Nightclub FBI Files

Job nightclub

Heist Info
Contractor Vlad
Contract Days 1
Loud / Stealth ✔ / ✔
Stealth bonus 10%
Escapes Garage Escape
Cafe Escape
Overpass Escape
Park Escape
Loot Money
Experience 10,000 (stealth escape)
8,000 (loud escape)
+4,000 (no C4 used on safes)
Internal name Nightclub
Achievement(s) I'm Going All-in! The Eighth and Final Rule Everyday I'm Shovelin' OVE SAW 72000 Hey Mr. DJ Keep the Party Going Heist Fever
Do the Kozak Dance Can't Teach a Bad Dog to Stay Off the Dance Floor Party Hard! This was easier in the tutorial... Blood on the Dance Floor Shoot to the Beat Not on the Guest List
Trophies Trophy-DiscoNightTrophy-StayingAlive
"His club will be full of people. Get past them to his safe. He should keep that close to himself, if he dies, he dies. If he leaves, he's a lucky shit. Get the money and get out. Let them know Vlad started the party. Go men and get me what I want. The night out has just begun."
—Vlad offering the heist.

Nightclub is a heist in PAYDAY 2. It was added to the game on August 1, 2013, as part of Beta Update #2.1.

It involves the crew infiltrating the Tasteful Club and stealing a large stash of money from Dimitri's safe.


  1. Find Dimitri's office.
  2. Open the office door or find the keycard.
  3. Open the safe.
  4. Secure the loot.
  5. Escape.


Ammo Bag
Price: $4,000 (Normal)
$6,000 (Hard)
$8,000 (Very Hard)
$12,000 (Overkill)
$20,000 (Mayhem)
$28,000 (Death Wish)
$36,000 (Death Sentence)

Doctor Bag
Price: $4,000 (Normal)
$6,000 (Hard)
$8,000 (Very Hard)
$12,000 (Overkill)
$20,000 (Mayhem)
$28,000 (Death Wish)
$36,000 (Death Sentence)

Slow-Burning Fuel Can
Price: $4,000 (Normal)
$6,000 (Hard)
$8,000 (Very Hard)
$12,000 (Overkill)
$20,000 (Mayhem)
$28,000 (Death Wish)
$36,000 (Death Sentence)

Slow-Burning Fuel Can
Price: $4,000 (Normal)
$6,000 (Hard)
$8,000 (Very Hard)
$12,000 (Overkill)
$20,000 (Mayhem)
$28,000 (Death Wish)
$36,000 (Death Sentence)

Loot Drop Truck
Price: $9,000 (Normal)
$13,500 (Hard)
$18,000 (Very Hard)
$27,000 (Overkill)
$45,000 (Mayhem)
$63,000 (Death Wish)
$81,000 (Death Sentence)

Bad Music
Price: $6,000 (Normal)
$9,000 (Hard)
$12,000 (Very Hard)
$18,000 (Overkill)
$30,000 (Mayhem)
$42,000 (Death Wish)
$54,000 (Death Sentence)

Asset-bodybags bag
Body Bags
Price: $7,000 (Normal)
$10,500 (Hard)
$14,000 (Very Hard)
$21,000 (Overkill)
$35,000 (Mayhem)
$49,000 (Death Wish)
$63,000 (Death Sentence)
Requires the Sixth Sense Aced skill to unlock
Expert Driver
Price: $46,000 (Normal)
$69,000 (Hard)
$92,000 (Very Hard)
$138,000 (Overkill)
$230,000 (Mayhem)
$322,000 (Death Wish)
$414,000 (Death Sentence)
Requires the Sixth Sense Aced skill to unlock
Risk Level

Asset gage assignment
Gage Courier Packages


The crew starts outside Dmitri's nightclub, which is guarded by Russian mobsters under his employ. The crew can either walk in the front entrance, shoot their way in, or sneak in through the side windows; the front entrance is guarded by a bouncer, but he typically lets the crew in after a few moments of sizing them up as long as their concealment is sufficiently low.

The safes are always located behind a security door, including Dimitri's office, and it can be drilled, sawed with the OVE9000, blasted with C4, be opened with an ECM jammer, or opened with a keycard. The card can be found on one of the defending mobsters or the manager if he is outside of the office and tied or killed.

