Payday Wiki
Advertisement
Payday Wiki

This is the list of all available Armor Linings that players can equip and customize in PAYDAY 3.

As of September 13th 2024, the armor system has been announced to undergo a significant revamp planned to arrive in May 26th 2025. The following PAYDAY 3 development blog contains the relevant information to this upcoming revamp: Armor 2.0

Armor Frames[]

File:Medtech frame.png

MedTech Frame
Statistics
Plates 1
Max Downs 4
Plate Regen 0s
Speed Penalty None
Ammo Capacity -20%
Consumable Slots 4
Passive First Aid Kits replenish an additional 40 health points.
Not the toughest, but the lightest of the bunch—perfect for a field medic. If you want to be quick on your feet and run support for your crew, this is the one for you.

File:Specialist frame.png

Specialist Frame
Statistics
Plates 2
Max Downs 4
Plate Regen 0s
Speed Penalty Light
Ammo Capacity +0%
Consumable Slots 3
Passive If you have a tool in your loadout, you start the heist with 1 additional tool of that type. (This is applied before the Extra Pockets skill.)
If you love gadgets, this will give you an edge. Well-adapted and perfectly balanced for the discerning professional.

File:Saboteur frame.png

Sabateur Frame
Statistics
Plates 3
Max Downs 4
Plate Regen 0s
Speed Penalty Medium
Ammo Capacity +20%
Consumable Slots 3
Passive If you have no throwables for 15 seconds, replenish 1 throwables.
Getting on the heavier side, but your pockets are deep enough for all those throwables and some extra ammo. This armor frame is well adapted for those full-on guns blazing moments.

File:Mercenary frame.png

Mercenary Frame
Statistics
Plates 4
Max Downs 4
Plate Regen 0s
Speed Penalty Heavy
Ammo Capacity +40%
Consumable Slots 2
Passive Whenever you kill an enemy, restore 1 point of trauma to your armor plate.
Built to carry plenty of ammo and endure the harshest punishment, but it's heavy and slow. However, the amount of armor and ammunition it holds is second to none.

Armor Plate Types[]

File:Resistant plate.png

Resistant Plate
Statistics
Max Downs 0
Plate Regen 1s
Special Property % of damage taken is applied as permanent trauma damage
Interwoven with ultra-high-molecular-weight-polyethylene, this plate offers good ballistic protection.

File:Adaptive plate.png

Adaptive Plate
Statistics
Max Downs -1
Plate Regen 1.5s
Special Property Fully regenerates as long as the armor plate doesn't break
Using a blend of lab-grown liquid Pantheon Silk, this armor utilizes non-Newtonian mechanics to stop and disperse kinetic energy.

File:Impact plate.png

Impact Plate
Statistics
Max Downs -1
Plate Regen 3s
Special Property Fully regenerates even if the armor plate breaks
Utilizing lattices of smart metal that feed off kinetic energy, these plates are capable of fully repairing themselves.

Mechanics (Armor 2.0)[]

Armor value is the amount of damage that can be sustained without draining health. Each armor type has a certain amount of available 'chunks' that serves as individual armor 'health' segments. It blocks direct health damage and, depending on the armor type, provides damage reduction and "trauma damage".

Chunks[]

Armor functions via a "chunk" system. Essentially, armor have segmented health bars that blocks and absorbs a certain amount of damage and trauma damage before it is broken (applies mostly to Resistant and Adaptive Plates).

A chunk is not consumed until it takes complete trauma damage, which then the chunk will be completely lost and cannot be repaired with a repair kit (unless the Clean Slate skill is taken, at which only the last armor chunk can be regained when all chunks are gone), requiring the use of armor bags. Trauma damage does not affect Adaptive Plates until the chunk's segment has been fully consumed, and Impact Plates are not affected by trauma damage at all.

Damage Reduction & Trauma damage[]

Damage reduction is the damage reduced by armor chunks. For resistant plate types, damage reduction is applied before trauma damage and can be regenerated.

