Loot is the main source of income for the crew in PAYDAY 2. It is what the PAYDAY gang steals and what shall make them rich in the end. Loot exists in two main types: Bag Loot and Loose Items.
Bag Loot is loot that can be interacted with to pack it up into a loot bag, which can then be picked up and carried to the getaway vehicle, extraction point or escape zone, to be cashed in after the successful end of the heist.
Loose Items comprises loot that can be picked up instantly, without the need to separately pack it up and carry it. It is also cashed in after the successful end of the heist.
Loot bags[]
In order to successfully steal and secure money and valuables, they must be packed up into bags for easier transport. This is done by interacting with the loot item, which converts it into a loot bag which can be picked up and carried by the heister and dropped when needed. Whenever a player is carrying a loot bag, their screen will be slightly tilted to the left and an on-screen label will appear, reading "CARRYING:" along with the name of the loot item being carried.
Loot Bag Values[]
The value of a loot bag depends on the Risk/difficulty level and sometimes whether or not it is an objective requirement. The values are calculated as follows:
Difficulty | Loot Bag |
---|---|
Normal | × 1.0 |
Hard | × 2.0 |
Very Hard | × 2.6 |
Overkill | × 4.2 |
Mayhem | × 7.2 |
Death Wish | × 8.2 |
Death Sentence | × 9.2 |
Loot Bag Info | Loot Bag Values | ||||||||
---|---|---|---|---|---|---|---|---|---|
Bag Type | Weight | Objective | Normal | Hard | Very Hard | Overkill | Mayhem | Death
Wish |
Death Sentence |
Jewelry
Heist Appearances:
Objective Appearances: |
Light | $5k | $25k | $50k | $65k | $105k | $185k | $205k | $230k |
Money
Heist Appearances:
Objective Appearances: |
Medium | $7.5k | $37.5k | $75k | $97.5k | $157.5k | $270k | $307.5k | $345k |
Coke
Heist Appearances:
Objective Appearances:
|
Light | $10k | $50k | $100k | $130k | $210k | $360k | $410k | $460k |
Gold
Heist Appearances:
Objective Appearances: |
Heavy | $14,375 | $71.875 | $143.750 | $186.875 | $301.875 | $517.5k | $589.375 | $661.250 |
Assault Rifles
Heist Appearances:
Objective Appearances:
|
Heavy | - | $75k | $150k | $195k | $315k | $540k | $615k | $690k |
Painting
Heist Appearances: Objective Appearances:
|
Light | $15k | $75k | $150k | $195k | $315k | $540k | $615k | $690k |
Meth
Heist Appearances:
Objective Appearances: |
Light | $65k | $325k | $650k | $845k | $1.365m | $2.34m | $2.665m | $2.99m |
Server
|
Heavy | - | $25k | $50k | $65k | $105k | $180k | $205k | $230k |
Turret Parts
|
Heavy | - | $250k | $500k | $650k | $1.05m | $1.8m | $2.05m | $2.3m |
Shells
|
Medium | - | $52.5k | $105k | $136.5k | $220.5k | $378k | $430.5k | $483k |
Artifact
(Shadow Raid) |
Very heavy | - | $125k | $250k | $325k | $525k | $900k | $1.025m | $1.15m |
Samurai Armor
|
Medium | - | $125k | $250k | $325k | $525k | $900k | $1.025m | $1.15m |
Roman Armor
|
Medium | - | $125k | $250k | $325k | $525k | $900k | $1.025m | $1.15m |
Pure cocaine
|
Light | - | $75k | $150k | $195k | $315k | $540k | $615k | $690k |
Almir's Toast
|
Very heavy | - | $250k | $500k | $650k | $1.05m | $1.8m | $2.05m | $2.3m |
Light & Medium | - | $25k | $50k | $65k | $105k | $180k | $205k | $230k | |
The Diamond
|
Light | - | $750k | $1.5m | $1.95m | $3.15m | $5.4m | $6.15m | $6.9m |
Bomb Parts
(The Bomb) |
Medium & Heavy | - | $250k | $500k | $650k | $1.05m | $1.8m | $2.05m | $2.3m |
Evidence
|
Light | - | $75k | $150k | $195k | $315k | $540k | $615k | $690k |
Warhead
|
Very heavy | - | $115k | $230k | $299k | $483k | $828k | $943k | $1.058m |
The Dentist's Loot
|
Heavy | $500 | $125k | $250k | $325k | $525k | $900k | $1.025m | $1.15m |
Safes
|
