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Imitations
This article is about the PC updates for PAYDAY 2 in 2015 (Update #51 to #93). For updates for PAYDAY 2 from other years, see PC update history (Payday 2).

Update #93Edit

December 18th, 2015

Stat Boost & Team Boost weapon modsEdit

  • Added Stat Boost & Team Boost weapon mods in the Card Loot Drop and Monthly Side Job

Side JobsEdit

  • Added monthly side jobs

AchievementsEdit

  • Added the "We Do It Live!" achievement

Black MarketEdit

  • Added the Christmas safe and Christmas drill. These can be obtained by completing the "We Do It Live!" achievement

Update size: 134.1 MB

Update #92.2Edit

December 14th, 2015

Side JobsEdit

  • Fixed an issue where players couldn't complete the "Big Deal" weekly job

Steam InventoryEdit

  • Fixed an issue in the Steam Inventory related to the Bodhi safe

Update size: 18.2 MB

Update #92.1Edit

December 12th, 2015

Santa's WorkshopEdit

  • Fixed an issue with the "Euro Bag Simulator" achievement where only the present loot bags counted as loot
  • Fixed an issue where enemies passed through walls
  • Fixed an issue related to the behaviour of the elves when they got interrupted by law enforcers

WeaponsEdit

  • Fixed an issue with the concealment on the Arkansas Toothpick melee weapon

LocalizationEdit

  • Fixed a localization issue on the Valkyria Rifle
  • Fixed a localization issue in the Side Jobs window

Update size: 19.9 MB

Update #92Edit

December 11th, 2015

The Santa's Workshop Heist is live!

LevelsEdit

  • Fixed an issue on the Beneath the Mountain job where the in-game chat could stop working when looking through cameras
  • Increased the outline distance activation for the Money Bundles in the Birth of Sky job
  • Fixed an issue in the Birth of Sky job where the SWAT Van would spawn on Normal and Hard difficulties
  • Fixed some art issues in the Birth of Sky job
  • Adjusted the position of the Zodiac in the Birth of Sky job
  • Replaced spawn animations for enemies in the sewers in the Birth of Sky job
  • Adjusted some collisions on the Jewelry Store job to prevent loot bags from getting stuck in some places
  • Fixed an issue on the Armored Transport: Train Heist job where players could get stuck between a rock and a tree
  • Fixed an issue in the Alesso Heist where guards could climb the walls in the main lobby during stealth
  • Fixed an issue in the Big Bank job where the time lock could alert guards
  • Fixed an issue in the Rats Day 1 job where Cloakers couldn't hide under a car
  • Fixed an issue in the Rats Day 2 job where the Team AI could get stuck in their stealth idle animation
  • Fixed an issue in the Big Oil Day 2 job where players wouldn't get any experience reward when escaping with the plane
  • Improved performance optimization of the Golden Grin Casino job
  • Improved AI navigation in the Golden Grin Casino job
  • Fixed an issue in the Golden Grin Casino job where some civilians still had a chance to spawn in a panicked state
  • Fixed an issue in the Golden Grin Casino job where the pre-planning asset ATC Bribe only applied on one side of the level
  • Fixed an issue in the Aftershock job where the saw could get stuck in the van if the player had the Carbon Blade skill

AchievementsEdit

  • Added both Locke contracts to be included as a requirement for the following achievements: "Tough Act To Follow", "Shit Just Got Real", "Completely OVERKILL" and "OVERKILL Salutes You!"

SafesEdit

  • Added the Bodhi safe and drill. Players can now receive the Bodhi safe and drill from the card loot drop after successfully completing a heist

EnemiesEdit

  • Fixed a crash related to Captain Winters

WeaponsEdit

  • Fixed an issue where bullets wouldn't be visible in the magazine when reloading the AMR-16 or any of the weapons in the AK Family

SoundEdit

  • Added Shoutout (MONO!) to the PAYDAY 2: The Official Soundtrack
  • Added Dead Man's Hand to the PAYDAY 2: The Official Soundtrack
  • Added Utter Chaos to the PAYDAY 2: The Official Soundtrack
  • Added Gun Metal Grey 2015 to the PAYDAY 2: The Official Soundtrack
  • Added Crime Wave 2015 to the PAYDAY 2: The Official Soundtrack
  • Added Locke and Load to the PAYDAY 2: The Official Soundtrack
  • Added Drop Zone to the PAYDAY 2: The Official Soundtrack
  • Added Pimped Out Getaway to the PAYDAY 2: The Official Soundtrack
  • Added Shinobi Lessons to the OVERKILL B-Sides Soundtrack
  • Added Japan is a Land of Warriors to the OVERKILL B-Sides Soundtrack
  • Added Japan is a Land of Ravers to the OVERKILL B-Sides Soundtrack
  • Added Happy Birthday March for Payday to the OVERKILL B-Sides Soundtrack
  • Added Longbow to the OVERKILL B-Sides Soundtrack
  • Added Cries of the City to the OVERKILL B-Sides Soundtrack
  • Added Caves of Cagliostro to the OVERKILL B-Sides Soundtrack
  • Added They Chose Vlad to the OVERKILL B-Sides Soundtrack
  • Added Change of Pace to the OVERKILL B-Sides Soundtrack
  • Added Fault Line to the OVERKILL B-Sides Soundtrack
  • Added Sunrise (from Also Sprach Zarathustra) to the OVERKILL B-Sides Soundtrack

Update size: 2.4 GB

Update size for soundtrack owners: 2.7GB


Update #91.1Edit

December 4th, 2015

  • Fixed a crash on the Birth of Sky heist related to parachuting while using a controller
  • Fixed an issue on the Beneath the Mountain heist where players had too many preplan favors
  • Fixed an issue on the Beneath the Mountain heist where the AI could walk through a rock
  • Fixed an issue on the Beneath the Mountain heist where players could get stuck behind the vault doors
  • Fixed an issue where some players couldn’t mod the Platypus 70 with a Combine Module and Iron Sight
  • Fixed an issue where the achievement “1... 2... 3... JUMP!” could be unlocked on the Normal difficulty
  • Fixed an issue where the achievement “No Blood on the Carpet” could be unlocked on the Normal difficulty

Update size: 28,1 MB

Update #91Edit

December 3rd, 2015

The Point Break Heists DLCEdit

  • 2 new heists – Beneath the Mountain & Birth of Sky
  • 10 new achievements – 5 for each heist
  • A new pistol secondary weapon
  • Four melee weapons
  • 6 new songs added- 2 all-new heist themes composed by Simon Viklund, and 4 menu. themes from the Point Break soundtrack – http://smarturl.it/PointBreak
  • New contact – Locke
  • 4 masks, materials and patterns

The Bodhi Character PackEdit

  • Bodhi – a new playable character
  • A new sniper rifle primary weapon
  • A new melee weapon
  • A new perk deck featuring 9 perks
  • 2 new masks

Weapon RebalanceEdit

SoundEdit

  • Added more voice lines for Dallas*
  • Added more voice lines for Hoxton*
  • Added more voice lines for Houston*
  • Added more voice lines for Chains*
  • Added more voice lines for Clover*
  • Added more voice lines for Bonnie*
  • Added more voice lines for John Wick*
  • Added more voice lines for Jacket*
  • Added more voice lines for Sokol*
  • Added more voice lines for Jiro*
  • Added more voice lines for Dragan*
  • Added more robber lines in First World Bank*
  • Added more robber lines in Slaughterhouse*

* Please note: this is a partial addition from the “Big VO update” that we are continuously adding to the game.

Slaughterhouse heistEdit

  • Moved some containers and props in the escape to avoid players getting stuck while opening them
  • Fixed two graph issues in open containers in the container yard, they can now be randomly closed
  • Moved a coat hanger that you could get stuck on
  • Fixed an issue with cloaker spawn
  • Fixed a few portal issues

Aftershock heistEdit

  • Fixed performance issues on the heist
  • Fixed an error in the heist description

First World Bank heistEdit

  • In stealth, manager detects you, but heist doesn't go loud
  • Magnetic lock computer can be hacked through wall
  • Fixed missaligned spotlights
  • Sniper on the right side could shoot through roof
  • Crash when dropping of loot in the vent
  • Dominating the camera security guard in the first area will not disable the cams

Level Experience ReworkEdit

  • Experience is rewarded for each day instead of after the contract is completed. The experience reward system has been reworked on the following heists:
    • Hoxton Revenge
    • Big Oil
    • GO Bank
    • Framing Frame
    • Art Gallery
    • Diamond Store
    • Hoxton Breakout
    • Hotline Miami

VehiclesEdit

  • Added an option to change the camera view in vehicles for the driver by clicking the right mouse button while driving a vehicle
  • Added an ‘edit keys option’ for vehicles

OtherEdit

  • Fixed an issue where stamina would not regenerate while looking through a camera
  • Fixed an issue where damage skills would not work properly while being tased
  • Fixed an issue with a crash related to Captain Winters entering the heist
  • Fixed an issue with Chains VO volume for his inspire lines

Undocumented Changes Edit

  • Added weapon skin support for more weapons.
  • Added new weapon inspect animations.
  • Added the ability to look behind in vehicles.
  • Updated the lines for Twitch with new recordings.

Update size: 3.9GB

Update #90.2(?)Edit

November 28th, 2015

UndocumentedEdit

  • Added a "threatening" message for the PAYDAY gang in Crime.net to promote the Point Break Heists.

