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Description
Let's get you back in the saddle. This is a small branch bank, usually low-traffic. But there's been a mix up in the money transport schedule, meaning there's a lot more cash than usual in the vault. Decide how you wanna do this. Beat the security gate and quietly gain access to the vault. Or go in guns blazing and burn your way through the roof. It's your call. You've done this a million times before. But hey, there's no rest for the wicked.


No Rest For The Wicked is a heist in PAYDAY 3, and the first heist in the game.

On the run and desperate for cash, the crew takes a job from their new CrimeNet handler, Shade, to hit a small branch bank in the city.

Mission Briefing[]

This branch of Secure Capital Bank is currently holding an unusually large amount of cash in its vault, awaiting transport. Because of this, there is an increased presence of security guards on-site, but I'm sure you can handle it.

Decide the best way to approach this. You can either sneak in and disable the security systems or go in loud and burn your way into the vault with thermite.

That cash is not going to stay in the vault for long.

Objectives[]

  1. Enter the bank
  2. Open the gate
    • Find the power room
    • Disable the security system
    • Turn off the power to the gate
    • Flip the right switches
  3. Open the vault
    • Grab an executive
    • Shove hostage into eye scanner
    • Unlock the manager's computer
    • Open the vault with the correct code
    • OPTIONAL: Find the Executive's deposit box
  4. Loot the vault
    • Disarm the dye packs
  5. Steal and secure the money
  6. Escape
    • OPTIONAL: Secure all loot

  • Enter the bank
  • Find the vault
  • Hold for equipment drop
    • TBA

  • Insider Assets/Favors[]

    • Van Will Not Leave: Upon going loud, the van will not leave.
    • Additional loot secure point: A dumpster can be used to secure loot during stealth.
    • Additional Thermite: During loud, Bile will deliver more thermite.
    • Keycard Location: An extra red keycard will spawn in the first floor IT room.

    Walkthrough[]


    Stealth

    In stealth, the gang starts unmasked, out front of the bank. They must enter the bank. After doing so, Shade tells them to turn off the vault gate power. The power switch can spawn in many randomized positions, but there is a guaranteed spawn inside the teller room, which can be accessed by opening the left-side door (next to the vault).

    Next, the lock must be bypassed by hacking a computer inside the server room, which is also randomized and can be found either on the second floor or the roof. The player needs a red keycard to access the room, which can be obtained by stealing it from a roaming guard. A blue keycard may also be found, used to open the camera room.

    After hacking the computer and the console, a random switch with its corresponding color code and symbol will need to be pulled from the two access panels outside the vault. Once the switch has been correctly pulled, the pre-vault room will open.

    The next objective is arguably the hardest to complete, as it requires the player to carry an employee with vault access from the first floor down to the vault. This can be especially tricky if playing on overkill difficulty, as the stair guard will be constantly patrolling the only way down. A good strategy is to place a microcam on the stairway and monitor the guard’s movements.

    With the keypad unlocked, the player can now hack a final computer to obtain 4 codes, with only one of them being the correct code. It can be found by the fingerprints on the keypad: codes that have digits with no fingerprints can be ruled out.

    If the vault was opened in stealth, the loot drop off point will activate as soon as the player picks up a bag after defusing (or not) the ink bomb rigged to it. It can either spawn on the parking lot or near the back alley, in front of the bank. If the player found info on the location of the deposit box containing the Wixia documents, it will be highlited.


    Loud

    As the alarm goes off, the vault keypad will be locked and civilians will begin to evacuate. It is advisable to tie as many of them up, as they will be useful for the negotiation phase and the assault breaks.

    Shade will call in Bile for periodic equipment drops of thermite to burn the floor above the vault. The first drop will occur one minute after this dialog, and the first thermite bag will be dropped in the parking lot. The player can safely go out and collect it while other teammates trade civilians to delay the assault, if it hasn’t started yet. The bag can be set up on the first floor.

    After the contraption is in place and the thermite has started burning, the game will force the negotiation phase to end and anticipation to begin. Bile will continue dropping bags in other parts of the map during the first assault, and the player can decide whether to use them to speed up the burning process.

