Jack Of All Trades
|Technician: Engineer||Tier 3|
|Basic (3 pt): You deploy and interact with all deployables 100% faster.|
| Ace (6 pt): You can now equip a second deployable to bring with you. If your deployable is equipped as a secondary deployable, you can only bring half of what you would bring if it was equipped as a primary deployable.|
Press X to toggle between deployables.
The effects of the Basic version of Jack of All Trades are rather straightforward and very practical. The skill effectively halves the deployment and use time of all deployables, allowing a player with the skill to heal up faster, change armors quicker, slap down an ECM in time, and so on.
The aced version of this skill grants the ability to equip up to two different types of deployables to use in a single heist, thereby allowing a full crew to pack extra utilities.
Jack of All Trades is one of the more popular skills to ace for both loud and stealth heists, even if it does have the drawback in potentially carrying only half of the 2nd deployable. Nevertheless, it is still beneficial to carry two deployables instead of just one. For example, sentry gun users can carry an extra ammo bag to save themselves the hassle of setting up said weapons near another available ammo bag that cannot be moved.
It is also often chosen for stealth heists, as for instance, a Technician with 14 C4 explosives with the sensor mode ability can bring a body bag case as a 2nd deployable, even if the Cleaner skill is not obtained.
- A Jack of All Trades is an individual who is competent in many different skills but not necessarily a master of any. This fits the aced skill's ability to let you carry a (possibly) reduced version of another deployable.
- Having Jack of All Trades is currently the only way for a player to carry more than 1 type of deployable.
- An update later granted a new icon that now displays the two chosen deployables if Jack of All Trades has been aced.