Update size: 34.3 MB

Update #90.1Edit

November 14, 2015

  • Added the Tormentor mask

Update size: 25.1 MB

Update #90 Edit

November 13, 2015

LevelsEdit

Lab rats:

  • Fixed some issues related to collisions
  • Fixed an issues with AI cover point
  • Increased numbers of spider on the level
  • Increased the spider damage
  • Fixed an issue that could occur when cooking Meth
  • Improved Escape Helicopter’s Timers

Aftershock:

  • Fixed an exploit where players could become unreachable for the enemies

Rats Day 1:

  • Fixed an issue with bags becoming unreachable for players

Safehouse Nightmare:

  • Removed the Safehouse Nightmare heist from the contract broker

MasksEdit

  • Masks: Upgraded the look of the Baitface mask
  • Masks: Remove the halloween event masks from the card loot drop

WeaponsEdit

  • Fixed an issue where bows could benefit from acing the ironman skill
  • Fixed an issue where owners of the gage ninja pack dlc didn’t receive one of each mod items for the gage ninja pack dlc weapons

SafesEdit

  • Safes: Added the Dallas safe and drill. Players can now receive the Dallas safe and drill from the card loot drop after successfully completing a heist
  • Safes: Removed the Crimefest 2 Safe and drill. Players can no longer receive the crimefest 2 safe and drill in the game. These items will still be tradeable between players

GameplayEdit

  • Fixed an issue where the assault wouldn’t end even if Captain Winters had been defeated

OtherEdit

  • Lobby: Fixed an issue where players could change pose in the inventory if another player in the same lobby changed their loadout
  • Inventory: Added one of each halloween pattern to all players’ inventory since they were hard to obtain during the halloween event
  • Windows XP: The fixes from the Windows XP open beta are now live

Update size: 221.3 MB

Update #89 Edit

October 29, 2015

Documented changesEdit

  • Added the "Lab Rats" heist. You can find it under the contact "Events" from the contact broker in CrimeNet
  • Added the "Safehouse Nightmare" heist. You can find it under the contact "Events" from the contact broker in CrimeNet
  • Increased the weapon inventory from 5 pages to 10 pages
  • Increased the mask inventory from 5 pages to 10 pages
  • Added a new track named "DonAcDum"
  • Added the "Invader" mask
  • Added the "Satan" mask
  • Added the "Skill Shot" achievement
  • Added the "Trick or Treat!" achievement
  • Added the "Not Scary Enough" achievement
  • Added all the achievements from last years Halloween event
  • Added all the masks from last years Halloween event
  • Added all the patterns from last years Halloween event (NOTE: Does not actually work!)
  • Fixed an issue where players froze in third person while using the Bipod
  • Fixed an issue where players couldn't complete the "Not Hard Enough" achievement

Undocumented changesEdit

  • Added "Boltcutter" weapon (unlocked at level 10)
  • Players receive one free copy of the 2013 halloween masks (Frank, Venomorph, Witch, Pumpkin King)
  • Reduced safe legendary chance to 0% (???)
  • You now require the actual game for the Slaughterhouse free safe and drill.

Update size: 611.4 MB

Update #88Edit

October 24, 2015

Documented Changes Edit

  • Introduced a jump animation
  • Added the Slaughter Safe
  • Added the Slaughter Drill
  • Added the "Dawg mask" mask
  • Added the "No Me Gusta" mask
  • Added the "Baitface" mask
  • Added the "Rageface" mask
  • Added the "Pork Royale" achievement
  • Added the "Jump! Jump! Jump!" achievement
  • Added the "I Never Asked for This" achievement
  • Added the "Bunnyhopping" achievement
  • Added the "I Want to Get Away" achievement

Undocumented Changes Edit

  • Changed the Crime.net description for Slaughterhouse.

Update size: 171.6 MB

Update #87Edit

October 23, 2015

  • Added the Slaughterhouse job to the game. Players can find it under the Classics tab in Crime.Net
  • Added the song "Crimewave 2015" by Simon Viklund
  • Added the achievement "Not Hard Enough"
  • Added the achievement "Making a Statement"
  • Added the achievement "Dead Meat"
  • Added the achievement "But How?"
  • Added the achievement "Pyromaniacs"
  • Added the "Tinted Love" mask
  • Added the "Groucho" mask
  • Tweaked combat on First World Bank
  • Updated the reload animation on the AK5

Update size: 392.2 MB

Update #86Edit

October 22, 2015

  • Fixed an issue that caused an objective to not update properly after opening vault doors in stealth after going loud
  • Added the achievement "Au Ticket" to the heist
  • Fixed a big ol' hole in one of the walls in the main hall
  • Fixed some shadow issues
  • Added a stealth icon next to the contract name in CrimeNet
  • Fixed missing reload sounds for Matever .357 and Micro Uzi Submachine Gun
  • Tweaked the zoomed in recoil on the Nagant Sniper Rifle
  • Fixed a visual issue with the Commando 553 Rifle reload
  • Updated the Chicago Typewriter Submachine Gun's equip animation
  • Changed the design of the SWAT Turret Van: (1) Removed the snake's neck on the turret model and (2) turret's ability to drop flashbangs, it will now release tear gas when a player gets too close
  • Decreased the health of the SWAT Van Turret
  • Increased the damage output of the SWAT Van Turret
  • When heavily damaged the SWAT Van Turret will retract into the van and repair itself up to three times
  • The SWAT Van Turret will now prioritize targets that are closer to and/or are firing at it
  • Fixed issues that could occur when damaging the SWAT Van Turret with fire damage
  • Increased SWAT Van Turret spawn randomization
  • Added audio announcement on heists where the SWAT Van Turret spawns and drives in

Update size: 113.9 MB

Update #85Edit

October 21, 2015

  • Fixed an issue where player with a bipod modified LMG equipped would disappear or teleport for other players
  • Fixed an issue on First World Bank where a civilian was stuck in a tree
  • Fixed an issue on First World Bank where cameras would still be active after dominating the guard in the camera room
  • Fixed an issue on First World Bank where you had to pick up more bags than objective requirement to advance in the level
  • Fixed an issue on First World Bank where players would have to melt the floor with thermite if they broke stealth after opening the vault
  • Added three tracks made by Le Castle Vania which can be listened to ingame! Players can access the songs using the Soundtrack tab or in the Audio Options in the Main Menu
  • Added the Le Castle Vania mask to the game which is available to all players
  • Added the option for players to set an order of characters they want to play if their first choice is taken. Players will be able to set up to four characters in order of preference to play when joining or creating a lobby

Update Size: 97.7 MB

Update #84Edit

October 20th, 2015

  • Fixed an issue where the reload sound for the Ksp 58 were missing
  • Fixed an issue where attachments equipped on the RPK were floating on the side of the barrel
  • Fixed an issue with Edit Keys options text for the keybind for Gadget
  • Fixed an issue where the Iron Sights for the CAR-4 were visible through objects when having certain modifications equipped
  • Fixed an issue where some Gadget modifications clipped through the Bipod modification when both were equipped on the Brenner
  • Fixed a crash that could occur if you try and deploy the bipod while performing other actions
  • Fixed an issue where players couldn't be downed by a cloaker when having the bipod deployed
  • Added the First World Bank heist. Players can find it under the contact "Classics" from the Contract Broker in Crime.Net
  • Added Drills to the Card Loot Drop reward table. Players can now be rewarded with Drills that can open Safes after successfully completing a heist
  • Added the song "Gun Metal Grey 2015" by Simon Viklund

Update size: 742.0 MB

Update #83Edit

October 19th, 2015

Documented changesEdit

  • Added a new Light Machine Gun, KSP 58, available to all players
  • Added the Bipod modification: Players can now modify their LMGs with a Bipod that increases Stability and Accuracy when Bipod is deployed
  • Players can deploy the Bipod by using "4" by default or by holding down arrow on DPAD on a gamepad

Undocumented changesEdit

  • Removed speedboosting effect from Minigun upgrade.

Update size: 150.7 MB

Update #82Edit

October 18th, 2015

  • Enabled the Team AI to be able to trade in players for a hostage if there are only Team AI left alive on the level
  • Added additional player HUD elements to display when the AI trading is in progress
  • Added additional settings for creating and filtering lobbies in Crime.Net
  • Players can tag their lobbies with a preferred tactic, Loud or Stealth, to show other players what they should be prepared for
  • Players can filter between lobbies' preferred tactics if they want

Update size: 26.2 MB

Update #81Edit

October 17th, 2015

  • Added the Aftershock Heist
  • Added the 400 Bucks achievement
  • Added the Aftershocked achievement
  • Added a new song called Utter Chaos

Update size: 1.7 GB

Update #80Edit

October 16th, 2015

  • Added the Sputnik mask
  • Added the Tiara mask
  • Added the Russian Hat mask
  • Added the Vlad's Armor mask
  • Added the Baba Yaga mask
  • Fixed an issue related to the Predator 12G shotgun where the game would crash
  • Fixed an issue related to the M1014 shotgun where the game would crash

Update size: 49.4 MB

Update #79Edit

October 15th, 2015

Documented changesEdit

  • Fixed so that weapon statistic values are displayed correctly in the Inventory. There will be no longer be any rounding of numbers for all weapon statistics, except for the Concealment and the Threat statistic which will calculate the same as before
  • Improved the layout of the Blackmarket Modification Menu
  • Rebalanced all weapons to increase the player's options when playing on higher difficulties. The overall weapon versatility is increased so that more weapons will fit more different playstyles
  • Added so that Safes can be dropped in the Card Loot Drop screen after a successful heist
  • Added the choice in Video Option to turn on and off seeing Weapon Skins in 3rd person. The option is called "Use HQ weapons"
  • Added Steam Inventory to the game so that the player can see their Weapon Skins, Drills and Safes in the game
  • Added a Weapon Skin tab to the Blackmarket Modification Menu

Undocumented changesEdit

  • Corrected when Captain Winters arrives and locks the assault wave, the assault could be locked in the "fade" phase (no enemy spawns).
  • Captain Winters can no longer be tased.
  • Removed all Crimefest data gathering.
  • Added a Crimewave Edition (consoles) mask "Unforsaken" (X-Box One only)
  • Added 2 "drivable escapes"
  • Greatly increased forklift and longfellow hitpoints.
  • Reduced time for driver to enter and exit vehicle.
  • Added base for taser bullets for shotguns.

Update size: 5.3 GB

Update #78.8Edit

October 10th, 2015

  • Added additional game statistics that we can track for the Road to Crimefest community event

Undocumented changesEdit

  • Offshore Payday reactivated.

Update size: 16.6 MB

Update #78.7Edit

October 8th, 2015

  • Added additional game statistics that we can track for the Road to Crimefest community event

Update size: 16.7 MB

Update #78.6Edit

October 6th, 2015

  • Added additional game statistics that we can track for the Road to Crimefest community event
  • Added a category in the main menu in-game called Crimefest challenges, which will take you straight to the Road to Crimefest website.

