silenced barrel.
- Dynamite: Change to dynamite effect.
- Akimbo: Fixed a rare crash when using akimbo pistols.
- Fire: Better sync for fire animations.
- Fire: Better stability for fire.
- Explosion: Fixed a miscalculation on explosions against bulldozers.
- Plainsrider Bow: Fixed an issue with the melee animation when using the bow.
- Plainsrider Bow: Fixed a graphical issue on the bow.
- Plainsrider Bow: Fixed an issue when a sync would fail and some arrows would disappear.
- Plainsrider Bow: Fixed an issue where bow did not calculate accuracy.
- Plainsrider Bow: Fixed a crash when using the bow.
GUI
- Endscreen: Can now show more unlocks during the endscreen.
- Hud: Added decimals to experience to next level and experience gained.
- Hud: Names will not be capitalized anymore.
- Vehicle: Fixed issue with vehicle label would be applied twice in some cases.
- Masks: Some GUI changes to the mask customization to make the information more readable.
- Masks: Choosing a pattern without having a color picked will make a mask revert to default until a color has been picked.
Анимация
- AI team mates: Fixed an issue when teammates walked.
- Grenade: Fixed an animation issue when throwing a grenade.
Размер обновления: 793.6 MB
Обновление #67.1[]
- Fixed a crash when two players enter a Forklift simultaneously
- Fixed an issue where the game occasionally crashed when throwing a Molotov Cocktail at a SWAT Van Turret
- Fixed an issue where players couldn't pick up the hard drive on Framing Frame day three
- Fixed an issue where the «Seven Eleven» achievement couldn't be completed
- Fixed an issue where the «Tag, You're it!» achievement couldn't be completed
- Fixed an issue where players couldn't claim their Daily/Weekly job rewards when playing on German
- Fixed an issue related to driving and the Swan Song skill
- Fixed an issue with driving and Steam Overlay
Patch size: 40.7MB
Обновление #67[]
Изменения XP
- Added a new XP system.
- You get experience from objectives instead of contracts. As an example, this means that from a job like Rats, cooking bags of meth will give you more experience than if you were to blow up the lab right in the beginning. You can also now see what the minimum and maximum experience you can get from a job is when you are buying a contract. By making these changes, you are now rewarded based on how much you do in a heist.
Уровни
- Fixed a collision issue on Rats day 1 where bags may get stuck beyond the reach of players
- Fixed an issue where the objective did not change on Rats day 1 where cooking wouldn't work.
- Added an escape icon to Rats day 2
- Fixed an issue where players could not take the loot from some safes on Rats day 2
- Moved a collision volume on Rats day 2 where players may get stuck
- SWAT's no longer target the Mendozas on Rats day 3
- Changed the size of the escape zone in Cook-Off
- Fixed an issue on Hotline Miami day 1 where the next objective would not trigger if too many cars were set on fire
- Moved a collision volume on Hotline Miami day 2 where bags may get stuck beyond the reach of the players
- Fixed an issue where players may get stuck behind doors on Hotline Miami day 2
- Improved performance on Hotline Miami day 2
- Fixed a crate that could be opened and looted through the wall on Shadow Raid
- Changed a voice-line trigger on Shadow Raid to play correctly
- Fixed an issue where bags could register twice on Shadow Raid
- Removed some rocks from Watchdogs day 1
- Fixed an issue that caused one of the bags on Firestarter day 1 to not spawn
- Fixed an issue where bags did not register correctly when thrown into the fire on Firestarter day 1
- Fixed an issue where an asset you could find in day 1 of Big Oil did not have an affect on day 2
- Fixed an issue that caused a guard to walk through the wall when detecting a player in The Bomb: Dockyard
- Fixed an issue where you could select both alarm delays on The Bomb: Dockyard
- Changed the signs on The Bomb: Dockyard
- Removed one voice-line from Jewelry Store
- Removed one loud voice-line from Ukrainian Job that played during stealth
- Fixed an animation issue on the power box in the Ukrainian Job
- Changed a voice-line trigger and the end screen on Election Day Docks so that it should now trigger correctly
- Moved a camera on Election Day Mall
- Removed a warning sign on Election Day Warehouse
- Moved a box on Election Day Warehouse
- Fixed an unbreakable window on Election Day Warehouse
- Fixed an issue where you could pickup some ammo through the wall on Hoxton Breakout Day 2
- Fixed an issue where the evidence helicopter would arrive before the thermal drill on Hoxton Revenge
- Moved some collision volumes on Diamond Store where bags may get stuck beyond the reach of the players
- Fixed an issue in Framing Frame day 3 where some cameras did not mark items
- Moved a wall on Framing Frame day 3 to close a small gap
- Fixed a navigation issue on Transport: Downtown
- Fixed a lighting issue in Transport: Harbor
- Fixed an issue where some loot in The Diamond was not lootable
- Fixed an issue where AI teammates were sometimes standing in the same spot
- Fixed an issue on Hotline Miami day one where players could fall out of the level
- Fixed an issue on Hotline Miami day two where players could get stuck on a chair
- Fixed an issue on Nightclub where the AI could walk through doors
Graphical
- Fixed an issue that caused Bonnie's hair to clip through some of the masks after playing a level
- Fixed an issue that caused the main menu to be blurry if a lobby was closed while the player was in the inventory
- Changed the third person animation for the flamethrower
AI / Code
- Fixed an issue that caused some civilians to be unresponsive
- Fixed an issue that caused civilians to untie themselves
- Fixed an issue that caused Team AI to to have question marks above their heads
- NPC's now do not trigger trip mines
- All players now take damage from trip mines not just the player that placed them
- Changed how the enemy reacts to sentry guns
- Fixed an issue with the Long-Term Relationship achievement
- Fixed an number of issues in regards to trading and custody on drop-in clients
- Fixed a crash when joining a game that is restarting
- Fixed some Jacket voice lines that did not trigger correctly
- Fixed a crash when naming a skill build using a Russian keyboard layout
- Pressing ESC in the lobby will trigger the prompt to leave the lobby
Оружие
- Fixed the Dragons Breath shotgun ammo so that they can hurt shield SWAT's
- Cloakers should now not react to HE rounds
- Fixed a crash with the Molotov Cocktail
- Changed the detection range of Molotov Cocktail
- Fixed an issue where players could pickup more the the intended amount of ammo
- Fixed the alimented of the angled sight on the Rattlesnake sniper rifle
- Fixed the alimented of the laser sights on the Brenner LMG
- Fixed an issue with the flamethrowers fuel mods not having an effect on the damage
- Fixed an issue where durable blade didn't give the right amount of blade ammo to the saw
- Fixed an issue with the Raven Shotgun when using the LED Combo mod that caused the flashlight mod not to work
- Removed the bullet in the chamber of the Deagle when the gun is empty
- Fixed so the default magazine of the CAR-4, Queen's Wrath and AK5 should show bullets when reloading
- Fixed the iron sights on AMR-16 that clipped trough the DMR kit
- Fixed the iron sights on CAR-4 that clipped trough the EMO Foregrip
- Fixed misspelling in the name of the Machete melee weapon
Навыки
- Fixed an issue where Hostage Taker regenerate health would trigger more often the intended
- Fixed an issue where Partners In Crime did not work correctly
- Fixed an issue where silent drills were not actually silent
- Fixed an issue where tripmines switched back to explosive mode if the mode was switched to quickly
Undocumented Tweaks and fixes
- Added turret marking, including voiceover
- «Mallrunner» achievement timer now runs at 50s total playtime, rather than 50s after first interaction with loot
- Vlad Death Wish achievement now requires White Xmas
- Bain Death Wish achievement now requires Train
- «b682» no longer unlocks both at level 43 and 46 (only 43 now)
- Hoxton will no longer free civilians during Hoxton Breakout day 2
- Added base for Akimbo Shotguns
- Updated driving code, and support for 2 more drivable vehicles, the escape van («Van», holds 10 bags, 4 players) and a muscle car («Stallion», holds 4 bags, holds 4 players, front player can shoot out of the car). Falcogoni can now hold 2 loot bags (2 players still). Increased health on all vehicles
- New loot: Full water tank, empty watertank and warhead (worth; 4000)
- New equipment: C4 (x10) and fire extinguisher
- Added small drill (30s timer, can't jam, 2 c4) and giga safe drill (120s timer, can't jam, 4 c4)
- Added Bipod code
Update size if you went from the last update: 1.6 GB
Update size if you went from the last update + Overkills B-Sides Soundtrack: 1.7 GB
Update size if you went from the beta: 731.2MB
Update size if you went from the beta + Overkills B-Sides Soundtrack: 885.7MB
Обновление #66[]
Butcher's Western Pack
- Added the Plainsrider Bow
- Added the Repeater 1874 sniper rifle
- Added the Peacemaker .45 revolver
- Added the dynamite grenade
- Added four new melee weapons
- Added four new masks
- Added four new materials
- Added four new patterns
- Added the «The Nobel Prize» achievement
- Added the «Recycling» achievement
- Added the «Fastest Gun In The West» achievement
- Added the «Pincushion» achievement
Прочее
- Added the Domination lines for Dragan
- Fixed a crash related to marking cameras when downed
- Fixed an issue related to the Molotov cocktail
- Fixed a crash related to players drop-in joining
- Fixed a crash related to the ECM Jammer
NOTE: Does *NOT*contain Open Beta fixes!
Update size if you went from the last update: 232.9 MB
Update size if you went from the beta: 596.8MB
Обновление #65[]
The First Person Animations Update
- Players will now be able to see the bullets in the magazines when reloading
- Updated the transparent magazine for JP36, Commando 553, Kobus 90 and UAR
- Updated the Expert magazine for the CAR-4 weapons family
- Updated the first person reload animation on most weapons
- Updated the first person shout animations
- Updated the first person equip/unequipped animations on most weapons
- Updated the first person weapon butt melee attack animation on most weapons
- Updated the first person throw frag grenade animation
- Updated the first person tased animation
- Updated the first person recoil animation on most weapons
- Updated the first person cuffed animation
- Updated the first person weapon alignment
- Updated the first person sprint animation on most pistols
- Updated the first person animation when using extended mags. It will no longer clip through the players hand
- Updated the first person inspire animation
- Added more reload sounds
Основное
- Fixed a desync issue with the HE rounds on the client side
- Fixed an issue where the players sometimes couldn't kill converted law enforcers
- Fixed an issue where the players sometimes couldn't dominate law enforcers
- Fixed an issue where players couldn't activate the feedback on the ECM Jammer when coming back from custody
- Fixed an issue with the sound when having DMR kits attached on silenced weapons
- Fixed an issue where placing a Sentry Gun sometimes marked players as cheaters
- Fixed an issue where players couldn't complete the «Bang for your Buck» achievement with the Steakout 12G Shotgun
- Fixed an issue where some sights where attached without a rail
- Fixed an issue where some weapons clipped with the player camera when being cuffed
- Fixed an issue where the bullets in the magazine of the JP36 Rifle were faced backwards
- Fixed an issue where the team AI spawned outside the container on Armored Transport: Harbor
- Fixed an issue with the description on the body bag case asset
- Fixed a graphical issue in the loot drop screen when playing with 2560x1080 resolution
Недокументированные изменения
- Decreased the Extended Magazine count of the Akimbo Interceptor 45 from 50 to 42
- Fixed Partner In Crime. Having a converted enemy now grants speed and health boost
- Lowered Partner In Crime basic damage reduction from 60 % to 40 %
- Changed IZHMA 12G hold animation from AK one to its own one
- Changed IZHMA 12G equip animation from Reinfeld 880 to its own
- Decreased Mark 10 shake by 35 %
- Changed Interceptor 45 hold animation from Chimano to Crosskill one
- Changed Signature .40 hold animation from Chimano to Crosskill one
- Reduced ammo amount of 'wpn_fps_pis_usp_m_extended' from 12 to 8.
- Reload timers:
- Increased AMR-16 tactical reload from 2.665 to 2.75
- Decreased Para tactical reload from 3 to 2.16 and empty reload from 4.22 to 3.23
- Decreased Krinkov tactical reload from 2.8 to 2.15 and increased full reload from 3.87 to 3.9
- Decreased IZHMA 12G tactical reload from 2.8 to 2.65 and increased empty reload from 3.87 to 3.95
- Decreased Ak 5 tactical reload from 2.665 to 2.05 and empty reload from 3.47 to 3.08
- Increased JP36 tactical reload from 2.5 to 2.85 and empty reload from 3.45 to 3.85
- Decreased Kobus 90 tactical reload from 2.9 to 2.55 and empty reload from 3.9 to 3.4
- Increased M308 tactical reload from 1.97 to 2.65 and decreased empty reload from 3.2 to 3.15
- Increased Deagle empty reload from 2.75 to 3.1
- Increased Compact-5 empty reload from 3.3 to 3.6
- Increased Mark 10 tactical reload from 1.7 to 2 and empty reload from 2.5 to 2.7
- Decreased Commando 553 tactical reload from 2.5 to 1.65 and empty reload from 3.45 to 2.4
- Increased Gruber Kurz tactical reload from 1.47 to 1.55
- Increased Eagle Heavy empty reload from 3 to 3.15
- Decreased Brenner 21 tactical reload from 5.6 to 4.15
- Decreased Rattlesnake tactical reload from 3 to 2.6
- Decreased Gewehr 3 empty reload from 4.2 to 3.8
Размер обновления: 561.3 MB
Обновление #64.2[]
Основное
- Removed the Spring Break XP boost
- Fixed a crash when dominating a burning enemy
Размер обновления: 15.3MB
Обновление #64.1[]
Butcher's BBQ Pack
- Fixed an issue where the Butcher's BBQ Pack owners could not equip the Molotov Cocktail
- Fixed an issue where non Gage Weapon Pack #1 owners could equip Frag Grenades
- Added a bigger fire effect for Molotov Cocktails thrown by clients
- Fixed the duration of the Molotov Cocktail's fire for clients
- Fixed so that clients can receive damage from Molotov Cocktails
- Fixed an issue where players could use a silencer and barrel ext. simultaneously on the Steakout 12G shotgun
- Added icon for the Molotov Cocktail in the player HUD
- Removed the ability to switch grenades in the load out menu due to an issue. This feature will be re-enabled later
Размер обновления: 23MB
Обновление #64[]
Butcher's BBQ Pack
- Added the Piglet Grenade Launcher
- Added the 12G Steakout Shotgun
- Added the Flamethrower Mk.1
- Added the Molotov cocktail
- Added Incendiary rounds for the all Grenade Launchers
- Added Dragon's Breath rounds for all Shotguns
- Added four new masks
- Added four new materials
- Added four new patterns
Саундтреки
- Added the Kicking Ass and Taking Names track
- Added the Backstab track
Достижения
- Fixed the «A Dish Best Served Cold» achievement
- Fixed the «Silent But Deadly» achievement
- Added the «High Octane» achievement
- Added the «Pink Slip» achievement
- Added the «Disco Inferno» achievement
- Added the «Stick a Fork In Me, I'm Done» achievement
- Added the «Not Invited» achievement
- Added the «OVERGRILL» achievement
Недокументированные изменения
- Increased reload time for saw from 3.2 to 3.75 seconds
- Fixed name on the Jagged Stripes pattern
- Removed bogus 'upgrade acquired' message on reaching level 95
- Doubled ammo increase on 'wpn_fps_pis_g18c_m_mag_17r' and 'wpn_fps_pis_usp_m_extended' upgrades
Размер обновления: 232.9 MB
Update size if you own the PAYDAY 2 Soundtrack: 314.4 MB
Обновление #63[]
Hoxton Revenge
- Added the Hoxton Revenge Heist
- Added the «Backstabbed» track
Маски
- Added the Hoxton Reborn Begins mask
- Added the Hard Hat mask
Достижения
- Added the «A Dish Best Served Cold» achievement
- Added the «Silent Bud Deadly» achievement
- Added the «I'm an Avenger!» achievement
Модификации на оружие
- Fixed the Silent Motor weapon mod's sound radius and changed it from 35 meters to 7 meters
- Fixed the Budget Suppressor weapon mod so it now is free as originally intended
- Fixed the Jungle Ninja Suppressor so it now costs money as originally intended
Недокументированные изменения
- Fixed the cars value in the Car Shop heist. Now they will grant the real value they were attributed.
- Decreased cars value from 6000 to 4000 (but that still increases their value, as they were assumed to have a 1000 value) -> Value of cars multiplied by 4
- If a civilian loses your track, they might be released instead of standing still (might be a bug or a feature)
- Added vantage point asset to Cook Off heist.
Размер обновления: 1.2 GB
Обновление #62[]
SpeedRunners
- Added the SpeedRunner mask*
- Added the Hothead mask*
- Added the Falcon mask*
- Added the Unic mask*
Размер обновления: 21.1 MB
* You need to own SpeedRunners on Steam. http://store.steampowered.com/app/207140/
Обновление #61[]
Butcher Weapon Mods
- Added the Engraved Bernetti Grips weapon mod
- Added the CQB Barrel weapon mod
- Added the Civilian Market Barrel weapon mod
- Added the Budget Suppressor weapon mod
- Added the Ported Compensator weapon mod
- Added the Mall Ninja Barrel weapon mod
- Added the LED Combo weapon mod
- Added the Engraved Crosskill weapon mod
- Added the Scope Mount weapon mod
- Added the Raptor Polymer Body weapon mod
- Added the Polymer Flashlight weapon mod
- Added the Jungle Ninja Suppressor weapon mod
- Added the Durable Blade weapon mod
- Added the Tactical Suppressor weapon mod
- Added the Straight Magazine weapon mod
- Added the Shh! weapon mod
- Added the Silent Motor weapon mod
- Added the Sharp Blade weapon mod
- Added the Fast Motor weapon mod
Оружие
- Added the Chimano 88 Akimbo weapon combination
- Added the Chimano Custom Akimbo weapon combination
- Added the Interceptor 45 Akimbo weapon combination
Перекрестия прицелов
- Added 13 new reticles
Достижения и ежедневная/еженедельная работа
- Added the Speedlock Holmes achievement
- Added the Nothing Out of the Ordinary achievement
- Added the Situation Normal achievement
- Added the Keep the Party Going achievement
- Added the It's Getting Hot in Here achievement
Размер обновления: 114.8 MB
Обновление #60[]
Car Shop Heist
- Added the Car Shop Heist
- Added the Tids mask
- Added three achievements
Основное
- Fixed a crash caused when using H/E rounds or Trip Mines on the SWAT Van Turret Enemy
- Fixed an issue with the Tabula Rasa achievement where it wasn't awarded properly
- Fixed an issue where the game sometimes didn't start for Windows XP users
Размер обновления: 425 MB
Обновление #59 (2)[]
Added The SWAT Van Turret Enemy on the following heists
- Diamond Store
- Hoxton Breakout Day 1
- Bank Heists
- Election Day Warehouse
- Framing Frame Day 2
- Watchdogs Day 1
- Four Stores
- GO Bank
- Firestarter Day 3
Оружие
- Increased the damage on the Mosconi Shotgun to 138
Наборы перков
- Added in-game sound to the Gambler perks
Размер обновления: 235.5 MB
Обновление #59[]
Spring Break Day 3
- Introducing Bonnie as a playable character
- Added the Gambler perk deck
- Added Joceline, a double-barreled O/U 12g shotgun with accompanying weapons mods
- Added the Бутылка Ривертаун Глен melee weapon
- Added the Bonnie mask
- Added the Bonnie Begins mask
Размер обновления: 262,6 MB
Обновление #58[]
Spring Break Day 2
- Added the Side Jobs feature
Обновление #57[]
Spring Break Day 1
- Added Cook Off Heist as a standalone heist, based on Rats Day 1
- Added Train Heist*as a standalone heist, based on Armored Transport: Train Heist (hostable for those who own the Armored Transport DLC and joinable for those who don't)
- Added the Cooking By the Book Death Wish achievement
- Changed the We're Gonna Need a Bigger Boat achievement, changing bag count from 40 to 20
Достижения
- Fixed an issue with achievements related to the Death Wish difficulty
- «We are Rockstars on this job» now works as intended
Размер обновления: 202 MB
Обновление #56.1[]
Jacket character content
- Fixed an issue where the Sociopath perk deck sometimes didn't get properly activated when equipped
- Fixed an issue with a voice line when marking Tasers
Размер обновления: 56.7 MB
Обновление #56[]
Acquired when a player buys the Digital Special Edition of Hotline Miami 2: Wrong Number on Steam:
- Introducing Jacket as a playable character
- Added the Sociopath perk deck
- Added Jacket's Piece, a Submachine gun with accompanying weapons mods
- Added the Carpenter's Delight hammer melee weapon
- Added the Richard Returns mask
- Added the Richard Begins mask
- Added the Corey mask
- Added the Jake mask
- Added the Richter mask
- Added the Tony's Revenge mask
- Added the Alex mask
- Added the Biker mask
Acquired when a player buys the standard edition of Hotline Miami 2: Wrong Number on Steam:
- Added the Corey mask
- Added the Jake mask
- Added the Richter mask
- Added the Tony's Revenge mask
- Added the Alex mask
- Added the Biker mask
Infamy 2.0
- Fixed a clipping issue with the Balaclava mask
Достижения
- Fixed an issue where players could complete «We Are Rockstars On This Job» on any heist
The Hype Train Added 100 % XP boost for everyone until the end of March
Недокументированные изменения
- The Boxing Gloves should now work properly for clients.
Размер обновления: 193.9 MB
Update #55[]
Completely OVERKILL Pack
- The Mega Dallas mask
- The Mega Wolf mask
- The Mega Chains mask
- The Mega Hoxton mask
The Secret Reward
- For those of you who purchased the Completely OVERKILL Pack, a secret cosmetic reward will be given to you at a later date. As we have communicated earlier the secret content is still being worked on and is the only content that won't be released on the launch date of this DLC. It will be released when we have given it the care and love that it deserves. Thanks for your patience!
OVERKILL Pack
- The Minigun primary weapon
- 3 Minigun weapon mods
- The Rocket Launcher secondary weapon
- The new Escape Van skin
- The General Overkill mask
- 10 new achievements
Hype Train Event
- Updated the XP boost to 90 % for everyone until the end of March
Недокументированные изменения
- Fixed an issue in regards to ammo pickups when using the OVE9000.
Размер обновления: 129.7 MB
Update #54[]
Infamy 2.0
- Added the new Infamy 2.0 system
- Added 20 additional Infamy levels, bringing the total of 25
- Added 8 new masks as a part of the new Infamy rewards
- Added 8 materials as a part of the new Infamy rewards
- Added 8 patterns as a part of the new Infamy rewards
- Added 20 new Infamy achievements
Hype Train Event
- Added 70 %*XP boost for everyone until the end of March
*We were taken by surprise with the amount of Hype Fuel added so fast. We will update the XP boost from 70 % to 90 % in the next patch, assuming the final goal has not been reached by then in which case we will bring it to 100 %.
Недокументированные изменения
- Removed Offshore Payday
- Added additional crowbar spawn locations to The Bomb: Dockyard
Размер обновления: 59,0 MB
Update #53.1[]
General
- Removed content that wasn't supposed to be in the game
Note: These were the Flamethrower and LMG Bipod's, not functioning properly.
AK/CAR Mod Pack achievements
- Updated the description on «$1.8M Speedrun»
- Updated the description on «Here Comes the Pain Train»
Размер обновления: 15,2 MB
Обновление #53[]
DLC
- 10 new weapon mods for the AK family
- 10 new weapon mods for the CAR family
- 4 new dinosaur masks
- 4 new patterns
- 4 new materials
Достижения
- Added 8 new achievements
Недокументированные изменения
- Offshore Payday has returned!
- Added new Escape; escape_drive (inactive)
- Added flamethrower (inactive)
- Added LMG Bipods (broken)
- Raised the weapon damage of the Para Sub Machinegun from 18 to 20
- Raised the ammunition count of the AK rifle from 120 to 150
Размер обновления: 91,7 MB
Обновление #52.3[]
The Bomb Heists DLC
- Changed the color of the ladder bag on The Bomb: Forest to avoid players confusing it with loot bags
- The crowbar from the preplanning on The Bomb heists will now be outlined
- Added a sound when connecting the hose on The Bomb: Forest
- Fixed an issue where the alarm sometimes went off when the captain started talking on The Bomb: Dockyard
- Changed the way the ladder works on The Bomb: Forest to make it easier to climb
- Fixed some issues related to effects on The Bomb Heists
- Fixed an issue where the SWAT vans didn't arrive on The Bomb: Forest
- Added a drop-of container in the preplanning for The Bomb: Dockyard
- Added more guards and civilians on The Bomb: Dockyard on Death Wish difficulty
- Fixed an issue where the ladder bag triggered the «loot secured» character voice
- Improved the navigation links on The Bomb: Forest
- Fixed an issue where players could interact with loot through the containers on The Bomb: Dockyard
- Fixed an issue where players where clipping through pipes on The Bomb: Dockyard
- Fixed an issue where players could throw loot bags to an unreachable location on The Bomb: Dockyard
- Fixed an issue where Snipers could shoot through the trees on The Bomb: Forest
- Fixed an issue where NPCs could jump through windows without breaking them on The Bomb: Dockyard
- Fixed some localization issues
Саундтреки
- Added «Ho Ho Ho» to the soundtrack
- Added «Breach 2015» to the soundtrack
- Added «Searchlights» to the soundtrack
Уровни
- Fixed an issue on GO Bank where players couldn't enter the vault if it was open as the heist started
- Fixed an issue on The Big Bank where loot bags were falling through the floor close to an elevator
- Fixed an issue related to favors on The Diamond Heist preplanning
Наборы перков
- Fixed an issue with the Marathon Man perk giving 15 % instead of 50 % bonus
- Fixed an issue with the description for the Bulls Eye perk
Достижения
- Added The Butcher contracts to the Death Wish achievements
Недокументированные изменения
- Added «Clowns Are Scary» to the soundtrack
- Decreased Bulls Eye basic skill from regenerating 16 armor for each successful headshot to 8.
- Bulls Eye Ace actually works now.
Размер обновления: 183.91 MB
Обновление #52.2[]
Основное
- Fixed a graphics issue on a texture in the game
Размер обновления: 15.1MB
Обновление #52.1[]
Оружие
- Fixed an issue with the vertical recoil on all weapons
- Fixed an issue where the Silenced Barrel on Lion's Roar Rifle alerted civilians and enemies
Steam Overlay
- Fixed an issue related to Steam Overlay and the player camera
Наборы перков
- Fixed an issue where the Life Drain perk in the Infiltrator perk deck worked on dead NPCs and the team AI
Достижения
- Changed the description on the achievements «Pump it up» and «Oppressor»
Размер обновления: 15.1MB
Обновление #52[]
Основное
- Fixed an issue with the character pose in the main menu while wielding a sniper rifle
- Fixed an issue with the Gunslinger skill; it will now display its values properly as 15 damage instead of 50 %
- Updated the Credits section with Lion Game Lion among others
The Bomb Heists
- Introducing the Butcher, our newest contact
- Introducing Pre-planning to the heists so you can perform the perfect crime
- A new heist, the Bomb: Forest heist
- A new heist, the Bomb: Dockyard heist
- The LEO pistol, a new secondary pistol
- Introducing a new song, titled «Searchlights»
- 4 new masks — The Butcher From Hell, Lady Butcher, The Doctor and Tech Lion
- 4 new patterns
- 4 new materials
- 11 new achievements
Dragan Character Pack
- Dragan, a new playable character
- The Infiltrator perk deck
- The Lion's Roar, a new primary assault rifle
- Dragan's Cleaver, a new melee weapon
- Dragan's mask and Dragan Begins
Недокументированные изменения
- Increased max. loot bags in Shadow Raid from 25 to 30, and in The Diamond from 20 to 30.
- Increased available favours in The Diamond from 10 to 20.
- Fixed issue where damage reduction skills would break the damage cooldown, sometimes causing more damage.
- Female waitress and «casino» NPC's added, added additional Golden Grin assets.
- Fixed exploit where people could clip through a closed GO Bank vault. (As a side effect, players are unable to complete the heist if the open vault event happens.)
Размер обновления: 2.1GB
Обновление #51[]
Недокументированные изменения
- Added «The Champ» mask
- Added the «OVERKILL Boxing Gloves» melee weapon for free to all community members
- Added one new achievement «Knockout!»
- Added Auto Fire and Single Fire modifications to Queen's Wrath
- Some Golden Grin Casino assets got added to the game
Обновление #50[]
Обновление 50 celebratory masks
- Added the Nun mask
- Added the Robo-Arnold mask
- Added the Arch Nemesis mask
The Diamond Heist
- Increased the value of the Diamond
- Fixed an issue where the alarm was triggered when the puzzle timer ended on OVERKILL and Death Wish difficulty
- Fixed an issue where the success screen voice didn't play
- Fixed an issue where guards could detect players through bushes
- Fixed an issue where players could jump out of a window and fall through the map
- Fixed an issue where the players had to lockpick some of the windows twice
- Fixed an issue where the achievement «Diamond in the Rough» didn't require the players to complete the heist
- Fixed an issue related to Bains voice and the power being turned off
- Fixed an issue where a waypoint sometimes appeared when waiting for the timelock in stealth
- Fixed an issue where the staircases were blocked in the Egyptian room
- Fixed a graphical issue with a carpet on The Diamond
- Fixed an issue with missing collision by some staircases
- Fixed an issue with the waypoint to the escape helicopter
- Fixed some voice over issues
Недокументированные изменения
- Fixed an issue where the host would crash when attempting the «Sewer Rats» achievement in the GO Bank Heist
Размер обновления: 36.0MB
Обновление #49.1[]
Основное
- Updated the .exe file to disable Hoxhud
Размер обновления: 645.6KB
Обновление #49[]
Основное
- New LOD-system — With this update we introduce a new technical optimization that relieves the pressure of the GPU. The system introduces streaming of LOD (Level of Detail) data which is a big improvement from the previous system. The optimization will affect everyone and your experience will now be perceived as smoother; especially if you are using a graphics card that necessarily isn't «top-of-the-line».
The Diamond Heist
- Introducing the Diamond heist, an all-new loud-and-stealth heist
- Introducing Pre-planning to the heist so you can perform the perfect crime
- 4 new masks — Anubis, Medusa, The Cursed One and Pazuzu
- 4 new patterns
- 4 new materials
- 7 achievements
Clover Character Pack
- Clover, a new playable character
- Burglar perk deck
- The Queen's Wrath, a new assault rifle
- Clover's Shillelagh, a new melee weapon
- Clover's mask and Clover Begins
Навыки
- Introducing Multi Skill Builds — Are you tired of re-speccing every time you want to switch from stealth to loud? Have you ever wanted to have multible skill builds but never could afford the skill costs or bother remembering your favorite set-up? If so, this is your lucky day; introducing the Multi Skill Build feature. Construct up to five Skill Builds — profiles of skills and perk decks. Need a Skill Set heavy on stealth for Framing Frame? Jumping between a Fugimind and a Techforcer set-up? No problem — create a Skill Build each, save it out and you're good to go. Going loud in Hotline? Easy. Switch back to a loud Skill Build. With a few clicks, you're always ready to bring the best skills for any heist.
Уровни
- Fixed an issue where players could get out of the map by standing on the helicopter.
- Fixed an issue on White Xmas where the audio stopped when the pilot said good bye in the helicopter
- Fixed an issue on White Xmas where a package got stuck in ground
- Fixed an issue on White Xmas where loot bags could get stuck in the lumber yard
- Fixed an issue on White Xmas where packages stopped spawning after three hours. They will never stop spawning now
Недокументированные изменения
- Fixed music not playing during heist if heist started while the player was in the 'Soundtrack' menu.
Размер обновления: 3.4GB
Обновление #48.1[]
General
- Fixed an issue where clients couldn't highlight guards in stealth
- Fixed an issue on the Train Heist where the alarm was triggered instantly when the player spawned
Размер обновления: 18.8MB
Обновление #48[]
New Content
- Added the second annual Xmas heist called White Xmas
- Added a new weapon, Chicago Typewriter Submachine Gun, also known as the Tommy Gun along with its weapon mods
- Added four new masks made by heroic community members who defeated Almir in the Mechanical Bull challenge
- Added a legendary mask called «Almir's Beard»
- Added seven new achievements
- Added additional preplanning for the bank jobs, the Shadowraid job, and day 3 of the Framing Frame job
- Added Vote kicking / Vote restart and other features from the open beta
Bug Fixes =Skills=
- Changed the way the Spotter asset works. It will now highlight Special enemies even when the alarm has been triggered
- Fixed an issue where the game sometimes crashed when using Counter Strike on a Bulldozer
- Fixed an issue related to the player being hit by a Cloaker while the Swan Song Skill was active
- Fixed an issue where the silenced weapon related skills didn't work with the Champion's Silencer
=General=
- Changed the EXP countdown timer when a player is the max level.
- Fixed an issue where the team AI occasionally walked over bushes
- Fixed an issue where the game sometimes crashed when the host quit a game during black screen
- Fixed a crash related to the team AI being shot by enemies
- Fixed an issue with the Hoxton NPC behaviour on Hoxton Breakout day two
- Fixed a crash related to the team AI
- Fixed a crash related to clients being traded from custody
- Fixed an issue where the game sometimes crashed if a Body Bag Case was placed on a destructible object
- Fixed an issue where the button to remove perk points said «B» instead of «X» when using an Xbox 360 Controller
- Fixed an issue where the Swan Song icon got stuck in the player HUD
- Fixed an issue where enemies killed by a Grenade never despawned from the level
- Fixed an issue related to the outline on the Sentry Guns
- Fixed an issue where cameras didn't see players if they interacted with an object
- Fixed an issue where patrolling guards spotted the player too fast
- Fixed an issue where the contact video in the load-out menu paused while the game was loading
- Fixed a crash related to players interacting with pagers
=Level=
- Fixed an issue where players could jump out of the map on Hoxton Breakout day two
- Fixed an issue where the shutters didn't work as intended on Big Oil day two
- Fixed an issue where players could walk through some of the doors on Hoxton Breakout day one
- Fixed an issue where the players couldn't proceed on Hoxton Breakout day one if the player went into custody as the heist was completed
=Achievements=
- Fixed an issue where the achievement «Sound of animals fighting» didn't work on the Hotline Miami Pro Job
- Fixed an issue where the achievement «Do you like hurting other people» didn't work on the Hotline Miami Pro Job
- Fixed an issue where the Sniper Rifle related achievements didn't work with the Nagant Sniper
- Fixed an issue where players could complete the achievement «Killing is as easy as breathing» by killing civilians
=Sound=
- Fixed an issue where Bain said «Dallas is back from custody» when John Wick was traded from custody
- Fixed an issue where the Bain debrief lines weren't playing for players that dropped in
=Animation=
- Tweaked the animation on the Freedom melee weapon
Недокументированные изменения
- Updated steam_api.dll library
- Added missing tracking data (new deployables, historypack+ masks and melee weapons, and interestingly how often you played as «female_1»)
- Alpha Mauler now has it's own unique sounds rather than using the Ding Dong's
- Stealth kills made by the Host are no longer completely silent
- Modified courtyard guards patrol routes in Shadow Raid. Guards will actually go down the stairs to the docks.
Размер обновления: 2.9GB
Обновление #47[]
Основное
- Fixed an issue where the game sometimes tagged you as a cheater when using the Gecko 7.62 Rifle
- Fixed an issue where the game sometimes tagged you as a cheater when using the Nagant Sniper
Alienware Alpha Mauler Pack
- Added the Alienware Alpha Mauler melee weapon
Alpha Mask Pack
- Added the Alpha Grey mask
- Added the Anomaly mask
Недокументированные изменения
- Increased the attack delay of the Spear of Freedom to 0.35s
Размер обновления: 34MB
Обновление #46[]
Gage Historical Pack
- Added four new weapons
- Added 20 new weapon modifications
- Added the bayonet feature
- Added four new melee weapons
- Added four new masks, patterns and materials
- Added five new achievements
- Added twice as many weapon slots whether or not you own this DLC
Основное
- Fixed a crash related to the Cloaker enemy
- Fixed an issue where clients sometimes couldn't see the Trip mine laser
- Fixed an issue where players sometimes got stuck in the «Press any key»-screen
- Fixed an issue where the game sometimes crashed if the host quit the game while loading
- Fixed a crash related to the alarm pagers
- Fixed a crash related to players going into custody
- Fixed an issue where the players couldn't remove perk points while using an Xbox 360 controller
- Fixed an issue where enemies were firing at players that were in the critical state
- Fixed a crash related to the enemy AI
- Fixed an issue where the Gage courier packages text where misaligned in the success screen
- Fixed an issue with the outlines on the Sentry guns
Synchronization changes
- Improved the synchronization in general. You should now experience less synchronization issues when drop-in joining
Skills and perks
- «Leadership» now works with the Akimbo weapons
- «Gunslinger» now works with the Akimbo weapons
- «Pistol Messiah» now works with the Akimbo weapons
- «Equilibrium» now works with the Akimbo weapons
- Fixed an issue where the swapping speed on Equilibrium didn't work as intended
- Fixed an issue where the Spotter asset didn't mark special enemies
- Fixed an issue where «Walk-in Closet» didn't unlock the Armor bag from the «Crook» perk deck and the «Chief» perk deck
- Fixed an issue related to «Blending in» and the player movement speed
- Fixed an issue with the «Swan Song» skill when it was activated while completing a heist
- Fixed an issue where the «Crook» perk deck and the «Hitman» perk deck didn't give the player the correct ammo pickup rate
- Fixed an issue where the game sometimes crashed when getting hit by a Cloaker while «Swan Song» was activated
- Fixed an issue where the «Champion Suppressor» mod didn't benefit from «The Professional»
- Fixed an issue with the Swan Song in-game icon
- Redesigned «Gunslinger»: it now gives a flat 15 damage bonus instead of 50 % damage bonus to pistols
Sound
- Added more voice lines for Hoxton
- Added more voice lines for John Wick
Уровни
- Fixed an issue where the male civilians sometimes were unresponsive
- Fixed an issue where the female civilians sometimes used the wrong animation set
- Fixed an issue with the armory on the Hoxton Breakout heist day two
- Fixed an issue where bags could get stuck in the stairs on Hoxton Breakout heist day two
- Fixed an issue where players could get stuck behind a door in the forensics room on Hoxton Breakout heist day two
- Fixed an issue related to the AI graph on Hoxton Breakout heist day two
- Fixed an issue where the players could use the First aid boxes through a wall on Hoxton Breakout heist day two
- Fixed a graphical issue on Hoxton Breakout heist day two
Анимация
- Added third person animations for the «Inspire» skill
Достижения
- Fixed an issue with the «Full Measure» achievement
Undocumented
- Gunslinger gives only 7.5 flat bonus to akimbo weapons
- Added a new cheater check if player uses a DLC item he doesn't deserve to have
- Fixed Winstone Wolfe ace (it gave only a 25 % cleaner cost reduction instead of 75 %)
- Removed Halloween masks and patterns from card drops
- Miami Achievements («Sounds of Animals Fighting», «Do you like hurting people») now also work in the Pro-version of that level.
- The Deagle Pistol has received a +15 damage boost, the .44 Bronco a +20 damage boost.
