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Fully Loaded

Fully Loaded
Enforcer: Ammo Specialist Tier 4
Basic (4 pt): Your total ammo capacity is increased by 25%.
Ace (8 pt): Increases the amount of ammo you gain from ammo boxes by 75%. You also gain a 5% base chance to get a throwable from an ammo box. The base chance is increased by 1% for each ammo box you pick up that does not contain a throwable. When a throwable has been found, the chance is reset to its base value.
Note: Does not stack with the perk deck skill "Walk-in Closet".

Strategy[]

NOTE: The "ammo boxes" mentioned in the description refers to ammo dropped by dead enemies.

It is often recommended to acquire this skill as soon as it becomes available, especially if the player is either bad with ammo management or is wielding a weapon that struggles with limited ammunition. Weapons with high rate-of-fire (e.g. SMGs and LMGs) or large ammo reservers (the two flamethrowers) benefits greatly from this skill, as the 25% total ammo increase usually means that they will have an extra magazine to spend, meaning that the player can lay down suppressing fire for longer than normal.

Keep in mind that launchers, like the HRL-7 and the Commando 101 do not collect ammo from pickups, meaning the basic version of fully loaded affects them even more since they not only get more ammo to spend initially but also get more use out of an ammo bag since the ammo depletion is based on percentage of maximal ammo carried. For instance, a player with a Commando 101 who normally only carries 8 rockets, now carries 10 which means they can replenish 20 instead of 16 (40 instead of 32 for improved ammo bags). Fully Loaded will also affect the OVE9000 Saw, increasing its ammo capacity to 375. This will stack with Portable Saw Aced, giving the OVE9000 a total ammo of 563.

The aced version raises the player's ammo pickup rate to 175% of the default and goes well for users that cannot equip an explosive primary or secondary weapon for whatever reason and needs to rely on throwables. It is best to use Fully Loaded with grenades and molotovs, since most of the other throwables can simply be retrieved after being thrown in normal circumstances (not thrown outside of the map boundaries). However, throwables like the Injector, Smoke Bomb, Gas Dispenser, Ampule and Hip Flask do not benefit from the aced version since they recharge based on a timer and kills, and are never permanently depleted.

Trivia[]

  • The calculation for the throwable dropchance used to be broken, instead gaining 1% of itself rather than an additional 1% chance per failed roll (meaning the second roll is 5.05%, not 6% and so forth). This was fixed in Update 234.
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