Update size: 17.8 MB

Update #78.5Edit

October 4th, 2015

  • Added additional game statistics that we can track for the Road to Crimefest community event

Update size: 19.4 MB

Update #78.4Edit

October 2nd, 2015

  • Added additional game statistics that we can track for the Road to Crimefest community event

Update size: 16.1 MB

Update #78.3Edit

October 1st, 2015

  • Removed three Twitter challenges and replaced them with in-game challenges
  • Added additional game statistics that we can track for the Road to Crimefest community event
  • Recounted the progress from the Twitter challenges and added the progress to the new in-game challenges
  • The Road to Crimefest trailer has now been added to the game
  • Added a red box that explains the issue with calculating experience in the Grind Fest challenge

Update size: 93.6 MB

Update #78.2Edit

September 30th, 2015

  • Added additional game statistics that we can track for the Road to Crimefest community event

Update size: 16.1MB

Update #78.1Edit

September 29th, 2015

  • Added game statistics that we can track for the Road to Crimefest community event

Update size: 16MB

Update #78Edit

September 24th, 2015

New FeaturesEdit

  • Added the new enemy - Captain Winters
  • Added the FBI Files feature
  • Added the new inventory system

Bug FixesEdit

  • Fixed an issue where players that bought the Yakuza Character Pack didn't get Jiro's mask in their inventory from the start
  • Fixed an issue where players could get stuck in the Diamond Store heist
  • Fixed an issue where the alarm went off when you killed all bikers in Big Oil day 1
  • Fixed an issue where players could pick up loot through display cases in the Ukrainian Job heist
  • Fixed an issue where players could get stuck behind an ATM door in Big Oil day 1
  • Fixed an issue where players could hide from enemy fire in certain spots in Firestarter day 1

Undocumented changesEdit

  • Transport: Train Heist Death Wish achievement added.
  • Additional slots for masks and weapons.
  • There is now a hostage indicator during assault waves.
  • Roman Numerals for Infamy have returned.
  • Enemies can no longer be tased while undergoing the tased animation, preventing them from becoming stunlocked.

Update size: 597.6MB

Update #77.2Edit

September 11th, 2015

Gage Chivalry PackEdit

  • Fixed an issue where some throwable weapons stopped working due to bad framerate

Update size: 2.3 MB

Update #77.1Edit

September 10th, 2015

Gage Chivalry PackEdit

  • Fixed a bug where players who didn't own the latest DLC were able to use the primary weapons of said DLC

Update size: 14.9 MB

Update #77Edit

September 10th, 2015

Gage Chivalry PackEdit

  • 3 ranged weapons added including the English longbow, heavy and light crossbow
  • Added a javelin throwing weapon
  • 4 melee weapons added, including the morning star, great sword, bearded axe and buckler shield
  • 4 masks, patterns and materials added inspired on the medieval setting of Chivalry: Medieval Warfare
  • Added 4 achievements based around the new content

Undocumented ChangesEdit

  • The Shuriken now uses its proper draw animation.

Update size: 839.7 MB

Update #76Edit

September 3rd, 2015

AudioEdit

  • Added variations for Jiro’s scream when swinging the Katana during Assault Phase
  • Added a VO line for Jiro when picking up Gage packages
  • Fixed an issue with Jiro screaming at zip-tied civilians
  • Fixed an issue where Chains called Jiro Bonnie when calling for him

WeaponsEdit

  • Fixed so that the No Stock modification for the Micro Uzi has the correct Concealment value
  • Fixed an issue where the Katana and the Switchblade sometimes replaced Primary and Secondary weapons in First Person view

PAYDAYCONEdit

  • Added the exclusive PAYDAYCON Mask "King of Jesters" for those who have unlocked it with the PAYDAYCON mask pack code

Perk DecksEdit

  • Fixed an issue in the Yakuza Perk Deck so that it now gives the correct value for armor regeneration

Diamond HeistEdit

  • A new exhibition is coming to town and the necessary changes to highlight this have been made

Update size: 117.4 MB

Update #75Edit

August 27th, 2015

WeaponEdit

  • Adjusted the Laser sight so it's in the middle of the player's aim
  • Fixed an issue where some weapon modifications didn't have all their values displayed in loadout
  • Improved weapon sway functionality when using sniper scopes
  • Fixed an issue where weapons would snap when fired during aiming down the sight
  • Fixed the Bronco's preview to be correctly positioned on the screen

MechanicsEdit

  • Adjusted where a player spawns when dropping into a game
  • Fixed an issue where the revive timer would freeze for the downed player if the reviving player leaves the game
  • Fixed a crash that could occur if a player in custody spectated a player in a vehicle
  • Changed so that the reward in the Side Job feature now works the same way as the PAYDAY Loot Drop
  • Fixed an issue with how cops shoots at team AI sitting in vehicles
  • Fixed an issue where the player could have more than one ingredient stacked in their inventory but all would be consumed when intending to just use one
  • Fixed an issue where explosion damage could be blocked by dead bodies

AudioEdit

  • Reconnected Bain's mic during Framing Frame Day 1 and Art Gallery so player can hear his voice again
  • Made Jacket erase one of Dragan's lines for killing shields from his tape recorder
  • Fixed so that when hovering over a contract in CrimeNet Bain's brief will be more varied

Perks and SkillsEdit

  • The Killer Instinct perk description from the Rogue perk deck has been changed to match how the perk works
  • The Equilibrium skill description has been changed to match how the skill works
  • Fixed an issue so that the Bullseye skill was adjusted to work according to the newly changed value in the description
  • Fixed so that the text in Giant Strength perk in Muscle perk deck display the correct value given to the player
  • Fixed so that the Ambidexterity perk in the Hitman perk deck now gives the correct value
  • Fixed so that the Bag of Tricks perk in the Burglar perk deck now gives the correct value

MenuEdit

  • Fixed an issue where clicking on multi-choice options text in the menus would always toggle next

Experience SystemEdit

  • Meltdown
    • Experience is now split over several objectives
    • Every additional loot bag rewards experience and bonus experience is rewarded for taking all additional loot bags
  • Car Shop
    • Experience is now split over several objectives
    • Every secured car rewards experience
  • The Bomb: Dockyard
    • The experience rewarded for the heist has been increased
    • Experience is now split over several objectives
    • Every additional loot bag rewards experience
  • The Bomb: Forest
    • The experience rewarded for the heist has been increased
    • Experience is now split over several objectives
    • Every additional loot bag rewards experience
  • The Diamond
    • The experience rewarded for the heist has been increased
    • Experience is now split over several objectives
    • Every additional loot bag rewards experience
  • The Big Bank
    • The experience rewarded for the heist has been increased
    • Experience is now split over several objectives
    • Every additional loot bag rewards experience
  • Armored Transport: Train Heist
    • The experience rewarded for the heist has been increased
    • Experience is now split over several objectives
    • Experience is given for each individual bag secured rather than set at a certain number of secured bags
  • Armored Transport
    • The experience rewarded for the heists has been increased to match the time it takes to complete them on average
  • Shadow Raid
    • The experience rewarded for the heist has been increased
    • Experience rewarded for each additional loot bag has been significantly increased

Undocumented changeEdit

Update size: 292.1 MB

Update #74.1Edit

August 20th, 2015

TextEdit

  • Fugitive Skill, Bullseye, You generate an additional 30 armor for each successful headshot
  • Muscle Perk Deck, 800-Pound Gorilla, You regenerate 4% of your life every 5 seconds. Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by 10%
  • Sociopath Perk Deck, Showdown, Killing an enemy at medium range has a 75% chance to spread panic among your enemies
  • All Perk Decks, Fast and Furious, You do 5% more damage. Does not apply to melee damage
  • Infiltrator Perk Deck, Life Drain, Striking an enemy with your melee weapon regenerates 20% of your health. This cannot occur more than once every 10 seconds
  • Crew Chief Perk Deck, Wolf Pack, You and your crew gains 10% more health

VideoEdit

  • Added the Yakuza Character Pack Trailer as an intro

Undocumented changeEdit

  • Fixed the Rogue Perk trees weapon swap speed.

Update size: 264.2 MB

Update #74Edit

August 19th, 2015

SociopathEdit

  • No Talk: When you are within medium (close) range of an enemy, you receive 8% (4%) less damage from enemies.
  • Tension: Killing an enemy regenerates 30 (10) of armor. This cannot occur more than once every 2 (3) seconds.
  • Clean hit: Killing an enemy with a melee weapon regenerates 10% (5%) health. This cannot occur more than once every 2 (3) seconds.
  • Overdose: Killing an enemy at medium (close) range regenerates 30 (10) armor. This cannot occur more than once every 2 (3) seconds.
  • Showdown: Killing an enemy at medium (close) range has a 75% ( 20% ) chance to spread panic among your enemies. This cannot occur more than once every 2 (3) seconds.

GamblerEdit

  • Medical Supplies: Ammo packs you pick up also yield medical supplies and heals you for 8 (4) to 12 (6) health. Cannot occur more than once every 4 (15) seconds.
  • Sharing is caring: When you get healed from picking up ammo packs, your teammates also get healed for 100% (50%) of the amount.
  • More healing 1: Increase health gained from ammo packs by an additional 4 (2).
  • More healing 2: Increase health gained from ammo packs by an additional 4 (2).

CrookEdit

  • Subtle: Your chance to dodge is increased by 5% (10%).
  • Basic Composure: Your chance to dodge is increased by 10% for ballistic vests.
    Your armor is increased by 20% for ballistic vests.
  • Advanced Composure: Your chance to dodge is increased by 10% for ballistic vests.
    Your armor is increased by 20% for ballistic vests.
  • Expert Composure: Your chance to dodge is increased by 15% for ballistic vests.
    Your armor is increased by 25% for ballistic vests.

Crew ChiefEdit

  • Hostage Situation: You and your crew gains 2% max health and 4% stamina for each hostage up to 10 times.
    You and your crew will gain 8% damage reduction for having an hostage.

