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v·d·e
Breakin' Feds
Heist Info
Contractor Locke
Contract Days 1
Loud / Stealth ✘ / ✔
Stealth bonus 10%
Loot Money
Coke
Box
Base experience (XP) +2,000 (opened security barrier)
+2,000 (reach Garrett's office)
+4,000 (per lure (up to 4, 1 required))
+1,000 (entered office)
+1,000 (found safe)
+1,000 (per bag secured
(1 required))
Other
Internal name tag
Achievement(s) In the Breakin' Feds job, don't alert or kill any guards until Commissioner Garrett used the toilet on OVERKILL difficulty or above. In the Breakin' Feds job, have Commissioner Garret marked at all time after he left his office, until you have opened his safe. In the Breakin' Feds job, find, rescue and return the stapler to the small office. Complete the Breakin' Feds heist or the Buluc's Mansion heist on the Mayhem difficulty or above in stealth and everyone on your crew dressed in Christmas outfits and masks, without using any pagers. Because nobody has ever seen Santa. Unlocks the "Lightbringer" Weapon Charm.
Trophies Complete the Breakin' Feds heist on the Normal Difficulty or above
v·d·e

Breakin' Feds is a PAYDAY 2 heist released on April 23, 2018, the first day of the 2018 Spring Break.

In the heist, the Payday Gang sneaks into the FBI headquarters to recover an item taken from The Elephant when he was arrested, currently being held by Commissioner Solomon Garrett.

Objectives[]

  1. Inspect the security barriers
  2. Find the whiteboard (optional)
  3. Hack security
  4. Find Garrett's office
  5. Lure Garrett out (can occur 4 times)
  6. Disable security boxes (0/3)
  7. Disable Garrett's security panel
  8. Locate the safe
  9. Enter the correct code (can occur 3 additional times)
  10. Take the keycard (may spawn instead of the loot)
  11. Use the keycard (only if keycard spawns)
  12. Take the Box
  13. Secure the Box
  14. Escape

Assets[]

Purchasable[]

Asset-bodybags bag
Body Bags
Price: $7,000 (Normal)
$10,500 (Hard)
$14,000 (Very Hard)
$21,000 (Overkill)
$35,000 (Mayhem)
$49,000 (Death Wish)
$63,000 (Death Sentence)
Requires the Aced Sixth Sense skill to unlock

Intel[]

Asset-Risk-Level
Risk Level


Asset gage assignment
Gage Courier Packages



Walkthrough[]

The crew enters the building through a skylight, and first has to find and examine the security gate, discovering that it has been upgraded and has to be hacked remotely. Locke points out there's a laptop compromised by an insider, its location noted on a whiteboard. When the correct laptop is hacked, the crew will have a 30 second timeframe to hack the gate open before the hack needs to be restarted.

Now having access to the rest of the top floor, the crew needs to find Garrett's office and then lure him out with a distraction. After luring him out, disabling the security boxes connected to his office's keypad, and then infiltrating the office, the crew has to find what the safe is hiding behind, and then discern the code needed to open the safe. At this point, Garrett can return to his office, and the mission will instantly fail if any players are inside the office when he goes in. If the safe has not yet been opened and its contents recovered, the crew will need to lure him out again. The crew will first go through the three following methods in random order:

  • Sending him an e-mail through a compromised computer, which will make him walk to and position himself near the training room in his office's respective side of the building.
  • Turning the power in his office off with a circuit box, making him walk to the circuit box to turn the power back on.
  • Sending him a phone call through a flashing phone stand, making him walk just beyond the elevators (from left side of the building)/just beyond the security gate (from right side of the building) to take the call.

After doing all three of the above, on the fourth attempt the crew grabs a chimichanga from the nearby kitchen, places it on a desk outside Garrett's office, and knocks on his door. After eating it, he will rush to the nearby restroom, ensuring he won't return to his office for the remainder of the heist.

