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This is the list of Enemies in PAYDAY 3, along with detailed descriptions on behavior and tactics.
Security Personnel[]
Security Guards patrol various areas of the heist. Their movement follows a general route, at certain points, the guard may stop for a short amount of time before resuming their usual route. Guards have radios that will need to be answered upon their death or being taken as a human shield.
If spotted by a guard or camera in a Private Area, the guard or the closest guard will escort the player out to a Public Area. Not properly following the guard by staying in the circle may lead to being detained, with Search being activated as well. If the player is spotted in a Secure Area or committing an illegal action, the guard or closest guard will come over to the player to detain them, handcuffing them while also activating Search mode.
While Search is active, guards will begin a constant patrol around the area. They will no longer just arrest any player, committing an illegal action, guards will upholster their weapon and shoot at the player. If the player leaves their sights then the guard will sound the alarm.
Guards will be able to distracted in various ways, no matter their current status. Either through the use of tools or on-heist lures such as speakers or vending machines. Additionally, they will be able to be stunned, being stuck in place and having their detection sight being temporarily disabled.
Using the Scare Tactics skill allows for the ability to force guards to surrender, and function like civilians. Additionally, upon the arrival of First Responders during a heist, Guards will surrender
If the Lead Guard modifier is active, then a single Lead Guard will spawn. The main difference in appearance between the Lead Guard and standard security is the additional hat and vest. While following much of the tactics as standard level security, there are differences that make them more challenging.
The main challenge with the Lead Guard is that they will have an endless amount of radio checks. Instead of just answering the radio once upon death, their radio will have constant checks from dispatch about every minute. Additionally, the Lead Guard will patrol a much greater amount of the heist, with their moments of being stationary lasting much longer. Other than that, they will follow similar tactics with escorting and illegal actions of regular guards, along with surrendering either through the use of Menacing or the arrival of First Responders.
Using the Scare Tactics skill allows for the ability to force the Lead Guard to surrender, and function like civilians. Additionally, upon the arrival of First Responders during a heist, Lead Guards will surrender.
| Bouncer | |
|---|---|
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| Description | |
| Enemy Type | Nightclub Bouncer |
| Statistics | |
| Health | 100 |
| Armor Layers | 0 |
| Hardness | N/A |
| Other | |
| Internal name | npc_lvl03
|
| Voice actor | Dario Coates (Bouncer) |
Bouncers are only present on Rock The Cradle. Instead of patrolling the area, they will instead stay stationary, usually in front of the entrance to areas that require authorization. On Overkill difficulty, there will be bouncers present at the entrance to the nightclub.
Upon Search being activated, they will function as regular guards, patrolling the area along with cuffing players.
Using the Scare Tactics skill allows for the ability to force bouncers to surrender, and function like civilians. Additionally, upon the arrival of First Responders during a heist, Bouncers will surrender.
Patrol Officers are only present on Boys In Blue, Party Powder, and Search And Seizure. They will function practically identically to the standard guard, with some additional challenges to their behavior.
While they will escort players out, however upon getting detained or getting spotted committing an illegal action, the officer will not only cuff the player but also sound the alarm. There will also be a Lead Guard that will spawn if the modifier is active, that will follow the same conditions of both Patrol Officers and the Lead Guard. Additionally, while they still can surrender through the use of Menacing, they will not surrender upon the arrival of First Responders.
Using the Scare Tactics skill allows for the ability to force guards to surrender, and function like civilians. However, upon the arrival of First Responders during a heist, Patrol Officers will not surrender.Response Units[]
First Responders will be the first to be on the scene upon a heist going loud. Usually, they will be the ones that participate in Negotiations, although heists may not feature First Responders such as Road Rage and Cook Off. Upon Negotiations ending, they will then act like standard SWAT enemies, shooting at the player.
Shooting while the First Responders are present will end negotiations immediately. If you have the Menacing skill, they do not count towards the limit on police hostages.
Special Weapons And Tactics, or SWAT, will spawn in teams. They are the typically the main enemy faced, with their main goal being to takeout the player, they will engage by shooting at the player and their crew. They will also perform tactical maneuvers such as grouping up with specials like Shields. SWAT units will either use CAR-4, Reinfeld 880 or FIK PC9.
While those who use the CAR-4 and FIK PC9 will largely act the same, the Reinfeld 880 shotgunners will often take the lead in room breaching. They will be the ones throwing a Flashbang Grenade to clear the room. If there is a hostage in the vicinity, shotgunners will swap their shotgun for their Signature 403 sidearm to avoid the shotgun's shell spread from possibly hitting the hostage.
During the last assault wave or Final Charge, heavy variants of SWAT will spawn. These units will have more total armor layers, but otherwise remain the same.
Using the Scare Tactics skill allows for the ability to force SWAT to surrender, and function like civilians.
The Hostage Rescue Team is a specialized team that focuses on freeing hostages, typically spawning in a group of 3-4 once per assault wave. Their appearance is very similar to the usual SWAT, with the main difference being that the Hostage Rescue Team sport gray urban camouflage. Both standard and heavy units share the exact same stats and weapons with the usual SWAT, and will act like standard SWAT once their objective is completed.
Their main objective is to free tied down hostages, which will remain their priority unless either all hostages are freed or they are shot by the player.
During the last assault wave or Final Charge, heavy variants of the Hostage Rescue Team will spawn. These units will have more total armor layers, but otherwise remain the same.