Размер обновления: 275.3MB
Update #45.1[]
Features
- Removed the Safehouse Nightmare (Halloween event over)
Bug fixes
- Fixed an issue where «Walk-in Closet» would override «Fully Loaded Ace»
- Fixed an issue where the game would crash for clients when using the «Counter Strike» skill on a Bulldozer
Недокументированные изменения
- Decreased ammo pickup bonus granted by Hitman and Crook Walk-in-closet perk (from 75 % to 35 %)
- Crook's Walk-in-closet now unlocks the armor bag
- Removed 45 % exp bonus from Crook's levels 3, 5 and 7 (now only Blending In has the bonus)
Размер обновления: 42.7MB
Обновление #45[]
Features
- Brought back the Halloween heist (Safe House Nightmare)
- Added the Headless Titandozer From Hell
- Added the «Psycho Knife» melee weapon for free to all community members
- Added an additional 36 mask slots for you to use, expanding total mask slots by 100 %
- Brought back the Halloween masks and patterns
- Added two new Halloween masks, «The One Below» and «Lycanwulf», exclusively received for free through the Humble Halloweekly Bundle at https://www.humblebundle.com/weekly
- Added a new song called «This Is Our Time» as a selectable track in the Jukebox
- Added a new song called «Clowns Are Scary»
- Added a new achievement called «Fifth Nightmare»
Bug fixes
- Fixed an issue on Hoxton Breakout day 1 where players could walk outside of the intended parts of the heist
- Fixed an issue where the player could get 100 % dodge through skills and other means
- Fixed a crash related to the Body Bag Case Equipment
Размер обновления: 182.3MB
Обновление #44.1[]
Навыки
- Fixed an issue with Hostage Taker Basic. It now gives you the correct amount of health.
Hotfix size: 20MB
Обновление #44[]
Основное
- Added the Hoxton Breakout Heist
- Added the Old Hoxton Playable Character
- Added the Fugitive Skill Tree
- Added the Crook Perk Deck
- Added the Hoxton Reborn mask
- Added the Nova's Shank melee weapon
- Added 4 new achievements
- Added the Hoxton Breakout Trailer as an intro
Skill changes
- Partner In Crime skill — Basic/Ace version now reduce damage taken by your converted enemy by 40 %
- Hostage Taker skill — The Health Regeneration effect has been increased, from 0,3 % to 0,6 % for the basic version, while the ace version has increased from 1 % to 2 %
Team AI
- Fixed an issue where the John Wick team AI would have less health than the rest
Размер обновления: 1.5GB
Обновление #43[]
Основное
- Added a new Primary Shotgun called the Predator 12G, a gift from Gage
- Added four new weapon mods to the Predator 12G Shotgun
- Added a new mask, a gift from the crew at Lion Game Lion
- Fixed an issue with the assets on the Watchdogs job
Размер обновления: 45.2MB
Обновление #42[]
General changes
- Added the Art Gallery single day heist
- Added the Day and Night feature on three heists (50 % random chance)
- Added Preplanning to the Art Gallery heist and Framing Frame day 1
Modding support
- The addition of Mod Overrides.
We support the PAYDAY modding community and want to make things easier for you. Not long ago we invited Tatsuto from Last Bullet Gaming and Olipro, the developer of Hoxhud, to sit down and talk about how we can help you guys.
As a first step, we are introducing a way for you to handle your mods.
Mod instructions
- Create a root folder for your mod inside [payday2 root]\assets\mod_overrides
- Place the override files inside your mod's folder.
Example of a texture and a soundbank being overridden:
[payday2 root]\assets\mod_overrides\george_supermod_v1.01\units\payday2\characters\shared_textures\civ_female_1_df.texture
[payday2 root]\assets\mod_overrides\george_supermod_v1.01\soundbanks\accomplice_driver_2.bnk
You can override the following file types: texture, material_config, animation, model, bnk, stream.
In the Start menu, navigate to Options -> Mods. In the Mods menu you can browse your mods and check for eventual conflicts. Resources that conflict between mods will be printed in red font.
Update size 37.6MB
Обновление #41[]
General changes
- Added the 2 final Evil Clown masks to the game
- Added a new intro starring Chains
- Fixed an issue with third person view of silencers
- Fixed an issue with the reload animations on the Akimbo weapons
- Fixed an issue with third person view of the URSA Tanto knife
- Fixed weapon modification values for the Chimano Compact
- Fixed an issue with the Deagle pistol so that the long barrel does not work with new compensators
- Increased the weapon stability of the Chimano Compact
- Changed the concealment stat on the CAR-4 rifle magazine weapon mod from being 1 to 2
- Raised the costs of Akimbo by 40 % as they were too cheap
- Fixed an issue with mask animations connected to John Wick
Update size 527.2MB
Обновление #40[]
John Wick DLC — for free
- Added a new playable character called John Wick
- Added the Hitman perk deck featuring Akimbo; the ability to dual wield weapons
- Added the new pistol Chimano Compact
- Added a dozen of weapon modifications for the Chimano Compact
- Added the new knife URSA Tanto
- Added three new shades; one which only John Wick can use; two which anyone can use
Update size 423.5MB
Обновление #39.1[]
Crash fixes
- Fixed an issue where the game would sometimes crash in the main menu while having a light machine gun equipped
- Fixed an issue where the game crashed as the vault opened on GO bank during stealth (only on hard or above)
- Fixed an issue where the player couldn't start the thermal drill after being electrocuted by the vault on Firestarter day three
Update size 19.5MB
Обновление #39[]
Основное
- Tier bonuses have been replaced by a new feature called Perk Decks, as described below
- Skill changes on all skill trees have been made, as described below
- Concealment changes on many weapons have been made, as described below
Наборы перков
- Added the Perk Deck feature, described in more detail in-game and on the Crimefest website
- Added the Crew Chief perk deck along with its 9 perks
- Added the Muscle perk deck along with its 9 perks
- Added the Armorer perk deck along with its 9 perks
- Added the Rogue perk deck along with its 9 perks
MASTERMIND
Fast Learner > Painkillers
Basic
You gain 15 % more experience when you complete days and jobs.- Crew members you revive take 10 % less damage for 5 seconds.
Ace
Your crew gains 30 % more experience when you complete days and jobs.- The damage reduction is increased by 20 %.
Inside Man > Control Freak
Basic
Reduces the asset costs in the Job Overview menu by 50 %.- Civilians remain intimidated 50 % longer. Noise created by you intimidates civilians.
Joker
Ace
- The converted enemy gains 55 % more health and deals 45 % more damage. The time to convert an enemy is reduced by 65 %.
Black Marketeer > Partner in Crime
Kilmer and Partner in Crime placement in the skill tree has been changed
Basic
Reduces the cost of all your purchases by 10 %.- Having a converted enemy increases your movement speed by 10 %.
Ace
Further reduces the cost of all your purchases by 30 % and selling items is now 25 % more lucrative.- Having a converted enemy increases your health by 20 %.
Control Freak > Hostage Taker
Basic
Noise created by you intimidates civilians.- Having at least one hostage makes you regenerate 0,03 % health every 5 seconds.
Ace
Civilians remain intimidated 50 % longer.- Having at least one hostage makes you regenerate 1 % health every 5 seconds.
ENFORCER
Bullet Storm
Ace
- You can fire
510 seconds longer without depleting your ammo.
Carbon Blade
Ace
- Attacking enemies with the OVE9000 portable saw wears it down 50 % less than before. Saws are 20 % more effective. You can use the saw as a secondary weapon.
TECHNICIAN
Combat Engineer
Ace
- Upgrades your trip mines with a sensor mode. Enemies that go past your trip mines while in sensor mode are highlighted for you and your crew.
Improved Crafting > Tactical Mines
Basic
Your cost of weapon crafting is reduced by 10 %.
Ace
Your cost of mask crafting is reduced by 10 %.- Special enemies marked by your trip mines take 15 % more damage.
Blast Radius > Jack of All Trades
Basic
- The radius of trip mine explosions are increased by
25 %70 %. - The radius of the trip mine explosions are increased by 30 %.
Ace
The radius is further increased by 75 %.- You can now carry sentry guns and trip mines at the same time. When you deplete your trip mines or sentry guns you will switch to the other one.
Sentry Targeting Package
Ace
- Your sentry gun rotational speed is increased by 150 %. Your sentry gun is loaded with 50 % extra ammo.
Sentry Combat Upgrade
Ace
Your sentry gun receives 50 % extra ammunition.You can now reload your sentry gun with your own ammo.
GHOST
Nine Lives
Ace
- When you go into bleedout, you have a
10 %35 % chance to get right back up.
The Professional
Basic
- Weapon stability with silenced weapons is increased by 50 %. Your snap to zoom is 100 % faster with silenced weapons.
Ace
- Your accuracy with silenced weapons is increased by 50 % and
your snap to zoom is 100 % faster with silenced weaponsyou gain a 15 % chance to pierce enemy armor with silence weapons.
ECM Feedback
Ace
- You will now instantly interact with a ECM jammer and the ECM feedback duration is increased by 25 %. Your ECM jammer has a 100 % chance every 4 minutes to recharge itself.
Weapon changes
- Added silencer weapon modifications to the light machine guns
- Changed the concealment on the Tactical Aluminium body stock for the Rattlesnake sniper rifle from 6 to 5
- Changed the M308 rifle base concealment from 6 to 8
- Changed the Locomotive 12G shotgun base concealment from 26 to 23
- Changed the Cobra submachine gun base concealment from 29 to 28 and the concealment of the 'No Stock' stock was decreased from 2 to 1
- Changed the Swedish K submachine gun concealment on the Folded stock from 6 to 3
- Changed the Compact-5 submachine gun concealment on the Bare essentials stock from 5 to 4
- Changed the CMP submachine gun base concealment from 24 to 26
- Changed the Kobus 90 submachine gun base concealment from 23 to 25
Update size 129.2 MB
Обновление #38[]
CLOWNING AROUND
- Added two new clown masks
Update size 26.4 MB
Обновление #37.1[]
Основное
- Fixed a streaming issue that randomly caused the game to crash when loading Rats day three
- Fixed an issue with a collision on Hotline Miami day one
- Fixed an issue where there was no sound playing when using the Fire Axe melee weapon
- Fixed an issue where the player could crouch through a door on Hotline Miami day two
- Fixed an issue where the team AI wouldn't follow the player if the yellow gate was opened with the Saw on Hotline Miami day two
- Fixed an issue with the preplan asset costs on Hotline Miami day one
Update size 25 MB
Обновление #37[]
Hotline Miami DLC
- Added a new heist
- Added 8 new masks
- Added 8 new materials
- Added 8 new patterns
- Added 3 new submachine guns
- Added 5 new melee weapons
- Added 7 new achievements
Team AI
- Added the FFA feature — Law enforcers and thugs now fight each other
- Improved the enemy AI in general
System
- Improved the network stability in general
- Fixed a crash related to the Jukebox feature
- Fixed a crash related to enemies stealing loot bags
- Fixed a crash related to clients rejoining a game
- Fixed a crash related to the Sentry Gun
- Fixed a crash related to the Grenade
Gage Assault Pack
- The sight attach point on the Clarion has been moved slightly forward
- Fixed a graphical issue on the Clarion
Уровни
- Fixed an issue on Big Oil day one where the team AI sometimes walked back and forth in the spawn area
Музыка
- Added «Hot Pursuit» to the soundtrack
- Added «Evil Eye» to the soundtrack
Update size 870.9 MB
Обновление #36.1[]
The Big Fat Music Update
- Fixed an issue where the player got stuck in the load-out menu «Soundtrack» tab while using an Xbox controller.
- Fixed so that all music is affected by the music volume slider.
- If a player has the «Same as Host» options in the soundtrack tab it will default to «Random Track» when that player starts a new server.
- The custom heist tracks will default to «Random Track» for heists not owned by the player.
- Put «Let's Go Shopping!» as an option in the custom menu tracks list.
- Put the mp3 version of «Supersledge» on the soundtrack.
- Added FLAC versions of all the tracks in the Merry Payday Christmas album on Steam.
- Slightly increased the volume of the stealth music portion of «Where's the Van?!».
Основное
- Improved the network stability in general.
- Fixed an issue where the game would sometimes crash when loading into a level.
Update size 81.5MB
Update size if you own the PAYDAY 2: The Official Soundtrack 91.1MB
Update size if you own the PAYDAY 2: A Merry Payday Christmas 376.4MB
Обновление #36[]
Основное
- Changed the int… nah, nevermind.
Sound 1. The massive Jukebox feature has been implemented.
- Create your own playlist to randomize heist music from.
- Create your own set of heist specific tracks.
- As a client, you can choose to hear the same music as the host.
- Choose music on the fly just as you are about to start a heist.
- Create your own playlist to randomize menu music from.
- Choose what music should play (or randomize) in the game's different menu screens.
2. New tracks have been added to the game.
Available as heist music:
- «Where's the Van?!»
Available as menu music:
- «Blueprints»
- «Blueprints» (Old version)
- «Let's Go Shopping!»
- «Freeze»
3. For those who own the Payday 2 soundtrack on Steam, additional tracks have been added to the game.
Available as heist music:
- «Supersledge» (Available if you own the Gage Assault Pack DLC)
Available as menu music:
- «Criminal's Ambition instrumental»
- «Ode All'Avidità»
- «Ode All'Avidità instrumental»
- «Drifting»
- «I'm a Wild One»
4. For those who own the Payday: The Heist soundtrack on Steam, these tracks have been added to the game.
Available as heist music:
- «Gun Metal Grey»
- «Double Cross»
- «Home Invasion»
- «Stone Cold»
- «Three Way Deal»
- «Phoney Money/The Take»
- «Code Silver»
- «Crime Wave»
- "Breach of Security
Available menu music:
- «Breaking News»
- «Breaking News (instrumental)»
- «See You at the Safe House»
- «Busted»
- «Criminal Intent»
- «Preparations»
- «I Will Give You My All»
5. For those who own the Merry Payday Christmas EP on Steam, additional menu tracks have been added to the game.
Available as menu music:
- «A Merry Payday Christmas»
- «A Heist Not Attempted Before»
- «If It Has to Be Christmas»
- «I've Been a Bad Boy»
- «Christmas in Prison»
- «Deck the Safe House»
- «If It Has to Be Christmas (American Version)»
- «A Merry Payday Christmas (Instrumental)»
- «A Heist Not Attempted Before (Instrumental)»
- «If It Has to Be Christmas (Instrumental)»
- «I've Been a Bad Boy (Instrumental)»
- «Christmas in Prison (Instrumental)»
- «Deck the Safe House (Instrumental)»
6. New tracks added to the Payday 2 soundtrack on Steam.
- «Ode to Greed (instrumental techno remix)»
- «Supersledge» (theme from the Gage Assault Pack microsite)
- «And now we run!» (Assault version of «And now we wait»)
- «Blueprints» (theme form the pre-planning screen)
- «Blueprints (old version)»
- «Ode All'Avidità»
- «Ode All'Avidità (instrumental)»
- «Drifting»
- «I'm a Wild One»
- «Criminal's Ambition»
- «Criminal's Ambition (instrumental)»
7. FLAC versions (a lossless audio format) of all tracks have been added to the soundtrack.
8. The track «Death Wish» has been made to only be available to those who have unlocked the Death Wish difficulty, which happens at level 80.
9. The track «Wanted Dead or Alive» has been made to only be available to those who are Infamous — the track does not have a random chance of playing on all heists but rather you are required to use the Jukebox feature to play it in the game.
10. Access to the track «Armed to the Teeth» has been changed so that it is available in the game only to those who own the Payday 2 soundtrack and/or own the Armored Transport DLC.
Размер обновления: 429.2 MB
Update Size if you own PAYDAY 2: The Official Soundtrack 1.25GB
Обновление #35.1[]
Основное
- Fixed a few graphical issues on the Clarion Rifle, the Gecko 7.62 Rifle and the Gewehr 3 Rifle.
- Fixed a few graphical issues on a couple of Gage Assault Pack weapon mods.
- Fixed an issue related to the Stealth bonus on Diamond store.
Размер обновления: 26.7 MB
Обновление #35[]
Gage Assault Pack
- Added the GL40 Grenade Launcher.
- Added three new assault rifles.
- Added four new masks.
- Added four new materials.
- Added four new patterns.
- Added ten new achievements.
Основное
- Reduced the time for enemies to aim after dodging.
- Fixed a crash related to clients trying to rejoin a game.
- Fixed two crashes related to the enemy AI.
- Fixed a crash related to TAB menu.
- Fixed a crash related to the mask customization.
Оружие
- Increased the damage on the M308 Rifle from 75 to 95.
Уровни
- Fixed an issue on the Big Bank where the player could climb through the ceiling.
- Fixed an issue on Mall crasher where the player could climb through the ceiling.
Network related changes
- Under «Network Options» in the «Options» menu you can find a new setting called «Forwarding». Enabling this will try to reduce the risk of disconnections. If your computer loses connection with any player(s) on the server the game will try to use another player as a relay. If this situation occurs the game may experience lower response time but the connection will be kept until a direct connection can be reestablished.
Stability related changes
- Fix for lobby being unjoinable if host terminates contract before all clients have finished loading.
- Crashfixes. The crashes happened mostly on game start or when another player spawned.
Enemy related changes
- Fix for enemies standing idle after having sprinted.
- Cloaker will animate his position correctly when doing his sprint-kick.
- Tweaked cloaker dodge pattern.
Experience and money related changes
- From the help of some members of the community, we have gone through all experience and money rewards. The following changes were made:
- Experience on all jobs have been raised.
- Bag values were changed to reduce the gap between some missions.
- Heat was reduced since there should be no preferential farm missions.
- 50 % of the stealth bonus was balanced to the experience reward of the stealthable jobs.
Недокументированные изменения
- You now get 0 EXP from day bonus. Thus, you can now only gain xp on the last day.
- Contract costs have been lowered.
- Money Bundle charge time lowered from 2s to 1s.
- ATM and some loose items value now scale with difficulty.
- Decreased CAR-4 reload time when empty from 3.73 to 3.43.
- Increased AMR-16 reload time when empty from 3.43 to 3.73.
- Increased Judge's HE Round pickup rate multiplier from 0.3 — 0.5 to 0.7 — 0.9 and lowered its AP Slug pickup rate multiplier from 1 — 1 to 0.9 — 1 (first number multiplies the minimum rate, and the second multiplies the maximum rate)
- Corrected Ghost Tier 4 description to match the real stats.
- Decreased the custody EXP penalty from 30 % to 25 %.
- Changed Iron Sight firing animation for the Bronco and Judge.
Размер обновления: 335.8MB
Обновление #34[]
Crimefest
- Added the Peter mask from Bain, for free to all community members.
Основное
- Fixed an issue where the completion stats on Watch Dogs and Big Oil wasn't visible.
- Fixed an issue where the game would sometimes crash if the host kicked a player that was loading into the level.
- Fixed an issue where the heists were shown twice in the filter menu.
- Fixed localization issues on the Gage Shotgun Pack masks.
Размер обновления: 14.5MB
Обновление #33.1[]
Недокументированные изменения
- Added Lucille Baseball Bat for free to all community members.
Обновление #33[]
Network related
- The update is focusing on network related changes
- We now have network options in the start menu and ingame menu. One can choose packet throttling and compression. Packet throttling is good for those who have poor connections and want to reduce network overhead. Packet throttling is off by default. Compression costs CPU time but when enabled reduces the network traffic. The poorer the connection, the better the compression becomes. Compression is on by default.
- Drop-in synchronization is 5 times faster.
- We've optimized the use and size of the largest and most used network packets. Everyone wins thanks to this, no matter what type of connection you have.
- To summarize, the changes will be better for those who have latency, packet loss or slow connections. The network related changes will also benefit those who have trouble-free connections.
Основное
- Fixed an issue where the game would sometimes crash when loading the Big Oil heist
- Fixed an issue on Diamond Store where the escape wouldn't appear sometimes
- Increased the reload speed of the Striker by 15 %
- Fixed a crash related to the explosive ammo type
- Added three more money piles to the Big Bank heist
- Fixed an exploit on Rats day one
- Fixed an issue where windows wouldn't break when hit by an explosive ammo type
- Fixed an issue related to the «Shock and Awe» achievement
- Fixed localization issues related to the Gage Shotgun Pack
- Fixed an issue with the pre planning drawing feature so it runs more smoothly
- Fixed an issue on the Big Bank heist where players could get stuck in the vault door
- Fixed an issue on Big Oil day one where the alarm would go off if the player shot a specific lamp
Minor graphical
- Fixed some graphical issues on the The Spectre mask
- Fixed some graphical issues on the The Death Wish Skull mask
- Fixed some graphical issues on the Pumpkin King mask
- Fixed some graphical issues on the The Specialist mask
- Fixed some graphical issues on the The Butcher mask
- Fixed some graphical issues on the Optimist Prime mask
- Fixed some graphical issues on the The Crossbreed mask
Размер обновления: 527.5MB
Обновление #32[]
Crimefest
- The Judge Shotgun secondary weapon added for free to all community members.
- Money Bundle melee weapon added for free to all community members.
Sound
- Exploding rounds sound tweaked in order to diversify the experience for the player
Размер обновления: 95.1MB
Обновление #31.2[]
Gage Shotgun Pack
- Increased the range of the Slug ammo
- Increased the range of the Flechette ammo
- Increased the ammo pick up rate for the Slug ammo on the primary Shotguns
- Increased the ammo pick up rate for the 000 Buckshot ammo on the primary Shotguns
- Increased the damage radius of the HE round ammo
- Increased the amount of ammo with the HE round ammo
- Reduced the draw time of the Gage Shotgun Pack melee weapons
- Fixed an issue where the player could see their primary weapon while using a Gage Shotgun Pack melee weapon
- Fixed an issue with a mod on the Raven Shotgun
Уровни
- Increased the money and experience gained on the Big Bank heist
- Increased the heat on the Big Bank heist so it's the same as the other heists
- Fixed an exploit on Rats day two
System
- Optimized the Big Bank heist to make it run more smoothly
- Optimized the Shadow Raid heist to make it run more smoothly
- Fixed an issue where the Shield enemy had a 75 % damage reduction to explosives
- Fixed a crash related to the Cloaker attacking the player character
- Fixed an issue related to the matchmaking
- Fixed a crash related to clients dropping in
- Fixed a crash related to attaching loot bags to a zip-line
Localization
- Added missing characters for Russian
Размер обновления: 166.7MB
Обновление #31.1[]
Crashes
- Fixed a common crash related to starting the game
- Fixed a common crash related to starting a level
- Fixed a crash related to network issues
Размер обновления: 3.5MB
Обновление #31[]
- Added three new shotguns
- Added four new melee weapons
- Added four new ammo types
- Added four new masks
- Added four new materials
- Added four new patterns
- Added 12 new achievements
Stability
- Added the stability from the open beta.
- Fixed a crash related to a client joining a game
- Fixed a crash related to the character outfit
- Fixed a crash related to players changing weapons
- Fixed a crash related to the infamy tree
- Fixed a crash related to the loot drop screen
- Fixed a crash related to the zip line and the Sniper Rifles
Community
- Added the 000 Buckshot ammunition type for everyone
- Added the latest avatars
Credits
- Changed the credits music to «Criminal Ambitions» by Kwote1 and Simon Viklund
- Added two new community translators to the credits
Геймплей
- Added a new sound when the ECM jammer is running out of batteries
- The chance of finding the Train heist intel on the Armored Transport heists is now increased to 50 %
- Fixed an issue with the graph on The Big Bank heist
- When going into custody, the special equipment will be given to another player who's still alive
Visual
- Fixed some z-fighting issues on The Big Bank heist
- Fixed an issue with the animation on the Para Submachine gun
- Fixed an issue with the recoil animation in ironsight for the Commando 553 Rifle
- Fixed an issue with the recoil animation in ironsight for the Eagle Heavy Rifle
- Fixed an issue with the recoil animation in ironsight for the Swedish K Submachine gun
- Tweaked the reload animation on M308 Rifle
- Tweaked the reload animation on Commando 553 Rifle
- Tweaked the reload animation for the AK weapons
- Tweaked the recoil animation for the Locomotive 12G Shotgun
- Tweaked the recoil animation for the Reinfeld 880 Shotgun
Размер обновления: 876.9MB
Обновление #30.3[]
The Big Bank heist
- Fixed an issue where the player could fall out of the world
- Fixed an issue where the player couldn't interact with guards or civilians that were killed in the elevators
- Fixed a crash related to the Preplanning
- The amount of money given to the player from the money counting machine is now scaling with the difficulty
Размер обновления: 9.7MB
Обновление #30.2[]
The Big Bank heist
- Reduced the cost of the thermite, poisoned cake, drill parts and escapes assets in preplanning
Размер обновления: 9.7MB
Обновление #30.1[]
The Big Bank heist
- Fixed an issue where the game would fade into black when entering preplanning
- Fixed an issue where the game would crash if an Xbox 360 controller was used in preplanning
- Fixed an issue where the player couldn't reach dead bodies in the elevators on The Big Bank heist.
Размер обновления: 10MB
Обновление #30[]
Основное
- Added the Big Bank DLC
- Added the four new community poetry masks
- Fixed an issue where civilians sometimes wouldn't react when players shouted at them
- Changed the Sprinter Ace skill description to make it more clear
- Added a new music track
- Fixed an issue where a player would spawn in casing mode when the heist had gone loud
Недокументированные изменения
- Increased the reload time for the Para SMG
- New reload animation for the Para SMG
Размер обновления: 704MB
Обновление #29.3[]
Основное
- Added the Humble Mask Pack masks «The Crossbreed» and «The Orc»
Недокументированные изменения
- Also reduced experience gained from the heist Shadow Raid.
Размер обновления: N/A
Обновление #29.2[]
Основное
- Added the Dentist Trailer in-game
Размер обновления: 240.1MB
Обновление #29.1[]
- Fixed an issue where the cameras wouldn't spawn on some difficulties on the Shadow Raid heist
- Fixed an issue related to the interaction with one of the loot crates on the Shadow Raid heist
- Added more Bain mission voice over for the Shadow Raid heist
- Added a «Somen Mempo» mask avatar in the group avatar page
Размер обновления: 11.2MB
Обновление #29[]
- Added the Shadow Raid job
- Added the «Somen Mempo» mask
- Added 6 new achievements
- Fixed a crash related to ECM feedback while a player was in custody
- Fixed a bug where pressing the 'R' key while typing in the chat of the loadout screen would make you 'Ready'
Размер обновления: 200MB
Обновление #28[]
- Dramatically reduced the size of the full game by 20 GB.
- Changed it so that Inspire Ace will prioritze downed team mates before enemies
- Increased the chance of intimidating an enemy in stealth
- Fixed an issue related to crouching where the player could teleport through walls
- Fixed an issue with the accuracy for shotguns in the stats menu. It can now show more than 100 %
- Fixed an issue where the detection icon above cameras wouldn't appear for clients
- Fixed an issue where two players sometimes got one body bag each when interacting with a corpse simultaneously
- Fixed an issue where the player camera would clip with the sniper sights
- Fixed a crash related to the Joker skill
- Fixed an issue on Big Oil day one where multiple grenade cases would spawn
- Fixed an issue where the player could get stuck on Firestarter day three and Bank Heist
- Fixed an issue with the zip line on Firestarter day three and Bank Heist
Размер обновления: 2.7 GB (0 GB for participants of the open beta)
Обновление #27.1[]
- Fixed an issue related to the bags and the zip line on Framing Frame day three
- Fixed an issue where a helicopter sometimes would arrive in stealth on Jewelry Store and Ukrainian Job
- Fixed an issue where the ladder to the vantage point on Bank Heist sometimes wouldn't spawn
- Fixed an issue with the Sniper Rifle accuracy stat. It will now show the correct numbers in the stats screen
- Added an option (options -> video -> advanced) called «Use Acceleration Camera Effect» so that you can turn on/off the acceleration camera effect, also known as «head bobbing»
- Fixed an issue where your game would crash, if a player was tased and shot an enemy Shield whilst carrying a Sniper Rifle
- Fixed an issue where the game would crash if a player was tased and cloaked simultaneously
- Fixed an issue where the player could camp at a balcony on Bank Heist
- Fixed an issue where the «Triple Kill» achievement could be completed by killing civilians
- Fixed an issue where the Sniper weapon mods didn't cost anything to craft
- Fixed an issue where the Cloaker enemy tried to sprint after a player using a zip line
- Fixed an issue on Election Day day one where debris was floating in the air
Размер обновления: 20MB
Обновление #27[]
Big changes
- Added Sniper Rifles to the game
- Added zip lines to the game
- Added vantage points to the game
- Added the Golden AK to the game
- 4 new avatars added to the community page
- Added 17 new achievements to the game
Inventory
- Added a feature so that you can move your weapons and masks in your inventory
- Added a feature so that you can rename your weapons and masks in your inventory. Simply click on the name of the item and type in whatever you like
Геймплей
- Changed it so that hitting a civilians once will make them lie down. Hitting them twice will kill them
- Added a feature so that you can see all players detection risk in the load-out menu
- Changed it so that it takes longer for enemies to detect panicked civilians
- Added so that Assault Rifle skills also affect the Sniper Rifles
- Fixed an issue where the player could interact with pagers and enemy corpses through walls
- Added a small camera tilt effect when the player starts running
System
- Added more cheater protection to the game
- Added more cheater detection to the game
- Added so that clients can also see the shotgun physics push from the host
- Fixed an issue where the tape loop sound continued to play even if the camera was disabled
- Fixed a crash related to the Cloaker enemy
- Fixed an issue where clients couldn't trade civilians that were standing up
- Fixed an AI related crash on Firestarter day three
- Fixed an AI related crash on Election Day Breaking Ballot
Уровни
- Fixed the garbage containers so that the player no longer can use them to teleport out of the level
- Fixed an issue where the player could pick lock deposit boxes through a wall on Go Bank
- Fixed an issue on Nightclub where the player could get stuck in the basement
- Fixed an issue on Election Day day one where a Sniper enemy sometimes would shoot through objects
- Fixed an issue on Election Day day one where the team AI would stand inside each other
- Fixed a collision issue on Escape Park
- Fixed an issue where the player could get stuck on Firestarter day one
- Fixed an issue on Rats day one where the player could teleport out of the level
- Fixed an issue with the backdrop on Firestarter day one
- Fixed an issue with a door missing C4 and lock pick symbols on Election Day Breaking Ballot
Анимация
- Fixed an animation related to enemies stepping out of helicopters
- Fixed an issue in the main menu where the player stayed in the infamous pose while carrying a secondary weapon
Sound
- Updated the Cloaker enemy kick sound
Недокументированные изменения
- The Wide Stock now provides +1 concealment instead of +2
Размер обновления: 742MB
Обновление #26.1[]
- Added a new reticle for everyone named «Dot 1»
- Added a new reticle for everyone named «Dot 3»
- Renamed the reticle «Dot» to «Dot 2»
- Fixed an issue where some reticles weren't visible on some sights and weapons
- Fixed an issue with the Muldon Stock on Shotguns
- Fixed an issue where the game would sometimes crash if a heist was completed with a converted law enforcer alive
- Fixed an issue related to the Cloaker enemy where the game would sometimes crash
- Fixed an issue related to the enemy AI where the game would sometimes crash
- Removed the Gage Mod Courier asset on the Safe house since the mod packages didn't exist in the Safe house
- Fixed an issue with the boxes on the Safe house
Размер обновления: N/A
Обновление #26[]
Gage Mod Courier DLC
- Act as a weapon mod courier — Scattered around all of Washington D.C. are packages for the player to pick up. Gather enough packages of a certain type and you will trade those for powerful weapon modifications with Gage the arms dealer.
- 5 package types to find — Gage ships all his gun modifications in small, non-descript packages that are easy to carry and easy to conceal. There are five types of packages and they're ordered by the value of the contents, ranging from the Green Mantis packages to the Purple Snake ones.
- 28 new weapon mods to unlock — 28 new weapon mods are introduced for the player to tinker with. How about adding a rail mount for attaching scopes and sights to the Bronco revolver, turning it into a pocket sniper rifle.
- Ten new achievements to unlock — And finally, what would a DLC be without the added achievements to unlock. Gage heard that you didn't like stat based achievements and went out of his way to create 10 really, really hard achievements. He hopes you'll enjoy them.
- Introducing Reticle Switches — Gage's tech connections has allowed us to upgrade all available scopes and sights with a super useful reticle switch functionality, allowing you to individually customize the look and color of all your mounted sighting devices. Get four different reticles for free and a total of 10 reticles if you buy the DLC!
Геймплей
- Added a feature so that a phone icon will appear above guards and civilians when they pick up their phone to call the police
- Changed how the pager operator gives feedback — he will now inform the crew that they can't answer any more pagers the fourth time a player answers a pager call
- Changed a feature so that the player can no longer shout at a civilian until the civilian has detected the player. This feature had no effect on gameplay before and it made it more difficult to highlight guards in areas crowded by civilians
- During stealth Bain now informs the crew if a new guard is about to arrive
- Changed the timer on the spawning patrol guards to make it more balanced for each difficulty
- Changed how the exclamation and question marks work on hostages so that they won't appear when they're cable tied
- Added a feature so that a dead guard's highlight will blink a few seconds before it's too late to answer the pager
Уровни
- Changed the point of no return timer on the Train Heist on the Death Wish difficulty from 15 seconds to 300 seconds
- Fixed an issue where a fifth guard would sometimes spawn on the Go Bank heist, which made it impossible to complete the heist in stealth
- Fixed an issue where the Key Card asset wouldn't spawn on Election Day day one and day two
- Fixed an issue where the Body Bags asset always spawned on Big Oil day one
- Fixed an issue where players could get stuck in garbage containers
- Fixed an issue where players could look into the closed train carts on Train Heist
- Fixed an issue where a team AI followed the player in stealth on Election Day day one
Sound
- Added sound for player character when highlighting cameras in stealth
- Added sound for player character when highlighting guards in stealth
- Added new sound variations for Bain when applying the drill
- Added footstep sounds for the Bulldozer
- Added sound to the garbage containers
- Added sound when opening ATM machines
- Added a sound for breaking the computer monitors on Election Day day two
Crime.net
- Added a chat in Crime.net so that you can chat with your friends while you're looking for jobs and they're in the planning phase
- Added a start-up message in Crime.net for new players to inform them about the basics and how Crime.net works
System
- Fixed an issue where the exclamation and questions marks wouldn't disappear above civilians and guards for clients
- Fixed an issue where clients couldn't trade civilians that were standing up
- Fixed a synchronization issue where scared civilians would sometimes walk through walls
- Fixed an issue where the game would sometimes crash if a converted cop was traded when a client was in custody
- Fixed an issue where the pager operator would respond while a player was answering a pager
- Fixed an issue where the game would crash if the host was traded on Rats day one
- Fixed an issue where text in the chat would sometimes get cut-off
- Fixed an issue where the game would sometimes crash if a client left with a converted law enforcer alive
- Fixed an issue where the team AI would get exclamation marks above their heads when civilians got scared
- Fixed an issue where the outline of a converted law enforcer would sometimes not appear
- Fixed a trading issue related to the converted law enforcers
- Fixed an issue where the game would sometimes crash when a job failed
- Fixed an issue where the game would sometimes crash in Crime.net
- Fixed a crash related to the enemy AI behavior
Размер обновления: 1.1GB
Обновление #25.1[]
- Fixed sync issues related to the moving civilians
- Updated the load out menu with some minor changes
- Fixed an issue with the moving civilians where their hands were untied for the clients
- Fixed an issue on Election Day Warehouse where players could gain access to the bonus truck with the Saw
- Fixed an issue on Election Day day one where players sometimes got detected when they spawned
- Reduced the experience penalty when completing a heist with a team mate in custody
- Fixed an issue on Rats day two where Bain would say «No cash, no info» when the player finished the heist successfully
- Removed the Body bag asset from the load out menu on Firestarter day one
- Fixed an issue with the Steam Store Page
Размер обновления: N/A
Обновление #25[]
Основное
- Changed the change
Crime.net
- Fixed an issue where the numbers were wrong on the Heat system
- The Crime.net legend has been updated
Уровни
- Tweaked the amount of guards on every map and difficulty
- Fixed an issue with the navigation graph on Watchdogs day two
- Fixed a hole in the backdrop on Big Oil day two
- Fixed a hole on the Nightclub
- Fixed an issue where guards on Framing Frame day three would break the stealth
- Fixed an issue where the Grenade Case Asset would not show up on the Train Heist
- Tweaked the amount of bags required on Firestarter day one on Death Wish difficulty
- Fixed an issue where law enforcers would walk through the shutters on Framing Frame day two
- Tweaked the Point of No Return time on all Escapes when playing on the Death Wish difficulty
- Fixed an issue where civilians would sit in the air on Diamond Store
- Fixed an issue where law enforcers would not climb a ladder on Watch Dogs day two
- Fixed an issue where law enforcers would grab bags through a wall
- Fixed an issue where players could use the electricity room as an exploit on Firestarter day three
- Fixed an issue where players could use the theatre as an exploit on Big Oil day two
- Fixed an issue where the player could fall out of the world because of the van on Jewelry Store and Ukrainian Job
Геймплей
- The alarm pager will go off when a guard has been dominated
HUD
- Made some cosmetic changes to the TAB-screen. You can now see how many body bags you're carrying
Анимация
- Updated the SWAT shield punch animation for the Iron Man skill
- Updated the reload animation on some Assault Rifles
- Added additional animations for the Cloaker
System
- Fixed a crash that sometimes occurred if a grenade exploded while quitting the game
Sound
- Added footstep sounds for the Bulldozer
Размер обновления: N/A
Обновление #24.2[]
- Made a fix and removed the 'Modern Train Robbers' achievement as it was enabling players to complete the final achievements for each difficulty.
- Please note: when you've completed all heists in a specific difficulty (not including the Train heist as that isn't necessary going forward), simply finish any heist in said difficulty and you will unlock the achievement connected to that difficulty.