Slightly very heavy | - | $115k | $230k | $299k | $483k | $828k | $943k | $1.058m |
Pig
|
Heavy | - | - | - | - | $10.5k | $18k | $20.5k | $23k |
Half Meth
|
Light | - | $162.5k | $325k | $422.5k | $682.5k | $1.170m | $1.332.5m | $1.495m |
Prototype
|
Medium | - | $250k | $500k | $650k | $1.05m | $1.8m | $2.05m | $2.3m |
Masterpiece
|
Light | - | $250k | $500k | $650k | $1.05m | $1.8m | $2.05m | $2.3m |
Master Server (Stage 1)
|
Heavy | Note* | $125k | $250k | $325k | $525k | $900k | $1.025m | $1.15m |
Master Server (Stage 2)
|
Heavy | Note* | $250k | $500k | $650k | $1.05m | $1.8m | $2.05m | $2.3m |
Master Server (Stage 3)
|
Heavy | Note* | $375k | $750k | $975k | $1.575m | $2.7m | $3.075m | $3.45m |
Master Server (Stage 4)
|
Heavy | Note* | $500k | $1m | $1.3m | $2.1m | $3.6m | $4.1m | $4.6m |
Lost Artifact
|
Medium | - | $250k | $500k | $650k | $1.05m | $1.8m | $2.05m | $2.3m |
Present
|
Light | - | $51.225 | $102.450 | $133.185 | $215.145 | $368.820 | $420.045 | $471.270 |
Goat
|
Medium | - | $2.5k | $5k | $6.5k | $10.5k | $18k | $20.5k | $23k |
Counterfeit Money
|
Medium | - | $27.5k | $55k | $71.5k | $115.5k | $198k | $225.5k | $253k |
Battle Rifle
|
Medium | - | $50k | $100k | $130k | $210k | $360k | $410k | $460k |
Bomb Parts
(Murky Station) |
Medium | - | $225k | $450k | $585k | $945k | $1.62m | $1.845m | $2.07m |
Pistols
|
Light | - | $50k | $100k | $130k | $210k | $360k | $410k | $460k |
BCI Helmet
|
Light | - | $500k | $1m | $1.3m | $2.1m | $3.6m | $4.1m | $4.6m |
Giant Toothbrush
|
Heavy | - | $450k | $900k | $1.17m | $1.89m | $3.24m | $3.69m | $4.14m |
Cloaker Gold
|
Medium | - | $50k | $100k | $130k | $210k | $360k | $410k | $460k |
Yayo
|
Light | - | $50k | $100k | $130k | $210k | $360k | $410k | $460k |
Tin Boy Toy
Expensive Wine High Heels Necklace VR Headset |
Light | - | $71.875 | $143.750 | $186.875 | $301.875 | $517.5k | $589.375 | $661.250 |
Old Wine
|
Slightly Heavy | Note2* | $50k | $100k | $130k | $210k | $360k | $410k | $460k |
Diamonds
|
Light | - | $25k | $50k | $65k | $105k | $180k | $205k | $230k |
Red Diamond
|
Light | - | - | - | - | $1.05m | $1.8m | $2.05m | $2.3m |
Cloaker Coke
|
Medium | - | $37.5k | $75k | $97.5k | $157.5k | $270k | $307.5k | $345k |
Box
|
Heavy | - | $250k | $500k | $650k | $1.05m | $1.8m | $2.05m | $2.3m |
Black Tablet
|
Medium | - | $250k | $500k | $650k | $1.05m | $1.8m | $2.05m | $2.3m |
Fabergé Egg
|
Light | - | $75k | $150k | $195k | $315k | $540k | $615k | $690k |
Romanov Treasure
|
Heavy | - | $80k | $160k | $208k | $336k | $576k | $656k | $736k |
Dragon Statue
|
Very Heavy | - | $125k | $250k | $325k | $525k | $900k | $1.025m | $1.15m |
Gnome
|
Medium | - | - | - | $650 | $1,050 | $1,800 | $2,050 | $2,300 |
Tea Set
|
Light | - | $37.5k | $75k | $97.5k | $157.5k | $270k | $307.5k | $345k |
Assault Rifles
|
Slightly Heavy | - | $75k | $150k | $195k | $315k | $540k | $615k | $690k |
Turret Parts
Heist Appearances:
Objective Appearances: |
Medium | Note** | $150k | $300k | $390k | $630k | $1.08m | $1.23m | $1.38m |
Printing Plates
|
Medium | - | $37.5k | $75k | $97.5k | $157.5k | $270k | $307.5k | $345k |
Research Documents
|
Light | - | $62.5k | $125k | $162.5k | $262.5k | $450k | $512.5k | $575k |
Neo-2 Prototype
|
Heavy | - | $75k | $150k | $195k | $315k | $540k | $615k | $690k |
Loot bag weight[]
There are various types of loot bags, all of which fall into one of six weight categories which affect the carrier's movement speed, jump height, ability to sprint as well as how far the bag can be thrown. Generally speaking, the heavier the bag, the more it slows down the carrier and reduced their jump height, and the harder it is to throw. All bags heavier than Light will also prevent the carrier from sprinting. Skills and perks can reduce some of these negative effects.
