Unlike PAYDAY 2, the Loot system in RAID: World War II has a much more broad and loose definition. By its standards, any and all item pickups in a map can be considered loot if it's not a mission objective, and with the exception of dog tags and gold, are affected by the relevant Challenge and Booster cards.
As of current, there are three types of collectible loot in the game: Ammo and Health, Dog tags and Gold.
Due to the lack of personal restorative items like Doctor and Ammo bags in RAID, the most common sources of replenishment for players come in the form of loot crates, that are scattered in large quantities around each map.
Loot crates often contain ammo pickups and bandages, along with the occasional grenade. These crates can be identified by their light green coloration, and are vastly abundant in maps with enemy camps and stations. Most crates can be opened right away, while others may need to be picked open first. Army crates are a reinforced version of these and can only be opened with crowbars.Mrs. White encourages the crew to retrieve so that the SOE can inform their families of their bravery. Each collected tag adds to the XP reward chest during the post-game screen, and enough of them will expand the reward pile and possibly granting additional gold, outfit pieces or even new melee weapons.
Securing excess loot in several missions like Trainwreck also adds to the pile.
An average of around 30-37 dog tags are scattered throughout each map, and while most are found in plain sight, like on chairs and desks, others may be hard to find, though the tags have a white sheen to them to make them stand out from the scenery.
Gold is RAID's answer to currency, and can be used for a variety of purposes. Unlike in PAYDAY 2, the gold income of a player is vastly smaller as gold itself is harder to actually earn compared to money, as loot items secured during missions aren't usually exchanged into spendable cash. That being said, actual uses of gold in RAID are currently limited to purchasing decoration upgrades for the Camp, respeccing proficiencies or buying the occasional outfit.
In order to get gold during normal gameplay, one must fill up a "loot" (or rather, as LGL puts it, "Greed") bar by finding and collecting stray valuables scattered throughout each map. Each time the bar fills every player will be awarded with one gold unit, and rarely ever will there be enough loot in a map to fill the bar multiple times. While players can occasionally stumble across locked treasure chests in missions, each chest in total only contain a maximum of two bars worth of gold.
By far the most effective means of accruing gold in RAID is playing Outlaw Raids, as unlike in normal missions each article of loot in an Outlaw Raid are worth one full gold bar. Small amounts of gold can also occasionally be awarded during the post-game screen should the players manage to gather enough dog tags.
Quitting, restarting or failing a mission will forfeit any gold earned.
| Bring them home - Odin's Fall|
Collect 100% of the dog tags on the Odin's Fall RAID.
| Bring them home - The Amber Train|
Collect 100% of the dog tags on The Amber Train RAID.
| Bring them home - Gold Rush|
Collect 100% of the dog tags on the Gold Rush RAID.
| Bring them home - Wiretap|
Collect 100% of the dog tags on the Wiretap RAID.
| Bring them home - Trainwreck|
Collect 100% of the dog tags on the Trainwreck RAID.
| Bring them home - Strongpoint|
Collect 100% of the dog tags on the Strongpoint RAID.
- Loot and gold were actually handled differently during the beta, where the intended way to earn gold was to find and unlock special, brown-colored chests that may have baggable loot items in them and then securing said loot in the escape truck in typical PAYDAY fashion. Small gold pickups didn't exist until the retail edition of the game came out.
- Despite the loot items varying wildly in appearance during missions, they will all appear to have been smelted into Reichsbank 1-kilo ingots once converted into actual spendable currency, suggesting that whatever middle man the Raid crew uses to procure their supplies are getting their merchandise from the Nazis themselves. This could have been done to simplify the design process.
|RAID: World War II|
|Gameplay • Missions • Proficiencies • Weapons & Equipment • DLC|