InfiltratorEdit

  • Basic Close Combat: When you are within medium (close) range of an enemy, you receive 8% (4%) less damage from enemies.
  • Advanced Close Combat: When you are within medium (close) range of an enemy, you receive 8% (4%) less damage from enemies.
  • Expert Close Combat: When you are within medium (close) range of an enemy, you receive 8% (4%) less damage from enemies.
    Each successful melee hit grants and additional 10% melee damage boost for 7 (6) seconds and can stack up to 4 times.
  • Overdog: Each successful melee hit grants and additional 10% melee damage boost for 7 (6) seconds and can stack up to 4 times.
  • Life Drain: Striking an enemy with your melee weapon regenerates 20% (10%) of your health. This cannot occur more than once every 10 (15) seconds.

MuscleEdit

  • 800-pound Gorilla: You gain an additional 40% more health.
    You regenerate 4% of your life every 5 seconds.

ArmorerEdit

  • Type I, II, and III armor: You gain 10% (5%) more armor.

GrinderEdit

  • Histamine: Damaging an enemy heals 1 (2) life points every 0.5 seconds for 5 (3) seconds. This effect stacks but cannot occur more than once every 1.5 (1) seconds and only while wearing the two-piece suit or lightweight ballistic vest.
  • Adrenaline: Damaging an enemy heals 2 (3) life points every 0.5 seconds for 5 (3) seconds.
  • Endorphins: Damaging an enemy heals 3 (4) life points every 0.5 seconds for 5 (3) seconds.
  • Dopamine: Damaging an enemy heals 4 (5) life points every 0.5 seconds for 5 (3) seconds.
  • Euphoria: Damaging an enemy heals 4 (5) life points every 0.5 seconds for 6 (3) seconds.

RogueEdit

  • Subtle: Your chance to dodge is increased by 5% (10%).

Changes to SkillsEdit

  • Bullseye (Fugitive Skill):
    • Basic: You regenerate 15 (8) armor for each successful headshot. This can not occur more than once every 2 (3) seconds.
    • Ace: You regenerate an additional 30 (16) armor for each successful headshot.
  • Hostage taker (Master Mind Skill):
    • Basic: Having at least one hostage makes you regenerate 1.5% (0.6%) health every 5 seconds.
    • Ace: Having at least one hostage makes you regenerate 4.5% (2%) health every 5 seconds.

Undocumented changeEdit

  • Increased range for the Underdog skill.

Update size: 22.7 MB

Update #73.2Edit

August 14th, 2015

  • Removed the following fix that was causing crashes in update 73:
    • Calmed down more civilians that spawned as panicked fromt the beginning of the heist

Update size: 16,4 MB

Update #73.1Edit

August 14th, 2015

  • Fixed a bug where when you threw the throwing card, it always looked like a shuriken star for other players

Update size: 93,2 MB

Update #73Edit

August 13th, 2015

GeneralEdit

  • Reduced the detection range of loot bags and body bags for stealth
  • Reduced the detection range of dead bodies in stealth
  • Reduced the detection range of drills for stealth
  • Fixed a bug where hitting the SWAT Van Turret would still count as a miss
  • Fixed a bug where players could still shout domination commands to converted enemies
  • Fixed a bug where players could gain an extra dominated cop after getting a player back from custody
  • Fixed an issue on Ukranian Job where bodies could fly out of reach in the scaffolding, rendering players unable to answer pagers
  • Fixed an issue where players couldn't attach the LED combo to the Liebensauger .308 sniper rifle
  • Fixed an issue with collision connected to the LEO pistol
  • Reverted iron sight alignment fixes for Locomotive 12G and Reinfeld 880 shotguns to fix the issues caused when using some stock modifications
  • Adjusted sight alignment for M308, Interceptor 45, Krinkov and Gewehr 3
  • Fixed requirements on "Hedgehog" achievement to only trigger when using a Bow
  • Fixed requirements on "Triple Kill" achievement to only trigger when using a Sniper Rifle
  • Fixed an issue where Gambler Perk Deck effect would trigger with picked up projectiles
  • Fixed so that health regen works during Berzerker effect, but only if the Player with Berzerker has Gambler Perk Deck equipped. Life regen from other players still do not apply to a player with the Berzerker effect.
  • Fixed an issue where getting an escape during any heist listed in the Contact achievements would make the heist completion not count towards the achievment
  • Fixed an issue on The Bomb: Dockyard where the Loot Drop Off Point could be used after the alarm had gone off
  • Fixed an issue with the Buzzer stun locking Bulldozers affected by Feedback even after Feedback has worn off
  • Fixed an issue where the Buzzer could stun enemies affected by Dominate and reset the Dominate state
  • Added the Ace of Spades throwable for all Payday 2 players in the steam community group.

LevelsEdit

  • Fixed an issue on Shadow Raid where dominating the camera room guard would not deactivate the cameras
  • Fixed an issue with the Armor Bag on multiple day heists where the detection risk would remain on subsequent days
  • Fixed issue so the escape vans on Big Oil day 1 stack loot bags like on other levels
  • Fixed an issue where players could get stuck in the big machine on Big Oil day 1
  • Fixed an issue on Firestarter day 3 with the interaction text for the recording camera
  • Fixed a bug on Framing Frame day 3 where guards would be unable to detect a specific broken camera
  • Fixed a crash that could occur on Watch Dogs day 1 due to a civilian spawning from a car crash event

Golden Grin CasinoEdit

  • Fixed an issue where sleeping gas showed up in the incorrect spot once used in the hotel room
  • Fixed an issue where players could get stuck in the winch
  • Fixed minor art issues
  • Calmed down more civilians that spawned as panicked from the beginning of the heist

Update size: 92.9MB

Update #72Edit

August 6th, 2015

  • Added the Dozer mask to the "Event" category in the mask inventory
  • Fixed an issue where the Shuriken throwable was permanently marked as new in the inventory
  • Fixed an issue where players couldn't cut a wire on day 2 of the Firestarter heist
  • Fixed an issue where the achievement 'Not Invited' wouldn't unlock
  • Fixed an issue where the SWAT van turret continued to shoot at downed friendly AI
  • Fixed an issue where enemies continued to shoot at dead converted law enforcers
  • Fixed an issue with the engines on day 2 of the Big Oil heist.

Update size: 74.6MB

Update #71.1Edit

August 3rd, 2015

  • Fixed an issue where if a player's FPS dropped below 15 while throwing a shuriken throwing star, the animation would lock itself, disabling the player from throwing any additional throwing stars.

Update size: 14.7MB

Update #71 Edit

July 16th, 2015

The Golden Grin CasinoEdit

  • Fixed an issue where players could get stuck behind the cupboard door
  • Fixed an issue where the cage didn’t spawn if players bought the blimp escape
  • Fixed an issue where the gambler who’s carrying the keycard sometimes walked into the hotel room area
  • Fixed an issue where several civilians panicked in stealth
  • Fixed an issue where enemies could shoot through walls in the vault
  • Fixed an issue where players could stay undetectable in a security room
  • Fixed the description on the Battery Asset
  • Fixed a graphical issue in the vault
  • Added one more guard on the OVERKILL difficulty
  • Added two more guards on the Death Wish difficulty
  • Fixed an issue where several guards never moved
  • Reduced the damage taken from exploding fire extinguishers
  • Added visual effects when using the slot machines
  • Fixed a graphical issue in the doorway to the hotel room
  • Fixed several z-fighting issues in the hotel room
  • Fixed a hole in the pool area
  • Fixed a collision issue on a door
  • Fixed a graphical issue on a staircase
  • Fixed an issue where information were missing in the preplanning
  • Fixed an issue where a guard sometimes checked the vault when the drill was in place
  • Reduced the weight on the Dentists loot

The Alesso HeistEdit

  • Fixed an issue where a camera sometimes triggered the alarm before the player got detected
  • Fixed an issue where the team AI followed the player in stealth
  • Fixed an issue where the female civilians could not be highlighted
  • Fixed an issue where players couldn’t puncture the basketballs
  • Fixed several z-fighting issues

MeltdownEdit

  • Fixed an issue with law enforcers floating in the air
  • Fixed a progression blocker if players drove the Forklift into the vault
  • Fixed an issue where players could get stuck behind container doors

Firestarter Day TwoEdit

  • Fixed an issue where players couldn’t use the Camera loop skill on a camera because it was misplaced

Hotline Miami Day OneEdit

  • Fixed a collision issue in an alley
  • Fixed an issue where the Russian gangsters didn’t scale correctly on the Death Wish difficulty

Hotline Miami Day TwoEdit

  • Fixed an issue where repelling law enforcers were clipping through a wall
  • Fixed an issue where the Commissar and the Russian gangsters didn’t scale correctly on the Death Wish difficulty

The DiamondEdit

  • Fixed several nav graph issues
  • Reduced the weight of the scroll loot bags

Armored Transport: Train HeistEdit

  • Fixed an issue where players couldn’t answer a pager if the body was located under the train
  • Fixed miscalculations with the potential EXP reward
  • Fixed an issue related to the size of the secure loot zone

The Bomb: ForestEdit

  • Fixed an issue where players could fall out of the map

Hoxton RevengeEdit

  • Fixed an issue where the escape arrived too early
  • Fixed an issue where enemies could pass through boarded windows
  • Fixed an issue where players could disable the alarm through a wall
  • Fixed an issue where some Bain lines were triggered at the wrong time

Hoxton Breakout Day TwoEdit

  • Fixed a graphical issue on several boxes
  • Fixed an issue where textures were missing on several objects

Bank HeistEdit

  • Fixed a collision issue in the copy machine room

Election Day: WarehouseEdit

  • Fixed an issue where players could hack the voting machines through the cages
  • Fixed an issue where keycards spawned under boxes

Jewelry StoreEdit

  • Fixed an issue where players could stay undetectable in certain areas
  • Fixed an issue where players could throw loot bags out of the map
  • Fixed an issue with the collision on the police cars

Diamond StoreEdit

  • Fixed an inconsistency issue with the difficulties

MallcrasherEdit

  • Fixed an issue where players could stay undetected inside several counters

Rats Day OneEdit

  • Fixed an issue where players could hide under planks and stay undetected

Rats Day TwoEdit

  • Fixed an issue where players could open the safes in front of the thugs and stay undetected

Four StoresEdit

  • Fixed an issue where players could hide behind an ATM and stay undetected
  • Fixed an issue where a sign was placed upside down
  • Fixed an issue where some security cameras weren’t activated

