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Birth of Sky
Heist Info
Contractor Locke
Contract Days 1
Loud / Stealth ✔ / ✘
Loot N/A
Base experience (XP) 6,000 (completion)
+3,000 (pressing first button on plane)
+3,000 (pressing second button on plane)
*+2,500 (per discovered bundle)
+700 (per moneybag added to bundle)
+500 (per flare lit)
+1,500 (per hooked up moneybundle)
Other
Internal name pbr2
Jerry
Achievement(s) The Sky Is the Limit Pinpoint Landing No Blood On The Carpet 1... 2... 3... JUMP! Black Tie Event Mellon
Mile High Club Making it Rain
Trophies In the Birth of Sky heist, find all 9 rings.
v·d·e

Birth of Sky is a new heist in the Point Break Heists DLC released on December 3, 2015, contracted by Vernon Locke. It involves the crew stealing pallets of cash from a Murkywater plane.

Overview[]

The plan involves the crew ambushing the Murkywater crew on the plane, and the crew must fight their way through waves of Murkywater PMCs. Eventually ejecting the pallets out of the plane, the crew must jump out and recover the pallets. One pallet has broken up upon landing and must be put back together through bundles of cash on the ground. Once completed, the crew must escape through the sewers to eventually ride a dinghy to meet up with Locke.

Objectives[]

  1. Emerge into the cargo hold
  2. Open the cargo bay doors
  3. Reach the cargo controls
  4. Jettison the money pallets
  5. Get the parachutes
  6. Parachute out of the plane
  7. Find the first money pallet
  8. Signal Locke's helicopter
  9. Wait for the pickup
  10. Attach the money pallet
  11. Find the second money pallet
  12. Signal Locke's helicopter
  13. Wait for the pickup
  14. Attach the money pallet
  15. Gather the scattered money
  16. Signal Locke's helicopter
  17. Wait for the pickup
  18. Attach the money pallet
  19. Escape through the sewers
  20. Get inside the rubber boat
  21. Escape with the helicopter

Assets[]

Purchasable[]

Asset-medic-bag
Doctor Bag
Price: $6,000 (Normal)
$9,000 (Hard)
$12,000 (Very Hard)
$18,000 (Overkill)
$30,000 (Mayhem)
$42,000 (Death Wish)
$54,000 (Death Sentence)


Asset-ammo-bag
Ammo Bag
Price: $4,000 (Normal)
$6,000 (Hard)
$8,000 (Very Hard)
$12,000 (Overkill)
$20,000 (Mayhem)
$28,000 (Death Wish)
$36,000 (Death Sentence)


Nade asset full
Grenade Case
Price: $3,000 (Normal)
$4,500 (Hard)
$6,000 (Very Hard)
$9,000 (Overkill)
$15,000 (Mayhem)
$21,000 (Death Wish)
$27,000 (Death Sentence)


Intel[]

Asset-Risk-Level
Risk Level


Asset gage assignment
Gage Courier Packages



Walkthrough[]

The crew will start off the heist in a cramped and darkened cargo hold of a Murkywater aircraft. Locke will radio in and inform them the mission objectives; kill the opposing force on-board, eject the money pallets, and parachute below to secure them. In order to leave, players must mask up and interact with a hatch. Several present PMCs will be around and can be caught off guard. Regardless how fast the crew (silently) kills these PMCs, the alarm will be raised. The rest of the plane soon opens, with the remaining Murkywater force greeting with lethal force. Players are then required to sprint to the opposite end of the plane, travel upwards with some ladders, and run back through the upper portion of the plane to manually release the cargo where players initially first started.

Multiple groups will fire at the gang to stop them. On harder difficulties, one or two Bulldozers may also be present to lend aid for the Murkywater PMCs. The crew must then ascend and fight additional PMCs to access a panel and eject the money bags. With this done, the heister who ejected the pallets must jump down (and receive some fall damage) and all 4 players must take their parachutes and leave the plane. Players should leave the aircraft as soon as possible to secure the civilians on the ground. Jumping without a parachute will result in instant custody upon landing.

While skydiving, players can slightly steer their descent, which is highly recommended to locate the pallets sooner and signal Locke. This is best indicated with the presence of the money, or a large hole in some of the buildings' roofs. 3 pallets are always located in/near a warehouse, a car shop, a gas station, and/or a restaurant respectively. However, the map may change, in which a money pallet could be located on the roof or within the building. One pallet always breaks up on entry, forcing the crew to search for the separated bundles. These are not far off from the original pile of cash. The worst case scenario is a money pallet landing in the very middle of the road, sometimes, with the scattered money bundles that have to be hauled back.