- Made a fix on day 2 of Watchdogs where the boat wouldn't come back
- Added the Death Wish song for free to Soundtrack, Bandcamp and CCE-owners
Размер обновления: 6.8MB
Обновление #24.1[]
- Fixed an issue with the «Bronco Cop» dealing too much damage
- Fixed an issue with four achievements not unlocking on Death Wish
- Fixed an issue on Park Escape where players could see through the world
- Fixed a localization issue on Russian
- Fixed an issue where the ATM icons were visible on Four Stores on Death Wish
- Fixed a crash related to the grenades
- Lowered the cost when buying contracts on Death Wish
- Updated some achievements icons
- Fixed an issue where the escape van would not show up on Diamond Store
- Fixed an issue where the player could open a door and fall out of the world on Armored Transport: Underpass
- Fixed a localization issue in English
- Fixed an issue where the escape helicopter sometimes didn't arrive on Big Oil Day 2
Размер обновления: 13.7MB
Обновление #24[]
Death Wish
- Added the new Death Wish difficulty
- Added the «boost system» for Crime.net
- Added 35 new achievements
- Added four new masks
- Added two new enemy types
- Added a new melee weapon
Основное
- Fixed a glitch where the The Troubled War Veteran Mask would add a collision to the player spawn point
- Fixed a Chatbox glitch where the last word would sometimes get cut off
- Fixed a glitch with a missing texture when getting a knife as a reward
- Fixed a crash related to the trip mines
- Fixed a glitch where the menu did a mouse button click when deselecting the chat
- Fixed a crash related to clients dropping in a current game
- Fixed a glitch where the ICTV would show up as new each time the game was started
- Fixed an issue where players could interact with body bags through walls
- Fixed an issue where the offshore PAYDAY wasn't balanced for infamy players
- Fixed an issue where a part of the RPK would glow in third person
- Fixed an issue where a civilian would spawn in a «panic» animation on the Bank Heist
- The paygrade icons has been replaced by difficulty icons on jobs in crime.net
Оружие
- The KSP LMG stability has been increased from 15 to 17
- The KSP LMG accuracy has been increased from 4 to 6
- The RPK LMG damage has been increased from 28 to 30
Уровни
- Fixed a crash related to drop-in joining clients on Escape Park
- Fixed an issue where a sniper could shoot through a roof on Rats Day Two
- Changed Rats Day One so that it will take time before the escape van arrives
- Removed the van in the Mallcrasher job
AI
- Fixed an issue when the Bulldozer would crouch after being damaged by a grenade
- Fixed an issue where the Shield SWAT would face the opposite direction of the player
- Fixed an issue where the Taser wouldn't rotate when walking around him
- Fixed an issue with special enemy path finding
- Note: These fixes can make the game to be perceived as harder, when it actually just improves the intended functionality of the AI
Навыки
- The number of body bags a player can carry has been reduced to two
- The player can no longer convert law enforcers during stealth
Community
- Added more screenshots
- Added more avatars
Localization
- Improved localization in all existing languages in game
Недокументированные изменения
- The Death Wish soundtrack was added
Размер обновления: N/A
Обновление #23[]
Gage Pack #02
- The Brenner-21 Light Machine Gun is back + the KSP Light Machine Gun and the RPK Light Machine Gun
- Experience close combat with the Ursa Knife, Krieger Blade, Berger Combat Knife and the Trautman Knife
- Added new weapon statistics
- Four new masks, materials and patterns
- Ten new achievements to unlock
Menu
- Added the new Light Machine Gun tab in the inventory menu
- Added the new Melee tab in the inventory menu
- Added the new Community Highlights feature in the main menu. Participate and have a chance to win prizes!
- The load-out menu has been re-customized
- Changed item color on all DLC items so they are consistent (yellow instead of mixed)
Основное
- Fixed an issue so that flashlight/laser is turned back on if it was on when throwing grenade or using melee attacks
- Added a new blood effect when the player is hit by an enemy melee attack
- Added a new hit effect when the player is hit by an enemy melee attack
- Fixed a sentry gun related crash
Анимация
- Remade the reload animations for the AK weapons
Localization
- Made a big update to French, Italian, German and Spanish localization
Sound
- Added the Cloaker sounds and the Cloaker voice
- Added sounds to the places where the Cloaker can spawn from
Law enforcers
- The Cloaker was added to the game on every heist and in every difficulty except for normal.
- Law enforcers can now use melee weapons. Being hit by a law enforcer no longer makes the player crouch, instead the player's sprint will be interrupted.
Ограбления
- Fixed an issue so you can no longer jump yourself up and over in the blocked parts of the heists
- Fixed an issue on day three of the Firestarter job where the player could escape after securing a bag
- Fixed an issue where the game would crash if the player was in custody and there were no civilians left
- Fixed an issue on day two of the Firestarter job where two clients would crash when the third client would deploy a sentry gun in the server room
- Fixed an issue on day one of Firestarter where a group of enemies would get stuck at their spawn point
- Fixed an issue where the game would crash if a player converted a Gensec guard.
Размер обновления: 877.6MB
Обновление #22.1[]
PAYDAY 2: Official Soundtrack
- Track «Wanted Dead or Alive» added to the PAYDAY 2: Official Soundtrack
- Track «Sirens in the Distance» added to the PAYDAY 2: Official Soundtrack
- NOTE: These tracks have been added for free for all PAYDAY 2: Official Soundtrack owners.
Heists
- Fixed an issue on the Nightclub job where the bouncer wouldn't act as intended
- Fixed an issue on day 1 of the Framing Frame job where a law enforcer would spawn after a while during stealth
- Fixed an issue on day 3 of the Framing Frame job where a crash would happen when players marked the cameras
Infamy
- Corrected and fixed an issue where an explanation was missing in the skill tree
- Added a feature where the infamy tree provides 5 % XP reduction per Infamy point invested (a maximum of 25 %)
- Fixed an issue where the «Swedish flag» particle effect on the Plague Doctor mask now works as originally intended
Недокументированные изменения
- The new tracks have not been added to CCE owners.
Размер обновления: 12.7MB
Обновление #22[]
Infamy Overkill Infamy Website
- Added the Infamy system (currently five levels)
- Added five new Infamous masks obtained through the Infamy tree
- Added four new Infamous patterns obtained through the Infamy tree
- Added four new Infamous materials obtained through the Infamy tree
- Added five new achievements connected to the Infamy system
- When selling infamous masks and mask modifications that return to the inventory, a dialogue box will tell you that they do so
- When you are Infamous, an infamy icon will be shown infront of your name in the chat
- Added new sound effects for the Infamy system along with an Infamous soundtrack that has a chance to play if someone in the crew is Infamous
Localization
- Mijn kameraden! Dutch localization has now been added to PAYDAY 2! If you have feedback, please go to the localization sub-forum in the PAYDAY 2 forum on Steam
- Мои товарищи! Russian localization has now been added! If you have feedback, please go to the localization sub-forum in the PAYDAY 2 forum on Steam
- You can change language by yourself by right-clicking on PAYDAY 2 in the library
- Go to the the language tab
- Change to the preferred language
- Play the game!
- Fixed some strings in English, French, Italian, German and Spanish, expect a bigger update soon
Single player
- Fixed an issue where the game would crash in the mission briefing screen if a texture was missing
Multiplayer
- Added a feature where system messages will explain what other players are doing in the chat
Weapons
- Fixed a third person size issue with the Compact-5 Submachine Gun
- Fixed an issue with the AK5 Rifle where the ironsight was clipping
- Added a feature where the killing bullet when the enemy turns into a ragdoll gets extra power, making it look more sweet
- Added third person animations for when you throw grenades
Menu
- Revamped the inventory system making it a much smoother experience when you scroll through and use weapons, masks and modifications
- The mouse pointer now switches to the right icon depending on what you do in the menus
- Added Melanie Schneider to the credits under Leveldesign — welcome to the crew!
- Fixed a crash that would occur in the PAYDAY lootdrop phase
Enemies
- Made a fix for law enforcers and others that would sometime prematurely reset their actions and skip their animations
- Made a fix for law enforcers and others that would turn in the wrong direction
- When joining a game, converted law enforcers now show their outline properly
- If you convert a highlighted law enforcer the red outline will be replaced by the blue outline as originally intended
Heists
- Fixed a crash for all players during end-game in the GO Bank heist
- Fixed a crash on day 1 of the Rats job that would occur during normal play
- Fixed a crash on day 2 of the Watchdogs job where the host would crash during an assault
- Fixed an team AI issue on the Framing Frame job
Sounds
- Sound effects added to skill tree and infamy tree such as investing in a skill and a general «menu error» sound
Недокументированные изменения
- New heist-successful-menu-backgrounds.
Размер обновления: 424.6MB
Обновление #21.2[]
- Fixed a sever crash on Nightclub that was occurring for some players
Размер обновления: 13.3MB
Обновление #21.1[]
- Removed the festive Christmas theme in the main menu
- Removed Offshore Payday — see you next time!
Обновление #21[]
A Merry Christmas Soundtrack
- Added a new Soundtrack to purchase
- Added three new Santa masks for those who own the Soundtrack
- Updated the content updates page
Firestarter (Day 2)
- Made a fix to the Bain voice over
GO Bank job
- Added various improvements to the heist to increase playability
- Added additional voice over to civilians and the bank manager
- Added additional voice over to the pilots; they now confirm they picked up the cage
- Increased the volume on civilian voice overs
Размер обновления: N/A
Обновление #20.1[]
Основное
- Made a fix for mission progression that was stopping certain missions (such as the meth not cooking and the escape van not arriving). You can now proceed in all heists as usual
- Made a fix for crashing the host when the host is in custody and someone gets tased
- Made a fix for losing accuracy stat in end screen when sawing open deposit locks
Undocumented notes
- This update fixed some but not all of the completion-preventing bugs from Update 20. Players are still reporting a very large number of bugs on the forum, including uncompletable heists, crashes, AI bugs, and other issues.
Размер обновления: 4MB
Обновление #20[]
Update 20 introduced the first annual Christmas event, featuring a new heist and a new sight.
Crime.net
- Removed the Offshore Payday — see you next time…
Menu
- Added a holiday theme to the main menu in the spirit of Xmas
- Added credits for all the winners in the prank call competition — check out the credits to see if you won
Музыка
- Added the track «Sirens in the Distance»
Оружие
- Grenades now deal 50 % more damage
- Added the Acough weapon sight for free
Противники
- Enemies can now sprint short distances
Достижения
- Added nine new achievements
- Fixed a bug with the "It's Alive! It's ALIVE! achievement
Ограбления
- New Heist added for free, «The GO Bank Job», also known as the Charlie Sierra Heist (note: the heist is automatically added, just restart Steam and update the game)
Assets
- New assets have been added for the GO Bank Job for free
Маски
- New mask added, the «Happy Santa» mask has now been added for free to anyone who joins the Official PAYDAY 2 group on Steam
Bugs
- A major bug caused roughly half of the heists to become uncompletable, as certain events never trigger and some objectives are never marked as complete. Afflicted heists include Rats (day 1), Watchdogs, Framing Frame (day 2), the Train heist, and others.
- The game can crash if host goes into custody
- Sawing lockboxes or ATMs reduces the player's accuracy statistic at the end of the heist
Размер обновления: 1GB
Обновление #19.1[]
Crime.net
- Removed the Offshore Payday — see you next time…
Menu
- Fixed a bug where «buying weapon slots» had a «buy mask slot» text
- Changed the Gage Weapon Pack #01 picture in the Contents Update section into a correct one
Оружие
- Fixed a bug where grenade explosions would cause glass to crack and would then be indestructible
- Updated the icon for the SpecOps Submachine Gun specific silencer
General for heists
- Collision has now been added to beams
Размер обновления: 11MB
Обновление #19[]
- The paid DLC adds 3 new weapons, two new weapon modifications, four masks, and several additional mask parts, as well as frag grenades.
- DLC owners spawn with 3 grenades. A new Grenade Bag asset is available on some heists when the host owns the DLC. Any player can get grenades from the asset.
Основное
- A new function was added to the controls that allows players to toggle the rate of fire on automatic weapons between single shot and full auto. The M308 can be toggled to full auto as well. (The default key for toggling the rate of fire is V, but the game does not check if the player already has V bound to a key. The key may therefore become double-bound, which is normally impossible).
- The number of primary and secondary weapon slots has been quadrupled. As with the mask slots, the player must pay $800k to unlock a new weapon slot (the slots are even incorrectly labeled as mask slots in the interface).
- Any player can purchase the assets, not just the host
Недокументированные изменения
- The gaps underneath the doors in the Train heist have been removed, preventing players from looking under the doors to see which cars the vaults are in
- Heavier units, such as the green and tan FBI and the Bulldozer, have increased resistance to explosives. The Bulldozer can no longer be downed by a single trip mine.
- The gang members in Big Oil day 1 now patrol the yard in addition to the house. They can notice and be alerted by cuts in the fence.
Размер обновления: 774MB
Обновление #18.4[]
Crash fixes
- Fixed an issue where the player would crash when quitting the game to menu
- Fixed an issue where the player would crash because of an AI movement issue
Размер обновления: 3.5MB
Обновление #18.3[]
Armored Transport Heists
- Changed environment on Transport: Crossroads
- Increased the chance of the intel drop that leads to the Train heist
- Fixed AI navigation issues in stairs
- Fixed issues related to the bag collision
Jewelry Store Job
- Fixed an issue with the safe collision
Sound
- Fixed an issue where the volume of the load-out music was too low
Размер обновления: 9.7MB
Обновление #18.2[]
Основное
- Fixed an issue where the Commando 553 assault rifle wouldn't make any sounds.
- Fixed an issue where hackers would crash other players.
- Removed the ability to interact with security consoles behind walls.
- Removed the Offshore PAYDAY casino — see you next time!
Armored Transport Heists
- Fixed an issue where the player could fall out of the level.
- Fixed an issue where the ammo shells would cast a shadow even though they weren't there.
- Fixed an issue where the player could get stuck in certain places.
- Fixed an issue where the player could pick up shells and the turret behind walls.
Framing Frame Day 3
- Fixed a bug where a flash grenade could explode in stealth mode.
Diamond Store Heist
- Fixed an issue where the van wouldn't open when the player was in stealth mode.
Размер обновления: 38.4MB
Обновление #18.1[]
- Made a fix so that the Commando 553 counts as an assault weapon (thanks c4ndlejack).
- Dominator skill — Removed a new skill bonus that was added in order to increase the number of hostages.
- Went through the Train Heist achievements and made sure they work as intended.
- Fixed a bug with the mask stash where the number of slots would be reduced when you sold masks.
- Fixed a Taser related issue where there was a small collision gap between a door and a truck.
- Fixed an ATM related issue on the Transport heists.
- Fixed a collision issue on the Transport: Underpass heist.
Размер обновления: 17MB
Обновление #18[]
Основное
- Armored Transport (DLC)was added — 6 new heists, 3 new weapons, 4 new masks, assorted materials and patterns. Those who do not own the DLC can still join servers hosted by DLC owners and play the new heists.
- Hockey Heat Community mask was added.
Недокументированные изменения
- Deactivated Offshore Payday.
- Loadout Theme was changed.
- Snipers were buffed.
- Some new music was added.
- Masks do not auto-rotate in the mask-crafting screen anymore.
- Player health was reduced by 20.
- Armor speed and stamina buffed.
- Interceptor 45 received new animations and sounds.
- Base ammo bags changed from 400 % to 300 %.
Размер обновления: N/A
Обновление #17[]
- Deactivated Offshore Payday.
- Deactivated Safe House Nightmare.
- Halloween items will no longer drop.
- Removed concealment bonus from being displayed on weapon skill stats.
- Added Black Armored Dozers.
- Fixed Enforcer Tier 5 Skill Bonus (Properly adds 5 % damage).
Размер обновления: N/A
Обновление #16[]
- Added Safe House Nightmare.
- Added Halloween Achievements.
- Added Halloween Patterns and Masks.
- Added Interceptor 45.
- Activated Offshore Payday.
Размер обновления: N/A
Обновление #15[]
Основное
- Removed Offshore Payday.
- Lowered XP payout by 33 %.
- Added Steam Achievements for Halloween Update.
Недокументированные изменения
- Removed Mastermind Tier 5 bonus: Health Regeneration.
Размер обновления: N/A
Обновление #14[]
- Added Mark Mask.
- Added Mark Achievement.
- Added Offshore Payday for the next 5 days.
- Raised XP payout by 33 % for the next 5 days.
Размер обновления: N/A
Обновление #13.1[]
- Fixed an issue where Shields would spawn in oversized groups.
Размер обновления: 3.4MB
Обновление #13[]
System
- XP buff for HARD, VERY HARD, OVERKILL to account for increased difficulty, making it more rewarding.
- Pro Job XP payout increased on OVERKILL difficulty, making it more rewarding.
- Failure XP payout reduced slightly.
- Special enemies will now be marked when seeing them through security cameras.
- You can now mark special enemies when in bleedout.
- Fixed a bug where skills that reduces purchase cost did not reduce cost of buying Premium Contracts.
- Changed suppression to threat.
- Changed visibility to concealment.
- Changed recoil to stability.
Маски
- All masks are now shown in your mask stash — now you know how many masks there currently are and which ones you have.
- Fixed a mask exploit where the player could abuse the mask system to gain money.
Stealth
- Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment.
- Fixed a bug for suspicion meter not decaying when same enemy has more than one suspicion object in sight.
- Decreased most SMG weapons and Assault Rifles concealability.
- Increased Pistol concealability except for the Deagle Pistol and Bronco .44 Revolver.
- It will no longer be possible to sneak right in front of enemies.
- Added a Detection Risk ring in the inventory instead of the Concealment bar.
- Fixed various issues with Suspicion and Detection related skills.
- Adjusted armor concealment values to make the first four armors more forgiving and the last three more punishing.
- Adjusted the weapon concealment values to be less punishing.
- Security cameras have been improved and will now detect you faster — GENSEC have been hard at work.
- Tweaked the detection values based on QA and community feedback.
Law enforcement
- Increased Sniper difficulty on OVERKILL so that they now deal massive damage.
- Tasers can now team up together with Shields.
- Law enforcers can now carry the Bronco .44 Revolver — go on, make their day.
- Fixed a crash regarding Sniper on the OVERKILL difficulty.
- Bulldozers can now throw smoke grenades — Oh my god.
- Bulldozers can now use the IZHMA 12G Shotgun — Sweet baby Jesus.
- Added new VO when law enforcers are suppressed.
- Fixed a crash related to flashbangs.
- Fixed a crash when a player tries to convert an intimidated law enforcer.
- Added hearing loss sound for flashbang.
- Added new VO for police officers and S.W.A.T.'s.
- Decreased damage output of law enforcers carrying the CAR-4 Rifle.
- Decreased damage output of law enforcers carrying the AMR-16 Rifle.
- Reduced the distance that the Taser can tase you.
- Added SFX to the Taser when his taser malfunctions and increased the damage the taser takes.
GUI
- Three icons have been added for the drill monitor so players can now see which skills have been activated.
- Weapon modification icons have now been added to the inventory and the loadout menus.
- Increased volume of player armor regeneration sound.
Gangsters
- Gangsters have been balanced so that they are less deadly, yo.
Armor
- Armors have received a dodge value — the lighter you are, the higher chance you have of dodging bullets.
- Further balanced movement rates for all armors.
- Armor penalty now affects steelsight speed, crouching speed and in-air movement speed.
Навыки
- Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info.
- Complete overhaul of skill descriptions to more accurately describe what the skills do.
- ECM Feedback radius has been extended to 25m.
- Improved the Fast Learner skill by increasing its effect.
- Balanced the Bulletproof skill by decreasing its effect.
- Improved the Cat Burglar skill by increasing its effect.
- Improved the Lockpicking Expert ACE skill by increasing its effect.
- Improved the Gunslinger skill by increasing its damage and reload time.
- Improved the Cable Guy skill by increasing the interaction speed.
- Balanced the Inspire ACE skill so that it works 75 % of the time.
- Improved the Sentry Combat Upgrade skill by increasing the armor %.
- Balanced the Chameleon skill, decreasing its effect.
- Balanced Tier 4 of the Ghost tree.
- Balanced Tier 6 of the Enforcer tree.
Drill
- Add ability to upgrade drills with your skill upgrades — you can now upgrade other players drills.
- Fixed bugs with the drill and hacking device, sound getting stuck and unavailable upgrades for clients.
Оружие
- A complete overhaul of the weapon system, introducing numeric values instead of bars.
- Selecting equipped mod will display the base, mod and skill stats.
- CMP Submachinegun — Increased the damage, spread and recoil.
- AMR-16 Rifle — Decreased the damage and recoil.
- AK.762 Rifle — Decreased the damage.
- Krinkov Submachinegun — Decreased the rate of fire.
- AK5 Rifle — Lowered the recoil.
- Kobus 90 Submachinegun — Lowered the recoil.
- Deagle Pistol — Lowered the recoil, increased the damage.
- Mark 10 Submachinegun — Increased the damage and spread.
- Locomotive 12G Shotgun — Increased the full and fall-off damage.
- Crosskill Pistol — Decreased the damage, lowered the recoil.
- Mosconi 12G Shotgun — Modifications for the Mosconi 12G Shotgun now have higher concealment.
- The Ergo Grip modification of the Crosskill Pistol now has a stability statistic.
Nightclub
- Fixed a bug with a shelf with no collision in the kitchen.
Watchdogs
- Watchdogs Day 2 — Fixed a bug with the trucks collision.
Four Stores
- Fixed a bug where a camera wasn't spotting players properly.
Diamond Store
- Fixed the AI navigation graph so they move properly.
Big Oil
- Fixed a bug so that the players can't shoot through the round windows to the left and right of a door.
- Modified cost for Big Oil Pro.
Jewelry Store
- Fixed a bug where throwing jewelry bags on top of street lights will cause progression to be stopped.
- Fixed a bug where the player and bag collision wouldn't work properly with the dump truck (this is also fixed on the Ukranian job).
Rats
- Rats Day 2 — Fixed an issue where one of the money bag isn't secured when it spawn in the van.
- Modified cost for Rats Pro.
Framing Frame
- Framing Frame Day 2 — Fixed a bug so that players now are able to pass through the train door before it closes.
- Framing Frame Day 2 — Fixed an issue with the phone when multiple players would answer it at the same time.
- Framing Frame Day 3 — Fixed a bug where bags weren't reachable.
Недокументированные изменения
- Added Mastermind Tier 5 bonus: Health Regeneration (0.1 %/s for 5 seconds, upon being shot).
Размер обновления: 1.3GB
Обновление #12[]
Systems
- Made tweaks to the economy system — added a whole lot more money to PAYOUTs and matched that with prices. Bags are super important! Or go check out Big Oil…
- Made tweaks to the skill costs, higher tiers are now more balanced.
- Increased the XP payout depending on difficulty.
Law enforcement
- Included a feature where law enforcement now can spawn and move in groups of tanks, tasers, shields and heavy SWATs.
- Tweaked the tactics of the law enforcers — tasers grouped with tanks now charge instead of providing support and are more aggressive.
- Balanced the tank spawn rates on the different difficulties.
- Balanced the tan FBI spawn rates on the different difficulties.
- Made a change where we buffed the snipers.
- Balanced the Officers so they do less damage but still hurt.
- Balanced the Gangsters so they do less damage but still hurt.
- Taser now has increased taser range, are also harder to headshot.
Навыки
- Made a fix so that the Cleaner skill is disabled in casing mode.
- Buffed the Bulletproof skill, now absorbs more damage.
Nightclub heist
- Made several fixes connected to AI movement pattern and collision.
Diamond Store heist
- Made a fix to the ATM machines.
- Made a fix to the Expert Driver asset.
- Made a fix where the escape van wouldn't be enabled in some cases.
- Tweaked the number of guards that spawn.
Оружие
- Balanced the Mark 10 Submachinegun, lowering its damage output.
- Balanced the Para Submachinegun, lowering its damage output.
Ghost
- Buffed the ECM jammer by increasing the range.
Titan safes
- Made a fix to the Titan safe timer, lowering it to great extent.
Недокументированные изменения
- No money is received until the last day of a multiday heist. All contract payments for intermediate days are disabled.
Размер обновления: 32.6MB
Обновление #11[]
Team mates
- Improved killer instinct for the AI team. They are more aggressive and more prone to stay alive even on the OVERKILL difficulty. Single player never looked more tempting.
Difficulty
- Much harder OVERKILL! Yes you got it — now dont cry.
- SWATS now have much better flashbangs — use the shades!
- More balanced single player sessions
- BULLDOZERS are now EVIL
Police AI
- Added more and better run and walking animations for our dear enemies.
Crime.net
- Improved Payouts!:
- The Crime.net economy has got a major upgrade. After looking at massive amounts of data and collecting player feedback we have implemented and tested a new economy system.
- Each contract now has reward dependant on the mission specifics. Some contract amounts can seem low but the REAL value is in stealing the LOOT BAGS. If you sling a lot of Coke for Hector he will compensate you greatly. The reward is different depending on the number of coke bags you clear. On the other hand, if you hit Big Oil + it is not at all about bags and more about completion. If you get the engine to the helicopter and escape you get a hefty contract pay. This makes the game more tactical and you have to fight greed on almost every map.
- Thanks to everyone who helped out with this!
- CrimeNet is now balanced so you can choose to play for XP or Money or a middle way. Learn this by playing the heists on different difficulties. There are some anomalies to be found and taken advantage of!
- NOTE: If you are in a BAG focused mission, go for the additional bags — they pay out several 100 % more than the mandatory bags (for which you get the contract pay). BUT remember — GREED KILLS!
- Multiday jobs pay out greatly and are very rewarding once you figure out how to move additional bags through them.
Presentation
- Crime.net has reduced its somewhat cluttered info when counting the PAYDAY and contract money for you. You will be presented with a PAYDAY number that shows the amount of money the contract is worth EXCLUDING the LOOT BAGS. This is the offshore account money and 10 % of that becomes you spendable cash. Look into it. it is simpler and more straightforward.
- All cash numbers are now presented as Offshore money until converted to spendable cash.
- The Contract filter is back!
- Kick Filters. You can now set Kick enabled and filter on that on Crime.net.
HUD
- We now display mission bags value on PAYDAY for both mandatory and additional bags in TAB stats screen during gameplay.
Навыки
- Boosted Aced Combat Medic revive bonus from 25 % to 40 %.
- Enemies more affected by ECM feedback and civilians are no longer affected.
- Added Inside Man Assets on almost all levels so that you can buy a EXPERT DRIVER that 100 % takes away the Escape.
- Made sentry gun tier 6 more effective.
Loot Drop
- Added EXP cards in the loot drop for fast leveling
- Added much better cash cards!
Оружие
- New reload animations for the Deagle!
- Texture fix for the «professional» sight.
- IZHMA 12G Shotgun damage is buffed.
- M308 Rifle has had its damage adjusted correctly.
- Kobus 90 Submachinegun got a damage increase with long barrel weapon mod. added.
Sounds
- Improved the ambient sounds to loop seamlessly.
- Added more and cranked up existing car sounds.
- Gun sounds improved and allowed to be 100 % more at the same time
Masks customization
- Added four new masks!
- Added four new patterns!
- Added four new materials!
VO
- Added VO to the Sniper in Watchdogs! He is awesome.
Escapes
- Changed how escapes work, now civilian death increases chance and not time. Also a no alarm hit gives you NO escape.
- Fixed minor graphical issues on Street escape.
Nightclub
- So many fixes… and Dmitri has changed up the club. There is tons of more variation and evil russian thugs around.
- There is a rumour of a fight club, but we are not supposed to talk about that.
Watchdogs
- Watchdogs number of bags now depends on difficulty.
- Tweaked chances of random events and walls.
Big Oil 1
- Completely new layout!
Rats
- Fixed collisions on Rats 1&2
Mallcrashers
- Balanced property damage values.
Art
- Endless updates and fixes, just enjoy.
Недокументированные изменения
- Some Skill and weapon stats were changed.[2]
- Diamond Store heist was added. This is another heist involving robbing a jewelry store, but it is an almost completely new map, not the same location used for Jewelry Store and Ukrainian Job.
- Nightclub has three additional security doors leading to new rooms that can contain safes. The cash's position is now random between the rooms. If there are multiple safes, another safe is likely to contain several bags worth of coke. Security cameras have been added. A new exit point at the back of the level was added.
- A bug disabled multipliers for cash bonuses on higher difficulties, causing players to receive much less spending cash for most heists.
- A bug caused certain low-damage enemies to receive massive damage buffs. Players in even the heaviest armor will be downed almost instantly by police armed with pistols or gangsters and guards using their submachine guns.
- Big Oil pays far more in terms of contract pay, with equal payouts on each day.
- The prices of all weapons and attachments have approximately doubled.
- The prices of all skills have increased significantly.
- Uncrafted masks sell for significantly more.
- Damage increasing barrel extensions such as the Firebreather and Stubby received additional boosts to damage. The magnitude of the damage increase is inversely proportional to the magnitude of the recoil reduction increase, meaning Stubby will be increasing damage the least and decrease recoil the most.
- Titanium safes, colored silver, were added to the game. Certain safes will always be titanium, while other may be randomly. Titanium safes can only be opened by drilling. The safes are printed with the brand «Titan» and the slogan «Suck It».
- The OVE9000 saw's default sawblade durability has increased from 100 to 150.
- The car standing inside of a van in the Park Escape was fixed.
- A clipping lamp in Ukrainian Job/Jewelry Store was fixed.
- One of the skylights in Mallcrasher was bugged. It has been fixed in this patch.
- The sentry gun is disabled more easily.
Размер обновления: 801.9MB
Обновление #10[]
Геймплей
- For all stealth crews out there, you can now highlight cameras as long as the alarm hasn't been triggered.
Interaction
- Fixed an issue where we changed the interaction point for lockpicking safes, making it work better.
Safe house
- Due to popular demand from the community, we've improved the safe house vault — if you're rich enough, you'll know what we mean ;)
Навыки
- Shinobi — Ace — Changed skill description to more accurately describe what the skill does.
- Iron Man — Ace — Sprint and shoot upgrade added to the skill.
- Kilmer — Ace — Sprint and reload upgrade added to the skill.
Оружие
- Stubby can now be modded on the CMP Submachinegun.
- Silenced guns are much better silenced — Try it and see if you like it!
Bug fixes
- Infamous ALT Space bug and BEEP keyboard is gone + dead + no more!
- Fixed an issue with the pager yellow highlights on gangsters killed before cops are alerted.
Размер обновления: 64MB
Обновление #9[]
Основное
- Fix for looping sounds getting stuck for host (while interacting with something giving a bag) when client finishes interacting with the same object.
- Fixed an issue where texture bleed would occur on uppercase «H».
- Fixed some collision issues.
- Fixed an issue where the player would get stuck in a toilet on the Framing Frame job, Day 1.
- Fixed an issue where the player could get stuck behind doors.
- Made some minor GUI tweaks.
Armors
- The two heaviest armors now makes you move slower than before.
Оружие
- CMP Submachinegun has a new animation and a vertical grip.
- Third person barrel extension (nozzle) named Stubby has an updated texture.
PAYDAY
- There now is a higher chance to drop weapon mods for weapons you currently own.
- Some masks are now more rare than they were previously.
- Chance for cash drop cards in PAYDAY is now reduced depending on your reputation level.
Ghost
- Ghost Tier 4 now reduces the movement speed penalty for armor.
- Ghost Tier 6 now gives your weapons a chance to pierce enemy armor plates.
- Skill — SMG Specialist — ACE — skill has been replaced: it now increases rate of fire for all SMG weapons.
- Skill — Silent killer — ACE — skill has been upgraded: all your silenced weapons now have a chance to pierce enemy armor plates.
- Skill — Lockpicking Expert — ACE — skill has been upgraded: you now also interact even faster while lockpicking.
Размер обновления: 32MB
Обновление #8[]
- Fixed an issue where the game would crash if the player was trading a hostage to get the host out of custody.
Размер обновления: 3MB
Обновление #7[]
- Tweaked the escape rate on several heists, lowering the chance of an escape happening.
- Cable ties will no longer be replenished if dropping out and then into a game again.
- Backup save is now saved automatically every time the user loads back to menu.
- Because backup save is saved automatically, the player is no longer asked to save while quitting the game.
- Skill — Silent Drilling — Lowered the drill sound volume when skill is activated.
- Implemented a fix connected to player movement crashes.
- Implemented a fix where players would crash, seemingly because of connection problems, but actually because of host issues.
Размер обновления: N/A
Обновление #6[]
- Fixed a Steam disconnect Crash.
- Fixed collision on Watchdogs Day 1.
- Added so that the ECM blocks pagers if deployed BEFORE they go off. Warning: they come back after the ECM is done. Then you need to deal with them as usual. The ECM is a delay of the call not a terminator of it.
Размер обновления: N/A
Обновление #5[]
Геймплей
- We got word from Bain that the Washington PD is really stepping up their car chase unit — keep an extra eye out in the back mirror heading out of your heists.
- Bags can no longer be grabbed through walls, fences etc.
- Players can no longer revive other players through walls.
- Loot bags now show up in a growing pile in the escape car and chopper.
Навыки
- Updated several skill descriptions.
- ECM jammers can now be used to open ATMs.
- Tweaked ECM feedback potency.
- Silent Killer buffed.
- Silent Drilling — now lowers the drill sound effect volume when skill is activated.
- Chameleon skill description text is now updated and more descriptive.
- Drill Sergeant BASIC and ACE bonuses increased.
- Buffed Cable Guy ACE.
- Buffed converted cops damage.
- Buffed Underdog BASIC.
- Stockholm Syndrome — Civilians revive the player faster now.
Saves
- Fixed that the progress backup save language wasn't clear enough.
HUD
- HUD viewpoints no longer clip at the edges.
Sound
- Added beeping call sound for the pager call.
- Cranked up the volume on the ECM jammer.
- New Bain-lines added.
- Added new footsteps.
- Weapon animations now stop at mission end to prevent them from triggering sounds.
Оружие
- Fixed some pistols not using «aiming sensitivity».
Crime.net & Menu
- Added More filter options in crime.net. Pick difficulty, server numbers, new (1 player in) and old (2-3 players in) servers.
- XP tweaks to 1 day jobs versus 3 day jobs, it is now much more worth doing 2-3 day jobs.
- Prevent terminate contract option if signed out (server in failed/disconnected state).
- Fixed a crash when host sign-out and sign-in during loading.
- Fixed support for ultra widescreen / eyefinity.
- Magically fixed controller for in game manual.
Противники
- Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the «box» marking heads of enemies will work through glass.
- Gangsters can be highlighted during sneak phase.
- Tweaked enemy surrender chances.
- Sniper shoots less often but packs more punch.
- Taser has more health and is a bit more sadistic.
- Bulldozer has now a higher damage tolerance, and is more evil.
- Taser volume cranked up.
- Converted guards on players side don't try to sneak off and call for backup.
Animations
- Fix on saw melee.
Network
- Fixed a Steam disconnect issue caused by slow hard drives stalling the network thread.
- Optimize the network code for less waiting.
Mallcrashers Job
- Lots of new art for the mall such as lamps, barista furniture and more.
- New asset icons for Mallcrasher gas cans are in.
- Blocked off a place in the gym where the player could get stuck.
- Fixed a wonky door on Mallcrasher.
- Made the AI move around better on the map.
- Removed the small rooms with the gas cans.
Framing Frame Job — Train Trade
- Fixed issues where bags wouldn't count when traded in the Train Trade.
- Bag collision on roof of train fixed.
- Fixed collision in the secret tunnels.
- Removed a floating stone.
Ukrainian Job
- Safes that would spawn inside of walls have been removed.
Bank Heist Jobs
- Moved the ATM machines in the lobby a bit so they don't intersect.
- Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself.
Framing Frame Job
- Fixed disappearing environment on the roof on the penthouse.
- Fixed a light bug.
- Fixed some rare objectives bug.
Four Stores Job
- ATM machines now have a random chance on appearing.
- Changed civilian animations so that there no longer are stonecold civilians during assaults.
Rats Job — Trade
- Fixed a crash related to the client drop-in joining and crashing after a couple of seconds.
Art — Miscellaneous
- Made glass double sided on player van.
- Added window damage on office dividers with glass in them.
Escapes
- Added Park Escape in daytime and Cafe Escape in daytime for better variety.
- Removed some flying bushes on the Park Escape.
Watchdogs Job — Truck load
- Fixed a gate that reacted in a strange way when C4 was used.
- Fixed an issue where bags could be thrown in unreachable places.
Firestarter Job — Day 1
- Fixed so cameras stop beeping after the alarm goes off.
Firestarter Job — Day 2
- Fix for cuffed guard that is not detected as suspicious activity.
- Fixed breakable glass in the server room.
Safe house
- Fix for one secondary slot missing in weapons rack.
Размер обновления: 1.4GB
Обновление #4[]
- Fixed a bug on the bank job(s) where sometimes the van door wouldn't open, causing progression to halt.
- Fixed a bug on the Firestarter day 3 job where sometimes the player could not secure bags.
- Fixed a bug where a secondary gun would not show up in the safe house.
Размер обновления: N/A
Обновление #3[]
- Fixed a bug so that Players can now use the «invite friends» feature in-game again.
Размер обновления: N/A
Обновление #2[]
Bain
- CCE gets +10 % cost reduction on all purchases on the Black Market.
Controller support
- Expanded Xbox 360 controller support by demand!
- Text on title screen showing xbox controller support when controller is connected (so you know it is working).
- You can now do text scrolling with the controller.
- Ingame-Chat is now visible when using a controller.
- Ingame-Voice chat is now available through push to talk with controller (press upwards on directional pad).
Miscellaneous
- You are no longer told that you will be released from custody as you get into custody.
- Fix for a crash when joining a spectator camera at times.
Loot Drop
- When 2 or more of the same weapon mod is in inventory, that weapon mod no longer drops.
Противники
- Bulldozer now talks!
- Tazer also talks!
- Fix for client not being able to melee a Bulldozer.
Оружие
- Added sound to the AK5 reload.
- Improved Ak47 reload.
- Fixed bug with extended mag for r870 giving more ammo than intended.
Навыки
- DOMINATOR — Clients are now able to trade intimidated enemies.
Bank Heist
- Bank Deposit is more rewarding and more risky.
- Fixed an assets problem with cameras not highlighting the control box.
- Fixed catwalk on bank roof that bugged out collision wise.
Firestarter Day 3
- Fixed some objectives staying even though they were finished in some cases.
- Fixed the vault door glitch.
Mallcrashers
- Reduced the amount of time between Bain saying damage values.
- Fixed bug that gave players 30x the worth of small windows when destroying 3 bugged windows.
- Rebalanced values of vases, bottles etc. so they have a higher destruction value.
- Gave car windows destruction values.
- Increased car destruction value.
Art Gallery
- Fix for rare crash when client shoots at enemies while host leaves the game.
- Changed private lobby properties and changed how invite is send/accepted.
- Invites to private games now work.
Nightclub
- Fixed the pickup asset. Sometimes the guy took a day off and did not show up!
- Fixed crash sometimes when host was trading hostages.
- Added real bad music to the bad music asset that reduces the amount of civilians in the club.
- Changed so music stops sooner. This prevents the too long overlap when the assault starts.
Big Oil
- Fixed keycard asset in the Big Oil Job — it spawned 4 cards. Now it spawns 1 card and on the ground in front of the team when they start. The keycard is highlighted. Pick it up and open the door of choice.
Framing Frame
- Optimized collisions on the Train.
Jewelry store
- Fixed that if you stand on the safe door on Jewelry store while it's drilling, and then keep yourself on the door while it opens, as soon as you get off the door you fall through the floor to the base of the map, and then teleport back to the playable area.
- Fixed so that Bain does not tell you the police are sending in harder units, even though there are no police as you are in full stealth.
- Made it so the small parking lot booth does not allow the police to spawn in it if you are inside.
Rats
- Bain speaks the correct line when player gets money and intel.
Размер обновления: N/A
Обновление #1[]
- Fixed the «card / loot drop crash» that community members would experience while in the money screen or in the PAYDAY.
- Fixed the «achievement crash» that community members would experience whenever gaining certain achievements. This also solves the issue where players are disconnected from the server.
- Fixed the «Bad Music» asset on the Nightclub level. It now correctly lowers the amount of people willing to dance to elevator music.
- Fixed the «Pickup Truck» asset on the Nightclub level. It now works.
- Removed the TV's in Four Stores' 24/7 store.
- Removed civilian alert on the office windows facing the street in the Nightclub level. The music is too loud for civies outside the office to hear. Kinda like in that Hotline Miami level.
- Removed civilian alert on the fancy striped lamps in the Nightclub level.
- Fixed alley door in the Nightclub level.
Difficulties & Sniper Beta[]
Difficulties & Sniper Beta 1.31 February 23, 2018
- Hotfix Beta 1.31
There was an issue that arose with the release of the Difficulties & Sniper Beta 1.3. Some users got achievements rewarded without having reched the necessary requirements. We have now released a hotfix for this issue.
Hoxfix time.