After the doors have been opened, the crew must move in and drill open the safes; if the police have been alerted, the crew must defend themselves from the police assault, which includes snipers from a building across Dimitri's office and SWAT units that rappel from choppers through the skylight of Dimitri's office. When the safe is open, the crew must move the bags of money, ranging from one to four (varies with difficulty), to the extraction vehicle. Once all the bags are secure, the crew can escape.

Speed RunEdit

There are a few different ways to complete a Speed Run. Note that none of these (except Forced Stealth and Loud Stealth) work in Mayhem+ as all the safes are Titan safes, making them immune to being rapidly opened using C4 or lockpicking.

Pure StealthEdit

Requires two players with ECM Overdrive Aced and Nimble Aced and two players with More Firepower Aced.

Sneak into the back, use an ECM Jammer to open the door, and blow up the safe. The explosion will alert everyone, but by moving quickly after the explosion, you can be across the street waiting for the van before the police arrive. Additional ECMs can delay the alarm and give you more time to work. With less than a full crew, the loot drop truck helps reduce bag shuffling. Typically takes about four minutes if you find the safe with the cash on the first try, with almost no combat.

Fast n' LoudEdit

This is accomplished with at least 2 players, one with More Firepower Aced and the OVE9000, and another with Stockholm Syndrome. Some coordination is required.

The player with the saw should quickly saw open the doors and blast open the safe, while the player with Stockholm Syndrome can control the civilians with unsuppressed gunfire. Can be accomplished in about 4 min, and most of the time just as the cops are starting to arrive.

Forced StealthEdit

This is accomplished with at least 2-3 people. You will need a player with Stockholm Syndrome using a high-capacity rifle and preferably capable of using C4, one or two players with fully upgraded ECMs and preferebly capable of lock-picking safes, and either a player with C4 or a saw-user. Assets that would greatly help include: the ammo bag for stockholm syndrome and the loot window pickup to simplify the loot extraction.

First, silently eliminate the bouncer and control the front entrance. Afterwards, have one of the players deploy an ECM while having the stockholm user keep the crowd down with random gunfire. Afterwards, everyone else sweeps the club for gangsters and cameras (if any) within the 30 second timeframe (although can be extended by deploying more ECMs).

Once the club's security is under control, tie up the civilians in the outdoor bar (as they have a slight tendency to ignore the gunfire) while the Stockholm user keeps watch over the dancefloor area. After the club's patrons are under control, the safe-picker must then search and open the safes while the Stockholm user controls the space. If all goes to plan, the cops will never be alerted and you will get away, all clean and mean. Can be done on Mayhem+ unless security cameras spawned.

Loud StealthEdit

Requires good coordination and at least 3 people with explosives. The Bad Music asset and Cleaner mitigates cleaning costs.

All players except one should stay in in casing mode and get into position before masking on and starting. An ECM Jammer could be used prior the start to increase the chances of success. First heister starts outside, tosses grenades into the balconies and kills anybody left outside. Second tosses grenades inside front area (mainly behind counters and on dance floor). Third shoots out the glass to manager's office and tosses grenades inside, helps clean up front area including upstairs. Fourth runs to back and kills everybody there -- grenade in poker room and storage room, kitchen if required. Anybody finished with his area helps with cleanup of other areas. C4 or advanced ECMs get you inside the offices quickly in case you missed anybody there. Loot at your leisure. Can be done on Mayhem+ unless security cameras spawned.


