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IAppData

aka Mike

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  • From what I recall, those were fixed in some beta some time ago, and those fixes *should* now be in the basegame.

    Then again, this is Overkill. I can't really be bothered to check myself.

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  • Check the start of Beneath the Mountain. They replaces some regular Murky spawns with Murky Snipers when they replaced the regular enemies with Murky there, and pretty sure they never fixed it.

    Also bunch of stuff (especially post-entry ambush) they forgot to update so still spawning the cops, but that's another matter.

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    • Ah yes, sorry, I think I didn't set the note right: https://payday.fandom.com/wiki/File:2015-02-23_00003.jpg

      This picture shows a sniper moving through the second floor as normal, but I don't believe this can be possibly done in a regular, non-modded match. All snipers are forced to go to a forced and unbreakable special location, and it cannot be interfered.

      The user took a picture with a modded HUD, so it is to believe that he/she installed other mods, one which could've been correlated to the groupaitweakdata. Snipers moving as regular units through the map do has been replicated by community mods.

      Other than that, I am aware of pre-scripted different difficulty/faction units spawning in BtM, and will probably add as a replacement/update to that trivia.

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    • I was specifically pointing out this edit Overkill made, and never fixed there-after;

      • ´murky_reinforcements013´ ElementSpawnEnemyDummy 101627
        • - Spawn ene_murkywater_1 (1750.0, 1625.0, 770.184).
        • + Spawn ene_murkywater_sniper (1750.0, 1625.0, 770.184).
      • ´murky_reinforcements014´ ElementSpawnEnemyDummy 101628
        • - Spawn ene_murkywater_1 (1625.0, 1625.0, 770.184).
        • + Spawn ene_murkywater_sniper (1625.0, 1625.0, 770.184).

      Those are supposed to be just regular opponents but now spawn snipers instead.

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  • https://steamcommunity.com/app/218620/discussions/14/1489992713710376793/

    Have fixed it in my mod for ages, but Overkill can't be bothered it seems.

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    • So let me get this right, I was checking at the skilltreetweakdata, and apparently Infiltrator still has a stat that shouldn't be there, and it's hidden, on its 3rd tier, right?

      https://i.imgur.com/CKQcltM.png

      Regardless, I'll be adding a note of this information on the Perk Deck page. Not the first time OVK has decided to keep hidden stats, whether intentionally or by forgetting it existed on the first place.

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