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⚫ | '''''PAYDAY: The Heist''''' is a first-person shooter developed by [[Overkill Software]] and published by Sony Online Entertainment. It was originally set to be released on October 4, 2011, but due to development issues, it was pushed back to October 18. The game was released in North America on that date via the PlayStation Network, and on November 2, 2011, in Europe. It was released worldwide for PC on October 21, 2011, via Steam. |
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+ | {{Infobox game |
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⚫ | ''PAYDAY: The Heist'' features dynamic environments and enemy spawns. Teamwork is the key to |
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+ | |title = PAYDAY: The Heist |
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+ | |image = [[File:PAYDAY The Heist Cover.jpg|x369px]] |
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+ | |developer = {{w|Overkill Software}} |
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+ | |publisher = {{w|Sony Online Entertainment}} |
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+ | |distributor = {{w|Daybreak Game Company}} |
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+ | |director = David Goldfarb |
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+ | |producer = {{w|Starbreeze Studios|Bo Andersson Klint}}<br>Almir Listo |
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+ | |designer = {{w|Grin (company)|Ulf Andersson}} |
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+ | |composer = [http://simonviklund.com/ Simon Viklund] |
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+ | |engine = {{w|Diesel (game engine)|Diesel}} |
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+ | |platforms = {{w|Microsoft Windows}}<br>{{w|PlayStation 3}} |
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+ | |released = <span class="mw-collapsible mw-collapsed" data-expandtext="Show All" data-collapsetext="Hide All">'''18 October 2011'''<br><span class="mw-collapsible-content">'''Windows'''<div style="color:#d5d4d4"><small><sup>{{Tooltip|WW|World Wide}}</sup></small> 20 October 2011</div>'''PlayStation 3'''<div style="color:#d5d4d4"><small><sup>{{w|North America|NA}}</sup></small> 18 October 2011</div><div style="color:#d5d4d4"><small><sup>{{w|Europe|EU}}</sup></small> 18 October 2011</div></span></span> |
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+ | |genre = First-person shooter{{•}}Tactical shooter{{•}}Stealth |
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+ | |modes = Single-player, multiplayer |
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+ | |ratings = {{w|Entertainment Software Rating Board|ESRB}}: Mature 17+<br>{{w|Pan European Game Information|PEGI}}: 18+<br>{{w|Australian Classification Board|OFLC}}: R18+<br>{{w|Office of Film and Literature Classification (New_Zealand)|OFLC}}: R18<br>{{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 18 |
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+ | |store = [http://store.steampowered.com/app/24240 Steam Store]<br>[https://store.playstation.com/#!/en-us/games/payday-the-heist/cid=UP0017-NPUA30073_00-KPAYDAYGAME00000 PlayStation Store] |
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+ | }} |
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⚫ | '''''PAYDAY: The Heist''''' is a first-person shooter developed by [[Overkill Software]] and published by Sony Online Entertainment (now Daybreak Game Company). It was originally set to be released on October 4, 2011, but due to development issues, it was pushed back to October 18. The game was released in North America on that date via the PlayStation Network, and on November 2, 2011, in Europe. It was released worldwide for PC on October 21, 2011, via Steam. |
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⚫ | ''PAYDAY: The Heist'' features dynamic environments and enemy spawns. Teamwork is the key to the game, as players will have to work together and assume different roles. Players can play online, alongside up to three teammates; or offline, with or without AI-controlled teammates. While players go by their screen names online, the player characters do have names: [[Dallas]], [[Hoxton]], [[Wolf]], and [[Chains]]. |
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+ | The game was made available as a free download for one day during the CrimeFest 3 year anniversary event on 16th October 2014. |
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+ | {{TOC limit|2}} |
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==Gameplay== |
==Gameplay== |
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− | In each heist, players are required to complete objectives, usually in an effort to steal cash or valuables. The police will attempt to stop them, but players are expected to fight through them with firearms, except in the case of Diamond Heist, where players can slip past guards unnoticed and |
+ | {{Main|:Category: Gameplay}}In each heist, players are required to complete objectives, usually in an effort to steal cash or valuables. The police will attempt to stop them, but players are expected to fight through them with firearms, except in the case of Diamond Heist, where players can slip past guards unnoticed and steal the diamonds without resorting to violence. |
− | |||
− | ===Shout=== |