  • Mobsters might spawn in Dimitri's office.
  • As of Patch 11, there can be two additional rooms in the club. Like Dimitri's office, they are both locked with GenSec Security Doors.
    • 75% chance for a second office to spawn on the second floor of the club with two doors, one door in the kitchen and another next to the staircase near the front door. There will usually be a single civilian in the office.
    • A bloodstained interrogation chamber spawns on Very Hard and above, with one door in the storage area, right across from Dimitri's office. There will always be a single bundle of cash among the bloody bills on the floor and a cash till on the corner table.
    • Up to 3 safes can spawn in the map, one in each of the two rooms and one in Dimitri's office. Only one will contain the cash objective, the other safes will contain up to 9 bags of coke in total as extra loot.
  • The doors from the back alleys to the storage area and the private gambling room can be open or closed.
  • Dimitri's location varies. He can always be identified by wearing a black suit:
    • Dimitri is hanging out in the balcony bar above the front door. He will be carrying an extra keycard.
    • Dimitri is smoking in the back alleys. He will be carrying an extra keycard.
    • Dimitri is patrolling the club. He will be carrying an extra keycard.
    • Dimitri is standing in front of the club. He will be carrying an extra keycard.
    • Dimitri is standing and observing the dancefloor through the plate glass windows in his office.
    • Dimitri is standing alone by the window in his office, looking out into the street.
    • Dimitri is entertaining a woman in the booth next to the stairs in his office.
    • Dimitri is sitting behind his desk in his office. In this case, he will always be guarded by 2-6 mobsters.
  • On Very Hard difficulty or above, security cameras may be present in the kitchen and staff-only areas of the club. If the cameras have spawned, a GenSec plaque next to the front door will advertise the fact. The club has no security room. However, mobsters and club staff will not be alerted by broken cameras, so they can be destroyed easily.
  • The guard carrying the key patrols the club, but is otherwise picked at random.
218620 screenshots 2014-07-11 00001

Extra keycard near the DJ.

  • A spare keycard can rarely (10%) be found in one of four places:
    • Under the cloak room counter, by the left cash register
    • Behind the balcony bar near the refrigerators
    • On the ground in the occupied toilet stall
    • Next to the beer barrel near the DJ
  • The escape driver will arrive either near the mission starting point at the front or an alley behind the garage, accessed through the locked door.
  • Money bundle spawns vary (see below).
  • The dance area might have a few structural changes:
    • The bar might have an extra entrance.
    • A second door might spawn right next to the door to the kitchen, leading to a small walkway that connects the storage room, the DJ and the kitchen.

Mayhem+ changesEdit

  • All safes are Titan safes.
    • Two safes will always spawn (unless all coke-rolls fail). One contains the cash and the other, anywhere from 1 to 9 bags of cocaine.
  • If security cameras spawn in the back rooms, they will be Titan variants.
    • If you are forced to drill a door and it is in a camera's view, one player with the Nimble skill can neutralize the camera until the drilling is completed, although this should be avoided as much as possible unless all the patrolling gangsters and roaming civilians are controlled.

Gage Courier PackagesEdit

  • 1. At the alley furthest opposite from the club, between 2 dumpsters
  • 2. Between the 2 doors in the alley closest opposite from the club
  • 3. Besides the dumpster in the alley closest opposite from the club
  • 4. Near the big pile of bricks at the alley closest opposite from the club
  • 5. Near the window entrance to the club (where the fuel spawns) behind the fence
  • 6. At the Tasteful Club entrance between two closets
  • 7. At the window entrance to the club, inside
  • 8. At the window entrance to the club, to the other side of the closet from 7.
  • 9. Inside the restroom stalls of the club
  • 10. Inside the restroom stalls of the club
  • 11. On the corner of the balcony next to a round table
  • 12. Near the bin at the far end of the bar on the balcony
  • 13. The other balcony at the other side of the nightclub
  • 14. Directly facing the management door
  • 15. Directly facing the management door; the end of the room
  • 16. On the poker table in a backroom of the club
  • 17. In the corner of the poker backroom of the club
  • 18. At the back of the club near a blue dumpster
  • 19. & 20. On the wooden crates near the back fence at the back exit

Money Bundle SpawnsEdit

The FBI FilesEdit

The Tasteful Club is a routine stop for our patrols on Saturday nights. The calls are mostly related to drunk-and-disorderlies. Owned and managed by Dimitri Volkov - a known snitch who handed Vlad Kozak to the authorities - we also suspect that it hosts illegal gambling. It appears that the Payday gang stole a large sum of money from the safe in the managers office.

My Notes: Normally, I wouldn’t give two hoots for gangsters shooting each other up, but the Tasteful is a public place, which means civilians might get caught. And why are they targeting this particular Russian - maybe a connection with a rival?