The six categories: | ||||
---|---|---|---|---|
Category | Movement | Throwing | Jumping | Sprinting |
Light | 100% | 100% | 100% | ✔ |
Medium | 100% | 100% | 100% | ✘ |
Slightly Heavy | 90% | 80% | 100% | ✘ |
Heavy | 75% | 50% | 50% | ✘ |
Slightly very heavy | 75% | 65% | 25% | ✘ |
Very heavy | 37.5% | 30% | 25% | ✘ |
Mega heavy (unused) | 37.5% | 13.5% | 25% | ✘ |
Notes:
- Default player movement speed is capped at 100%.
- The values seen above differ from internal values as they are adjusted to account for the base bonus of pre-patch #100 Transporter which is now given to players by default.
Internal Bag Types[]
Internally in the game's files, there are actually 10 different categories of bags listed. Aside from the standard six types of bag which are differentiated by the above weight categories, there are also four technical bags classed as, "coke_light", "explosives", "cloaker_explosives", and "being". However, these bag types are ultimately inconsequential, as they are stat-wise merely copies of light, medium, medium, and heavy bags respectively. Exceptions are explosives which, unsurprisingly, gain the additional property of exploding if thrown or dropped a great distance. Shells used to have this bag class until Update #57 changed it to medium, making them harmless and the explosives category unused and "cloaker_explosive" which makes bags vanish on Prison Nightmare and Cursed Kill Room when the timer expires. Bags of coke and meth are technically classed as "coke_light". Body bags are technically classed as "being".
Update #79 added the "slightly very heavy" category. It's a copy of the "very heavy" category, but allows for 50% movement instead of 25% and 65% throwing instead of 30%. The "mega heavy" category used to belong to the cold fusion engines in Big Oil, but in Update #105.2, it was shifted to the "heavy" category, leaving the "mega heavy" category unused. "Mega heavy" is identical to the "very heavy" category, but only allows for 13.5% throw distance as opposed to 30% with "very heavy". Update #152 added the "slightly heavy" category, which is similar to "medium", but has penalties to movement speed and throw distance while "medium" does not.
Securing Loot[]
In order to turn in a loot bag and thus cash it in after successfully completing the heist, it must be either thrown into a designated extraction point (e.g. van, helicopter, boat) which is usually adjacent to or synonyous with the escape zone or it must be carried by the player as they escape through said escape zone. The extraction point is marked with a suitcase icon and is surrounded by a black-and-white-striped outline, and is usually also either an escape vehicle or a place where the loot can be stashed for easier retrieval later (such as vents or dumpsters in stealth heists and ziplines that transport the loot to a safe place). Any loot bags that are thrown into this extraction point will immidietly be secured, which is signified by an on-screen pop-up that reads "SECURED" and lists the name and monetary value of the loot. After this, the loot bag cannot be interacted with again by either heisters or police, and it will be cashed out when heist is successfully completed. Extraction points are not always synonymous with escape zones, however, as sometimes the escape zone does not allow for loot bags to be secured and if a loot bag is just thrown into an escape zone that is not an extraction point (a getaway vehicle or a loot stash) and is not retrieved before the crew escapes, then it will not be secured and will not count towards their payday. In order to secure loot bags in such situations, the heisters must pick up the loot bags and carry them on their person as they escape through the escape zone.
