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v·d·e
Car Shop
Heist Info
Contractor Bain
Contract Days 1
Loud / Stealth ✘ / ✔
Stealth bonus 10%
Loot Vehicles
Base experience (XP) 3,000 (securing a car)
+3,000 (finishing the hack)
+3,000 (planting all C4)
+1,000 (per secured car (4 total))
Other
Internal name cage
Achievement(s) Be the first player in a four man crew to reach the docks. In the Car Shop job, complete the heist within 4 minutes. Unlocks "The Tids" mask. Complete the Car Shop heist on the Death Wish difficulty or above. Complete the Car Shop job on the Mayhem difficulty or above. Complete the Car Shop job on the Death Sentence difficulty with the One Down mechanic activated.
Trophies Finish the Car Shop job on any difficulty. Successfully complete the Car Shop heist with a detection risk of 70 or above, without using ECM Jammers.
v·d·e
"This one is a hit on the Teuer Dealership, high class joint."
—Bain offering the heist

The Car Shop is a heist unlocked during the Hype Train Event after reaching 900,000 gallons of "Hype Fuel", which was released on March 18 2015, during the Spring Break event (day 6). The heist is contracted by Bain.

Overview[]

The Car Shop is contracted through Bain by an unknown party. In this heist, players have to steal one or multiple luxury cars by stealthily accessing the car keys, and then escape by driving the car through an underground highway.

Similar to Shadow Raid, this mission is considered a stealth-only mission, as a timed escape will be triggered upon going loud.

Objectives[]

  1. Get into the car shop
  2. Investigate the storage room
  3. Find the manager
  4. Investigate the manager's office
  5. Hack the IT Technician's computer
  6. Plant the C4
    • (Optionally) If the alarm has gone then you will be able to place the C4 without waiting.
  7. Hide from the blast and get the keys
  8. Steal the car
  9. Escape with the car
  10. Park the car
  11. Escape

Assets[]

Purchasable[]

Asset-carshop-dumpster
Dumpsters
Price: $13,000 (Normal)
$19,500 (Hard)
$26,000 (Very Hard)
$39,000 (Overkill)
$65,000 (Mayhem)
$91,000 (Death Wish)
$117,000 (Death Sentence)


Asset-bodybags bag
Body Bags
Price: $7,000 (Normal)
$10,500 (Hard)
$14,000 (Very Hard)
$21,000 (Overkill)
$35,000 (Mayhem)
$49,000 (Death Wish)
$63,000 (Death Sentence)
Requires the Aced Sixth Sense skill to unlock

Intel[]

Asset gage assignment
Gage Courier Packages



Walkthrough[]

In order to escape with the cars, players must complete three objectives: enter the manager's office to discover who the newest IT technician is; hack the said Technician's computer to unlock the key storage room; and place four charges on the road opposite, so Bain can blow an escape route into the underpass below.

Spawning outside at a southern corner of the map, players can access the building from four points: the main entrance, which is highly visible and has a high presence of guards; the western side, a metal security door which leads directly into the bottom floor IT offices; the north-eastern side, another metal security door that contains the maintenance stairway and access to all floors; and the north side, which has an external spiral staircase directly to the roof. Within the store and in front of the main entrance, there is a staircase that leads to the 2nd floor but a stationary guard will always be present at the base. Going through it will force a player to mask up, even if that player was not detected nor the heist has gone loud. Another option is the rear of the building can only be accessed externally by passing through the side road to the west or employee parking lot to the east, both of which have electronic gates that must be rewired open (8 seconds).

In order to access the manager's office (always upper floor, eastern side) players must either collect the keycard from the manager himself, or smash the window to his office and climb through it (triggers the alarm). Examining the whiteboard, the next step is to find the Technician's PC and hack it (99 seconds), which will either be in the office opposite to the manager's office, in the office in the back of the bottom floor, or at the office overlooking the entrance. If the alarm has sounded at this point, it is highly recommended that one player head out to place the C4 rather than wait for the hack to finish.

Once the hack completes, players can enter the key room, which will be in near the reception on the bottom floor or adjacent to the upper IT office. After grabbing the keys and placing the C4, Bain will detonate the road outside, allowing players to drive straight into the escape route opposite the dealership. It is highly advised that players exercise care when escaping, as the amount of time to reach the docks can vary greatly between attempts. With the car(s) parked and exited, all players must rush to the escape van before the point of no return hits zero.