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− | [[File:Shouting at civilians.jpg|thumb|right|The player character shouting at civilians]] |
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− | A '''shout''' is a multipurpose action that both players and AI teammates can perform. It is done by pressing F on the PC or R2 on the PS3, the same button used for interactions. It is used for: |
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− | * Calling out to a teammate |
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− | * Ordering civilians to stay down |
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− | * Prodding escort targets forward |
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− | * Attempting to intimidate non-special law enforcers so that they become [[hostage]]s |
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− | * Pointing out [[:Category:Special enemies|special enemies]] |
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− | * Revealing the positions of patrolling [[security guard]]s on stealth missions |
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− | * Interrogating certain NPCs ([[Minor characters#Taxman|Taxman]]) |
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− | ====Intimidation==== |
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− | In order to intimidate a law enforcer, you must shout at him three times. The first shout will make him put his hands up and drop his weapon, the second will make him kneel, and the third will make him handcuff himself. A target will only surrender if he is alone and wounded (unless he is a security guard or, to some extent, a police officer, in which case, he will still surrender in the presence of allies, as long as he is injured enough). If the target is able to see other law enforcers, he will be less likely to surrender. |
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− | Gangsters and special units cannot be intimidated, and law enforcers will not surrender during an assault wave. |
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− | |||
− | ====Strategies==== |
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− | * Order your potential hostage to surrender between shots, and give him time to respond rather than shooting him again immediately; otherwise, you may accidentally kill him. |
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− | * When you are about to attempt to intimidate a law enforcer, check the number of hostages at the bottom of the screen. If the hostage number goes up when you shout at him, it is guaranteed that he will surrender or move into a position where he can surrender (due to AI pathfinding). |
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− | * You will only be able to make a law enforcer surrender in between assaults, so the moments between assaults should be used as an opportunity to gain more hostages because of this. Note that in between assaults, FBIs will be more active, and they will try to release hostage if given a chance, although themselves are also good targets for intimidation. |
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− | ===Hostages=== |
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− | [[File:2012-12-13 00007.jpg|thumb|right|A cop who has been taken hostage]] |
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− | [[File:24240 screenshots 2012-11-08 00001.jpg|thumb|right|A Heavy SWAT hostage]] |
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− | A '''hostage''' is a civilian who has been restrained with [[Cable ties|cable ties]] or a law enforcer who has surrendered and handcuffed himself. They are a means of rescuing crew members from police custody. While it is possible to wait 210 seconds (3.5 minutes) for a crewmate to respawn on Normal difficulty or lower, a hostage exchange is significantly faster. |
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− | Once a crew member is taken into custody, [[Bain]] will automatically attempt to negotiate with the police. However, he cannot negotiate during a police assault, including the never-ending assault of a heist's "escape" phase. The amount of time required for negotiations is 5 seconds plus 10 for each civilian whom the crewmate has killed, and is indicated by the timer next to the crew member's name at the bottom-left corner of the HUD. If multiple crew members are in custody at once, then each of their timers will decrement independently. |
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− | Once negotiations are complete, the crew must trade a hostage. If a hostage already exists, then they will be highlighted in orange; if not, then the crew must either tie down a civilian or successfully [[#Intimidation|intimidate]] a law enforcer. Once a hostage is highlighted, they will remain tradable even during an assault. |
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− | If a civilian hostage's cable ties are removed, they will attempt to flee; however, a player with more cable ties can recapture them. If a security guard or law enforcer is uncuffed, then he cannot be taken hostage again and will resume attacking the crew. |
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− | [[Enemies#Gangster|Gangsters]] and special units cannot be taken hostage. |
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===VIP=== |
===VIP=== |