Multiple-day heists have mechanics for transferring the bag-value of all secured loot from one day to the next, until they are all cashed out after successfully completing the final day. They differ per heist however. Here you can see how the final tally will be made for these jobs;
Table overview | |||
---|---|---|---|
Heist | Day 1 | Day 2 | Day 3 |
Big Oil | ✔ | - | |
The Biker Heist | ✔ | ✔ | |
Election Day | - | ✔ | |
Firestarter | ✔ | ✔ | ✔ |
Flash Drive | ✔ | - | |
Framing Frame | ✘ | ✔ | ✔ |
Get the Coke | ✘ | ✔ | |
Goat Simulator | ✘ | ✔ | |
Hotline Miami | ✔ | ✔ | |
Hoxton Breakout | - | - | |
Rats | ✘ | ✔ | ✔ |
Reservoir Dogs Heist | ✔ | ✘ | |
Watchdogs | ✘ | ✔ |
Note: Money gained per bag onscreen and actual value given does not match during Rats Day 2.
- Big Oil: Considering day 2 doesn't contain any loot, all bags stolen on day 1 will be cashed out.
- The Biker Heist: Both days will be cumulatively added towards the final tally. All loot stolen on day 1 and 2 will be cashed out at the end.
- Election Day: Doesn't contain loot the first day, so all loot stolen on day 2 will be cashed out.
- Firestarter: Loot is gained cumulatively each day. All loot secured on day 1, day 2 and day 3 will be cashed out at the end of day 3.
- Flash Drive: Day 2 doesn't contain any loot, but the gold stolen on day 1 will be cashed out at the end of day 2.
- Framing Frame: Painting values on day 1 will be negated, as they are sold on day 2 in exhange for money (even if after the required amount the paintings should be more valuable than the cash you get in return). Money and gold gained on day 2 and 3 will be cumulatively added towards the final tally. Loot gained day 2 and day 3 will be cashed out.
- Get the Coke: The value of the coke in day 1 will be negated, as it must be secured again on day 2. The coke secured on day 2 will be cashed out.
- Goat Simulator: The value of the loot in day 1 will be negated, as it must be secured again on day 2. All loot secured on day 2 will be cashed out.
- Hotline Miami: Both days will be cumulatively added towards the final tally. All loot stolen on day 1 and 2 will be cashed out at the end of day 2.
- Hoxton Breakout: This multiple-day heist does not contain loot, the server secured at the end of Day 2 is counted as an objective and is not secured, thus awarding no money.
- Rats: All loot secured on day 1 will be negated, as it is traded on day 2 in exchange for information, but can be stolen back on the same day. The final tally will depend on day 2 and day 3. While the first 3 bags on screen will show a value of '65,000' (if stolen back and secured) they will actually be worth their normal value for that difficulty when cashed. If additional meth is made on day 1 but not secured on day 2, that money will not be granted. All loot secured on day 2 and day 3 will be cashed out.
- Reservoir Dogs Heist: The heist is played in non-chronological order, and the loot on day 2 actually represents the loot secured on day 1. How many bags are secured on day 2 affects how much of the objective loot secured in day 1 will be added to the payday.
- Watchdogs: The value of day 1 will be negated, as it must be secured again on day 2, the final returned amount thus depends on day 2 alone. All loot secured on day 2 will be cashed out.
In nearly every heist, there is the opportunity to earn money by stealing large amounts of valuables. In some heists, the crew is required to steal a certain number of loot bags and extra bags can be stolen for significantly more money. Additionally, a certain selection of heists even allow the crew to continuously manufacture more loot on-site using various methods, allowing them to generate and secure as much loot as they desire and can.
- *In Boiling Point, the Master Server's value depends on the amount of bodies that have been scanned. In Beneath the Mountain, the server cannot be upgraded, however it starts out already at Stage 2.
- **Old Wine & Turret Parts must to be carried into escape zone for value to count.
Notes:
- Prior to Update #73, bags didn't have their own detection range when they were not being carried rather than relying on guard or camera detection. Overall this meant bags were much easier for guards to see, yet slightly harder for cameras.
- All loot and equipment bags have a maximum detection range of 18 meters (down from 40m for guards, up from 15m for cameras).
- Body Bags have a detection range of 19 meters (down from 25m for guards, up from 15m for cameras).
- The Bomb Parts in The Bomb Heists are split into two different weights. Two parts in the center are "Heavy" while the bottom and top parts are "Medium".
