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The Infamy Update title card

Infamy is a gameplay element in PAYDAY 2 introduced in Update #22. There are five hundred Infamy levels that a player can reach, and a player's Infamy level is displayed next to their in-game name.

As of the current build of the game, there are a total of 500 ranks of Infamy, 5 of which were released on January 22, 2014. An additional 20 ranks were released on March 5th 2015 in the Infamy 2.0 update.[1] The remaining ranks were released on November 11th, 2020.

Overview[edit | edit source]

The Infamy "grid". Unlocked tiers are highlighted in bluish-white, available ones are marked with a large translucent spade icon and unavailable ones are darkened.

Infamy is a game-extending feature in PAYDAY 2. It enables players at reputation 100 to "reset" their characters in order to begin again with pre-owned gear. Players going Infamous are given a warning at the point of decision, with declining the choice not changing anything; accepting it erases all of their skill progression and resets their Reputation Level to 0, and on the first five tiers also removes all spending cash and deducts $200 million offshore money. There are 500 tiers in total.

At launch, Infamy progress was tracked by a separate tree not unlike the player's skill trees, with the acquisition of one Infamy tier granting access to the next one. In the Infamy 2.0 update, the interface was changed to a grid. As of Infamy 3.0 the interface has been changed to a linear progression.

Leveling up[edit | edit source]

Message from Bain regarding Infamy 2.0

The requirements for leveling up one's Infamy are:

  • $200,000,000 offshore money (first 5 levels only).
  • Reputation 100.
  • Not having an active Crime Spree. (You must now claim your rewards before going infamous)

Once these requirements are fulfilled, an additional button will appear in the menu. If the player chooses to level up their Infamy:

  • All spending cash is burnt. (first 5 levels only)
  • Reputation is reset to 0.
  • Weapons and armor that were unlocked via reputation become locked again.
  • Skills are reset and all unspent skill points are wiped.
  • $200,000,000 is deducted from the offshore account (first 5 levels only).

However, the player keeps:

  • Owned weapons.
  • Weapon mods.
  • Existing Infamy upgrades.
  • Masks, colors, materials and patterns.
  • Purchased weapon and mask slots.
  • Any offshore money left after the $200M deduction.
    • Offshore account and spending cash remain intact from Infamy 6 upwards.
  • Any built-up boost or penalty applied to a heist.
  • Perks and perk points.
  • Drills/Vaults/Skins (They are stored in your Steam inventory)
  • Continental Coin amount

Rewards[edit | edit source]

The player is rewarded with the following:

  • A Roman numeral (I to D) depicting their level of Infamy next to their name.
  • One Infamy point.
  • A spade icon (♠) in front of the in-game name.
  • Special Infamy sound effects.
  • Infamy background music.
  • One Infamy card depending on their Infamy level.
  • A special pose for their character in the lobby.
  • A class skill point requirement reduction (granted by the Set of the Corrupted, Slaughterhouse Set, Assassin Set, and Set of the Ingenious tiers).
  • An increased Infamous-grade item drop rate.
  • An XP requirement reduction (additional XP gain, counted as Infamy bonus in a payday).
  • An Infamous-grade mask, pattern and material set (specific tiers only).

Tips[edit | edit source]

  • When you increase your Infamy level (1-5), you lose all of your spending cash, but not your inventory items. Instead of letting it go to waste, use your cash to buy the most expensive guns you can, until you are out of cash or inventory slots. After your Infamy level increases, you can sell off the items you bought to get back a portion of your spending cash.
    • Once all your gun slots are full, consider using the cash to buy and customize masks. Some masks can be sold directly from your Stash. However, customizations are only sold when a customized mask is sold or returned.
    • Resist temptation to go wild; unlock weapons and mask slots only as needed. You can easily spend all your cash unlocking slots, which you then can't fill and can't sell back.
    • Don't bother modding the weapons you intend to sell back. You don't get money back for returning mods. Pre-modding weapons you intend to keep makes sense, however (see below regarding reputation-locked weapons).
  • Be aware of which weapons are locked to specific Reputation Levels, and which are available for use from the beginning. Even if you already own a weapon, you will not be able to use it again until you reach the Reputation Level at which it unlocks. With this in mind, make sure you have a good selection of modified weapons to use once you return to a Reputation Level of zero.
    • DLC owners may want to consider the Eagle Heavy, Commando 553, Gruber Kurz, and/or SpecOps. The Gruber Kurz is particularly popular for its high concealment.
    • Steam Community members can use the Predator 12G and the Interceptor .45.
    • If you don't own DLC, all Akimbo weapons, the AMCAR and Chimano 88 starter weapons, though weak, are always an option.
    • If you somehow lack a lvl 0 reputation weapon the first slot of your inventory will be overwritten by a level 0 weapon. AMCAR for primaries and Chimano 88 for secondary respectively.