OVERKILL_Tobias
OVERKILL — a Starbreeze Studio.
- Difficulties & Sniper Beta 1.31 Changelog
Достижения
- Fixed an issue that caused achievements to trigger when they shouldn't
Размер обновления: 16.8 MB
Difficulties & Sniper Beta 1.3 February 23, 2018
- One Down Toggle Update
Now it's back! The One Down mechanic can now be turned on or off from the buy contract menu. You wanna play some One Down Overkill? Sure thing. How about One Down Normal? No problem. The choice is all yours.
To see One Down lobbies on CrimeNet you need to allow them in the filters menu. With the filter turned on; other player's One Down lobbies will become visible on CrimeNet alongside normal lobbies.
The lobbies are marked with a red «1» next to the contract icon and the text «ONE DOWN» as an indicator under the difficulty. After joining the server you can also see the «ONE DOWN» indication in the lobby, the loadout, as well as the tab and esc screens while ingame.
- Animation Update
On top of it all we are expanding our animation library with not five, not ten, but a whopping 50 new hurt animations!
All these new ways to have SWATS fall and collapse are added to the animations sets for the SWATS to bring even a bigger repertoire of pain. The animations offer lots of new and subtle variations for when the enemies take damage.
Stay on your feet heisters.
OVERKILL_Tobias
OVERKILL — a Starbreeze Studio.
- Difficulties & Sniper Beta 1.3 Changelog
February 14, 2018 Основное
- Implemented the One Down setting
- Fixed an issue with the auto hit triggering incorrectly
- Corrected typos on the loading screen hints 47, 56, 64, 99 and 134
Оружие
- Update reticle when previewing a weapon
- Fixed broken alignment on the Combat Sight
- Fixed broken textures on the Riktpunkt Magnifier Gadget
Animations
- Fixed some broken shield climb animations
- Implemented 50 new hurt animations, including both bullet and explosion hurt animations
- Updated some old explosive hurt animations
Update size from Live: 105.4 MB
Update size from Open Beta: 103.7 MB
Difficulties & Sniper Beta 1.2
- What's good, heisters
We hope you all enjoyed the stream last Friday and got most of your questions answered. Thank you to everyone who joined in and made himself heard. With today's update we'd like to address the issue most of you mentioned, the number of Dozers and Cloakers on higher difficulties. Additionally, we fixed a few issues that came with the new Graze Skill and iterated on the reward reduction for most of the mutators. For more information, check out the changelog further down!
Reingehaun,
OVERKILL_symN
OVERKILL — a Starbreeze Studio.
- Difficulties & Sniper Beta 1.2 Changelog
Основное
- Fixed a bug where players were not able to shoot enemies through windows.
- Fixed a crash that occurred when shooting at the Team AI while having the Graze Skill equipped and the Friendly Fire mutator activated.
- One less cloaker is allowed into the level on Death Wish and One Down.
- One less Bulldozer is allowed into the level on Death Wish and One Down.
- G36 Heavy Swat in Mayhem should now do the same damage as M4 Heavy Swat from OVERKILL.
Mutators
- Alternate Arsenal will no longer reduce Experience and Money gained when active.
- Because of Training will no longer reduce Experience and Money gained when active.
- BFFs will no longer reduce Experience and Money gained when active.
- Clone Army Arsenal will no longer reduce Experience and Money gained when active.
- Extraterrestrial Heisters will no longer reduce Experience and Money gained when active.
- Friendly Fire will no longer reduce Experience and Money gained when active.
- Hurt Me More will no longer reduce Experience and Money gained when active.
- Hydras will no longer reduce Experience and Money gained when active.
- Over Dozed will no longer reduce Experience and Money gained when active.
- Waking Nightmare will no longer reduce Experience and Money gained when active.
Навыки
- Trigger Happy
- Basic: Damage boost has been increased to 120 % (up from 20 %) and will now only stack 1 time (down from 4).
- Aced: The damage boost increased duration has been reduced to 4 (down from 10).
Developer notes: With the removal of Specialized Killer skill, pistols started lagging behind some of the other weapons. Our hope was that player would move to the trigger-happy skill but because of how clunky that skill works, this was not the case. Therefore we made the above-mentioned changes with the intention to make sure we keep pistols viable in the game.
Update size from Live: 39.7 MB
Update size from Open Beta: 26.9 MB
Difficulties & Sniper Beta 1.1 February 9, 2018
- What's good, heisters
Thank you everyone, for directly jumping on the yesterday released Open Beta. Thanks to your feedback we noticed some issues with our new Skill «Graze» that we'd like to address with today's Update. Unfortunately, the Combat Sight is still broken, so please stay away from that one for now.
- OVERKILL Steams PAYDAY 2 VR Beta
Today at 16:30 CET we are going live with our Open Beta Stream. OVERKILL_Jules will try to answer as many questions as possible while playing together with OVERKILL_Erik, OVERKILL_Adde and Connor Shaw.
Join the Stream on Twitch: https://www.twitch.tv/starbreeze
Stay real,
OVERKILL_symN
OVERKILL — a Starbreeze Studio.
- Difficulties & Sniper Beta 1.1 Changelog
Основное
- Fixed the Graze strings for all supported languages
- Commando 553 damage increase to 42 (from 38)
- Fixed the headshot multiplier on the minigun dozer and the medic dozer
- Fixed a crash connected to the 45-degree red dot sight
- Fixed the green dozer looking grey for clients
Размер обновления: 23.2 Mb
VR Beta[]
VR Beta 1.6 January 11, 2018
- General
- Removed christmas tree from lobby room
- Improved inventory belt customization
- Improved wall collision fadeout options
- Red Dot Sights
- Improved the The Professional's Choice Sight
- Improved the Surgeon Sight
- Improved the See More Sight
- Improved the Compact Holosight
- Improved the Speculator Sight
- Improved the Trigonom Sight
- Improved the Solar Sight
- Improved the Pistol Red Dot Sight
- Improved the 45 degree red-dot Gadget
- Improved the Riktpunkt 45 degree Gadget
- Levels
- Added Boiling Point
- Added Counterfeit
- Added Election Day
- Added Hotline Miami
- Added Hoxton Revenge
- Added Panic Room
- Added Scarface Mansion
- Added Shadow Raid
- Added Transport: Train heist
- Added Undercover
VR Beta 1.51 December 22, 2017
- Brooklyn Bank
- Updated waypoints for the trash bin objective
- Updated waypoints for the dumpster objective
- Fixed a sound issue related to a door opening animation
- Improve performance by reducing shadow draws
- Replaced a cop car parked by the side of the road with a regular vehicle
- Fixed an issue where the escape van was visible from the start of the level
- Lowered the chance of the SWAT Turret to spawn
- Reduced the amount of simultaneous snipers to 1
- Improved some spawn animations
- Updated the AI navigation inside the Vault
- Updated the AI navigation in the pre-vault room
- Removed laptops from the offices on ground floor
- Updated the CrimeNet summary
- Updated description for the «Layers of Steel» and the «All the Gold in Brooklyn» achievements
- Reservoir Dogs
- Fixed spelling error on an objective
VR Beta 1.5 December 21, 2017
General
- Improved the ladder climbing system
- Fixed an issue where bags were thrown from the chest of clients instead of the hand
- Fixed an issue where you could grab a magazine with manual reload even if there was no bullets in the magazine
- Fixed an issue where the manual reload would display a full clip reload even when the player does not have enough ammo for it
- Improved the Aim Down sight system and removed two-handed trigger for ADS skills
- Removed the movement speed penalty while ADS is triggered
- Fixed issue where the player could interact and move at the same time with the direct movement system
- Fixed an issue where warp functionality was not interrupted by interactions
- Improved the wall check system for automatic weapon
- Disabled belt while being tased
- Disabled belt while being cuffed
- Prevented controller input during in the pause menu to affect gameplay
- Fixed so ingame vissual effects and waypoints won't appear in the pause menu
Weapons
- Added the Ksp 58
- Added the RPK
- Added the KSP
- Added the Brenner 21
- Added the Buzzsaw 42
- Added the Vulcan Minigun
Levels
- Added the Brooklyn Bank
- Added the Brooklyn 10-10
- Added the White Xmas
- Added the Jewelry Store
- Added the Ukrainian Job
- Added the Murky Station
Update sizes: Beta 1.4 — Beta 1.5 — 487,4MB Main Branch to Beta 1.5 — 97,4MB
VR Beta 1.4 December 15, 2017
We also bring an update to the VR Beta today. Jump in and have a blast with some grenade launchers and a few new levels. We are adding the new level here as well so that you can do some classical heisting with modern tech. Finally we are also including some updated animations for grenade launchers, shotguns and revolvers.
As some might have seen on our twitter we are bringing direct movement to PAYDAY 2 VR. You can now choose to play with either Dash + Direct movement or Dash only. With this update we also updated the How to play PAYDAY 2 VR (Version 2) thread on our steam forum. It will now reflect the new movement system and better represent both HTC Vive and Oculus Rift controllers.
- General
- Added Dash + Direct movement system for HTC vive and oculus
- Fixed and issue where the hands and weapons would lag behind when dashing
- Levels
- Added The Basics — Stealth
- Added The Basics — Loud
- Added the Reservoir Dogs Heist
- Added the Watchdogs job
- Added the Prison Nightmare job
- Added the Nightclub
- Weapons
- Added the China Puff 40mm
- Added the GL40
- Added the Piglet
- Animations
- Added reload animations for Shotguns
- Added reload animations for Revolvers
- Added reload animations for Grenade Launchers
- Added visual shotgun shells for the manual reload system
- Added visual grenades for grenade launchers for the manual reload system
- Added visual bullets for revolvers for the manual reload system
Update sizes: Beta 1.31 — Beta 1.4 — 1,2Gb Main Branch to Beta 1.4 — 94,9Mb
VR Beta 1.31 December 1, 2017
- General
- Fixed a crash that could occur if a VR-player was cuffed and tried to shout at a teammate or AI
- Menu and UI
- Removed «Rotate player angle» in the gameplay menu on HTC Vive
- Fixed an issue where VR-players could not interact with the menu in preplanning
- Fixed a visual issue on skinned weapons while in the main menu
Update sizes: Beta 1.3 — Beta 1.31 — 76,3Mb Main Branch to Beta 1.2 — 136,5Mb
VR Beta 1.3 November 30, 2017
This week we were able to release the Beta alongside the regular update. We are bringing some updates to the Oculus movement system. We are adding functionality for the player to rotate. This will help when playing the game in 180 degrees instead of room scale. Oculus also get improved dash controls where you simply put your finger on the joystick to activate the targeting line and pushing it forward will activate the dash. We also worked on the ladders to improve the system and make it feel more intuitive in correlation to the dash system.
We have worked on the weapon grip functionality so that you can now choose to toggle it on and off and won't need to hold the grip buttons to hold the weapon in two hands. While working on the weapons grips we also looked over some weapons making it easier for left handed players to grip these weapons.
- General
- Improved the ladder control system
- Fixed a graphical issue with Flashbang distortions
- Improved the visuals of the menu laser
- Weapons
- Added the ability to use the Saws
- Adjusted grip points for left handed player
- Added a grip toggle system for holding weapons in two hands
- Oculus
- Improved dash controls for Oculus Touch controllers
- Added rotate player buttons for Oculus Touch controllers
Main Branch to Beta 1.3 — 133.2MB Beta 1.2 to Beta 1.3 — 278.1 MB
VR Beta 1.2 November 23, 2017
- Content
- Added Transport: Crossroads
- Added Transport: Downtown
- Added Transport: Harbor
- Added Transport: Park
- Added Transport: Underpass
- Added Big Oil
- Added Mallcrasher
- Added Ethan and Hila
- Added the Tag Team Perk Deck
- Added the Great Ruler Melee Weapon
- General
- Fixed a «divide by 0» crash that caused some players to not be able to every start the game
- Fixed an issue where the stop hand icon and interaction circles was not visible through walls
- Tweaked the controls to climb ladders
- Changed the adaptive quality setting, it will now default to 140 % of supersampling quality level when turned off
- Increased resolution of the game image in the pause menu and custody screen
- Menu
- Fixed an issue where laser pointer was not disabled properly when switching hand in the menu
- Fixed an issue where the belt did not switch sides when choosing a different weapon hand during game play
- Fixed an issue where the reload system did not change when choosing a different setting during game play
- Fixed an issue where Dallas would spawn in the main menu before the players chosen character would appear
- Implement name labels in the VR lobby
- Moved the characters in the VR lobby slightly closer to the player
- Weapons
- Fixed tased state so it properly shoots from the weapon, and fires both weapons when using akimbo
- Added a small amount of damage to weapon butt hits
- Fixed an issue where switching weapons would use the wrong grip settings
Update sizes: Main Branch to Beta 1.2 — 129.5 mb
VR Beta 1.1 November 17, 2017
- Beta 1.1 Hotfix update
The VR was released yesterday but we are not done yet. There is much to improve and iterate on.
- Oculus Support Update
As we keep looking at proper Oculus support, we start out with fixing so that the game can recognize a controller with a joysticks as well as a controller with a touchpad which will enable the Oculus Touch controllers to appear in game. The game does still require a room scale setup so Oculus players are recommended to use three sensors and touch controllers to be able to play properly.
- OVERKILL Steams PAYDAY 2 VR Beta
We apologize for the technical issues we had during the stream today as me and Jules played PAYDAY 2 VR with members of our QA team. Thank you all that tuned in and kept up the good mood in the chat. The stream can be found here: https://www.twitch.tv/starbreeze
It all feels so real, I should really not try to rob a bank. OVERKILL_Tobias OVERKILL — a Starbreeze Studio.
- VR Beta 1.1 Update Changelog
Oculus Rift
- Added support for joystick style controllers
Crashes and Blockers
- Fixed a crash related to the 5/7 Pistol and the Contractor Pistol
- Disabled the ability to skip into for VR to prevent player for getting stuck in infinite loading
- Fixed a crash related to getting tazed with while carrying a bag
Основное
- Fixed an issue where VR players could not shout at teammates through walls
- Fixed an issue where the sound would get stuck if shooting with a automatic weapon while interacting
- Fixed an exploit where VR players could move away from objects they were interacting with
- Fixed an issue that prevented movement in the Main Menu room after playing a few heists
- Fixed an exploit for VR players where the automatic reload system would trigger during an interaction
Update sizes: Main Branch to Beta 1.1 — 141.3 mb Beta 1.0 to Beta 1.1 — 69.6 mb
VR Beta 1.01 November 16, 2017
- Fixed a crash when shouting at a teammate while downed by a cloaker or tazer
- Menu laser pointer was adjusted to be correctly aligned
- Removed storyline button from lobby screen
VR Beta release November 16, 2017
- Added VR fonctionnalities
VR Beta 1.0 Update size Main Branch to Beta Branch:140,7 mb
Desync Beta[]
Desync Update 1.4 July 4, 2017
- Added a button to the profile selection that allows players the uses mouse and keyboard to select a profile without scrolling through the entire list
- Enemies and Team AI reloading will use magazine reload sounds if HQ weapons is turned on
- Fixed Akimbo off-hand weapon not disappearing when the player is performing an interaction animation
- Fixed flamethrower being silent and not causing alerts
- Fixed Team AI firing automatic rifles infinitely instead of firing in bursts
- Team AI equipped with shotguns will now show the correct amount of tracers when they fire
- Team AI equipped with LMGs can now spray fire on full auto instead of only firing in short bursts
- Team AI equipped with auto-shotguns can now rapidfire the shotguns instead of only firing one shot at a time
- Fixed the damage being dealt by the R870, Mosconi, and Joceline O/U shotguns when they were equipped by Team AI
- Fixed bullpup stance not applying correctly while running
- Fixed rifles keeping the bullpup stance if switching from a bullpup weapon
- Fixed Captain Winters minions changing to the wrong animation set once they had been revived
- Add desync catchup for entering and exiting ziplines, fixes players getting stuck in the zipline animation if catching up at the end of a zipline
- Fixed enemies using the Mac-10 reloading it like it was a rifle
- Fixed desync where enemies would not fire on both client and server while performing hurt actions
- Fixed enemies firing their weapons not syncing correctly between clients, causing enemy reload times to desync
Размер обновления: Live to Beta 550.6 MB
Desync Beta Update 1.3 June 21, 2017
- General
- Added revive animation for third person players
- Fixed Uzi-style weapons not using uzi-style reload animation and instead defaulting to pistol reload animation
- Fixed being able to shout at and kill enemy corpses who were killed during stealth for drop-in clients
- Fixed 2 corpses showing for a killed enemy or civilian for drop-in clients
- Fixed crash for drop-in clients if a player reloads before the client can fully load the weapon files
- Fixed magazines with weapon skins attached not using the skin after it was removed from the gun
- Added additional interact animations for pistol and bullpup stances
- Fixed Bootleg Rifle using a very slow fire rate in third person
- Fix magazine from reload getting stuck in the players hand if they started interacting or charging melee attacks
- Fixed incorrect reload type on the Bronco Revolver
- Changed hold type for Queens Wrath rifle
- Changed hold and reload type for Cavity 9mm rifle
- Pistol reload magazines should be held in the players hand when reloading
- Fixed enemies hit by Heavy Impact playing hurt animation twice on clients
- Fixed M1014 Shotgun using the wrong reload animation
- Added sound effects for reloading weapons in third person
- Added additional idle animations for guards while in stealth
- Added crouching specific switch weapon animation
- Added magazine ejection force to pistol reloads
Live — Beta 1.3 = 566,1 MB Beta 1.2 — Beta 1.3 = 121,6 Mb
Desync Beta Update 1.2 June 16, 2017
- General
- Added bullpup-style reload for weapons held in the rifle stance
- Added rifle-style reload for weapons held in the bullpup stance
- Added animations for pistols and bullpup weapons that use the shell reload animation
- Added generic interaction animation which players will perform in third person while interacting
- Updated the hold types for various weapons
- Fixed third person reload animation on CAR-4 not being synced
- Fixed third person reload animation on M308 not being synced and using the pistol reload animation
- Fixed third person reload animation on Chimano 88 not being synced
- Fixed third person reload animation on Crosskill Pistol not being synced
- Fixed third person reload animation on Bernetti 9 not being synced
- Fixed third person reload animation on Compact-5 not being synced
- Fixed player third person animations getting stuck if the player was too slowly while carrying loot bags
- Players will now remove the magazine from the weapon and drop it on the ground when they reload, if using HQ Weapons
- HQ Weapons with updated reload
Weapon list |
---|
|
Live — Beta 1.2 = 522,5 MB Beta 1.1 — Beta 1.2 = 81,2 Mb
Desync Beta Update 1.1 June 13, 2017
- Fix crash when team AI uses uzi or bullpup weapons
- Fixed players playing animations where they would stand and turn while they were in midair
- Fixed players gliding on the ground while playing shell reload animations
- Angled Red Dot Sights can now have their dot customized
- Default dot for all customizable sights has been changed to Red Dot 3
Размер обновления: 483.0 Mb
Desync Beta release June 9, 2017
- All third person pistol animations updated
- All third person rifle animations updated
- Third person bow animations updated
- Players will move to their networked position immediately when they move on their own computer
- Player aiming and look direction should be networked correctly and smoothed out
- Player weapons should use the correct spread for that weapon
- Reload speeds are synced between players
- Added switch weapon animations
- Players should always be in the weapon raised state
- Players should lower their weapon to sprint if they do not have the run and shoot skill
- Added melee charging animations for players
- Players using shotguns should fire multiple tracers for their pellet spread instead of a single tracer
- Enemies using shotguns will fire multiple tracers when firing instead of a single pellet
- Added a catchup system if players get too far out of sync
- Cops should be in better sync for clients to the hosts positions
- Cops should use the same paths on clients as on the host
- Fixed cops teleporting into cover when they are performing a «stop running» animation
- Revolver weapons will use a new revolver reload animation
- Police using revolvers will use the revolver reload animation
- Bullpup-style weapons should be held slightly differently from other weapons, have a unique reload animation
- Uzi-style weapons should be held same as bullpup weapons, have a unique reload animation
- Intro videos when starting the game will use the players SFX volume level instead of being at 100 % volume
- Attract video will use the players SFX volume level instead of being at 100 % volume
- Player mask up animation should make the mask visible while their hand is over their face instead of afterwards
- Disabled recoil animation on enemies while they are moving
- Fixed enemies who were crouching never needing to fully reload their weapons
- Panic animations should now cause the enemy to move along with the animation
- Panic animations can no longer cause the enemy to dodge into a wall or obstacle
- Fixed not getting hit-markers if shooting other players with Friendly Fire enabled
- Throw animations are synced so that the grenade/throwable should leave the players hand at the correct time
- Shell-fed weapons will use a looped shell reload animation
- Corpses pushed by shotguns are now networked while in stealth so that they are better synced for stealth gameplay
- Clients can now launch enemies using shotguns while in stealth like hosts can
- Snipers can only fire while standing still, they can not fire while moving into setup position
- Shotguns hitting vehicles will show the correct amount of decals on the vehicle instead of just one
- Players will reequip their weapon after getting unhandcuffed
Размер обновления: 487.1 Mb
Henchmen Beta[]
Henchmen Beta Update 1.5 May 5, 2017
- A single human player with 3 AI player will count as a total of 3 players
- Added team AI AP ammo ability
- AI can only take damage every 0.35 seconds
- AI crew members can not stagger from damage
- Fixed a rare crash when player leave the server
- Added Update 144
Размер обновления: 33.5 Mb
Difficulty Open Beta[]
Difficulty Open Beta 12/9 Update December 9, 2016
- Hitman — Tooth and Claw — Armor now recover after 1.5 seconds instead of 5.
- Cavity 9 mm — Changed to DMR assault rifle sub type (damage is increased from 65 to 160)
- Cavity 9 mm — Accuracy reduced by 8
- Cavity 9 mm — Concealment increased by 2
- Cavity 9 mm — Ammo capacity from 99 to 66
- Broomstick — Damage from 37 to 65
- Broomstick — Ammo from 150 to 90
- Broomstick — Accuracy from 44 to 80
- Broomstick — Rof from 480 to 361
- Broomstick — Precision Barrel — Damage from −3 to +110
- Broomstick — Precision Barrel — accuracy from +12 to −8
- Broomstick — Precision Barrel — stability from +4 to +8
- Broomstick — Precision Barrel — Ammo cap is now reduced by 45
- Fire axe, Spear, Gold Fever, Great Sword, Ice Pick, Pitch Fork, katana and Chain Whip went from 70(450) to 30(200)
- Brawler — Bloodthirst — Now stacks up to 1600 % instead of 300 %
- GSPS 12G — Ammo from 42 to 28
- GSPS 12G — Damage from 90 to 155
- Police can only use flashbangs every 15 seconds (instead of 4)
Размер обновления: Unknown
Difficulty Open Beta 11/25 Update November 25, 2016
- Weapons
- The ammo pick up rate has been increased from a minimum of 1 % and a maximum of 3,5 % of the weapons total ammo to a minimum of 3.5 and a maximum of 5,5 % of the weapon total ammo for the following weapon :
- Chicago Typewriter Submachine Gun
- Mark 10 Submachine Gun
- Compact-5 Submachine Gun
- CMP Submachine Gun
- Para Submachine Gun
- Heather Submachine Gun
- Kobus 90 Submachine Gun
- SpecOps Submachine Gun
- Cobra Submachine Gun
- Blaster 9mm Submachine Gun
- Uzi Submachine Gun
- Patchett L2A1 Submachine Gun
- Jacket's Piece
- Kross Vertex Submachine Gun
- Micro Uzi Submachine Gun
- AMCAR Rifle
- AK Rifle
- CAR-4 Rifle
- UAR Rifle
- JP36 Rifle
- AK5 Rifle
- Commando 553 Rifle
- Clarion Rifle
- Gecko 7.62 Rifle
- Queen's Wrath Rifle
- Lion's Roar Rifle
- Valkyria Rifle
- Bootleg Rifle
- The ammo pick up rate has been increased from a minimum of 1 % and a maximum of 3,5 % of the weapons total ammo to a minimum of 5 % and a maximum of 7,5 % of the weapon total ammo for the following weapon :
- Rattlesnake Sniper Rifle
- Repeater 1874 Sniper Rifle
- Lebensauger .308 Sniper Rifle
- Street Sweeper Shotgun
- Goliath shotgun
- Predator 12G Shotgun
- IZHMA 12G Shotgun
- M1014 Shotgun
- Steakout 12G Shotgun
- Sniper Rifles and Shotgun with the AP Slug ammunition will no longer have their damage reduced when shooting through swat shields.
- Perk Decks
- Changes made to each perk will be listed below with their old values striked over.
- Biker — Prospect Perk 1: Every time you or your crew performs a kill you will gain 5 health and 5 armor. This cannot occur more than 10 times every
25 seconds15 seconds. - Grinder — Histamine Perk 1: Damaging an enemy heals 1 life points every
0.5 seconds0.3 seconds for 3 seconds. - Maniac — Insanity Perk 9: Damage absorption from Hysteria Stacks on you is increased by
50 %100 %.
- Biker — Prospect Perk 1: Every time you or your crew performs a kill you will gain 5 health and 5 armor. This cannot occur more than 10 times every
- Skill Trees
- Changes made to each skill will be listed below with their old values striked over.
- Technician Tree — Oppressor Subtree — Lock N' Load Skill Aced: Killing 2 enemies with SMGs, LMGs, Assault Rifles or Special Weapons set to automatic fire mode will increase your next reload speed by up to
60 %100 %. This bonus is reduced by1 %2 % for each bullet above 20 in the total magazine size, down to a minimum of20 %40 % reload speed increase. - Mastermind Tree — Sharpshooter Subtree — Aggressive Reload Skill Aced: Any killing headshot will increase your reload speed by
40 %100 % for2 seconds4 seconds. Can only be triggered by SMGs, Assault Rifles and Sniper Rifles fired in single shot fire mode.
- Technician Tree — Oppressor Subtree — Lock N' Load Skill Aced: Killing 2 enemies with SMGs, LMGs, Assault Rifles or Special Weapons set to automatic fire mode will increase your next reload speed by up to
Размер обновления: Unknown
Difficulty Open Beta release November 14, 2016
Skills Beta[]
Skills Beta Update 6 May 26th, 2016
- General
- Ballistic Vest dodge penalty reduced from -30 to -10
- Lightweight Ballistic Vest dodge penalty reduced from -25 to -5
- Heavy Ballistic Vest dodge penalty reduced from -35 to -15
- Flack Jacket dodge penalty reduced from -40 to -20
- Combined Tactical Vest dodge penalty reduced from -45 to -25
- Perk Decks
- The dodge bonus from the Basic Composure, Advanced Composure and Expert Composure for the Crook Perk Deck has been reduced from 10 % to 5 %
- Skills
- Reduced the armor bonus from Iron Man: Basic (Enforcer — Armorer) from 40 % to 30 %
- Reduced the armor gained from Bullseye: Basic (Enforcer — Armorer) from 10 to 5
- The required distance to an enemy for Spotter Teamwork: Aced (Mastermind — Sharpshooter) to trigger has been reduced from 25m to 10m
- Reduced the duration of the damage bonus from Overkill: Basic (Enforcer — Shotgunner) from 30 sec to 20 sec
- Fire duration for the Fire Trap: Basic (Technician — Breacher) are reduced from 20 sec to 10 sec
- Decreased the amount of health damage taken with Frenzy: Aced (Fugitive- Brawler), the reduction of the damage is now 60 % instead of 50 %
- Weapons
- Reduced the blast radius of grenades and dynamites from 10m to 5m
- Fire duration for the Molotov Cocktails are reduced from 25 sec to 15 sec
- Grenades and Dynamite damage increased from 300 to 400
Размер обновления: 15.3Mb
Skills Beta HOTFIX: 99.2 May 25th, 2016
- Added The Clawer mask to the community mask inventory for all users who has joined the Dead By Daylight community group.
- Fixed the issue where the Sydney Safe weapon skins didn't work properly in the Beta.
Размер обновления: ?
Skills Beta HOTFIX 99.1 May 20th, 2016
- Here comes a hotfix for the SWAT Van Turret crash.
Skills Beta Update 5 May 19th, 2016
- General
- Added strings for second deployable in inventory
- Fixed an issue where spent skill points would not show in the main menu
- Added a 20 % chance of getting a cable tie when picking up an ammo box
- Bulldozers can now be damaged with all melee weapons
- AI should now spawn on the player that initiated the trade
- Fixed an issue where clients would downgrade an already upgraded drill/saw when repairing it
- Added tier cost reduction for Infamy
- Lowered the chance to dominate an enemy
- Skills
- Jack of All Trades UI now properly syncs to other players
- Equilibrium now applies to Akimbo pistols
- Fire Trap will no longer cause fire damage to team AI
- Fixed an issue where Transporter:Aced would increase movement speed incorrectly while wearing heavy armor
- Fixed an issue where Jack of all Trades would not show correct amount of deployables
- Fixed an issue where Fire Control:Base did not apply accuracy boost.
- Removed automatic mod requirement for the Fast Fire skill
- Deploying your bipod will no longer cancel the Shock and Awe reload speed bonus
- Fixed an issue where the Fast Fire skill would give the wrong amount of ammo
- Fixed incorrect concealment penalty decrease for silenced weapons with Optic Illusions skill
- Reduced the chance of Bulletproof triggering a knockback with ranged weapons
- Fixed an issue where Sixth Sense:Aced would not properly be removed when deselecting the skill
- Fixed a visual bug when having Jack of all Trades and using ECM's
- Fixed an issue with Shockproof:Aced where you could redirect the tase to other enemies
- Fixed an issue where Shockproof:Aced would not be able to reach the taser
- Bulldozers are now immune to the Heavy Impact skill
- Removed the animation for Shockproof:Aced interaction
Размер обновления: 124.5 mb
Skills Beta Update 4 May 12th, 2016
- General
- Dragon's Breath Round fire effect will now trigger 100 % of the time.
- Changed the time to deploy sentry guns from 2 seconds to 1 second
- Changed the time to pick up sentry guns from 3.5 second to 0.5 seconds
- Fixed an issue where the players could not interact with sentry guns after being released from custody
- Increased the damage from Shield enemies on medium range
- Bulldozers are now 60 % less affected by critical damage and weakpoint hits
- Fixed an issue where the player was not able to switch between deployables when carrying a bag or while in Casing Mode when using Jack of all Trades
- Fixed an issue where Molotovs and Incendiary Rounds would not be detected by guards during stealth
- Fixed a crash related to the Jack of all Trades skill when picking up sentry guns
- Weapons
- GSPS 12G, Locomotive 12G, Reinfeld 880 and Raven Shotguns have had their damage increased from 59 to 90
- Izhma 12G, Steakout 12G and Street Sweeper Shotguns have had their damage increased from 33 to 42
- The Judge, Mosconi and Joceline Shotguns have had their damage increased from 145 to 155.
- M1014 and Predator 12G Shotguns have had their damage increased from 40 to 55.
- Deagle Akimbos have had their damage reduced to 120
- Skills
- The Combat Engineering skill has been added to the beta
- The More Firepower skill has been added to the beta
- The Fire Trap skill has been added to the beta
- Changed the Shotgun Impact: Ace damage increase from 35 % to 15 %
- Oppressor: Ace should now correctly reduce the flashbang effect by 75 %
- Captain Winters and his friends are now immune to Bulletproof: Ace
- Fixed an issue where Thick Skin would give concealment when wearing a suit
- Fixed an issue where Close By: Ace would give the fire rate bonus to automatic shotguns
- Fixed an issue where the second deployable was still present when deselecting Jack of all Trades
- Fixed an issue where Uppers: Ace could activate after Swansong ends
- Perk Decks
- Rogue: Shadow Warrior now grants 15 % more dodge instead of 10 %
Размер обновления: 119 MB
Skills Beta Update 3 May 4, 2016
- Grinder healing effect should now last for the proper time duration
- Locomotive, Street Sweeper, Judge, Mosconi and Joceline will not suffer from ammo penalty anymore
- Unavailable skills on the Breacher tree have been removed
- Fixed an issue where you could get infinite skill points
- Fixed an issue where some skill points could not be removed
- Fixed an issue where the game would crash when using the skill Optic Illusions together with the Valkyria Rifle
- You can now place your last skill point (this was patched yesterday but was not included in the changelog)
Размер обновления: 20.3 MB
Skills Beta Update 2 May 3, 2016
- Evasion aced fall damage reduction effect now works without investing in any skills
- Reduced Heavy Impact Basic chance to activate from 20 % to 5 %
- Reduced Heavy Impact Ace chance to activate from 60 % to 20 %
- The ability to reload while running has been added to the Evasion Ace skill
- The Gun Nut skill will now correctly increase the rate of fire for pistols by 50 %
- Removed total ammo penalty from shotgun ammo type 000 Buckshot.
- Ammo pick up is no longer limited for shotgun ammo types.
Размер обновления: 23.3 MB
Skills Beta Update 1 April 29, 2016
- Fixed an issue where the game crashed if players tried to respec skills with an Xbox 360 controller or by pressing «R» on the keyboard
- Added a description to the Jack Of All Trades skill in the Technician skill tree
- Fixed an issue where you could not remove individual skills when using an Xbox 360 controller
Размер обновления: 77.5 MB
Skills Beta release April 28, 2016
Размер обновления: 80 MB
Weapon Balance Open Beta[]
- General Weapon Changes
- All weapons have had their ammo pick up rate increased. Weapons with a high total ammo will benefit most from this change
- Weapon Changes — Assault Rifles
- All Assault Rifles have had their accuracy increased by 8
- Weapon Changes — Shotguns
- M1014 Shotgun: Damage has been increased from 30 to 40
- Predator 12G Shotgun: Damage has been increased from 30 to 40
- Izhma 12G Shotgun: Damage has been increased from 23 to 33
- Steakout 12G Shotgun: Damage has been increased from 23 to 33
- Street Sweeper Shotgun: Damage has been increased from 23 to 33
- Weapon Changes — Pistols
- STRYK 18 Pistol: Damage has been decreased from 38 to 35
- Chimano 88 Pistol: Damage has been decreased from 38 to 35
- Deagle Pistol: Damage has been decreased from 160 to 145
- Crosskill Pistol: Damage has been decreased from 80 to 65
- Bernetti 9 Pistol: Damage has been decreased from 40 to 37
- Bronco .44 Revolver: Damage has been decreased from 190 to 175
- Interceptor 45 Pistol: Damage has been decreased from 80 to 65
- Chimano Custom Pistol: Damage has been decreased from 80 to 65
- Gruber Kurz Pistol: Damage has been decreased from 40 to 37
- Signature .40 Pistol: Damage has been decreased from 80 to 65
- Chimano Compact Pistol: Damage has been decreased from 40 to 37
- Broomstick Pistol: Damage has been decreased from 40 to 37
- LEO Pistol: Damage has been decreased from 80 to 65
- Peacemaker .45 Revolver: Damage has been decreased from 195 to 180
- Matever .357: Damage has been decreased by from 195 to 180
- Perk and Skill Changes
- Gunslinger: Akimbo Pistols will now benefit from the skill in the same way as pistols. Akimbo Pistols now receive a damage increase of 15 instead of 7.5
- Disturbing the Peace: The panic effect can now trigger off of all weapons
- Weapon bug fixes
- Fixed an issue where some shotguns didn't fire all 12 pellets
- Fixed an issue where the projectile fall off on some shotguns were too severe.
- Normalized the projectile fall off difference between all shotguns.
- Fixed an issue where the Accuracy bonus from crouching and aiming down sight didn't apply properly
Размер обновления: 30.1 MB
Open beta for new XP system[]
- См. Update #67 для списка исправлений.
Размер обновления: 1.6 GB
PAYDAY 2 Beta[]
Beta Update #4 August 7, 2013
- General GUI tweaks has been made, the PAYDAY cards now have higher resolution.
- During a PAYDAY, only weapon mods for weapons that you have unlocked can be dropped.
- You can now toggle if you want AI or not in the Planning Phase.
- Shotgun reload animations have been updated.
- Balanced the control phase — the more hostages you have the longer the law enforcers wait before they initiate.
- Fixed a bug where the «new drop» icon would not disappear in the main menu.
Beta Update #3 August 5, 2013
- Owners of the CCE version of the game will have pre-order items from now on, gifted players will not get these items anymore.
- Characters should no longer walk in the middle of the air close to objects.
- While the player is in casing mode, civilians, guards and police will look at the player(s).
- Technical fixes on levels, fixed several graph issues, characters should generally move better now.
- Updated localized text based on community feedback.
- Updated several text strings.
- Fixed issues related to animations depending on the FOV.
- Fixed other FOV related issues.
- Fixed a disappearing monitor in the safe house.
- Fixed spots where the player could get stuck.
- Added orange text on DLC items, which should make clear now that the skull mask is a «loot bag dlc» item in orange text, just like an infamous item would.
- Fixed an issue where bags could be thrown out of the world.
- Fixed a bug where the game would crash if the player would view a corpse through a camera.
- Fixed a bug so that team AI now properly follows the player in missions.
- Fixed a bug where a converted enemy would stop to follow the player who converted it.
- Fixed a bug in the safe house where the player could throw the bag into a place where he couldn't reach it again.
- Fixed an issue where police officers would be «popping» on top of cars.
- Added minor tweaks to level details.
- Bulleted list.
- Reduced the drop chance of a «money» card during a PAYDAY.
Beta Update #2.1 August 1, 2013
- Added Nightclub.
- Raised Reputationcap to 30.
Beta Update #2 July 31, 2013
- FEATURE: You can now Terminate a on-going contract from the menu if the server wants. This will allow the PARTY not to split up after a failed heist and try something else.
- FEATURE: Decrease Mouse lag/Overheating slider is now in the advanced video options. This will give frame rate and decrease mouse lag if you find the right setting for your computer. Don't mess with this if you are not having any problems.
- FEATURE: Player Menu Action. You can now see what the other players are browsing while you wait in the planning phase.
- FEATURE: To kickstart the game we added a player starter kit for mods. You now have a pistol silencer and a rifle extended mag to play with at the get go.
- Fix for Team AI not exiting hurt action when downed.
- Sniper AI shooting through roof fixed (thanks for all the screenshots!).
- Van collision fixed on Jewelry store.
- Added new animations for rifle 870.
- Fixed some civs not reacting to gun fights in the Four Stores.
- Moved some windows in Four Stores that kept messing with collision.
- LOTS of Anti Cheat fixes. Not all but we are getting there :).
- Fixed Civilians that could not be bagged.
- Fixed outline for pager so that it does not stay after being used.
- Fixed Crash when dropping into a game while the was host interacting with pager.
- The Good Luck Charm was tweaked to better drop infamous items.
- Removed Level Limit for EXP and just calculate your EXP dependant on your current level. Much more fair without breaking the game with power leveling.
- Collision fixes in the Kung Bo store (you guys have been EVERYWHERE :)).
- Added some more randomness to Jewelry Store.
- Fix for team AI getting stuck in the chill out pose for too long (no, not even they are this cool).
- Tech skill Rifleman ACE tweaked to ZOOM in more than before.
- Mastermind skill JOKER — life of the police units is now balanced.
- Masterman LEADERSHIP BASIC/ACE tweaked to give more recoil dampening effect than before.
- Electric Center is now infamous, because it's fun. You WILL miss this :).
- Players interaction is not auto interrupted on drop-in (solves issue where the alarm goes off cause a pager interaction is interrupted or lock picks get aborted).
