Imitations.jpg
This article is about the PAYDAY 2 weapon. For other uses, see AMCAR (disambiguation).
AMCAR

AMCAR icon new.png
Low Accuracy, Moderate Damage.

AMCAR FBI Files.png
Low Accuracy, Moderate Damage.

Gameplay
Unlock Level N/A (always available)
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing AutoIcon.png / SemiIcon.png
Cost $42,000
Statistics
Magazine 20
Total Ammo 220
Rate of Fire 545
Damage 42
Accuracy 36
Stability 76
Concealment 21
Threat 14
Other
Internal name amcar
Achievement(s) The Collector.jpg We Are Rockstars On This Job.jpg
v·d·e
Mod stats
Description
Fully automatic 5.56mm. Decent accuracy and damage.- Old inventory description

The AMCAR assault rifle is a primary weapon available in PAYDAY 2. Along with the Chimano 88, it is one of the two weapons players start the game with.

Overview[edit | edit source]

The AMCAR performs to a moderate capacity, although it is inferior to most other assault rifles. Its limited selection of modifications limits its flexibility, but it has the highest base stability of all the assault rifles (though tied for the second lowest base accuracy) and moderate damage.

The weapon has three primary drawbacks:

  • Low magazine size
  • Accuracy is among the lowest of the rifles.
  • It has a limited selection of modifications.

The AMCAR's lackluster capabilities make it a somewhat difficult weapon to use. The AK and CAR-4, which new players will quickly unlock, are direct upgrades in almost every way. The AK is capable of killing the lightest SWAT units with a single headshot while unmodified, costs the same amount as the AMCAR, and is available for unlock at a reputation level of 1. All of this makes the AMCAR a poor weapon choice once other rifles are available.

An unmodded AMCAR will be added to the player's inventory upon them going Infamous without owning a level 0 primary weapon.

Summary[edit | edit source]

Pros:

  • Massive reserve ammo pool at 220 rounds
  • High ammo pickup
  • High base stability
  • Is available from the start
  • Is somewhat concealable

Cons:

  • Mediocre accuracy
  • Lowest rate-of-fire among all assault rifles
  • Low damage per-shot, which is worsened by the low rate-of-fire
  • Limited selection of mods

Tips[edit | edit source]

  • While a fairly usable gun for starting players, it is recommended to get a new primary weapon as soon as possible, as outside of relatively close and easy combat, the AMCAR fares horribly when faced with multiple advanced enemy personnel coming on the player's position on higher difficulties.
  • Using mods can remedy the AMCAR's bad performance somewhat. Since the rifle's Concealment and Stability is quite high by default, it is better to focus on enhancing its meager amount of Damage and Accuracy for improved control and stopping power. Although, even with making use of the Gage Mod Courier DLC parts, it is still utterly inferior to every other rifle that comes after it.
  • One of the few advantages of the AMCAR is its high ammunition cap. A Mastermind with Stockholm Syndrome can make use of it as a cheap method of keeping civilians down for an extended amount of time because of its 220-round ammunition capacity and reasonable concealment stat, assuming they cannot still afford a JP36, which is better in every regard, even without any modifications.
  • If the player's budget allows it, or if one is reclimbing the ranks after going Infamous, the Eagle HeavyCommando 553, and RPK are all better reputation 0 alternatives to the AMCAR. In addition, most of the Akimbo weapons are better options than the AMCAR if modded to compensate for their reduced stability.

Available modifications[edit | edit source]

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor.png
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -16.8
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor.png
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -16.8
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better.png
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -16.8
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +6
Cost: $21,000
Card Drop & Side Job / Continental coins 6

The Tank Compensator

Base game
v·d·e
The Tank.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +8
Cost: $28,000
Card Drop & Side Job / Continental coins 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather.png
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +14
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider.png Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +6
Free
5 Green Mantis.png Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel.png
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +14
Free
10 Yellow Bull.png Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Concealment

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Stability

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Accuracy

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Team Boost

Base game
v·d·e
TeamBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider.png Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight & Laser

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

45 Degree Ironsights

Cartel Optics Mod Pack
v·d·e
45 Degree Ironsights.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Signature Magnifier Gadget

Cartel Optics Mod Pack
v·d·e
Signature Magnifier Gadget.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Milspec Mag.

