Cutting Shot |
Sharpshooter: Tier 5 | 8000 experience |
---|---|---|
As long as you have EDGE, your armor penetration is increased. |
Mechanics[]
All weapons have an unlisted armor penetration value. When shooting at an armored target, the target's armor hardness is checked against the weapon's penetration value with the following calculation:
Health Damage† = Weapon Damage - (Weapon Damage * (Armor Hardness - Penetration)) †Damage dealt can not be negative or higher than the weapon's normal damage.
For reference, enemies have the following armor hardness values:
Unit | Armor Hardness |
---|---|
Cloaker | 1.0 |
SWAT | 1.5 |
Grenadier | 1.5 |
Zapper | 1.5 |
Shield (Weapon Visor) | 1.75 |
Shield (Unit) | 2.0 |
Shield (Weapon) | 3.0 |
Dozer | 4.0 |
Dozer Visor | 4.0 |
When Cutting Shot is active, all weapons receive a +10% (or 0.1) to their penetration value.
Strategy[]
With Cutting Shot, almost all weapons will deal +10% more health damage against armored targets. This is sometimes not enough to change the amount of bullets it takes to down an enemy. Likewise, the +10% EDGE damage bonus typically causes more damage than the skill itself. This does not affect the Sentry Turret, as it has its own related skill.
However, a fair amount of weapons benefit from Cutting Shot. These comparisons check against weapons under the effect of EDGE, and those with EDGE and Cutting Shot.
Assault Rifles
- The CAR-4 reduces the number of headshots and bodyshots required to kill a Normal SWAT unit by 1.
- The Northwest B-9 reduces the number of bodyshots required to kill a Heavy SWAT and Special unit by 1, and reduces the number of headshots required to kill a Normal SWAT, Heavy SWAT, and Special unit by 1.
Shotguns
- The Reinfeld 900S reduces the number of headshots required to kill a Shield unit by 1. This is the most notable weapon affected, as it can now kill Shields in a single shot.
Marksman Rifles
- The SA A144 reduces the number of bodyshots required to kill a Normal SWAT and Special unit by 1.
SMGs
- The SG Compact-7 reduces the number of bodyshots required to kill a Heavy SWAT, Special, and Shield unit by 1, and reduces the number of headshots required to kill a Shield unit by 1.
- The FIK PC9 reduces the number of bodyshots required to kill a Special unit by 1.
Secondaries
- The J&M Castigo 44 reduces the number of headshots required to kill a Normal SWAT, Heavy SWAT, and Special unit by 1.
- The VF-7S reduces the number of headshots required to kill a Shield unit by 1.
Template:Payday 3 skills