The police force has already arrived and await the gang. As the heist progresses, harder enemies may/will appear. Snipers, for instance, must be eliminated quickly as they arguably have the biggest advantage compared to their peers. Upon being tasked to find the third pallet, 2 turrets may spawn, at the ends of the road that divides the area.

Civilians are also present around the map. Be sure to tie them down for convenience.

Due to the police assaults and the turrets, Locke cannot pick up the PAYDAY gang in the town, thus radios in to tell them to escape via sewers. The law enforcement, however, do not give up and will drop in to take down players. Similar to Shadow Raid, thermite paste is available to burn through the metal bars but, only one can be taken at a time by a player. Thus, in offline mode, the sole human player will have to take a 2nd trip back to get another can.

At the end of the sewers, a drivable river boat is provided for the crew. One of them will have to drive it thus, be sure to familiarize with the team member who is competent to do the task. This trip is rather short but additional police members will try to stop the crew one last time. Afterwards, players are rewarded with a prompt escape via helicopter.

Strategy[]

  • Players are ill-advised in placing deployables, such as ammo bags, while in the plane, unless deemed necessary.
  • The beginning and most of the end is in tight quarters while the middle of the heist is open-spaced. Sniper rifles are highly recommended to bring but at least one player must bring a close-ranged weapon, especially to fight the law enforcement in the sewers.
  • Defending/taking care of a money pallet on a rooftop tends to be the most challenging parts in the heist. The police force can easily barrage heisters and snipers can incapacitate players without too much trouble.
  • If players have to dart across the map to access the sewers, be wary of the two turrets if present. Look for cover by reaching one building at a time. Do not take shortcuts that are in the open.
  • To minimize the effort and time needed, while waiting for Locke to pick up a money pallet, players should find the pallet that broke up and hunt for the missing stacks. Upon bagging them, they can then be placed on the pallet and when needed to find the next pallet, the game will automatically commence the objective to light the flare. However, at least one player must keep an eye on the bags to ensure they won't be taken by any law enforcement.
  • Fighting enemies in the sewers is also quite hectic. Fully upgraded Ghost and Technician orientated players tend to fend the oncoming law enforcement better, as ECM feedback can guarantee escape and/or quick elimination of numerous enemies. trip mines can also be placed, though extreme caution must be placed to not harm the crew, and sentry guns to distract law enforcers coming from behind the crew.

The FBI Files[]

Murkywater is an army, and an army demands logistics. The supply chain for Murkywater is very impressive. Ships and trucks keep the ammo flowing out (and, if rumors are believed, the contraband flowing back), but the real workhorse of their supply chain is the Z-170 "Zeus" cargo plane. Capable of carrying everything from tanks to infantry, when it is packed with ill-gotten loot it is a tempting target.

My Notes: The clowns are bold, I'll grant them that. The clowns were obviously aboard from the beginning. This points to someone within Murkywater helping them out. Not that those mercenary bastards are ever likely to tell us. They close ranks fast. I'm sure if they ever find who is betraying them, well....we'll probably never hear what happens.

Achievements and Trophies[]

Fo' Sho'! Fo' Sho'!
Complete the Birth of Sky job on the Normal difficulty or above.
Enjoy Your Flight Enjoy Your Flight
Complete the Birth of Sky job on the Hard difficulty or above.
By Air, Land, and Sea By Air, Land, and Sea
Complete the Birth of Sky job on the Very Hard difficulty or above.
Angels of Crime Angels of Crime
Complete the Birth of Sky job on the Overkill difficulty or above.
Mile High Club Mile High Club
Complete the Birth of Sky job on the Mayhem difficulty or above.
The Sky Is the Limit The Sky Is the Limit
Complete the Birth of Sky job on the Death Wish difficulty.
Theft From Above Theft From Above
Complete the Birth of Sky job on the Death Sentence difficulty.
Making it Rain Making it Rain
Complete the Birth of Sky job on the Death Sentence difficulty with the One Down mechanic activated.

Pinpoint Landing Pinpoint Landing
In the Birth of Sky job, parachute into the diner through a hole in the roof.
No Blood On The Carpet No Blood On The Carpet
In the Birth of Sky job, release the money without having any player take health damage on the OVERKILL difficulty or above. Unlocks the “Oro” mask, “Glade” material and “Tribal Wave” pattern.
1... 2... 3... JUMP! 1... 2... 3... JUMP!
In the Birth of Sky job, have the entire crew jump out of the airplane within 1 minute and 23 seconds on the OVERKILL difficulty or above. Unlocks the “Maui” mask, “Wade” material and “Ornamental Crown” pattern.
Black Tie Event Black Tie Event
Complete the Birth of Sky job using only pistols and a Two Piece Suit on OVERKILL or above. You have to have been in the heist from start to receive this achievement.
This achievement allows any akimbo weaponry in the primary slot, not just pistols.
Mellon Mellon
In the Birth of Sky job, find all 9 rings.
Expert Landing Expert Landing
In the Birth of Sky job, have all players land on the roof of any building, car or other structure and together get 200 kills before ever touching the ground on Death Wish difficulty or above
Crew AI will not void this achievement if they are on the ground, nor will they ever add to the kill count.

