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| Leech Ampule | |||||
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| Gameplay | |||||
| Unlock Level | N/A (always available)
Requires equipped Leech perk deck with Momentum unlocked.
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| Inventory Slot | Throwable | ||||
| Weapon Type | Ampule | ||||
| Statistics | |||||
| Capacity | 1, infinite uses | ||||
| Cooldown | 40s | ||||
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| Other | |||||
| Internal name | copr_ability
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| v·d·e | |||||
| Description |
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The Leech perk deck not only turns you into a tank, it turns you into every Medic's wet dream. Prevent yourself getting downed, and restore the health of your whole crew when getting hit.(sic)
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The Leech Ampule is a special usable equipment in the throwable slot for PAYDAY 2.
Overview[]
The Leech Ampule is a unique throwable of the Leech perk deck and is automatically equipped upon the deck being selected. While equipped, it takes up the slot normally reserved for throwable weapons, but can be switched out if the player so chooses. When used, it heals some of your health, breaks your armor, and then divides your health into 5 (10 with the perk deck maxed out) chunks, with any hit taking one chunk out.
Mechanics[]
- The Leech Ampule upon activation will heal the player 40% of their max health, but disables armor for the 6 second duration. (Or for 10 seconds if Stalwart is unlocked)
- Divides your health into segments of 20% (10% if Symbiosis is unlocked) which can be restored after two kills. Additionally blocks all damage for 1 second after a segment is restored.
- If all your health segments are depleted from damage, you will move 80% slower for the remainder of the duration. This is similar to the effects of Swan Song.
- Causes any damage you take to heal 5% of the max health of all teammates. (10% with Stalwart unlocked)
- While active the user cannot go into bleedout. Additionally, the user of the Leech Ampule can revive themself in the event of getting downed.
Strategies[]
- The Leech Ampule, as part of the Leech perk deck is about rewarding yourself as an aggressive tank that's impervious to all damage and doubles as a super healer for your team.
- The ridiculous amount of damage you can absorb with the ampule eliminates much of the risk out of making dashes for cover, reviving teammates or completing objectives.
- Extremely lethal damage such as from Max Force Responders and Snipers are practically nullified by the ampule's health segments. Making typical one-to-two hit downs on higher difficulties like Death Sentence take up to, or even over ten hits instead.
- Being able to revive yourself automatically essentially grants a personal Inspire aced. Using the ampule in conjunction with it can make otherwise stressful clutches far less daunting to pull off.
- There are many contrasts to the ampule and the Injector from the Kingpin perk deck. One of the main differences being their effects revolving around armor. The ampule takes away your armor, whereas the injector can heal you through your armor taking damage.
- If you do revive a teammate while the ampule is active your revive becomes permanent. This will increase the cooldown duration of your next usage, however.
- First Aid Kits with the aced effects of Uppers make a nice pairing. Helping to bolster your endurance. Plus for when you have no health segments and need to use one to prevent getting downed.
- Since using the ampule takes away your armor, it counts as breaking it and will trigger the effects of Second Wind and Dire Need.
- Cloakers can still down you with their kick when the ampule is active as well as prevent you from using the ampule to revive yourself. So play cautiously when one's in your vicinity.
Trivia[]
- The Leech Ampule is the sixth (or seventh) "throwable" to be infinitely reusable without the player having to retrieve anything to make it available again.
- It is also the sixth (or seventh) "throwable" that requires the use of a specific perk deck as a prerequisite to being equipped, after the Injector, the Smoke Bomb, the Stoic's Hip Flask, the Gas Dispenser and the Pocket ECM.
- The addition of the Leech Ampule and the Leech perk deck itself was likely done due to Overkill removing the Scarface Character Pack from available purchase.
- Overkill lost the rights to the IP and henceforth permanently locked anyone who didn't buy it prior to October 20th, 2020 from its character, weapons and the Kingpin perk deck which contrasts with Leech.
Changelog[]
Work in Progress
| Throwables | Concussion Grenade • Leech Ampule • Pocket ECM • Smoke Bomb • Snowball • Stoic's Hip Flask • HEF Grenade • Ace of Spades • Incendiary Grenade • Matryoshka Grenade • Frag Grenade • Molotov Cocktail • Dynamite • Shuriken • Javelin • Throwing Axe • Throwing Knife • Kingpin Injector • Gas Dispenser • X1-ZAPper • Viper Grenade • Adhesive Grenade | |
| Deployables | Ammo Bag • Armor Bag • Body Bag Case • Doctor Bag • ECM Jammer • First Aid Kit • Sentry Gun • Trip Mine • Ordnance Bag • Turret | |
| Cosmetics | Masks (Materials • Patterns • Colors) • Skins (Weapon • Armor) • Weapon Colors • Outfits • Gloves • Charms | |
| Misc. | Ammunition • Armors • Drills • Weapon mods | |