    Once the thermite has finished burning (takes about 6 minutes with no extra thermite boosts), a hole will open that leads to the vault. It is important to stay as little as possible in the vault, as enemies will rapidly flood in from the hole and the vault door, possibly causing downs due to the little cover there is inside the vault.

    The next objective tasks players with going out to the Main Street and lowering the bollards preventing the escape van from arriving. Once these have been taken out with the power boxes around the street, the van will come in and start acting as the loot drop off point. Players should aim to complete this objective quickly, as the bollards will come back up eventually. After all the required loot has been secured, the escape will become available.

    During the FBI Assault, a van will arrive in front of the bank, carrying an antenna. If this antenna is destroyed, the assault will be stopped prematurely.

    Variations[]

    • The location of the Wixia deposit box (and the papers with its location) will be random.
    • The breaker box can be in three different locations (IT Office, side offices, and roof).
    • The power room can spawn in one of three locations(Roof, second floor near the kitchen, or second floor near the stairwell).
    • The security room can spawn in one of two locations(second floor near the kitchen or second floor near the stairwell).
    • The breaker color for the vault gate will be random(Green ⊙, Blue ⊕, White Ø, Red ⦵).
    • The vault code will be random.
    • The escape van can drive in from two different locations on loud.
    • The Manager can be in one of several locations.

    Difficulty Changes[]


    Mayhem+
    • The ground floor staff area door will be locked.


    Mayhem+
    • The ground floor staff area door will be locked.
    • There is a chance for the second floor staircase door to be locked with a QR code.
    • An extra guard will patrol on the roof.


    North Bridge Door
    • The ground floor staff area door will be locked.
    • The second floor staircase door will be locked with a QR code.
    • Two extra guards will be added to the map.

    Achievements[]

    Color Me Surprised Color Me Surprised
    Complete No Rest For The Wicked without letting a dye pack explode on Very Hard or above.
    Just... One... More... Just... One... More...
    Complete No Rest For The Wicked having opened all deposit boxes.

    Challenges[]

    NOTE: Due to the progression revamp, these challenges are no longer available in the game.

    Difficulty Challenges[]

    Name Description Reward (IP)⠀
    Rowdy & Smooth Beat No Rest for the Wicked on Normal or higher difficulty after the Assault has started. 100
    Rowdy & Harsh Beat No Rest for the Wicked on Hard or higher difficulty after the Assault has started. 120
    Rowdy & Relentless Beat No Rest for the Wicked on Very Hard or higher difficulty after the Assault has started. 140
    Rowdy & Lethal Beat No Rest for the Wicked on Overkill or higher difficulty after the Assault has started. 160
    Quiet & Smooth Beat No Rest for the Wicked on Normal or higher difficulty before the Assault has started. 100
    Quiet & Harsh Beat No Rest for the Wicked on Hard or higher difficulty before the Assault has started. 160
    Quiet & Relentless Beat No Rest for the Wicked on Very Hard or higher difficulty before the Assault has started. 180
    Quiet & Lethal Beat No Rest for the Wicked on Overkill or higher difficulty before the Assault has started. 200

    Repeat Offender Challenges[]