Daily Side Job

Name Job Description Requirements Rewards
Mellon One does not simply board a plane, kill the hostiles, stay alive and manage to find the nine rings given to kings from all the corners of the world. But worth trying. In the Birth of Sky job, find all 9 rings. $20,000
Random weapon mod


Safe House Daily

Associated Heister Name Job Description Requirements Rewards
Sokol Naked on the Ice Sokol challenges you to show you've got what it takes. Complete the Birth of Sky or the Beneath the Mountain job with all members of your team using the Two-Piece Suit and the Armorer perk deck, while also using no skills, on the OVERKILL difficulty or above. To complete this daily, you have to have played the job from start to finish.
Note: Can be done with AI.
Continental coins 6

Mellon Mellon
In the Birth of Sky job, find all 9 rings.
The rings only spawn in the buildings and have 30 known spawn locations. For their exact locations, consult this guide.

  • Mellon and The Ring are references to The Lord of the Rings, the rings based on the Rings of Power. Without the Cleaner skill aced, they're worth $1,954, the year The Lord of the Rings came out, and having to acquire 9 rings is a reference to how 9 of the Rings of Power were intended for man. On the rings are Elvish inscriptions reading "One gang to rule them all in the hunt for riches and glory," referencing the inscription on the One Ring, "One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them." Additionally, "mellon" is the Elvish word for "friend", and the ring assets in the files are named "material_onering".
  • Mile High Club refers to the sexual slang.
  • By Air, Land, and Sea refers to a quote from Winston Churchill, from the end of his "We shall fight on the beaches" speech.

Trivia[]

  • "Birth of Sky" is the name of the second Ozaki trial, in which the person undertaking the test must BASE jump from the highest point of the tallest mountain in the world.
    • Despite this, the actual method of jumping depicted in the heist is conventional skydiving from a plane and not BASE jumping. If anything, the nature of the dive itself is more akin to that of Awakening Earth instead, as that trial involves a sky-to-earth jump from a moving aircraft.
    • The heist is a reference to a scene from the 2015 film Point Break, where two criminals unload money pallets from a plane over the jungles of Mexico and release millions of dollars to the people on the ground, as seen in the movie's official trailer.
    • This was the first heist in the game to feature skydiving. Boiling Point also features the skydiving mechanic, albeit to a lesser degree, with heisters beginning the heist with their parachutes deployed.
  • The cargo plane itself appears to be based off a Boeing C-17 Globemaster III when viewed from the outside in free-cam mode via mods.
  • Heisters can jump off the aircraft without picking up their parachutes or can drop it mid-descent. As a result, upon impact, players will immediately be taken into custody, regardless of how many times they were downed previously.
    • However, if the player lands within range of a First Aid Kit with the Uppers skill active, they can survive the impact but will be stuck in the free-fall animation. They can still take damage and be downed.[1]
  • If a player or deployable is on the money pallet, they will clip through the object when Locke air-lifts it out of the map.
  • Though Locke says he cannot pick up the crew due to the SWAT Van Turrets, they will not deploy on easier difficulties. Destroying them will not alter the mission objective to escape via sewer in any manner.
  • Players are able to walk on the water when they have to escape with the boat.
  • Inside the diner one can find a newspaper reporting about the second heist upon the First World Bank. This is a variation upon the First World Bank and Benevolent Bank newspapers found in other heists (prominently Jewelry Store/Ukrainian Job).
    • It has been used before in The Big Bank, however folded, unlike this heist. The newspaper announcing the Benevolent Bank however has been removed from the game back to it's original First World Bank incarnation.
  • The jukebox in the diner plays "The Flames of Love" written by Simon Viklund and performed by Smokey Bennett and The Hoops, first heard in The Butcher's BBQ Pack trailer.
  • Pictures of Elvis Presley and Marilyn Monroe appear on the walls in the diner.

Video[]

Payday_2_Soundtrack_-_Drop_Zone

Payday 2 Soundtrack - Drop Zone

Drop Zone - Birth of Sky theme.


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