- Tweaks to make the games difficulty more balanced. Normal is easier OVERKILL is harder.
- Initial Police response on Jewelry store is now dependant on the difficulty. They WILL also use the siege behavior more. Try it.
- BIG ONE! The LOOT DROP system is now tweaked to drop much more towards the level of weapons available to you. Also more weapons drop than masks or money.
- MONEY drops now have their own CARD. Also, the money drops are more valuable if you are in luck.
- More masks were added. (Wikinote: has not happened in update 2.0 but in update 2.1)
- Optimized the network traffic to be lest tasking for larger coop sessions.
- Made Normal level heists pay out a little more money to get you started and not make prices too steep in the start of your career.
- Fixed all weapon animations to fit with the new maximum FOV slider setting.
- Fixed Sprint animations to work with maximum FOV.
- Fixed issues with bus doors on Rats being closed on some drop in players.
- Added windshield breakage to cars.
- Made the invite system less prone to drop invites in the boot up of the game.
- Added a Updates news ticker to the bottom left corner of the main menu. Uses announcements from PAYDAY 2 gamehub (5 latest).
- Moved menu item help texts to the upper right corner.
- Changed name of menu option to go to crimenet from lobby (Choose new contract instead of Crime.net). This when you already have a lobby up.
- Small rearrange of menu options in lobby menu to match main menu, also added dividers for spacing.
- Depth of Field help text in start menu bug fix.
- Fixed that occasionally the mask pattern icon will be on top of all of the message texts when entering the inventory.
- Reduced the chance of infamous drops (yep :)).
- Network fix for host dropping «connection_established» message if it arrives before it has finished loading.
- Solved the conflict when multiple users interact with the alarm pager simultaneously.
- Fixed a rare crash on clicking the contract box in CrimeNet.
- Added a Back button in options.
- Added Images of all Mods, Weapons, Masks and items in the «you got a new X» prompt. Much sexier.
- The Skill icon is now always showing in wallet (when you got skill points).
- The black borders after changing the resolution is now gone and fixed.
- Resolution menu now shows which is the current resolution.
- Crime.net is now showing the state of the host to let you know if it a game is in session or waiting for joins.
- RISK LEVEL is now correctly represented by YELLOW SKULLS — and they are added to the Black Screen to psyche you up before the heist :).
- Sound updates to the intro and attract videos.
- The AK rifle is now unlocked at level 1 to give starting gangs a variety of choice and make more sense with how the weapon mods now drop.
- Fix for some animations that freeze when not in peripheral view.
- Improved the look of the body armor.
- Police now better at turning around when alerted.
- Fixed glitch in how many police that could be intimidated at once.
- Fix for ECM Overdrive travelling too far and through statics.
- Menu dialogs to show save game loaded from other user and loaded wrong version (instead of corrupt).
- Fix for player landing sound using wrong material.
- Fix for slow-mo sound effect getting stuck if restarting a level during slow-motion.
- Fix crash when being detected by a cop and automatically put on mask while in slow motion.
- Added more fixes for dynamic deployables such as ammo bags and health bags.
- RATS — Chemicals should no longer be able to pickup from the outside of the house.
- RATS — Bain will play the wrong dialogue when player completes the heist.
- RATS — Player is no longer able to throw meth on top of a tree making it inaccessible.
- RATS — Fixed Unresponsive AI gang member.
- RATS — Fixed gun sounds when the cooks get shot.
- BANK — Officers in police car should now disappear on drop in.
- BANK — Cuffing the surveillance guard now disables the cameras (only death before).
- JEWELERY — Fixed animation link for enemies in back alley.
- JEWELERY — Fixed invisible safe (NO it was not a secret.. Ilija was just very tired….:)).
- SAFE HOUSE — Player cannot get the money bag stuck and prevent progression.
- SAFE HOUSE — Money bundle in the tall safe is now easier to pickup and doesn't require crouch.
- FOUR STORES — Windows in 'The Pear Store' now connect with the wall.
- FOUR STORES — Fixed stores window for Smoother jump troughs.
- AI tactics tweak to make them storm you a bit less when you are weak and hold of when you are strong (remember to tie those civs down ppl — it will slow down the Assault).
- Drank a couple of Red Bulls… Thanks all!
Beta Update #1 July 25, 2013
- Crimenet Icons no longer twitch.
- Added Difficulty to the Crimenet Mouse over info (like NORMAL, HARD, VERY HARD and OVERKILL).
- On/Off to Depth of Field in the VIDEO options. This turns the distance blur on off per your request.
- Moved Armour upgrades to earlier in the game. The Ballistic Vest is now given at level 1 instead of 12 and all other vests come about 10 levels earlier. This should make life as a noob easier and less punishing.
- Added the growing money pile in detail in the Safehouse
- Ammo and medic bags become dynamic instead of disappearing when surface is moved/rotated/removed.
- Graphical tweaks to the safe house.
- Crash fixes for when players drop in on a game where another player has placed a trip mine but it hadn't been armed yet. It was a RARE crash.
- FOV Slider
- New optimized Character level of detail upgrade to cater for new changeable FOV system.
- Security fixes
- SKULL Mask fix. Now EVERYONE should be able to go to the MASK slot and buy a SKULL mask for free. Then you can mod that for the money you have with the patterns and color you got form you Pre Order. The Red Dot sight will show up once you get a better rifle than the standard AMCAR rifle.
- Network fixes
Update #1.04[]
An official release announcement for 1.04 on console has been made in the Steam forums. The PS3 update was released on 2014-06-24 (06-25 in the EU), and the Xbox 360 update released on 2014-10-29.
Major changes[]
- The following DLC packages are now available in the PSN store and Xbox Marketplace:
- Added the infamy system.
- Added better Loot Bag physics.
Weapons[]
- Added the Interceptor .45 pistol
- Added the Ventilated .45 mod
- Added the Velocity .45 mod
- Added the Extended mod
- Added the Expert mod
- Added the Kilo mod
- Added the Match mod
- Added the Acough Sight mod
- Added Selective fire mode [full-auto or semi-auto, except for Swedish K SMG]
- Added Rate of Fire as a new weapon stat
- Added Total Ammo as a new weapon stat
- Fixed size issue with Compact-5 SMG
- Fixed clipping issue with AK5 Rifle
- Fixed a missing pixel on the AK5 Rifle
- Fixed a visual error on the CAR 4 Rifle.
- Fixed a glitch allowing the player to fire the UAR Rifle without depleting their ammunition.
- Fixed a missing pixel on the Krinkov Submachine Gun.
- Added more icons for different weapon attatchments
Masks[]
- Added Happy Santa mask
- Added Hockey Heat mask
- Added Mark mask
- Added Thespian mask (XBOX 360 exclusive)
- Hoxton/Houston’s default Mask now has a brighter shade of pink on the forehead/mouth area
Gameplay[]
- Hosting Ability: Invite friends to play DLC heists even if they don’t own the DLC
- Assets can now be bought by anyone, not just host
- Added feature where system messages will explain what other players are doing in chat [Who joined game, who left the game, who bought the asset]
- Added new blood and hit effect when player is hit by melee attack
Skills[]
- Balanced Sharpshooter Basic skill from 50 % down to 20 % for single shot
Menu[]
- Crime.net database has been added to Crime.net. Players can now choose to read info about characters.
- The load-out menu has been re-customized
- Added the new Light Machine Gun tab to primary weapon inventory menu
- Added the new Melee tab to inventory menu
- Increased the total total amount of mask and weapon slots from 18 to 72
- Added the Contents Update page where players can view all new DLCs
Level[]
- Fixed an issue on Park Escape where players could see through the world
- Fixed an issue where flash grenade could explode in stealth mode on Framing Frame.
- Fixed an issue on day one of Firestarter where group of enemies would get stuck at their spawn point
- Fixed an issue on day two of Firestarter where two clients would crash when a client would deploy sentry gun in server room.
- Fixed an issue on day three of Firestarter where player could escape after securing a bag
- Fixed an issue where players could jump over blocked parts on The Banks Heists
- Fixed an issue with safe collision on Jewelry Store
- Fixed an issue where the van wouldn’t open in stealth mode on Diamond Store
- Fixed the collision issue on day one of Watchdogs
Law Enforcers and others[]
- Cloaker has been added, he spawns at Hard or above difficulty
- Law Enforcers can now use melee attacks
- Fixed an issue with law enforcers or other AI would run into stuff performing the «starting» animation
- Enemies can now sprint short distances
- Fixed an issue where shields would spawn in oversized groups
- Fixed an AI related issue when players would board up windows
- Fixed some other minor issues
- Added more wrinkles to female civilians
System[]
- Fixed a freeze crash in the inventory menu
- Removed the ability to interact with security consoles behind walls
- Fixed a crash when crew AI would get hit by trip mine damage
- Fixed a possible crash for host when the host would finish the heist
- Fixed a crash when player quit the game to menu
- Fixed a crash because of AI movement issue
- Fixed a crash issue related to day one of Big Oil
- Fixed a crash issue related to dropping out on day two of Big Oil
- Fixed a crash issue on Night Club
- Fixed a crash issue when host is in custody and someone got tazed
- Fixed a crash in single-player when in briefing was missing a texture
- Fixed a crash issue that would occur during loot drop phase
- Fixed a crash issue that would occur during Rats heist
- Fixed a crash issue for host during assault on day two of Watchdogs
- Fixed a sentry gun related crash
- Fixed an issue when player is in custody and there are no civilians left
- Fixed an issue if player converted a law enforcer
- Made a fix for losing accuracy stat in end screen when saving open deposit locks
Sound[]
- Added the track «Sirens in the Distance» to the game
- Added the track «Wanted dead or alive» to the game
- Added the track «Armed to the teeth» to the game
- Added the track «Time Window» to the game
- Improved quality of all weapon reload sounds
- Added sound dialogue to the Crime.net database
- Added more civilian dialogue
Localization[]
- Made a big update to all languages
Update #1[]
Update #1 has been released for the Xbox 360.
Major changes[]
- A complete overhaul of the weapon system, introducing numeric values instead of bars
- Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
- Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info
System[]
- Fixed the «card / loot drop crash» that community members would experience while in the money screen or in the PAYDAY.
- Fixed the «achievement crash» that community members would experience whenever gaining certain achievements. This also solves the issue where players are disconnected from the server.
- You are no longer told that you will be released from custody as you get into custody (as you are done for…)
- Fix for crash when joining a spectator camera at times
- Implemented a fix connected to player movement crashes
- Made tweaks to the economy system — added a whole lot more money to PAYOUTs and matched that with prices. Bags are super important! Or go check out Big Oil…
- Made tweaks to the skill costs, higher tiers are now more balanced
- Increased the XP payout depending on difficulty
- XP buff for HARD, VERY HARD, OVERKILL to account for increased difficulty, making it more rewarding
- Pro Job XP payout increased on OVERKILL difficulty, making it more rewarding
- Failure XP payout reduced slighlty
- Special enemies will now be marked when seeing them through security cameras
- You can now mark special enemies when in bleedout
- Fixed a bug where skills that reduces purchase cost did not reduce cost of buying Premium Contracts
- Changed suppression to threat
- Changed visibility to concealment
- Changed recoil to stability
Network[]
- Changed private lobby properties and changed how invite is sent/accepted.
- Fixed a bug so that Players can now use the «invite friends» feature in-game again.
- Invites to private now works.
- Optimize the network code for less waiting
- Implemented a fix where players would crash, seemingly because of connection problems, but actually because of host issues
Sound[]
- Added beeping call sound for the pager call
- Cranked up the volume on the ECM jammer
- New Bain-lines added
- Added new footsteps
- We now stop weapon animations at mission end to prevent them from triggering sounds — for example, no more reload sound from shotgun in mission end screen
- Improved the ambient sounds to loop seamlessly.
- Added more and cranked up existing the car sounds.
- Gun sounds improved and allowed to be 100 % more at the same time
- Added VO to the Sniper in Watchdogs! He is awesome.
Art[]
- Made glass double sided on player van
- Added window damage on on office dividers with glass in them
- Endless updates and fixes, just enjoy
Gameplay[]
- We got word from Bain that the Washington PD is really stepping up their car chase unit — keep an extra eye out in the back mirror heading out of your heists
- Bags — you no longer can grab them through walls, fences and such — the easy days are gone!
- Revives — gone are the days of reviving your team mate through walls — man up!
- Your loot bags now show up in a growing pile in your escape car or chopper
- Added so that the ECM blocks pagers if deployed BEFORE they go off. Warning: they come back after the ECM is done. Then you need to deal with them as usual. The ECM is a delay of the call not a terminator of it
- Tweaked the escape rate on several heists, lowering the chance of an escape happening
- Cable ties will no longer be replenished if dropping out and then into a game again
- Fixed an issue where the game would crash if the player was trading a hostage to get the host out of custody
- For all stealth crews out there, you can now highlight cameras as long as the alarm hasn’t been triggered.
- Fixed an issue where we changed the interaction point for lockpicking safes, making it work better
- Improved killer instinct for the AI team. They are more aggressive and more prone to stay alive even on the OVERKILL difficulty. Single player never looked more tempting.
- Much harder OVERKILL! Yes you got it — now don’t cry.
- More balanced single player sessions
- We now display mission bags value on PAYDAY for both mandatory and additional bags in stats screen during gameplay.
- Add ability to upgrade drills with your skill upgrades — you can now upgrade other players drills
- Fixed bugs with the drill and hacking device, sound getting stuck and unavailable upgrades for clients
Stealth[]
- Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
- Fixed a bug for suspicion meter not decaying when same enemy has more than one suspicion object in sight
- Decreased most SMG weapons and Assault Rifles concealability
- Increased Pistol concealability except for the Deagle Pistol and Bronco .44 Revolver
- It will no longer be possible to sneak right in front of enemies
- Added a Detection Risk ring in the inventory instead of the Concealment bar
- Fixed various issues with Suspicion and Detection related skills
- Adjusted armor concealment values to make the first four armors more forgiving and the last three more punishing while sneaking
- Adjusted the weapon concealment values to be less punishing
- Security cameras have been improved and will now detect you faster — GENSEC have been hard at work
- Tweaked the detection values based on QA and community feedback
Armor[]
- Armors have received a dodge value — the lighter you are, the higher chance you have of dodging bullets
- Further balanced movement rates for all armors
- Armor penalty now affects steelsight speed, crouching speed and in-air movement speed
Menu[]
- Team AI on/off setting is now saved when changing contract
- Can’t kick a player at mission end screen
- Fixed a graphical glitch in end screen when level cap is reached
- Fixed support for ultra widescreen / eyefinity
Crime.net[]
- XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs
- Prevent terminate contract option if signed out (server in failed/disconnected state)
- New seeding for Crime.net contracts. All available contracts will have a chance to be displayed. No more waiting forever for a contract to appear.
- You can now buy contracts available on Crime.net. Bain will set you up for a fee deducted from your Offshore Account.
- Improved Payouts!:
The Crime.net economy has got a major upgrade. After looking at massive amounts of data and collecting player feedback we have implemented and tested a new economy system.
Each contract now has reward dependant on the mission specifics. Some contract amounts can seem low but the REAL value is in stealing additional loot bags. If you sling a lot of Coke for Hector he will compensate you greatly. The reward is different depending on the number of coke bags you clear. On the other hand, if you hit Big Oil it is not at all about bags and more about completion. If you get the engine to the helicopter and escape you get a hefty contract pay. This makes the game more tactical and you have to fight greed on almost every heist
Thanks to everyone who helped out with this! - Crime.net is now balanced so you can chose to play for XP or Money or a middle way. Learn this by playing the heists on different difficulties. There are some anomalies to be found and taken advantage of!
- NOTE: If you are in a BAG focused mission, go for the additional bags — they pay out many times more than the mandatory bags (for which you get the contract pay). BUT remember — GREED KILLS!
- Multiday jobs pay out greatly and are very rewarding once you figure out how to move additional bags through them.
- Crime.net has reduced its somewhat cluttered info when counting the PAYDAY and contract money for you. You will be presented with a PAYDAY number that shows the amount of money the contract is worth EXCLUDING the LOOT BAGS. This is the offshore account money and 10 % of that becomes you spendable cash. Look into it. it is simpler and more straightforward.
- All cash numbers are now presented as Offshore money until converted to spendable cash.
HUD[]
- HUD viewpoints no longer clips at the edges
- Three icons have been added for the drill monitor so players can now see which skills have been activated
- Weapon modification icons have now been added to the inventory and the loadout menus
- Increased volume of player armor regeneration sound
Loot Drop[]
- When 2 or more of the same weapon mod is in inventory, that weapon mod no longer drops.
- Added EXP cards in the loot drop for fast leveling
- Cash cards now pay $40,000-$100,000
Masks & Customization[]
- Added four new masks
- Added four new patterns
- Added four new materials
- All masks are now shown in your mask stash — now you know how many masks there currently are available and which ones you have received
- Fixed a mask exploit where the player could abuse the mask system to gain money
Law enforcers and others[]
- Bulldozer now talks!
- Bulldozer has now a higher damage tolerance, and is more evil
- Bulldozers can now throw smoke grenades — Oh my god
- Bulldozers can now use the IZHMA 12G Shotgun — Sweet baby Jesus
- Balanced the Bulldozer spawn rates on the different difficulties
- Fix for client not being able to melee a Bulldozer
- Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the «box» marking heads of enemies will work through glass
- Tweaked enemy surrender chances
- Sniper shoots less often but packs more punch
- Increased Sniper difficulty on OVERKILL so that they now deal massive damage
- Made a change where we buffed the snipers
- Fixed a crash regarding Sniper on the OVERKILL difficulty
- Tazer also talks!
- Taser has more health and is a bit more sadistic
- Taser volume cranked up
- Added SFX to the Taser when his taser malfunctions and increased the damage the taser takes
- Converted guards on players side don’t try to sneak off a call for backup
- SWATS now have much better flashbangs — use the shades!
- Added more and better run and walking animations for our dear law enforcers.
- Included a feature where law enforcement now can spawn and move in groups of bulldozers, Tasers, Shields and heavy SWATs
- Tweaked the tactics of the law enforcers — Tasers grouped with Bulldozers now charge instead of providing support and are more aggressive
- Balanced the tan FBI spawn rates on the different difficulties
- Balanced the FBI Officers so they do less damage but still hurt
- Taser now has increased taser range, are also harder to headshot
- Tasers can now team up together with Shields
- Law enforcers can now carry the Bronco .44 Revolver — go on, make their day
- Added new VO when law enforcers are suppressed
- Fixed a crash related to flashbangs
- Fixed a crash when a player tries to convert a dead law enforcer
- Added hearing loss sound for flashbang
- Added new VO for police officers and S.W.A.T.'s
- Decreased damage output of law enforcers carrying the CAR-4 Rifle
- Decreased damage output of law enforcers carrying the AMR-16 Rifle
- Gangsters have been balanced so that they are less deadly, yo
- Gangsters can be highlighted during sneak phase
- Fixed an issue with the pager yellow highlights on gangsters killed before cops are alerted
Weapons[]
- Added sound to the AK5 reload
- Improved AK47 reload
- Fixed bug with extended mag for R870 giving more ammo than intended
- Fixed pistols (some of them) not using «aiming sensitivity»
- Stubby can now be modded on the CMP Submachinegun
- Silenced guns are much better silenced — Try it and see if you like it!
- The bigger the silencer the lower the damage reduction is, because of training
- New reload animations for the Deagle!
- Texture fix for the «professional» sight.
- IZHMA 12G Shotgun damage is buffed.
- M308 Rifle has had its damage adjusted correctly.
- Kobus 90 Submachinegun got a damage increase with long barrel weapon mod. added.
- A bug when you use melee with the saw has been fixed
- A complete overhaul of the weapon system, introducing numeric values instead of bars
- Selecting equipped mod will display the base, mod and skill stats
- CMP Submachinegun — Increased the damage, spread and recoil
- AMR-16 Rifle — Decreased the damage and recoil
- AK.762 Rifle — Decreased the damage
- Krinkov Submachinegun — Decreased the rate of fire
- AK5 Rifle — Lowered the recoil
- Kobus 90 Submachinegun — Lowered the recoil
- Deagle Pistol — Lowered the recoil, increased the damage
- Mark 10 Submachinegun — Increased the damage and spread
- Locomotive 12G Shotgun — Increased the full and fall-off damage
- Crosskill Pistol — Decreased the damage, lowered the recoil
- Mosconi 12G Shotgun — Modifications for the Mosconi 12G Shotgun now have higher concealment
- The Ergo Grip modification of the Crosskill Pistol now has a stability statistic
Skills[]
- Dominator — Clients are now able to trade intimidated enemies
- Updated several skill descriptions
- ECM jammers can now be used to open ATM machines
- Tweaked ECM feedback potency
- Silent Killer is buffed
- Silent Drilling — Lower the drill sound effect volume when skill is activated
- Chameleon skill description text is now updated and more descriptive
- Drill Sergeant BASIC and ACE bonuses increased
- Buffed Cable Guy ACE
- Buffed converted cops damage
- Buffed Underdog BASIC
- Stockholm Syndrome — Civilians revive the player faster now
- Skill — Silent Drilling — Lowered the drill sound volume when skill is activated
- Shinobi — Ace — Changed skill description to more accurately describe what the skill does
- Juggernaut — Ace — Sprint and shoot upgrade added to the skill
- Kilmer — Ace — Sprint and reload upgrade added to the skill
- Boosted Aced Combat Medic revive bonus from 25 % to 40 %.
- Enemies more affected by ECM feedback and civilians are no longer affected.
- Added Inside Man Assets on almost all levels so that you can buy a EXPERT DRIVER that 100 % takes away the Escape.
- Made sentry gun tier 6 more effective.
- Made a fix so that the Cleaner skill works properly with the cooks in the Rats Heist
- Buffed the Bulletproof skill, now absorbs more damage
- Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info
- Complete overhaul of skill descriptions to more accurately describe what the skills do
- ECM Feedback radius has been extended to 25m
- Improved the Fast Learner skill by increasing its effect
- Balanced the Bulletproof skill by decreasing its effect
- Improved the Cat Burglar skill by increasing its effect
- Improved the Lockpicking Expert ACE skill by increasing its effect
- Improved the Gunslinger skill by increasing its damage and reload time
- Improved the Cable Guy skill by increasing the interaction speed
- Balanced the Inspire ACE skill so that it works 75 % of the time
- Improved the Sentry Combat Upgrade skill by increasing the armor %
- Balanced the Chameleon skill, decreasing its effect
- Balanced Tier 4 of the Ghost tree
- Balanced Tier 6 of the Enforcer tree
Safe house[]
- Fixed a bug where a secondary gun would not show up in the safe house
- Due to popular demand from the community, we’ve improved the safe house vault — if you’re rich enough, you’ll know what we mean
Watchdogs Job, Day 1[]
- Fixed a gate that reacted in a strange way when C4 was used
- Fixed an issue where bags could be thrown in unreachable places
- Fixed collision issues
- Watchdogs number of bags now depends on difficulty.
- Tweaked chances of random events and walls.
Watchdogs Job, Day 2[]
- Fixed a bug with the trucks collision
Four Stores Job[]
- Removed the TV’s in Four Stores' 24/7 store.
- ATM machines now have a random chance on appearing
- Changed civilian animations so that there no longer are stonecold civilians during assaults
- Fixed a bug where a camera wasn’t spotting players properly
Nightclub Job[]
- Fixed the «Bad Music» asset on the Nightclub level. It now correctly lowers the amount of people willing to dance to elevator music.
- Fixed the «Pickup Truck» asset on the Nightclub level. It now works
- Removed civilian alert on the office windows facing the street in the Nightclub level. The music is too loud for civvies outside the office to hear. Kinda like in that Hotline Miami level
- Removed civilian alert on the fancy striped lamps in the Nightclub level
- Fixed alley door in the Nightclub level
- Fixed crash sometimes when host was trading hostages
- Changed so music stops sooner. This prevents the too long overlap when the assault starts
- So many fixes… and Dmitri has changed up the club. There is tons of more variation and evil russian thugs around.
- There is a rumour of a fight club, but we are not supposed to talk about that.
- Made several fixes connected to AI movement pattern and collision
- Fixed a bug with a shelf with no collision in the kitchen
Bank Heist Job[]
- Bank Deposit is more rewarding (and more risky)
- Fixed an asset problem with cameras not highlighting the control box
- Fixed catwalk on bank roof that bugged out collision wise
- Fixed a bug on the bank job(s) where sometimes the van door wouldn’t open, causing progression to halt
- Moved the ATM machines in the lobby a bit so they don’t intersect
- Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself
Firestarter Job, Day 1[]
- Fixed so cameras stop beeping after the alarm goes off
Firestarter Job, Day 2[]
- Fix for cuffed guard that is not detected as suspicious activity
- Fixed breakable glass in the server room
Firestarter Job, Day 3[]
- Fixed some objectives staying even though they were finished in some cases.
- Fixed the vault door glitch/exploit (you won’t «accidentally» fall through it)
- Fixed a bug on the Firestarter Job, Day 3 where sometimes the player could not secure bags
Mallcrasher Job[]
- Reduced the amount of time between Bain saying damage values.
- Big bug removed on Mallcrasher, that gave players 30x the worth of small windows when destroying 3 bugged windows. Also, rebalanced so that small stuff (vases, bottles etc) give more than before. Also added car windows and upped car destruction value.
- Lots of new art for the mall such as lamps, barrista furniture and more
- New asset icons for mallcrasher gas cans are in.
- Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from… interesting angles
- Fixed a wonky door on Mallcrasher
- Made the AI move around better on the map
- Removed the small rooms with the gas cans — reviewers really wanted this
- Balanced property damage values.
Big Oil Job[]
- Fixed keycard asset from Big Oil 1 to Big Oil 2 ? it spawned 4 cards. Now it spawns 1 card and on the ground in front of the team when they start. The keycard is highlighted. Pick it up and open the door of choice.
- Completely new layout on Day 1!
- Fixed a bug so that the players can’t shoot through the round windows to the left and right of a door
- Modified cost for Big Oil Pro
Framing Frame Job, Day 1[]
- Fix for rare crash when client shoots at enemies while host leaves the game
Framing Frame Job, Day 2[]
- Optimized some collision on the train
- Fixed issues where bags wouldn’t count when traded in the Train Trade
- Bag collision on roof of train fixed
- Fixed collision in the secret tunnels
- Removed a floating stone!
- Fixed a bug so that players now are able to pass through the train door before it closes
- Fixed an issue with the phone when multiple players would answer it at the same time
Framing Frame Job, Day 3[]
- Fixed disappearing environment on the roof on the penthouse
- Fixed a light bug
- Fixed some rare objectives bug
- Fixed a bug where bags weren’t reachable
Jewelry store Job[]
- Fixed that if you stand on the safe door on Jewelry store while it’s drilling, and then keep yourself on the door while it opens, as soon as you get off the door you fall through the floor to the base of the map, and then teleport back to the playable area. So now you can stand on the safe door…..
- Fixed so that Bain does not tell you the police are sending in harder units, even though there are no police as you are in full stealth.
- Fixed a bug where throwing jewelry bags on top of street lights will cause progression to be stopped
- Fixed a bug where the player and bag collision wouldn’t work properly with the dump truck (this is also fixed on the Ukranian job)
Ukranian Job[]
- Safes that would spawn inside of walls have been removed except for Xbox 360 version
Rats Job, Day 2[]
- Bain speaks the correct line when player gets money and intel. You did good here not bad
- Fixed a crash related to the client drop-in joining and crashing after a couple of seconds
- Fixed collisions on Rats 1&2
- Fixed an issue where one of the money bag isn’t secured when it spawn in the van
- Modified cost for Rats Pro
Diamond Store Job[]
- Added the Diamond store Job
- Fixed the AI navigation graph so they move properly
Escapes[]
- Added Park Escape in daytime and Cafe Escape in daytime for better variety
- Removed some flying bushes on the Park Escape
- Changed how escapes work, now civilian death increases chance and not time. Also a no alarm hit gives you NO escape.
- Fixed minor graphical issues on Street escape.
Update #1.30[]
Update #1.30 released on 2018/7/6, providing more major content to the console versions. The Alaskan Deal, Cursed Kill Room, and Safe House Nightmare heists were added, and the Duke Character Pack was released. The update also brought the difficulty rebalance to consoles, changing the name of One Down to Death Sentence, making the One Down modifier available, and adding the new One Down mask. Graze was added to the Mastermind tree, and Specialized Killing was replaced with High Value Target in the Ghost tree.
NEW CONTENT
- Feature — New loading screens
- Feature — Team AI bag carry rework
- Heist — Alaskan Deal
- Heist — Cursed Room
- Heist — Safehouse Nightmare
- Character — Duke
- Perk Deck — Stoic
- Weapon — Brothers Grimm 12G Shotgun
- Weapon — Crosskill Guard akimbo
- Weapon — Compact 40mm Grenade Launcher
- Weapon — Crosskill Guard
- Weapon — Brothers Grimm 12G Shotgun
- Melee Weapon — Leather Sap
- Melee Weapon — Pen
- Throwable — Matryoshka
- Mask — Infamous Normal unlocked and given 1
- Mask — Infamous Duke Begins unlocked
- Mask — Infamous Duke unlocked
- Mask — Normal Retro Chains unlocked and given 1
- Mask — Normal Retro Dallas unlocked and given 1
- Mask — Normal Retro Huston unlocked and given 1
- Mask — Normal retro Wolf unlocked and given 1
- Mask — Event Envy unlocked
- Mask — Event Gluttony unlocked
- Mask — Event Greed unlocked
- Mask — Event Lust unlocked
- Mask — Event Pride unlocked
- Mask — Event Wrath unlocked
- Mask — Event Mega Clover unlocked and given 1
- Mask — Event Mega Sydney unlocked and given 1
- Mask — Infamous Mega Rust unlocked
- Mask — Normal Paperbag unlocked and given 1
- Mask — Normal Golden Dallas unlocked and given 1
- Mask — Normal Chains Gold unlocked and given 1
- Mask — Infamous One Down unlocked
- Feature — In-game voice chat functionality
GENERAL
- Fixed shield strafe animation issue
- Fixed 2 subtitle strings that didn’t match the VO on TRANSPORT: Train Heist
- Corrected a typo in the Navy Beanie mask description
- Updated some civilian models
AI & DIFFICULTIES CHANGES
- AI has been improved to be faster at navigating on all the levels
- Levels should be less cluttered by enemies
- Maximum amount of enemies allowed on the map for the Assault to end has been reduced
- Mayhem:
- Enemies will take 33 % more headshot damage
- G36 SWATS should do OVERKILL Damage instead of Death Wish damage
- Death Wish:
- Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
- One additional Taser is allowed into the level
- Death Sentence (old One Down):
- Renamed One Down to Death Sentence
- Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
- Whenever a Bulldozer spawns, there is a chance that it will be a Medic Bulldozer. A Medic Bulldozer counts as both a Medic and a Bulldozer
- One additional Taser is allowed into the level
- One additional Bulldozer is allowed into the level
- Bulldozers will have 100 % more health than the Death Wish bulldozers
- Specials will no longer spawn alone and will have a few SWATS accompanying them
- The numbers of time a player can go down before getting into custody is no longer reduced to 1
- Enemies health is reduced by 333 %
- The black Zeal Bulldozer will now use an Izhma 12g Shotgun as a weapon
- The white Zeal Bulldozer will now use a KSP Light Machine Gun as a weapon
- Cloakers will now also drop a smoke bomb when they charge and kick down a player
- Due to an issue, Cloakers will use their normal model instead of the Zeal Cloaker model
One Down
- The One Down mechanic is now optional in the Game Settings when you buy a contract
SKILLS
- Graze:
- A new skill has been added as a Mastermind — Sharpshooter — Tier 4 Skill
- Specialized Killing:
- The skill has been removed and replaced with High Value Target
- High Value Target:
- The skill has been moved from Mastermind — Sharpshooter — Tier 3 to Ghost — Silent Killer — Tier 3
- Ammo Efficiency:
- The skill has been moved from Mastermind — Sharpshooter — Tier 4 to Mastermind — Sharpshooter — Tier 3
- Trigger Happy:
- Basic: Damage boost has been increased to 120 % (up from 20 %) and will now only stack 1 time (down from 4)
- Aced: The damage boost increased duration has been reduced to 4 (down from 10)
- Joker:
- Basic: Converted units are having their damage reduced by 35 %
- Aced: Converted enemies damage is no longer reduced
WEAPONS
- Car-4 Rifle:
- Damage increased to 52 (up from 38)
- DMR Kit damage decreased to 108 (down from 120)
- MP9 SMG:
- Damage increased to 44 (up from 36)
- AMCAR Rifle:
- Damage increased to 42 (up from 36)
- AMR-16 Rifle:
- DMR Kit damage decreased to 66 (down from 80)
- Damage increased to 94 (up from 80)
- Para SMG:
- Damage increased to 55 (up from 38)
- AK Rifle:
- Damage increased to 56 (up from 40)
- DMR Kit damage decreased to 104 (down from 120)
- AK762 Rifle:
- Damage increased to 97 (up from 80)
- DMR Kit damage decreased to 63 (down from 80)
- Krinkov Submachine Gun:
- Damage increased to 99 (up from 80)
- Akimbo Krinkov Submachine Gun
- Damage increased to 99 (up from 80)
- AK5 Rifle:
- Damage increased to 56 (up from 38)
- UAR Rifle:
- Damage increased to 55 (up from 38)
- JP36 Rifle:
- Damage increased to 44 (up from 36)
- Kobus 90 Submachine Gun:
- Damage increased to 56 (up from 38)
- Compact-5 Submachine Gun:
- Damage increased to 44 (up from 40)
- Akimbo Compact-5 Submachine Gun:
- Damage increased to 44 (up from 40)
- Mark 10 Submachine Gun:
- Damage increased to 58 (up from 40)
- Swedish K Submachine Gun:
- Damage increased to 99 (up from 80)
- Commando 553 Rifle:
- Damage increased to 42 (up from 35)
- SpecOps Submachine Gun:
- Damage increased to 58 (up from 40)
- Eagle Heavy Rifle:
- Damage increased to 98 (up from 81)
- Falcon Rifle:
- Damage increased to 98 (up from 80)
- Gewehr 3 Rifle:
- Damage increased to 99 (up from 80)
- DMR Kit damage decreased to 61 (down from 80)
- Reload animation has been updated
- Gecko 762 Rifle:
- Damage increased to 57 (up from 42)
- Clarion Rifle:
- Damage increased to 41 (up from 35)
- Cobra Submachine Gun:
- Damage increased to 44 (up from 36)
- Blaster 9mm Submachine Gun:
- Damage increased to 44 (up from 36)
- Uzi Submachine Gun:
- Damage increased to 44 (up from 40)
- Patchett L2A1 Submachine Gun:
- Damage increased to 42 (up from 36)
- Chicago Typewriter Submachine Gun:
- Damage increased to 58 (up from 40)
- Queen’s Wrath Rifle:
- Damage increased to 58 (up from 40)
- Lion’s Roar Rifle:
- Damage increased to 58 (up from 40)
- Jacket’s Piece:
- Damage increased to 57 (up from 40)
- Valkyria Rifle:
- Damage increased to 41 (up from 36)
- Kross Vertex Submachine Gun:
- Damage increased to 58 (up from 42)
- Micro Uzi Submachine Gun:
- Damage increased to 44 (up from 36)
- Heather Submachine Gun:
- Damage increased to 58 (up from 40)
- Akimbo Heather Submachine Gun:
- Damage increased to 58 (up from 40)
- Bootleg Rifle:
- Damage increased to 40 (up from 38)
- CR 805B Rifle:
- Damage increased to 99 (up from 80)
- Jackal Submachine Gun:
- Damage increased to 99 (up from 80)
- AK17 Rifle:
- Damage increased to 99 (up from 80)
- Tatonka Submachine Gun:
- Damage increased to 99 (up from 80)
- Grom Sniper Rifle:
- Damage decreased to 160 (down from 300)
- Total ammo increased to 40 (up from 30)
- Rate of fire increased to 150 (up from 60)
- Contractor Sniper Rifle:
- Accuracy decreased to 60 (down from 72)
- Lebensauger 308 Sniper Rifle:
- Rate of fire increased to 150 (up from 120)
- Repeater 1874 Sniper Rifle:
- Damage increased to 246 (up from 160)
- Rattlesnake Sniper Rifle:
- Damage increased to 246 (up from 160)
- Nagant Sniper Rifle:
- Damage increased to 480 (up from 300)
- Platypus 70 Sniper Rifle:
- Damage increased to 480 (up from 300)
- R93 Sniper Rifle:
- Damage increased to 480 (up from 300)
- Desertfox Sniper Rifle:
- Damage increased to 480 (up from 300)
- Compact 40mm Grenade Launcher:
- Reload animation has been updated
KNOWN ISSUES
- Voice Chat:
- Even though we have found some issues, we decided to release this feature as it is optional to use and the issues are not game breaking. We plan to fix what we can later, also after listening to the player’s feedback. The issues currently are:
- Game Voice Chat may be vulnerable to network issues when players join-leave-rejoin lobbies, leading to some players losing voice chat connection to other players. Also the setting of the Voice Chat in the Options cannot be changed while in the lobby, even if the UI allows it. Finally the game Voice Chat is intentionally disabled while loading levels.
Update #1.20[]
Update #1.20 released one day after Update #1.10, on 2018/2/23. It was a quick hotfix that removed voice chat from the PS4 and fixed the FOV slider.
HOTFIX[]
- Removed Voice Chat option from the Voice Settings
- Fixed the FOV slider values to be the same for all menus.
Update #1.10[]
Update #1.10 was released on 2018/2/22. This update brought over some features that were missing from consoles such as the field of view (FOV) slider, Swan Song Aced being changed to only last 6 seconds long, and the LMG buff which made them more viable.