Achievements & TrophiesEdit

I'm Going All-in! I'm Going All-in!
In the Nightclub job, put a bag filled with money on the poker table.
The Eighth and Final Rule The Eighth and Final Rule
On the Night Club(sic) heist, kill 50 law enforcers using your fists.
Everyday I'm Shovelin' Everyday I'm Shovelin'
On the Nightclub heist, kill 25 law enforcers using your shovel. Unlocks the Short Barrel for the Raven shotgun.
OVE SAW 72000 OVE SAW 72000
In the Nightclub job, complete the heist on any difficulty with each crew member using the OVE 9000 saw as primary and secondary weapons. Unlocks the "THRUST Upper Receiver", "THRUST Lower Receiver" and "Long Ergo Foregrip" for the CAR weapon family.
Hey Mr. DJ Hey Mr. DJ
In the Nightclub job, have 12 hostages or more on the dance floor when you escape. Unlocks the "Aluminum Grip" for the AK weapon family, the "Aluminum Foregrip" for the Krinkov submachine gun and the "LW Upper Receiver" for the CAR weapon family.
Note: Untied hostages will count toward this achievement if they are intimidated.
Keep the Party Going Keep the Party Going
In the Nightclub job, zip-tie the DJ and bring him to the escape zone by the escape van.
Let them Boogie Let them Boogie
Complete the Nightclub job, without setting off the alarm on the OVERKILL difficulty or above.
Heist Fever Heist Fever
Complete the Nightclub job on the Normal difficulty or above.
Do the Kozak Dance Do the Kozak Dance
Complete the Nightclub job on the Hard difficulty or above.
Can't Teach a Bad Dog to Stay Off the Dance Floor Can't Teach a Bad Dog to Stay Off the Dance Floor
Complete the Nightclub job on the Very Hard difficulty or above.
Party Hard! Party Hard!
Complete the Nightclub job on the Overkill difficulty or above.
This was easier in the tutorial... This was easier in the tutorial...
Complete the Nightclub job on the Mayhem difficulty or above.
Blood on the Dance Floor Blood on the Dance Floor
Complete the Nightclub job on the Death Wish difficulty or above.
Shoot to the Beat Shoot to the Beat
Complete the Nightclub job on the Death Sentence dificulty.
Not on the Guest List Not on the Guest List
Complete the Nightclub job on the Death Sentence difficulty with the One Down mechanic activated.

  • Staying Alive references the song Stayin' Alive by the Bee Gees in Saturday Night Fever. The poster also imitates a famous pose from the movie.
  • "The Eighth and Final Rule" is a reference to the film Fight Club.
    • The eighth rule of Fight Club is "If this is your first night at fight club, you have to fight.".
    • The bottom floor office strongly resembles Fight Club's underground fighting arena, which also takes place in the basement of a bar.
  • "Blood on the Dance Floor" is most likely a reference to the Michael Jackson song of the same name.
  • "Everyday I'm Shovelin'" is most likely a reference either to the line "Everyday I'm shufflin'" from Party Rock Anthem by LMFAO or "Everyday I'm hustlin'" from Hustlin' by Rick Ross (the former is sampled from the latter).
  • "OVE SAW 72000" can be completed with team AI bots present, regardless of the fact that they bring non-saw weapons to the heist.


  • This heist was unlocked for inclusion in the beta by player VyseM4H after completing a challenge from Bo on his livestream.
  • Since the AI behavior was improved following the Hotline Miami DLC's release, law enforcers on the scene will engage in a shootout with Dmitri's mobsters despite them calling for police help in the first place.
  • After a successful completion of Bank Heist, Bain (the contractor for that heist) will sometimes tell the crew that he will buy everyone drinks at The Tasteful Club, where the Nightclub heist takes place.
  • Dimitri shares the same character model with the male teller of Bank Heist.
  • The car in the parking lot to the rear of the club reflects the stars and the moon in the windows, even though it is in a covered garage.
  • Make sure not to throw bags in front of the door leading to Dimitri's office. If the door should open, they will get stuck between the wall and the door, making them inaccessible. The only way to get the loot out is by letting law enforcers pick the bags up.
  • If Dimitri is inside the second floor office he will not hear any gunfire, but when the heist goes loud he will be alerted and will crouch down with his head in his hands until his door is opened.
  • When in the pause screen the strobe lights coming from the DJ stand will still flash.
  • The picture used for the Bad Music asset has the cassette labeled "Dave's Classics - 92". This is a reference to David Goldfarb, the former lead game designer for PAYDAY 2.
    • The music played from this asset is called Let's Go Shopping!, composed by Simon Viklund.



Payday 2 Beta Nightclub - Overkill

Payday 2 Beta Nightclub - Overkill

Beta Gameplay of Nightclub on Overkill difficulty

Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC