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This article is about the special weapon in PAYDAY 2. For the secondary weapon, see CR 805B.
Akimbo CR 805B

Akimbo CR 805B.png

Akimbo CR 805B FBI Files.png

Gameplay
Unlock Level 0
Inventory Slot Primary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon.png / SemiIcon.png
Cost $81,200
Statistics
Magazine 60
Total Ammo 120
Rate of Fire 750
Damage 99
Accuracy 72
Stability 68
Concealment 18
Threat 10
Other
Internal name x_hajk
v·d·e
Mod stats

The Akimbo CR 805B submachine guns are a primary weapon available in PAYDAY 2 that was added in Update #178.

Overview[edit | edit source]

CR 805B submachine guns can be dual-wielded in the primary weapon slot for their greatly increased damage output at the cost of precise aiming, stability and the opportunity cost of being unable to use other primaries.

All akimbo weapon modifications cost 40% extra than their normal price.

Summary[edit | edit source]

Tips[edit | edit source]

Available modifications[edit | edit source]

Medium Barrel

The Biker Heist (DLC)
v·d·e
Medium Barrel (CR 805B).png
Total ammo - Magazine -
Reload - Damage -
Accuracy -4 Stability -
Concealment +2 Threat -
Cost: $12,600
Card Drop & Side Job / Continental coins 6

Short Barrel

The Biker Heist (DLC)
v·d·e
Short Barrel (CR 805B).png
Total ammo - Magazine -
Reload - Damage -
Accuracy -12 Stability -
Concealment +5 Threat -
Cost: $12,600
Card Drop & Side Job / Continental coins 6

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor.png
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -20
Cost: $29,400
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor.png
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -20
Cost: $19,600
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better.png
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -20
Cost: $50,400
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +1
Cost: $29,400
Card Drop & Side Job / Continental coins 6

The Tank Compensator

Base game
v·d·e
The Tank.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +2
Cost: $39,200
Card Drop & Side Job / Continental coins 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather.png
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +10
Cost: $50,400
Card Drop & Side Job / Continental coins 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider.png Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +1
Free
5 Green Mantis.png Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel.png
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +10
Free
10 Yellow Bull.png Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $12,600
Bonus (1), Card Drop & Side Job / Continental coins 6

Concealment

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $12,600
Card Drop & Side Job / Continental coins 6

Stability

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / Continental coins 6

Accuracy

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / Continental coins 6

Team Boost

Base game
v·d·e
TeamBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $70,560
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $121,520
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $29,400
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $50,400
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider.png Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $50,400
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight & Laser

Vintage Mag.

Base game
v·d·e
Vintage.png
Total ammo - Magazine -16
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $19,600
Card Drop & Side Job / Continental coins 6

Tactical Mag.

Base game
v·d·e
Tactical-Mag.png
Total ammo - Magazine +8
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $29,400
Card Drop & Side Job / Continental coins 6

CAR Quadstacked Mag

Gage Mod Courier
v·d·e
CAR Quadstacked Mag.png
Total ammo - Magazine +60
Reload - Damage -
Accuracy -4 Stability +4
Concealment -3 Threat -
Free
25 Purple Snake.png Purple Snake Packages

Expert Mag

Clover Character Pack
v·d·e
Expert Mag.png
Total ammo - Magazine +8
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / Continental coins 6

L5 Magazine

The Butcher's AK/CAR Mod Pack
v·d·e
L5 Magazine.png
Total ammo - Magazine +8
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $12,600
Private Party.jpg Private Party

Speed Pull Magazine

Gage Spec Ops Pack
v·d·e
Speed Pull Magazine CAR.png
Total ammo - Magazine
Reload Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $19,600
Infinite Granted

Skins[edit | edit source]

Trivia[edit | edit source]

  • The CR 805B is based on the CZ 805 BREN A1, modified with a STANAG magazine well and Magpul MVG. Modifying it with the Short Barrel turns it into the CZ 805 BREN A2.
    • The CR 805B is surprisingly powerful compared to most other 5.56x45mm firearms in the game despite its intermediary caliber.
  • Like the Krinkov and Para, the CR 805B is classified as an SMG in the game despite its length and caliber. The most it could become is a carbine, when modified into the A2 model, as it's still chambered in an intermediary rifle round.
  • The CR 805B's serial number is B493517.
  • The Akimbo CR 805B submachine guns possess foregrips, even though they are never used.
  • The Akimbo CR 805B submachine guns may feel as if they are firing faster than the standalone weapon despite the unchanged rate-of-fire. This is due to the fact that the left-handed weapon will always fire immediately after the right-handed one, resulting in a more rapid, if not doubled, series of discharges.

Gallery[edit | edit source]

Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

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