GENERAL
- Added D3D11 optimizations that affect every part of the game
- Added generic code optimization that affect every part of the game
- Added Field of View slider
- Added Russian language support
- Added Rhubarb mask
- Added Z.A.M.S Helmet mask
- Fixed the GUI to support the display of more than 6 items
- Fixed memory leaks
- Fixed NPCs that were using more than one item (glass, mobile, etc)
- Removed Poetry masks from the DLC tab. Now they are can only be found in the Normal tab
- Fixed the description text while viewing weapon mods
- Fixed the display button layout for southpaw
- Fixed an issue where characters would use textures from other characters
- Updated credits
- Fixed an issue that causes safety deposit boxes to be a lot harder to open
- Fixed some issues with death sounds on some special enemies
- Fixed so that certain sights can mark guards in stealth
- Fixed an issue with the range of the turret van
- Fixed so that the turret van will attack a cuffed player
- Fixed so that enemies don’t get stuck around cuffed players
- Unseen Strike will now grant the player critical hit chance as it should
- Fixed so that pressing «default video options» in settings resets everything properly
- Fixed an issue with loot not working properly between days in multi day heists
- Fixed an issue that could occur if a player dropped in to a game as the host was driving a vehicle
- Fixed an issue that could occur when the game would complain about a corrupt settings file
- Tweaked movement speed for the shield units
- Updated animation run speeds for the shield units
- Fixed an issue with the third person animations for equipping akimbo weapons
- Fixed a crash related to the «Their Armor Is Thick and Their Shields Broad» achievement/trophy
- Fixed a One Down crash
- Removed one container from being picked as tools container
- Removed a stealth animation that caused problems
- Prevented activatable abilities from being used when downed and when swan song is active
- Fixed an issue that prevented tripmine amounts for showing correctly
- Fixed issue while aiming down sight with the Crosskill
- Fixed so that tased cops do not kill civilians
- Fixed so that you won’t get Dallas texture after terminating a heist
- Fixed a graphical issue with the Crosskill Guard Pistols hammer
- Fixed a crash when using the Thanatos .50 Sniper Rifle
- Fixed an issue with the Castigo .44 Revolvers not being correctly animated
- Fixed an issue with the placement on the Kobus 90 SMG after running
- Fixed an issue with snapping when charging certain melee weapons (Nova’s Shank, Trench Knife, The Motherforker, Switchblade, Kunai Knife and Diving Knife)
- Fixed so that Ace of Spades, Javelins and Shurikens no longer disappear if you are a client and throw them at team AI
- Fixed an issue where arrows was given low velocity in third person for clients
- Fixed and issue with throwables with a cooldown that caused them to be replenished when using the Fully Loaded skill
- Added the bullet show functionality on the Speed Pull Magazine on the Kobus 90 SMG
- Fixed an issue with the The Grom Sniper and the compact laser module
- Fixed a visual issue with Interceptor 45 pistols and suppressors
- Fixed an issue with the placement of the Riktpunkt 45 sight on the Gecko 7.62
- Fixed an issue with the scope mount on the Mark 10 SMG
- Fixed an issue with the Werbell’s suppressor on the Mark 10 SMG
- Fixed so that the Kross Vertex SMG mag is connected to the weapon in third person
- Fixed so that the 45 degree sights now work on AK17, Eagle Heavy, Car44, Commando 553, Queen’s Wrath, Lions Roar, Bootleg, Little Friend
- Fixed so that there are no issues if you use the following combination of mods on an AK family Rifle — AK Slavic Dragon Barrel, The Tactical Russian Handguard and The Bigger the Better Suppressor
- Fixed an issue where vehicles could get stuck on debris from the SWAT turret
- Fixed a crash that could occur if a client joined a game at the same time as a body was despawning
- Fixed so that the Compact Holosight has a reticle
- Fixed so that the AK5 Rifle has a correctly aligned reddot reticle
- Fixed so that the Bernetti 9 Pistol has a correctly aligned reddot reticle
- Fixed so that the Deagle Pistol has a correctly aligned reddot reticle
- Fixed so that the Chimano Custom Pistol has a correctly aligned reddot reticle
SKILLS
- Swan Song — Aced:
- Skill duration bonus is reduced to 3 seconds. (down from 6)
PERK DECKS
- Biker:
- Biker Perk Deck’s «on team kill» effect now trigger 4 times (down from 10) every 4 seconds (down from 15)
- «Road Captain» Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10 % health missing
- «Prez» Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10 % armor missing
- Gambler:
- The 3rd Perk «Ammo Give Out» now also increases your health by 20 %
- The 5th Perk «Sharing Is Caring» now also increases your health by 20 %
- Medical Supplies can now be triggered every 3 seconds (down from 4)
- Infiltrator:
- «OVERDOG» Perk is moved from 7th place to 1st Perk
- «Basic Close Combat» Perk is moved from 1st to 3rd Perk
- «Advanced Close Combat» Perk is moved from 3rd to 5th Perk
- «Expert Close Combat» Perk is moved from 5th to 7th Perk
- «OVERDOG» damage reduction is increased to 12 % (up from 8 %)
- «OVERDOG» melee damage boost now activates on your second and each consecutive melee hit with 1 second of the last one and will deal 10 time its normal damage
- «Basic, Advanced and Expert Close Combat» damage reduction is increased to 8 % each (up from 6 %)
- Sociopath:
- The «No Talk» Perk is replaced with the «OVERDOG» Perk
- The «Tension» Perk now also increases armor by 10 %
- The «Clean Hit» Perk now also reduces the damage received by 8 % when within medium range of an enemy
- The «Overdose» Perk now also increase armor by 10 %
- Kingpin:
- Fixed the cooldown
WEAPONS
- Flamethrower:
- Ammo pick up increased by 666 %
- Effective damage per second is increased by 220 %
- Burn effect duration is decreased to 1.5 seconds (down from 6)
- Burn effect trigger chance is increased by 40 %
- The Judge Shotgun:
- Ammo pick up is reduced by approximately 20 %
- The total ammo is increased to 35 (up from 25)
- Heather Submachine Gun:
- Stability is increased to 52 (up from 44)
- Concealment is increased to 28 (up from 25)
- The recoil pattern was tweaked to be easier to control and more predictable for the player
- 5/7 AP Pistol:
- Stability is decreased to 36 (down from 52)
- Accuracy is decreased to 48 (down from 64)
- Jackal SMG:
- Fixed the alignment of The Professional’s Choice Sight
- Arbiter Grenade Launcher:
- Frag grenade damage decreased to 480 (down from 700)
- Fixed an issue with the flip up sight that caused it to be visible through walls
- Fixed a string issue
- Fixed an issue where it was not using the intended damage values
- KSP 58 Light Machine Gun:
- Damage is increased to 80 (up from 37)
- Accuracy is increased to 52 (up from 32)
- Ammo pick up is increased by 150 %
- Stability is decreased to 28 (down from 36)
- Concealment is decreased to 1 (down from 2)
- Buzzsaw 42 Light Machine Gun:
- Damage is increased to 80 (up from 36)
- Accuracy is increased to 48 (up from 28)
- Ammo pick up is increased by 150 %
- Stability is decreased to 28 (down from 36)
- Concealment is decreased to 1 (down from 2)
- Brenner-21 Light Machine Gun:
- Damage is increased to 120 (up from 40)
- Stability is decreased to 8 (down from 36)
- Concealment is decreased to 1 (down from 2)
- RPK Light Machine Gun:
- Damage is increased to 120 (up from 40)
- Stability is decreased to 8 (down from 36)
- Concealment is decreased to 1 (down from 5)
- KSP Light Machine Gun:
- Damage is increased to 80 (up from 36)
- Accuracy is increased to 48 (up from 28)
- Ammo pick up is increased by 150 %
- Vulcan Minigun:
- Ammo pick up increased by 833 %
- Accuracy is increased to 32 (up from 16)
- Stability is increased to 24 (up from 4)
- Damage is decreased to 25 (down from 38)
- Compact-5 Submachine Gun:
- Damage is increased to 40 (up from 36)
- Accuracy is increased to 44 (up from 28)
- Stability is increased to 80 (up from 76)
- Concealment is increased to 24 (up from 23)
- «Straight Magazine» Modification — Concealment is decreased to −1 (down from 0)
- «Straight Magazine» Modification — Damage is decreased to 0 (down from 4)
- «Straight Magazine» Modification — Stability is increased to 8 (up from −28)
- China Puff 40mm Grenade Launcher:
- Frag grenade damage decreased to 960 (down from 1300)
- Fixed an issue where it was not using the intended damage values
- Fixed missing part of the barrel in the menu
- Little Friend 7.62 Assault Rifle:
- Frag grenade damage decreased to 960 (down from 1300)
- Ammo pick up decreased by 20 %
- Interceptor 45:
- Fixed so that the red dot sight is not misaligned if you use the expert slide
- HRL-7 Rocket Launcher:
- Rocket damage increased to 12500 (up from 10000)
- Commando 101 Rocket Launcher:
- Rocket damage increased to 6200 (up from 5000)
- Thanatos .50 cal Sniper Rifle:
- Bullet damage increased to 3500 (up from 2800)
- DMR Kits Weapon Mods:
- Ammo pick up has normalised to reliable pick up one bullet per box
- Broomstick Pistol — Precision Barrel:
- Ammo pick up has normalised to reliable pick up one bullet per box
- M308 Rifle:
- Ammo pick up decreased by 20 %
- Cavity 9mm:
- Ammo pick up decreased by 20 %
- STRYK 18c Pistol:
- The recoil pattern was tweaked to be easier to control and more predictable for the player
- The camera shake effect has been reduced
LEVELS
- Big Bank:
- The Preplanning asset «The Elevator Trick» favor cost is decreased to 3 (down from 6)
- The Preplanning asset «C4 Tunneling» favor cost is decreased to 3 (down from 6)
- The Preplanning assets «Thermite» favor cost is decreased to 5 (down from 8)
- Fixed a crash that could occur when interacting with the bandit barrier as the host drops out
- Fixed so that players can no longer get stuck behind a lamp and door by the entrance
- Fixed so that you can no longer use the button to open the vault from the outside
- Big Oil:
- Fixed so that players can’t get stuck inside the wall beside the tall safe
- Biker Heist:
- Fixed so that the mechanic continues to work after being interrupted
- Fixed an issue on day 2 where enemies could clip through a wall
- Made a tweak so that the bikes should no longer flip over or get stuck when colliding with each other
- Fixed some NPCs reactions
- Now the floating police car and the SWAT truck are affected by gravity
- Birth Of Sky:
- Fixed so that you can no longer see through the dinosaur on top of the gas station
- Fixed so that you can no longer trigger the flare through the roof of the diner
- Election Day:
- Fixed an issue where the player could get stuck between the drill and a wall in the Warehouse
- Fixed an issue where players could not stealth (warehouse) if they have previously played Hoxton revenge loud
- Framing Frame:
- Added ragdoll collision on the stairs outside of the bathrooms in day 1 so that the guards won’t fall through them when they are killed, making the players unable to answer their pager
- Fixed so that 2 AI’s do not stand in the same spot while idling on day 2
- Switched places of one of the security cameras which wouldn’t be able to display the vault door on day 3
- Goat Simulator:
- Fixed an issue where players could use explosive rounds to duplicate goats by the secure zone on day 1
- Fixed so that players have to put out the fire to get to the goat in the burning building
- Transport:Underpass — Fixed an issue where police officers would spawn from the wrong vehicles
- Panic Room:
- Enemies should no longer get stuck on the roof in big groups
- Fixed a combat issue on the roof on One Down
- Boiling Point:
- Fixed so that a Gage pack no longer spawns under the stairs
- Shadow Raid:
- Fixed an issue where one of the guards by the water would not get alerted if he saw a loot bag
- Fixed an issue where the team AI would walk around the level after player drops out
- The Bomb: Forest:
- Fixed a text issue
- Nightclub:
- Fixed an issue where bags could be thrown up onto a ledge that the player could not reach
- Added collision to prevent bags from getting stuck on a ledge above the safe
- Brooklyn 10-10:
- Added collision so that the player won’t get stuck behind a door in the corridor between the courtyards
- First World Bank:
- Fixed an issue that could block progression if you went loud by using a keycard at a specific moment
- Green Bridge:
- Fixed an issue with the enemy AI staying under the bridge instead of moving on top of it
- Fixed an issue where shields could sometimes do double animations for climbing up on the bridge when being staggered
- Added a waypoint for where you have to go when you escort the prisoner
- Jewelry Store:
- Removed helicopters that didnt do anything
- Fixed so that the animation for the police cars entering the level has the wheels in the right place
- Murky Station:
- Fixed so that players can’t throw bags behind the crates in the sewers
- Rats:
- Fixed so that you can no longer jump out of the level if you buy the Vantage Point asset on day 1
- Watchdogs:
- Fixed collision on day 1 so that bags don’t get stuck
- Fixed navigation for the AI on day 1 so that they can jump both ways across the broken bridge
- Yacht Heist:
- Fixed so that the player will no longer get stuck between a shelf and a box in the basement
- Fixed so that you can no longer shoot guards out of the closed windows on the top floor making it impossible to answer their pagers
- Hotline Miami:
- Fixed the issue with too many snipers spawning
- Fixed an issue with enemies not going in to one of the rooms on the second floor
- Fixed a location where the player could get stuck down in the basement
- Fixed an issue where snipers would stop to spawn after a while on Day 1
- Disabled ammo that could drop underneath the ground on Day 2
- Fixed collision behind the chairs on the right balcony on day 2 so that players don’t get stuck
- Heat Street:
- Fixed a specific piece of curb that the player could not cross without jumping
- Fixed flickering on several walls
- Fixed floating poster
- Fixed flying graffiti
- Fixed so that civilians no longer disappear when being traded from places where no immediate fleepoints could be found
- Fixed so that you can no longer walk on the bar by the parking lot
- Fixed so that you can’t get stuck behind the crashed van
- Moved bricks near the end of the level
- Fixed so that players are no longer able to run in front of the van in the beginning of the level
- Fixed so that you no can no longer climb the trees by the crash site
- Moved a trashcan where the player could get stuck on the way to the crash site
- Added tinted windows on the crashed van
- Slaughterhouse:
- Fixed portals on the level in the container area
- Fixed a clipping issue between 2 containers
- Fixed an issue where the players could get up on a catwalk
- Fixed so that you don’t get stuck behind the door the opens up to the outside of the level
- Made several fixes to light and shadows inside the slaughterhouse
- Turned a container around so that the correct doors open to prevent enemies from clipping through it
- Resized some portals to prevent objects from popping in and out
- Undercover:
- Fixed a glitch with the yellow railing on the roof
- Fixed a sign that was floating in the air
- Enemies now interrupt the hacking only once per hacking stage to further avoid any other issues
- Fixed a bug where enemies could interrupt the hack after the hacking was completed
- Fixed a minor clipping issue
- Fixed so that 4 interactable planks does not float in the air
- Aftershock:
- Removed a VO event that was played twice
- Hoxton Breakout:
- Fixed a crash that could occur on Day 2 if you blew up a bridge when an enemy was on it
- Car Shop:
- Removed investigation patrols after hacking on computer started
- Updated the computers to be affected by ECMS
- Computers have been lowered to 60 seconds
- Added vent in upper floor room.
- Removed specific guard patrol points inside small room computer rooms on the upper floor
- Added small coffee island to the middle of the kitchen
- Moved wife and husband having conversations to the back hallway instead of the front 2nd floor display area
- Removed one guard position and moved civ patrol point in back hallway on the 2nd floor
- Ending screen no longer waits 2 seconds to trigger, it happens as soon as everyone is in the escape zone
- Fixed so that the computers won’t work if an ECM is being used
- Added collision behind a door close to the water cooler to prevent the player from getting stuck
- The Bomb: Dockyard
- Fixed so that you can no longer shoot guards so that they end up on pipes and cannot be interacted with anymore
- Beneath The Mountain:
- Fixed an issue where players could get stuck in the vault area
- Fixed so that bags no longer fall off the helipad
- Firestarter:
- Fixed the issue where money wound count as weapons destroyed
- Fixed an issue where at the end of day 3 the client would receive double the amount of bags
- Golden Grin Casino:
- Fixed so that it no longer takes 50 seconds or more to pick up the sleeping gas
- Prison Nightmare:
- Fixed so that you can no longer get pushed out of the level when opening a warhead crate
Update #1.08[]
Update #1.08 was released on 2017/12/5. It is unknown what was added.
HOTFIX[]
- Patch Notes link will now go to this webpage.
Update #1.06[]
Update #1.06 was released on 2017/11/22, and was a major update to the PS4 and Xbox One editions of the game. This update added Sangres, who was free for all owners of the Crimewave Edition. The Master Plan DLC was also added to the game and featured Scarface as a paid DLC character along with the Scarface Mansion heist being paid DLC as well. The Master Plan DLC bundle would be the last one released, as subsequent content was added for free.
NEW CONTENT
- Free Sangres DLC
- Character — Sangres
- Perk Deck — Sicario
- Weapon — Castigo .44 Revolver
- Melee Weapon — El Verdugo Machete
- Mask — Sangres
- Mask — Sangres Begins
FREE EXTRA CONTENT
- Heist — Panic Room
- Heist — Prison Nightmare
- Heist — Stealing Xmas
- Heist — Heat Street
- Heist — Green Bridge
- Weapon — Goliath 12G Shotgun
- Weapon — 5/7 AP Pistol
- Throwable — Incendiary Grenade
- Mod — Riktpunkt 45 Degree Sights
- Mod — Riktpunkt Magnifier Gadget
- Mask — The 45th Mask
- Mask — Fire Rooster
- Mask — Tempy
- Mask — Byrne
- Mask — Stoibs
- Mask — Fluffedup
- Mask — Nilam
- Mask — Keelhauled Alex
- Mask — One-Eyed Jessicah
- Mask — Schneider
- Mask — Black Beanie
- Mask — Green Beanie
- Mask — Navy Beanie
- Mask — Red Beanie
- Mask — God Emperor
- Mask — Paycheck Chains
- Mask — Paycheck Dallas
- 4 Trophies>
JOHN WICK WEAPON PACK DLC
- Weapon — Desertfox Sniper Rifle
- Weapon — Jackal SMG
- Weapon — Contractor Pistol
- Weapon — Akimbo Contractor Pistol
- Weapon — Throwing Knife
- Mod — Contractor Compensator
- Mod — Extended Magazine
- Mod — Tritium Sights
- Mod — Long Barrel (Desert fox)
- Mod — Silenced Barrel (Desert fox)
- Mod — Civilian Barrel (Jackal)
- Mod — Silent Silencer (Jackal)
- Mod — Short Magazine (Jackal)
- Mod — Civilian Stock (Jackal)
- Mod — Folded Stock (Jackal)
- Mod — Twinkle Grip (Jackal)
- Mask — Daisy
- Mask — Hotelier
- Mask — Zashchita
- Mask — Mustang
- Material — Club Lights
- Material — Mist
- Material — Dog Fur
- Material — Tire
- Pattern — One Shot
- Pattern — Piety
- Pattern — Daisies
- Pattern — Battle Wounds
GAGE SPEC OPS PACK DLC
- Weapon — The Arbiter Grenade Launcher
- Mod — Speed Pull Magazine (Most Assault and SMG Rifles)
- Mod — Spartan Stock (Compact-5)
- Mod — Enlightened Foregrip (Compact-5)
- Mod — 45 Degree Red-dot Sight (Sniper and Assault Rifles)
- Mod — Box Budddy Sight (Sniper Rifles)
- Mod — Magazine with Ameritude (Crosskill Pistol)
- Mod — I want more Magazine! (Interceptor Pistol)
- Mod — Reconnaissance Sight
- Mod — Long Foregrip (JP36)
- Mod — Original Sight (JP36)
- Mod — Hollow Handle (Izhma 12G)
- Mod — Short Barrel (Izhma 12G)
- Mod — Donald’s Horizontal Leveller (Shotguns)
- Mask — Batshit Crazy
- Mask — A.W.O.L
- Mask — Bloody Bandana
- Mask — Dark Legion
- 3 Trophies
- Material — Digital Camo
- Material — Midnight Camo
- Material — Deep Army Green
- Material — Ranger Black
- Pattern — Facepaint
- Pattern — Stripes
- Pattern — Bullets
- Pattern — Sight
SCARFACE CHARACTER PACK DLC
- Character — Scarface
- Perk Deck — Kingpin
- Weapon — Little Friend 7.62
- Melee — Lumber Lite L2 Chainsaw
- Mask — Scarface
- Mask — Scarface begins
SCARFACE HEIST DLC
- Heist — Scarface Mansion
- Weapon — Commando 101 Rocket Launcher
- Melee — Hotline 8000x
- Mask — Exalted
- Mask — Golden Hour
- Mask — Barrori Flex
- Mask — Panthera Tigris
- 4 Trophies
- Song — Break the Rules
- Materials — Red Velvet
- Materials — Golden Hour
- Materials — Black Marble
- Materials — Oxidized Copper
- Patterns — Cracks — 1 free
- Patterns — Liberty Flame
- Patterns — Diablada
- Patterns — Coin
JOHN WICK HEISTS DLC
- Heist — Brooklyn 10-10
- Heist — Yacht Heist
- Weapon — Contractor .308 Sniper
- Melee — The Hook
- Mod — Contractor Grip
- Mod — Contractor Stock
- Mask — Bird Of Prey
- Mask — Sailor
- Mask — Captain
- Mask — Lady Liberty
- 6 Trophies
- Song — Bullet Rain
- Material — Underground Neon
- Material — Neon Blue
- Material — Carbon Fiber Weave
- Material — Black Suede
- Pattern — Continental
- Pattern — Hotel Pattern
- Pattern — Baba yaga
- Pattern — Hood Stripes
GAGE WEAPON PACK DLC
- Weapon — Tatonka SMG
- Weapon — AK17 Rifle
- Weapon — GROM Sniper Rifle
- Melee — Rezkoye
- Mod — Grievky Compensator (Grom sniper)
- Mod — Tikho Barrel (Grom sniper)
- Mod — Lightweight Foregrip (Grom sniper)
- Mod — Iron Sight (Grom sniper)
- Mod — Lightweight Stock (Grom sniper)
- Mask — Red Machine
- Mask — Matryoschka
- Mask — War Balaclava
- Mask — Kokoshnik
- 3 Trophies
- Material — Ceramic Gzhel
- Material — Propaganda Pallete
- Material — Russian Camouflage
- Material — Tricolor
- Patterns — Bear Fight
- Patterns — Prison Statement
- Patterns — Red Star
- Patterns — Russian Gamble
GENERAL
- Fixed audio tracks to be locked if the DLC is missing
- Next DLCs will now give 1 of each material and pattern they unlock (does not apply to previously released DLCs yet)
- Fixed memory leaks
- Improved desync via introducing a new system
- Changed the patch packaging system in order to reduce the patch size
- Enemy flashbang now blinks and makes a sound before going off. It can also be destroyed.
- Made High Value Target work with sensor mines
- Trip mines will start in sensor mode while in stealth and will switch to explosive mode when the heist goes loud
- Gadgets will now remain activated when switching between weapons!
- Increased the performance of all heists by optimizing the textures of all in-game characters
- Fixed an issue with the animations for AMR-16 and AK Rifle
- Fixed some animation timers with the melee weapons.
- A player using the bipod now fires in the correct direction for other players.
- Fixed a bug where enemies could shoot you through the SWAT van
- Fixed an issue with damage being multiplied on the SWAT van
- Reduced the cost of applying in-game weapon mods by 75 %
- Fixed an issue where vehicles could collide with Sentry Guns
- Fixed an issue where some enemies would only shoot at players that were looking towards them
- Fixed an issue that caused the enemies to sometimes walk backwards when entering a level
- Fixed an issue for ammo bags staying on the level even though they were empty
- Fixed an issue where the chance of an infamous drop did not increase when playing on the Death Wish difficulty
- The Theia sight can now mark cameras
- Fixed an issue with the spread of the Raven shotgun
- Fixed an issue where repelling SWATs did not play a sound
- Fixed an issue where AI teammate callouts were not heard by clients
- Fixed an issue where players sometimes couldn’t interact with equipment and assets
- Fixed an issue that caused throwables to scale up when hitting a specific tree on the Transport: Downtown Job
- Fixed an issue that caused players not to sync armor and health correctly to drop-in clients
- Fixed an issue with the Team AI that caused them to answer twice when asked to follow a player
- Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed
- Added Bain voice lines to the end screen when failing a heist
- Fixed an issue that caused enemies to be able to taze players while parachuting
- Changed the name of the «Weapon» Loot bag to «Assault Rifles»
- Fixed an issue that caused the Black Bulldozers to deal higher damage than intended
- Fixed an alignment issue with the sights for the Baby Deagle Pistol
- Fixed an alignment issue with the sights for the Lion’s Roar Rifle
- Fixed an alignment issue on some sights for the M308 Rifle
- Fixed an issue where the wrong sight would appear in third person on the Heather SMG
- Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
- Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails
- Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion’s Roar Rifle
- Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles>
- Fixed an issue where guards sometimes didn’t spot broken cameras
- Increased the distance for hearing third person footsteps from 1m to 20m
- The «!» next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
- Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder
- Added a smoke effect when a deployable sentry gun breaks
- Fixed an issue where the stock of the Heather SMG could be visible through walls
- Dragon’s Breath Round fire effect will now trigger 100 % of the time.
- Increased the damage from Shield enemies on medium range
- Bulldozers are now 60 % less affected by critical damage and weakpoint hits
- Fixed an issue where Molotovs and Incendiary Rounds would not be detected by guards during stealth
- Fixed issue where team AI would focus on enemies instead of reviving downed players
- Fixed a few instances where heisters had missing VO
- Added a 20 % chance of getting a cable tie when picking up an ammo box
- Bulldozers can now be damaged with all melee weapons
- AI should now spawn on the player that initiated the trade
- Fixed an issue where clients would downgrade an already upgraded drill/saw when repairing it
- Ballistic Vest dodge penalty reduced from -30 to -10
- Lightweight Ballistic Vest dodge penalty reduced from -25 to -5
- Heavy Ballistic Vest dodge penalty reduced from -35 to -15
- Flack Jacket dodge penalty reduced from -40 to -20
- Combined Tactical Vest dodge penalty reduced from -45 to -25
- The dodge bonus from the Basic Composure, Advanced Composure and Expert Composure for the Crook Perk Deck has been reduced from 10 % to 5 %
- Reduced the blast radius of grenades and dynamites from 10m to 5m
- Fire duration for the Molotov Cocktails are reduced from 25 sec to 15 sec
- Grenades and Dynamite damage increased from 300 to 400
- Fixed an issue where clients didn’t receive a message when a player revived another player using the Inspire skill
- Trip Mines placed by clients will not damage the Team AI
- Fixed an issue where throwing a Molotov could play a Grenade sound
- The Sentry Guns will now have a red outline when out of ammo but not destroyed
- Fixed an issue where the weapon could disappear when using the Empty Hand Kata melee weapon
- Sentry guns can now properly eject empty casings
- Fixed an issue that blocked players from picking up sentry guns if suppressed sentry guns are equipped as the deployable
- Throwables will now bounce on Captain Winters so he can no longer walk away with them
- Fixed the reload animation for Compact-5 Straight Magazine modification
- Added the Beak Suppressor for the Platypus 70 Sniper Rifle
- Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
- Added a button to unequip the equipment
- Sentry guns will now display how much ammo is left on the interaction prompt
- Tweaked the look of John Wick’s suit
- Tweaked the look and fixed a small graphical issue with Jiro’s suit
- Fixed an issue with the reset skill build feature where the skills was not correctly refunded
- Fixed an issue where ECM jammers placed by clients did not apply skill upgrades.
- Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
- Fixed an issue where car windows couldn’t be broken from both sides
- Changed description for ECM Jammer to reflect the correct duration time
- Fixed an issue where bags could not be interacted with when a painting had fallen over them
- Fixed an issue with the outline on traded converted enemies
- Players can now use First Aid Kits and Doctor Bags when at full health
- Added collision to cop cars to prevent player to accidentally get inside of them
- Fixed an issue where cop’s guns would not spawn correctly
- Fixed an issue where enemies would not take any explosive damage if standing inside of each other
- Fixed an issue where the team AI would remain in stealth state when going loud too quickly
- Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased
- Fixed an issue with detection while carrying bags
- Fixed an issue where Captain Winter’s Phalanx would spawn wrong helmets if killed by a headshot
- Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound
- Increased bullet hit sound max distance from 20m to 40m
- Fixed an issue where the drill’s break sound would play indefinitely when upgraded by clients
- Improved the weapon sound balance
- Microphone Stand will now be properly aligned when charging
- Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov
- The RPK Light Machine Gun can now use grips from Gage Courier Mod pack
- Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight
- Fixed an issue where the ammo bag would not refill the proper amount of ammo
- Fixed an issue where the downed timer would not pause when getting helped up by a team AI
- Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved
- Fixed an issue where the reloading animation was not canceled correctly when jumping
- Ilija the sniper will no longer shoot converted enemies
- Fixed issue where windows that got shot with HE rounds got cracked but lost their collision
- Fixed two magazines that was clipping with the AK5
- Fixed an issue where the civilian hostages would get affected by ECM Feedback
- Fixed an issue where the Piglet’s magazine would appear invisible if Incendiary Rounds were equipped
- Fixed the reload animation of the Queen’s Wrath
- Rotated the Bowie Knife so preview and icon looks the same
- Fixed the reload animation of the for the Broomstick Pistol
- Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle
- Fixed an issue where the Green FBI Swats didn’t have the intended health
- Cops and security guards will now have the same total health across all levels
- Fixed an issue where second akimbo would sometimes fire itself
- Tweaked AI to faster reach the player and be more aggressive towards the player
- Weapon mods will now show «Not enough cash» when the player can not afford them
- Added new sounds for mag drop on snow, gravel and water materials
- Fixed an issue where the cost for assets on a level would not scale with difficulties
- Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level
- Player armor stats will now show the stamina per armor as the base value instead of as a skill value
- Fixed an issue where throwable weapons did not trigger the Grinder effect
- Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon
- Team AI will prioritize shields less than enemies they can actually shoot.
- Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player.
- The player is now able to dominate guards while playing in stealth.
- Fixed an issue where clients would always kill civilians with one melee hit.
- Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon.
- Fixed the Spear of Freedom animation so the weapon does not appear on the screen at the beginning of the animation.
- Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed.
- Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap
LEVELS[]
ALESSO HEIST
- Fixed a small graphical issue near the stairs to the upper floor
- Fixed an issue where bags could be thrown through a gate in the basement
- Fixed an issue where the cutters could be duplicated
- Added collison on a door that prevents police from shooting and walking through it
- Fixed an issue where the team AI would get stuck behind the snack bar
- Removed a Bain Voice line that played at the wrong time
- Fixed an issue where players could get stuck behind a ladder
- Fixed an issue where players could get stuck behind a door
- Fixed an issue where some cops did not spawn correctly
- Removed additional shape charge points that had no function
- Fixed the trigger of the trophy for completing the heist on Death Wish
- Fixed an issue where you could not progress if you were detected during the escape in stealth
- Fixed issues with the navigation in the beginning of the level
- Fixed an issue on Alesso Arena where body bags wouldn’t get removed while demasking.
ART GALLERY
- Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery.
- Fixed a sign that was not connected to the wall.
- Fixed an issue where you could get paintings stuck under cars
- Aftershock
- Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
- Fixed an issue where the Team AI could get stuck inside of the house in the construction yard
- Fixed ralling by the construction yard that was not connected properly
- Removed interaction on a fence that could be cut open for no purpose
- Added collision on a concrete wall
- Fixed issue where the saw would block bullets
- Fixed an issue that caused the enemies to be clip with the SWAT van
- Moved a trailer that clipped with the ground
- Moved some objects that clipped with the ground
- Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4
- Increased the amount of C4 needed to break the wall between the bridge and the construction yard
- Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
- Fixed an issue where you could place equipment inside the wall
- Fixed an issue with the cop cars on the level.
- Fixed an issue where it looked like the player AI was hovering above the train wagon.
- Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point.
- Fixed an issue where the players could clip into the back of the truck on the Aftershock Job
BIG BANK
- Speeded up the spawn of Captain Winters after he has been announced
- Made a flower pot slightly heavier to prevent it from hovering above the ground
- Breaking the glass on the roof now triggers the alarm
- Moved some objects that hovered in the air
- Fixed a pillar that was missing collision
- Removed unnecessary collision in the vault
- Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
- Fixed invisible ledges in the upstairs offices.
- Fixed an issue where the cops would keep interacting with the time lock even after it was done.
- Fixed an issue where bags could get stuck under the bus after it breaks through the wall.
- Fixed an issue where some outlines would be visible from the start of the heist.
- Fixed an issue where team VO would talk over Bain.
BENEATH THE MOUNTAIN
- Fixed an issue where loot bags could get stuck under the helicopter
- Fixed an issue where players could fall through the world when opening the door to the compound
- Fixed an issue where the players could get stuck behind a concrete block outside of the control room
- Added a collision to block the player from being able to leave the level
- Added a collision to block the player from being able to see outside of the level
- Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
- Fixed an issue where converted cops could be left behind the airlock.
- Fixed an issue where players could see through the level from inside a wall in the starting area.
- Fixed flying rock.
- Fixed an issue where bags could get stuck after you have cleared the bunker part.
- Added Dozer spawns on Mayhem and One Down.
- Added ceiling turret on Mayhem and One Down.
- Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch.
BIRTH OF SKY
- Fixed a missing collision on the roof of the Car Shop after the windows break
- Plane doors can now be opened from both directions
- Moved the chairs in the car shop so players can’t get stuck
- Fixed a material on objects that were missing textures
- Made slight change to the texture on the rings
- Fixed a graphical issue with the Jukebox
- Added the Bulldozer to the the plane on Mayhem and One Down.
- Fixed misaligned wall between the diner and the car dealership.
- Fixed a wall behind the car shop that ended too soon so that players could see through the world.
- Fixed an issue with a flying money bundle.
- Converted cops will no longer stay on the plane.
- Fixed an issue where a corpse could get stuck in the air at the back of the plane.
- Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level.
- Fixed an issue where you could not open doors in the plane if you were standing too close to them.
- Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape.
- Added an extra Thermal paste case at the end of the level.
- Fixed an issue where the player would be safe from enemies down in the sewers.
- Fixed an issue where enemies that were still alive in the plane caused less enemies to spawn on the ground on the Birth of Sky Job
- Fixed an issue where players could get stuck between seats in the diner
- Fixed an issue where Locke would arrive in two helicopters at the same time
BIG OIL
- On day 2, made the engine bags lighter
- Fixed the texture on the pressure gauge so it won’t be down scaled on lower settings
- Fixed a spelling error in the objectives on Day 2
- Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
- Adjusted a door collision on Day 2
- Fixed an issue where enemies could shoot the player through rocks on day 2.
- Fixed a number of graphical issues on day 2.
- Fixed a shadow that was in the wrong place on day 2.
- Fixed an issue where the a wall would go through the floor on the second floor on day 2.
- Fixed an issue where some broken light bulbs would still emit light on day 1.
- Fixed a floating keycard on day 1.
- Fixed an issue where a ladder by the pool on day 2 wouldn’t spawn correctly
- Moved one of the clues that spawn on Death Wish so that the vent above can’t land on top of it on Day 2 of the Big Oil Job
- Removed the flashbang that can spawn when entering the house on day 1
BRANCH BANK
- Fixed an issue where picking up the thermal drill when it’s thrown into the drill zone would cause the zone not to be reactivated
- Fixed so players can’t throw bags behind the bookshelf in the copier room
- Fixed an issue where bags could get stuck on top of a vent.
- Fixed an issue where there was a collision sticking out of the wall that the player could walk on.
- Fixed a floating cup.
- Fixed an issue with some voiceover lines for the thugs behind the bank.
- Fixed an issue so that the SWATs no longer spawn before the first responders.
- Fixed an issue where some Titan cameras where clipping with the walls.
CAR SHOP
- Fixed an issue where players would get stuck behind a door
- Fixed an issue with the players secondary weapon was floating in the air
- Fixed an issue with the player’s secondary weapon was floating in the air
- Added stealth icon to the list in Crime.net.
- Removed invisible collision in the van at the end of the level.
- Fixed an issue where the escape van could sometimes open its doors twice.
- Fixed an issue in the Car Shop job regarding the objectives
- Fixed an issue in the Car Shop job where the player could get stuck
COOK OFF
- Moved escape zone it is not extending behind the van
- Added collisions to prevent players from throwing loot bags outside the level
- Fixed an issue where enemies could move through a shed door
- Fixed an issue where the players could pick up planks through the wall
- Fixed an issue where the players could get stuck behind some boxes
- Fixed an issue where the helicopter would only be visible for the first ingredients drop
- Fixed an issue where players could get a secured bag to count as two
- Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds
- Fixed an issue where the Police chopper would remain for drop in clients throughout the heist.
- Fixed an issue where the helicopter would only be visible the first time it drops of ingredients.
- Fixed an issue where a broken light bulb would respawn when the cops cut the power.
- Moved some Gage packs that were spawning inside trash bags.
- Fixed a light source that would remain even after the light had been destroyed.
- Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured
- Fixed an issue that caused an additional caustic soda to spawn
- Moved a escape zone that was hovering in the air
- Fixed an issue where the supply drop could spawn an additional Caustic Soda
- Fixed an issue where the escape zone would hover in the air
THE DIAMOND
- Fixed an issue with lamps
- Added missing Loot-drop off waypoint on the van
- Fixed a part of the fence that did not collide with bags make them fall out of the level.
- Removed two camera spawns that did not activate.
- Added a collision above a door where bag could get stuck in an unreachable spot.
- Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down.
- Fixed an issue where guards could fall down through the ground where the players could not reach the pager.
- The Diamond — Floating civilian on the middle floor.
- Fixed an issue where all experience was awarded at the end of the heist.
- Fixed an issue where the player AI would open/close a door whenever entering that room.
- Fixed an issue where part of the sidewalk did not have a proper shadow.
- Fixed an issue where a door was clipping with an air vent.
- Fixed an issue where some cloth was clipping with a bus stop.
- Fixed an issue where enemies would fall through the back staircase if they died on it.
- Fixed an issue where the escape zones where floating a bit.
- Fixed an issue with endless assaults on One Down.
ELECTION DAY
- Moved a Gage courier package that floats in the air on day 2
- Fixed an issue on day 2 that cause keycards to be used on open doors
- Moved a voting machine on day 2 so players can’t interact with it through the wall
- Rotated tilted C4 interaction icons on Day 1
- Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it
- Fixed an issue where players could see out of the level on day 1.
- Fixed an issue where cops would kick and stand by a finished voting machine on day 2.
- Fixed an issue where the team AI would sometimes stand inside of each other on day 2.
- Fixed an issue where bags could get stuck on the roof on day 2.
- Fixed an issue where the player could interact with one of the voting machines through a wall on day 2.
- Fixed an issue where a building was missing collision on day 2.
- Fixed an issue where the van doors would not open for drop-in clients on day 3.
- Fixed an issue where a pole would clip through a food stand.
- Fixed an issue where the ceiling would flicker inside the vault.
ESCAPE: PARK
- Fixed an issue where players could see through a wall
- Turned off the street lights during daytime.
- Fixed an issue with stepping up on the sidewalk.
ESCAPE: CAFE
- Fixed an issue with team AI can walking through the van in the beginning of the escape.
- Fixed an issue where the player could get stuck behind a table.
ESCAPE: GARAGE
- Fixed an issue with the AI not following you up the stairs if you used C4 on the door.
ESCAPE: STREET
- Fixed an issue with some snipers hovering in the air.
- Fixed an issue where enemies could move through a wall
FIRESTARTER
- Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right
- Fixed an issue where players could walk into the computer room multiple times to increase their experience reward
- Removed an invisible wall in the first hanger to the right on day 1
- Removed a box that was clipping with a garbage dumpster on day 1
- Added collision to metal beams sticking out of hangar roof
- On day 2, fixed an issue where one of the windows at the front entrance was unbreakable
- On day 2, fixed an issue where some guards could not be marked during stealth
- Fixed an issue where signs would not spawn correctly
- Fixed an issue where the escape and secure VO would not play correctly
- Fixed some overlapping textures
- Removed an invisible collision on one of the roofs
- Moved a camera of day 2 that could not be camera looped
- Fixed an issue where using the Akimbo Contractor Pistols did not count towards the «For Daisy» trophy
- Removed misplaced C4 interaction on day 2.
- Made floating stacks of paper not float anymore on day 2.
- Fixed an issue with a floating phone on day 2.
- Fixed an issue where the server would not appear in the van on day 2.
- Fixed an issue where one camera on day 2 could not be looped.
- Fixed an issue where the «Wasteful» trophy could be unlocked on Mayhem on day 1.
- Fixed an issue where the player could stand in the air.
- Fixed an issue with some flickering on a roof in the beginning of day 1.
- Firestarter — Removed some issues regarding light on the level.
- Firestarter — Removed some issues regarding light on the level.