    Name Description Reward⠀
    Rowdy & Smooth I Beat No Rest for the Wicked 15 times on Normal or higher difficulty after the Assault has started. 110
    Rowdy & Smooth II Beat No Rest for the Wicked 30 times on Normal or higher difficulty after the Assault has started. 130
    Rowdy & Smooth III Beat No Rest for the Wicked 45 times on Normal or higher difficulty after the Assault has started. 150
    Rowdy & Smooth IV Beat No Rest for the Wicked 60 times on Normal or higher difficulty after the Assault has started. 170
    Rowdy & Smooth V Beat No Rest for the Wicked 80 times on Normal or higher difficulty after the Assault has started. 190
    Rowdy & Smooth VI Beat No Rest for the Wicked 100 times on Normal or higher difficulty after the Assault has started. 210
    Rowdy & Smooth VII Beat No Rest for the Wicked 120 times on Normal or higher difficulty after the Assault has started. 230
    Rowdy & Smooth VIII Beat No Rest for the Wicked 150 times on Normal or higher difficulty after the Assault has started. 250
    Quiet & Smooth I Beat No Rest for the Wicked 15 times on Normal or higher difficulty before the Assault has started. 110
    Quiet & Smooth II Beat No Rest for the Wicked 30 times on Normal or higher difficulty before the Assault has started. 130
    Quiet & Smooth III Beat No Rest for the Wicked 45 times on Normal or higher difficulty before the Assault has started. 150
    Quiet & Smooth IV Beat No Rest for the Wicked 60 times on Normal or higher difficulty before the Assault has started. 170
    Quiet & Smooth V Beat No Rest for the Wicked 80 times on Normal or higher difficulty before the Assault has started. 190
    Quiet & Smooth VI Beat No Rest for the Wicked 100 times on Normal or higher difficulty before the Assault has started. 210
    Quiet & Smooth VII Beat No Rest for the Wicked 120 times on Normal or higher difficulty before the Assault has started. 230
    Quiet & Smooth VIII Beat No Rest for the Wicked 150 times on Normal or higher difficulty before the Assault has started. 250
    Rowdy & Harsh I Beat No Rest for the Wicked 10 times on Hard or higher difficulty after the Assault has started. 120
    Rowdy & Harsh II Beat No Rest for the Wicked 20 times on Hard or higher difficulty after the Assault has started. 140
    Rowdy & Harsh III Beat No Rest for the Wicked 30 times on Hard or higher difficulty after the Assault has started. 160
    Rowdy & Harsh IV Beat No Rest for the Wicked 40 times on Hard or higher difficulty after the Assault has started. 180
    Rowdy & Harsh V Beat No Rest for the Wicked 55 times on Hard or higher difficulty after the Assault has started. 200
    Rowdy & Harsh VI Beat No Rest for the Wicked 70 times on Hard or higher difficulty after the Assault has started. 220
    Rowdy & Harsh VII Beat No Rest for the Wicked 85 times on Hard or higher difficulty after the Assault has started. 240
    Rowdy & Harsh VIII Beat No Rest for the Wicked 100 times on Hard or higher difficulty after the Assault has started. 260
    Quiet & Harsh I Beat No Rest for the Wicked 20 times on Hard or higher difficulty before the Assault has started. 150
    Quiet & Harsh II Beat No Rest for the Wicked 20 times on Hard or higher difficulty before the Assault has started. 170
    Quiet & Harsh III Beat No Rest for the Wicked 30 times on Hard or higher difficulty before the Assault has started. 190
    Quiet & Harsh IV Beat No Rest for the Wicked 40 times on Hard or higher difficulty before the Assault has started. 210
    Quiet & Harsh V Beat No Rest for the Wicked 55 times on Hard or higher difficulty before the Assault has started. 230
    Quiet & Harsh VI Beat No Rest for the Wicked 70 times on Hard or higher difficulty before the Assault has started. 250
    Quiet & Harsh VII Beat No Rest for the Wicked 85 times on Hard or higher difficulty before the Assault has started. 270
    Quiet & Harsh VIII Beat No Rest for the Wicked 100 times on Hard or higher difficulty before the Assault has started. 290
    Rowdy & Relentless I Beat No Rest for the Wicked 5 times on Very Hard or higher difficulty after the Assault has started. 130
    Rowdy & Relentless II Beat No Rest for the Wicked 10 times on Very Hard or higher difficulty after the Assault has started. 150
    Rowdy & Relentless III Beat No Rest for the Wicked 15 times on Very Hard or higher difficulty after the Assault has started. 170
    Rowdy & Relentless IV Beat No Rest for the Wicked 25 times on Very Hard or higher difficulty after the Assault has started. 190
    Rowdy & Relentless V Beat No Rest for the Wicked 35 times on Very Hard or higher difficulty after the Assault has started. 210
