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This article is about the special weapon in PAYDAY 2. For the secondary weapon, see Kobus 90.
Akimbo Kobus 90

Akimbo Kobus 90.png

Akimbo Kobus 90 FBI Files.png

Gameplay
Unlock Level 0
Inventory Slot Primary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon.png / SemiIcon.png
Cost $1,150,800
Statistics
Magazine 100
Total Ammo 200
Rate of Fire 909
Damage 56 x 2
Accuracy 52
Stability 60 -36 (Akimbo Penalty)
Concealment 25
Threat 12
Other
Internal name x_p90
v·d·e
Mod stats

The Akimbo Kobus 90 submachine guns are a primary weapon available in PAYDAY 2 that was added in Update #178.

Overview[edit | edit source]

Kobus 90 submachine guns can be dual-wielded in the primary weapon slot for their greatly increased damage output at the cost of precise aiming, stability and the opportunity cost of being unable to use other primaries.

All akimbo weapon modifications cost 40% extra than their normal price.

Summary[edit | edit source]

Tips[edit | edit source]

Available modifications[edit | edit source]

Long Barrel

Base game
v·d·e
Long Barrel (Kobus 90).png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat -
Cost: $86,800
Card Drop & Side Job / Continental coins 6

Civilian Market Barrel

The Butcher Mod Pack 2
v·d·e
Civilian Market Barrel.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +8 Stability -8
Concealment -4 Threat -
Cost: $12,600
Bonus (1), Card Drop & Side Job / Continental coins 6

Mall Ninja Barrel

The Butcher Mod Pack 2
v·d·e
Mall Ninja Barrel.png
Total ammo - Magazine -
Reload - Damage -1
Accuracy - Stability +12
Concealment - Threat -18
Cost: $19,600
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor.png
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -18
Cost: $29,400
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor.png
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -18
Cost: $19,600
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better.png
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -18
Cost: $50,400
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +1
Cost: $29,400
Card Drop & Side Job / Continental coins 6

The Tank Compensator

Base game
v·d·e
The Tank.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +2
Cost: $39,200
Card Drop & Side Job / Continental coins 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather.png
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +12
Cost: $50,400
Card Drop & Side Job / Continental coins 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider.png Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +1
Free
5 Green Mantis.png Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel.png
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +12
Free
10 Yellow Bull.png Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $12,600
Bonus (1), Card Drop & Side Job / Continental coins 6

Concealment

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $12,600
Card Drop & Side Job / Continental coins 6

Stability

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / Continental coins 6

Accuracy

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / Continental coins 6

Team Boost

Base game
v·d·e
TeamBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $12,600
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $70,560
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $121,520
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $29,400
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $50,400
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider.png Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $50,400
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight & Laser

Custom Assault Frame

Base game
v·d·e
Custom Assault Frame.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $12,600
Continental coins 6

Speed Pull Magazine

Gage Spec Ops Pack
v·d·e
Speed Pull Magazine Kobus.png
Total ammo - Magazine
Reload Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $19,600
Infinite Granted

Skins[edit | edit source]

Trivia[edit | edit source]

  • The Kobus 90 is based on the FN P90 TR. Adding the Long Barrel mocks it up into the now-discontinued PS90 TR model, though the impression is far from perfect due to the barrel mod being slightly shorter than that of the PS90 and the retention of the P90's flash hider.
  • Unmodified, the Kobus 90 uses the same rail-mounted pistol-style ironsights as the UAR, Street Sweeper, and the IZHMA 12G.
  • There is a visible BB feed tube under the magazine where the magwell should be, a side effect of OVERKILL modeling the guns off of airsoft products.
  • Unusually, the loaded bullets in the magazines are all right-side oriented, with the tip of the rounds facing right. A real P90 magazine would have the loaded ammo facing left instead.
  • The Kobus is unusual in that, like the CMP, its gadgets are mounted on the left side of the gun. Most other weapons have their gadgets mounted on the right.
  • Inspecting the Kobus 90's in-game models reveals that the selector dial is set to semi-automatic fire.
  • The Akimbo Kobus 90 submachine guns may feel as if they are firing faster than the standalone weapon despite the unchanged rate-of-fire. This is due to the fact that the left-handed weapon will always fire immediately after the right-handed one, resulting in a more rapid, if not doubled, series of discharges.

Gallery[edit | edit source]

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