- Added preplanning to the heist
FOUR STORES
- Moved a car that clipped with the ground
- Fixed an issue that would make the level unable to complete if the host did not mask up until after the «wait for the van» objective to appeared
- Added the driver to the escape van
- Fixed an issue where the escape could not trigger
- Fixed an issue where the cops would get out of their cars without playing an animation.
FRAMING FRAME
- Fixed a hole in the world by the stairs to the sewers on day 2
- Added functionality to re-spawn bags that wore thrown up on the train on day 2
- Removed a collision between the doors on day 1
- On day 3 moved a door to align better with the floor
- Added a collision to prevent bags from getting stuck
- Moved a computer on day 3 that floated in the air
- Moved some rocks and debris the was hovering in the air on day 2
- Added an icon for cutting the fence on day 3.
- Fixed so that a Gage pack does not clip with the ground anymore on day 3.
- Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3.
- Fixed so that players can no longer get stuck behind the vault door on day 3.
- Fixed an issue where cords were clipping with the wall.
- Fixed an issue where the collision were not aligned with the wall on day 1.
- Fixed an issue where the team AI could sometimes stand in each other on day 2.
- Fixed an issue with double ambushes on day 2.
- Framing Frame Day 2 — Fixed an issue where the players could run out of the train when it closes.
- Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job
FIRST WORLD BANK
- Fixed an issue where a part of the vault entrance roof was missing collision
- Moved a briefcase that was stuck in a table
- Fixed an issue where players would get stuck behind a plant
- Fixed an issue where an interaction would say hold instead of press to open the vault
- Fixed an issue where player could only interact with the card readers twice
- Fixed an issue where the escape zone was floating in the air
- Fixed an issue with collision on the escape truck
- Fixed an issue with character VO was loud when in stealth
- Removed helicopter by the entrance to the bank
- Fixed a hole in the wall above the wall strip with golden edges
- Fixed an issue where a briefcase was clipping into a table.
- Removed a wall near the escape.
- Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off.
- Fixed issues with items floating and having very low texture.
- The computer will now have an outline
- Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job
GOLDEN GRIN CASINO
- Fixed an issue that caused debris to get stuck in the air
- Added a missing debrief line to the heist summary screen
- Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them
- Fixed an issue where a red outline would appear on the Sentry Gun asset
- Fixed an animation issue with the winch when using the Blimp Turbo asset
- Synched cut animation speed to correspond to drill time when BFD is upgraded
- Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD
- Fixed some cameras that were facing walls
- Fixed an issue where doors opened by c4 by a host would appear as closed for clients
- Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down
- Fixed an issue where cameras did not spawn on higher difficulties
- Adjusted AI movement and covers
- Added and adjusted light in some dark areas
- Fixed an issue where the waypoint on to the «Pump the sleeping gas into ventilation» objective would appear in loud and never disappear
- Removed highlight from the button that opens the vault in loud when the heist is still in stealth
- Fixed money bundles that clipped into the tables
- Removed misplaced sign
- Fixed an issue where the players could reach areas they were not intended to
- Fixed visual issue where objects would disappear
- Fixed an issue where the escape limo would be visible at the start of the level
- Fixed a visual issue by the balcony floor
- Fixed an issue with a Sentry Gun asset that would float mid air
- Fixed a graphical issue by the escape van
- Moved cabinet whose doors collided with each other
- Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought
- Made a ceiling light indestructible
- Fixed so that the player can no longer pick up the water tanks after the BFD is done.
- Fixed so that the cameras on Mayhem and One Down are Titan cameras.
- Fixed an issue where the escape limo would appear for a brief moment at the start of the level.
- Fixed some places where enemies would hover above the ground.
- Added a waypoint to the ventilation
- Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino
- Slightly moved the security camera in the security room on the Golden Grin Casino Job
- Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job
- Added a waypoint to the ventilation
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Added a waypoint to the ventilation
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed an issue where player could use the key-card on non-existent card-readers
HOTLINE MIAMI
- Fixed an issue where the helicopter would appear in the parking lot
- Fixed an issue with Delayed Police Response asset being too long
- Fixed an issue with the police ignoring the physics of a wall
- Moved some cameras that was clipping with walls
- Moved some cameras that was clipping with walls
- Changed the bag limit on day 2 so players can secure all available bags
- Moved vent that clipped with curtains
- Fixed an issue of a door that did not appear on day 1
- Fixed an issue where meth ingredients do not spawn on Mayhem and One Down
- Fixed so that enemies also take damage when you blow up the gas station on day 1.
- Added money to the vault on day 2 on Mayhem and One Down.
- Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job
- Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job
- Blocked players from looking into the gas station
- Fixed a graphical glitch on Bodhi’s arm
- Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
- Added collision to a few planks in the apartment blockades
- Fixed a graphical issue with the SWAT van’s windows
- Jimmy will now use the correct mask when picked as an AI teammate
- Fixed a graphical issue that caused flickering on card readers
- Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
- Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
- Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job
- Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job
- Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job
- Bile will no longer use a police helicopter
- Fixed an issue where bags would appear at an inactive secure zone
HOXTON BREAKOUT
- Fixed an issue where the Team AI could get stuck in the elevators
- Fixed an issue where players could walk through a part of the railing
- Fixed an issue with a bench
- Added a collision to prevent players getting stuck behind a door on day 2
- Added a collision to prevent players getting stuck in the back of the van on day 2
- Fixed an railing that was clipping with the wall on day 2
- Prevent the server from being picked up through the wall on day 2
- Removed flying monitor on day 2
- Moved two gage packets that was floating in the air on day 2
- Fixed issue where you could pick up the servers through walls
- Aligned collision on certain walls and pillars
- Moved a Gage packet that could spawn on the same location as a keycard
- Fixed so that converted cops does not stay on the street after you enter the garage on day 1.
- Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down.
- Fixed an issue where the player could see through the roof if jumping on the escape car on day 1
- Removed yellow outline on one of the computers in server room on day 2
HOXTON REVENGE
- Fixed an issue where the Thermal Drill would not respawn when thrown into the river
- Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
- Added collisions around the river to prevent dead guards from falling down
- Fixed an issue where the front doors collision would remain if blown open by explosives.
- Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth
- Fixed so that the AI can get up on to the roof of the house.
- Fixed a keycard that was clipping into a chair on the second floor.
- Fixed an issue where the wrong voiceover is played if the FBI boss escapes.
- Removed 2 shape charge interactions that did nothing.
- Fixed an issue where the wrong voiceover is played when opening a window in stealth.
- Fixed an issue where you could lockpick barricaded windows.
- Fixed so that you cannot interact with the camera from the inside of the house.
- Fixed the time for hacking the laptop on Mayhem and One Down.
- Fixed enemy spawns when the helicopter comes in on Mayhem and One Down.
JEWELRY STORE
- Fixed a graphical issue with a background building
- Added collisions to block the player from being able to throw the loot bags where they can’t be retrieved
- Added a few missing bag collisions
- Removed unused collisions
- Fixed an issue that caused windows blocked by the container to be able to pick lock
- Fixed an issue where players could get stuck behind a window if opened from the inside
- Made glass shelves bulletproof to avoid floating objects
- Fixed an issue where a window could be lock picked even when the container was spawned outside the window
- Fixed flying antennas on to of the building where the escape van leaves if you go loud.
- Fixed an issue where the player could see through a vent where the escape van leaves if you go loud.
- Fixed an issue where you had 2 lockpick interaction markers on one of the windows.
- Fixed several places where bags could get stuck.
- Fixed holes in two of the buildings on the level.
- Removed a plate with a cake that was floating in the air
- Removed a camera sign outside of the store
- Fixed an issue with some missing textures
- Removed a collision that did not spawn correctly
- Fixed an issue where players could climb the pipes in the alley
LAB RATS
- Fixed an issue where players could throw bags where they could not be retrieved
- Fixed specific enemy spawns on Mayhem and One Down.
- Fixed an issue with a clipping Gage pack.
- AI will have easier to navigate
- AI will be able to walk behind the blue bucket
MALLCRASHER
- Fixed an issue with the animation of the police cars driving in when the alarm goes off
- Fixed overlapping roadway mark.
- Fixed clipping issue in the garage.
- Fixed an issue where the player would not be attacked in the hallway of the gym.
- Fixed an issue where the sniper laser would clip through the roof.
- Mallcrasher — Fixed an issue where you could fall out of the level.
- Fixed a texture issue in one of the rooms on the Mallcrasher Job
MELTDOWN
- Added collision to prevent player from entering a spawning room
- Fixed so that you can no longer get the longfellow completely stuck.
- Added helicopter spawn on Mayhem and One Down.
- Added missing stationary assailants on Mayhem and One Down.
NIGHTCLUB
- Removed floating deck of cards.
- Fixed an issue where the player could stand in the air close to the disco ball.
- Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it.
- Fixed an issue where guards could spot the player in the basement through the floor
RATS
- Added missing Loot drop-off waypoint on the helicopter
- Fixed an issue where players could survive the lab explosion when using specific perk decks
- Potential fix for a client crash on day 3
- Moved a Gage courier package that floats in the air on day 1
- Removed additional interaction point for boards on windows on day 1
- Moved misplaced part of a wall on day 2
- Fixed collision on a balcony on day 2
- Fixed an issue where you could not place deployables on the rug in the bathroom
- Fixed an issue where securing bags could cause a block in level progression
- Removed a plant that could cause the player to get stuck on Day 2
- Added a missing wall on a building on Day 2
- Fixed so that you can’t plank the same window twice.
- Removed cop cars that did not drive into the level but just popped in.
- Fixed so that the helicopter no longer flies through the lumber mill.
- Fixed an issue where the player could get stuck between the fence and the escape van.
- Fixed an issue with bag value between day 2 and 3.
- Players can no longer get loot stuck on the helicopter that comes in to pick it up.
- Fixed an issue with a mobster that did nothing on day 3.
SANTA’S WORKSHOP
- Fixed a issue where lamps would keep glowing after being shot
- Fixed an issue where the players could get stuck behind the snow cannons
- Fixed an issue where a gate was not properly attached to the fence
- Fixed a visual issue with some debris
- Fixed a visual issue with a pile of trash that did not have a backside
- Fixed a visual issue with a window
- Fixed an issue where players could get stuck behind a snow blower
SHADOW RAID
- Fixed an issue where civilians could not be moved into the camera room
- Removed the option to select loud tactic
- Fixed an issue where the players could get stuck inside a collision on the roof when the helicopter spawns
- Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building
- Moved some floating objects
- Moved a box clipping with the container
- Fixed the trigger of the of the trophy for completing the heist on Death Wish
- Fixed an issue where the player could get stuck behind boxes and fall through the level.
- Fixed so that all fences har interactions on them.
- Fixed an issue with clipping textures and missing art.
- Fixed some issues where bags could get stuck in unreachable places.
- Fixed an issue with a gap between the ceiling and floor.
- Fixed an issue where player could grab coke through the wall on the second floor.
- Fixed an issue with the boat clipping and the disappearing.
- Fixed an issue where one of the two vans would not open.
- Stopped AI teammates from walking around the level
- Removed the «Risk level» Asset
SLAUGHTERHOUSE
- The gas can will not be interactable through the container wall
- Moved an invisible wall near a truck that was misplaced
- Removed overlapping floor object that caused texture flickering
- Fixed an issue where players could get out of the level
- Fixed the trigger of the of the trophy for completing the heist on Death Wish
- Fixed an issue where the wrong cops spawned as harassers.
- Addes missing Dozer spawn on Mayhem and one Down.
- Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist.
- Fixed so that the metal door in the beginning no longer closes.
- Fixed some flickering issues on the level.
- Special units will no longer be able to enter the level through locked doors
- Moved a fire ladder to prevent clipping
- Added extra gas cans on higher difficulties
THE BOMB: DOCKYARD
- Fixed an issue where you could not place deployables on the ship
- Fixed an issue where a camera could see a drill outside of its field of view
- Fixed a gap in the ground
- Fixed a gap between a door and a wall
- Added a missing vent
- Fixed an issue where snipers would spawn inside each other
- AI can now kick open the doors to the security room so players can’t hide in there
- Fixed an issue where players could get two different escapes active at the same time
- Fixed a hole in the ground.
- Fixed an issue where Bain would play the wrong voice over for the camera guard.
- Fixed an issue where the C4 bag could be shot into the water using explosives.
- Fixed an issue where players could get stuck on the meth lab table on The Bomb: Dockyard Job
- Removed the random chance to spawn the meth lab. It will now always spawn on all difficulties on The Bomb: Dockyard Job
- Fixed an issue where the cameras would not turn off if you dominated the guard in the camera room in The Bomb: Dockyard Job
- Fixed an issue where only the first pile of meth the player cooked was visible
THE BOMB: FOREST
- Fixed an issue where the ambience audio was playing the wrong file
- Fixed a box that was placed in a strange angle.
- Fixed an issue with the different pumps on the level would award different Xp.
- Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job
TRANSPORT: CROSSROAD
- Fixed an issue where loot bags could get stuck on a ledge above a store window
TRANSPORT: PARK
- Fixed an issue where players could get stuck behind a door.
TRANSPORT: TRAIN HEIST
- Made the level available to level 0 players
- Fixed an issue where guards could fall down a hole where the players could not reach the pager.
- Converted cops will no longer open train doors.
- Fixed a zip line that was clipping with the stand.
- Fixed a zip line that was not attached properly.
- Fixed an issue where the bike spawn point would appear even if the players spawned by the boat.
- Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed.
TRANSPORT: UNDERPASS
- Fixed a misplaced collision that made it possible to place deployables in the air
UKRANIAN JOB
- Fixed an issue where guards could see through the boarded fence.
- Fixed an issue where a smoke grenade would go off during stealth.
- Added missing piece of a roof on a side building.
- Fixed flickering light.
- Adjusted a collision to a fire ladder that was lower than the ladder.
- Removed camera from neighbour store on Death Wish and One Down.
- Moved the busts on the self slightly.
- Fixed an issue where a collision above the container was there even when the container was not.
WATCHDOGS
- Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point
- Fixed an issue where loot bags could get stuck behind a bike
- Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2
- Fixed an issue where the bag did not show in the loot truck
- Fixed a graphical glitch
- Replaced the initial cops with Zeal cops on One Down.
- Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down.
WHITE XMAS
- Moved a present the was clipping with the environment.
- Fixed an issue where the player could get stuck under a tree.
- Modified the collision for a pine tree to avoid players getting stuck
- Fixed an issue where the players could get stuck inside the train behind a pine tree
- Fixed an issue where enemies couldn’t navigate properly behind a container
Update #1.05[]
Update #1.05 was released on 2017/7/1 and was a minor hotfix to address some issues with the previous update.
Major[]
- Fixed a graphical memory issue
- Fixed a but that prevented the following trophies from being unlocked:
- Tough Act to Follow
- Shit Just got Real
- Completely OVERKILL
- OVERKILL Salutes you
Minor[]
- Now the van has the Overkill logo on it again
Update #1.04[]
Update #1.04 released on 2017/6/6, and was a major update to the game. This update also released alongside The Most Wanted DLC.
MAJOR
- Added new trophies
- Added more options to the aiming system
- Added trophies from the previous DLCs;
- Improved performance in all levels
- Fixed audio tracks to be locked if the related DLC is missing
- Next DLCs will now give 1 of each material and pattern they unlock (does not apply to previously released DLCs yet)
- Fixed memory leaks
- Fixed crashes
KNOWN ISSUES
- Gravity does not seem to affect a few cars in the Biker Heist DLC.
- The safehouse is not directly accessible through the tutorial prompt, the first time the game is launched. As a workaround the safehouse can always be accessed via the main menu.
GENERAL
- Added missing translations
- Fixed some translations of existing trophies(German, Italian)
- Made High Value Target work with sensor mines
- Trip mines will start in sensor mode while in stealth and will switch to explosive mode when the heist goes loud
- Gadgets will now remain activated when switching between weapons
- Increased the performance of all heists by optimizing the textures of all in-game characters
- Fixed an issue with the animations for AMR-16 and AK Rifle
- Fixed some animation timers with the melee weapons
- A player using the bipod now fires in the correct direction for other players
- Fixed a bug where enemies could shoot you through the SWAT van
- Fixed an issue with damage being multiplied on the SWAT van
- Reduced the cost of applying in-game weapon mods by 75 %
- Fixed an issue where vehicles could collide with Sentry Guns
- Fixed an issue where some enemies would only shoot at players that were looking towards them
- Fixed an issue that caused the enemies to sometimes walk backwards when entering a level
- Fixed an issue for ammo bags staying on the level even though they were empty
- Fixed an issue where the chance of an infamous drop did not increase when playing on the Death Wish difficulty
- The Theia sight can now mark cameras
- Fixed an issue with the spread of the Raven shotgun
- Fixed an issue where repelling SWATs did not play a sound
- Fixed an issue where AI teammate callouts were not heard by clients
- Fixed an issue where players sometimes couldn’t interact with equipment and assets
- Fixed an issue that caused throwables to scale up when hitting a specific tree on the Transport: Downtown Job
- Fixed an issue that caused players not to sync armor and health correctly to drop-in clients
- Fixed an issue with the Team AI that caused them to answer twice when asked to follow a player
- Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed
- Added Bain voice lines to the end screen when failing a heist
- Fixed an issue that caused enemies to be able to taze players while parachuting
- Fixed an issue that caused the Black Bulldozers to deal higher damage than intended
- Fixed an alignment issue with the sights for the Baby Deagle Pistol
- Fixed an alignment issue with the sights for the Lion’s Roar Rifle
- Fixed an alignment issue on some sights for the M308 Rifle
- Fixed an issue where the wrong sight would appear in third person on the Heather SMG
- Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
- Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails
- Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion’s Roar Rifle
- Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles
- Fixed an issue where guards sometimes didn’t spot broken cameras
- Increased the distance for hearing third person footsteps from 1m to 20m
- The «!» next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
- Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder;
- Added a smoke effect when a deployable sentry gun breaks
- Fixed an issue where the stock of the Heather SMG could be visible through walls
- Dragon’s Breath Round fire effect will now trigger 100 % of the time
- Increased the damage from Shield enemies on medium range
- Bulldozers are now 60 % less affected by critical damage and weakpoint hits
- Fixed an issue where Molotovs and Incendiary Rounds would not be detected by guards during stealth
- Fixed issue where team AI would focus on enemies instead of reviving downed players
- Fixed a few instances where heisters had missing VO
- Added a 20 % chance of getting a cable tie when picking up an ammo box
- Bulldozers can now be damaged with all melee weapons
- AI should now spawn on the player that initiated the trade
- Fixed an issue where clients would downgrade an already upgraded drill/saw when repairing it
- Ballistic Vest dodge penalty reduced from -30 to -10
- Lightweight Ballistic Vest dodge penalty reduced from -25 to -5
- Heavy Ballistic Vest dodge penalty reduced from -35 to -15
- Flack Jacket dodge penalty reduced from -40 to -20
- Combined Tactical Vest dodge penalty reduced from -45 to -25
- The dodge bonus from the Basic Composure, Advanced Composure and Expert Composure for the Crook Perk Deck has been reduced from 10 % to 5 %
- Reduced the blast radius of grenades and dynamites from 10m to 5m
- Fire duration for the Molotov Cocktails are reduced from 25 sec to 15 sec
- Grenades and Dynamite damage increased from 300 to 400
- Fixed an issue where clients didn’t receive a message when a player revived another player using the Inspire skill
- Trip Mines placed by clients will not damage the Team AI
- Fixed an issue where throwing a Molotov could play a Grenade sound
- The Sentry Guns will now have a red outline when out of ammo but not destroyed
- Fixed an issue where the weapon could disappear when using the Empty Hand Kata melee weapon
- Sentry guns can now properly eject empty casings
- Fixed an issue that blocked players from picking up sentry guns if suppressed sentry guns are equipped as the deployable
- Fixed the reload animation for Compact-5 Straight Magazine modification
- Added the Beak Suppressor for the Platypus 70 Sniper Rifle
- Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
- Added a button to unequip the equipment
- Sentry guns will now display how much ammo is left on the interaction prompt
- Tweaked the look of John Wick’s suit
- Tweaked the look and fixed a small graphical issue with Jiro’s suit
- Fixed an issue with the reset skill build feature where the skills was not correctly refunded
- Fixed an issue where ECM jammers placed by clients did not apply skill upgrades
- Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
- Fixed an issue where car windows couldn’t be broken from both sides
- Changed description for ECM Jammer to reflect the correct duration time
- Fixed an issue where bags could not be interacted with when a painting had fallen over them
- Fixed an issue with the outline on traded converted enemies
- Players can now use First Aid Kits and Doctor Bags when at full health
- Added collision to cop cars to prevent player to accidentally get inside of them
- Fixed an issue where cop’s guns would not spawn correctly
- Fixed an issue where enemies would not take any explosive damage if standing inside of each other
- Fixed an issue where the team AI would remain in stealth state when going loud too quickly
- Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased
- Fixed an issue with detection while carrying bags
- Fixed an issue where Captain Winter’s Phalanx would spawn wrong helmets if killed by a headshot
- Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound
- Increased bullet hit sound max distance from 20m to 40m
- Fixed an issue where the drill’s break sound would play indefinitely when upgraded by clients
- Improved the weapon sound balance
- Microphone Stand will now be properly aligned when charging
- Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov
- The RPK Light Machine Gun can now use grips from Gage Courier Mod pack
- Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight
- Fixed an issue where the ammo bag would not refill the proper amount of ammo
- Fixed an issue where the downed timer would not pause when getting helped up by a team AI
- Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved
- Fixed an issue where the reloading animation was not canceled correctly when jumping
- Ilija the sniper will no longer shoot converted enemies
- Fixed two magazines that was clipping with the AK5
- Fixed an issue where the Piglet’s magazine would appear invisible if Incendiary Rounds were equipped
- Fixed the reload animation of the Queen’s Wrath
- Rotated the Bowie Knife so preview and icon looks the same
- Fixed the reload animation of the for the Broomstick Pistol
- Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle
- Fixed an issue where the Green FBI Swats didn’t have the intended health
- Cops and security guards will now have the same total health across all levels
- Fixed an issue where second akimbo would sometimes fire itself
- Tweaked AI to faster reach the player and be more aggressive towards the player
- Added new sounds for mag drop on snow, gravel and water materials
- Fixed an issue where the cost for assets on a level would not scale with difficulties
- Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level
- Player armor stats will now show the stamina per armor as the base value instead of as a skill value
- Fixed an issue where throwable weapons did not trigger the Grinder effect
- Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon
- Team AI will prioritize shields less than enemies they can actually shoot
- Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player
- The player is now able to dominate guards while playing in stealth
- Fixed an issue where clients would always kill civilians with one melee hit
- Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon
- Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed
- Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap
LEVELS[]
ALESSO HEIST
- Fixed a small graphical issue near the stairs to the upper floor
- Fixed an issue where bags could be thrown through a gate in the basement
- Fixed an issue where the cutters could be duplicated
- Added collison on a door that prevents police from shooting and walking through it
- Fixed an issue where the team AI would get stuck behind the snack bar
- Removed a Bain Voice line that played at the wrong time
- Fixed an issue where players could get stuck behind a ladder
- Fixed an issue where players could get stuck behind a door
- Fixed an issue where some cops did not spawn correctly
- Removed additional shape charge points that had no function
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
- Fixed an issue where you could not progress if you were detected during the escape in stealth
- Fixed issues with the navigation in the beginning of the level
- Fixed an issue on Alesso Arena where body bags wouldn’t get removed while demasking
ART GALLERY
- Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery
- Fixed a sign that was not connected to the wall
- Fixed an issue where you could get paintings stuck under cars
AFTERSHOCK
- Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
- Fixed an issue where the Team AI could get stuck inside of the house in the construction yard
- Removed interaction on a fence that could be cut open for no purpose
- Added collision on a concrete wall
- Fixed issue where the saw would block bullets
- Fixed an issue that caused the enemies to be clip with the SWAT van
- Moved a trailer that clipped with the ground
- Moved some objects that clipped with the ground
- Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4
- Increased the amount of C4 needed to break the wall between the bridge and the construction yard
- Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
- Fixed an issue where you could place equipment inside the wall
- Fixed an issue with the cop cars on the level
- Fixed an issue where it looked like the player AI was hovering above the train wagon.
- Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point
- Fixed an issue where the players could clip into the back of the truck on the Aftershock Job
BIG BANK
- Speeded up the spawn of Captain Winters after he has been announced
- Made a flower pot slightly heavier to prevent it from hovering above the ground
- Breaking the glass on the roof now triggers the alarm
- Moved some objects that hovered in the air
- Fixed a pillar that was missing collision
- Removed unnecessary collision in the vault
- Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
- Fixed invisible ledges in the upstairs offices
- Fixed an issue where the cops would keep interacting with the time lock even after it was done
- Fixed an issue where bags could get stuck under the bus after it breaks through the wall
- Fixed an issue where some outlines would be visible from the start of the heist
- Fixed an issue where team VO would talk over Bain
BENEATH THE MOUNTAIN
- Fixed an issue where loot bags could get stuck under the helicopter
- Fixed an issue where players could fall through the world when opening the door to the compound
- Fixed an issue where the players could get stuck behind a concrete block outside of the control room
- Added a collision to block the player from being able to leave the level
- Added a collision to block the player from being able to see outside of the level
- Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
- Fixed an issue where converted cops could be left behind the airlock
- Fixed an issue where players could see through the level from inside a wall in the starting area
- Fixed flying rock
- Fixed an issue where bags could get stuck after you have cleared the bunker part
- Added Dozer spawns on Mayhem and One Down
- Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch
BIRTH OF SKY
- Fixed a missing collision on the roof of the Car Shop after the windows break
- Moved the chairs in the car shop so players can’t get stuck
- Fixed a material on objects that were missing textures
- Made slight change to the texture on the rings
- Fixed a graphical issue with the Jukebox
- Added the Bulldozer to the the plane on Mayhem and One Down
- Fixed misaligned wall between the diner and the car dealership
- Fixed a wall behind the car shop that ended too soon so that players could see through the world
- Fixed an issue with a flying money bundle
- Converted cops will no longer stay on the plane
- Fixed an issue where a corpse could get stuck in the air at the back of the plane
- Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level
- Fixed an issue where you could not open doors in the plane if you were standing too close to them
- Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape
- Added an extra Thermal paste case at the end of the level
- Fixed an issue where the player would be safe from enemies down in the sewers
- Fixed an issue where enemies that were still alive in the plane caused less enemies to spawn on the ground on the Birth of Sky Job
- Fixed an issue where players could get stuck between seats in the diner
- Fixed an issue where Locke would arrive in two helicopters at the same time
BIG OIL
- Fixed the texture on the pressure gauge so it won’t be down scaled on lower settings
- Fixed a spelling error in the objectives on Day 2
- Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
- Adjusted a door collision on Day 2
- Fixed an issue where enemies could shoot the player through rocks on day 2
- Fixed a number of graphical issues on day 2
- Fixed a shadow that was in the wrong place on day 2
- Fixed an issue where the a wall would go through the floor on the second floor on day 2
- Fixed an issue where some broken light bulbs would still emit light on day 1
- Fixed a floating keycard on day 1
- Fixed an issue where a ladder by the pool on day 2 wouldn’t spawn correctly
- Moved one of the clues that spawn on Death Wish so that the vent above can’t land on top of it on Day 2 of the Big Oil Job
- Removed the flashbang that can spawn when entering the house on day 1
BRANCH BANK
- Fixed an issue where picking up the thermal drill when it’s thrown into the drill zone would cause the zone not to be reactivated
- Fixed so players can’t throw bags behind the bookshelf in the copier room
- Fixed an issue where bags could get stuck on top of a vent
- Fixed an issue where there was a collision sticking out of the wall that the player could walk on
- Fixed a floating cup
- Fixed an issue with some voiceover lines for the thugs behind the bank
- Fixed an issue so that the SWATs no longer spawn before the first responders
- Fixed an issue where some Titan cameras where clipping with the walls
CAR SHOP
- Fixed an issue where players would get stuck behind a door
- Fixed an issue with the players secondary weapon was floating in the air
- Fixed an issue with the player’s secondary weapon was floating in the air
- Added stealth icon to the list in Crime.net
- Removed invisible collision in the van at the end of the level
- Fixed an issue where the escape van could sometimes open its doors twice
- Fixed an issue in the Car Shop job regarding the objectives
- Fixed an issue in the Car Shop job where the player could get stuck
CAR SHOP
- Moved escape zone it is not extending behind the van
- Added collisions to prevent players from throwing loot bags outside the level
- Fixed an issue where enemies could move through a shed door
- Fixed an issue where the players could get stuck behind some boxes
- Fixed an issue where the helicopter would only be visible for the first ingredients drop
- Fixed an issue where players could get a secured bag to count as two
- Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds
- Fixed an issue where the Police chopper would remain for drop in clients throughout the heist
- Fixed an issue where the helicopter would only be visible the first time it drops of ingredients
- Fixed an issue where a broken light bulb would respawn when the cops cut the power
- Moved some Gage packs that were spawning inside trash bags
- Fixed a light source that would remain even after the light had been destroyed
- Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured
- Fixed an issue that caused an additional caustic soda to spawn
- Moved a escape zone that was hovering in the air
- Fixed an issue where the supply drop could spawn an additional Caustic Soda
- Fixed an issue where the escape zone would hover in the air
THE DIAMOND
- Fixed an issue with lamps
- Added missing Loot-drop off waypoint on the van
- Fixed a part of the fence that did not collide with bags make them fall out of the level
- Removed two camera spawns that did not activate
- Added a collision above a door where bag could get stuck in an unreachable spot
- Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down
- Fixed an issue where guards could fall down through the ground where the players could not reach the pager
- The Diamond — Floating civilian on the middle floor
- Fixed an issue where all experience was awarded at the end of the heist
- Fixed an issue where the player AI would open/close a door whenever entering that room
- Fixed an issue where part of the sidewalk did not have a proper shadow
- Fixed an issue where a door was clipping with an air vent
- Fixed an issue where some cloth was clipping with a bus stop
- Fixed an issue where enemies would fall through the back staircase if they died on it
- Fixed an issue where the escape zones where floating a bit
- Fixed an issue with endless assaults on One Down
ELECTION DAY
- Moved a Gage courier package that floats in the air on day 2
- Fixed an issue on day 2 that cause keycards to be used on open doors
- Moved a voting machine on day 2 so players can’t interact with it through the wall
- Rotated tilted C4 interaction icons on Day 1
- Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it
- Fixed an issue where players could see out of the level on day 1
- Fixed an issue where cops would kick and stand by a finished voting machine on day 2
- Fixed an issue where the team AI would sometimes stand inside of each other on day 2
- Fixed an issue where bags could get stuck on the roof on day 2
- Fixed an issue where the player could interact with one of the voting machines through a wall on day 2
- Fixed an issue where a building was missing collision on day 2
- Fixed an issue where the van doors would not open for drop-in clients on day 3
- Fixed an issue where a pole would clip through a food stand
- Fixed an issue where the ceiling would flicker inside the vault
ESCAPE: PARK
- Fixed an issue where players could see through a wall
- Turned off the street lights during daytime
- Fixed an issue with stepping up on the sidewalk
ESCAPE: CAFE
- Fixed an issue with team AI can walking through the van in the beginning of the escape
- Fixed an issue where the player could get stuck behind a table
ESCAPE: GARAGE
- Fixed an issue with the AI not following you up the stairs if you used C4 on the door
ESCAPE: STREET
- Fixed an issue with some snipers hovering in the air
- Fixed an issue where enemies could move through a wall
FIRESTARTER
- Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right
- Fixed an issue where players could walk into the computer room multiple times to increase their experience reward
- Removed an invisible wall in the first hanger to the right on day 1
- Removed a box that was clipping with a garbage dumpster on day 1
- Added collision to metal beams sticking out of hangar roof
- On day 2, fixed an issue where one of the windows at the front entrance was unbreakable
- On day 2, fixed an issue where some guards could not be marked during stealth
- Fixed an issue where signs would not spawn correctly
- Fixed an issue where the escape and secure VO would not play correctly
- Fixed some overlapping textures
- Removed an invisible collision on one of the roofs
- Moved a camera of day 2 that could not be camera looped
- Removed misplaced C4 interaction on day 2
- Made floating stacks of paper not float anymore on day 2
- Fixed an issue with a floating phone on day 2
- Fixed an issue where the server would not appear in the van on day 2
- Fixed an issue where one camera on day 2 could not be looped
- Fixed an issue where the player could stand in the air
- Fixed an issue with some flickering on a roof in the beginning of day 1
- Firestarter — Removed some issues regarding light on the level
- Added preplanning to the heist
FIRESTARTER
- Moved a car that clipped with the ground
- Fixed an issue that would make the level unable to complete if the host did not mask up until after the «wait for the van» objective to appeared
- Added the driver to the escape van
- Fixed an issue where the escape could not trigger
- Fixed an issue where the cops would get out of their cars without playing an animation
FRAMING FRAME
- Fixed a hole in the world by the stairs to the sewers on day 2
- Added functionality to re-spawn bags that wore thrown up on the train on day 2
- Removed a collision between the doors on day 1
- On day 3 moved a door to align better with the floor
- Added a collision to prevent bags from getting stuck
- Moved a computer on day 3 that floated in the air
- Moved some rocks and debris the was hovering in the air on day 2
- Added an icon for cutting the fence on day 3
- Fixed so that a Gage pack does not clip with the ground anymore on day 3
- Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3
- Fixed so that players can no longer get stuck behind the vault door on day 3
- Fixed an issue where cords were clipping with the wall
- Fixed an issue where the collision were not aligned with the wall on day 1
- Fixed an issue where the team AI could sometimes stand in each other on day 2.
