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Eagle Heavy

Eagle Heavy icon new.png
THIS IS A GAGE WEAPON PACK #01 ITEM!
High-powered but low ammo capacity

Eagle Heavy FBI Files.png
THIS IS A GAGE WEAPON PACK #01 ITEM!
High-powered but low ammo capacity

Gameplay
Unlock Level N/A (always available)
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing AutoIcon.png / SemiIcon.png
Cost $42,000
Statistics
Magazine 30
Total Ammo 100
Rate of Fire 612
Damage 98
Accuracy 72
Stability 44
Concealment 8
Threat 22
Extra Weapon Statistics
Reload Time Tactical Empty
Base time 2.2s 3.15s
Aggressive Reload Basic 1.91s 2.74s
Aggressive Reload Aced 1.1s 1.58s
Lock N' Load 2s 2.86s
Ammo Pickup Rate Min Max
Base pickup 1.00 3.50
Walk-in Closet 1.35 4.73
Fully Loaded Aced 1.75 6.13
Damage Per Mag Total
Damage total 2,940 9,800
Damage/second 1,000 519.67
Bullet Spread Standing Crouching
Sights 1.34 0.54
Sights + moving 1.34 1.34
Hipfire 1.68 0.67
Hipfire + moving 1.68 1.68
Recoil Min Max
Recoil vertical 1.14 1.52
Recoil horizontal -1.9 1.9
Other
Internal name scar
Achievement(s) Inception.jpg
v·d·e
Mod stats
Description
"7.62x51mm, gas-operated, rotating bolt. Comes in two flavors: light and heavy; This is the heavy one. Works like a charm in extreme environments - having carried this in action, it's a personal favorite of mine."

The Eagle Heavy assault rifle is a primary weapon available in PAYDAY 2. It is available to players of any level who have the Gage Weapon Pack #01 DLC, along with the SpecOps and the Signature .40.

Overview[]

The Eagle Heavy is a high-powered precision rifle that serves as the middle ground between the M308 and higher level assault rifles, such as the AMR-16 or the AK.762. As a result, it is very powerful at medium and medium-to-long range combat.

The Eagle Heavy has a base damage of 98, making it one of the higher damage assault rifles of the game (similar to the Falcon). The damage can be boosted slightly with mods, though care must be taken, as accuracy is paramount to ensure that the weapon remains effective.

Combined with its good accuracy and relatively good stability, it can be used to precisely take down several enemies with head shots. However, it has high recoil during fully automatic fire, which can made more manageable with stability mods. Switching to semi-automatic fire will make it very capable at medium to long ranges. Applying the Single Fire, Long Barrel, Rail Extension and Sniper Stock modifications will help increase its accuracy and stability, turning it into a marksman's rifle that is still fairly capable in close quarters. The weapon becomes much more comfortable to use if ammo bags are available and when using skills from the Enforcer's Ammo Specialist sub-tree, which makes the low total ammo less restricting. Using this in combination with the Fully Loaded skill grants a full additional magazine's worth of ammo and acing the skill will greatly increase ammo pickup rates (or alternatively to acing the skill; attaining the Walk In Closet from the Perk Decks). Surefire meanwhile can be used to increase the magazine size to 45, as there are no magazine mods available for the Eagle Heavy.

When using the Eagle Heavy it is recommended to aim for the head, as its damage output makes it especially deadly with headshots. This is especially important when facing Tasers or Bulldozers, as these have more health than the other units. Getting stunned by a Taser while wielding the Eagle Heavy can have a serious impact on ammo count.

For a rifle of its power, the Eagle Heavy is very affordable. It has no level requirement and is therefore always available, and is one of the cheapest weapons to purchase. This makes it a very useful weapon both for beginner players as well as for players that go infamous.

