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Boys In Blue
Boys in blue screenshot
Heist Info
Contractor Vlad
Loud / Stealth ✔/✔
Loud / Stealth Completion Bonus +550/TBA
Loot Gold
Rare elements
Money
Cocaine
Extra Statistics
Contract Payout $125,000-$300,000 (Normal)
$200,000-$450,000 (Hard)
$325,000-$550,000 (Very Hard)
$450,000-$650,000 (Overkill)
Bag Limit 11
Other
Internal name N/A
Description
The gold that the cops stole from Vlad is held in a police depot out in the Bronx. You need to find your way into the evidence room and get your hands on that gold.

Boys In Blue is a DLC heist in PAYDAY 3, released on June 28th, 2024.

Vlad contacts the PAYDAY gang offering info the crew wants, but in exchange for the info (and Clover's assistance, who recently re-emerged from hiding) that they want, Vlad contracts the gang to re-obtain several gold bars confiscated by a corrupt police captain named Blythe. These gold bars were legitimately owned by Vlad in one of his many business fronts to ward of the IRS, but the corrupt police officers from a branch located in the Bronx raided his business on false premises of drug investigations.

Mission Briefing[]

Overview[]

The heist takes place in the Bronx at a corrupt police station. The players start near the main entrance facing the station from across the street.

There are two main floors, with the second floor consisting of cubical offices and the first floor being the reception and backrooms. Near the reception is the evidence room, where - during stealth - only one player (without a bag, hostage or any other obstructive items) can enter at a time.

The back lot contains impounded cars, one of which contains explosives smuggled in by Vlad.

Objectives[]

Stealth[]

  1. Enter the police station
  2. Access the evidence room
    • Find and enter the captain's office
    • Distract or subdue the captain
    • Hack the captain's computer
    • Get security clearance
  3. Optional: Place listening devices
    • Optional: Bug the lieutenant's car
    • Optional: Bug the lieutenant's locker
    • Optional: Bug the lieutenant's office
  4. Get the evidence room sec-keys
    • Get a fingerprint from Jeramy Benton
    • Locate the locker you found on the captain's computer
  5. Enter the evidence room
  6. Steal the gold
  7. Secure the gold (6 bags)
  8. Escape
    • Optional: Secure all loot

Favors[]

  • Inside Man: An additional QR code spawns near the starting location.
  • Mechanic Bribe: The keys needed to unlock the escape van on loud is left in the police station's offices to collect, rather than in a safe.
  • Fake 911 Calls: There are fewer guards in the station.
  • Sewer Entrance: Players start out in the back of the station rather than at the entrance.

Walkthrough[]

Stealth[]

As almost all of the guards have been replaced with cops, it is highly recommended you avoid getting cuffed, as while ordinarily it would simply begin a search mode, a player getting cuffed during stealth for acting suspicious will instead cause the stealth portion to fail entirely. As such, having the Fake 911 Calls favor contributes to stealthing the heist significantly, as it reduces the guards present in the station, lowering the chances of getting caught. The Inside Man favor could also be of potential benefit to a team, though its usability is somewhat questionable as a QR code already spawns inside the private reception room, or on a nearby guard in the next room.

When entering the police station, a box of donuts can be found sitting on the reception desk. While this is marked as an illegal action, it is easy to avoid suspicion by simply crouching and grabbing the box of donuts, or to position yourself so to freely take the donuts without being detected.

Upon reaching the second floor cubicle offices, there will be multiple cameras and several guards patrolling the area.

Loud[]

Variations[]

  • The person sitting between the evidence room and the reception are randomised. It will either be a civilian or a cop guarding the room.
  • The lieutenant's car parked outside of the station will change locations.
  • The lieutenant's locker needed to place an audio bug (during stealth) will change.
  • The red keycard will spawn in a different locker.
  • The second floor locations of the lieutenant's office, the captain's office, and the room containing a podium will change.

Difficulty Changes/Modifiers[]

Achievements[]

Challenges[]

Trivia[]

  • This heist is unique in that all security guards are street cops. They share the same behavior as regular GenSec guards, but upon cuffing a player or spotting anything suspicious, will sound the alarm and immediately break stealth. Shade at the start will also warn of this.
    • The lead guard, as such, is also a cop, just wearing the signature vest with Radio over the uniform.
    • Despite this, the camera operator is still a normal GenSec security guard.
  • If using the Mechanic Bribe favor and going loud, but reaching the end without grabbing the car keys beforehand, Shade will complain that the mechanic she bribed was meant to leave the key in the car itself rather than in the offices' evidence boxes.
  • It appears the Payday gang canonically completed this heist via loud, as The Gateway Report article establishes that the evidence room was breached via explosives and the gang has the opportunity to use the same stolen police van in favors for Houston Breakout and Diamond District.

The Two Cops[]

  • Two cops outside the station can be heard discussing several topics, with two notable ones:
    • A topic referencing Jacket and Hotline Miami is brought up, bringing up up a recent case involving a group of Russian mobsters brutally attacked by an unidentified perpetrator in the southern parts of the United States, with them wondering whether it is related to a case "in '89", the year that Hotline Miami take place.
      • This is further referenced in the Dragan Files, where Dragan and Shade briefly discuss the possibility of another surviving Payday member killing mobsters in the same region, with the added detail that the location was looted clean by the perpetrator, which the both of them believes to be a 'hallmark' of a former Payday member.
    • A conspiracy theory about the Kataru business, a group prominently featured throughout PAYDAY 2.
      • However, while the conspiracy they discuss correctly identify certain functions of the Kataru, several mistakes are made:
        • They believes the conspiracy to be headed by interdimensional beings (still led by kings) spying on the world's population, entering the world via a portal underneath the Washington Monument, the Lincoln Memorial, the Capitol Building, or the Pentagon. These portals do not exist and is actually underneath the White House, as seen in its associated heist.
          • The portals may be a reference to an unused PAYDAY 2 concept where, after Bain becomes the 46th President of the United States, the heisters would've been transported to another universe.
        • They identify one of the kings as holding an "ordinary day job", such as an orthodontist, a veterinarian, a gynaecologist or a pediatrician. It was actually a dentist.
      • The dialogue implies that the general populace was made aware of the Kataru business after the Payday gang's dealings underneath the White House, though in such obscure detail that many people generally consider it to be a mere conspiracy theory than a real event.
        • Interestingly, The Dentist (or at least a position related to medicine) is the only Kataru king ever 'identified' by one of the cops (even if the assumed occupation is incorrect), indicating that Vlad and The Elephant may have evaded detection from conspiracy theorists.
        • It also appears they are unaware the Kataru's influence have long since faded and the Dentist was killed after confronting the Payday crew underneath the White House.

Gallery[]

Videos[]

Bugs[]

  • (Fixed) In the evidence room, an odd lighting issue causes any paint schemes on players' masks or guns (customised or part of the gun by default) to temporarily lose colour until they leave the area. This only happens should the wall to the evidence room be blown up during Loud.

References[]


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