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− | ===Security |
+ | ===Security Cameras=== |
− | [[File:DiamondHeist cameras14.jpg|thumb|right|Two security cameras watching the vault in [[Diamond Heist]]]] |
+ | [[File:DiamondHeist cameras14.jpg|thumb|right|300px|Two security cameras watching the vault in [[Diamond Heist]]]] |
− | + | Security cameras are found throughout various heists, often hidden away in corners and relatively incognito locations. There are usually no more than two in a room, but there are exceptions for especially large rooms or secure areas. Destroying the cameras will "reduce police intel" on your team. Despite popular rumors to the contrary, destroying half or all cameras does not affect the speed or aggression of enemy pathing, nor the general spawn rate. Instead, each heist has specific effects that occur when half and all cameras in an area are destroyed. These effects are detailed in the individual heist pages. |
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Bain will notify the team when half of the cameras in an area have been destroyed, and again when all of the cameras in an area have been destroyed. Destroying all the cameras in an area does not necessarily mean you have destroyed all the cameras in the ''heist''. |
Bain will notify the team when half of the cameras in an area have been destroyed, and again when all of the cameras in an area have been destroyed. Destroying all the cameras in an area does not necessarily mean you have destroyed all the cameras in the ''heist''. |
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− | + | Most of the outdoor maps either do not have security cameras or have them extremely well hidden. While this happens rarely, the police may sometimes shoot out a camera by sheer accident if you're close to a camera. |
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There are four heists that have security cameras: |
There are four heists that have security cameras: |
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− | * |
+ | *[[First World Bank walkthrough#No photos|First World Bank]] |
− | * |
+ | *[[Diamond Heist walkthrough#Security cameras|Diamond Heist]] |
− | * |
+ | *[[Slaughterhouse walkthrough#Security cameras|Slaughterhouse]] |
− | * |
+ | *[[No Mercy walkthrough|No Mercy]] |
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− | ===Assault waves=== |
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− | [[File:I ain't afraid no more.png|thumb|right|The symbol displayed at the bottom of the screen during assault waves]] |
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− | An '''assault wave''' is a period of time in which law enforcers spawn at a higher rate and are more aggressive. [[Bain]] will inform the players whenever an assault wave will start in 30, 20 or 10 seconds, enemies will also spawn more frequently so they can start charging right when the assault wave starts. Each wave's duration is several minutes long, and varies according to the difficulty level. The music will also change 30 seconds before an assault starts, and when the assault starts. Once the assault wave is finished, Bain will also inform the player, and the remaining law enforcers will withdraw back and regroup to prepare for the next attack. |
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− | Law enforcers will not surrender during an assault, and negotiations for a teammate's release will not occur during an assault wave; however, players can still make a [[hostage]] trade if it was triggered before the assault, and below Hard difficulty, the release timer will continue to run, which means the teammates in custody will usually be released before other players can trade them. |
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− | During the escape objective of each heist (aside from Heat Street), a never-ending assault wave will persist, which makes some heists significantly more difficult. In hard difficulty or above, this also means that all teammates who are in custody when this phase starts will be out of the game during the rest of the heist. |
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− | "[[Trophies#I ain't afraid no more|I ain't afraid no more]]" is a trophy/challenge unlocked for leveling up on the assault tree during an assault. |
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==Reception== |
==Reception== |
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− | + | ''PAYDAY: The Heist'' received mixed to positive reviews. Aggregating review websites of [http://www.gamerankings.com/ Gamerankings] and [http://www.metacritic.com/ Metacritic] gave the PC version 76.67%<ref>http://www.gamerankings.com/pc/632714-payday-the-heist/index.html</ref> and 76/100<ref>http://www.metacritic.com/game/pc/payday-the-heist</ref> respectively and the PlayStation 3 version 70.61%<ref>http://www.gamerankings.com/ps3/632713-payday-the-heist/index.html</ref> and 70/100<ref>http://www.metacritic.com/game/playstation-3/payday-the-heist</ref>. |
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− | Both [[Wikipedia:Gamespot|Gamespot]] and [[Wikipedia:IGN|IGN]] |
+ | Both [[Wikipedia:Gamespot|Gamespot]] and [[Wikipedia:IGN|IGN]] gave ''PAYDAY: The Heist'' the score of 7.5/10 <ref>http://www.gamespot.com/payday-the-heist/reviews/</ref> <ref>http://www.ign.com/games/payday-the-heist/ps3-110370</ref> |
− | Despite |