Summary[]

Pros:

  • Very high stopping power
  • Can easily attain near-maximum accuracy value
  • Good stability. Can reach 100 by using specific mods
  • Available from the start and is cheap, making it a very useful weapon when going Infamous
  • One of the fastest reloading assault rifles available

Cons:

  • Limited ammo reserve
  • Magazine size can only be increased by Surefire
  • Consistent headshots are required to maintain ammo
  • Relatively low rate of fire
  • Limited range of mods, most of which are unique to it
  • Very low concealment, even after modding
  • Very limited choices for boosting accuracy

In comparison to similar weapons:

  • Higher maximum damage
  • Same maximum accuracy
  • Same stability
  • Much less concealability
  • Eagle Heavy's magazine size locked at 20 without skills, Falcon's can be increased to 40
  • Same size ammo pool
  • Eagle Heavy always unlocked, Falcon unlocks at level 42
  • Costs less
  • Lower rate of fire
  • Slightly faster full reload
  • Same ammo pickup rate
  • Narrower selection of mods
  • Unique modifications not locked behind achievements
  • Eagle Heavy's DLC costs less than Falcon's

  • Higher maximum damage, not counting the Gewehr 3's DMR Kit
  • Same maximum accuracy
  • Same maximum stability
  • Less concealability
  • Same size magazine
  • Same size ammo pool, not counting the Gewehr 3's Assault Kit
  • Eagle Heavy always unlocked, Gewehr 3 unlocks at level 52
  • Costs less
  • Lower rate of fire
  • Faster reloads
  • Same ammo pickup rate
  • Narrower selection of mods
  • No damage/ammo-increasing kits
  • Unique modifications not locked behind achievements
  • Eagle Heavy's DLC same price as Gewehr 3's

Tips[]

  • Concealment is abysmal. Even with all possible concealment-boosting mods it maxes out at only 13, so it is best to concentrate on improving the weapon's strengths and avoid using it on heists where stealth is being attempted.
  • Using a sight is very beneficial. While the standard iron-sights are very clear and serviceable, the available optics serve to enhance sight picture further and make the rifle far more effective at mid- and long-range.
  • If the weapon has been modified for long range and has a scope such as the Acough; consider fitting it with a laser sight for ease of use with close-range hipfire.
  • Try to conserve ammo with precise headshots, as the ammo reserve is fairly small even with Fully Loaded.
  • Save for the FBI Maximum Force Responders, every non-special law enforcement agent typically cannot survive more than 3 bodyshots or 1 headshot from an unmodified Eagle Heavy Rifle.
    • Thus, three-round bursts to the torso is a better alternative to secure kills, if the situation is too hectic and/or chaotic to perform consistent headshots, especially so if one uses Body Expertise (though this last part only applies when in full-auto mode).
  • The Eagle Heavy is an efficient special unit killer; its precision and high DPS will make short work of special enemies of all kinds. Even Bulldozers can easily be dispatched within 10-15 shots if all shots strike the face and faceplates, whilst most other targets will die within two to three headshots at most. The additional benefits of it being cheap and having no reputation caps makes it a very attractive alternative to the M308, whilst its lower rate of fire also makes it a little more controllable than the AMR-16.
  • When equipped with The Bigger the Better suppressor and proper modifications, the Eagle Heavy fares very well with The Professional aced, providing a perfect accuracy of 100.
  • The Mastermind's Sharpshooter and the Technician's Oppressor skill sub-trees contain several skills tha synergise well with the Eagle Heavy and its emphasis on accurate fire.

Builds[]

A customized loadout providing excellent damage (98), almost perfect accuracy (96), and decent stability (68). Very well suited for accurate fire at medium and long range and effective at inflicting high damage through headshots.

  • Long Barrel (+8 acc, -3 con)
  • Competitor's Compensator (+2 dmg, +4 acc, +12 stb, -2 con)
  • Rail Extension (+4 stb)
  • LED Combo (+8 stb)
  • Pro Grip (+4 acc, +4 stb)
  • Sight of choice (+4 stb)
  • Sniper Stock (+8 stb)
  • Accuracy Boost (+4 acc)

Note: Auto Fire (+1 dmg, -4 acc, +8 stb) (99/92/76) is the best ways to boost stability without losing too much accuracy, though it locks the weapon to full-auto fire only. Single Fire (+4 acc, -8 stb) (98/100/68) does the opposite, improving accuracy (to its maximum value) at the expense of stability and restricts the weapon to semi-automatic fire only.