Infamy 3.0 Reward System[edit | edit source]

  • Infamy 1: First infamy reward is a 10% skill point requirement reduction, lowering the required skill points spent to unlock the top skill of every tree from 18 to 16. Your infamous item base drop rate is increased from 0.3% to 0.6%. Experience gained is increased by 5%. You unlock the Heat mask.
  • Infamy 2: Experience gained is increased by 10%.
  • Infamy 3: Experience gained is increased by 5%. You unlock the Plague Doctor mask, Imperial pattern and Dark Leather material.
  • Infamy 4: Experience gained is increased by 10%.
  • Infamy 5: Experience gained is increased by 5%. You unlock the Butcher mask, Bounty Hunter pattern and Copper material.
  • Infamy 6: Experience gained is increased by 10%.
  • Infamy 7: Experience gained is increased by 5%. You unlock the Specialist mask, Guardian pattern and Electric material.
  • Infamy 8: Experience gained is increased by 10%.
  • Infamy 9: Experience Gained is increased by 5%. You unlock the Spectre mask, Ribcage pattern and Sinister material.
  • Infamy 10: Experience gained is increased by 10%.
  • Infamy 11: Experience gained is increased by 7.5%. You unlock the Balaclava mask, Pain Pattern and Eye material.
  • Infamy 12: Experience gained is increased by 10%.
  • Infamy 13: Experience gained is increased by 7.5%. You unlock the Lurker mask, Hell's Anchor pattern and Baby material.
  • Infamy 14: Experience gained is increased by 10%.
  • Infamy 15: Experience gained is increased by 7.5%. You unlock the Android mask, Digital pattern and Haze material.
  • Infamy 16: Experience gained is increased by 10%.
  • Infamy 17: Experience gained is increased by 7.5%. You unlock the Being mask, Steampunk pattern and Punk material.
  • Infamy 18: Experience gained is increased by 10%.
  • Infamy 19: Experience gained is increased by 7.5%. You unlock the Venger mask, Spook pattern and Hades material.
  • Infamy 20: Experience gained is increased by 10%.
  • Infamy 21: Experience gained is increased by 7.5%. You unlock the Heister Sentry mask, Monster Visor pattern and Alien Slime material.
  • Infamy 22: Experience gained is increased by 10%.
  • Infamy 23: Experience gained is increased by 7.5%. You unlock the Kamul mask, Evil Eye pattern and Plastic Hood material.
  • Infamy 24: Experience gained is increased by 10%.
  • Infamy 25: Experience gained is increased by 7.5%. You unlock the Demonshank mask, Ex Machina pattern and Arizona Material.
  • Infamy 26: You unlock the End of the Line join stinger.
  • Infamy 27: You unlock the Blood Sunset weapon color.
  • Infamy 28: You unlock the Rain Forest weapon color.
  • Infamy 29: You unlock the Cha Cha Cha join stinger.
  • Infamy 30: You unlock the Infamy Dark variant of the Infamy Leather outfit.
  • Infamy 31: You unlock the Sitcom join stinger.
  • Infamy 32: You unlock the Ghost Red Camo weapon color.
  • Infamy 33: You unlock the Purple Haze weapon color.
  • Infamy 34: You Unlock the Dub Slam join stinger.
  • Infamy 35: You unlock the Molten gloves.
  • Infamy 36: You unlock the Smoothie join stinger.
  • Infamy 37: You unlock the Abstract Red weapon color.
  • Infamy 38: You unlock the Abstract Green weapon color.
  • Infamy 39: You unlock the Razorminded join stinger.
  • Infamy 40: You unlock the Infamy White variant of the Infamy Leather outfit.
  • Infamy 41: You unlock the Cucaracha join stinger.
  • Infamy 42: You unlock the Heavy Rust weapon color.
  • Infamy 43: You unlock the Steel Rust weapon color.
  • Infamy 44: You unlock the Slide join stinger.
  • Infamy 45: You unlock the Tiger Stripe gloves.
  • Infamy 46: You unlock the Here We Go join stinger.
  • Infamy 47: You unlock the Raw Surface weapon color.
  • Infamy 48: You unlock the Static Rust weapon color.
  • Infamy 49: You unlock the Poetic join stinger.
  • Infamy 50: You unlock the Infamy Red variant of the Infamy Leather outfit.
  • Infamy 51: You unlock the Rising Up join stinger.
  • Infamy 52: You unlock the Grey Flame weapon color.
  • Infamy 53: You unlock the Vintage Reptile weapon color.
  • Infamy 54: You unlock the Wakie Wakie join stinger.
  • Infamy 55: You unlock the Cosmos gloves.
  • Infamy 56: You unlock the Figaro join stinger.
  • Infamy 57: You unlock the Blue Iron weapon color.
  • Infamy 58: You unlock the Zink weapon color.
  • Infamy 59: You unlock the Who's There? join stinger.
  • Infamy 60: You unlock the Infamy Dust variant of the Infamy Leather outfit.
  • Infamy 61: You unlock the Sin Field join stinger.
  • Infamy 62: You unlock the Abstract Black weapon color.
  • Infamy 63: You unlock the Abstract White weapon color.
  • Infamy 64: You unlock the Gunzerking join stinger.
  • Infamy 65: You unlock the Neon City gloves.[2]
  • Infamy 66: You unlock the Unimatrix Brown Array outfit.
  • Infamy 67: You unlock the Gold and Fauna weapon colour and Le Criminal join stinger.
  • Infamy 68: You unlock the Highland Wool Combo gloves.
  • Infamy 69: You unlock the Kintsugi weapon colour and M. Knight join stinger.
  • Infamy 70: You unlock the Unimatrix Black Array outfit.
  • Infamy 71: You unlock the Dirty Blue and Gold weapon colour and Doomed join stinger.
  • Infamy 72: You unlock the Gangsta Pranksta mask.
  • Infamy 73: You unlock the Black and Crowns weapon colour and Luchadore join stinger.
  • Infamy 74: You unlock the Unimatrix Red Array outfit.
  • Infamy 75: You unlock the Diagonal Carbon weapon colour and Tracksuit join stinger.
  • Infamy 76: You unlock the Max mask.
  • Infamy 77: You unlock the Jaggy Marble Gold weapon colour and Tension join stinger.
  • Infamy 78: You unlock the Unimatrix White Array outfit.
  • Infamy 79: You unlock the Abstract Greyscale weapon colour and Lock Stock join stinger.
  • Infamy 80: You unlock the Silver Champion gloves.
  • Infamy 81: You unlock the Deco Circuits weapon colour and Antagonist join stinger.

