This is the list of all available Armor Linings that players can equip and customize in PAYDAY 3.
Armor Frames[]
![]() Specialist Frame |
Statistics | |
|---|---|---|
| Plates | 2 | |
| Max Downs | 4 | |
| Plate Regen | 0s | |
| Speed Penalty | Light | |
| Ammo Capacity | +0% | |
| Consumable Slots | 3 | |
| Passive | If you have a tool in your loadout, you start the heist with 1 additional tool of that type. (This is applied before the Extra Pockets skill.) | |
| If you love gadgets, this will give you an edge. Well-adapted and perfectly balanced for the discerning professional. | ||
Note: as of current, the description for the Mercenary Frame erroneously does not include the detail of a passive buff that grants full damage immunity upon using an Armor Repair Kit[1].
Armor Plate Types[]
Mechanics (Armor 2.0)[]
Armor value is the amount of damage that can be sustained without draining health. Each armor type has a certain amount of available 'chunks' that serves as individual armor 'health' segments. It blocks direct health damage and, depending on the armor type, provides damage reduction and "trauma damage".
Chunks[]
Armor functions via a "chunk" system. Essentially, armor have segmented health bars that blocks and absorbs a certain amount of damage and trauma damage before it is broken (applies mostly to Resistant and Adaptive Plates).
A chunk is not consumed until it takes complete trauma damage, which then the chunk will be completely lost and cannot be repaired with a repair kit, requiring the use of armor bags. Trauma damage does not affect Adaptive Plates until the chunk's segment has been fully consumed, and Impact Plates are not affected by trauma damage at all.
Damage Reduction & Trauma damage[]
Damage reduction is the damage reduced by armor chunks. For resistant plate types, damage reduction is applied before trauma damage and can be regenerated.
Trauma damage on Resistant Plates chunks is the amount and (ambiguous) percentage of damage the armor type will take as 'permanent' damage, being unable to fully regenerate unless repaired by a repair kit or fully replaced with an armor bag.
Once armor is depleted, health will be drained instead. The armor value does not impact the regeneration speed of the armor, and instead is affected by the plate type and armor frame type.
Law enforcers must break players' armor before they are able to damage their health. Similarly to PAYDAY 2's armor system, this leads to a technique called armor-gating where regenerating any value of armor would nullify the full damage. However, such techniques may only apply to Adaptive Plates due to their ability to regenerate fully as long as the chunk is not lost, while Resistant Plates will be unable to nullify the damage entirely due to trauma damage and Impact Plates not being affected by certain skills.
Speed[]
Speed is the speed at which the player moves. Depending on the movement penalty incurred by the amount of an armor frame's chunks, the penalty can range from None, Light, Medium, and Heavy.
The player's speed can be further penalized or increased depending on circumstances or skills used, such as carrying two bags with Beast of Burden basic, which ordinarily would incur a movement penalty, unless it is aced.
Dodge[]
A returning feature from PAYDAY 2's iteration introduced in the Skills 2.0 update, Dodge is the probability a hit from a ranged or melee source will deal no damage. Dodge can only be activated if the Ghost tree is active. The value of dodge is determined by a player's armor plate.
Customization[]
Armor 2.0 allows players to customize their armor 'frames' and 'chunks'. Armor frames provide or subtract the amount of available ammo, grants certain passives and allocates available plate slots (chunks) depending on the frame selected. As such, customization will give players a certain amount of subtracted 'downs' (how many times a player can go down before going into custody; minimum 1 down) and how long their armor will take to regenerate.
Armors (Pre-2.0)[]
Prior to the May 26th 2025 update, PAYDAY 3 provided the following available armors.
Trivia[]
- In the September 2024 Operation Medic Bag development blog announcing Armor 2.0, Impact Plates were originally called Shield Plates[2].
- Prior to the announcement and release of Armor 2.0, PAYDAY 3's armor system was a major controversy among the PAYDAY community due to its extreme departure from PAYDAY: The Heist and PAYDAY 2's original armor mechanics. On release and during the Beta Technical Test, PAYDAY 3's armor system exclusively used what is now the Resistant Plate type across all of its available armor types, which proved unpopular as it forced players to rely on armor bags for survival and causing other types of equipment (such as Sentries, Medic Bags and Ammo Bags) to become secondary and borderline obsolete on tougher difficulties due to the importance of armor.
References[]
| Gameplay • Heists • Skills • Weapons & Equipment • DLC • Legacy Skills |
|---|
| Assault Rifles | CAR-4 • Northwest B-9 • KU-59 • VF-7S • Adelig RG5 • Chanit S3 | |
| LMGs | Blyspruta MX63 | |
| Marksman Rifles | SA A144 • Reinfeld 900S • Spearfish 1895 • FIK-22 TLR | |
| Shotguns | Reinfeld 880 • Mosconi 12 Classic • FSA-12G • M7 Pursuivant • TAS-12 | |
| SMGs | FIK PC9 • Ziv Commando • SG Compact-7 • WAR-45 • ATK-7 | |
| Pistols | Signature 40 • Stryk 7 • SP Model 11 • Signature 403 • Tribune 32 • Picchio Duro 5 • Garstini Viper .50AE • Jackknife SE5 | ||
| Revolvers | J&M Castigo 44 • Sforza Bison • Bullkick 500 | ||
| Shotguns | Justicar | ||
| Explosive | Marcom Mamba MGL | |
| Sniper | HET-5 Red Fox | |
| Heavy | M135 Arges | |
| Stealth | Interceptor | |
| Melee | Sociopath | |
| Throwables | Frag Grenade • Flashbang Grenade • Throwing Knife • Smoke Grenade • Shock Grenade | |
| Deployables | Ammo Bag • Medic Bag • Armor Bag • Sentry Turret | |
| Tools | Micro Cam • Infrasonic Mine • ECM Jammer • Motion Sensor • Trip Laser | |
| Misc. | Armor Lining • Consumables | |