Trauma damage on Resistant Plates chunks is the amount and (ambiguous) percentage of damage the armor type will take as 'permanent' damage, being unable to fully regenerate unless repaired by a repair kit or fully replaced with an armor bag.

Once armor is depleted, health will be drained instead. The armor value does not impact the regeneration speed of the armor, and instead is affected by the plate type and armor frame type.

Law enforcers must break players' armor before they are able to damage their health. Similarly to PAYDAY 2's armor system, this leads to a technique called armor-gating where regenerating any value of armor would nullify the full damage. However, such techniques may only apply to Adaptive and Impact Plates due to their ability to regenerate fully as long as the chunk is not lost, while Resistant Plates will be unable to nullify the damage entirely due to trauma damage.

Customization[]

Armor 2.0 allows players to customize their armor 'frames' and 'chunks'. Armor frames provides or subtracts the amount of available ammo, grants certain passives and allocates available plate slots (chunks) depending on the frame selected. As such, customization will give players a certain amount of subtracted 'downs' (how many times a player can go down before going into custody; minimum 1 down) and how long their armor will take to regenerate.

Armors (Pre-2.0)[]

Prior to the May 26th 2025 update, PAYDAY 3 provided the following available armors.


Light Ballistic Lining
Statistics
Chunks 2
Chunk Damage Regen 6s
Max Downs 3
Damage Reduction 25%
Speed Penalty Light
Trauma Damage 35%
Unlock Unlocked by default
Kevlar, combined with ultra-high-molecular-weight polyethylene, gives the wearer some ballistic protection while maintaining a lower overall weight for increased mobility.


Medium Ballistic Lining
Statistics
Chunks 3
Chunk Damage Regen 8s
Max Downs 3
Damage Reduction 25%
Speed Penalty Medium
Trauma Damage 35%
Unlock Level 8
Flexible ceramic lattice Inserts, interwoven with ultra-high-molecular-weight polyethylene. More weight gives the wearer greater ballistic protection but lowers movement speed.


Standard Lining
Statistics
Chunks 1
Chunk Damage Regen 3s
Max Downs 4
Damage Reduction 25%
Speed Penalty None
Trauma Damage 35%
Unlock Level 18
Polyethylene suit lining for a slick, lightweight option. Provides limited ballistic protection, but its low weight enables fastest possible movement speed.


Adaptive Armor
Statistics
Chunks 2
Chunk Damage Regen 4.5s
Max Downs 2
Damage Reduction 5%
Speed Penalty Light
Trauma Damage 0%
Unlock Level 26
By incorporating a proprietary blend of lab-grown liquid Pantheon Silk, this armor utilizes non-Newtonian mechanics to stop and disperse kinetic energy. This enables the armor to minimize any physical damage it might sustain.


Heavy Ballistic Lining
Statistics
Chunks 4
Chunk Damage Regen 10s
Max Downs 2
Damage Reduction 25%
Speed Penalty Heavy
Trauma Damage 35%
Unlock Level 34
Custom steel and ceramic fused with ultra-high-molecular-weight polyethylene. This heavy armor sacrifices movement speed in exchange for maximum protection while maintaining a sharp look.

Trivia[]

  • Prior to the announcement and release of Armor 2.0, PAYDAY 3's armor system was a major controversy among the PAYDAY community due to its extreme departure from PAYDAY: The Heist and PAYDAY 2's original armor mechanics. On release and during the Beta Technical Test, PAYDAY 3's armor system exclusively used what is now the Resistant Plate type across all of its available armor types, which proved unpopular as it forced players to rely on armor bags for survival and causing other types of equipments (such as Sentries, Medic Bags and Ammo Bags) to become secondary and borderline obsolete on tougher difficulties due to the importance of armor.
  • Unlike in PAYDAY 2, the player's selected armor cannot be seen worn on the player character.

Advertisement