Like the codes and keypads in Golden Grin Casino and Diamond Heist, the code has to punched into the safe keypad manually. There are 7 notes with codes on them throughout his office, but only 4 of them will ever actually work. Locke will give somewhat vague hints regarding what the correct code for the safe is:

  • Mentions his wife: 1212
  • Simple/obvious: 1234
  • Historical: 1776
  • Involves the Payday Gang/"Starts with the number 2": 2015

Inside will be either the Box, the objective of the mission, or a keycard. If the keycard spawns, the players will have to go to the evidence room on the opposite side of the building and use it on the black door, behind which will be the Box. With the Box bagged, the crew escapes by either returning to the skylight they came in from and setting up a zipline to take the loot out, or taking an elevator down to the garage where Twitch is waiting, destroying the wall with C4, and throwing the loot in the back of the van. This escape will trigger a point-of-no-return and a one-minute countdown for players to finish the heist. 

Strategy[]

  • Do not, at any point, kill Garrett or let him be alerted! Doing this will leave you with merely ten seconds to escape, not even close to enough time since there is no escape point. This also happens when an alarm not caused by the elevator escape is triggered. Either case, the heist is doomed to failure.
  • More guards will arrive after any patrolling guards are killed. The only guard that does not get replaced is the camera operator.
  • Guards will never leave their assigned areas; Guards on the lower floor will not go to the top floor and vice versa, and will only patrol their respective wings.
  • Completing the whiteboard objective is not necessary to advance, since not only can the correct laptop be found by just hacking all laptops seen, the whiteboard is actually readable from a distance far enough for the objective to not change.
  • All distraction objectives and the security boxes needed to hack the keypad will always only appear in the side of the building Garrett's office is in (the security boxes in the other side of the building still spawn but can never be interacted with). Conversely, the evidence room will always spawn in the opposite side of the building.
  • If Garrett's office is in the right side of the building and he is lured out with an e-mail, he will be so close to his office that it will be next to impossible to leave undetected if the Box/keycard is grabbed when he starts heading back. It may be a good idea to simply wait for him to return to his office and lure him out again.
  • Coke and/or money bags are available behind two doors in the evidence room, which can be opened with drills or ECM Jammers with ECM Overdrive Aced.
  • If Locke tells you to leave Garrett's office, you need to leave. If you are in there when Garrett gets back (Even if you are completely hidden from his sight), he will instantly get alerted and the ten second escape timer will start.

Variations[]

  • The players will either start in the office next to the server room, the meeting room near the human resources room, or in the office in the operations room.
  • There may be a FBI agent briefing in one of the training rooms. None of the agents in the room have pagers, but a guard that does also spawns in the room.
  • The locations of all objectives vary.
    • Garrett's office will either spawn in the left side of the building, between the cluttered office and the kitchen, or in the right side of the building in the corner. Where this spawns affects half of the objective spawns.
  • The first three distraction objectives are random.
  • The code for the safe varies.
  • The amount of the loot, and the doors they are behind, in the evidence room varies.
  • The escape varies.

Notes[]

  • Interacting with security boxes will not alert guards nor Garrett, even if said boxes were opened in plain sight.
  • Garrett will not raise an alarm if the furniture concealing his safe are moved or if the safe has been opened.
  • When Garrett is lured out the fourth time (with the food trick) he will react suddenly and will start running towards the closest restroom, interacting with it for a few seconds and then getting in. This might catch heisters waiting nearby the restroom/the way Garrett will take there unprepared, as Garrett might cover the way between them really fast and detect a heister on the way without giving them the chance to move back to the cover (as Garrett has a slightly higher detection rate)
  • Garrett will not return to his office until the door has been opened.

Mayhem+ changes[]

  • All cameras are of the Titan variant.
  • More guards will spawn on the Death Sentence difficulty than on the Mayhem/Death Wish difficulty; this is currently the only heist that does this.

Bugs[]

  • There's a corkboard in Garrett's office that will launch the Steam Overlay, potentially robbing players of their controls in a time-critical environment.
  • Normal difficulty will spawn more guards than playing Hard or Very Hard difficulty.
  • Locke will sometimes not inform heisters that Garrett is returning to his office.

