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Henry's Rock


Job des df

Heist Info
Contractor Locke
Contract Days 1
Loud / Stealth ✔ / ✘
Loot Artifact
Experience 6,000 (completion)
+2,000 (finished hacking first 2 boxes)
+2,000 (finish hack for random objective)
+2,000 (putting first box on conveyor belt)
+6,000 (drilling archeology door)
+2,000 (opening archeology chest)
+6,000 (concoction made (biolab))
+4,000 (per shot of the laser)
+2,000 (per finished hack (crane objective))
+2,000 (finishing crane objective)
+4,000 (disabling AA guns)
+2,000 (per non-box bag secured)
Internal name des
"Once we do this, there will be no going back. We're essentially proclaiming war on Murkywater, but we owe the bliksems for Bain."
—Locke in the briefing of the heist

Henry's Rock is a PAYDAY 2 heist, released on April 29, 2018, the last day of the 2018 Spring Break. It takes place in a secret base owned by Murkywater in which the crew must steal two boxes, which are similar to the Elephant's box from Breakin' Feds, and one of them being the actual box from the Golden Grin Casino.


  1. Override the lockdown
  2. Go further into the compound
  3. Hack the mainframe
  4. Head to one of the four rooms:
    1. Biolab:
      1. Combine the correct chemicals
      2. Use the compound on the door
      3. Take the box
    2. Archaeology Lab:
      1. Drill the vault door
      2. Find and enter the correct symbols
      3. Take the box
    3. Computer Lab:
      1. Search the computers for information
      2. Use the crane to collect a crate
      3. Open the crate
    4. Weapons Lab:
      1. Aim the weapon
      2. Plug in the batteries (3 of them)
      3. Charge the weapon
      4. Fire the weapon
      5. Repeat steps 1-4
      6. Open the crate
  5. (Once that is done) Place the box on the conveyor
  6. Search the mainframe
  7. Head to one of the remaining 3 rooms (It will be indicated for you)
  8. Head back to the entrance
  9. Disable the defenses (Two of them)
  10. Signal Bile you are ready
  11. Wait for the escape
  12. Secure the artifacts (Two)
  13. ESCAPE



Nade asset full
Grenade Case
Price: $3,000 (Normal)
$4,500 (Hard)
$6,000 (Very Hard)
$9,000 (Overkill)
$15,000 (Mayhem)
$21,000 (Death Wish)
$27,000 (Death Sentence)
Requires Gage Weapon Pack #01 DLC
Ammo Bag
Price: $4,000 (Normal)
$6,000 (Hard)
$8,000 (Very Hard)
$12,000 (Overkill)
$20,000 (Mayhem)
$28,000 (Death Wish)
$36,000 (Death Sentence)

Doctor Bag
Price: $6,000 (Normal)
$9,000 (Hard)
$12,000 (Very Hard)
$18,000 (Overkill)
$30,000 (Mayhem)
$42,000 (Death Wish)
$54,000 (Death Sentence)

Risk Level

Asset gage assignment
Gage Courier Packages


The heist starts with the crew bursting out of wooden crates in a cargo hold and have to hack and defend two security boxes to proceed into the rest of the facility. The crew has to hack the main terminal twice to find where the Boxes are being kept.

The Boxes' areas will be two of the following:

  • Archaeology Lab: The crew first has to drill a gate at the back of the laboratory, behind which is the Ark of the Covenant. The ark contains the box and requires a three-button combination to open, which is found by searching through document piles scattered throughout the room. This is also where the Hidden Secrets achievement is unlocked.
    • Three of the document piles will contain a picture of a glyph and a post-it note with a Roman numeral between 1-3. These will reveal the combination to the ark.
      • For example, a document with a "bird" glyph and the numeral "II" indicates that the corresponding button must be pressed second.
  • Bio Lab: The Box is behind a gate in the back of the laboratory, and the crew must mix a volatile chemical to burn through the door. The chemicals are stored in locked cabinets located throughout the room. There is a considerable delay between adding components, similar to cooking meth in other heists.
    • The recipe can be found on a whiteboard which will spawn in a random location within the lab. However, the whiteboard can be misleading as it appears to warn players against mixing the correct components. This is a distraction, however, and the three ingredients listed on the whiteboard are required to progress the heist.
    • The ingredients must be mixed in the order that they appear on the whiteboard, not necessarily in alphabetical order.
    • During mixing, white smoke indicates that the correct component has been added; dark grey smoke, on the other hand, means that the incorrect chemical was added and the entire process must start over.
    • Unlike meth labs, mixing the incorrect ingredients will not cause the mixing equipment to explode.
  • Storage: The crew must locate the crate containing the box within the vast warehouse complex, and retrieve it via crane. This involves entering the Computer Lab and hacking the database, after which the warehouse crane must be hijacked to retrieve the crate.
    • This is the most straightforward of the objectives, as it does not require complex interaction with objects other than hacking computers and defending power switches.
  • Weapons Lab: The Box is in a storage area behind a very strong door, which the crew must breach using an experimental laser cannon present in the lab. The laser is powered by special batteries which are scattered throughout the room. The laser must be aimed, loaded, charged, and fired twice before the door is breached.

