|Melee Type||Axe • Blunt|
|Unequip Delay||1.2 seconds|
|Attack Rate||2 seconds|| 25 hits per minute|
175 dmg per minute
|Attack Delay||0.4 seconds|
|Damage per Second||0||0||70||70||140|
|Internal name|| |
When it comes to non-gunpowder-fighting, Rust likes to take it back to the old days when a whip was all you needed. He’s upgraded it a bit though, to a metal Chain Whip that’ll cause some serious damage.
It is a length of metal chain that has been weaponized. It shares similarities in stats with many two-handed melee weapons.
The Chain Whip inflicts the same amount of damage and knockdown, and has the same charge time. When charging the weapon, the user will spin the chain before striking.
The major issues with the Whip is it has a small hit range and there is a noticable delay before the user can strike, thus it can be hard to land quick, accurate hits on targets.
- Players deal more damage per second with this weapon by charging attacks fully, rather than attacking as quickly as possible.
- If a player wishes for more damage, it is recommended that they get Berserker, Pumping Iron and Bloodthirst Aced from the Brawler skill tree.
- If a player wishes for more knockdown, use Martial Arts Aced.