- Artifacts from The Diamond are medium weight unless they are of the painting/parchment variants, which are light. The Yacht Heist and Henry's Rock only use the medium variant of this loot type.
- The Coke spawned on Framing Frame Day 3 serves as a framing device, and as such cannot be secured for extra money via normal means. Should the alarm be triggered while the coke has to be put into place, however, then the players can secure up to four bags by carrying them on their backs into the escape zone, granting them the normal value.
- The Servers in Day 2 of both Firestarter and Hoxton Breakout are treated as objective bags to be taken to complete the day. Neither of them yield any monetary value.
- The money bags in the Birth of Sky heist cannot be secured normally; Instead, they are thrown onto one of the money pallets that broke upon landing and secured that way as an objective. The heist only awards a contract payout.
- Securing the Old Wine in Framing Frame does not grant its value. In order to properly secure it and get rewarded, it must be carried into the escape zone.
Loose Items[]
Loose items, such as money, jewelry, and other small valuables that can usually be grabbed instantaneously for a larger payday or for unlocks. In contrast to bag loot, loose items do not need to be bagged up and secured through an extraction point. These items are generally found in safes (e.g. Four Stores), display cases (e.g. Jewelry Store/Diamond Store), or deposit boxes (e.g. Bank Heists, Transports). Some loose items, such as ATM and Money Counter contents, cannot be grabbed instantly and must instead be interacted with, but they do not need to be bagged up and secured separately.
These pickups always give money. The aced Chameleon skill provides a 30% increase to their value.
In general loose loot value scales with difficulty level as follows. The notable exceptions to this are the basic money bundle, the poker chips in Golden Grin Casino, and the phones and tablets in Stealing Xmas, which always retain a fixed flat base value of $1,000 regardless of difficulty level. Also the ??? loose items in Birth of Sky have a fixed base value of $1,954 on all difficulties.
Difficulty | Loose item |
---|---|
Normal | × 1 |
Hard | × 2 |
Very Hard | × 5 |
Overkill | × 10 |
Mayhem+ | × 13 |
Loose item Info | Loose item Values | ||||
---|---|---|---|---|---|
Loot Type | Normal | Hard | Very Hard | Overkill | Mayhem+ |
Money Bundle
Heist Appearances:
|
$1,000 | ||||
$1,300 | |||||
Rings
Heist Appearances:
|
$300 | $750 | $1,750 | $3,500 | $4,500 |
$390 | $975 | $2,275 | $4,550 | $5,850 | |
Diamonds
Heist Appearances:
|
$600 | $1,200 | $3,000 | $5,775 | $7,500 |
$780 | $1,560 | $3,900 | $7,507 | $9,750 | |
$900 | $1,800 | $4,500 | $9,000 | $12,000 | |
$1,170 | $2,340 | $5,850 | $11,700 | $15,600 | |
$1,150 | $2,300 | $5,750 | $11,500 | $15,000 | |
$1,495 | $2,990 | $7,475 | $14,950 | $19,500 | |
Tiara
|
$1,150 | $2,300 | $5,750 | $11,500 | $15,000 |
$1,495 | $2,990 | $7,475 | $14,950 | $19,500 | |
Coins
Heist Appearances:
|
$800 | $1,500 | $4,000 | $8,000 | $10,500 |
$1,040 | $1,950 | $5,200 | $10,400 | $13,650 | |
Money Roll
Heist Appearances:
|
$1,200 | $2,500 | $5,775 | $11,500 | $15,000 |
$1,560 | $3,250 | $7,507 | $14,950 | $19,500 | |
Gold Bar
Heist Appearances:
|
$2,500 | $5,000 | $11,500 | $23,000 | $30,000 |
$3,250 | $6,500 | $14,950 | $29,900 | $39,000 | |
ATM
Heist Appearances:
|
$23,000 | $46,000 | $115,000 | $230,000 | $300,000 |
$29,900 | $59,800 | $149,500 | $299,000 | $390,000 | |
Banknotes
|
$500 | $1,000 | $2,500 | $5,000 | $6,500 |