With both Boxes in possession, the crew makes their way to the helipad outside where they began their heist, and on their way, find a mysterious Murkywater operative watching them. The helipad is guarded by two SWAT Turrets that need to be destroyed or shut down by hacking two power boxes before Bile can be signaled to pick up the heisters. After securing the Boxes and any additional artifacts found, the crew escapes.


  • There are small Murkywater crates throughout the facility that can contain, among other things, baggable artifacts. They can only be opened with a crowbar, with two spawning in the main room, and another spawning in the Weapons Lab storage room.
  • The conveyor belt system can be used to easily transport loot from the warehouse back to the starting area.
  • Despite being an indoor facility, there are two locations where snipers will spawn (more are available but never used), both one the scaffolding in the inaccessible warehouse area. Another will appear during the escape sequence inside a helicopter.


  • The objectives vary.
  • The contents of the Murkywater crates vary, although they will always contain six baggable loot and one dud item. There is a 1% chance that the dud item is a piece of toast.

Mayhem+ changesEdit

  • This is one of the few heists where there are no particular changes from lower difficulties to Mayhem+, aside from the units deployed in when an alarm is tripped.


The heist establishes several important elements in the game's story:

  • Kentotag

    A mugshot of the mercenary, and the hidden dog tag confirming his identity.

    As the heisters approach the escape helipad, a shutter in the hallway rises and reveals an office, wherein a man in a black/red Murkywater uniform watches the crew from behind bulletproof glass. While he has no outwardly identification, hidden in his model is his dog tag, which indicates he is Kento, Jiro's son. His identity is enforced by Jiro's behavior in the Safe House, whom after the heist update, will not speak when interacted with, suggesting he somehow recognized Kento. Jiro's son later meets his end after Bain is released from his jail cell in Hell's Island
  • Henryscreen

    A frame of the feed without the in-game filters.

    In the same room as Kento is a large display, showing a broadcast of a sinister figure interrogating or torturing an individual with a concealed face. The interrogator, from their suit and face, is unmistakably the Dentist, and in this light bearing heavy resemblance to the mysterious entity associated with the Cursed Diamond in The Diamond Heist DLC trailer. The man being the contractor is enforced by one of the Boxes claimed in the heist being the same box stolen from the Golden Grin Casino. The man in the chair is very likely Bain, from his concealed face and his condition; an e-mail from Commissioner Garrett noted that he would have preferred Bain in a state of being able to stand trial. This most likely refers to Bain being brutally tortured and even experimented on as Locke claims there is a man-made virus inside him. 
  • HRock ark masks

    "That's just... strange, eh?" - Locke

    The Hidden Secrets achievement involves taking the Box from the Ark in the Archaeology Lab, then pushing three buttons on the sides in a certain order. Doing this moves four tiles in the chest, raising and revealing four heavily aged masks that are more-or-less identical to those of the main four members of the Payday Gang, possibly suggesting that they are the latest in a long succession of heisting crews.

The FBI FilesEdit

The FBI File entry for this heist got altered on November 15, 2018. Likely this is related to swapping the law enforcement enemies for Murkywater opponents in Update #195

We have been asked to investigate an incident involving government contractor Murkywater. Their facility at Henry’s Rock, where several top secret projects are being undertaken on behalf of the United States military, is suspected of being unexpectedly hit by the Payday gang. It is believed at this time that they were after technology from a past project, as the warehouse database systems were infiltrated during the heist. FBI Special Agent Brian Painter was dispatched to the facility in order to interview their Facility Chief. According to Murkywater, their internal operatives were successful in stopping the Payday gang from achieving their goal. The Facility Chief of Operations has also assured us that security will be improved to prevent any future incidents of this nature.

Notes: This report has been corrected from an earlier copy that contained several clerical errors due to miscommunication between departments.

We have responded to an emergency request for aid from government contractor Murkywater. Their facility at Henry’s Rock, where several top secret projects are being undertaken on behalf of the United States military, was unexpectedly hit by the Payday gang. It is believed at this time that they were after technology from a past project, as the warehouse database systems were infiltrated during the heist. Our units, together with Murkywater operatives, were successful in stopping them from achieving their goal. The Facility Chief of Operations has assured us that security has been improved since the attack.