Available modifications[]

Short Barrel

Gage Weapon Pack 01
v·d·e
Short Barrel (Eagle Heavy).png
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability -
Concealment +3 Threat +4
Cost: $29,400
Card Drop & Side Job / Continental coins 6

Long Barrel

Gage Weapon Pack 01
v·d·e
Long Barrel (Eagle Heavy).png
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -
Concealment -3 Threat -
Cost: $39,200
Card Drop & Side Job / Continental coins 6

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor.png
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -22
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor.png
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -22
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better.png
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -22
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +2
Cost: $21,000
Card Drop & Side Job / Continental coins 6

The Tank Compensator

Base game
v·d·e
The Tank.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +4
Cost: $28,000
Card Drop & Side Job / Continental coins 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather.png
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +12
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider.png Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +2
Free
5 Green Mantis.png Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel.png
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +12
Free
10 Yellow Bull.png Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Concealment

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Stability

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Accuracy

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Team Boost

Base game
v·d·e
TeamBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Rail Extension

Gage Weapon Pack 01
v·d·e
Rail Extension.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $39,200
Card Drop & Side Job / Continental coins 6

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider.png Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight & Laser

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

45 Degree Ironsights

Cartel Optics Mod Pack
v·d·e
45 Degree Ironsights.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Signature Magnifier Gadget

Cartel Optics Mod Pack
v·d·e
Signature Magnifier Gadget.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Ergo Grip

Base game
v·d·e
Ergo Grip.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Pro Grip

Base game
v·d·e
Pro Grip.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -1 Threat -
Cost: $44,000
Card Drop & Side Job / Continental coins 6

Straight Grip

Gage Weapon Pack 01
v·d·e
Straight Grip.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +2 Threat -
Cost: $19,600
Card Drop & Side Job / Continental coins 6

Contractor Grip

John Wick Heists Pack
v·d·e
Contractor Grip (Contractor .308).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / Continental coins 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis.png Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull.png Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis.png Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Milspec Scope

Base game
v·d·e
Milspec Scope.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Acough Optic Scope

Base game
v·d·e
Acough Optic.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Compact Profile Sight

Cartel Optics Mod Pack
v·d·e
Compact Profile Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment - Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Maelstrom Sight

Cartel Optics Mod Pack
v·d·e
Maelstrom Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Advanced Combat Sight

Cartel Optics Mod Pack
v·d·e
Advanced Combat Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Compact Tactical Box Sight

Base game
v·d·e
Compact Tactical Box Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Sniper Stock

Gage Weapon Pack 01
v·d·e
Sniper Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -3 Threat -
Cost: $39,200
Card Drop & Side Job / Continental coins 6

Skins[]

Achievements[]

Inception.jpg Inception
Kill 100 law enforcers using only the Eagle Heavy rifle.

Trivia[]

  • The Eagle Heavy is based on the FN SCAR-H, also known by its military designation, the Mk. 17 STD (Standard), as seen from the length of its barrel and 7.62x51mm STANAG magazine. It is one of the few weapons to have its real-life designation on its texture.
    • Using the Short Barrel gives the Eagle the appearance of the Mk. 17 CQC (Close Quarters Combat) variant, with the Long Barrel it's the Mk. 17 LB (Long Barrel) variant. Equipping the Long Barrel, Rail Extension and Sniper Stock turns it into a rough approximation of a Mk. 20.
    • The Eagle Heavy features many Magpul products as its default attachments. Its foregrip is based on the Magpul AFG and its magazines have Magpul soft polymer sleeves installed.
    • Despite being classified as an assault rifle in-game, in reality the FN SCAR-H is considered a battle rifle due to the full-power rifle cartridges it fires.
  • The Eagle Heavy's empty reload animation seemingly depicts the rifle with a broken bolt catch, as the bolt does not lock open when a magazine is expended, thus requiring the player character to manually rack the charging handle to chamber it. Even more puzzling however, is that the reload was correct when the rifle was initially introduced, where the bolt locks open properly when empty and the release button is pressed to chamber it, until Update #65 gave it a new animation that seemingly "broke" it.
  • The Eagle Heavy is a personal favorite of Gage. It is also widely used by Murkywater PMC soldiers, where it is fitted with a Long Barrel, Sniper Stock and Rail Extension. It also appears to feature a top-rail laser module similar to the one seen on the AI variant of the CAR-4, just in front of the forward ironsight.
  • It has a stocking number written on the right side of its lower receiver, indicating that it was stolen from a military inventory. The serial marker also seemed to have been crudely scratched off, which is supposedly done to prevent the weapon from being traced back to its original source.
  • The Eagle Heavy uses a Rubber Grip by default.
  • The base Eagle Heavy is featured as part of the Battle Rifle baggable loot currently exclusive to the Murky Station heist.

Gallery[]

Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

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