$650 | $1,300 | $3,250 | $6,500 | $8,450 | |
Silver
|
$540 | $1,100 | $2,700 | $5,400 | $7,000 |
$702 | $1,430 | $3,510 | $7,020 | $9,100 | |
Chest
|
$570 | $1,150 | $2,900 | $5,800 | $7,500 |
$741 | $1,495 | $3,770 | $7,540 | $9,750 | |
Diamond Chest
|
$610 | $1,250 | $3,100 | $6,200 | $8,000 |
$793 | $1,625 | $4,030 | $8,060 | $10,400 | |
Diamond Collection
|
$650 | $1,300 | $3,300 | $6,500 | $8,500 |
$845 | $1,690 | $4,290 | $8,450 | $11,050 | |
Trophy
|
$690 | $1,400 | $3,500 | $6,900 | $9,000 |
$897 | $1,820 | $4,550 | $8,970 | $11,700 | |
Money Counter
|
$20,000 | $40,000 | $100,000 | $200,000 | $260,000 |
$26,000 | $52,000 | $130,000 | $260,000 | $338,000 | |
Casino Chips
|
$1,000 | ||||
$1,300 | |||||
Winning Slip
|
$25,000 | $50,000 | $125,000 | $250,000 | $325,000 |
$32,500 | $65,000 | $162,500 | $325,000 | $422,500 | |
Au Ticket
|
$20,000 | $40,000 | $100,000 | $200,000 | $260,000 |
$26,000 | $52,000 | $130,000 | $260,000 | $338,000 | |
Jewels
|
$1,150 | $2,300 | $5,750 | $11,500 | $15,000 |
$1,495 | $2,990 | $7,475 | $14,950 | $19,500 | |
???
|
$1,954 | ||||
$2,540 | |||||
Phone
|
$1,000 | ||||
$1,300 | |||||
Tablet
|
$1,000 | ||||
$1,300 | |||||
Sapphire
|
$1,150 | $2,300 | $5,750 | $11,500 | $15,000 |
$1,495 | $2,990 | $7,475 | $14,950 | $19,500 |
These items' only value are for unlocking achievements or trophies. Their respective achievements or trophies may unlock mask parts or continental coins respectively, but will not have any value afterwards.
Gage Mod Courier Packages and Gage Spec Ops keys and cases are not covered here.
Unlock Pickup Info | |||
---|---|---|---|
Type | Achievements / Trophies | ||
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Old Document
Heist Appearances:
|
The Historical Reports | ||
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Cursed Kill Room Masks |
Vehicles[]
Vehicles are a special kind of loot, and are currently only considered as loot in the Car Shop heist (Goat Simulator, Aftershock, and The Biker Heist also require vehicles to be taken to certain areas but they are not secured as loot and no money is gained). They require you to drive them to their drop-off point to get your monetary reward. One player can drive one vehicle, but it is possible to take advantage of map geometry to stack two cars on top of one another, allowing a solo heister to secure up to two vehicles at once.[1]
Vehicle | Normal | Hard | Very Hard | Overkill | Mayhem | Death Wish | Death Sentence |
---|---|---|---|---|---|---|---|
Falcogini
|
$100,000 | $200,000 | $260,000 | $420,000 | $720,000 | $820,000 | $920,000 |
[]
In some heists, there are certain kinds of bags that, while behavior-wise identical to normal loot bags and likewise crucial or otherwise are beneficial to the mission progress, cannot be secured for a monetary value. Instead, they are usually items that allow the heisters to gain access to actual loot or otherwise aid the heisters. The basic rules of regular loot bags still apply.
Bag Type | Weight |
---|---|
Body Bag
Heist Appearances:
|
Heavy |
Engine
|
Heavy |
Thermal Drill
Heist Appearances:
|
Medium |
Cage Parts
|
Medium |
The Beast
|
Heavy |
Equipment
|
Medium |
Ladder
|
Light |
Watertank
|
Light/Heavy |
Fireworks
|
Light |
Winch Part
|
Heavy |
Ephedrine Pills
|
Light |
Muriatic Acid
|
Light |
Caustic Soda
|
Light |
Hydrogen Chloride
|
Light |
Breaching Charges
|
Medium |
Parachute
|
Light |
Bike Part
|
Light/Heavy |
Battery
|
Slightly Heavy |
Mayan Gold
|
Heavy |
Junk[]
Junk are items of no monetary value that have a chance to appear in deposit boxes and safes. They cannot be interacted with at all.