+ | Despite the mixed reviews, the game sold over 700,000 copies, making it a financial success. <ref>http://kotaku.com/5808333/payday-the-heist-will-bring-team-based-bank-robbery-to-the-psn</ref> <ref>http://www.overkillsoftware.com/payday-the-heist-turns-one-year-old/</ref> |
==Soundtrack== |
==Soundtrack== |
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− | [[File: |
+ | [[File:PDSoundtrack.jpg|thumb|300px|right]] |
− | The soundtrack was composed by [http://simonviklund.com/ Simon Viklund] and released on October 18, 2012. It is available for purchase on [http://store.steampowered.com/app/207816/ Steam] and on [http://overkillsoundtracks.bandcamp.com/ Bandcamp] for US$5. In-game [[Masks#Soundtrack|Soundtrack masks]] are included with the Steam purchase. |
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+ | {{Main|PAYDAY: The Heist Soundtrack }} |
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− | ===Track listing=== |
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+ | {{clr}} |
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− | # Breaking News – 2:04 |
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− | # Gun Metal Grey (theme from [[First World Bank]]) – 4:18 |
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− | # Double Cross (theme from [[Heat Street]]) – 3:35 |
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− | # Home Invasion (theme from [[Counterfeit]]) – 3:36 |
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− | # Busted (heist failed) – 3:07 |
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− | # Stone Cold (theme from [[Green Bridge]]) – 5:00 |
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− | # Three Way Deal (theme from [[Undercover]]) – 4:12 |
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− | # Phoney Money (theme from [[Panic Room]] part 1) – 2:28 |
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− | # The Take (theme from [[Panic Room]] part 2) – 3:47 |
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− | # See You at the Safe House (heist successful) – 2:15 |
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− | # Code Silver (theme from [[No Mercy]]) – 4:49 |
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− | # Crime Wave (theme from [[Slaughterhouse]]) – 3:22 |
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− | # Breach of Security (theme from [[Diamond Heist]]) – 4:09 |
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− | # Criminal Intent (theme from the main menu) – 3:15 |
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− | # Preparations (theme from the load-out menu) – 2:51 |
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− | # I Will Give You My All – 2:56 |
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− | # Shawn Davis and band – Payday for You and Me – 2:49 |
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== References == |
== References == |
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*[http://www.payday-theheist.com/ Official SOE website] |
*[http://www.payday-theheist.com/ Official SOE website] |
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*[http://www.overkillsoftware.com/ Overkill Software] |
*[http://www.overkillsoftware.com/ Overkill Software] |
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− | *[http://forums.steampowered.com/forums/forumdisplay.php?f=1225 Official forums] |
+ | *[http://forums.steampowered.com/forums/forumdisplay.php?f=1225 Official forums] [closed] |
+ | |||
+ | ==Gallery== |
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+ | <gallery position="center" widths="200" columns="3"> |
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+ | Payday The Heist.jpg|Alternative Payday: The Heist logo |
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+ | Screenshot 1.png |
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+ | Screenshot 2.png |
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+ | Screenshot 3.jpg |
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+ | Screenshot 4.jpg |
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+ | Screenshot 5.jpg |
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+ | Screenshot 6.jpg |
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+ | Screenshot 7.jpg |
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+ | Screenshot 8.jpg |
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+ | Screenshot 9.jpg |
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+ | Screenshot 10.png |
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+ | Screenshot 11.jpg |
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+ | Screenshot 12.jpg |
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+ | Screenshot 13.jpg |
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+ | </gallery> |
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==Video== |
==Video== |
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− | <gallery position="center"> |
+ | <gallery position="center" widths="225"> |
Payday The Heist - First World Bank Trailer (PC, PS3) |
Payday The Heist - First World Bank Trailer (PC, PS3) |
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Payday The Heist - Heat Street Trailer (PC, PS3) |
Payday The Heist - Heat Street Trailer (PC, PS3) |
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Payday The Heist SOUNDTRACK (official) |
Payday The Heist SOUNDTRACK (official) |