- Fixed an issue with double ambushes on day 2
- Framing Frame Day 2 — Fixed an issue where the players could run out of the train when it closes
- Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job
FRAMING FRAME
- Fixed an issue where a part of the vault entrance roof was missing collision
- Moved a briefcase that was stuck in a table
- Fixed an issue where players would get stuck behind a plant
- Fixed an issue where player could only interact with the card readers twice
- Fixed an issue where the escape zone was floating in the air
- Fixed an issue with collision on the escape truck
- Fixed an issue with character VO was loud when in stealth
- Removed helicopter by the entrance to the bank
- Fixed a hole in the wall above the wall strip with golden edges
- Fixed an issue where a briefcase was clipping into a table
- Removed a wall near the escape
- Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off
- Fixed issues with items floating and having very low texture
- The computer will now have an outline
- Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job
GOLDEN GRIN CASINO
- Fixed an issue that caused debris to get stuck in the air
- Added a missing debrief line to the heist summary screen
- Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them
- Fixed an issue where a red outline would appear on the Sentry Gun asset
- Fixed an animation issue with the winch when using the Blimp Turbo asset
- Synched cut animation speed to correspond to drill time when BFD is upgraded
- Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD
- Fixed some cameras that were facing walls
- Fixed an issue where doors opened by c4 by a host would appear as closed for clients
- Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down
- Fixed an issue where cameras did not spawn on higher difficulties
- Adjusted AI movement and covers
- Added and adjusted light in some dark areas
- Fixed an issue where the waypoint on to the «Pump the sleeping gas into ventilation» objective would appear in loud and never disappear
- Removed highlight from the button that opens the vault in loud when the heist is still in stealth
- Fixed money bundles that clipped into the tables
- Removed misplaced sign
- Fixed an issue where the players could reach areas they were not intended to
- Fixed visual issue where objects would disappear
- Fixed an issue where the escape limo would be visible at the start of the level
- Fixed a visual issue by the balcony floor
- Fixed an issue with a Sentry Gun asset that would float mid air
- Fixed a graphical issue by the escape van
- Moved cabinet whose doors collided with each other
- Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought
- Made a ceiling light indestructible
- Fixed so that the player can no longer pick up the water tanks after the BFD is done
- Fixed so that the cameras on Mayhem and One Down are Titan cameras
- Fixed some places where enemies would hover above the ground
- Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino
- Slightly moved the security camera in the security room on the Golden Grin Casino Job
- Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
- Fixed an issue where player could use the key-card on non-existent card-readers
HOTLINE MIAMI
- Fixed an issue where the helicopter would appear in the parking lot
- Fixed an issue with Delayed Police Response asset being too long
- Fixed an issue with the police ignoring the physics of a wall
- Moved some cameras that was clipping with walls
- Moved some cameras that was clipping with walls
- Changed the bag limit on day 2 so players can secure all available bags
- Moved vent that clipped with curtains
- Fixed an issue of a door that did not appear on day 1
- Fixed an issue where meth ingredients do not spawn on Mayhem and One Down
- Fixed so that enemies also take damage when you blow up the gas station on day 1
- Added money to the vault on day 2 on Mayhem and One Down
- Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job
- Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job
- Blocked players from looking into the gas station
- Fixed a graphical glitch on Bodhi’s arm
- Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
- Added collision to a few planks in the apartment blockades
- Fixed a graphical issue with the SWAT van’s windows
- Jimmy will now use the correct mask when picked as an AI teammate
- Fixed a graphical issue that caused flickering on card readers
- Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
- Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
- Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job
- Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job
- Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job
- Bile will no longer use a police helicopter
- Fixed an issue where bags would appear at an inactive secure zone
HOXTON BREAKOUT
- Fixed an issue where the Team AI could get stuck in the elevators
- Fixed an issue where players could walk through a part of the railing
- Fixed an issue with a bench
- Added a collision to prevent players getting stuck behind a door on day 2
- Added a collision to prevent players getting stuck in the back of the van on day 2
- Fixed an railing that was clipping with the wall on day 2
- Prevent the server from being picked up through the wall on day 2
- Removed flying monitor on day 2
- Moved two gage packets that was floating in the air on day 2
- Fixed issue where you could pick up the servers through walls
- Aligned collision on certain walls and pillars
- Moved a Gage packet that could spawn on the same location as a keycard
- Fixed so that converted cops does not stay on the street after you enter the garage on day 1
- Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down
- Fixed an issue where the player could see through the roof if jumping on the escape car on day 1
- Removed yellow outline on one of the computers in server room on day 2
HOXTON REVENGE
- Fixed an issue where the Thermal Drill would not respawn when thrown into the river
- Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
- Added collisions around the river to prevent dead guards from falling down
- Fixed an issue where the front doors collision would remain if blown open by explosives
- Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth
- Fixed so that the AI can get up on to the roof of the house
- Fixed a keycard that was clipping into a chair on the second floor
- Fixed an issue where the wrong voiceover is played if the FBI boss escapes
- Removed 2 shape charge interactions that did nothing
- Fixed an issue where the wrong voiceover is played when opening a window in stealth
- Fixed an issue where you could lockpick barricaded windows
- Fixed so that you cannot interact with the camera from the inside of the house
- Fixed the time for hacking the laptop on Mayhem and One Down
- Fixed enemy spawns when the helicopter comes in on Mayhem and One Down
JEWELRY STORE
- Fixed a graphical issue with a background building
- Added collisions to block the player from being able to throw the loot bags where they can’t be retrieved
- Added a few missing bag collisions
- Removed unused collisions
- Fixed an issue where players could get stuck behind a window if opened from the inside
- Made glass shelves bulletproof to avoid floating objects
- Fixed an issue where a window could be lock picked even when the container was spawned outside the window
- Fixed flying antennas on to of the building where the escape van leaves if you go loud
- Fixed an issue where the player could see through a vent where the escape van leaves if you go loud
- Fixed an issue where you had 2 lockpick interaction markers on one of the windows
- Fixed several places where bags could get stuck
- Fixed holes in two of the buildings on the level
- Removed a plate with a cake that was floating in the air
- Removed a camera sign outside of the store
- Fixed an issue with some missing textures
- Removed a collision that did not spawn correctly
- Fixed an issue where players could climb the pipes in the alley
LAB RATS
- Fixed an issue where players could throw bags where they could not be retrieved
- Fixed specific enemy spawns on Mayhem and One Down
- Fixed an issue with a clipping Gage pack
- AI will have easier to navigate
- AI will be able to walk behind the blue bucket
MALLCRASHER
- Fixed an issue with the animation of the police cars driving in when the alarm goes off
- Fixed overlapping roadway mark
- Fixed clipping issue in the garage
- Fixed an issue where the player would not be attacked in the hallway of the gym
- Fixed an issue where the sniper laser would clip through the roof
- Mallcrasher — Fixed an issue where you could fall out of the level
- Fixed a texture issue in one of the rooms on the Mallcrasher Job
MELTDOWN
- Added collision to prevent player from entering a spawning room
- Fixed so that you can no longer get the longfellow completely stuck
- Added helicopter spawn on Mayhem and One Down
NIGHTCLUB
- Removed floating deck of cards
- Fixed an issue where the player could stand in the air close to the disco ball
- Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it
- Fixed an issue where guards could spot the player in the basement through the floor
RATS
- Added missing Loot drop-off waypoint on the helicopter
- Potential fix for a client crash on day 3
- Moved a Gage courier package that floats in the air on day 1
- Removed additional interaction point for boards on windows on day 1
- Moved misplaced part of a wall on day 2
- Fixed collision on a balcony on day 2
- Fixed an issue where you could not place deployables on the rug in the bathroom
- Fixed an issue where securing bags could cause a block in level progression
- Removed a plant that could cause the player to get stuck on Day 2
- Added a missing wall on a building on Day 2
- Fixed so that you can’t plank the same window twice
- Removed cop cars that did not drive into the level but just popped in
- Fixed so that the helicopter no longer flies through the lumber mill
- Fixed an issue where the player could get stuck between the fence and the escape van
- Fixed an issue with bag value between day 2 and 3
- Players can no longer get loot stuck on the helicopter that comes in to pick it up
- Fixed an issue with a mobster that did nothing on day 3
- Santa’s Workshop
- Fixed a issue where lamps would keep glowing after being shot
- Fixed an issue where the players could get stuck behind the snow cannons
- Fixed an issue where a gate was not properly attached to the fence
- Fixed a visual issue with some debris
- Fixed a visual issue with a pile of trash that did not have a backside
- Fixed a visual issue with a window
- Fixed an issue where players could get stuck behind a snow blower
SHADOW RAID
- Fixed an issue where civilians could not be moved into the camera room
- Removed the option to select loud tactic
- Fixed an issue where the players could get stuck inside a collis;ion on the roof when the helicopter spawns
- Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building
- Moved some floating objects
- Moved a box clipping with the container
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
- Fixed an issue where the player could get stuck behind boxes and fall through the level
- Fixed so that all fences har interactions on them
- Fixed an issue with clipping textures and missing art
- Fixed some issues where bags could get stuck in unreachable places
- Fixed an issue with a gap between the ceiling and floor
- Fixed an issue where player could grab coke through the wall on the second floor
- Fixed an issue with the boat clipping and the disappearing
- Fixed an issue where one of the two vans would not open
- Stopped AI teammates from walking around the level
- Removed the «Risk level» Asset
SLAUGHTERHOUSE
- The gas can will not be interactable through the container wall
- Moved an invisible wall near a truck that was misplaced
- Removed overlapping floor object that caused texture flickering
- Fixed an issue where players could get out of the level
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
- Fixed an issue where the wrong cops spawned as harassers
- Addes missing Dozer spawn on Mayhem and one Down
- Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist
- Fixed so that the metal door in the beginning no longer closes
- Fixed some flickering issues on the level
- Special units will no longer be able to enter the level through locked doors
- Moved a fire ladder to prevent clipping
- Added extra gas cans on higher difficulties
THE BOMB: DOCKYARD
- Fixed an issue where you could not place deployables on the ship
- Fixed an issue where a camera could see a drill outside of its field of view
- Fixed a gap in the ground
- Fixed a gap between a door and a wall
- Added a missing vent
- Fixed an issue where snipers would spawn inside each other
- AI can now kick open the doors to the security room so players can’t hide in there
- Fixed an issue where players could get two different escapes active at the same time
- Fixed a hole in the ground
- Fixed an issue where the C4 bag could be shot into the water using explosives
- Fixed an issue where players could get stuck on the meth lab table on The Bomb: Dockyard Job
- Removed the random chance to spawn the meth lab. It will now always spawn on all difficulties on The Bomb: Dockyard Job
- Fixed an issue where the cameras would not turn off if you dominated the guard in the camera room in The Bomb: Dockyard Job
- Fixed an issue where only the first pile of meth the player cooked was visible
THE BOMB: FOREST
- Fixed an issue where the ambience audio was playing the wrong file
- Fixed an issue with the different pumps on the level would award different Xp
- Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job
TRANSPORT: PARK
- Fixed an issue where players could get stuck behind a door
TRANSPORT: TRAIN HEIST
- Made the level available to level 0 players
- Fixed an issue where guards could fall down a hole where the players could not reach the pager
- Converted cops will no longer open train doors
- Fixed a zip line that was clipping with the stand
- Fixed a zip line that was not attached properly
- Fixed an issue where the bike spawn point would appear even if the players spawned by the boat
- Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed
TRANSPORT: UNDERPASS
- Fixed a misplaced collision that made it possible to place deployables in the air
UKRAINIAN JOB
- Fixed an issue where guards could see through the boarded fence
- Fixed an issue where a smoke grenade would go off during stealth
- Added missing piece of a roof on a side building
- Fixed flickering light
- Adjusted a collision to a fire ladder that was lower than the ladder
- Removed camera from neighbour store on Death Wish and One Down
- Moved the busts on the self slightly
- Fixed an issue where a collision above the container was there even when the container was not
WATCHDOGS
- Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point
- Fixed an issue where loot bags could get stuck behind a bike
- Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2
- Fixed an issue where the bag did not show in the loot truck
- Fixed a graphical glitch
- Replaced the initial cops with Zeal cops on One Down
- Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down
WHITE XMAS
- Moved a present the was clipping with the environment
- Fixed an issue where the player could get stuck under a tree
- Modified the collision for a pine tree to avoid players getting stuck
- Fixed an issue where the players could get stuck inside the train behind a pine tree
- Fixed an issue where enemies couldn’t navigate properly behind a container.
Update #1.03[]
Update #1.03 released in 2015/11/4.
- Fixed some cases where the in-game save data corruption would not be detected;
- Fixed certain sound effects and audio issues caused by the previous patch;
- Fixed the Gage Mod Pack;
- Fixed the bipod to work with weapons;
- Now players will get one of each bundle mask when they are unlocked;
- The safehouse is now fully accessible during installation;
- Fixed Bodhi and Bonnie masks give away.
Update #1.02[]
Update #1.02 hoxfix issued in 2015/9/18. Which fixed some issue that caused by The Big Score update. Note that the PS4 voice chat is not yet fixed and won’t be fixed in the upcoming patch either.
- Fixed an issue where certain items such as weapon modifications and masks could disappear after the *latest update was installed
- Everyone who installed the latest update will now get one of each item that could have disappeared *Improved the performance on all levels
- Players can now preview weapon modification lists for DLC weapons they don’t own
- Replaced the intro video
- Removed the DLC heists requirement for the Death Wish Achievement
- Fixed an issue where certain spawn points sometimes caused the player to fall through the level
- Fixed an issue where bags could not be picked up when colliding with paintings
- The new OVERKILL skin for the Escape Van is now added
- Fixed an issue related to players being electrocuted while Swan Song was active
- Fixed an issue with the German description of the Grinder Perk Deck
Fixed an issue where certain items such as weapon modifications and masks could disappear after the latest update was installed
The Big Score update[]
The Big Score update (PS4 Update #1.01) was available for both PS4 and Xbox One version of Payday 2 Crimewave Edition for free in 2016/9/17. Which is 450 Days after the release. The Big Score DLC also made available in the same day. Jacket Character Pack and The Overkill Pack are free to all Crimewave Edition owners. Unforsaken Mask was added to PS4 version.
General[]
- Added the new Captain Winters Enemy to the game
- Added the new SWAT Van Enemy to the game
- Added the new Infamy 2.0 system
- Added additional player HUD elements to display when the AI trading is in progress
- Players can tag their lobbies with a preferred tactic, Loud or Stealth, to show other players what they should be prepared for
- Added a stealth icon next to the contract name in CrimeNet
- Fixed several issues where Clovers hair clipped through certain masks
- Fixed an issue where the players sometimes couldn’t kill converted law enforcers
- Fixed an issue where the players sometimes couldn’t dominate law enforcers
- Fixed an issue where players couldn’t activate the feedback on the ECM Jammer when coming back from custody
- Fixed a crash related to marking cameras when downed
- Fixed a crash related to the ECM Jammer
- Fixed an issue that caused some civilians to be unresponsive
- Fixed an issue that caused civilians to untie themselves
- Fixed an issue that caused Team AI to to have question marks above their heads
- Civilians now do not trigger trip mines
- Fixed an issue where players could pickup more the the intended amount of ammo
- Fixed crash when a player would enter spectator mode on team AI
- Fixed a crash when spawning with a newly bought or modified weapon.
- Fixed a crash related to third person melee weapons.
- More unlocks can now be shown during the endscreen.
- Fixed an issue where loot bags could disappear from the map if it was carried by a player that got disconnected
- Fixed an issue related to items disappearing from the inventory
- Reduced the detection range of loot bags and body bags for stealth
- Reduced the detection range of dead bodies in stealth
- Reduced the detection range of drills for stealth
- Adjusted the player spawn position when dropping into a game
- Fixed an issue where the revive timer would freeze for the downed player if the reviving player leaves the game
- Added the new inventory system
- Enabled the Team AI to be able to trade in players for a hostage if there are only Team AI left alive on the level
- Added additional settings for creating and filtering lobbies in Crime.Net
- Increased the weapon inventory from 5 pages to 10 pages
- Increased the mask inventory from 5 pages to 10 pages
- Fixed an issue where stamina would not regenerate while looking through a camera
- Changed how the enemy reacts to sentry guns
- Slight change in AI attacks logic.
- Fixed a crash from AI failing to find a path.
- Fixed an issue related to alerted guards walking through walls and floating in the air
- Fixed an issue where enemies continued to shoot at dead converted law enforcers
- Fixed a bug where players could still shout domination commands to converted enemies
- Fixed a bug where players could gain an extra dominated cop after getting a player back from custody
- Fixed a crash related to players drop-in joining
- All players now take damage from trip mines not just the player that placed them
- Fixed an number of issues in regards to trading and custody on drop-in clients
- Fixed a string in the inventory that did not display correctly
- Fixed a string in the safe house that did not display correctly
- Fixed a localization issue on the Valkyrie Rifle
- Some GUI changes to the mask customization to make the information more readable.
- Choosing a pattern without having a color picked will make a mask revert to default until a color has been picked
Levels[]
General[]
- Added the Cook Off standalone Heist
- Added the Armored Transport: Train standalone Heist
- Added the Car Shop Heist
- Added the Hoxton’s Revenge Heist
- Added the Meltdown Heist
- Added the Alesso Heist
- Added the Golden Grin Casino Heist
- Added the Aftershock Heist
- Added the First World Bank Heist
- Added the Slaughterhouse Heist
- Added the Beneath the Mountain Heist
- Added the Birth of Sky Heist
Armored Transport[]
- The experience rewarded for the heists has been increased to match the time it takes to complete them on average
Armored Transport: Downtown[]
- Fixed a navigation issue on Transport: Downtown
Armored Transport: Harbour[]
- Fixed an issue where the team AI spawned outside the container
- Fixed a lighting issue in Transport: Harbor
Armored Transport: Train Heist[]
- Added the Transport: Train Heist standalone Heist
- Fixed an issue where players couldn’t answer a pager if the body was located under the train
- Fixed miscalculations with the potential EXP reward
- Fixed an issue related to the size of the secure loot zone
- The experience rewarded for the heist has been increased
- Experience is now split over several objectives
- Experience is given for each individual bag secured rather than set at a certain number of secured bags
- Fixed an issue where players could get stuck between a rock and a tree
The Big Bank[]
- The experience rewarded for the heist has been increased
- Experience is now split over several objectives
- Every additional loot bag rewards experience
- Fixed an issue where the time lock could alert guards
Big Oil[]
- Fixed an issue where an asset you could find in day 1 of Big Oil did not have an affect on day 2
- Using Loud equipment now triggers the assault
- Fixed an issue where the team AI didn’t react to the alarm being triggered on day 1
- Fixed an issue where the team AI spawned on top of each other on day 1
- Fixed an issue with the engines on day 2
- Fixed issue so the escape vans on day 1 stack loot bags like on other levels
- Fixed an issue where players could get stuck in the big machine on day 1
- Fixed an issue where the alarm went off when you killed all bikers in day 1
- Fixed an issue where players could get stuck behind an ATM door in day 1
- Experience is rewarded for each day instead of after the contract is completed.
- Fixed an issue where players wouldn’t get any experience reward when escaping with the plane
Bank Heist[]
- Fixed a spot where loot bags could get stuck out of reach for the player
- Fixed a collision issue in the copy machine room
Diamond Store[]
- Moved some collision volumes on Diamond Store where bags may get stuck beyond the reach of the players
- Fixed an inconsistency issue with the difficulties
- Fixed an issue where players could get stuck
- Experience is rewarded for each day instead of after the contract is completed.
Election Day[]
- Changed a voice-line trigger and the end screen on Election Day Docks so that it should now trigger correctly
- Moved a camera on Election Day Mall
- Removed a warning sign on Election Day Warehouse
- Moved a box on Election Day Warehouse
- Fixed an issue where players could hack the voting machines through the cages on day 2
- Fixed an issue where key cards spawned under boxes on day 2
Firestarter[]
- Fixed an issue that caused one of the bags on Firestarter day 1 to not spawn
- Fixed an issue where bags did not register correctly when thrown into the fire on Firestarter day 1
- Fixed an issue where players couldn’t use the Camera loop skill on a camera because it was misplaced
- Fixed an issue on day 3 with the interaction text for the recording camera
- Fixed an issue where players could hide from enemy fire in certain spots in day 1
Four Stores[]
- Fixed an issue where players could hide behind an ATM and stay undetected
- Fixed an issue where a sign was placed upside down
- Fixed an issue where some security cameras weren’t activated
Framing Frame[]
- Fixed an issue in Framing Frame day 3 where some cameras did not mark items
- Moved a wall on Framing Frame day 3 to close a small gap
- Fixed an issue where players couldn’t pick up the hard drive on Framing Frame day three
- Fixed an issue where Bain’s voice could not be heard
- Fixed a navigation issue
- Fixed a bug on day 3 where guards would be unable to detect a specific broken camera
- Experience is rewarded for each day instead of after the contract is completed.
Hotline Miami[]
- Fixed an issue on day 1 where the next objective would not trigger if too many cars were set on fire
- Moved a collision volume on Hotline Miami day 2 where bags may get stuck beyond the reach of the players
- Fixed an issue where players may get stuck behind doors on Hotline Miami day 2
- Improved performance on Hotline Miami day 2
- Fixed an issue on day 1 where players could fall out of the level
- Fixed an issue on day 2 where players could get stuck on a chair
- Fixed an issue where the player could fall through the level
- Fixed an issue where the player could get stuck on a chair
- Fixed a collision where the players could not walk over without jumping on day 1
- Removed a small art asset floating in the air on day 1
- Switched endscreen VO to Dentist instead of Bain on day 2
- Fixed an issue where clients would not get XP of Bain on day 2
- Fixed a floating stack of money on day 1
- Fixed a collision issue in an alley on day 1
- Fixed an issue where the Russian gangsters didn’t scale correctly on the Death Wish difficulty on day 1
- Fixed an issue where repelling law enforcers were clipping through a wall on day 2
- Fixed an issue where the Commissar and the Russian gangsters didn’t scale correctly on the Death Wish difficulty on day 2
- Experience is rewarded for each day instead of after the contract is completed.
Hoxton Breakout[]
- Fixed an unbreakable window on Election Day Warehouse
- Fixed a graphical issue on several boxes on day 2
- Fixed an issue where textures were missing on several objects on day 2
- Experience is rewarded for each day instead of after the contract is completed.
Jewelry Store[]
- Removed one voice-line from Jewelry Store
- Fixed an issue where players could stay undetectable in certain areas
- Fixed an issue where players could throw loot bags out of the map
- Fixed an issue with the collision on the police cars
- Adjusted some collisions to prevent loot bags from getting stuck in some places
Mallcrasher[]
- Fixed an issue where players could stay undetected inside several counters
Nightclub[]
- Fixed an issue where the AI could walk through doors
- Fixed a pathing issue regarding some doors
Rats[]
- Fixed a collision issue on Rats day 1 where bags may get stuck beyond the reach of players
- Fixed an issue where the objective did not change on Rats day 1 where cooking wouldn’t work.
- Added an escape icon to Rats day 2
- Fixed an issue where players could not take the loot from some safes on Rats day 2
- Moved a collision volume on Rats day 2 where players may get stuck
- SWAT’s no longer target the Mendoza’s on Rats day 3
- Fixed a bug where the players could open the safes without alerting the gangsters
- Fixed an issue where players could hide under planks and stay undetected on day 1
- Fixed an issue where players could open the safes in front of the thugs and stay undetected on day 2
- Fixed an issue on day 1 with bags becoming unreachable for players
- Fixed an issue on day 1 job where Cloakers couldn’t hide under a car
- Fixed an issue on day 2 where the Team AI could get stuck in their stealth idle animation
Safehouse[]
- Fixed an issue where the player would spawn incorrectly in the Safe House
Shadowraid[]
- Fixed a crate that could be opened and looted through the wall on Shadow Raid
- Changed a voice-line trigger on Shadow Raid to play correctly
- Fixed an issue where bags could register twice on Shadow Raid
- Fixed an issue where dominating the camera room guard would not deactivate the cameras
- The experience rewarded for the heist has been increased
- Experience rewarded for each additional loot bag has been significantly increased
The Bomb: Dockyard[]
- Fixed an issue that caused a guard to walk through the wall when detecting a player in The Bomb: ====Dockyard====
- Fixed an issue where you could select both alarm delays on The Bomb: Dockyard
- Changed the signs on The Bomb: Dockyard
- Fixed an issue where body bags thrown in the water will respawn on the level
- Fixed an issue where the Loot Drop Off Point could be used after the alarm had gone off
- The experience rewarded for the heist has been increased
- Experience is now split over several objectives
- Every additional loot bag rewards experience
The Bomb: Forest[]
- Fixed an issue where players could fall out of the map
- The experience rewarded for the heist has been increased
- Experience is now split over several objectives
- Every additional loot bag rewards experience
The Diamond Heist[]
- Fixed an issue where some loot in The Diamond was not lootable
- Fixed several nav graph issues
- Reduced the weight of the scroll loot bags
- The experience rewarded for the heist has been increased
- Experience is now split over several objectives
- Every additional loot bag rewards experience
Ukrainian Job[]
- Removed one loud voice-line from Ukrainian Job that played during stealth
- Fixed an animation issue on the power box in the Ukrainian Job
- Fixed an issue with floating objects
- Fixed an issue where bodies could fly out of reach in the scaffolding, rendering players unable to ====answer pagers====
- Fixed an issue where players could pick up loot through display cases
Watchdogs[]
- Removed some rocks from Watchdogs day 1
- Added a missing light
- Fixed an issue with a misplaced lock pick interaction point on day 1
- Fixed an issue where players could get stuck behind a door on day 1
- Fixed a crash that could occur on day 1 due to a civilian spawning from a car crash event
Characters[]
- Added Jacket as a playable character
- Added Bonnie as a playable character
- Added Sokol as a playable character
- Added Bodhi as a playable character
- Added Jiro as a playable character
Weapons[]
- Updated the transparent magazine for JP36
- Updated the transparent magazine for Commando 553
- Updated the transparent magazine for UAR
- Added the Valkyria primary weapon
- All Assault Rifles have had their accuracy increased by 8
- Fixed an issue where bullets wouldn’t be visible in the magazine when reloading the AMR-16
- Fixed an issue where bullets wouldn’t be visible in the magazine when reloading weapons in the AK Family
- Updated the first person weapon alignment
- Fixed an issue where weapons would snap when fired during aiming down the sight
- Fixed so that weapon statistic values are displayed correctly in the Inventory. There will be no longer be any rounding of numbers for all weapon statistics, except for the Concealment and the Threat statistic which will calculate the same as before
- Rebalanced all weapons to increase the player’s options when playing on higher difficulties. The overall weapon versatility is increased so that more weapons will fit more different playstyles
- All weapons have had their ammo pick up rate increased. Weapons with a high total ammo will benefit most from this change
- Fixed an issue where the Accuracy bonus from crouching and aiming down sight didn’t apply properly
- Added the KSP 58 primary weapon
- Added the Carpenter’s Delight hammer melee weapon
- Added the Rivertown Glen Bottle melee weapon
- Added the You’re Mine melee weapon
- Added the Scalper Tomahawk melee weapon
- Added the Arkansas Toothpick melee weapon
- Added the Gold Fever melee weapon
- Added the Classic Baton melee weapon
- Added the Metal Detector melee weapon
- Added the Micophone melee weapon
- Added the Micophone Stand melee weapon
- Added the Jackpot melee weapon
- Added the Croupier’s Rake melee weapon
- Added the Switchblade melee weapon
- Added the Buzzer melee weapon
- Added the Hockey Stick Melee weapon
- Added the Kuni melee weapon
- Added the Talons melee weapon
- Added the Okinawan Style Sai melee weapon
- Added the Empty Palm Kata melee weapon
- Added the Shuriken throwable weapon
- Added the Shinsakuto Katakana melee weapon
- Added the Bolt cutter melee weapon
- Added the Machete melee weapon
- Added the Ice Pick melee weapon
- Added the Diving Knife melee weapon
- Added the Selfie-Stick melee weapon
- Added the Utility Knife melee weapon
- Fixed an issue with the concealment on the Arkansas Toothpick melee weapon
- Added the DMR Kit weapon mod for the CAR Family
- Added the OVAL Foregrip weapon mod for the CAR Family
- Added the E.M.O Foregrip weapon mod for the CAR Family
- Added the THRUST Lower Receiver weapon mod for the CAR Family
- Added the L5 Magazine weapon mod for the CAR Family
- Added the 2 Piece Stock weapon mod for the CAR Family
- Added the THRUST Upper Receiver weapon mod for the CAR Family
- Added the LW Upper Receiver weapon mod for the CAR Family
- Added the Aftermarket Shorty Lower Receiver weapon mod for the Para SMG
- Added the Modern Barrel weapon mod for the AK Family
- Added the DRM Kit weapon mod for the AK Family
- Added the PBS Suppressor weapon mod for the AK Family
- Added the Scope Mount weapon mod for the AK Family
- Added the Crab Rails weapon mod for the AK Family
- Added the Keymod Rail weapon mod for the AK Family
- Added the Aluminum Grip weapon mod for the AK Family
- Added the Low Drag Magazine weapon mod for the AK Family
- Added the 2 Piece Stock weapon mod for the AK Family
- Added the Classic Stock weapon mod for the AK Family
- Added the Aluminum Foregrip weapon mod for the Krinkov SMG
- Added 3 mods for the Vulcan Minigun
- Added 3 mods for the Jacket’s Piece
- Added 3 mods for the Joceline Shotgun
- Added the Engraved Bernetti Grips weapon mod
- Added the CQB Barrel weapon mod
- Added the Civilian Market Barrel weapon mod
- Added the Budget Suppressor weapon mod
- Added the Ported Compensator weapon mod
- Added the Mall Ninja Barrel weapon mod
- Added the LED Combo weapon mod
- Added the Engraved Crosskill weapon mod
- Added the Scope Mount weapon mod
- Added the Raptor Polymer Body weapon mod
- Added the Polymer Flashlight weapon mod
- Added the Jungle Ninja Suppressor weapon mod
- Added the Durable Blade weapon mod
- Added the Tactical Suppressor weapon mod
- Added the Straight Magazine weapon mod
- Added the Shh! weapon mod
- Added the Silent Motor weapon mod
- Added the Sharp Blade weapon mod
- Added the Fast Motor weapon mod
- Added 13 new reticles to be used with weapon sights
- Added Incendiary ammo to all Grenade Launchers
- Added Dragon’s Breath ammo to all Shotguns
- Fixed an issue where some sights where attached without a rail
- Added the Explosive Arrow to the bow
- Added the Long Range Barrel to the Repeater 1874
- Added the Outlaw’s Silenced Barrel to the Repeater 1875
- Added the A5 Scope to the Repeater 1876
- Added the Grand Grip to the Peacemaker .45
- Added the Precision Barrel to the Peacemaker .45
- Added the Shootout Barrel to the Peacemaker .45
- Added the Ol' Ben’s Stock to the Peacemaker .45
- Fixed an issue with the Raven Shotgun when using the LED Combo mod that caused the flashlight mod not to work
- Fixed the iron sights on AMR-16 that clipped trough the DMR kit
- Fixed the iron sights on CAR-4 that clipped trough the EMO Fore grip
- Fixed a miscalculation on shotgun ammo.
- Added the Pesante Barrel to the Matever .357
- Added the Medio Barrel to the Matever .358
- Added the Piccolo Barrel to the Matever .359
- Added the Noir Grip to the Matever .360
- Added the Appalachian Fore grip for the Cavity 9mm
- Added the Delabarre Fore grip for the Cavity 9mm
- Added the Tooth Fairy Fore grip for the Cavity 9mm
- Added the Prototype Barrel to the Valkyrie
- Added the Solid Stock to the Valkyrie
- LED combo flashlight blocking sights when attached to the Raven shotgun now works as intended
- Sniper Slug ammo now correctly chooses the pellet ray that is closest to the center of the swarm to shoot through instead of the first pellet ray
- Fixed several issues with misaligned sights
- Added the Posion Bolt to the Pistol Crossbow
- Added the Explosive Bolt to the Pistol Crossbow
- Added the Carbon Limb t to the Pistol Crossbow
- Added the Skeletal Limb to the Pistol Crossbow
- Added the Walnut Grip to the Pistol Crossbow
- Added the Camo Grip to the Pistol Crossbow
- Added the Leichter Grip to the Lebensauger 308
- Added the Subtiler Grip to the Lebensauger 308
- Added the Walnuss Grip to the Lebensauger 308
- Added the Langer Barrel to the Lebensauger 308
- Added the Gedämpfter Barrel to the Lebensauger 308
- Added the HPS Suppressor to the Kross Vetex
- Added the Precision Barrel to the Kross Vetex
- Added the Poisoned Arrow to the Bow
- Fixed an issue where players couldn’t attach the LED combo to the Liebensauger .308 sniper rifle
- Adjusted sight alignment for M308, Interceptor 45, Krinkov and Gewehr 3
- Adjusted the Laser sight so it’s in the middle of the player’s aim
- Fixed an issue where some weapon modifications didn’t have all their values displayed in loadout
- Added the Unfloaded Stock for the Micro Uzi
- Added the Maki Suppressor for the Micro Uzi
- Added the Spring Suppressor for the Micro Uzi
- Added the Custom Barrel for the Micro Uzi
- Added the Futomaki Suppressor for the Micro Uzi
- Added the Bipod to all LMG weapons
- Added the Peacemaker .45 revolver secondary weapon
- Fixed an issue with reloading the Peacemaker .45 Revolver.
- Added the Matever .357 secondary weapon
- Fixed an issue with collision connected to the LEO pistol
- Fixed the Bronco’s preview to be correctly positioned on the screen
- STRYK 18 Pistol: Damage has been decreased from 38 to 35
- Chimano 88 Pistol: Damage has been decreased from 38 to 35
- Deagle Pistol: Damage has been decreased from 160 to 145
- Crosskill Pistol: Damage has been decreased from 80 to 65
- Bernetti 9 Pistol: Damage has been decreased from 40 to 37
- Bronco .44 Revolver: Damage has been decreased from 190 to 175
- Interceptor 45 Pistol: Damage has been decreased from 80 to 65
- Chimano Custom Pistol: Damage has been decreased from 80 to 65
- Gruber Kurz Pistol: Damage has been decreased from 40 to 37
- Signature .40 Pistol: Damage has been decreased from 80 to 65
- Chimano Compact Pistol: Damage has been decreased from 40 to 37
- Broomstick Pistol: Damage has been decreased from 40 to 37
- LEO Pistol: Damage has been decreased from 80 to 65
- Peacemaker .45 Revolver: Damage has been decreased from 195 to 180
- Matever .357: Damage has been decreased by from 195 to 180
- Added the Baby Deagle secondary weapon
- Added the Joceline Shotgun primary weapon
- Increased the damage on the Mosconi Shotgun to 138
- Added the 12G Steakout Shotgun primary weapon
- Fixed a crash related to shotguns where two players using shotguns would crash if one player would leave
- Fixed an issue where the flashlight didn’t work on the Raven Shotgun
- Fixed an issue related to the Predator 12G shotgun where the game would crash
- Fixed an issue related to the M1014 shotgun where the game would crash
- M1014 Shotgun: Damage has been increased from 30 to 40
- Predator 12G Shotgun: Damage has been increased from 30 to 40
- Izhma 12G Shotgun: Damage has been increased from 23 to 33
- Steakout 12G Shotgun: Damage has been increased from 23 to 33
- Street Sweeper Shotgun: Damage has been increased from 23 to 33
- Fixed an issue where some shotguns didn’t fire all 12 pellets
- Fixed an issue where the projectile fall off on some shotguns were too severe.
- Normalized the projectile fall off difference between all shotguns.
- Raised the weapon damage of the Para Sub Machine gun from 18 to 20
- Added the Jacket’s Piece secondary weapon
- Updated the transparent magazine for Kobus 90
- Added the Kross Vetex secondary weapon
- Added the Micro Uzi secondary weapon
- Added the Repeater 1874 sniper rifle primary weapon
- Added the Lebensauger 308 primary weapon
- Improved weapon sway functionality when using sniper scopes
- Added the Platapus 70 primary weapon
- Added more reload sounds
- Fixed an issue with the sound when having DMR kits attached on silenced weapons
- Fixed an issue with disappearing audio where two players using the same weapons would lose audio if one player would leave
- Added the Minigun Primary Weapon
- Added the HRL-7 secondary weapon
- Added the Piglet Grenade Launcher primary weapon
- Added the Flamethrower Mk.1 primary weapon
- Added the Plainsrider Bow primary weapon
- Added the Pistol Crossbow secondary weapon
- Added the English Longbow primary weapon
- Added the Light Crossbow primary weapon
- Added the Heavy Crossbow primary weapon
- Added the Molotov cocktail throwable weapon
- Added the Dynamite throwable weapon
- Fixed an issue where the grenade was not removed from your hand if you went into bleedout during the throw animation.
- Updated the Frag grenade inventory icon
- Added the Ace of Spades throwable weapon
Masks[]
- Added the Alfred mask
- Added the Pachy mask
- Added the Timothy mask
- Added the Vincent mask
- Added the Android mask as a part of the new Infamy rewards
- Added the Balaclava mask as a part of the new Infamy rewards
- Added the Demonshank mask as a part of the new Infamy rewards
- Added the Heister Sentry mask as a part of the new Infamy rewards
- Added the Kamul mask as a part of the new Infamy rewards
- Added the Lurker mask as a part of the new Infamy rewards
- Added the The Being mask as a part of the new Infamy rewards
- Added the Wenger mask as a part of the new Infamy rewards
- Added he General Overkill mask
- Added the Richard Returns mask
- Added the Richard Returns Begins mask
- Added the Alex mask
- Added the Biker mask
- Added the Corey mask
- Added the Jake mask
- Added the Richter mask
- Added the Tony’s Revenge mask
- Added the Bonnie mask
- Added the Bonnie Begins mask
- Added the Tids Mask
- Added the Speed Runner mask
- Added the Hothead mask
- Added the Falcon mask
- Added the Unic mask
- Added the Firefighter’s Helmet mask
- Added the Graug mask
- Added the The Chef mask
- Added the The Gas Mask mask
- Added the Apache Mystic mask
- Added the Desert Skull mask
- Added the Lone Heister mask
- Added the Wild West Classic mask
- Added the Rad Mutant Mask
- Added the Boom Box mask
- Added the Cantus mask
- Added the Male Concert Goer mask
- Added the Female Concert Goer mask
- Added the StarVR mask
- Added the Murmillo Galea Melmet mask
- Added the Sports Utility Mask mask
- Added the The King mask
- Added the Wheeler Dealer mask
- Added the Sokol mask
- Added the Sokol Begins mask
- Added the Shirai mask
- Added the Kuro Zukin mask
- Added the Kage mask
- Added the Slicer mask
- Added the Jiro mask
- Added the Jiro Begins mask
- Added the Sputnik mask
- Added the Tiara mask
- Added the Russian Hat mask
- Added the Vlad’s Armor mask
- Added the Baba Yaga mask
- Added the Le Castle Vania mask
- Added the «Tinted Love» mask
- Added the «Groucho» mask
- Added the «Dawg mask» mask
- Added the «No Me Gusta» mask
- Added the «Rageface» mask
- Added the Invader mask
- Added the Satan mask
- Added the Oro mask
- Added the Maui mask
- Added the Tane mask
- Added the Tawhiri mask
- Added the Bodhi mask
- Added the Bodhi Begins mask
- Added the Fossil material
- Added the Dawn material
- Added the Prehistoric material
- Added the Feathers material
- Added the Punk material as a part of the new Infamy rewards
- Added the Alien Slime material as a part of the new Infamy rewards
- Added the Baby material as a part of the new Infamy rewards
- Added the Eye material as a part of the new Infamy rewards
- Added the Plastic Hood material as a part of the new Infamy rewards
- Added the Hades material as a part of the new Infamy rewards
- Added the Arizona material as a part of the new Infamy rewards
- Added the Haze material as a part of the new Infamy rewards
- Added the Toast material
- Added the Coal material
- Added the Burn material
- Added the Candlelight material
- Added the Cactus material
- Added the Gold Fever material
- Added the Scorpion material
- Added the Western Sunset material
- Added the Dim Blue material
- Added the Bionic material
- Added the Stained Glass material
- Added the Enlightenment material
- Added the Casino material
- Added the Starts material
- Added the Plush material
- Added the Carpet material
- Added the Origami material
- Added the Sakura material
- Added the Bamboo material
- Added the Still Water material
- Added the Wade material
- Added the Glade material
- Added the Flow material
- Added the Sancti material
- Added the Dinosaur Scars pattern
- Added the Prehistoric Predator pattern
- Added the Dinosaur Stripes pattern
- Added the Dinosaur Skull pattern
- Added the Monster Visor pattern as a part of the new Infamy rewards
- Added the Hell’s Anchor pattern as a part of the new Infamy rewards
- Added the Pain pattern as a part of the new Infamy rewards
- Added the Evil Eye pattern as a part of the new Infamy rewards
- Added the Spook pattern as a part of the new Infamy rewards
- Added the Ex Machina pattern as a part of the new Infamy rewards
- Added the Digital pattern as a part of the new Infamy rewards
- Added the Steampunk pattern as a part of the new Infamy rewards
- Added the Flammable pattern
- Added the Hot Flames pattern
- Added the Fireborn pattern
- Added the Flamer pattern
- Added the Mystical pattern
- Added the Sacred pattern
- Added the Totem pattern
- Added the Coyote pattern
- Added the Circle Raster pattern
- Added the Soundwave pattern
- Added the Alesso Logo pattern
- Added the Smoke pattern
- Added the StarVR pattern
- Added the Cards pattern
- Added the Royal pattern
- Added the Dices pattern
- Added the Chips pattern
- Added the Oni pattern
- Added the Koi pattern
- Added the Youkai pattern
- Added the Hanabi pattern
- Added the Tribal Face pattern
- Added the Ornamental Crown pattern
- Added the Tribal Wave pattern
- Added the Sun Avatar pattern
Skills[]
- Fixed an issue with skills after going infamous.
- Fixed an issue where Hostage Taker regenerate health would trigger more often the intended
- Fixed an issue where Partners In Crime did not work correctly
- Leadership skill gives bonuses now even when suppressed
- Akimbo Pistols will now benefit from the Gunslinger skill in the same way as pistols. Akimbo Pistols now receive a damage increase of 15 instead of 7.5
- Fixed an issue where silent drills were not actually silent
- Fixed an issue where trip mines switched back to explosive mode if the mode was switched to quickly
- Fixed an issue where damage skills would not work properly while being tazed
Perk Decks[]
- Added the Ex-Presidents perk deck
- Added the Gambler perk deck
- Added the Grinder perk deck
- Added the Sociopath perk deck
- Added the Yakuza Perk Deck
Animation[]
- Introduced a jump animation
- Updated the Expert magazine for the CAR-4 weapons family
- Updated the first person reload animation on most weapons
- Updated the first person shout animations
- Updated the first person equip/unequipped animations on most weapons
- Updated the first person weapon butt melee attack animation on most weapons
- Updated the first person throw frag grenade animation
- Updated the first person tazed animation
- Updated the first person recoil animation on most weapons
- Updated the first person cuffed animation
- Updated the first person sprint animation on most pistols
- Updated the first person animation when using extended mags. It will no longer clip through the players hand
- Updated the first person inspire animation
- Fixed an issue where some weapons clipped with the player camera when being cuffed
- Removed the bullet in the chamber of the Deagle when the gun is empty
- Fixed so the default magazine of the CAR-4, Queen’s Wrath and AK5 should show bullets when reloading
- Fixed an animation issue when throwing a grenade.
- Updated the reload animation on the AK5
Sound[]
- Added the «Backstabbed» track
- Added the song «Kicking Ass»
- Added the song «Taking Names»
- Added a new song called Utter Chaos
- Added the song «Gun Metal Grey 2015» by Simon Viklund
- Added the song «Use Of Force» by Le Castle Vania
- Added the song «Fully Loaded Epic Win» by Le Castle Vania
- Added the song «Infinite Ammo» by Le Castle Vania
- Added the song «Crimewave 2015» by Simon Viklund
- Added the song «DonAcDum»
- Added the song «Lock And Load» composed by Simon Viklund
- Added the song «Drop Zone» composed by Simon Viklund
- Added the song «Do You Wanna» from the Point Break soundtrack
- Added the song «I Need Your Love» from the Point Break soundtrack
- Added the song «Still Breathing» from the Point Break soundtrack
- Added the song «Take Me Down» from the Point Break soundtrack
- Added the Domination voice lines for Dragan
- Fixed so that when hovering over a contract in CrimeNet Bain’s brief will be more varied
- Added more voice lines for Dallas
- Added more voice lines for Hoxton
- Added more voice lines for Houston
- Added more voice lines for Chains
- Added more voice lines for Clover
- Added more voice lines for John Wick
- Added more voice lines for Dragan
- Fixed an issue with Chains VO volume for his inspire lines
Xbox One Matchmaking patches[]
Several matchmaking hotfixes for Xbox One were issued during 2015 September to November.
- A new matchmaking system for Xbox One
- Added 10 million in-game cash
- Added Unforsaken Mask