FBI Files[]

There has been a growing concern as to the security surrounding the Payday Task Force, and this incident is proof. Someone has managed to infiltrate our office and break into the evidence storage areas, taking with them some of the items seized in the raid on Congressman Simmons’ offices. While it is highly suspect that the connection is not mere coincidence, there has not yet been established a provable connection that would implicate the direct involvement of Mr. Simmons, who has since been released without prosecution pending. The involvement of the Payday gang has not been reliably established, but is highly suspect. Past links to the gang and Mr. Simmons have been investigated, but without firm results. In addition, our security experts have detected hacking attempts in our computer system from another, as yet unidentified, source. It is possible that the evidence we received regarding Mr. Simmons came from a corrupt party, with the intent of disrupting our operations, or to create a distraction to benefit the Payday gang in lieu of the disappearance of their leader, Bain.

Notes: N/A

Achievements & Trophies[]

Donut Run Donut Run
Complete the Breakin' Feds job on the Normal difficulty or above.
Cordial Infiltration Cordial Infiltration
Complete the Breakin' Feds job on the Hard difficulty or above.
Breaking Protocol Breaking Protocol
Complete the Breakin' Feds job on the Very Hard difficulty or above.
Sticking it to the Commissioner Sticking it to the Commissioner
Complete the Breakin' Feds job on the OVERKILL difficulty or above.
Don't Wake the Feds Don't Wake the Feds
Complete the Breakin' Feds job on the Mayhem difficulty or above.
Crimes and Misdemeanors Crimes and Misdemeanors
Complete the Breakin' Feds job on the Death Wish difficulty or above.
The Fall of Solomon The Fall of Solomon
Complete the Breakin' Feds job on the Death Sentence difficulty.
Garrett's Foil Garrett's Foil
Complete the Breakin' Feds job on the Death Sentence difficulty with the One Down mechanic activated.
A Moment of Silence A Moment of Silence
In the Breakin' Feds job, don't alert or kill any guards until Commissioner Garrett used the toilet on OVERKILL difficulty or above.
Stalker Stalker
In the Breakin' Feds job, have Commissioner Garret marked at all time after he left his office, until you have opened his safe.
Staple Relationship Staple Relationship
In the Breakin' Feds job, find, rescue and return the stapler to the small office.
Bloody Grinch Bloody Grinch
Complete the Breakin' Feds heist or the Buluc's Mansion heist on the Mayhem difficulty or above in stealth and everyone on your crew dressed in Christmas outfits and masks, without using any pagers. Because nobody has ever seen Santa. Unlocks the "Lightbringer" Weapon Charm.

The following teasers were added on April 18, 2018, and removed April 23, 2018.

Achievement locked Burglary
Burglary
Achievement locked also called
also called
Achievement locked breaking and entering
breaking and entering
Achievement locked and sometimes
and sometimes
Achievement locked housebreaking
housebreaking
Achievement locked is an unlawful
is an unlawful
Achievement locked entry into a building
entry into a building
Achievement locked or other location
or other location
Achievement locked for the purposes
for the purposes
Achievement locked of committing
of committing
Achievement locked an offence.
an offence.

Stalker Stalker
In the Breakin' Feds job, have Commissioner Garret marked at all time after he left his office, until you have opened his safe.

The easier, and likely intended, approach is to have 1 or 2 players constantly marking Garrett either manually or with Sixth Sense while the safe is handled by the other player(s). If Garrett walks back inside the office before the safe is opened, safe locations to keep him marked with Sixth Sense are behind the printer in the kitchen (on the left side of the building) and behind the desk at the cubicle just outside his office (on the right side of the building).

A single-player alternative is to ace More Firepower and place sensors in the locations where he will stand after he leaves his office, outside his door, and in the paths he walks, though this obviously requires extensive knowledge of the paths he takes, and also leaving a few trip mines to mark him in his office in case the safe isn't opened on the first attempt.

Regardless of the approach taken, all players involved acing High Value Target can help greatly with getting the achievement.