ECM Chaining Assault[]

Note: This method no longer works on PC after Update #167. Planted ECMs will now halt hacking progress on computers within range until they expire.

A well coordinated team of 3 with ECM Specialist aced and ECM Overdrive basic can quite easily complete the heist by brute force, even on Death Wish. Mask up as soon as spawn in, and place down the first ECM, time it so the ECM goes down as you enter the front door. Now kill everyone in the store, take great care when you shoot to not hit any windows or display cases, as they will set off the alarm, dooming the heist. Guards are a priority as their shots will sound the alarm if they hit alarmed glass.

Have one player assigned to finding and killing the manager, as this needs to be done very quickly, within 25 seconds is great. Once everyone is dead the other 2 players should move to the offices on the first and second floor respectively, and wait for the name of the computer needed hacking. The computer hacking should be started before the end of the second ECM, preferably within 45 seconds.

As the computer will take 99 seconds to hack, now it's just a waiting game. Be sure to communicate when the ECMs go down so the chain can be upheld, as any mistake will set off the alarm. Since the computer will take 3 ECMs to hack, and you used about 2 to get the computer up, that will leave the team about 30+ seconds to place the C4. It can be done alone but if the entire team places the C4, getting back inside and getting keys can be comfortably done within the time limit, leaving the escape the only thing left. If you get a 4th player carefully timing the different parts is no longer needed.

Strategy[]

  • On Normal difficulty, only 5 guards spawn, and 1 is behind the back, so it's recommended you use this to practice the driving mechanics before attempting on higher difficulties.
  • The name of the new IT guy is written on the whiteboard in the manager's office, use this to match the nameplates on the walls of the cubicles. There is also a second office adjacent to the manager's office with a nameplate just outside the door, so make sure to check this if you can't find the right cubicle.
    • Thinking ahead by informing the team of the employees' names and positions in the chat can reduce the time needed to find the IT guy. Doing so with the office downstairs is relatively easy in casing mode.
  • As soon as the computer hacked is started, guards and civilians will be alerted if they see it regardless of whether it's completed or not. With this in mind, have someone watch over the PC when it's time to plant the C4, or move quickly when it's clear.
  • The game only allows you to place the C4 when the hack is done or the alarm sounds. As such, it can help to have someone tactfully sound the alarm and start placing the C4 when the hack is almost done; doing so will save ~25 seconds, and can make the "Gone in 240 seconds" achievement easier to achieve.
  • It should also be noted that trying go up the stairs while in casing mode will force you to put on your mask, but the guard standing next to you will not necessarily be alerted if you crouch down as soon as the mask is on and keep moving up. That being said, this is not to be attempted without prior planning as there might be civilian and/or other guards on the immediate landing of the stair who can potentially raise an alarm if the player is sighted.
  • If the alarm is triggered before finding the manager (e.g. attempting the "Gone in 240 seconds" achievement), players can smash the window furthest from his office door and get around the whiteboard to read it, bypassing the need to find the manager and get his keycard.
  • AIs cannot see through windows with blinds behind them. Use that to your advantage.
  • Wait for your whole team to get to the key storage room before taking the keys, as Bain will trigger the C4 explosion when the first person approaches a car to drive off. This ensures that everyone is ready before the escape timer appears.

Driving[]

  • The Falcogini cars understeer heavily; slow down when making sharp turns to avoid crashing into the wall or flipping the car.
  • If a car is flipped it will respawn upright and nearby, albeit after several seconds.
  • The layout of the route never changes, so practice on easier difficulties before going on harder difficulties.
  • In multiplayer runs, communicate with your teammates before the start of the heist to know who will drive and/or who will be passengers.