Watchdogs Day OneEdit

  • Fixed an issue with a misplaced lockpick interaction point
  • Fixed an issue where players could get stuck behind a door

Big Oil Day OneEdit

  • Fixed an issue where the team AI didn’t react to the alarm being triggered
  • Fixed an issue where the team AI spawned on top of each other

Ukrainian JobEdit

  • Fixed an issue with floating objects

Escape: GarageEdit

  • Fixed an issue related to the size of the secure loot zone

WeaponsEdit

  • Fixed an issue where stats didn’t show on Special weapons
  • Fixed an issue where the flashlight didn’t work on the Raven Shotgun
  • Fixed several issues with misaligned sights

SkillsEdit

  • Fixed an inconsistency issue with the ammo when reloading a Sentry Gun
  • Fixed an issue where Shock Proof was applied to the team AI

Perk DecksEdit

  • Fixed an issue where players got more health by switching between certain perk decks
  • Fixed an issue where perks from the Rogue perk deck stayed when switching to other perk decks

AchievementsEdit

  • Fixed a description issue with the “M.F. Stev” achievement
  • Fixed an issue where the “Sleeping with the fishes” achievement didn’t work properly for clients
  • Achievements can be awarded during offline mode and will be synced next time you go online

SidejobsEdit

  • Fixed an issue where “Vlad is mad” didn’t work properly
  • Fixed an issue where players couldn’t get the OVE9000 modifications unless they owned the OVE9000 related skills

VehiclesEdit

  • Fixed an issue with the sight being misaligned when leaning out of a vehicle window
  • Fixed an issue where players could see through vehicles while being in custody

SoundEdit

  • Fixed an issue where Chains yelled “Bonnie” when yelling at Sokol
  • Fixed several issues related to the voice chat
  • Fixed several issues related to the sound on vehicles

AIEdit

  • Fixed an issue related to alerted guards walking through walls and floating in the air

GeneralEdit

  • Fixed an issue where loot bags could disappear from the map if it was carried by a player that got disconnected
  • Fixed an issue related to items disappearing from the inventory
  • Fixed several issues where Clovers hair clipped through certain masks
  • Updated the Frag grenade inventory icon
  • Using the "Tab" key in-game will show the name of the track that is currently playing

Undocumented changeEdit

  • Added 2 new lootbags; "paper_roll" and "counterfeit_money"

Update size: 371.0 MB

Update #70 Edit

June 25th, 2015

The Golden Grin! Edit

  • Added the Golden Grin Casino heist
  • Added the Cavity 9mm rifle
  • Added three weapon modifications for the Cavity 9mm rifle
  • Added four melee weapons
  • Added four patterns
  • Added four materials
  • Added five achievements

Sokol Character Pack Edit

  • Added Sokol the Russian as the 11th playable character in PAYDAY 2
  • Added the Grinder perk deck
  • Added Sokol’s mask
  • Added Sokol’s Valkyrie assault rifle
  • Added three weapon modifications for the Valkyrie assault rifle
  • Added Sokol’s hockey stick as a melee weapon

Other changes Edit

  • Fixed an issue where the grenade was not removed from your hand if you went into bleedout during the throw animation.
  • Fixed an issue with fetching equipped weapon while game is restarting
  • LED combo flashlight blocking sights when attached to the Raven shotgun now works as intended
  • Shotguns with piercing shells now chooses the pellet ray that is closest to the center of the swarm to shoot through instead of the first pellet ray
  • Fixed a floating stack of money on day 1 of the Hotline Miami heist
  • Fixed a part of attention code that caused a number of memory allocations, causing performance issues to some

Undocumented changes Edit

  • Added Akimbo Shotgun base and Bipod code (again)
  • Added Playstation 4 and X-Box One masks
  • Fixed The Turtle Always Wins achievement to have the intended 4 minute rather than a 2 minute timer
  • Leadership skill gives bonusses now even when suppressed

Update size: 964 MB

Update #69Edit

June 13th, 2015

  • Added the StarVR mask
  • Added the StarVR pattern
  • Added the E3 2015 Secret Masks
  • Added the Humble Mask Pack 3 and Humble Mask Pack 4 Masks

Update size: 34.4 MB

Update #68.3Edit

June 4th, 2015

The Alesso HeistEdit

  • Fixed a display case that was not breakable
  • Fixed two places where the player could get stuck
  • Made sure that you have to complete the pyro sequence
  • Made cash registers lootable
  • Added a small area between the crowd and the pyro booth
  • Made the crowd more dense
  • Changed the AI attack tactics to be slightly more defensive
  • Made the music in the garage louder
  • Fixed spawns in the pyro booth that was not activated
  • Fixed some of the enemy spawn locations priorities in the basement
  • Moved the grenade asset to avoid clipping
  • Set a maximum of allowed bags to be checked
  • Fixed collision on the curtains
  • Tweaked timing on the VO about the supply closets
  • Tweaked material on concert chairs
  • Fixed a wall that snipers could shoot through
  • Fixed an issue with the VO when failing the final part of stealth
  • Fixed some places where bags could get stuck out of the reach
  • Tweaked textures on the screens in the basements
  • Fixed some performance issues
  • Fixed some boxes that would appear and disappear
  • Removed some pipes that clipped with a wall
  • Moved the screen the the pyro booth so it doesn't block the players
  • Added some signs to the lobby
  • Tweaked the Gensec sign
  • Fixed an issue that could cause the player to get stuck behind a door
  • Fixed an issue where SWATs would take cover inside objects
  • Tweaked the reminder of the C4
  • Fixed a small graphical issue
  • Changed monitors in the the pyro room

Hotline Miami Day One Edit

  • Fixed a collision where the players could not walk over without jumping
  • Removed a small art asset floating in the air

Hotline Miami Day Two Edit

  • Switched endscreen VO to Dentist instead of Bain
  • Fixed an issue where clients would not get XP

Meltdown Edit

  • Moved some bags in a container where players could get stuck
  • Fixed a hole where players could fall through the level

Carshop Edit

  • Reduced the amount of roaming civilians
  • Changed guards so there is always one way into the building
  • Moved a barrel so it doesn't clip with the ground
  • Fixed an issue where clients would not get XP

Mallcrasher Edit

  • Fixed a small gap next to a window in the lobby
  • Fixed an issue where clients would not get XP

Watchdogs Edit

  • Added a missing light
  • Fixed an issue where clients would not get XP

The Diamond Edit

  • Fixed an issue where clients would not get XP

White X-mas Edit

  • Fixed an issue where clients would not get XP

The Ukrainian Job Edit

  • Fixed an issue where clients would not get XP

The Bomb: Forest Edit

  • Fixed an issue where clients would not get XP

Escapes Edit

  • Fixed an issue where clients would not get XP

Update size: 39.9 MB

Update #68.2Edit

May 25, 2015

GeneralEdit

  • Fixed an issue with disappearing audio where two players using the same weapons would lose audio if one player would leave
  • Fixed a crash related to shotguns where two players using shotguns would crash if one player would leave
  • Fixed an issue that caused the bags to disappear when a player left a game

Update size: 14.5 MB

Update #68.1Edit

May 22, 2015

Alesso heistEdit

  • Fixed an issue that could cause the player to get stuck behind a door
  • Fixed an issue where SWATs would take cover inside objects
  • Tweaked the reminder of the C4
  • Fixed a small graphical issue
  • Changed monitors in the pyro room

Safe houseEdit

  • Fixed an issue where the player would spawn incorrectly

User interfaceEdit

  • Fixed a string in the inventory that did not display correctly
  • Fixed a string in the safe house that did not display correctly
  • GPU Flush option now saves correctly

WeaponsEdit

  • Changed resolution of textures for melee weapons from the Western pack to increase performance
  • Changed resolution of textures for melee weapons from the Alesso DLC to increase performance
  • Fixed a graphical issue on the Plainsrider arrows

Update size: 73.7 MB

Update #68Edit

May 21, 2015

GameplayEdit

  • Side Jobs: Added new daily and weekly side jobs.
  • Skills: Fixed interacting with objects in casing mode with aced sixth sense.
  • Transport: Train Heist: Fixed an issue where bodies might fall out of reach of the player
  • Carshop: Fixed a navigation issue in regards to storage doors.
  • Carshop: Fixed a broken light.
  • Carshop: Fixed an issue where the C4 was given to the host when a client picks it up.
  • Carshop: Fixed an issue with the objectives.
  • Meltdown: Added a collision to prevent players from getting stuck.
  • Meltdown: Fixed an issue with the "There was a car!?" Achievement.
  • Meltdown: Moved a crowbar that was possible to acquire through the wall.
  • Meltdown: Fixed an issue where explosion barrels did not sync correctly.
  • Shadow Raid: Fixed an issue where bodybags thrown in the water will respawn on the level.
  • The Bomb: Fixed an issue where bodybags thrown in the water will respawn on the level.
  • Hotline Miami: Fixed an issue where the player could fall through the level.
  • Hotline Miami: Fixed an issue where the player could get stuck on a chair.
  • Framing Frame: Fixed a navigation issue.
  • Bank Heist: Fixed a spot where lootbags could get stuck out of reach for the player.
  • Big Oil: Using Loud equipment now triggers the assault.
  • Rats: Fixed a bug where the players could open the safes without alerting the gangsters.
  • Nightclub: Fixed a pathing issue regarding some doors.

CodeEdit

  • Vehicles: Fixed issue where a player going into custody would not be placed correctly in spectator mode, if other player is in the vehicle.
  • Vehicles: Fixed an issue with AI exiting vehicle.
  • Vehicles: Fixed issue when client would crash when entering full vehicle.
  • Vehicles: Added accelerate and break to RT/LT on controller.
  • Vehicles: Can't be tased in a vehicle.
  • Performance: Shadow quality can be changed through the advanced video settings.
  • Performance: GPU flush can be changed through the advanced video settings.
  • Player: Fixed a rare random crash.
  • AI: Slight change in AI attacks.
  • AI: Fixed crash when player would enter spectator mode on team AI.
  • AI: Fixed a crash from AI failing to find a path.
  • Skills: Fixed an issue with skills after going infamous.
  • Spawning: Fixed a crash when spawning with a newly bought or mode weapon.