Notes: N/A.


Sand in Your Shoes Sand in Your Shoes
Complete the Henry's Rock job on the Normal difficulty or above.
Murkywater's Lost and Found Department Murkywater's Lost and Found Department
Complete the Henry's Rock job on the Hard difficulty or above.
Kicked a Tumbleweed Kicked a Tumbleweed
Complete the Henry's Rock job on the Very Hard difficulty or above.
Oasis of Bullets Oasis of Bullets
Complete the Henry's Rock job on the OVERKILL difficulty or above.
Prairie Heister Prairie Heister
Complete the Henry's Rock job on the Mayhem difficulty or above.
Dust Devil Adventurer Dust Devil Adventurer
Complete the Henry's Rock job on the Death Wish difficulty or above.
Not in Kansas Anymore Not in Kansas Anymore
Complete the Henry's Rock job on the Death Sentence difficulty.
Heisting on the Salt Flats Heisting on the Salt Flats
Complete the Henry's Rock job on the Death Sentence difficulty with the One Down mechanic activated.
Hidden Secrets Hidden Secrets
You found something really weird.
The Red Button The Red Button
In the Henry's Rock job, push the red button and escape.
Boom, Headshot! Boom, Headshot!
In the Henry's Rock job, headshot all five test mannequins in the Weapons Lab using a Pistol and/or Akimbo Pistols within 3 seconds.

The following teasers were added on April 18, 2018, and removed April 29, 2018.

Achievement locked Trespass is
Trespass is
Achievement locked an area of
an area of
Achievement locked criminal law
criminal law
Achievement locked or tort law
or tort law
Achievement locked broadly
Achievement locked divided into
divided into
Achievement locked three groups
three groups
Achievement locked trespass to the person
trespass to the person
Achievement locked trespass to chattels
trespass to the chattels
Achievement locked and
Achievement locked trespass to land.
trespass to land.

Hidden Secrets Hidden Secrets
You found something really weird.

The achievement requires access to the archaeology lab, so this may take several restarts.

After taking the Box out of the Ark, three buttons can be pressed on the sides of the chest. Pushing the middle, right, and left buttons in that order will reveal "something weird" and unlock the achievement shortly after.

The Red Button The Red Button
In the Henry's Rock job, push the red button and escape.

This achievement can only be done on the OVERKILL difficulty and above.

There is a button near the main terminal that will close once the terminal is hacked. Press it before hacking the terminal, and two SWAT Turrets (3 on Mayhem+) will spawn and tear gas will be pumped into the room. Once dealt with, play the heist as normal, and the achievement should be unlocked upon escaping.

Hack This! Hack This!
In the Henry's Rock job, destroy the security turrets instead of shutting them down on the OVERKILL difficulty or above.

Heist TriviaEdit

  • While originally swarmed by law enforcers Update #195 changed the opponents into Murkies.
    • However, the Blackhawk helicopters (with Snipers on board), which occasionaly fly around the helipad, still have the FBI label on them.
  • The huge storage area in the background of the main room is a reference to the 1981 film Raiders of the Lost Ark and Hangar 51.
  • Like Breakin' Feds, Duke and Chains discuss the secrets within the facility with Locke in the heist intro. Duke also narrates the heist briefing on CRIME.NET.
  • As with the other Spring Break 2018 heist Breakin' Feds, the heist's soundtrack, "Underground Lockdown", was composed by Gustavo Coutinho.
    • Underground Lockdown's general theme resembles the music of Shadow Raid, which includes the same guitar used during the song's stealth phase. As this heist involves breaking into yet another Murkywater facility, it can be assumed this similarity was done intentionally.
  • The shells and Turret from the Train Heist can be seen in the Weapons Lab.
  • Hunter junk

    The Hunter figurine inside one of the artifact crates.

    The beginning of the heist is similar to Hotline Miami Day 2, in that the player crew infiltrates a high-security complex by being shipped in. Unlike Hotline Miami, the guards discover the ruse and open the containers the players are in, as opposed to the players choosing when to mask up and surprising the guards in Hotline Miami Day 2.
  • In the Archeology Lab players can find a white board with some research notes on it. At the very bottom is writing that says E=MC^2 = MUDKIPZ IS A LIE!
    • This same whiteboard previously appeared in the Boiling Point heist.
  • One of the Murkywater crates holds a random junk item rather than an artifact. The junk item in question can be:


Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC