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Cash Blaster

Cashblaster icon
THIS IS A PAYDAY 2 8TH ANNIVERSARY ITEM!

Cashblaster FBI Files
THIS IS A PAYDAY 2 8TH ANNIVERSARY ITEM!

Gameplay
Unlock Level N/A (always available)
Inventory Slot Secondary
Weapon Type Special
Firing Mode(s) Fully automatic AutoIcon
Cost $40,000
Statistics
Magazine 400
Total Ammo 800
Rate of Fire 2,000
Damage 95 + Fire
Accuracy 0
Stability 0
Concealment 21
Threat 37
Extra Weapon Statistics
Reload Time Tactical Empty
Base time 8.5s 8.5s
Lock N' Load 6.07s 6.07s
Grenade Pickup Rate Min Max
Sting Grenade
2.4
Walk-in Closet: 3.1
Fully Loaded Aced: 3.9
7.2
Walk-in Closet: 9.3
Fully Loaded Aced: 11.7
Frag Grenade
2.0
Walk-in Closet: 2.7
Fully Loaded Aced: 3.5
6.0
Walk-in Closet: 8.1
Fully Loaded Aced: 10.5
X1-a Tactical ZAPper
1.6
Walk-in Closet: 2.3
Fully Loaded Aced: 3.1
4.8
Walk-in Closet: 6.9
Fully Loaded Aced: 9.3
Incendiary Round
1.2
Walk-in Closet: 1.9
Fully Loaded Aced: 2.7
3.6
Walk-in Closet: 5.7
Fully Loaded Aced: 8.1
Viper Grenade Round
0.8
Walk-in Closet: 1.5
Fully Loaded Aced: 2.3
2.4
Walk-in Closet: 4.5
Fully Loaded Aced: 6.9
Damage Per Mag Total
Damage total 38,000 76,000
Damage/second 3,166.67 2,342.79
Fire Damage Fire Statistics
Flamethrower range 13m
Fire application chance 0.75%
Fire duration 1s
Damage per second 100
Bullet Spread Standing Crouching
Sights 4.80 1.92
Sights + moving 4.80 4.80
Hipfire 6.00 2.40
Hipfire + moving 6.00 6.00
Recoil Min Max
Recoil vertical 0.00 0.00
Recoil horizontal 0.00 0.00
Other
Internal name money
v·d·e
Mod stats

The Cash Blaster was a secondary weapon in PAYDAY 2. It was made available as part of the PAYDAY 2 8th Anniversary, 9th Anniversary, and 10th Anniversary events.

As of the conclusion of these events, it is rendered unavailable to use or equip.

Overview[]

The Cash Blaster is near-identical in appearance to the MA-17 Flamethrower, with the only differences being the tank, which is green and visibly has money inside of it, and the barrel which is more funnel shaped. While it shares the same fixed range, piercing, and ammo properties of the MA-17 and Flamethrower Mk.1, the Cash Blaster instead spews money rather than flames. While it technically isn't a flamethrower or an incendiary weapon, the Cash Blaster has a very rare chance to burn enemies with fire damage, though this damage does not last as long as other flame-based weapons. Additionally, it does not deal extra damage on headshots (though it still gives armor via Bullseye). It has the lowest magazine, ammo reserve, and pickup rate of either flamethrower, while being one of the most minimal-modifiable weapons in the game alongside the Commando 101, accepting only a stat boost or laser/flashlight gadget.

On the other hand, the Cash Blaster inflicts 95 damage (up to 99.8 with the Fast and Furious Mutual Perk Decks) per instance of damage, nominally on par with weapons like the Krinkov, and shares the other flamethrowers' 2000 ROF values, making it an extremely high DPS weapon. Additionally, the Cash Blaster has 21 points of concealment over the MA-17's 15 concealment rating, making it more compatible in concealment-focused builds with Sneaky Bastard for dodging and Low Blow for critical hits while still being a potent tool for dealing with crowds up close and especially Shields. The Cash Blaster also has a longer range than the other flamethrowers, with a generous 13m as opposed to the normal 10m of other flamethrowers.

Overall, the Cash Blaster is more compatible with concealment builds and is better at directly hosing down enemies to kill them with insane dps, while the MA-17 and Flamethrower Mk.1 have more ammo and are better at stunning large crowds of enemies, often leaving them to die over time.

The Cash Blaster drains $1,000 from your offshore for each cop killed, and is the only weapon to do so.

Summary[]

Pros:

  • High damage per "shot" and extreme rate of fire.
  • Large magazine, ammo pickup rate, and reserve compared to most other weapons.
  • Particles pierce multiple enemies like other flamethrowers, highly effective against crowds.
  • Longer range than other flamethrowers, with an extra +3m range.
  • Still interrupts charging Cloakers like the other flamethrowers.
  • Very effective at destroying glass and other destructible items.
  • High concealment for a weapon of its type.
  • Same high threat rating as the other flamethrowers.
  • One of the cheapest weapons for purchase.