WeaponsEdit

  • Peacemaker .45 Revolver: Fixed issue with reloading after exiting vehicle.
  • Peacemaker .45 Revolver: Fixed issue with reloading.
  • Melee: Fixed a crash with third person melee weapons.
  • Shotgun Ammo: Dragon breath now should only pierce through shields.
  • Shotgun Ammo: Fixed a miscalculation on shotgun ammo.
  • Repeater 1974 Sniper Rifle: Fixed an issue with the silenced barrel.
  • Dynamite: Change to dynamite effect.
  • Akimbo: Fixed a rare crash when using akimbo pistols.
  • Fire: Better sync for fire animations.
  • Fire: Better stability for fire.
  • Explosion: Fixed a miscalculation on explosions against bulldozers.
  • Plainsrider Bow: Fixed an issue with the melee animation when using the bow.
  • Plainsrider Bow: Fixed a graphical issue on the bow.
  • Plainsrider Bow: Fixed an issue when a sync would fail and some arrows would disappear.
  • Plainsrider Bow: Fixed an issue where bow did not calculate accuracy.
  • Plainsrider Bow: Fixed a crash when using the bow.

GUIEdit

  • Endscreen: Can now show more unlocks during the endscreen.
  • Hud: Added decimals to experience to next level and experience gained.
  • Hud: Names will not be capitalized anymore.
  • Vehicle: Fixed issue with vehicle label would be applied twice in some cases.
  • Masks: Some GUI changes to the mask customization to make the information more readable.
  • Masks: Choosing a pattern without having a color picked will make a mask revert to default until a color has been picked.

AnimationEdit

  • AI team mates: Fixed an issue when teammates walked.
  • Grenade: Fixed an animation issue when throwing a grenade.

Update size: 793.6 MB

Update #67.1Edit

May 12, 2015

  • Fixed a crash when two players enter a Forklift simultaneously
  • Fixed an issue where the game occasionally crashed when throwing a Molotov Cocktail at a SWAT Van Turret
  • Fixed an issue where players couldn't pick up the hard drive on Framing Frame day three
  • Fixed an issue where the "Seven Eleven" achievement couldn't be completed
  • Fixed an issue where the "Tag, You're it!" achievement couldn't be completed
  • Fixed an issue where players couldn't claim their Daily/Weekly job rewards when playing on German
  • Fixed an issue related to driving and the Swan Song skill
  • Fixed an issue with driving and Steam Overlay

Patch size: 40.7MB

Update #67Edit

May 7, 2015

XP ChangesEdit

  • Added a new XP system.
    • You get experience from objectives instead of contracts. As an example, this means that from a job like Rats, cooking bags of meth will give you more experience than if you were to blow up the lab right in the beginning. You can also now see what the minimum and maximum experience you can get from a job is when you are buying a contract. By making these changes, you are now rewarded based on how much you do in a heist.

LevelEdit

  • Fixed a collision issue on Rats day 1 where bags may get stuck beyond the reach of players
  • Fixed an issue where the objective did not change on Rats day 1 where cooking wouldn't work.
  • Added an escape icon to Rats day 2
  • Fixed an issue where players could not take the loot from some safes on Rats day 2
  • Moved a collision volume on Rats day 2 where players may get stuck
  • SWAT’s no longer target the Mendozas on Rats day 3
  • Changed the size of the escape zone in Cook-Off
  • Fixed an issue on Hotline Miami day 1 where the next objective would not trigger if too many cars were set on fire
  • Moved a collision volume on Hotline Miami day 2 where bags may get stuck beyond the reach of the players
  • Fixed an issue where players may get stuck behind doors on Hotline Miami day 2
  • Improved performance on Hotline Miami day 2
  • Fixed a crate that could be opened and looted through the wall on Shadow Raid
  • Changed a voice-line trigger on Shadow Raid to play correctly
  • Fixed an issue where bags could register twice on Shadow Raid
  • Removed some rocks from Watchdogs day 1
  • Fixed an issue that caused one of the bags on Firestarter day 1 to not spawn
  • Fixed an issue where bags did not register correctly when thrown into the fire on Firestarter day 1
  • Fixed an issue where an asset you could find in day 1 of Big Oil did not have an affect on day 2
  • Fixed an issue that caused a guard to walk through the wall when detecting a player in The Bomb: Dockyard
  • Fixed an issue where you could select both alarm delays on The Bomb: Dockyard
  • Changed the signs on The Bomb: Dockyard
  • Removed one voice-line from Jewelry Store
  • Removed one loud voice-line from Ukrainian Job that played during stealth
  • Fixed an animation issue on the power box in the Ukrainian Job
  • Changed a voice-line trigger and the end screen on Election Day Docks so that it should now trigger correctly
  • Moved a camera on Election Day Mall
  • Removed a warning sign on Election Day Warehouse
  • Moved a box on Election Day Warehouse
  • Fixed an unbreakable window on Election Day Warehouse
  • Fixed an issue where you could pickup some ammo through the wall on Hoxton Breakout Day 2
  • Fixed an issue where the evidence helicopter would arrive before the thermal drill on Hoxton Revenge
  • Moved some collision volumes on Diamond Store where bags may get stuck beyond the reach of the players
  • Fixed an issue in Framing Frame day 3 where some cameras did not mark items
  • Moved a wall on Framing Frame day 3 to close a small gap
  • Fixed a navigation issue on Transport: Downtown
  • Fixed a lighting issue in Transport: Harbor
  • Fixed an issue where some loot in The Diamond was not lootable
  • Fixed an issue where AI teammates were sometimes standing in the same spot
  • Fixed an issue on Hotline Miami day one where players could fall out of the level
  • Fixed an issue on Hotline Miami day two where players could get stuck on a chair
  • Fixed an issue on Nightclub where the AI could walk through doors

GraphicalEdit

  • Fixed an issue that caused Bonnie’s hair to clip through some of the masks after playing a level
  • Fixed an issue that caused the main menu to be blurry if a lobby was closed while the player was in the inventory
  • Changed the third person animation for the flamethrower

AI / CodeEdit

  • Fixed an issue that caused some civilians to be unresponsive
  • Fixed an issue that caused civilians to untie themselves
  • Fixed an issue that caused Team AI to to have question marks above their heads
  • NPC’s now do not trigger trip mines
  • All players now take damage from trip mines not just the player that placed them
  • Changed how the enemy reacts to sentry guns
  • Fixed an issue with the Long-Term Relationship achievement
  • Fixed an number of issues in regards to trading and custody on drop-in clients
  • Fixed a crash when joining a game that is restarting
  • Fixed some Jacket voice lines that did not trigger correctly
  • Fixed a crash when naming a skill build using a Russian keyboard layout
  • Pressing ESC in the lobby will trigger the prompt to leave the lobby

WeaponsEdit

  • Fixed the Dragons Breath shotgun ammo so that they can hurt shield SWAT’s
  • Cloakers should now not react to HE rounds
  • Fixed a crash with the Molotov Cocktail
  • Changed the detection range of Molotov Cocktail
  • Fixed an issue where players could pickup more the the intended amount of ammo
  • Fixed the alimented of the angled sight on the Rattlesnake sniper rifle
  • Fixed the alimented of the laser sights on the Brenner LMG
  • Fixed an issue with the flamethrowers fuel mods not having an effect on the damage
  • Fixed an issue where durable blade didn’t give the right amount of blade ammo to the saw
  • Fixed an issue with the Raven Shotgun when using the LED Combo mod that caused the flashlight mod not to work
  • Removed the bullet in the chamber of the Deagle when the gun is empty
  • Fixed so the default magazine of the CAR-4, Queen’s Wrath and AK5 should show bullets when reloading
  • Fixed the iron sights on AMR-16 that clipped trough the DMR kit
  • Fixed the iron sights on CAR-4 that clipped trough the EMO Foregrip
  • Fixed misspelling in the name of the Machete melee weapon

SkillsEdit

  • Fixed an issue where Hostage Taker regenerate health would trigger more often the intended
  • Fixed an issue where Partners In Crime did not work correctly
  • Fixed an issue where silent drills were not actually silent
  • Fixed an issue where tripmines switched back to explosive mode if the mode was switched to quickly

Undocumented Tweaks and fixesEdit

  • Added turret marking, including voiceover
  • "Mallrunner" achievement timer now runs at 50s total playtime, rather than 50s after first interaction with loot
  • Vlad Death Wish achievement now requires White Xmas
  • Bain Death Wish achievement now requires Train
  • "b682" no longer unlocks both at level 43 and 46 (only 43 now)
  • Hoxton will no longer free civilians during Hoxton Breakout day 2
  • Added base for Akimbo Shotguns
  • Updated driving code, and support for 2 more drivable vehicles, the escape van ("Van", holds 10 bags, 4 players) and a muscle car ("Stallion", holds 4 bags, holds 4 players, front player can shoot out of the car). Falcogoni can now hold 2 loot bags (2 players still). Increased health on all vehicles
  • New loot: Full water tank, empty watertank and warhead (worth; 4000)
  • New equipment: C4 (x10) and fire extinguisher
  • Added small drill (30s timer, can't jam, 2 c4) and giga safe drill (120s timer, can't jam, 4 c4)
  • Added Bipod code

Update size if you went from the last update: 1.6 GB
Update size if you went from the last update + Overkills B-Sides Soundtrack: 1.7 GB
Update size if you went from the beta: 731.2MB
Update size if you went from the beta + Overkills B-Sides Soundtrack: 885.7MB

Update #66Edit

April 30, 2015

Butcher's Western PackEdit

  • Added the Plainsrider Bow
  • Added the Repeater 1874 sniper rifle
  • Added the Peacemaker .45 revolver
  • Added the dynamite grenade
  • Added four new melee weapons
  • Added four new masks
  • Added four new materials
  • Added four new patterns
  • Added the "The Nobel Prize" achievement
  • Added the "Recycling" achievement
  • Added the "Fastest Gun In The West" achievement
  • Added the "Pincushion" achievement

Other fixesEdit

  • Added the Domination lines for Dragan
  • Fixed a crash related to marking cameras when downed
  • Fixed an issue related to the Molotov cocktail
  • Fixed a crash related to players drop-in joining
  • Fixed a crash related to the ECM Jammer

NOTE: Does *NOT*contain Open Beta fixes!

