The Galant is a powerful assault weapon, tied for having the highest damage in its class with the M308, Cavity 9mm and Little Friend 7.62, while having very high base accuracy, reasonably controllable recoil and a quick reload, as well as generally good statistics across the board. The only significant disadvantage of the Galant is the small clip size of 8, which can only be increased by the Surefire skill. The Galant's 'Tanker Barrel' modification increases its concealment to 24, making it the second highest in its damage range, only losing out to the Cavity, and making it usable, albeit not outstanding, for a high concealment build with basic Low Blow and Sneaky Bastard.
The Galant will reload faster from an empty clip.
Summary[]
Pros:
Highest damage of all assault rifles
Very fast reload when empty
Highest base accuracy of all assault rifles, tied with the M308
Good ammo pickup
Highest total ammo in its damage range, increased further by the unique Magpouch Stock
Relatively low recoil
Can attain perfect accuracy and near perfect stability using mods and skills
High potential Concealment
Clear iron sights
Cons:
Locked to semi-automatic
Limited clip capacity which cannot be improved without skills
Limited range of mods to choose from
Sight mods are mounted far away from the user's eye
Does not have a Scope Mount modification to alleviate this, unlike the M308
The Marmon Compensator is based on the Kel-Tec KSG V6 muzzle brake. For some reason, it is treated as a general-purpose muzzle brake for non-shotgun "rifle-sized" weapons, despite being designed and made specifically for the KSG-12 which, strangely enough, isn't compatible with this specific item.
For whatever reason, this muzzle is meant for 308/7.62 NATO, depending on which model of rifles and machine guns that is within that caliber, but it can also be used for the majority of submachine guns, which wouldn't fit with this specific item.
For some reason, this suppressor is meant for 5.56 NATO, depending on which model of (assault) rifles is, but it can also be used for the majority of submachine guns and all LMG's, despite being designed and specifically made for KAC ChainSAW and Stoner 96 and its LMG counterpart, which wouldn't fit with this specific item.
For some reason, this muzzle is meant for 7.62 NATO, depending on which model of rifles that is within that caliber, but it can also be used for the majority of submachine guns and all LMGs, despite being designed and specifically made for KAC ChainSAW and Stoner 96 and its LMG counterpart (KAC LWAMG), which wouldn't fit with this specific item.
The Custom Foregrip was modeled after the Generation 2 Super Scout railed top by Fulton Armory. This was likely bought off of the secondhand market due to the model being phased out in favor of the keymod Generation 3.
Internal name
wpn_fps_ass_ching_fg_railed
To activate Gadgets on PC, press "Q".
To activate Gadgets on Console, press down on the "D-pad".
Although the main flashlight has a toggle switch, the laser sight component of the LED Combo is pressure-activated, meaning the laser will stay on as long as the pressure switch is depressed. This switch is not placed where it should be, however (on foregrips, magazine wells, etc...) and is instead ziptied to the main taclight, leaving no plausible mean for the user to toggle it without awkwardly moving their off hand off the weapon and gripping the attachment itself.
Requires a pre-installed sight mod to mount. This mod is not available for Rodion 3B assault rifle, Piglet, Arbiter grenade launcher and all shotguns except Deimos.
Requires a pre-installed sight mod to mount. This mod is not available for Káng Arms X1 sniper rifle, KETCHNOV Byk-1, Rodion 3B assault rifle, Piglet, Arbiter grenade launcher and all shotguns except Deimos.
Requires a pre-installed sight mod to mount. This mod is not available for Káng Arms X1 sniper rifle, KETCHNOV Byk-1, Rodion 3B assault rifle, Piglet, Arbiter grenade launcher and all shotguns except Deimos.
Requires a pre-installed sight mod to mount. The magnification level can be changed while aiming down the sights, and the aiming FOV will automatically adjust itself. Not compatible with the Acough Optic, Military Red Dot, Milspec Scope, Combat Sight, Reconnaissance Sight, Theia Magnified Scope, Box Buddy Sight, the JP36's Original Sight, the Raven's Flip-up Sight or the GROM and Platypus 70's iron sights. Currently bugged and not appearing as intended on certain weapons, for a list see here. They're still listed below even if broken. Shows incompatibility with the Deagle's Marksman Sight, however they are allowed to be installed simultaneously. This mod is not available for AK 7.62, its golden variant, KETCHNOV Byk-1, Valkyria, Rodion 3B assault rifle, some SMGs and some shotguns.