Variations[]

  • The Manager can be found in 1 of 7 locations, all equally likely to occur[1]:
    • Wandering around the building
    • Sitting at a table upstairs at the rear of the building, conversing with a woman
    • Talking with a couple upstairs, right next to the meeting room
    • Talking to a colleague in the office overlooking the entrance
    • Talking to a colleague in the second floor IT office
    • In the meeting room with two other colleagues
    • Alone in the copier room to the left when you come up the front stairs
  • The location of the Storage room varies between being on the upper floor or the lower floor.
  • Civilians may be found in the offices or on the seats.
    • On higher difficulties, the civilians that originally only spawns with the manager (e.g. the lady talking to him at the seats upstairs) might spawn without the manager and regardless of the manager's actual randomized location.
  • The name of the IT Guy, the 17 names corresponding to the 17 computers and the location of the IT Guy's computer are all randomized.
  • From Very Hard and above, cameras will spawn in random positions around the building.
  • On higher difficulties, after the IT Guy's computer begins hacking, one to two patrolling guards (depending on the difficulty) will be automatically routed to the computer, and will raise the alarm if they see the computer being hacked. (No longer true after Update #167 on PC)
  • The location of the van (and the C4 inside it) varies between two locations:
    • On side of the street opposite to the car shop, opposite to the right gate.
    • On the car shop side of the street, near the left gate.
  • The two side doors might be open or closed.
    • If the right door is open, the door inside it will always be locked, and on higher difficulties, a camera will be looking at it. If the right door is closed however, the door inside it will be open and no camera will spawn in that location.
    • The paint colors of the cars may change, though this has no effect on gameplay.

Mayhem+ Changes[]

  • All cameras are Titan cameras. Some will be overlooking doors to the stairwell, necessitating the use of camera loop if the doors are shut.
  • About 11 guards will spawn.
  • The escape timer is reduced to 105 seconds.

The FBI Files[]

The Teuer dealership had recently received a shipment of the latest model, the Falcogini. The dealership building is a very open construction with many ways in and out. The robbery of the Falcoginis took place early in the evening, while the dealership was still open. Further, it appears that an explosion near the dealership allowed the thieves to avoid the busy rush-hour roads and into deserted tunnels.

My Notes: The Payday gang are almost as dangerous behind the wheel of a car as they are behind the barrel of a gun. We’re going to need to invest a lot more in pursuit and interception if we intend to deal with the Payday gang on the road.

Achievements & Trophies[]

Tag, You're It! Tag, You're It!
In the Car Shop job, be the first player in a four-man crew to reach the docks.
Gone in 240 Seconds Gone in 240 Seconds
In the Car Shop job, complete the heist within 4 minutes. Unlocks "The Tids" mask.
Are We There Yet? Are We There Yet?
Complete the Car Shop job on the Normal difficulty or above.
Student Driver Student Driver
Complete the Car Shop job on the Hard difficulty or above.
Burning Rubber Burning Rubber
Complete the Car Shop job on the Very Hard difficulty or above.
Drive It Like You Stole It Drive It Like You Stole It
Complete the Car Shop job on the Overkill difficulty or above.
You've Got a Fast Car You've Got a Fast Car
Complete the Car Shop job on the Mayhem difficulty or above.
High Octane High Octane
Complete the Car Shop heist on the Death Wish difficulty or above.
Petrolhead Petrolhead
Complete the Car Shop job on the Death Sentence difficulty.
Long Gone Long Gone
Complete the Car Shop job on the Death Sentence difficulty with the One Down mechanic activated.

Gage Courier Packages[]

  • Under the stairs that lead to the roof
  • To the left of the store-front
  • In the office in the back of the third floor
  • At the back corner closest to the door on the roof
  • On the drawers in the room on top of reception
  • On the balcony
  • In the manager's office on his desk
  • In the very corner of the bottom floor
  • In the upstairs office cubicle room
  • On the reception counter
  • To the right of the front door
  • On the roof at the front corner of the building
  • Inside the store behind one of the cars
  • On the kitchen counter upstairs
  • Around the back near the spiral stairs
  • To the left side of the gate that's on the right side of the building
  • On the left side of the building near the bush
  • On the second floor, in front of the kitchen on a table
  • On the table in the meeting room close to the windows

Trivia[]

