Lost In Transit | |||||||||||||||||||
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Heist Info | |||||||||||||||||||
Contractor | Gemma McShay | ||||||||||||||||||
Contract Days | 1 | ||||||||||||||||||
Loud / Stealth | ✔ / ✔ | ||||||||||||||||||
Stealth bonus | 15% | ||||||||||||||||||
Loot | Printing Plates Money Turret part | ||||||||||||||||||
Base experience (XP) | Both: 1,000 (completion) Loud only: +1,000 (cut through garage door) +1,000 (steal explosives) +3,000 (plant explosives) +1,000 (enter admin office) +1,000 (access shipping manifest) +1,000 (find the correct wagon) +250 (per secured bag) +5,000 (secure all the plates) +2,000 (attatch the crane hooks) +5,000 (train reaches the track) +1,000 (start the locomotive) Stealth only: +1,000 (use the Walkie-Talkie) +1,000 (enter the warehouse) +1,000 (enter the admin office) +1,000 (access shipping manifest) +2,000 (find the motion sensor) +3,000 (disable the motion sensor) +2,000 (find the correct wagon) +250 (per secured bag) +5,000 (secure all the plates) +1,000 (access the PA system) +2,000 (prepare for departure) +2,000 (find the keycard) +3,000 (rotate the turntable) | ||||||||||||||||||
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Other | |||||||||||||||||||
Internal name | trai
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Achievement(s) | |||||||||||||||||||
v·d·e |
The Lost in Transit heist is a heist in PAYDAY 2, released on October 25, 2022, contracted by Gemma McShay. It involves the crew hitting an army train yard for printing plates inside trains. Locke guides the crew's objectives and the crew can hit the trains in stealth or loud with preplanning assets.
Objectives[]
Route taken if stealth is never broken.
- Enter the security checkpoint
- Find the Walkie-Talkie
- Enter the warehouse
- Access the admin office (code or drill)
- Hack the shipping manifest
- Find the motion sensor console
- Find and hack the keygen console
- Disable the motion sensor
- Find the correct wagon (Can be any wagon of the correct brand)
- Find and collect the blowtorch (Can be done at any point after opening the admin office)
- Break into the wagons and secure the plates (6 normal-overkill, 9 mayhem+)
- Access the PA system
- Prepare the locomotive for departure
- Find the keycard
- Rotate the turntable
- Repair the power cables (not guaranteed to happen)
- Escape!
Route taken if the alarm is raised at the start.
ALERT:Block train tracks before the trains leave.
- Enter the security checkpoint
- Find the thermal paste
- Cut through the garage door
- Steal the explosives
- Plant explosives on the pipeline
Alert ends.
- Access the admin office
- Hack the shipping manifest
- Find the correct wagon (Can be any wagon of the correct brand)
- Find and collect the blowtorch (Can be done at any point after opening the admin office)
- Break into the wagons and secure the plates (6 normal-overkill, 9 mayhem+)
- Prepare the locomotive for departure
- Activate the crane
- Attach the crane hooks
ALERT:Escape before the army blocks the tracks.
- Repair the crane
- Start the locomotive
- Escape!
If the alarm is raised after the locomotive is started:
- Hack the turntable controls
- Rotate the turntable
- Repair the power cables (not guaranteed to happen)
- Escape!