Achievements and Trophies[]
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End of achievement Lists |
Trivia[]
- Most loot types are packaged into unmarked, dark blue duffel bags when bagged up. There are several notable exceptions, however;
- The eponymous Diamond of The Diamond, Almir's Toast, The Dentist's Loot, BCI Helmet, Giant Toothbrush, the mission-required loot in Stealing Xmas, the Red Diamond, the Boxes in Breakin' Feds and Henry's Rock, and Black Tablet all use a green duffel bag, to indicate their importance compared to regular loot. Cage Parts from the GO Bank and Goat Simulator heists also use these bags, as do the ladders on The Bomb: Forest and Birth of Sky, the Fireworks in Golden Grin Casino, and the Hydrogen Chloride bags in Lab Rats.
- Shell bags from Transport: Train Heist, Warheads from Meltdown, and EMP-Bomb Parts from Murky Station use yellow duffel bags with explosive warnings on them. Curiously, the actual full-fledged bombs from the Bomb Heists use regular bags.
- Paintings are not actually bagged and are instead simply rolled up and inserted in poster tubes.
- However, the Masterpiece in Beneath the Mountain is stored in a duffel bag instead of a poster tube. This was likely done to avoid having to create models of the escape helicopter containing paintings (however bags do not appear at all in said chopper).
- The Beast Drill parts from The Big Bank heist, the Winch Parts from the Golden Grin Casino and Brooklyn Bank heists, and Caustic Soda bags in the Lab Rats heist are stashed in a light blue variation of the regular bag.
- Thermal Drills, Equipment, Breaching Charges, Batteries, and Muriatic Acid bags use an orange variation of the regular bag.
- The safes in Aftershock use no bags at all and are simply picked up and carried as is.
- As listed above, the meth ingredients in Lab Rats are kept in color-coded bags; orange, blue, and green, depending on the ingredient.
- The goats in the Goat Simulator and Firestarter heists are just picked up as is and simply sit on the heister's back.
- The Cloaker Gold and Cocaine bags in Prison Nightmare and Cursed Kill Room are glowing neon-green.
- Enemies are unaffected by item weight when stealing loot bags, so they can jump up ledges and move at a brisk pace while lugging around that bag of gold or warhead that slows players to a crawl. The converse side of this, though, is that they don't move faster when carrying light items, like jewelry or cocaine.
- Friendly bots can carry loot bags if they are thrown at them. They will throw their bag if shouted at a close range, and will be slowed down considerably by heavier bags.
- Bots may not be able to follow the player well with the bag on, and will drop the bag to revive players. They will also make a call-out when the bag is thrown on them.
- Overlooking balancing and limitations of the game engine, the way PAYDAY 2 portrays different weights of loot items and the speed penalties imposed when carrying them is highly unrealistic, as in reality an item would have to be obscenely heavy for it to weigh down and defeat the upper body strength of a fully-grown adult, which in turn would make it nigh-impossible to move. When moving heavy items in reality, more weight means the carrier could still move about normally and run if they so choose but would simply get tired faster doing so. The limited jump height and throw distance remains more or less true to life, however, as that is dependent on Earth's gravity and the weight of the item(s) carried.
- Moving forward while looking down while carrying a loot bag will cause the player to move diagonally to the upper-right. This seems to be due to the fact that their point of view is slightly canted when carrying a loot bag, thus resulting in the aforementioned distortion.
- Strangely, the four 'junk' medals often found in deposit boxes are not American (or Swedish). They are almost identical to various British medals, particularly the Defence Medal, the War Medal 1939-1945, the Cadet Forces Medal, and one somewhat resembling a Military Cross.
- As part of being co-developed by Lion Game Lion, the Fireworks in the Golden Grin Casino heist bear the company's logo, labelled "Lion Rockets".
- The Dentist's Loot and the Breakin' Feds Box are internally referred to as "unknown" and "box_unknown", respectively.
- In the Birth of Sky heist, after tossing a parachute, it will lay on the ground for 3 seconds before disappearing and respawning inside the plane.
- Prior to Update #97, the Assault Rifles bag was simply called "Weapons". This was changed in said update to make room for the Pistols and Battle Rifle loot bags introduced in the update.
- The ??? loose items in Birth of Sky are the Rings of Power from The Lord of the Rings. The rings are worth $1,954 without Chameleon Ace, the year The Lord of the Rings was released. On the rings are Elvish inscriptions reading "One gang to rule them all in the hunt for riches and glory," referencing the inscription on the One Ring, "One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them." Additionally, the ring assets in the files are named "material_onering".