Payday Wiki
Payday Wiki
Tag: rte-wysiwyg
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Tag: gallery
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==Gallery==
 
==Gallery==
<gallery widths="200" spacing="small">
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<gallery widths="200" spacing="small" position="center">
 
800px-PD2_941_RPL_left.jpg|Inventory preview of the Baby Deagle.
 
800px-PD2_941_RPL_left.jpg|Inventory preview of the Baby Deagle.
 
800px-PD2_941_RPL_right.jpg|Ditto, left side.
 
800px-PD2_941_RPL_right.jpg|Ditto, left side.

Revision as of 08:27, 16 March 2016

Baby Deagle
Baby Deagle
Gameplay
Unlock Level 14
Inventory Slot Secondary
Weapon Type Pistol
Firing Mode SemiIcon
Cost $305,000
Statistics
Magazine 12
Total Ammo 60
Rate of Fire 667
Damage 145
Accuracy 68
Stability 32
Concealment 29
Threat 9
Mod stats

The Baby Deagle pistol is a secondary weapon available in PAYDAY 2, released as part of the Point Break Heists DLC.

Overview

The Baby Deagle can be considered a smaller version of the Deagle, boasting high damage and good accuracy, and also very good concealment of 29.

It deals a high amount of stopping power per shot, capabe of killing most regular enemies with one bodyshot, and more powerful (non-special) ones with one headshot. Despite the good accuracy rating, however, the Baby Deagle has very minimalistic iron sights that can be awkward to use depending on the lighting. The handling of this pistol is slightly unusual in that it has rather powerful recoil for a handgun yet a very high firecap, which can make repeated shots hard to control.

Based on its stat readouts, the Baby Deagle is best used as a high-damage, high-concealment sidearm in a stealth and/or Dodge build, capable of reaching minimum Detection Risk while still being powerful enough to cut down softer resistances.

Summary

Pros:

  • High damage
  • Early unlock level
  • Good rate of fire, on par with the LEO
  • Good accuracy
  • Decently-sized mod pool
  • Very good concealment

Cons:

  • Low stability

Tips

  • With the Spike Kit Baby Deagle will have the tied highest concealment of all weapons excluding concealment boosting skins.
  • It will one shot every normal enemy with a headshot except Death Wish MFRs, though that can be fixed with some damage boosting skills. Due to its high accuracy headshots will be easy to hit.
  • The iron sights are barely visible, so it's best to put on a laser module or the only sight available for it

Available modifications

Ported Barrel

The Point Break Heists (DLC)
v·d·e
Ported Barrel
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $43,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Threaded Barrel

The Point Break Heists (DLC)
v·d·e
Threaded Barrel
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $43,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Size Doesn't Matter Suppressor

Base game
v·d·e
Size Doesn't Matter
Total Ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -7
Cost: $102,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Standard Issue Suppressor

Base game
v·d·e
Standard Issue Suppressor
Total Ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +1
Concealment -2 Threat -9
Cost: $43,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Monolith Suppressor

Base game
v·d·e
Monolith
Total Ammo - Magazine -
Reload - Damage -2
Accuracy - Stability +3
Concealment -3 Threat -9
Cost: $178,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Asepsis Suppressor

Gage Mod Courier
v·d·e
Asepsis Suppressor
Total Ammo - Magazine -
Reload - Damage -
Accuracy -4 Stability -2
Concealment -2 Threat -9
Free
10 Yellow Bull Yellow Bull Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Roctec Silencer

Community item
v·d·e
Roctec Silencer
Total Ammo - Magazine -
Reload - Damage -4
Accuracy - Stability +2
Concealment -1 Threat -9
Cost: $139,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Champion's Silencer

Community item
v·d·e
Champion's Silencer
Total Ammo - Magazine -
Reload - Damage -2
Accuracy +2 Stability -5
Concealment -2 Threat -9
Cost: $220,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Budget Suppressor

The Butcher Mod Pack 2
v·d·e
Budget Suppressor
Total Ammo - Magazine -
Reload - Damage -4
Accuracy -2 Stability -
Concealment -3 Threat -9
Free
Bonus (5), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Jungle Ninja Suppressor

The Butcher Mod Pack 2
v·d·e
Jungle Ninja Suppressor
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability +3
Concealment -5 Threat -9
Cost: $178,000
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

IPSC Compensator

Community item
v·d·e
IPSC Compensator
Total Ammo - Magazine -
Reload - Damage -
Accuracy +6 Stability -2
Concealment -1 Threat -
Cost: $139,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Facepunch Compensator

Community item
v·d·e
Facepunch Compensator
Total Ammo - Magazine -
Reload - Damage +5
Accuracy -2 Stability +3
Concealment -1 Threat -
Cost: $263,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Flash Hider

Gage Mod Courier
v·d·e
Flash Hider
Total Ammo - Magazine -
Reload - Damage +5
Accuracy -2 Stability +3
Concealment - Threat -
Free
20 Blue Eagle Blue Eagle Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Spike Grip

The Point Break Heists (DLC)
v·d·e
Spike Grip
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +8
Concealment -2 Threat -
Cost: $43,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Pistol Light

Base game
v·d·e
Tactical Pistol Light
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $69,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Pocket Laser

Base game
v·d·e
Pocket Laser
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $178,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Micro Laser

Community item
v·d·e
Micro Laser
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $178,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Combined Module

Community item
v·d·e
Combined Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -2 Threat -
Cost: $178,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Polymer Flashlight

The Butcher Mod Pack 2
v·d·e
Polymer Flashlight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $60,200
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Pistol Red Dot Sight

Gage Mod Courier
v·d·e
Pistol Red Dot Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability -
Concealment -1 Threat -
Free
25 Purple Snake Purple Snake Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Spike Kit

The Point Break Heists (DLC)
v·d·e
Spike Kit
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment +1 Threat -
Cost: $43,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Trivia

  • This weapon is based on the Jericho 941 RPL "Baby Eagle" pistol. It also drew its name from the similar-yet-fundamentally different Desert Eagle, known in the PAYDAY universe as simply "Deagle". Fitting it with the Spike Kit mod turns the pistol into the 941 F variant, and then a very specific custom of the 941 R when the Spike Grip is added to the mix.
    • It is hard to pinpoint which specific caliber the in-game weapon is chambered in. It's ejection port texture indicates its the 9x19mm variant, yet the 12-round magazine would suggest it's the .40S&W model. Additionally, the in-game pistol also has a silver guide rod, an unique feature of the .41 Action Express model.
  • The Baby Deagle has ridiculously and unrealistically high damage, surpassing most pistols in the game aside from the Deagle and the revolvers. This can be slightly justified by its possible use of the .41 Action Express round (despite 9x19 being stamped on the ejection port), but even then it's still largely outlandish, as it is only marginally harder-hitting than the .40 S&W the Signature .40 and Chimano Custom (and possibly also the LEO) are chambered in.
  • The Spike Grip and Spike Kit mods are a reference to the popular anime Cowboy Bebop, in which the character Spike Spiegel uses a Jericho 941 R (the frame of which the Spike Kit gives) as his weapon of choice, with a custom grip very similar to that obtained with the mod.
    • Although a very close replication, a fully-modded Baby Deagle has a frame-mounted decocker rather than a slide-mounted one like on Spiegel's pistol.

Gallery