Preplanning[]
v·d·e PrePlanning: Lost In Transit | ||||||||||
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Assets | Asset Costs | Favors : 10 Available | ||||||||
Type | Name | Normal | Hard | Very Hard | Overkill | Mayhem+ | Cost | Spots | Max | |
Mission Beneficial | ||||||||||
Dead Drop | Doctor Bag | $1,600 | $3,200 | $8,000 | $16,000 | $20,800 | 2 | 10 | 2 | |
Ammo Bag | $1,600 | $3,200 | $8,000 | $16,000 | $20,800 | 2 | 10 | 2 | ||
Grenades | $1,600 | $3,200 | $8,000 | $16,000 | $20,800 | 2 | 10 | 2 | ||
Body Bags | $1,600 | $3,200 | $8,000 | $16,000 | $20,800 | 2 | 10 | 2 | ||
Surveillance | Camera Access | $1,000 | $2,000 | $5,000 | $10,000 | $13,000 | 2 | 1 | 1 | |
Spycam | $1,000 | $2,000 | $5,000 | $10,000 | $13,000 | 2 | 7 | 3 | ||
Hacking | Lower RFID hack time | $3,000 | $6,000 | $15,000 | $30,000 | $39,000 | 1 | 1 | 1 | |
Backup | Spotter | $4,000 | $8,000 | $20,000 | $40,000 | $52,000 | 3 | 7 | 1 | |
Ladder | $2,000 | $4,000 | $10,000 | $20,000 | $26,000 | 1 | 2 | 1 | ||
Extra Turret Parts | $3,000 | $6,000 | $15,000 | $30,000 | $39,000 | 1 | 1 | 1 | ||
Extra Blowtorch | $1,600 | $3,200 | $8,000 | $16,000 | $20,800 | 1 | 1 | 1 | ||
Less Drones | - | - | - | $16,000 | $20,800 | 1 | 1 | 1 | ||
Dumpsters | $3,000 | $6,000 | $15,000 | $30,000 | $39,000 | 1 | 3 | 1 | ||
Ilija the Sniper | $3,000 | $6,000 | $15,000 | $30,000 | $39,000 | 1 | 1 | 1 |
Walkthrough[]
Strategy[]
General[]
- The crew's alternate entry at the start is by heading right, climbing the scaffolding, and jumping across, much like quick access to the roof of Shadow Raid. However, missing a scaffolding jump will incapacitate a player.
- There are two doors leading to the admin room, and they may be breached by finding and manually inputting a randomized keypad code, drilling (120 seconds without Drill Sawgeant), 3 Trip mines, or cut via OVE9000. After opening one door, the other can be unlocked from inside the admin room, similar to handling doors in Nightclub or Election Day Day 1.
- The computer in the admin room will indicate which company wagons contain the printing plates. Avalon wagons are always blue, Omni wagons are always yellow, and Hefty wagons are always red.
- There are always three wagons that must be breached, each one containing 2 printing plates on Overkill and below, changing to 3 printing plates on Mayhem and higher. There are two blowtorches by default, and buying the extra blowtorch asset means the crew can find and enter potentially all three wagons at the same time.
- Wagons that do not correspond to the company on the computer will contain money bags, making the heist more lucrative, but will not advance the objective.
- There are several wagons that can be cut from below to produce more money bags from the low dips for crossing under.
Stealth[]
- This is one of the very few heists without a camera room or operator, meaning cameras and drones will be a constant obstacle.
- Like in Murky Station and The Ukrainian Prisoner, drones will periodically turn themselves off and stop hovering. They can also be attacked and destroyed on Overkill and below, but have a very high chance of being spotted by patrolling guards noticing the damaged drone, and is only suggested as a last resort. Buying a camera access asset will allow one to tap into the camera and drone feeds to help spot guards or identify wagons.
- Putting thermite on the shutters sounds the alarm, even if the walkie talkie was found and interacted with before.
- The low dips in the ground for traversing under trains are not safe for hiding bags, unless one expends 1-2 pagers clearing the vicinity of guards.
- One guard will always spawn in the admin room on Mayhem+ and may hear the OVE9000 cutting through the door, even with the Silent Motor modification. If one still desires to safely saw through the door on stealth instead of waiting for a drill or hunting for the keypad code, one can track this guard through the windows peering into the admin room. If the guard is on the left side of the admin room, cross over and saw the right door, and vice versa.
- The keygen machine for the motion sensor alarm will always be found on the southwestern section of the map, and displays a 3x3 grid with one extra square at the very bottom of the middle column(0), mimicking a regular keypad. Each light will individually blink the right order; if the bottom right square flashes, it means a 9, the middle left square flashing means 4, etc up to a four-digit code. This code will not change when the machine is hacked, and will continuously blink in the same order no matter how much time passes after it is interacted with.
