The JP36 is a primary with low damage and excellent total ammo. Its main weakness is the relatively small pool of attachments available for it. Its high total ammo allows it to fill a supportive role and makes it an excellent choice for keeping enemies suppressed. With stability-increasing attachments such as Sniper Stock and Polizei Special Foregrip, it has very low recoil and as such can be used even at far ranges, making it even more effective as a support gun.
The JP36 can also be a useful back-up weapon in stealth loadouts, with its modifications that provide high concealment (specifically the Compact Foregrip and the Solid Stock). It can easily make up for the user's possibly weak secondary in Plan B (assault) and keep visibility low during the stealth portion. However, its somewhat high rate of fire will be more difficult to control.
Summary[]
Pros:
Well-rounded overall
Tied with Clarion and Commando 553 for largest reserve ammo pool of all assault rifles (240 rounds)
Tied with aforementioned weapons for highest ammo pickup rate of all assault rifles (10-18 per drop with perk deck boost)
Good rate of fire
Relatively fast reloads, made even faster with Speed Pull Magazine
Can use a sight modification in the form of the Original Sight which does not reduce concealment and cleans up the sight picture significantly
Base stats are mediocre compared to other assault rifles
Does not excel in any particular area even when modded, needs heavy skill supplements to compensate for its general mediocrity.
Small range of mods limits versatility
Cramped iron sights
Tips[]
JP36's standard sights are quite obstructive; attaching a sight may be needed.
As the JP36 lacks the high stopping power of other rifles, firing in short bursts of 2-4 rounds or single precise shots is the best way to maximize ammo efficiency.
Since it is very ammo efficient, it is good for prolonged heists like Rats or The Big Bank. As such, using this weapon when most of your teammates are bringing ammo, or purchasing many ammo bags via assets/preplanning is not recommended, unless you are also using a specialized secondary (i.e. a Street Sweeper with HE rounds), as this nullifies the weapon's main advantage (lots of total ammo).
Body Expertise Aced is a handy damage-boosting skill to have.
Builds[]
All-Round Assault Rifle[]
This Build aims to increase all combat related values to increase the JP36's effectiveness. This build has average damage (56), sub average but usable accuracy (68) and good stability (92) with a very healthy ammo pool of 240 rounds.
It is recommended to use Steady Grip aced to bring your accuracy up to (76) and give you perfect stability (100). The JP36 is also a very good candidate for use with the Bigger The Better Suppressor in conjunction with Steady Grip basic and The Professional aced which will bring accuracy up to (84) and give you perfect (100) stability.
One can also consider using Stable Shot Aced to further increase your accuracy by +16 but this requires you to be standing still and the basic Stable Shot bonus of +8 stability usually ends up being superfluous after other skills are brought into consideration.
The Marmon Compensator is based on the Kel-Tec KSG V6 muzzle brake. For some reason, it is treated as a general-purpose muzzle brake for non-shotgun "rifle-sized" weapons, despite being designed and made specifically for the KSG-12 which, strangely enough, isn't compatible with this specific item.
For whatever reason, this muzzle is meant for 308/7.62 NATO, depending on which model of rifles and machine guns that is within that caliber, but it can also be used for the majority of submachine guns, which wouldn't fit with this specific item.
For some reason, this suppressor is meant for 5.56 NATO, depending on which model of (assault) rifles is, but it can also be used for the majority of submachine guns and all LMG's, despite being designed and specifically made for KAC ChainSAW and Stoner 96 and its LMG counterpart, which wouldn't fit with this specific item.
For some reason, this muzzle is meant for 7.62 NATO, depending on which model of rifles that is within that caliber, but it can also be used for the majority of submachine guns and all LMGs, despite being designed and specifically made for KAC ChainSAW and Stoner 96 and its LMG counterpart (KAC LWAMG), which wouldn't fit with this specific item.
The Polizei Special was based on the carbine-length G36 RAS by Knight's Armament.
The holes on the sides of the handguard are part of the texture and cannot be seen through. This can be observed by modding the JP36 with it and tilting the weapon in preview.
Although the main flashlight has a toggle switch, the laser sight component of the LED Combo is pressure-activated, meaning the laser will stay on as long as the pressure switch is depressed. This switch is not placed where it should be, however (on foregrips, magazine wells, etc...) and is instead ziptied to the main taclight, leaving no plausible mean for the user to toggle it without awkwardly moving their off hand off the weapon and gripping the attachment itself.
