Payday Wiki
Advertisement
Imitations.jpg
This article is about the secondary weapon in PAYDAY 2. For the akimbo version, see Akimbo Krinkov.
Krinkov

Krinkov icon new.png
High stopping power and recoil

Krinkov FBI Files.png
High stopping power and recoil

Gameplay
Unlock Level 29
Inventory Slot Secondary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon.png / SemiIcon.png
Cost $652,000
Statistics
Magazine 30
Total Ammo 90
Rate of Fire 822
Damage 99
Accuracy 60
Stability 44
Concealment 21
Threat 22
Other
Internal name akmsu (player)
akmsu_smg (NPC)
Achievement(s) The Collector.jpg
v·d·e
Mod stats

The Krinkov submachine gun is a secondary weapon available in PAYDAY 2.

Overview[]

The Krinkov has incredibly high base damage for an SMG, on par with the Swedish K, Jackal, Tatonka, CR 805B, and MP40. It also has a good variety of mods, an ample magazine size, and good accuracy. However, it severely lacks in both total ammo and stability. With the right mods, it can make a useful "pocket AK.762", albeit with a much higher fire rate, and lower accuracy, stability, and modability. As a matter of fact, due to this high base damage and accuracy, but low ammo and stability, it is one of the few SMGs where the single-fire mod is viable.

However, it has a major flaw in its low amount of total ammo; it only has three full magazines' worth of ammo before running out. It also has some of the worst recoil of all the submachine guns.

To get the most out of the low reserve ammo, it is recommended that one increase the already high damage of the Krinkov and to always go for head shots, unless in an emergency. For longer ranges, one should try to burst fire to keep the recoil in check and save ammo, or use semi-auto mode.

It is a viable secondary weapon for Plan A, due to its high concealment, and its massive damage makes Plan B a good choice too.

Summary[]

Pros:

  • Very high base damage
  • High rate of fire
  • High base accuracy that can further be highly increased
  • Reasonably concealable

Cons:

  • Very high recoil
  • Limited ammo reserve
  • High firerate can make it difficult to place shots, though tap-firing or using semi-automatic can lessen this
  • Mediocre pickup rate, especially for its low ammo and high ROF

Available modifications[]

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor.png
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -22
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor.png
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -22
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better.png
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -22
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +2
Cost: $21,000
Card Drop & Side Job / Continental coins 6

The Tank Compensator

Base game
v·d·e
The Tank.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +4
Cost: $28,000
Card Drop & Side Job / Continental coins 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather.png
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +12
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider.png Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +2
Free
5 Green Mantis.png Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel.png
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +12
Free
10 Yellow Bull.png Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

PBS Suppressor

The Butcher's AK/CAR Mod Pack
v·d·e
PBS Suppressor (AK).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -5 Threat -22
Cost: $9,000
$1.8M Speedrun.jpg $1.8M Speedrun

Special Effect(s): Silences weapon

Concealment

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Stability

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Accuracy

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Team Boost

Base game
v·d·e
TeamBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Scope Mount

The Butcher's AK/CAR Mod Pack
v·d·e
Scope Mount (AK).png
Total ammo - Magazine -
Reload - Damage -
Accuracy Stability +4
Concealment -1 Threat -
Cost: $9,000
$1.8M Speedrun.jpg $1.8M Speedrun

Moscow Special Rail

Base game
v·d·e
Moscow Special.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Aluminum Foregrip

The Butcher's AK/CAR Mod Pack
v·d·e
Aluminum Foregrip (AK).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Hey Mr. DJ.jpg Hey Mr. DJ

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider.png Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight & Laser

AK Rubber Grip

Gage Mod Courier
v·d·e
AK Rubber Grip.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment +2 Threat -
Free
5 Green Mantis.png Green Mantis Packages

AK Plastic Grip

Gage Mod Courier
v·d·e
AK Plastic Grip.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -8
Concealment - Threat -
Free
10 Yellow Bull.png Yellow Bull Packages

AK Wood Grip

Gage Mod Courier
v·d·e
AK Wood Grip.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +12
Concealment -1 Threat -
Free
15 Red Spider.png Red Spider Packages

Aluminum Grip

The Butcher's AK/CAR Mod Pack
v·d·e
Aluminum Grip (AK).png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment +1 Threat -
Cost: $9,000
Hey Mr. DJ.jpg Hey Mr. DJ