    Rowdy & Relentless VI Beat No Rest for the Wicked 50 times on Very Hard or higher difficulty after the Assault has started. 230
    Rowdy & Relentless VII Beat No Rest for the Wicked 65 times on Very Hard or higher difficulty after the Assault has started. 250
    Rowdy & Relentless VIII Beat No Rest for the Wicked 80 times on Very Hard or higher difficulty after the Assault has started. 270
    Quiet & Relentless I Beat No Rest for the Wicked 5 times on Very Hard or higher difficulty before the Assault has started. 160
    Quiet & Relentless II Beat No Rest for the Wicked 10 times on Very Hard or higher difficulty before the Assault has started. 180
    Quiet & Relentless III Beat No Rest for the Wicked 15 times on Very Hard or higher difficulty before the Assault has started. 200
    Quiet & Relentless IV Beat No Rest for the Wicked 25 times on Very Hard or higher difficulty before the Assault has started. 220
    Quiet & Relentless V Beat No Rest for the Wicked 35 times on Very Hard or higher difficulty before the Assault has started. 240
    Quiet & Relentless VI Beat No Rest for the Wicked 50 times on Very Hard or higher difficulty before the Assault has started. 260
    Quiet & Relentless VII Beat No Rest for the Wicked 65 times on Very Hard or higher difficulty before the Assault has started. 280
    Quiet & Relentless VIII Beat No Rest for the Wicked 80 times on Very Hard or higher difficulty before the Assault has started. 300
    Rowdy & Lethal I Beat No Rest for the Wicked 3 times on Overkill or higher difficulty after the Assault has started. 140
    Rowdy & Lethal II Beat No Rest for the Wicked 6 times on Overkill or higher difficulty after the Assault has started. 160
    Rowdy & Lethal III Beat No Rest for the Wicked 10 times on Overkill or higher difficulty after the Assault has started. 180
    Rowdy & Lethal IV Beat No Rest for the Wicked 15 times on Overkill or higher difficulty after the Assault has started. 200
    Rowdy & Lethal V Beat No Rest for the Wicked 20 times on Overkill or higher difficulty after the Assault has started. 220
    Rowdy & Lethal VI Beat No Rest for the Wicked 25 times on Overkill or higher difficulty after the Assault has started. 240
    Rowdy & Lethal VII Beat No Rest for the Wicked 30 times on Overkill or higher difficulty after the Assault has started. 260
    Rowdy & Lethal VIII Beat No Rest for the Wicked 45 times on Overkill or higher difficulty after the Assault has started. 280
    Quiet & Lethal I Beat No Rest for the Wicked 3 times on Overkill or higher difficulty before the Assault has started. 170
    Quiet & Lethal II Beat No Rest for the Wicked 6 times on Overkill or higher difficulty before the Assault has started. 190
    Quiet & Lethal III Beat No Rest for the Wicked 10 times on Overkill or higher difficulty before the Assault has started. 210
    Quiet & Lethal IV Beat No Rest for the Wicked 15 times on Overkill or higher difficulty before the Assault has started. 230
    Quiet & Lethal V Beat No Rest for the Wicked 20 times on Overkill or higher difficulty before the Assault has started. 250
    Quiet & Lethal VI Beat No Rest for the Wicked 25 times on Overkill or higher difficulty before the Assault has started. 270
    Quiet & Lethal VII Beat No Rest for the Wicked 30 times on Overkill or higher difficulty before the Assault has started. 290
    Quiet & Lethal VIII Beat No Rest for the Wicked 40 times on Overkill or higher difficulty before the Assault has started. 310

    Misc Challenges[]

    Name Description Reward⠀
    Pay Dirt Escape with the maximum amount of bags. 50
    Tough as Nails Escape without being downed after the Assault has started. 50
    Proactive Kidnapper Tie up the bank manager before the objective where you need him. 50
    Fast Worker Flee before the blockers come up again. 50

    Gallery[]

    Trivia[]

    • Concept art for No Rest For The Wicked were made by Victor Bravo[1].
    • This heist is particularly infamous among the PAYDAY community, as during the launch of PAYDAY 3, server errors that led to long matchmaking times and a lack of players led to Shade's briefing ("Let's get you back in the saddle.") constantly being played on repeat, leading to players to negatively associate No Rest For The Wicked's mission briefing.

    Bugs[]

    • During loud, if players are standing directly on top of the area where the thermite is meant to be placed, they will remain stuck there until the thermite has burnt throught the floor to the vault.

    References[]

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