Cons:

  • Almost never ignites enemies to kill them over time with fire damage.
    • If the fire damage does trigger, it will only do one tick of low damage.
  • Lowest magazine, ammo pickup rate, and reserve compared to the MA-17 and Flamethrower Mk.1.
  • No extra damage on headshots.
  • Only modifications are stat boosts and laser/flashlight gadgets.
    • It also lacks the "Damage boost" boost that other flamethrowers have available.
  • Fixed range and long reload like the other flamethrowers.
  • Particle effects may obscure vision and degrade performance.
  • Drains offshore money when used.
  • Locked behind side job criteria like the Arbiter.

Tips[]

  • Unlike conventional firearms, the Cash Blaster has a maximum range of 13m. This can be gauged by firing on the practice targets at the Safe House. The particles will clear up to the second row without trouble but will not reach the third set of dummies. Keep this range value in mind as most of the time enemies will be firing at the player from a distance and will need to be approached with the weapon. Flanking and moving from cover to cover is also recommended due to the limited range, especially with Parkour aced and/or Lock N' Load basic.
  • The hit boxes tend to go a couple feet further or shorter than the particles themselves would suggest when the user is moving. This is most noticeable in third person when a person abruptly switches between moving forward and backward.
  • Try to attack groups of enemies with the Cash Blaster, making the most of its ammo and piercing effects to combat crowds. Tapping the fire button against single enemies is preferred, killing them just as fast while saving on ammo.
  • Bring a reliable medium to long-range primary such as the Cavity 9mm or Union 5.56 to make up for the Cash Blaster's short range
  • Accuracy and Stability stat boosts have no effect on the Cash Blaster's performance in a heist despite the stats shown, leaving a concealment boost(+1), ammo boost (+40), or team boost (+3% cash & experience) as the only practical choices.
  • Fully Loaded basic increases the ammo reserve from 800 to 1000, and also increases the ammo boost from +40 to +50.
  • Bloodthirst aced can speed up reloading by 50% and naturally benefits with the close range nature of the Cash Blaster for finishing off enemies.
  • Bulldozers are killed faster by spraying their body instead of their faces, especially if their visors are intact, which negate hits from the weapon.
  • Unlike the MA-17, Flamethrower Mk.1, and Dragon's Breath rounds, the Cash Blaster is particularly strong with the Maniac perk deck. While fire damage/afterburn is not factored into damage absorption calculations from the perk deck, the base damage per instance is considered for calculating damage absorption, which is what the Cash Blaster offers. Thus the Cash Blaster can almost instantly fill up the Maniac meter, providing the team with fast useful defense boosts.

Available modifications[]

Concealment

Base game
v·d·e
ModBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_concealment_p1

Stability

Base game
v·d·e
ModBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_recoil_p1

Accuracy

Base game
v·d·e
ModBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_spread_p1

Team Boost

Base game
v·d·e
TeamBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_team_exp_money_p3

Total Ammo

Base game
v·d·e
ModBoost
Total Ammo +40 Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
OVE9000 • Platypus 70 • MA-17 Flamethrower • Rattlesnake • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Repeater 1874 • Grom • Nagant • Thanatos .50 cal • Vulcan Minigun • Flamethrower Mk.1 • Plainsrider Bow • Light Crossbow • English Longbow • Heavy Crossbow • Pistol Crossbow • Hailstorm Mk 5 • Cash Blaster
Internal name wpn_fps_upg_bonus_total_ammo_p1

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • Tempest-21 • AMR-16 • Commando 553 • Eagle Heavy • KETCHNOV Byk-1 • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • KS12 Urban • Little Friend 7.62 • Falcon • Rodion 3B • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Deimos • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21 • M60 • SG Versteckt 51D • Akron HC • Campbell 74

Specials:
Compact 40mm • Arbiter • Basilisk 3V • XL 5.56 Microgun • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • R700 • Bernetti Rangehitter • Káng Arms X1 • Amaroq 900 • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal • Pronghorn • North Star

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Trivia

Assault Light

  • The Assault Light is based on the discontinued SureFire M961XM07 Millennium Universal Weapon Light.

Internal name wpn_fps_upg_fl_ass_smg_sho_surefire

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • Tempest-21 • AMR-16 • Commando 553 • Eagle Heavy • KETCHNOV Byk-1 • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • KS12 Urban • Little Friend 7.62 • Falcon • Rodion 3B • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Deimos • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21 • M60 • SG Versteckt 51D • Akron HC • Campbell 74

Specials:
Compact 40mm • Arbiter • Basilisk 3V • XL 5.56 Microgun • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • R700 • Bernetti Rangehitter • Káng Arms X1 • Amaroq 900 • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal • Pronghorn • North Star

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Internal name wpn_fps_upg_fl_ass_smg_sho_peqbox

