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Bootleg

Bootleg.png
THIS IS A SYDNEY CHARACTER PACK ITEM!!
Massive magazines but otherwise poor performance overall

Bootleg FBI Files.png
THIS IS A SYDNEY CHARACTER PACK ITEM!!
Massive magazines but otherwise poor performance overall

Gameplay
Unlock Level 21
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing AutoIcon.png / SemiIcon.png
Cost $464,000
Statistics
Magazine 100
Total Ammo 200
Rate of Fire 667
Damage 70
Accuracy 24
Stability 52
Concealment 14
Threat 14
Other
Internal name tecci
v·d·e
Mod stats
Description
Manufactured in Europe, over 8000 miles from Australia. The SG-416c managed to travel from a German soldier, via a black arms smuggler to some rogue rebels in a jungle, all the way to a back alley behind a gas station not long from downtown Melbourne. Dirty goods and dirty money were exchanged and Sydney got this piece of bullet spewing assault rifle, equipped with an LMG drum mag. But as soon as Sydney laid her hands on it, it ceased being a SG-416c and became “Bootleg”.

The Bootleg Assault Rifle is an assault rifle in PAYDAY 2. It was added in the Sydney Character Pack, along with the Wing melee weapon.

Overview[]

The Bootleg is a very awkward weapon to use in the same vein as the AMCAR and shares many of that weapon's drawbacks. Apart from its massive magazine size of 100, which is the single largest among all assault rifles, it is plagued with a very subpar accuracy rating and noticeable recoil which limits its effective range. Additionally, it stocks only two full magazines worth of ammunition which can be depleted rather quickly if ammo is not picked up.

On the plus side, it does have access to much more modifications than the AMCAR, which can allow players to somewhat circumvent its subpar performance. Its rate-of-fire is also higher than most early-to-mid career assault rifles, which when combined with its inherently large spread and magazine size can make it surprisingly effective up close, and can be sustained through its high ammo pickup rate.

It performs a role similar to Light Machine Guns, in that it has a high ammo capacity and decent threat, making it a convenient support weapon and for suppressing enemies. An advantage it has over LMGs, however, is that the Bootleg is affected by assault rifle skills, meaning it is compatible with ones such as Aggressive Reload and Rifleman, effectively cleansing it of the problems LMGs are plagued with. It also can aim down sights, giving it the capability of dealing with enemies at long range, something LMGs are incapable of without very specific skill building and modding, though this is not entirely effective a strategy considering its meager base accuracy.

Summary[]

Pros

  • Large magazine size
  • High ammo pickup rate
  • Good base rate-of-fire
  • Good base Concealment and can attain a maximum rating of 27
  • Faster reload than most LMGs, barring the RPK
  • Unlike LMGs, it is affected by assault rifle skills due to its class and can use sights

Cons

  • Mediocre base stability
  • Very sub-par accuracy
  • Slower reload than most assault rifles
  • Its magazine size and total ammo are very generous and reasonably decent respectively for an assault rifle, but both are low for an LMG

Tips[]

  • Take advantage of the Bootleg's fire rate and bad accuracy. Unleashing it on enemies up close can be significantly more effective than trying to snipe them down from range.
    • Be aggressive with your approach. Lock N' Load, Parkour, Fire Control and Steady Grip Aced can prove effective when sprinting from enemy to enemy while reloading every few kills.
      • It would be advisable to spend as much ammo as possible while hoarding up a decent reserve capacity before reloading to gain the most mileage out of Lock N' Load Aced.
    • Alternatively, the Bootleg can also work as a close-ranged suppressed carbine with the appropriate Ghost skills that is also viable for stealth.
    • Essentially, the Bootleg is a concealable LMG that can be used by dodge players. Although it has low damage, the large magazine capacity can make up for this and can deal fairly good damage if combined with Low Blow.
  • One or two Ammo bags can help greatly when the player has to hunker down and defend an objective.
  • Acing Fully Loaded can help remedying the Bootleg's ammo consumption.
  • Acing cheap and low-tiered skills like Stable Shot and Steady Grip (preferably both) provides a good method of reducing the Bootleg's recoil and increasing its accuracy.
  • Carry a high-accuracy secondary to deal with Snipers, or a concealed shotgun loaded with HE Rounds or AP Slugs to handle other special units when in a pinch.

Available modifications[]

AML Barrel

Sydney Character Pack
v·d·e
AML Barrel.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +12
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor.png
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -16.8
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor.png
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -16.8
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better.png
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -16.8
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +6
Cost: $21,000
Card Drop & Side Job / Continental coins 6

The Tank Compensator

Base game
v·d·e
The Tank.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +8
Cost: $28,000
Card Drop & Side Job / Continental coins 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather.png
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +14
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider.png Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +6
Free
5 Green Mantis.png Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel.png
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +14
Free
10 Yellow Bull.png Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Bootstrap Compensator

Sydney Character Pack
v·d·e
Bootstrap Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +6
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Concealment

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Stability

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Accuracy

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Team Boost

Base game
v·d·e
TeamBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider.png Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight & Laser

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

45 Degree Ironsights

Cartel Optics Mod Pack
v·d·e
45 Degree Ironsights.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Signature Magnifier Gadget

Cartel Optics Mod Pack
v·d·e
Signature Magnifier Gadget.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Ergo Grip

