This is a non-diffusing subcategory of Category:PAYDAY 2 heists. It includes heists that can also be found in the parent category, or in diffusing subcategories of the parent. |
It contains all heists that are offered by Hector.
Firestarter | |||||||||||||||||||||||
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Heist Info | |||||||||||||||||||||||
Contractor | Hector | ||||||||||||||||||||||
Contract Days | 3 | ||||||||||||||||||||||
Loud / Stealth | ✔ / ✔ | ||||||||||||||||||||||
Stealth bonus | 5-20% | ||||||||||||||||||||||
Loot | Money Coke Gold Assault Rifles Goat | ||||||||||||||||||||||
Experience (day 1) | 8,000 (completion weapon destroyed) 10,000 (completion no weapons destroyed) +6,000 (securing all weapons) | ||||||||||||||||||||||
Experience (day 2) | 6,000 (escape within 3 minutes) 12,000 (stealth escape after 3 minutes) 10,000 (loud escape after 3 minutes) +1,000 (per additional loot bag) | ||||||||||||||||||||||
Experience (day 3) | 16,000 (completion) +500 (per secured bag) | ||||||||||||||||||||||
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Other | |||||||||||||||||||||||
Internal name | firestarter
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Achievement(s) | | ||||||||||||||||||||||
Trophies |
Rats | |||||||||||||||||||||
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Heist Info | |||||||||||||||||||||
Contractor | Hector | ||||||||||||||||||||
Contract Days | 3 | ||||||||||||||||||||
Loud / Stealth | ✔ / ✘ | ||||||||||||||||||||
Escapes | Garage Escape Overpass Escape | ||||||||||||||||||||
Loot | Meth Money | ||||||||||||||||||||
Experience (day 1) | 12,000 (escape with less than 3 bags cooked) 30,000 (escape; at least 3 bags cooked) +40,000 (escape; 7 bags cooked) | ||||||||||||||||||||
Experience (day 2) | 4,000 (escape with intel burned) 6,000 (escape with intel acquired) +4,000 (stealing back and securing all meth that was brought) | ||||||||||||||||||||
Experience (day 3) | 2,000 (completion) +14,000 (secure all money See: [1]) | ||||||||||||||||||||
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Other | |||||||||||||||||||||
Internal name | alex_must_die
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Achievement(s) | |
Watchdogs | |||||||||||||||||||||
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Heist Info | |||||||||||||||||||||
Contractor | Hector | ||||||||||||||||||||
Contract Days | 2 | ||||||||||||||||||||
Loud / Stealth | ✔ / ✘ | ||||||||||||||||||||
Loot | Coke | ||||||||||||||||||||
Experience (day 1) | 12,000 (completion) +2,000 (chopper escape) +2,000 (securing all bags) | ||||||||||||||||||||
Experience (day 2) | 12,000 (completion) +1,500 (per secured bag after bag #3) | ||||||||||||||||||||
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Other | |||||||||||||||||||||
Internal name | watchdogs
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Achievement(s) | | ||||||||||||||||||||
Trophies |
- ↑ on securing bag if all 14 suitcases opened and total number of secured bags equals number of money bags found in the bus. If the players had secured 11 bags on the previous days and all suitcases contained money, the XP would be rewarded after securing 3 more bags from the bus. If the players had secured 11 bags on the previous days and less than 12 suitcases contained money, the XP cannot be awarded (the bags from the previous days cannot work because all suitcases need to be open; the money from the suitcases cannot work because, when throwing the first money bag into the helicopter, the total number of secured bags already exceeds the number of money bags found in the bus)."
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