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(→‎Strategy: Added the recommendation of taking Low Blow when using Akimbo Weapons to provide a significant increase in damage.)
(→‎Trivia: vr stability correction)
Tag: Visual edit
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{{SkillPC|Akimbo|2|Fugitive|Your Akimbo weapons' stability penalty is reduced by {{color|value|8}}.|Your Akimbo weapons' stability penalty is reduced by an additional {{color|value|8}} and they also have a {{color|value|50%}} increased ammo capacity.|Gunslinger}}
{{Skill||6|Fugitive|You can dual wield two weapons. These can be found under the Akimbo tab in the inventory menu.
 
   
Dual wielded weapons have 50% stability penalty.|Your stability penalty with Akimbo weapons is set to 25% and increases the ammo capacity of your Akimbo weapons to 150%.}}
 
 
==Mechanics==
 
==Mechanics==
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Improves the usage of all [[:Category:Akimbo|Akimbo weapons]], not just those that are Akimbo versions of pistols.
Akimbo is technically the improved Skill version of the Ambidexterity and Tooth and Claw [[Perk Decks#Perk Deck Table|perks]] (without the armor recovery and reduction effect of the latter), with additional {{Color|value |25%}} bonuses to akimbo weapons's Stability and total ammo.
 
   
 
==Strategy==
 
==Strategy==
 
[[Low Blow]] is highly recommended in combination with this skill, as Akimbo Weapons can be kept highly concealed and receive a tremendous damage boost via critical hits.
Gameplay-wise, Akimbo is more effective compared to its two perk counterparts, as the bonuses it confers to dual-wielding are superior, does not reduce the player's total armor value and (once purchased) is always active regardless of the currently equipped perk deck, though it also does not provide the {{Color|value|10%}} armor recovery rate increase of Tooth and Claw.
 
   
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The aced version makes using Akimbo SMGs much more viable, as it will take longer for them to blow through their ammo reserves.
Granted, the perk version has certain advantages over its counterpart, as it is not reset upon the player entering [[Infamy]], can be unlocked '''much''' earlier (depending on where and how the player invested their perk points) and does not require a huge amount of skillpoint to reach, buy and subsequently acing. The only other downside to using the Tooth and Claw version is that one must equip the Hitman perk deck at all times if they were to actively use Akimbo weapons.
 
 
It is recommended that one focuses on using Akimbo weapons and uses a Fugitive-centric build should they decide to purchase (and subsequently ace) the skill at all due to it not offering any bonuses to single-wielded weapons and due to it being a Tier 6 skill, the amount of skill point spent leading up to it is very large, and can leave the player lopsided should they decide to invest in the other trees as well.
 
 
[[Low Blow]] is highly recommended in combination with this skill, as Akimbo Weapons can be kept highly concealed and receive a tremendous damage boost via Critcal Hits.
 
   
 
==Trivia==
 
==Trivia==
* The term '''[[wikipedia:Akimbo|Akimbo]]''' did not originally refer to the practice of dual-wielding weapons, but rather a standing pose in which the hands are placed on the hips with the elbows bent, naturally. It was not until the success of the 1998 Quake II mod [[wikipedia:Action Quake 2|Action Quake 2]], whose association of the word with dual pistols popularized the term, that it gained the meaning we now see.
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*The term '''{{w|Akimbo}}''' did not originally refer to the practice of dual-wielding weapons, but rather a standing pose in which the hands are placed on the hips with the elbows bent, naturally. It was not until the success of the 1998 Quake II mod ''{{w|Action Quake 2}}'', whose association of the word with dual pistols popularized the term, that it gained the meaning we now see.
** In addition, the general association of "akimbo" as dual-wielding a firearm extends even further back to the Guns Akimbo power-up from Monolith's [[wikipedia:Blood_(video_game)|Blood]], released in May '97, an entire year prior to Action Quake 2.
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**In addition, the general association of "akimbo" as dual-wielding a firearm extends even further back to the Guns Akimbo power-up from Monolith's ''{{w|Blood (video game)|Blood}}'', released in May '97, an entire year prior to Action Quake 2.
* Players wielding Akimbo weapons will only hold one of the two guns when posing in the main menu screen. This is the only way for one to wield a pistol in their right hand, as usually all secondary weapons are held off-handed.
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*Players wielding Akimbo weapons will only hold one of the two guns when posing in the main menu and inventory screens. This is the only way for one to wield a pistol in their right hand, as usually all secondary weapons are held off-handed.
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*The stability boost is mostly useless in VR as stability has minimal affect on weapons, only slightly decreasing accuracy with long, extended bursts of full-auto fire.
* Despite using two full-sized Glock/Chimano pistols as their icons, only the small [[Chimano Compact]] is dual-wieldable with the Akimbo skill/Ambidexterity perk.
 
{{Payday 2 Skills}}
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<noinclude>{{Payday 2 skills}}</noinclude>

Revision as of 03:01, 16 December 2019

Akimbo

Akimbo
Fugitive: Gunslinger Tier 2
Basic (2 pt): Your Akimbo weapons' stability penalty is reduced by 8.
Ace (4 pt): Your Akimbo weapons' stability penalty is reduced by an additional 8 and they also have a 50% increased ammo capacity.

Mechanics

Improves the usage of all Akimbo weapons, not just those that are Akimbo versions of pistols.

Strategy

Low Blow is highly recommended in combination with this skill, as Akimbo Weapons can be kept highly concealed and receive a tremendous damage boost via critical hits.

The aced version makes using Akimbo SMGs much more viable, as it will take longer for them to blow through their ammo reserves.

Trivia

  • The term Akimbo did not originally refer to the practice of dual-wielding weapons, but rather a standing pose in which the hands are placed on the hips with the elbows bent, naturally. It was not until the success of the 1998 Quake II mod Action Quake 2, whose association of the word with dual pistols popularized the term, that it gained the meaning we now see.
    • In addition, the general association of "akimbo" as dual-wielding a firearm extends even further back to the Guns Akimbo power-up from Monolith's Blood, released in May '97, an entire year prior to Action Quake 2.
  • Players wielding Akimbo weapons will only hold one of the two guns when posing in the main menu and inventory screens. This is the only way for one to wield a pistol in their right hand, as usually all secondary weapons are held off-handed.
  • The stability boost is mostly useless in VR as stability has minimal affect on weapons, only slightly decreasing accuracy with long, extended bursts of full-auto fire.
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