Update size if you went from the last update: 232.9 MB
Update size if you went from the beta: 596.8MB

Update #65Edit

April 16, 2015

The First Person Animations UpdateEdit

  • Players will now be able to see the bullets in the magazines when reloading
  • Updated the transparent magazine for JP36, Commando 553, Kobus 90 and UAR
  • Updated the Expert magazine for the CAR-4 weapons family
  • Updated the first person reload animation on most weapons
  • Updated the first person shout animations
  • Updated the first person equip/unequipped animations on most weapons
  • Updated the first person weapon butt melee attack animation on most weapons
  • Updated the first person throw frag grenade animation
  • Updated the first person tased animation
  • Updated the first person recoil animation on most weapons
  • Updated the first person cuffed animation
  • Updated the first person weapon alignment
  • Updated the first person sprint animation on most pistols
  • Updated the first person animation when using extended mags. It will no longer clip through the players hand
  • Updated the first person inspire animation
  • Added more reload sounds

GeneralEdit

  • Fixed a desync issue with the HE rounds on the client side
  • Fixed an issue where the players sometimes couldn't kill converted law enforcers
  • Fixed an issue where the players sometimes couldn't dominate law enforcers
  • Fixed an issue where players couldn't activate the feedback on the ECM Jammer when coming back from custody
  • Fixed an issue with the sound when having DMR kits attached on silenced weapons
  • Fixed an issue where placing a Sentry Gun sometimes marked players as cheaters
  • Fixed an issue where players couldn't complete the "Bang for your Buck" achievement with the Steakout 12G Shotgun
  • Fixed an issue where some sights where attached without a rail
  • Fixed an issue where some weapons clipped with the player camera when being cuffed
  • Fixed an issue where the bullets in the magazine of the JP36 Rifle were faced backwards
  • Fixed an issue where the team AI spawned outside the container on Armored Transport: Harbor
  • Fixed an issue with the description on the body bag case asset
  • Fixed a graphical issue in the loot drop screen when playing with 2560x1080 resolution

Undocumented changes Edit

  • Decreased the Extended Magazine count of the Akimbo Interceptor 45 from 50 to 42
  • Fixed Partner In Crime. Having a converted enemy now grants speed and health boost
  • Lowered Partner In Crime basic damage reduction from 60% to 40%
  • Changed IZHMA 12G hold animation from AK one to its own one
  • Changed IZHMA 12G equip animation from Reinfeld 880 to its own
  • Decreased Mark 10 shake by 35%
  • Changed Interceptor .45 hold animation from Chimano to Crosskill one
  • Changed Signature .40 hold animation from Chimano to Crosskill one
  • Reduced ammo amount of 'wpn_fps_pis_usp_m_extended' from 12 to 8.
  • Reload timers:
    • Increased AMR-16 tactical reload from 2.665 to 2.75
    • Decreased Para tactical reload from 3 to 2.16 and empty reload from 4.22 to 3.23
    • Decreased Krinkov tactical reload from 2.8 to 2.15 and increased full reload from 3.87 to 3.9
    • Decreased IZHMA 12G tactical reload from 2.8 to 2.65 and increased empty reload from 3.87 to 3.95
    • Decreased Ak 5 tactical reload from 2.665 to 2.05 and empty reload from 3.47 to 3.08
    • Increased JP36 tactical reload from 2.5 to 2.85 and empty reload from 3.45 to 3.85
    • Decreased Kobus 90 tactical reload from 2.9 to 2.55 and empty reload from 3.9 to 3.4
    • Increased M308 tactical reload from 1.97 to 2.65 and decreased empty reload from 3.2 to 3.15
    • Increased Deagle empty reload from 2.75 to 3.1
    • Increased Compact-5 empty reload from 3.3 to 3.6
    • Increased Mark 10 tactical reload from 1.7 to 2 and empty reload from 2.5 to 2.7
    • Decreased Commando 553 tactical reload from 2.5 to 1.65 and empty reload from 3.45 to 2.4
    • Increased Gruber Kurz tactical reload from 1.47 to 1.55
    • Increased Eagle Heavy empty reload from 3 to 3.15
    • Decreased Brenner 21 tactical reload from 5.6 to 4.15
    • Decreased Rattlesnake tactical reload from 3 to 2.6
    • Decreased Gewehr 3 empty reload from 4.2 to 3.8

Update size: 561.3 MB

Update #64.2Edit

April 1, 2015

GeneralEdit

  • Removed the Spring Break XP boost
  • Fixed a crash when dominating a burning enemy

Update size: 15.3MB

Update #64.1Edit

March 27, 2015

Butcher's BBQ PackEdit

  • Fixed an issue where the Butcher's BBQ Pack owners could not equip the Molotov Cocktail
  • Fixed an issue where non Gage Weapon Pack #1 owners could equip Frag Grenades
  • Added a bigger fire effect for Molotov Cocktails thrown by clients
  • Fixed the duration of the Molotov Cocktail's fire for clients
  • Fixed so that clients can receive damage from Molotov Cocktails
  • Fixed an issue where players could use a silencer and barrel ext. simultaneously on the Steakout 12G shotgun
  • Added icon for the Molotov Cocktail in the player HUD
  • Removed the ability to switch grenades in the load out menu due to an issue. This feature will be re-enabled later

Update size: 23MB

Update #64Edit

March 26, 2015

Butcher's BBQ PackEdit

  • Added the Piglet Grenade Launcher
  • Added the 12G Steakout Shotgun
  • Added the Flamethrower Mk.1
  • Added the Molotov cocktail
  • Added Incendiary rounds for the all Grenade Launchers
  • Added Dragon's Breath rounds for all Shotguns
  • Added four new masks
  • Added four new materials
  • Added four new patterns

SoundtrackEdit

  • Added the Kicking Ass and Taking Names track
  • Added the Backstab track

AchievementsEdit

  • Fixed the "A Dish Best Served Cold" achievement
  • Fixed the "Silent But Deadly" achievement
  • Added the "High Octane" achievement
  • Added the "Pink Slip" achievement
  • Added the "Disco Inferno" achievement
  • Added the "Stick a Fork In Me, I'm Done" achievement
  • Added the "Not Invited" achievement
  • Added the "OVERGRILL" achievement

Undocumented changesEdit

  • Increased reload time for saw from 3.2 to 3.75 seconds
  • Fixed name on the Jagged Stripes pattern
  • Removed bogus 'upgrade acquired' message on reaching level 95
  • Doubled ammo increase on 'wpn_fps_pis_g18c_m_mag_17r' and 'wpn_fps_pis_usp_m_extended' upgrades

Update size: 232.9 MB
Update size if you own the PAYDAY 2 Soundtrack: 314.4 MB

Update #63Edit

March 21, 2015

Hoxton RevengeEdit

  • Added the Hoxton Revenge Heist
  • Added the "Backstabbed" track

MasksEdit

  • Added the Hoxton Reborn Begins mask
  • Added the Hard Hat mask

AchievementsEdit

  • Added the "A Dish Best Served Cold" achievement
  • Added the "Silent Bud Deadly" achievement
  • Added the "I'm an Avenger!" achievement

Weapon ModsEdit

  • Fixed the Silent Motor weapon mod's sound radius and changed it from 35 meters to 7 meters
  • Fixed the Budget Suppressor weapon mod so it now is free as originally intended
  • Fixed the Jungle Ninja Suppressor so it now costs money as originally intended

Undocumented changesEdit

  • Fixed the cars value in the Car Shop heist. Now they will grant the real value they were attributed.
  • Decreased cars value from 6000 to 4000 (but that still increases their value, as they were assumed to have a 1000 value) -> Value of cars multiplied by 4
  • If a civilian loses your track, they might be released instead of standing still (might be a bug or a feature)
  • Added vantage point asset to Cook Off heist.

Update size: 1.2 GB

Update #62Edit

March 20, 2015

SpeedRunnersEdit

  • Added the SpeedRunner mask*
  • Added the Hothead mask*
  • Added the Falcon mask*
  • Added the Unic mask*

Update size: 21.1 MB

* You need to own SpeedRunners on Steam. http://store.steampowered.com/app/207140/

Update #61Edit

March 19, 2015

Butcher Weapon ModsEdit

  • Added the Engraved Bernetti Grips weapon mod
  • Added the CQB Barrel weapon mod
  • Added the Civilian Market Barrel weapon mod
  • Added the Budget Suppressor weapon mod
  • Added the Ported Compensator weapon mod
  • Added the Mall Ninja Barrel weapon mod
  • Added the LED Combo weapon mod
  • Added the Engraved Crosskill weapon mod
  • Added the Scope Mount weapon mod
  • Added the Raptor Polymer Body weapon mod
  • Added the Polymer Flashlight weapon mod
  • Added the Jungle Ninja Suppressor weapon mod
  • Added the Durable Blade weapon mod
  • Added the Tactical Suppressor weapon mod
  • Added the Straight Magazine weapon mod
  • Added the Shh! weapon mod
  • Added the Silent Motor weapon mod
  • Added the Sharp Blade weapon mod
  • Added the Fast Motor weapon mod

Akimbo WeaponsEdit

ReticlesEdit

  • Added 13 new reticles

Achievements and daily/weekly jobsEdit

  • Added the Speedlock Holmes achievement
  • Added the Nothing Out of the Ordinary achievement
  • Added the Situation Normal achievement
  • Added the Keep the Party Going achievement
  • Added the It's Getting Hot in Here achievement

Update size: 114.8 MB

Update #60Edit

March 18, 2015

Car Shop HeistEdit

  • Added the Car Shop Heist
  • Added the Tids mask
  • Added three achievements

GeneralEdit

  • Fixed a crash caused when using H/E rounds or Trip Mines on the SWAT Van Turret Enemy
  • Fixed an issue with the Tabula Rasa achievement where it wasn't awarded properly
  • Fixed an issue where the game sometimes didn't start for Windows XP users