Infamous Items[edit | edit source]

Trivia[edit | edit source]

  • The resetting nature of the Infamy system is akin to similar "prestige" ranking systems in a number of games, albeit one with gear retention instead of a clean wipe like most cases.
    • Alternatively, it can also be compared to the "new game plus" functionality in certain games that allows the player to start their career over, with retained pre-owned gear and perks, though unlike some, Infamy does not retain one's reputation levels or accrued skills/skill points, and for the first five tiers, spending cash. 
  • Before the Infamy 2.0 update, Infamy levels were divided into tiers and the player would go up to get more levels (as it is still done in the skill trees). Since the second update, however, Infamy levels follow the new design, which gives much more importance to how you spend your Infamy points.
  • Originally, there were going to be 14 (XIV) levels, not 25 (XXV), before the Infamy 2.0 update was announced.
    • The original planned 14 tiers of Infamy were represented by a set of 14 spade-suit cards of a poker deck, with the Joker used in place of the Ace for tier 1. Aside from the first Infamy card, this was changed to a collection of plain white cards printed with Roman numerals when the Infamy mechanic was revamped.
    • Also prior to Infamy 2.0, the many tiers of Infamy were denoted by Roman numerals next to the player's level in a lobby. After the update, regular numbers were used instead. The roman numerals returned in Update #78.
  • Overkill revealed Infamy 3.0 for Update #200 in the PAYDAY 2: Developer Update video and hints that there will be 500 (D) levels.
    • Previously, Overkill presented their idea for Infamy 3.0 in a stream and was canned due to negative response.
    • According to community members on the PAYDAY 2 Discord, OVERKILL_Elisabeth has given a statement that going infamous will no longer occur for players with an active crime spree as to "hope that people won't see it as a race to the finish line, but rather try to have fun as they go".

Achievements[edit | edit source]

External links[edit | edit source]

References[edit | edit source]

Video[edit | edit source]

Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

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