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Imitations.jpg
This article is about the secondary weapon in PAYDAY 2. For other uses, see Bernetti (disambiguation).
Bernetti 9

Bernetti icon new.png
Middling accuracy and low damage

Bernetti 9 FBI Files.png
Middling accuracy and low damage

Gameplay
Unlock Level 6
Inventory Slot Secondary
Weapon Type Pistol
Firing Mode(s) Semi-automatic SemiIcon.png
Cost $135,000
Statistics
Magazine 14
Total Ammo 154
Rate of Fire 545
Damage 53
Accuracy 56
Stability 60
Concealment 30
Threat 6
Other
Internal name b92fs (player)
beretta92 (NPC)
Achievement(s) Original Heisters.png
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Mod stats

The Bernetti 9 pistol is a secondary weapon available in PAYDAY 2.

Overview[]

The Bernetti 9 is the fourth unlockable pistol the player has access to. Statistically, it is nearly identical to the Chimano 88, only edging it out in accuracy. However, the Bernetti 9 has a multitude of different modifications, including a custom slide, an extended magazine, and a number of different barrel extensions. Players that like the Chimano 88 should naturally switch to this pistol when available.

The Bernetti 9 can be considered a "jack of all trades" kind of sidearm, boasting overall average damage, accuracy, stability, and fire rate. As such, it can be quite useful on lower difficulties at medium range or to finish off wounded enemies, should one's primary weapon run dry. It also benefits from having a large total ammo, which weapons such as the Crosskill lack. Its low damage hinders its ability to kill enemies at higher difficulties, and it is highly recommended that one switches to a more powerful pistol, such as the Bronco .44 or Deagle.

Summary[]

Pros:

  • Well-rounded
  • Good magazine capacity
  • Very large ammo reserve for a pistol
  • Unlocked easily and early
  • Can be extensively modified and still retain maximum concealment for stealth

Cons:

  • Poor damage limits effectiveness on higher difficulties
  • Low threat rating, which can barely be increased

Tips[]

  • Head shots are crucial with this weapon, and its stability and accuracy make them relatively easy to achieve.
  • With Gunslinger Aced from the Fugitive skill tree and the bonus head shot damage from Perk Decks it's possible for the Bernetti 9 to kill any common enemy (except Maximum Force Responders) in a single head shot, allowing it to take great advantage of its large ammo capacity.
  • If one acquires Optical Illusions aced, and uses either the Size Doesn't Matter Suppressor, the Standard Issue Suppressor, the Asepsis Suppressor, or the Champion's Suppressor with the +3 Concealment Boost, this weapon can reach 34 concealment.

Available modifications[]

IPSC Compensator

Community item
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IPSC Compensator.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +12 Stability -4
Concealment -1 Threat -
Cost: $28,000
Card Drop & Side Job / Continental coins 6

Facepunch Compensator

Community item
v·d·e
Facepunch Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy -4 Stability +8
Concealment -1 Threat -
Cost: $53,00
Card Drop & Side Job / Continental coins 6

Flash Hider

Gage Mod Courier
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Flash Hider.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy -4 Stability +12
Concealment - Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Roctec Suppressor

Community item
v·d·e
Roctec Silencer.png
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -1 Threat -24
Cost: $28,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon

Champion's Suppressor

Community item
v·d·e
Champion's Silencer.png
Total ammo - Magazine -
Reload - Damage -1
Accuracy +4 Stability -8
Concealment -2 Threat -24
Cost: $44,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon

Standard Issue Suppressor

Base game
v·d·e
Standard Issue Suppressor.png
Total ammo - Magazine -
Reload - Damage -2
Accuracy - Stability +4
Concealment -2 Threat -24
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon

Size Doesn't Matter Suppressor

Base game
v·d·e
Size Doesn't Matter.png
Total ammo - Magazine -
Reload - Damage -4
Accuracy - Stability -
Concealment - Threat -24
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon

Monolith Suppressor

Base game
v·d·e
Monolith.png
Total ammo - Magazine -
Reload - Damage -1
Accuracy - Stability +8
Concealment -3 Threat -24
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon

Asepsis Suppressor

Gage Mod Courier
v·d·e
Asepsis Suppressor.png
Total ammo - Magazine -
Reload - Damage -
Accuracy -8 Stability -4
Concealment -2 Threat -24
Free
5 Green Mantis.png Green Mantis Packages