Base game
v·d·e
Ergo Grip.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Pro Grip

Base game
v·d·e
Pro Grip.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -1 Threat -
Cost: $44,000
Card Drop & Side Job / Continental coins 6

Rubber Grip

Gage Weapon Pack 01
v·d·e
Rubber Grip.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment - Threat -
Cost: $19,600
Card Drop & Side Job / Continental coins 6

Straight Grip

Gage Weapon Pack 01
v·d·e
Straight Grip.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +2 Threat -
Cost: $19,600
Card Drop & Side Job / Continental coins 6

Contractor Grip

John Wick Heists Pack
v·d·e
Contractor Grip (Contractor .308).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / Continental coins 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis.png Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull.png Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis.png Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Milspec Scope

Base game
v·d·e
Milspec Scope.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Acough Optic Scope

Base game
v·d·e
Acough Optic.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Compact Profile Sight

Cartel Optics Mod Pack
v·d·e
Compact Profile Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment - Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Maelstrom Sight

Cartel Optics Mod Pack
v·d·e
Maelstrom Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Advanced Combat Sight

Cartel Optics Mod Pack
v·d·e
Advanced Combat Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Tactical Stock

Base game
v·d·e
Tactical Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Folding Stock

Base game
v·d·e
Folding Stock (CAR-4).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment +3 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Wide Stock

Gage Mod Courier
v·d·e
Wide Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Free
10 Yellow Bull.png Yellow Bull Packages

War-Torn Stock

Gage Mod Courier
v·d·e
War-Torn Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -4
Concealment -3 Threat -
Free
15 Red Spider.png Red Spider Packages

2 Piece Stock

The Butcher's AK/CAR Mod Pack
v·d·e
2 Piece Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $9,000
The Turtle Always Wins.jpg The Turtle Always Wins

Contractor Stock

John Wick Heists Pack
v·d·e
Contractor Stock (Contractor .308).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Skins[]

Trivia[]

  • The Bootleg is based on the Heckler & Koch HK416C, equipped with a Beta C-Mag and Magpul RVG. It does not make use of the HK416C's factory flip up iron sights, but features a set of Centurion Arms aftermarket diopter drum sights instead. The Bootleg is named "SG-416c" in-universe, as seen on the Sydney Character Pack's announcement site and on its receiver texture.
    • It is a product of the German company "Schäfer & Gewehr GmbH", the same manufacturer as the Gewehr 3Jackal, Little Friend 7.62, Compact 40mmContractor and M13 9mm.
      • The Bootleg bears the same default "duckbill" flash hider as the Little Friend instead of the HK416's proper one.
    • Despite the in-game lore classifying it as an assault rifle and it being categorized as such in the store, a weapon of the Bootleg's descriptions and dimensions would be considered a carbine or short-barreled rifle depending on specific state legislations and potentially on par with the Krinkov or Para from an in-game perspective. 
    • The weapon's default buttstock cannot be extended. To aim and shoot the weapon at such a position in reality would require the user to "chicken wing" their right arm in order to press the stock firmly against their shoulder, resulting in very awkward handling when automatic recoil is applied. This probably justifies its low base Stability value.
      • Judging from the way Sydney uses it in her trailer and the inclusion of a high-capacity magazine, however, the Bootleg was likely meant to be used as a hip-fired spray-and-pray weapon, thus justifying its stock's collapsed position.
      • Like the CAR-4, the Bootleg's (shortened) buffer tube disappears entirely when fitted with the Folding Stock. Unlike the CAR-4, however, the lack of such a buffer tube would not impair the HK416 in any way in reality, as its short-stroke gas piston eliminates the need for a buffer spring entirely.
  • Sydney has a tattoo of the carbine on her arm.
  • The Beta C-Mag the Bootleg is equipped with was in the game long before the release of the Sydney Character Pack (albeit without the translucent back), as an unusable mod for the CAR-family (and the AMCAR), AK5, and Queen’s Wrath, due to it requiring a different set of animations, which PAYDAY 2's engine cannot handle.
    • The C-Mag family was first designed to be used with infantry rifles and not LMG-specific, so the weapon's description is a little bit odd. It does, however, use the 5.56x45mm NATO variant of the magazine, which is in reality compatible with a multitude of magazine-fed machine guns or other automatic weapons with a STANAG adapter.
    • As of the first person animation update, the Bootleg is one of a handful of weapons in the game to feature an animated magazine that visibly empties as the carbine is fired.
    • The C-Mag cannot be swapped out for any other magazine mods, therefore fixing its loaded capacity to 100 (not that it's a bad thing given how the base high magazine capacity does not affect concealment).
  • The Bootleg rifle bears similarity to The Patriot weapon from the Metal Gear series, with the main point being that both are ultra-compact AR-15-pattern carbines loaded with Beta C-Mags.
  • The Bootleg is known internally as "Tecci".
  • Its nickname, Bootleg, is perhaps reflective of the circumstances of its circulation, being scavenged off of its (presumably deceased) original owner, after which it was continuously smuggled from runner to runner before finally finding its way into the hands of Sydney.
    • It is one of a handful of guns in the game to go with a different name than its supposed original title, alongside ones such as the Queen’s Wrath/L-95, Kross Vertex/Polygon, Baby Deagle/Sparrow 941R, and more.

Gallery[]

Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

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