Using the Scare Tactics skill allows for the ability to force the Hostage Rescue Team to surrender, and function like civilians.
The Sabotage Squad is a specialized team that focuses on sabotaging objectives, typically spawning in a group of 3-4 once per assault wave. Their appearance is very similar to the usual SWAT, with the main difference being that the Sabotage Squad sport a black and gold color scheme on their gear. Both standard and heavy units share the exact same stats and weapons with the usual SWAT, and will act like standard SWAT once their objective is completed.
Their main objective is to either slow down or completely stop an objective from being completed, that will remain their priority unless either the objective is slowed down or stopped, or they are shot by the player.
During the last assault wave or Final Charge, heavy variants of the Sabotage Squad will spawn. These units will have more total armor layers, but otherwise remain the same.
Using the Scare Tactics skill allows for the ability to force the Sabotage Squad to surrender, and function like civilians.Drones[]
| Security Drone | |
|---|---|
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| Description | |
| Enemy Type | Patrol Drone |
| Statistics | |
| Health | 150 |
| Armor Layers | 2 |
| Hardness | 1.5 |
| Other | |
| Internal name | N/A
|
| Voice actor | N/A |
The Security Drone is a drone that only functions on a heist during stealth. The drone is similar to the standard Security Guard, mainly with maintaining a set patrol route. However, the routes that the Security Drone takes are a lot more rigid and smaller area. Additionally, they will have a bright red ray of light that acts as their field vision. Standing in the ray will cause detection, much like a standard guard's field of vision.
Security Drones can be hacked using the Aced version of Security Expert Once hacked, the Security Drone will stop momentarily for 5 seconds, along with their field of vision being disabled. After 5 seconds, the Security Drone will resume its patrol. While Security Drones can be shot and destroyed, the shot drone cannot be moved and can be spotted by guards and will cause Search to be activated.
| Combat Drone | |
|---|---|
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| Description | |
| Enemy Type | Attack Drone |
| Statistics | |
| Health | 150 |
| Armor Layers | 0 |
| Hardness | 1.5 |
| Other | |
| Internal name | N/A
|
| Voice actor | Ashleigh Haddad |
The Combat Drone is a drone used by the Techie. The drone comes armed with fully automatic turrets, and acts much like the SWAT, seeking out the player to take them out. Because of their aerial advantage, Combat Drones will often remain above SWAT teams during their attacks.
Combat Drones can be hacked using the Aced version of Security Expert. Once hacked, the Combat Drone will fire at SWAT, before self-destructing.
| Tactical Drone | |
|---|---|
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| Description | |
| Enemy Type | Stun Drone Buff Remover |
| Statistics | |
| Health | 150 |
| Armor Layers | 2 |
| Hardness | 1.5 |
| Other | |
| Internal name | N/A
|
| Voice actor | Ashleigh Haddad |
The Tactical Drone is a drone used by the Techie. This drone comes with the ability to momentarily encumber any player through the use of a flash. Additionally, if the AI crew is caught within the range of the flash, then they will become flashed and stunned momentarily.
Tactical Drones can be hacked using the Aced version of Security Expert. Once hacked, the Tactical Drone will flash enemies, much like the Flashbang Grenade, once before self-destructing.Trivia[]
- SWAT units behave a little bit more intelligently in PAYDAY 3 than in previous titles.
- Units will use Shields as cover, make way for Bulldozers, team up with Zappers to target electrocuted heisters, and breach and clear rooms similarly to real-life law enforcement tactics.
- When a heister is downed, they will stop shooting and ignore the heister as they are no longer a threat. If the downed heister fires their weapon, or does damage to nearby cops or civilians, they will be given extra priority and pumped full of hot lead until there is no chance of them getting back up.
- SWAT will not target you if you are damaged enough to drop your weapon.
- SWAT units will have their own unique weapon models and attachments.
- All SWAT units have equipped on their weapon an EOTech XPS2 sight and a PEQ-15 laser and light, except for shotgun units who only have a tactical light.
- Rifle units use a version of the CAR-4 that comes with a Geissele URG-I upper receiver and Magpul PMAG magazine.
- Shotgun units use a version of the Reinfeld 880 based on the Remington Model 870 New Police Tactical Model.
- All units use a gray version of the Signature 403.
- Police and SWAT can be used as human shields. To do this, they must be stunned, staggered, or otherwise halted, and they will return to combat once the human shield is broken. They can also be converted into hostages with the Menacing skill, behaving as civilians from that point onward.
- The Hostage Rescue Team in this installment comes better equipped with helmets, vests, goggles, and distinctive urban camouflage uniforms, something their PAYDAY 2 counterparts didn't have.
- Security Guards (including the Lead Guard and Bouncer), will surrender once the police arrive.
- Oddly, the holster of security guards is empty, where as lead guards have a visible sidearm in their holster.
- Some of the Special Units (such as the Shield and Bulldozer) are seen wearing foreign tactical gear, which is strange considering how the game takes place in New York.
- It is possible for real world police to wear foreign gear, albeit under restrictions and is already a rare occurrence. If there is a lore implication, this could imply PAYDAY's New York police force are corrupt, or is possibly just a design oversight to make the police more distinguishable.
- The real Hostage Rescue Team is a specialized unit apart of the FBI rather than being a unit apart of the NYPD or any other police department.
- While Shade calls the guards on Houston Breakout "bailiffs", the guards still appear as GenSec guards.
- The Houston Breakout trailer correctly depicts the bailiff as a law enforcement officer.