Update size: 425 MB

Update #59 (2)Edit

March 17, 2015

Added The SWAT Van Turret Enemy on the following heistsEdit

WeaponsEdit

  • Increased the damage on the Mosconi Shotgun to 138

Perk DecksEdit

  • Added in-game sound to the Gambler perks

Update size: 235.5 MB

Update #59Edit

March 15, 2015

Spring Break Day 3Edit

Update size: 262,6 MB

Update #58Edit

March 14, 2015

Spring Break Day 2Edit

  • Added the Side Jobs feature

Update #57Edit

March 13, 2015

Spring Break Day 1Edit

  • Added Cook Off Heist as a standalone heist, based on Rats Day 1
  • Added Train Heist*as a standalone heist, based on Armored Transport: Train Heist (hostable for those who own the Armored Transport DLC and joinable for those who don't)
  • Added the Cooking By the Book Death Wish achievement
  • Changed the We're Gonna Need a Bigger Boat achievement, changing bag count from 40 to 20

AchievementsEdit

  • Fixed an issue with achievements related to the Death Wish difficulty
  • "We are Rockstars on this job" now works as intended

Update size: 202 MB

Update #56.1Edit

March 10, 2015

Jacket character contentEdit

  • Fixed an issue where the Sociopath perk deck sometimes didn't get properly activated when equipped
  • Fixed an issue with a voice line when marking Tasers

Update size: 56.7 MB

Update #56Edit

March 10, 2015

Acquired when a player buys the Digital Special Edition of Hotline Miami 2: Wrong Number on Steam:Edit

  • Introducing Jacket as a playable character
  • Added the Sociopath perk deck
  • Added Jacket’s Piece, a Submachine gun with accompanying weapons mods
  • Added the Carpenter’s Delight hammer melee weapon
  • Added the Richard Returns mask
  • Added the Richard Begins mask
  • Added the Corey mask
  • Added the Jake mask
  • Added the Richter mask
  • Added the Tony’s Revenge mask
  • Added the Alex mask
  • Added the Biker mask

Acquired when a player buys the standard edition of Hotline Miami 2: Wrong Number on Steam:Edit

  • Added the Corey mask
  • Added the Jake mask
  • Added the Richter mask
  • Added the Tony’s Revenge mask
  • Added the Alex mask
  • Added the Biker mask

Infamy 2.0Edit

  • Fixed a clipping issue with the Balaclava mask

AchievementsEdit

  • Fixed an issue where players could complete "We Are Rockstars On This Job" on any heist

The Hype TrainEdit

Added 100% XP boost for everyone until the end of March

Undocumented changesEdit

  • The Boxing Gloves should now work properly for clients.

Update size: 193.9 MB

Update #55 Edit

March 6, 2015

Completely OVERKILL PackEdit

  • The Mega Dallas mask
  • The Mega Wolf mask
  • The Mega Chains mask
  • The Mega Hoxton mask

The Secret RewardEdit

  • For those of you who purchased the Completely OVERKILL Pack, a secret cosmetic reward will be given to you at a later date. As we have communicated earlier the secret content is still being worked on and is the only content that won't be released on the launch date of this DLC. It will be released when we have given it the care and love that it deserves. Thanks for your patience!

OVERKILL PackEdit

  • The Minigun primary weapon
  • 3 Minigun weapon mods
  • The Rocket Launcher secondary weapon
  • The new Escape Van skin
  • The General Overkill mask
  • 10 new achievements

Hype Train EventEdit

  • Updated the XP boost to 90% for everyone until the end of March

Undocumented changesEdit

  • Fixed an issue in regards to ammo pickups when using the OVE9000.

Update size: 129.7 MB

Update #54 Edit

March 5, 2015

Infamy 2.0 Edit

  • Added the new Infamy 2.0 system
  • Added 20 additional Infamy levels, bringing the total of 25
  • Added 8 new masks as a part of the new Infamy rewards
  • Added 8 materials as a part of the new Infamy rewards
  • Added 8 patterns as a part of the new Infamy rewards
  • Added 20 new Infamy achievements

Hype Train Event Edit

  • Added 70%*XP boost for everyone until the end of March

*We were taken by surprise with the amount of Hype Fuel added so fast. We will update the XP boost from 70% to 90% in the next patch, assuming the final goal has not been reached by then in which case we will bring it to 100%.

Undocumented changesEdit

  • Removed Offshore Payday
  • Added additional crowbar spawn locations to The Bomb: Dockyard

Update size: 59,0 MB

Update #53.1 Edit

February 27, 2015

General Edit

  • Removed content that wasn't supposed to be in the game
    Note: These were the Flamethrower and LMG Bipod's, not functioning properly.

AK/CAR Mod Pack achievements Edit

  • Updated the description on "$1.8M Speedrun"
  • Updated the description on "Here Comes the Pain Train"

Update size: 15,2 MB

Update #53Edit

February 26, 2015

DLCEdit

  • 10 new weapon mods for the AK family
  • 10 new weapon mods for the CAR family
  • 4 new dinosaur masks
  • 4 new patterns
  • 4 new materials

AchievementsEdit

  • Added 8 new achievements

Undocumented changesEdit

  • Offshore Payday has returned!
  • Added new Escape; escape_drive (inactive)
  • Added flamethrower (inactive)
  • Added LMG Bipods (broken)
  • Raised the weapon damage of the Para Sub Machinegun from 18 to 20
  • Raised the ammunition count of the AK rifle from 120 to 150

Update size: 91,7 MB

Update #52.3Edit

February 11, 2015

The Bomb Heists DLCEdit

  • Changed the color of the ladder bag on The Bomb: Forest to avoid players confusing it with loot bags
  • The crowbar from the preplanning on The Bomb heists will now be outlined
  • Added a sound when connecting the hose on The Bomb: Forest
  • Fixed an issue where the alarm sometimes went off when the captain started talking on The Bomb: Dockyard
  • Changed the way the ladder works on The Bomb: Forest to make it easier to climb
  • Fixed some issues related to effects on The Bomb Heists
  • Fixed an issue where the SWAT vans didn’t arrive on The Bomb: Forest
  • Added a drop-of container in the preplanning for The Bomb: Dockyard
  • Added more guards and civilians on The Bomb: Dockyard on Death Wish difficulty
  • Fixed an issue where the ladder bag triggered the “loot secured” character voice
  • Improved the navigation links on The Bomb: Forest
  • Fixed an issue where players could interact with loot through the containers on The Bomb: Dockyard
  • Fixed an issue where players where clipping through pipes on The Bomb: Dockyard
  • Fixed an issue where players could throw loot bags to an unreachable location on The Bomb: Dockyard
  • Fixed an issue where Snipers could shoot through the trees on The Bomb: Forest
  • Fixed an issue where NPCs could jump through windows without breaking them on The Bomb: Dockyard
  • Fixed some localization issues

SoundtrackEdit

  • Added "Ho Ho Ho" to the soundtrack
  • Added "Breach 2015" to the soundtrack
  • Added "Searchlights" to the soundtrack

LevelEdit

  • Fixed an issue on GO Bank where players couldn’t enter the vault if it was open as the heist started
  • Fixed an issue on The Big Bank where loot bags were falling through the floor close to an elevator
  • Fixed an issue related to favors on The Diamond Heist preplanning

Perk decksEdit

  • Fixed an issue with the Marathon Man perk giving 15% instead of 50% bonus
  • Fixed an issue with the description for the Bulls Eye perk

AchievementsEdit

  • Added The Butcher contracts to the Death Wish achievements

Undocumented changesEdit

  • Added "Clowns Are Scary" to the soundtrack
  • Decreased Bulls Eye basic skill from regenerating 16 armor for each successful headshot to 8.
  • Bulls Eye Ace actually works now.

Update size: 183.91 MB

Update #52.2Edit

January 26, 2015

GeneralEdit

  • Fixed a graphics issue on a texture in the game

Update size: 15.1MB

Update #52.1Edit

January 23, 2015

WeaponsEdit

  • Fixed an issue with the vertical recoil on all weapons
  • Fixed an issue where the Silenced Barrel on Lion's Roar Rifle alerted civilians and enemies

Steam OverlayEdit

  • Fixed an issue related to Steam Overlay and the player camera

Perk DecksEdit

  • Fixed an issue where the Life Drain perk in the Infiltrator perk deck worked on dead NPCs and the team AI

AchievementsEdit

  • Changed the description on the achievements "Pump it up" and "Oppressor"

Update size: 15.1MB

Update #52Edit

January 22, 2015

GeneralEdit

  • Fixed an issue with the character pose in the main menu while wielding a sniper rifle
  • Fixed an issue with the Gunslinger skill; it will now display its values properly as 15 damage instead of 50%
  • Updated the Credits section with Lion Game Lion among others

The Bomb HeistsEdit

  • Introducing the Butcher, our newest contact
  • Introducing Pre-planning to the heists so you can perform the perfect crime
  • A new heist, the Bomb: Forest heist
  • A new heist, the Bomb: Dockyard heist
  • The LEO pistol, a new secondary pistol
  • Introducing a new song, titled "Searchlights"
  • 4 new masks – The Butcher From Hell, Lady Butcher, The Doctor and Tech Lion
  • 4 new patterns
  • 4 new materials
  • 11 new achievements

Dragan Character PackEdit

  • Dragan, a new playable character
  • The Infiltrator perk deck
  • The Lion's Roar, a new primary assault rifle
  • Dragan's Cleaver, a new melee weapon
  • Dragan's mask and Dragan Begins

Undocumented changesEdit

  • Increased max. loot bags in Shadow Raid from 25 to 30, and in The Diamond from 20 to 30.
  • Increased available favours in The Diamond from 10 to 20.
  • Fixed issue where damage reduction skills would break the damage cooldown, sometimes causing more damage.
  • Female waitress and "casino" NPC's added, added additional Golden Grin assets.
  • Fixed exploit where people could clip through a closed GO Bank vault. (As a side effect, players are unable to complete the heist if the open vault event happens.)

Update size: 2.1GB

Update #51Edit

January 2, 2015

Undocumented changesEdit

  • Added "The Champ" mask
  • Added the "OVERKILL Boxing Gloves" melee weapon for free to all community members
  • Added one new achievement "Knockout!"
  • Added Auto Fire and Single Fire modifications to Queen's Wrath
  • Some Golden Grin Casino assets got added to the game

Update size: 183MB

Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

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