The Speed Pull Magazine is not a typical Magazine mod, but rather a dedicated sleeve going around a weapon's magazine that allows for much quicker mag changes in the heat of the fight.
The Eagle Heavy is equipped with an Original Magpul® – 7.62 NATO by default, but it does not increase the weapon's reload speed, nor can it be equipped with the Speed Pull Magazine.
Due to it supporting a wide array of weapons, the Speed Pull Magazine is the first single modification to have multiple different icons.
The Speed Pull Magazine equips the AMCAR, Para, and AMR-16 with the Milspec Mag., but despite this they neither get increased magazine capacity nor reduced concealability, however it equips the Mark 10 with its Extended Mag and does give it increased magazine size, but does not increase stability nor does it decrease its concealment. Additionally, equipping the Speed Pull Magazine on the AK.762, Golden AK.762, and Krinkov will give them the AK's 5.45mm Bakelite magazine, despite the mismatched caliber.
Requires a pre-installed sight mod to mount. This mod is not available for Rodion 3B assault rifle, Piglet, Arbiter grenade launcher and all shotguns except Deimos.
Requires a pre-installed sight mod to mount. This mod is not available for Káng Arms X1 sniper rifle, KETCHNOV Byk-1, Rodion 3B assault rifle, Piglet, Arbiter grenade launcher and all shotguns except Deimos.
Requires a pre-installed sight mod to mount. This mod is not available for Káng Arms X1 sniper rifle, KETCHNOV Byk-1, Rodion 3B assault rifle, Piglet, Arbiter grenade launcher and all shotguns except Deimos.
Requires a pre-installed sight mod to mount. The magnification level can be changed while aiming down the sights, and the aiming FOV will automatically adjust itself. Not compatible with the Acough Optic, Military Red Dot, Milspec Scope, Combat Sight, Reconnaissance Sight, Theia Magnified Scope, Box Buddy Sight, the JP36's Original Sight, the Raven's Flip-up Sight or the GROM and Platypus 70's iron sights. Currently bugged and not appearing as intended on certain weapons, for a list see here. They're still listed below even if broken. Shows incompatibility with the Deagle's Marksman Sight, however they are allowed to be installed simultaneously. This mod is not available for AK 7.62, its golden variant, KETCHNOV Byk-1, Valkyria, Rodion 3B assault rifle, some SMGs and some shotguns.
The Riktpunkt Magnifier Gadget is based on the Aimpoint 3XMag attached to a toggle mount. Despite this, the mod's asset file name suggests it was based on the EOTech XPS G33 instead.
The magnifier will toggle on and off by itself when in use without any visual input by the player character.
The JP36 carbines wielded by the GenSec Elites have this gadget installed in conjunction with a Compact Holosight, however it didn't become a player-usable item until 2017.
Requires a pre-installed sight mod to mount. The magnification level can be changed while aiming down the sights, and the aiming FOV will automatically adjust itself. Not compatible with the Acough Optic, Military Red Dot, Milspec Scope, Combat Sight, Reconnaissance Sight, Theia Magnified Scope, Box Buddy Sight, the JP36's Original Sight, the Raven's Flip-up Sight or the GROM and Platypus 70's iron sights. Currently bugged and not appearing as intended on certain weapons, for a list see here. They're still listed below even if broken. Shows incompatibility with the Deagle's Marksman Sight, however they are allowed to be installed simultaneously. This mod is not available for AK 7.62, its golden variant, KETCHNOV Byk-1, Valkyria, Rodion 3B assault rifle, some SMGs and some shotguns.
Upon release, the default reticle of this sight was a chevron instead of the retail version's red dot. After the release of the Gage Mod Courier DLC, it was reverted to the regular sight's red dot.
It is functionally the same as the standard Military Red Dot Sight, but the sight's casing is tan instead of black with the line "A-10" scrawled on near the adjustment knob. The sticker on the lens cap's interior also says "I <3 Payday" instead of having a picture of an American flag.
This sight was based on the Aimpoint CompM2 optic. While it is portrayed as a high-zoom scope in-game, the CompM2 is actually a reflex sight, meaning it offers no magnification in reality.
This sight was based on the Aimpoint CompM2 optic. While it is portrayed as a high-zoom scope in-game, the CompM2 is actually a reflex sight, meaning it offers zero magnification in reality.
This modification seems to have been based on a Sightmark Sure Shot, though altered somehow as it has a perfectly vertical lens frame while the supposed base model had a slightly-trapezoidal one.