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • Tempest-21 • AMR-16 • Commando 553 • Eagle Heavy • KETCHNOV Byk-1 • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • KS12 Urban • Little Friend 7.62 • Falcon • Rodion 3B • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Deimos • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21 • M60 • SG Versteckt 51D • Akron HC • Campbell 74

Specials:
Compact 40mm • Arbiter • Basilisk 3V • XL 5.56 Microgun • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • R700 • Bernetti Rangehitter • Káng Arms X1 • Amaroq 900 • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal • Pronghorn • North Star

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Internal name wpn_fps_upg_fl_ass_laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • Tempest-21 • AMR-16 • Commando 553 • Eagle Heavy • KETCHNOV Byk-1 • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • KS12 Urban • Little Friend 7.62 • Falcon • Rodion 3B • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Deimos • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21 • M60 • SG Versteckt 51D • Akron HC • Campbell 74

Specials:
Compact 40mm • Arbiter • Basilisk 3V • XL 5.56 Microgun • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • R700 • Bernetti Rangehitter • Káng Arms X1 • Amaroq 900 • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal • Pronghorn • North Star

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Internal name wpn_fps_upg_fl_ass_peq15

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight & Laser

More Info.
Note(s)

 • This mod is unavailable for Bernetti Rangehitter Sniper, Miyaka 10 Special SMG, Cobra SMG, Micro Uzi and their akimbo variants.

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • AMR-16 • Tempest-21 • Union 5.56 • Commando 553 • Eagle Heavy • KETCHNOV Byk-1 • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Gecko 7.62 • Little Friend 7.62 • Falcon • Gewehr 3 • KS12 Urban • Rodion 3B • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Deimos • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • AK Gen 21 Tactical • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • M60 • KSP • Buzzsaw 42 • Brenner 21 • SG Versteckt 51D • Akron HC • Campbell 74

Specials:
Compact 40mm • Arbiter • Basilisk 3V • XL 5.56 Microgun • Vulcan Minigun • Piglet

Sniper Rifle:
Platypus 70 • Rattlesnake • R700 • Káng Arms X1 • Amaroq 900 • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Trivia

LED Combo

  • The LED Combo is based on the Leapers, Inc. UTG LED Weapon light and Laser.
    • Although the main flashlight has a toggle switch, the laser sight component of the LED Combo is pressure-activated, meaning the laser will stay on as long as the pressure switch is depressed. This switch is not placed where it should be, however (on foregrips, magazine wells, etc...) and is instead ziptied to the main taclight, leaving no plausible mean for the user to toggle it without awkwardly moving their off hand off the weapon and gripping the attachment itself.

Internal name wpn_fps_upg_fl_ass_utg

Stealth Laser Module

McShay Mod Pack
v·d·e
Stealth Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -4
Concealment - Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • Tempest-21 • AMR-16 • Commando 553 • Eagle Heavy • KETCHNOV Byk-1 • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • KS12 Urban • Little Friend 7.62 • Falcon • Rodion 3B • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Deimos • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21 • M60 • SG Versteckt 51D • Akron HC • Campbell 74

Specials:
Compact 40mm • Arbiter • Basilisk 3V • XL 5.56 Microgun • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • R700 • Bernetti Rangehitter • Káng Arms X1 • Amaroq 900 • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal • Pronghorn • North Star

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Internal name wpn_fps_upg_fl_dbal_laser

Trivia[]

  • The Cash Blaster, like the MA-17, is based on the Boring Company's Not a Flamethrower, albeit with a dollar-themed fuel canister, different nozzle, more subdued colors and different receiver markings. Instead of "The Modestly Awesome Company" branded on the left side of the weapon, it has a GenSec logo with "MONEY THROWER" printed underneath. The words "Please read manual before use" are also present.
  • Enemies and Civilians killed by the Cash Blaster will dance for their death animations, surrounded by sparkles and swirling dollar bills. Music can also be heard emanating from them up close as they dance and die. Shields killed by the Cash Blaster have their shields vanish immediately.
  • The Cash Blaster is the first secondary weapon unable to accept custom colors or skins, and the second weapon to share this distinction after the Golden AK.762.
  • The Cash Blaster was available for purchase again starting from the 9th anniversary event. Before the 9th and after the 8th anniversary event, it was no longer able to be purchased from the Special tab of the Secondary Weapon menu, and could no longer be equipped. It was shown in the inventory of any players who purchased it before it was removed. Despite being removed it remains in the files.

Bugs[]

  • Because burning death animations work relatively the same, flame sound effects are still audible when enemies die to the Cash Blaster, despite the lack of visible flames.
  • Likewise, enemies that die to the Cash Blaster still have a chance to blindly fire their weapon off as if they were on fire. However, since the Cash Blaster has unique death animations, this animation does not play and the weapon becomes invisible.

An invisible weapon blind-firing

Gallery[]

Sounds[]

Cash Blaster Song 1

Cash Blaster Song 2

Cash Blaster Song 3

Videos[]

The unique death animation of the Cash Blaster.