  • This was the first mission released where you could drive a vehicle. Be careful when taking corners as the cars in this heist have a tendency to understeer.
  • From a practical standpoint, much of the heist's objectives can be considered redundant and needlessly complicated, given that the crew could just skip them and put C4 directly on the key storage room.
    • The method used to steal the Falcoginis (targeting the keys) is reflective of reality, as a modern car like the Falcogini would be practically impossible to hotwire like pre-1990s cars, due to the fact that it would be fitted with an engine immobilizer. The immobilizer, however, can be defeated in several ways.
      • Using a homebrew key, which many car thieves nowadays use to steal vehicles with electronic countermeasures. A homebrew key can be coded with enough knowledge on electronics and the immobilizer type. As most cars use similar iterations of transponders, an intricately-coded homebrew key is usually an all-unlocking key.[2]
      • Hacking the car's electronic lock system directly. This method is slower than using a homebrew key, and does not always guarantee success.
    • Though given that Bain is the crew's technical expert and planner, he never thought of doing the above methods before starting the mission.
  • At the start of a session, Bain might say there aren't many civilians in the shop at the time of the heist. This is a blatant lie, as there are around a dozen of them dotted around the map, as well as inside the dealership.
  • The autoshop manager in this heist behaves similarly to the bank manager of First World Bank (and its PAYDAY 2 remake), in that he can be found conversing with various NPCs or in the middle of business meetings in addition to his default loitering pattern.
  • It is unusual for cars on display to have fuel in them, as those vehicles usually come to the dealership straight from the factory, and as a means to deter theft since they can't be easily removed from the location. Most of the time, customers requesting a test run will have to wait for the car shop to fill up the tanks before they can drive.
    • The projector in the meeting room shows a modified version of the Cold Fusion Research asset found in Big Oil[3], which could possibly hint at a car planned to run on cold fusion before Big Oil.
  • Due to the timed escape, this mission is considered as a stealth-only mission, with no true plan-B allowed; the timer is not enough to hack the computer and steal the car(s) on any difficulty higher than very hard.
    • This also makes the heist the only one of its kind: a stealth only map that must go loud and, by extension, has no stealth bonus. It does, however, show a stealth bonus of 0%, likely a neccecity to classify as a stealth only heist.
  • The fictitious Falcogini makes an appearance in the Heist - as well as a new mechanic: Driving.
    • The car featured in the milestone picture is based on a Lamborghini Gallardo, but with an "F" logo on the bonnet. As Falcogini is the in-universe counterpart to Lamborghini, this is hardly unusual.
  • The name of the autoshop ("Teuer Autos") is the rough German equivalent to "expensive Cars", though it is grammatically incorrect. A more accurate rendition would be "Teure Autos".
  • Since every player is able to steal only one of the 4 cars available (and there are only four containers at the docks), the payout is limited by the number of human players.
  • The heist's internal name "cage" and achievement "Gone in 240 Seconds" are references to the movie Gone in 60 Seconds, where the protagonist, portrayed by actor Nicolas Cage, has to steal 48 (50 in the 2000 remake) cars in 24 hours.
  • Despite Bain telling the players that the cars should be delivered in a pristine condition, repeatedly colliding with objects during traffic while moving towards the port does not impose any penalty on the player(s). In addition, the heist was supposedly stealth-only as Bain does not want the vehicles to be damaged in a shootout, but should the crew decide to blast at the cars the bullet holes will simply disappear after a couple of seconds, leaving not a dent on the models themselves.
  • As AI-controlled teammates cannot drive, they will sit in the passenger seat of the vehicle. Due to the cars only having two seats, one of the bots will be left behind if playing solo.
  • The paint on the cars is apparently impervious to grenade blasts, as evidenced by the "GenSec Grenade Proof Paintjob" stickers on the doors.
  • The NPCs in this heist make several references in their voice lines.
    • One of the manager's quotes is 'There is no spoon', a quote from The Matrix.
    • The female receptionist at the main counter may tell a "Doctor" that the shop's cars can hit 88 miles per hour, and that you "see serious shit", both references to Back to the Future.
    • The female receptionist may sometimes take calls from a "Clarkson" or a "Hammond". This is a direct reference to the TV presenters Jeremy Clarkson and Richard Hammond, both prior hosts of the television show Top Gear.
      • When taking the call from "Hammond", the receptionist will respond that the Falcogini "does not offer booster seats", a nod to a running gag in Top Gear where Richard Hammond's short height is constantly made fun of.

References[]

Gallery[]

Video[]


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