AK Quadstacked Mag

Gage Mod Courier
v·d·e
AK Quadstacked Mag.png
Total ammo - Magazine +30
Reload - Damage -
Accuracy -4 Stability +4
Concealment -3 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Low Drag Magazine

The Butcher's AK/CAR Mod Pack
v·d·e
Low Drag Magazine (AK).png
Total ammo - Magazine +4
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Cost: $9,000
Here Comes the Pain Train.jpg Here Comes the Pain Train

Speed Pull Magazine

Gage Spec Ops Pack
v·d·e
Speed Pull Magazine AK.png
Total ammo - Magazine
Reload -1.9 Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $14,000
Infinite Granted

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / Continental coins 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis.png Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull.png Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis.png Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Milspec Scope

Base game
v·d·e
Milspec Scope.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Acough Optic Scope

Base game
v·d·e
Acough Optic.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Compact Profile Sight

Cartel Optics Mod Pack
v·d·e
Compact Profile Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment - Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Maelstrom Sight

Cartel Optics Mod Pack
v·d·e
Maelstrom Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Advanced Combat Sight

Cartel Optics Mod Pack
v·d·e
Advanced Combat Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Standard Stock

Base game
v·d·e
Standard Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Tactical Stock

Base game
v·d·e
Tactical Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Skeletal Stock

Base game
v·d·e
Skeletal Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment +2 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Wooden Sniper Stock

Base game
v·d·e
Wooden Sniper Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +12 Stability -
Concealment -3 Threat -
Cost: $44,000
Card Drop & Side Job / Continental coins 6

Wide Stock

Gage Mod Courier
v·d·e
Wide Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Free
10 Yellow Bull.png Yellow Bull Packages

War-Torn Stock

Gage Mod Courier
v·d·e
War-Torn Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -4
Concealment -3 Threat -
Free
15 Red Spider.png Red Spider Packages

Classic Stock

The Butcher's AK/CAR Mod Pack
v·d·e
Classic Stock (AK).png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +12
Concealment -4 Threat -
Cost: $9,000
The Turtle Always Wins.jpg The Turtle Always Wins

2 Piece Stock

The Butcher's AK/CAR Mod Pack
v·d·e
2 Piece Stock.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $9,000
The Turtle Always Wins.jpg The Turtle Always Wins

Contractor Stock

John Wick Heists Pack
v·d·e
Contractor Stock (Contractor .308).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Skins[]

  • Chopper refers to the type of motorcycle of the same name.
  • The Razor Splitter has an image of a razor blade on its default scope, which is commonly associated with cocaine, indicating that it may have been made by Jimmy.
  • The Gray Hunter skin is strongly implied to have been owned by Chains himself, or at least mocked up to resemble a similar weapon he once used as evident by the words "U.S. Enforcer Nicolas" printed on its receiver.

Achievements[]

The Collector.jpg The Collector
Kill 100 cops using only weapons from the AK or CAR weapon families. Unlocks the "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.

Trivia[]

  • The Krinkov is based on the AKMSU, as indicated by its internal name in the weapon asset files and the AKMS's ribbed cover. Being essentially an aftermarket-modified AKM(S), this would explain the weapon's high damage per shot and its severe recoil. The in-game weapon lacks the unique handguard that the AKMSU has, however.
    • "Krinkov" is a nickname of Middle-Eastern origin fashioned from several different and progressively shorter attempts at pronouncing the name "Kalashnikov" in Pashto. Nowadays it is used as a shorthand term to identify most AK variants.
    • Barrel Extensions fitted onto the Krinkov will sit in front of the weapon's stock flash hider. This is actually a more realistic depiction of the AKMSU as the muzzle device contains an expansion chamber to correctly cycle the carbine, which makes it a requisite component rather than cosmetic.
    • The Krinkov can be mocked up to resemble an AKS-74U by adding the Skeleton Stock and the Speed Pull Magazine that gives the weapon the AK-74's bakelite magazine. It still fires the 7.62x39mm cartridge when compared to the AKS-74U's 5.45x39mm cartridge, as the Speed Pull Magazine does not change the weapons ammo type.
  • Despite being a carbine, it is noted as a sub-machine gun in-game alongside the Para.
  • The Russian Cloaker operatives and equivalent of the Blue SWAT encountered in the Boiling Point heist wielded what seems to be the Krinkov fitted with The Professional's Choice Sight, Aluminum Foregrip, and PBS Suppressor. The Russian Cloakers later had their Krinkovs replaced with modified Valkyria rifles.

Gallery[]

Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

Advertisement