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KSP 58

KSP 58 icon new.png
Powerful and well-stocked

Ksp 58 FBI Files.png
Powerful and well-stocked

Gameplay
Unlock Level 23
Inventory Slot Primary
Weapon Type Light Machine Gun
Firing Mode(s) Fully automatic AutoIcon.png
Cost $510,000
Statistics
Magazine 200
Total Ammo 400
Rate of Fire 909
Damage 80
Accuracy 52
Stability 28
Concealment 1
Threat 31
Other
Internal name par
v·d·e
Mod stats
Description
Being a small nation, Sweden is likely outnumbered in any battle, so it’s important that a Swedish soldier, with a single trigger squeeze, can take out 10-20 enemy soldiers. Therefore, we introduce the KSP 58 “Kulspruta” (trans: “bullet sprayer”).

The KSP 58 light machine gun is a primary weapon in PAYDAY 2, added in the CrimeFest 2015 Day 5 update.

Overview[]

The KSP 58 is, in essence, very similar to the KSP of the Gage Weapon Pack 02, having roughly the same statistics in almost every category, only being slightly more accurate than its DLC counterpart and having one less unique mod, as well as a longer reload.

The KSP 58 has the distinct advantage of being a non-DLC weapon and having a very low level-lock, thus granting everyone access to a fairly powerful weapon very early on.

Summary[]

Pros:

  • Very high rate of fire and high damage
  • Massive magazine capacity
  • Excels at rapidly killing Bulldozers
  • Large ammo capacity makes it effective for long jobs with little ammo supplies
  • Second highest accuracy of all light machine guns, only eclipsed by the M60
  • Low reputation unlock level
  • Good ammo pickup rate

Cons:

  • Long reload duration, made worse by the lack of a tactical reload
  • Requires a gadget for it to be effective at accurate aiming
  • Poor stability and average accuracy limit effective range without modifications
  • Heavy horizontal recoil
  • Somewhat expensive for a low-level weapon.
  • High rate of fire burns through ammo quickly, especially during protracted stand offs, if one is not adept at using the weapon in short bursts or picking up ammunition drops
  • Nonexistent concealment that cannot be effectively increased with mods
  • Limited modification potential

Tips[]

  • It is barely usable beyond very close range without a laser gadget, not having a reticle for aiming.
  • Zooming will tighten the spread, which helps with concentrated fire.
  • The Lion Bipod is recommended if the player wants to cover a chokepoint.
  • The weapon can be "reload-canceled" by aiming, firing, or doing just about anything when the ammo counter reads 200; the final few frames will skip and the KSP 58 will be ready to fire.

Available modifications[]

Short Barrel

Base game
v·d·e
Short Barrel (Ksp 58).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +2 Threat -
Free
Bonus (1), Card Drop & Side Job / Continental coins 6

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor.png
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -23
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor.png
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -23
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better.png
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -23
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +3
Cost: $21,000
Card Drop & Side Job / Continental coins 6

The Tank Compensator

Base game
v·d·e
The Tank.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +6
Cost: $28,000
Card Drop & Side Job / Continental coins 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather.png
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +20
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider.png Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +3
Free
5 Green Mantis.png Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel.png
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +20
Free
10 Yellow Bull.png Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

  • To activate the Lion's Bipod on PC, press "4".
  • To activate the Lion's Bipod with a connected Controller, hold down on the "D-pad".

Lion's Bipod

Base game
v·d·e
Bipod.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
Bonus (1), Card Drop & Side Job / Continental coins 6

Concealment

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Stability

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Accuracy

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Team Boost

Base game
v·d·e
TeamBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider.png Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight & Laser

Plastic Stock

Base game
v·d·e
Plastic Stock (Ksp 58).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
Bonus (1), Card Drop & Side Job / Continental coins 6

Skins[]

  • The Opulent (KSP 58 | Orangite (Opulent)) was originally named "Orangite". This name change may suggest that this skin was meant to be included in the safe instead.
  • Moctezuma, also spelt Montezuma, was the ninth ruler of Tenochtitlan, reigning from 1502 to 1520.
  • According to the Hungry Wolf's description, the weapon was made by Wolf himself, apparently his "dream project".
    • Written on the stock of the Hungry Wolf is "Räkna till tio", reading "Count to ten". Additionally, there appears to be a shopping list written on the weapon's receiver, reading "Coffee, milk, butter, egg, potato potato potato potato potato potato".
    • Despite being based on a Ksp 58, the skin's Steam Community Market and FBI Files descriptions claim it is a modified KSP.

Achievements[]

They Drew First Blood, Not Me.jpg They Drew First Blood, Not Me
Kill 220 enemies in a single day of a heist using any light machine gun.
Killin’s As Easy As Breathing.jpg Killin’s As Easy As Breathing
Kill 10 enemies in a row using any light machine gun without releasing the trigger.
Human Sentry Gun.jpg Human Sentry Gun
Kill 20 enemies with a Light Machine Gun while using the bipod without un-deploying.

Trivia[]

  • The KSP 58 is based on the M240B, an American-made variant of the FN MAG 58 as evident by its short flash hider, railed feed cover, carry handle design, sights and shape of the stock. It is painted in the Swedish Army's distinctive green lacquer in the game and is named after their official designation of the MAG.
    • Like the Brenner 21 and Buzzsaw 42, the KSP 58 is classified as a general-purpose machinegun in reality due to it chambering a battle rifle cartridge (6.5x55mm Mauser for the "real" Swedish Ksp 58; 7.62x51mm NATO for the MAG, KSP 58B and other international variants). Interestingly, the written-out form of MAG (Mitrailleuse d'Appui Général) literally means "general-purpose machinegun".
    • The in-game magazine capacity of 200 does not match that of any known MAG variants. The largest fielded magazine size is 100 rounds.
      • The ammo belt still visibly has rounds loaded after the weapon is emptied, and can be seen when reloading.
  • The KSP 58 was originally named "Ksp 58" before later being capitalized to match its DLC equivalent.
    • The KSP 58 is the second weapon in PAYDAY 2 to be renamed in a later update after the Lucille Baseball Bat.

Gallery[]

Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

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