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This article is about the PAYDAY 2 weapon. For the same weapon in PAYDAY: The Heist, see M308.
M308

M308 icon new.png
High powered and high recoil

M308 FBI Files.png
High powered and high recoil

Gameplay
Unlock Level 26
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing SemiIcon.png / AutoIcon.png
Cost $581,000
Statistics
Magazine 10
Total Ammo 70
Rate of Fire 706
Damage 160
Accuracy 84
Stability 36
Concealment 8
Threat 31
Extra Weapon Statistics
Reload Time Tactical Empty
Base time 2.65s 3.15s
Aggressive Reload Basic 2.3s 2.74s
Aggressive Reload Aced 1.33s 1.58s
Lock N' Load 1.33s 1.58s
Ammo Pickup Rate Min Max
Base pickup 1.26 2.80
Walk-in Closet 1.7 3.78
Fully Loaded Aced 2.21 4.9
Damage Per Mag Total
Damage total 1,600 11,200
Damage/second 1,882.35 461.76
Bullet Spread Standing Crouching
Sights 0.77 0.31
Sights + moving 0.77 0.77
Hipfire 0.96 0.38
Hipfire + moving 0.96 0.96
Recoil Min Max
Recoil vertical 1.26 1.68
Recoil horizontal -1.4 1.4
Other
Internal name new_m14
v·d·e
Mod stats

The M308 battle rifle is a primary weapon available in PAYDAY 2.

Overview[]

The M308 is tied for the highest damage per shot of any rifle outside of the sniper rifles with the Cavity 9mm, the Little Friend 7.62 and the Galant, and can easily be modified to kill any non-special enemy with one headshot if the player have the Perk Deck's tier 2 head shot bonus. However, this is offset by the extremely low total ammo capacity, forcing the heister to make every shot count. For an assault rifle, it also has a small magazine, though this is somewhat mitigated by the fast reload time.

Compared to sniper rifles, it cannot penetrate shields, and has less damage and accuracy than most. It is debatable whether or not one is better off with another assault rifle (such as the AK.762 or CAR-4) that has higher ammo capacity, particularly if the player can consistently make head shots.

The M308 defaults to semi-auto (single-fire) mode, but does have a full-auto setting as well. This gives the M308 the highest DPS of any of the assault rifles, which shreds special units and dozers if one aims for their face plate. This feature should be used sparingly however, as the M308 does not have the ammo pool to support extended magazine dumps.

The M308's low base concealment of 8 normally cannot be increased past 12, making it a poor choice to bring when one needs to be stealthy. However, owners of the Fugitive Weapon Pack DLC receive the B-Team Stock modification, increasing Concealment by a massive 19 points, in addition to increasing total ammo by 11 (at the cost of accuracy and stability).

Summary[]

Pros:

  • Highest damage of all assault rifles
  • Good ammo pickup
  • Defaults to semi-auto, but has high rate of fire
  • Fast reload compared to other assault rifles
  • Highest base accuracy of all assault rifles, tied with the Galant
  • Can attain perfect accuracy and stability using mods and skills
  • With the Fugitive Weapon Pack DLC, has high potential Concealment with a maximum of 29 (increased to 30 with the Cartel Optics Mod Pack DLC) as well as increased total ammo

Cons:

  • Poor stability without modification
  • Very difficult to conceal without the Fugitive Weapon Pack DLC
  • Limited magazine capacity and total ammo reserve
  • Awkwardly-positioned sights/scope mount without the Scope Mount modification
  • Limited range of mods to choose from

Tips[]

  • Due to its low total ammo, having the Fully Loaded skill, preferably Aced, helps greatly in combat as the 25% total ammo increase grants the M308 almost two extra magazines to use. Surefire basic can also be used to increase the M308's ammo per magazine to 25, giving it much more staying power. If one can make every bullet count, they may find themselves reloading either infrequently or only when out of danger. Aggressive Reload, aced or not, can further help mitigate problems resulting from its initially small magazine.
  • Lock N' Load basic can actually be quite effective on a properly modded M308. Utilizing mods to enhance its stability in tandem with this skill can make the M308 a very effective weapon for run-and-gun tactics. An accurate user can get rapid headshots from hip firing while moving, especially if aided by a laser.
  • Like rifles such as the AK and AK.762, sights are forward mounted onto the hand-guard. Consider this when choosing which optic to mount, since the sight will be relatively far away from the player's view. Fitting the Scope Mount introduced with the Butcher's Mod Pack 2 can alleviate this problem.
  • The M308's base concealment is very low. If one owns the Fugitive Weapon Pack DLC, however, the M308 can be modded with the B-Team Stock to gain a concealment rating of 27, making it compete with the Galant and the Cavity 9mm in a Dodge Build. The M308 with the B-Team Stock's main advantage is the inclusion of a fully-automatic firing mode.
  • Due to its high recoil and low ammo count, fully automatic fire should rarely be used. Modifying it with Single Fire will increase accuracy, for those looking to specialize in sniping.
    • Fully automatic fire is more effective in few cases, such as the elimination of Bulldozers at close range.
    • Fully automatic fire can deliver an extremely high amount of damage during the effects of Bullet Storm or Swan Song, as the player can combine high damage per bullet with a high rate of fire, and not have to reload.
  • A fully automatic M308 can work against its user, as a Taser can electrocute a player and quickly empty the weapon's low ammunition in its magazine and in turn, provide no way to fight the Taser.