- Studying the pattern may be difficult depending on its spawn location, potentially intersecting with guard patrol paths. Inputting the wrong code on the corresponding motion sensor alarm machine will immediately end stealth as well.
- Each wagon with a vault has four RFID wire-boxes on the outside, located on each of the wagon's four corners. They can be opened and examined before entering the wagon and checking the randomized RFID light color. Needless to say, cutting the wrong color wire will fail stealth.
- Each RFID is on a per-wagon basis; two vaults requiring a blue light both need two separate blue wire interactions on their respective wagon exteriors. The RFID boxes on one wagon have no bearing on the RFID color needed for another wagon, and so on.
- The crew is free to kill the civilian by the fuel tank and/or the civilian carrying the turntable keycard despite Locke suggesting non-lethal approaches, with hiding the bodies and flat fees deducted from spending cash as the only downsides, similar to Framing Frame Day 2.
Loud[]
- There is an early point of no return timer requiring a total of 4 charges of C4 placed at two different locations with two charges each. Failing this will prematurely fail the heist, similar to failing to resuscitate Vlad in Ukrainian Prisoner.
- Another point of no return timer occurs at the end, requiring the crew to defend the escape train forcibly moved into position via crane, then requiring the crew to repair crane control boxes and stop enemies from tampering with the crane control-board itself.
- Unique U.S. Marshal Shield enemies appear on this heist, wielding a V-shaped shield that can flashbang players: looking at a Marshal Shield at close range will cause the shield to blink lights like a flashbang, getting louder and more frequent before finally blinding players like so. The US Marshal's guns also have a concussion effect when hurting players. The physical shields can be damaged and chipped apart if fired upon with non-piercing weapons, and will break with enough damage.
- Breaking the Marshal's shield will heal the Marshal with the same green outline and behavioral pause like an enemy Medic, but suddenly gain 3 seconds of invulnerability with an orange outline, then fight back with a VD-12, outputting much more damage in much less time, until defeated. They also have more health after the shield breaks.
- Sniper rifles and fire easily deal with them like regular shields, ignoring the protection. However, explosions will immediately blow up the shield anywhere on the enemy, triggering the invincibility and health changes.
- Snipers spawn quite far away on this heist compared to most others, making them difficult to spot and hit. High accuracy weapons with high magnification scopes for fine aiming adjustments are especially useful here.
- Enemies will try to interrupt the RFID override hacks by interacting with the corresponding RFID color wire on the outsides of wagons. If they are successful, the hack will stall and require a reboot. Hacks may be interrupted multiple times.
- The RFID hacking asset turns the 60 second RFID hack into a 30 second hack per vault.
- There are several predetermined Mounted Turret locations that can be set up to provide additional firepower akin to Midland Ranch, with an asset for more turrets. The most useful location tends to be the elevated overlook across from the admin room, providing clear sightlines to at least half of the heist's space, which the gun can take advantage of with its high accuracy.
- Just like in Midland Ranch, the crew can carry the Turret Part bags on their backs into the escape zone, counting as more bags secured and increasing the heist's payout. However, they cannot be secured by throwing them into the escape train, unlike money/printing plates.
Variations[]
- The freight company moving the printing plates varies.
- While the spawn points for all wagons are static, the associated company/color varies and thus their contents.
- The layout of guards and drones/cameras always changes.
- There may be an extra objective to repair crane controls(loud) or fix turntable cables(stealth).
Bugs[]
- An enemy interrupting a loud RFID hack exactly when the hack concludes may play the computer error beeping noise on repeat, centered on the vault door, and not stop until the heist resets or is beaten.
Mayhem+ Changes[]
- All drones and cameras are Titan variants.
- The number of cameras/drones and guards increases and there is one extra guard always in the admin room.
- The point of no return timers in loud are shorter.
- A civilian always spawns near the fuel tank after the PA system objective if the heist progresses far enough in stealth.
- The repair objectives for the turntable cables(stealth) and crane controls(loud) are guaranteed, requiring 1 on Mayhem, 2 on Death Wish, and 3 on Death Sentence.