The Riktpunkt Magnifier Gadget is based on the Aimpoint 3XMag attached to a toggle mount. Despite this, the mod's asset file name suggests it was based on the EOTech XPS G33 instead.
The magnifier will toggle on and off by itself when in use without any visual input by the player character.
The JP36 carbines wielded by the GenSec Elites have this gadget installed in conjunction with a Compact Holosight, however it didn't become a player-usable item until 2017.
Requires a pre-installed sight mod to mount. The magnification level can be changed while aiming down the sights, and the aiming FOV will automatically adjust itself. Not compatible with the Acough Optic, Military Red Dot, Milspec Scope, Combat Sight, Reconnaissance Sight, Theia Magnified Scope, Box Buddy Sight, the JP36's Original Sight, the Raven's Flip-up Sight or the GROM and Platypus 70's iron sights. Currently bugged and not appearing as intended on certain weapons, for a list see here. They're still listed below even if broken. Shows incompatibility with the Deagle's Marksman Sight, however they are allowed to be installed simultaneously. This mod is not available for AK 7.62, its golden variant, KETCHNOV Byk-1, Valkyria, Rodion 3B assault rifle, some SMGs and some shotguns.
Upon release, the default reticle of this sight was a chevron instead of the retail version's red dot. After the release of the Gage Mod Courier DLC, it was reverted to the regular sight's red dot.
It is functionally the same as the standard Military Red Dot Sight, but the sight's casing is tan instead of black with the line "A-10" scrawled on near the adjustment knob. The sticker on the lens cap's interior also says "I <3 Payday" instead of having a picture of an American flag.
This sight was based on the Aimpoint CompM2 optic. While it is portrayed as a high-zoom scope in-game, the CompM2 is actually a reflex sight, meaning it offers no magnification in reality.
This sight was based on the Aimpoint CompM2 optic. While it is portrayed as a high-zoom scope in-game, the CompM2 is actually a reflex sight, meaning it offers zero magnification in reality.
This modification seems to have been based on a Sightmark Sure Shot, though altered somehow as it has a perfectly vertical lens frame while the supposed base model had a slightly-trapezoidal one.
•This mod is incompatible with some secondary sights. •This mod is not available for Rodion 3B, VD-12 Shotgun, SG Versteckt 51D, Akron HC & Aran G2 Sniper rifle.
The Reconnaissance Sight is based on the NcSTAR Advanced Dual Optic, but instead of an integral flip-up reflex sight, the in-game model has a rangefinder.
•This mod is incompatible with some secondary sights. •This mod is not available for Rodion 3B, SG Versteckt 51D, Akron HC, Kahn .357 Revolver, Miyaka 10 Special & Aran G2 Sniper rifle.
This Rifle (This Rifle), with carving reading "This Rifle Kills Pigs", was based on the This Machine in Fallout: New Vegas, which has "Well This Machine Kills Commies" carved into the side, which in turn was inspired by the "This Machine Kills Fascists" guitar sticker of Woodie Guthrie.
Desert Stallion has Arabic writing on the receiver.
Bugs[]
Some magnification gadgets almost completely restrict view when they are activated while aiming down the sight.
When using the Freedom Fighter skin (and potentially others), the Magpouch Stock modification will sometimes disappear on closing the game.
Equipping the Tanker Barrel turns the Galant into a 'Tanker Garand', a custom made mock-up of the experimental, 18 inch barrel, T26 Carbine Variant.
The rear aperture sight of the Galant is actually raised for volley firing, thus would realistically cause the rifle to overshoot when shooting close-ranged targets.
Despite being categorized as an Assault Rifle in game, the M1 Garand's conception and service issue actually predates the classification and would not qualify were it to be made in present day.
The Galant's internal name is a reference to the iconic "ping" sound the M1 Garand makes when the en bloc clip is ejected, which happens when the magazine is emptied.
Rather unusually, the Galant makes the "ping" noise during every reload regardless of the remaining ammo in the clip. Having leftover rounds in an en bloc clip would stiffen the entire clump, leaving the clip walls little room to reverberate when struck by the ejector plate.
Several customized Galant rifles can be found in Aldstone's new room, with one being painted halfway done.
The Galant, along with the MP40 and Parabellum, are the joint second weapons to require a side job to be completed before they are usable, the first being the Arbiter.