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</gallery> |
</gallery> |
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+ | |||
+ | ==Trivia== |
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+ | *Some computer screens throughout the game can be seen running Steam in their application bars. |
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+ | *The laptops in the game are VAIO (is a sub-brand used for many of [[wikipedia:Sony|Sony]]'s computer products). |
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+ | *Some of the levels include a number of player's names hidden in various locations. This is part of the "Hall of Fame" feature which was introduced in [[Update history#Patch 6|patch 6]]... "<span style="color:rgb(221,221,221);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">HALL OF FAME (PC ONLY) 200 dedicated career criminals are in for a surprise! As a token of appreciation to our community, 200 of the most dedicated PC players have gotten their nicknames immortalized in the PC version of the game. Where could your name be hiding?" - overkill_bo</span> |
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+ | ** The 200 players are the first 200 players to post evidence of reaching reputation level 145 in a thread on the [http://forums.steampowered.com/forums/forumdisplay.php?f=1225 Payday Steam Forum] during the "Lucky 200" community event. |
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{{Navbox PAYDAY 1}} |
{{Navbox PAYDAY 1}} |
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+ | {{Navbox games}} |
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[[Category:PAYDAY 1]] |
[[Category:PAYDAY 1]] |
Revision as of 14:05, 16 April 2020
PAYDAY: The Heist | |
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Developer | Overkill Software |
Publisher | Sony Online Entertainment |
Distributor | Daybreak Game Company |
Director | David Goldfarb |
Producer | Bo Andersson Klint Almir Listo |
Designer | Ulf Andersson |
Composer | Simon Viklund |
Game Engine | Diesel |
Platform | Microsoft Windows PlayStation 3 |
Release date | 18 October 2011 Windows WW 20 October 2011 PlayStation 3NA 18 October 2011 EU 18 October 2011
|
Genre | First-person shooter • Tactical shooter • Stealth |
Mode | Single-player, multiplayer |
Rating | ESRB: Mature 17+ PEGI: 18+ OFLC: R18+ OFLC: R18 USK: 18 |
Available stores | Steam Store PlayStation Store |
PAYDAY: The Heist is a first-person shooter developed by Overkill Software and published by Sony Online Entertainment (now Daybreak Game Company). It was originally set to be released on October 4, 2011, but due to development issues, it was pushed back to October 18. The game was released in North America on that date via the PlayStation Network, and on November 2, 2011, in Europe. It was released worldwide for PC on October 21, 2011, via Steam.
PAYDAY: The Heist features dynamic environments and enemy spawns. Teamwork is the key to the game, as players will have to work together and assume different roles. Players can play online, alongside up to three teammates; or offline, with or without AI-controlled teammates. While players go by their screen names online, the player characters do have names: Dallas, Hoxton, Wolf, and Chains.
The game's successor, PAYDAY 2, was released on 13th August 2013.
The game was made available as a free download for one day during the CrimeFest 3 year anniversary event on 16th October 2014.
Gameplay
In each heist, players are required to complete objectives, usually in an effort to steal cash or valuables. The police will attempt to stop them, but players are expected to fight through them with firearms, except in the case of Diamond Heist, where players can slip past guards unnoticed and steal the diamonds without resorting to violence.
VIP
A VIP is a character who must be escorted to a particular location.
All VIPs are highlighted in orange when it is time to escort them, much like other mission objectives. They will get down and refuse to move if a law enforcer is nearby and within their field of view. For this reason, it can be difficult escorting them during assault waves especially when the VIP is near an enemy spawn. For the player's benefit, all VIPs are invincible so they cannot be harmed by the police or the players, although their profile is still too small to act as good cover. All VIPs will also never attempt to escape even when no crew members are present, or when they are surrounded by police.
When not moving, the VIP will crouch, wasting several more seconds, as he must get up again before continuing to move.
Character | Heist |
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CFO | Diamond Heist |
Chinese prisoner | Green Bridge |
Matt | Heat Street |
Ralph | Diamond Heist |
Taxman | Undercover |
Security Cameras
Security cameras are found throughout various heists, often hidden away in corners and relatively incognito locations. There are usually no more than two in a room, but there are exceptions for especially large rooms or secure areas. Destroying the cameras will "reduce police intel" on your team. Despite popular rumors to the contrary, destroying half or all cameras does not affect the speed or aggression of enemy pathing, nor the general spawn rate. Instead, each heist has specific effects that occur when half and all cameras in an area are destroyed. These effects are detailed in the individual heist pages.