•This mod is incompatible with some secondary sights. •This mod is not available for Rodion 3B, VD-12 Shotgun, SG Versteckt 51D, Akron HC & Aran G2 Sniper rifle.
The Reconnaissance Sight is based on the NcSTAR Advanced Dual Optic, but instead of an integral flip-up reflex sight, the in-game model has a rangefinder.
•This mod is incompatible with some secondary sights. •This mod is not available for Rodion 3B, SG Versteckt 51D, Akron HC, Kahn .357 Revolver, Miyaka 10 Special & Aran G2 Sniper rifle.
• Incompatible with the Riktpunkt Magnifier Gadget and Signature Magnifier Gadget
Compatible weapons Edit template
N/A
Trivia
Original Sight
The JP36 Original Sight was based on the G36's carry handle with integrated ZF 3×4° dual combat sighting system. Only the 3x sight is aimed through during gameplay.
Both the red dot sight and the 3x sight are completely functional when playing in VR, complete with picture-in-picture magnification on the 3x sight.
It is based on the stock and trigger group of the SL8, though unusual in that it has a G36's fire selector block. The SL8 is only capable of semi-automatic fire, and even when modded to full-automatic it would seem unlikely to include a selective fire function as seen and used in-game.
Attaching the Sniper Stock causes the JP36's right-hand side fire selector switch to vanish.
The JP36 is based on the G36KV, as evidenced by its Navy-style fire selector. The weapon model's proportions are a little off and the barrel is a different length, hinting that it might've been modeled from an airsoft cousin. It is also fitted with the compact flash hider and picatinny carry handle of the G36C. When modded with the Original Sight it becomes a regular G36K, when equipped with the Compact Foregrip it becomes a legitimate G36C, it becomes a G36E with the Long Foregrip equipped. Equipping the Original Sight and Long Foregrip turns it into a regular G36. Equipping the Long Foregrip and Sniper Stock will make the JP36 resemble a Heckler & Koch SL8, changing it to Single Fire will make it function similarly too.
When adding the Compact Foregrip to the JP36, the game may warn the player that the Long Barrel modification will be removed, despite the JP36 not having any Barrel modifications. This likely hints at the existence of a Long Barrel before it was removed from the retail game. A G36K fitted with the Long Barrel is essentially the baseline G36 rifle.
The Sniper Stock mod is similar to the stock of the SL8, a marketed "sporting"/civilian version of the G36, discontinued in 2011. The SL8 is only capable of semi-automatic fire, and even when modded to full-auto, it would seem unlikely to include a selective fire function as seen and used in-game.
Despite having factory rails by default, the JP36 would gain a different, longer right-sided rail mount when a gadget is installed.
JP36 happens to be the SKU number for the discontinued Echo1 airsoft X36. This isn't actually unusual, consider most of the guns in PAYDAY 2 are based on Airsoft products.
"PJ G36" can be seen on the left-hand side of the weapon.
Prior to Update #65, the translucent magazine of the JP36 showed no rounds inside of it, meaning the heister loaded an empty magazine into the weapon every time a reload was started. The magazine post-update has rounds of ammunition clearly modeled into it, though the details of the magazine walls are rather poor. It also lacks a baseplate and spring, which will prevent it from loading follow-up rounds into the weapon.
Feed lips are also entirely absent from the magazine model.
Meleeing with the JP36 has the player heister weakly "tapping" an enemy with the magazine instead of smacking them with the rifle's stock. This could realistically cause the plastic magazine to break depending on the toughness of whatever was hit, on top of not being very powerful at all. The heisters also perform this attack with their fingers still on the trigger, which could cause accidental discharges when performed in reality. The animation has not been replaced following the first-person model update.
The JP36 is shown on the cover art held by Wolf and attached with a See More Sight, although the See More Sight had not yet been added to the game at the time. The same weapon (a Compact Foregrip is sometimes present) is also seen held by him in many other instances of game art such as the Bomb Heists splash image and various community event updates.
Comparison between the JP36's sight (left) and that of the Lion's (right).
The awkward-looking sight featured on the JP36 is actually the weapon's long-range aperture. The real-life G36/JP36 iron sight group has two separate apertures intended for close-range and long-range aiming, with the close-range sight ring being broader and not as obstructive. The close-range sight is presumably flipped down in-game.
The JP36's ironsights are nearly identical to that of the Lion's Roar.
Although the JP36 cannot use Grip modifications, the Gun Modification section in The Guide of Bain shows the Pro Grip as a mod for it.