Note that if Garrett is lured out a fourth time with the food (either due to difficulty in acquiring/inputting the code or trying to get the A Moment of Silence achievement), the code to the safe will have to be punched in almost immediately, as Garrett despawns shortly after entering the restroom, and thus cannot be marked.

Staple Relationship Staple Relationship
In the Breakin' Feds job, find, rescue and return the stapler to the small office.

A red stapler has to be found and returned to the cluttered office near where Garrett's office can spawn in the left side of the building. The stapler counts as equipment, and can only be placed by, and the achievement awarded to, the player that picked up the stapler.

The stapler spawns in one of 14 locations, which are noted in this guide.

  • The teasers are text taken from the Wikipedia article on burglary.
  • A Moment of Silence refers to the contemplation in which individuals hold a silent moment, as a gesture of respect for someone's recent passing.

<gallery widths="200" columns="3" position="center" spacing="small" captionsize="large" captionalign="center" hideaddbutton="true">

Trophy-TheElephant'sCoffer.png|
The Elephant's Coffer
Trophy-TheElephant'sCoffer

"At the Gates of Silent Memory you stand. One, two, three, one. Open them and see the darkness engulf the world, to the bain of all as a new Watchman ascends. Zi dingir kia kanpa, zi dingir anna kanpa"
—Trophy description.

UNLOCK CONDITION:
Complete the Breakin' Feds heist on the Normal Difficulty or above

PLACEMENT:
Top Floor kitchen.

Heist Trivia[]

  • 20180424175531 1

    The Elephant's Box.

    This heist takes place in the same building as the one in Hoxton Breakout Day 2. Sure enough, certain heisters will make a remark on how fortunate it is for Hoxton to not make a scene upon revisiting the place.
    • Upon closer inspection, the building curiously has four floors instead of Breakout's three, with the gameplay taking place on the third and— previously non-existent— fourth levels. Even more floors can be seen through the skylights, suggesting the headquarters has at least eight.
    • In Hoxton Breakout Day 2, the police may blow holes in the roof of the second floor operation room. According to this heist, they would have planted explosives in solid wall.
  • Duke, Chains, and Locke discuss various subjects in the heist's intro. As noted, Hoxton can also be mentioned, implying him to also be one of the clowns breaking into the building, but the heisters may not appear in the mission proper.
  • The Box in the heist is noted to be similar to The Dentist's Loot taken from the Golden Grin Casino and Henry's Rock.
  • Breakin' Feds is the first stealth heist contracted by Locke.
  • The heist's music was composed by Gustavo Coutinho, making it the first heist since The Alesso Heist to have music composed by neither Simon Viklund nor Carl Norén, as well as the first non-DLC heist with this property.
  • Garrett is the first "important" target in a heist that players must not kill under any circumstance. Unlike other VIPs, Garrett doesn't have the "protected" status and is not immune to damage, and him dying in any manner results in an automatic countdown to mission failure.
  • The red stapler and the office it has to be returned to are references to the 1999 film Office Space, which featured, and generated demand for, a red Swingline stapler.
  • The names on the cubicles are those of current and former Overkill Software employees, also with some names of notable PAYDAY 2 community members. For example, one of the cubicle names is "A. Valentine", referring to AJ Valentine, a PAYDAY 2 Steam Community Moderator.
  • The Senpaidozer Bobblehead in the FBI Files trailer can be found in Garrett's office next to his computer.
  • When escaping via elevator, Locke may reference a movie about people being killed in an elevator. This is likely a reference to the 2010 movie Devil, which features Bokeem Woodbine who plays The Elephant.
  • If the players hang around the meeting room full of FBI agents long enough, an announcement will broadcast over the PA system asking if anyone is paying attention before addressing one agent in particular, saying "Bueller? Bueller?". This is a reference to the movie Ferris Bueller's Day Off.
  • While the patrolling guards are the tuxedo-wearing variant, the security guard in the camera room is one of the more common uniformed security guards.

Videos[]


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