Special Effect(s): Silences weapon

Budget Suppressor

The Butcher Mod Pack 2
v·d·e
Budget Suppressor.png
Total ammo - Magazine -
Reload - Damage -3
Accuracy -4 Stability -
Concealment -3 Threat -24
Free
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon

Jungle Ninja Suppressor

The Butcher Mod Pack 2
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Jungle Ninja Suppressor.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +8
Concealment -5 Threat -24
Cost: $36,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon

Hurricane Compensator

Cartel Optics Mod Pack
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Hurricane Compensator.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy +4 Stability +4
Concealment -1 Threat -24
Cost: $39,200
Bonus (1), Card Drop & Side Job / Continental coins 6

The Competitor Compensator

Base game
v·d·e
The Competitor.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability -
Concealment -2 Threat +6
Cost: $21,000
Card Drop & Side Job / Continental coins 6

The Professional Compensator

Base game
v·d·e
The Professional (Bernetti 9).png
Total ammo - Magazine -
Reload - Damage +1
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $28,000
Card Drop & Side Job / Continental coins 6

Concealment

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Stability

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Accuracy

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Team Boost

Base game
v·d·e
TeamBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Concealment

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +3 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

  • To activate gadgets on PC, press "Q".
  • To activate gadgets with a connected Controller, press down on the "D-pad".

Tactical Pistol Light

Base game
v·d·e
Tactical Pistol Light.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

Pocket Laser

Base game
v·d·e
Pocket Laser.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

Micro Laser

Community item
v·d·e
Micro Laser.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

Combined Module

Community item
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Combined Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight & Laser

Polymer Flashlight

The Butcher Mod Pack 2
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Polymer Flashlight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $?
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

Ergo Grip

Base game
v·d·e
Ergo Grip (Bernetti 9).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Engraved Bernetti Grips

The Butcher Mod Pack 2
v·d·e
Engraved Bernetti Grips.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Extended Mag.

Base game
v·d·e
Extended Mag (Bernetti 9).png
Total ammo - Magazine +12
Reload - Damage -
Accuracy - Stability -
Concealment -2 Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Marksman Sight

Base game
v·d·e
Marksman Sight (Pistol).png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment - Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Pistol Red Dot Sight

Gage Mod Courier
v·d·e
Pistol Red Dot Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment -1 Threat -
Free
25 Purple Snake.png Purple Snake Packages

SKOLD Micro Reflex Sight

Cartel Optics Mod Pack
v·d·e
SKOLD Micro Reflex Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment -1 Threat -
Cost: $44,000
Card Drop & Side Job / Continental coins 6

Riktpunkt Holosight

Cartel Optics Mod Pack
v·d·e
Riktpunkt Holosight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment -1 Threat -
Cost: $44,000
Card Drop & Side Job / Continental coins 6

Custom Titanium Frame

Base game
v·d·e
Custom Titanium Frame.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Continental coins 6

The Elite Slide

Base game
v·d·e
The Elite.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Skins[]

Achievements[]

Original Heisters.png Original Heisters
In the First World Bank job, complete the heist from start on the OVERKILL difficulty or above with a full player lobby using all 4 characters from the PAYDAY: The Heist crew, Reinfeld Shotguns and Bernetti 9 Pistols.

Trivia[]

  • The Bernetti 9 is based on the Beretta 92FS Centurion. It, weirdly enough, closely resembles the Beretta 92FS Brigadier with The Elite Slide attached.
    • Oddly enough, the Bernetti's default grip pads are those of the Beretta 92S, and as such features the model's heel magazine release in addition to the Centurion's own.
  • A Bernetti 9 with an attached Standard Issue Suppressor and a laser module is the sidearm used by Dallas when controlled by the AI, which he draws out when downed or while idling in a stealth heist. It is also the weapon he is predominantly seen using in the Payday 2 trailers.
  • "B.9.S." can be seen on the left side of the slide, referring to the B9-S from PAYDAY: The Heist.
  • The night sights on the weapon do function as they can change color, the two colors are white and green.
  • On the right side of the mount for attachments such as flashlights, reads "Warning: Some persons might think it stands something of importance here".

See also[]

Gallery[]

Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

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