Available modifications[]

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor.png
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -23
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor.png
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -23
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better.png
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -23
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +3
Cost: $21,000
Card Drop & Side Job / Continental coins 6

The Tank Compensator

Base game
v·d·e
The Tank.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +6
Cost: $28,000
Card Drop & Side Job / Continental coins 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather.png
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +20
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider.png Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +3
Free
5 Green Mantis.png Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel.png
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +20
Free
10 Yellow Bull.png Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Concealment

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Stability

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Accuracy

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Team Boost

Base game
v·d·e
TeamBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Scope Mount

The Butcher Mod Pack 2
v·d·e
Scope Mount.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider.png Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight & Laser

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

45 Degree Ironsights

Cartel Optics Mod Pack
v·d·e
45 Degree Ironsights.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Signature Magnifier Gadget

Cartel Optics Mod Pack
v·d·e
Signature Magnifier Gadget.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / Continental coins 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis.png Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull.png Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis.png Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Milspec Scope

Base game
v·d·e
Milspec Scope.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Acough Optic Scope

Base game
v·d·e
Acough Optic.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Compact Profile Sight

Cartel Optics Mod Pack
v·d·e
Compact Profile Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment - Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Maelstrom Sight

Cartel Optics Mod Pack
v·d·e
Maelstrom Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Advanced Combat Sight

Cartel Optics Mod Pack
v·d·e
Advanced Combat Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Compact Tactical Box Sight

Base game
v·d·e
Compact Tactical Box Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Abraham Body

Base game
v·d·e
Abraham.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment +2 Threat -
Cost: $44,000
Card Drop & Side Job / Continental coins 6

Jaeger Body

Base game
v·d·e
Jaeger.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +12
Concealment -2 Threat -
Cost: $80,000
Card Drop & Side Job / Continental coins 6

B-Team Stock

Base game
v·d·e
B-Team Stock (M308).png
Total ammo +11 Magazine -
Reload - Damage -
Accuracy -4 Stability -12
Concealment +19 Threat -
Cost: $Free
Card Drop & Side Job / Continental coins 6

Skins[]

Trivia[]

  • The M308 is based on the Springfield Armory M1A SOCOM 16 with a McMillan M2A stock. When fitted with an Abraham Body it gains the look of a Mk. 14 EBR, though one with an unusually short barrel and gas tube.
    • Its name might be a reference to the .308 Winchester rifle round which is the parent case of, and commercial alternative to, the 7.62x51mm NATO rounds used with military M14s.
    • Alternatively, this could have been based on a fully-automatic converted Norinco M305, an unlicensed Chinese copy of the M14.
  • After the advent of Update #65, the M308's full reload animation uses the weapon's bolt release, though the way the player character does it (slapping the weapon with their entire open palm) does not seem at all plausible, as the bolt releases of several M14 derivatives are very small and are located in rather flush grooves, thus will necessitate the use of a finger to disengage.
  • It, along with the Little Friend 7.62, are the only selective fire weapons to start in semi-automatic by default.
    • This is due to the fact that it was capable of semi-automatic fire only prior to the Gage Weapon Pack #01 update.
    • It could also be a reference to the fact that most, if not all, M14 derivatives in existence are operated as such in reality due to them being designated marksman/battle rifles. Because of this, the military-issued M14s are often set to firing single shots by default to either minimize the effects of the excessive recoil from firing the high-powered 7.62x51mm rounds, or to effectively snipe.
  • The M308 makes an appearance in the Armored Transport DLC Trailer, with the Abraham Body and Milspec Sight.
  • The M308 is depicted in the icon of three skills: Stable Shot, Rifleman and Marksman.

Gallery[]

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