- 3 printing plate/money bags inhabit wagons with vaults instead of 2
Achievements & Trophies[]
Workin' On The Railroad Complete the Lost In Transit job on the Normal difficulty or above. |
Freight Night Complete the Lost In Transit job on the Hard difficulty or above. |
The Greater Train Robbery Complete the Lost In Transit job on the Very Hard difficulty or above. |
Transitive Property Complete the Lost In Transit job on the OVERKILL difficulty or above. |
Lost And Found Complete the Lost In Transit job on the Mayhem difficulty or above. |
The Payday Express Complete the Lost In Transit job on the Death Wish difficulty or above. |
I Like Trains Complete the Lost In Transit job on the Death Sentence difficulty. |
Print The Money And Run Complete the Lost In Transit job on the Death Sentence difficulty with the One Down mechanic activated. |
Texas Treasures, Part 2 In the Lost In Transit job, find the hidden safe locked with the sheriff star and steal the content. |
Tabula Railroad Complete the Lost In Transit job on the OVERKILL difficulty or above in Loud, with each crew member wearing a two-piece suit, wielding a Castigo .44 Revolver with a Mosconi 12G shotgun, and using no equipped skills. |
Billy The Kid In the Lost In Transit job on the OVERKILL difficulty or above, get 5 enemy headshot kills within 10 seconds using a revolver. |
Victimless Crime Complete the Lost In Transit job without raising the alarm or killing anyone. |
The following teasers were added on September 23, 2022, and removed on October 20, 2022
The aeolipile The aeolipile |
is a simple is a simple |
bladeless radial bladeless radial |
turbine which turbine which |
spins when the spins when the |
water in the water in the |
central chamber central chamber |
is heated and is heated and |
torque is created torque is created |
by the steam by the steam |
jets exiting jets exiting |
the turbine. the turbine. |
1 hidden achievement remaining |
Texas Treasures, Part 2 In the Lost In Transit job, find the hidden safe locked with the sheriff star and steal the content. |
To complete this achievement, the player must have completed the Texas Treasures achievement on Midland Ranch and have the sheriff star in their inventory.
The first part of this achievement can be found on a stack of containers near the turntable. By jumping from different crates up and onto the far stack of containers, players will find a toolbox with a key labeled "Container 42".
The player must then find container 42, which can be found near the entrance of the rail yard. By jumping from the top of a traincar to a small ledge on the side of the container. Upon opening the container, players will find a safe locked with a star. Using the sheriff star, players can open the safe and collect the usb drive inside.
- The Payday Express is likely a reference to a children book/film, The Polar Express.
- Workin' On The Railroad is a reference to the American folk song I've Been Working on the Railroad.
- I Like Trains is a reference to a running gag in the YouTube series 'asdfmovie'.
- Texas Treasures, Part 2 is a continuation of the Texas Treasures achievement of the Midland Ranch heist.
- Tabula Railroad is similar to the 'Tabula Rasa' achievement in the Hoxton Breakout heist, as both share a similar name and similar requirements.
- Billy The Kid references Henry McCarty, also known as Billy the Kid, an American outlaw and gunfighter during the Wild West era.
- The container #42 in Texas Treasures Part 2 is a reference to The Hitchhiker's Guide to the Galaxy, as "the answer to the Ultimate Question of Life, the Universe, and Everything."
Trivia[]
- Players can be squashed by the falling pipes from the C4 train cutoff objective and may take enough damage to get incapacitated without Perk Decks like Stoic or Leech. Players cannot be squashed by the loot escape train lowering onto new tracks via the crane, as any players in the way will immediately teleport off the tracks and be blocked off by invisible walls before the train is back on the tracks.
- If a player is downed under the pipes as the C4 detonates, the pipes will squash the already downed player, downing the player again. This will remove an extra incapacitation from the player, as if instantly revived then attacked again.
- There is a civilian dancing inside the inaccessible building next to the fuel tank, and can be marked in stealth with Sixth Sense.
Videos[]
Misc. | Safe House (Laundromat Safe House) | |
Game Modes | Crime Spree • Holdout |