Base game
v·d·e
Milspec.png
Total ammo - Magazine +8
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

CAR Quadstacked Mag

Gage Mod Courier
v·d·e
CAR Quadstacked Mag.png
Total ammo - Magazine +30
Reload - Damage -
Accuracy -4 Stability +4
Concealment -3 Threat -
Free
25 Purple Snake.png Purple Snake Packages

L5 Magazine

The Butcher's AK/CAR Mod Pack
v·d·e
L5 Magazine.png
Total ammo - Magazine +4
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Private Party.jpg Private Party

Speed Pull Magazine

Gage Spec Ops Pack
v·d·e
Speed Pull Magazine CAR.png
Total ammo - Magazine
Reload -1.5 Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $14,000
Infinite Granted

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / Continental coins 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis.png Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull.png Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis.png Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Milspec Scope

Base game
v·d·e
Milspec Scope.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Acough Optic Scope

Base game
v·d·e
Acough Optic.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Compact Profile Sight

Cartel Optics Mod Pack
v·d·e
Compact Profile Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment - Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Maelstrom Sight

Cartel Optics Mod Pack
v·d·e
Maelstrom Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Advanced Combat Sight

Cartel Optics Mod Pack
v·d·e
Advanced Combat Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Wide Stock

Gage Mod Courier
v·d·e
Wide Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Free
10 Yellow Bull.png Yellow Bull Packages

War-Torn Stock

Gage Mod Courier
v·d·e
War-Torn Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -4
Concealment -3 Threat -
Free
15 Red Spider.png Red Spider Packages

2 Piece Stock

The Butcher's AK/CAR Mod Pack
v·d·e
2 Piece Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $9,000
The Turtle Always Wins.jpg The Turtle Always Wins

Contractor Stock

John Wick Heists Pack
v·d·e
Contractor Stock (Contractor .308).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Skins[edit | edit source]

Achievements[edit | edit source]

The Collector.jpg The Collector
Kill 100 cops using only weapons from the AK or CAR weapon families. Unlocks the "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.
We Are Rockstars On This Job.jpg We Are Rockstars On This Job
Complete the Watchdogs job with each crew member using no skills, wielding the AMCAR Rifle and Chimano 88 Pistol on OVERKILL difficulty or above.

Trivia[edit | edit source]

  • It is based on the Colt 727 carbine, a "miniaturized" variant of the Colt M16A2, as evident by its integral A2-style brass deflector, carry handle and rear sight. Apparently, it was supposed to be modeled after a Colt M733 in reference to the movie Heat.
    • The Colt 733 in fact has an A2-style upper receiver, complete with carry handle and sights, though its brass deflector is modeled somewhat differently from that of the in-game weapon.
  • When a sight mod is mounted on the AMCAR, the upper receiver is replaced with a flat-top receiver.
    • This is do to the carrying handle on the AMCAR being built into the weapon's receiver and cannot be removed unlike the AMR-16 and the Para that uses a flat-top receiver and removable carry handle.
  • The AMCAR is one the only two AR-15-pattern rifles in the game to retain its gas block when an optic is attached. The other weapon is the CAR-4. Regardless, the AMCAR's gas block is the only one to remain ever-present after the application of mods onto the weapon, said part on other weapons of its kind is often removed with a sight or handguard mod attached.
  • It is one of two weapons whose name derives from the AMCAR-4, the other being the CAR-4. Unlike its namesake, however, the AMCAR performs very poorly, being vastly inferior compared to other assault rifles; what versatility and good handling of the old weapon seemed to have been given to the CAR-4 instead.
  • The AMCAR's old inventory icon had a much longer barrel than the in-game weapon, suggesting that it was originally supposed to support an extended barrel mod before it was scrapped during production. As of CrimeFest 2015, however, the carbine received a new store icon with a shortened barrel reflective of the part's actual length in-game.
  • As it shares the lower receiver model with the AMR-16, the CAR-4 and the Para, the model name AR-15 can be seen stamped onto the side of the AMCAR.
  • During the beta, it could only accept a magazine mod.
  • Up until the first update of Crimfest 2015, its inventory icon and The Guide of Bain's guns section showed it with the Milspec Mag. instead of its default Vintage Mag.
  • The AMCAR, CAR-4, and Bootleg are the only AR-15-type guns in PAYDAY 2 where the bolt release is used to chamber a new round after the gun is empty, instead of the charging handle.

Gallery[edit | edit source]

Inventory[edit | edit source]

Gameplay[edit | edit source]

Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

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