Bain will notify the team when half of the cameras in an area have been destroyed, and again when all of the cameras in an area have been destroyed. Destroying all the cameras in an area does not necessarily mean you have destroyed all the cameras in the heist.
Most of the outdoor maps either do not have security cameras or have them extremely well hidden. While this happens rarely, the police may sometimes shoot out a camera by sheer accident if you're close to a camera.
There are four heists that have security cameras:
Heists
- First World Bank
- Heat Street
- Panic Room
- Green Bridge
- Diamond Heist
- Slaughterhouse
- Undercover (DLC)
- Counterfeit (DLC)
- No Mercy (PC only)
Reception
PAYDAY: The Heist received mixed to positive reviews. Aggregating review websites of Gamerankings and Metacritic gave the PC version 76.67%[1] and 76/100[2] respectively and the PlayStation 3 version 70.61%[3] and 70/100[4].
Both Gamespot and IGN gave PAYDAY: The Heist the score of 7.5/10 [5] [6]
Despite the mixed reviews, the game sold over 700,000 copies, making it a financial success. [7] [8]
Soundtrack
References
- ↑ http://www.gamerankings.com/pc/632714-payday-the-heist/index.html
- ↑ http://www.metacritic.com/game/pc/payday-the-heist
- ↑ http://www.gamerankings.com/ps3/632713-payday-the-heist/index.html
- ↑ http://www.metacritic.com/game/playstation-3/payday-the-heist
- ↑ http://www.gamespot.com/payday-the-heist/reviews/
- ↑ http://www.ign.com/games/payday-the-heist/ps3-110370
- ↑ http://kotaku.com/5808333/payday-the-heist-will-bring-team-based-bank-robbery-to-the-psn
- ↑ http://www.overkillsoftware.com/payday-the-heist-turns-one-year-old/
External links
Gallery
Video
Trivia
- Some computer screens throughout the game can be seen running Steam in their application bars.
- The laptops in the game are VAIO (is a sub-brand used for many of Sony's computer products).
- Some of the levels include a number of player's names hidden in various locations. This is part of the "Hall of Fame" feature which was introduced in patch 6... "HALL OF FAME (PC ONLY) 200 dedicated career criminals are in for a surprise! As a token of appreciation to our community, 200 of the most dedicated PC players have gotten their nicknames immortalized in the PC version of the game. Where could your name be hiding?" - overkill_bo
- The 200 players are the first 200 players to post evidence of reaching reputation level 145 in a thread on the Payday Steam Forum during the "Lucky 200" community event.
Heists | Release: First World Bank • Heat Street • Panic Room • Green Bridge • Diamond Heist • Slaughterhouse DLC: Counterfeit • Undercover • No Mercy |
Weapons | Primary: AMCAR-4 • Reinbeck • M308 • Brenner 21 • AK Secondary: Mark 11 • Locomotive 12G • Compact-5 • GL40 Pistols: B9-S • Crosskill .45 • Bronco .44 • STRYK |
Deployables | Ammo bag • Doctor bag • Trip mine • Sentry gun |
Enemies | Regular: Security guard • Cop • FBI • Gangster • Blue SWAT • Heavy SWAT • Murkywater Special: Bulldozer • Cloaker • Shield • Sniper • Taser |
Characters | Dallas • Hoxton • Wolf • Chains • Bain • Minor characters |
Gameplay | Assault Waves • Civilians • Crew AI • Drills • Environmental hazards • Police Custody • Reputation • Risk Level (Overkill 145+) • Shout • Stealth • Upgrades |
Miscellaneous | Achievements • Challenges • Companies (GenSec • Murkywater) • DLC • FBI • Gangs & Mafias • Graphic options • Masks • Overkill Software • Steam Trading Cards • Timeline • Update history |
Games in the PAYDAY series | ||
Main series | PAYDAY: The Heist • PAYDAY 2 • PAYDAY 3 | |
Spin-off | PAYDAY: Crime War | |
Games in the RAID series | ||
RAID: World War II |