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This article is about the PC updates for PAYDAY 2 in 2016 (Update #94 to #128). For updates for PAYDAY 2 from other years, see PC update history (Payday 2). | |||
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Update #128[]
Scarface Safe[]
- Jacket found a safe in Miami and brought it back to base. Apparently it had some snow on it but Jimmy scraped it all up, mumbling something about “the good stuff”. Anyhow, it’s the Scarface Safe, filled with gold and marble!
General[]
- Fixed the "Let Them Fly" achievement so every kill won't count twice
- Updated Scarface character model
- Fixed an issue where the "Cloak and Dagger" achievement would trigger on the pitchfork melee weapon
- Fixed an issue where the headless Zeal Dozers would appear as regular Dozers for clients
- Fixed a crash when using a controller in the Basics Menu selection
Levels[]
Election Day[]
- Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it
Golden Grin Casino[]
- Adjusted AI movement and covers
- Added and adjusted light in some dark areas
- Fixed an issue where the waypoint on to the "Pump the sleeping gas into ventilation" objective would appear in loud and never disappear
- Removed highlight from the button that opens the vault in loud when the heist is still in stealth
- Fixed money bundles that clipped into the tables
- Removed misplaced sign
- Fixed an issue where the players could reach areas they were not intended to
- Fixed visual issue where objects would disappear
- Fixed an issue where the escape limo would be visible at the start of the level
- Fixed a visual issue by the balcony floor
- Fixed an issue with a Sentry Gun asset that would float mid air
- Fixed a graphical issue by the escape van
- Moved cabinet whose doors collided with each other
- Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought
- Made a ceiling light indestructible
Safehouse[]
- Adjusted some animations
- Fixed the piano in Scarface room to be easier to play
- Fixed a key on the piano in Scarface room so it too plays a sound
- Fixed an issue where NCP hesiter voice could play over itself
- Changed the name of the "Choo Choo" trophy to "Tickets, please!" so it won't share a name with an achievement
- Added Scarface Mansion to the list of heists that can trigger the "Who's There" trophy
Scarface Mansion[]
- Fixed visual issue where objects would disappear
- Fixed some visual issues with plants level of detail
- Fixed some shutters that stayed closed when pressing the button to open up the mansion
- Fixed an issue with sound overlapping while making the phone call
- Fixed a visual issue with the shutters when opened
- Changed the interaction text when picking up the recording device
- Fixed an issue where players could see enemies spawn
- Fixed an issue where enemies could clip through the garage wall
- Fixed a shutter that clipped through the roof
- Added shadows to the dock
- Fixed an issue where drop-in clients could see a floating window from the Cadillac
- Fixed an issue where clients could see the waypoint for Cadillac after it has been lifted
- Fixed glass breaking sound
- Fixed effect on white doors
- Removed endless assault during escape
- Fixed graphical issues when opening the bathroom door
- Fixed an issue where the enemies would have difficulties entering the boss room
- Fixed so player won't get stuck in the lawnmower
- Fixed an issue where bags did not collide with a small marble stair
- Improved AI navigation
- Corrected Guard routes so indoor guards won't start patrolling outside
- Fixed an issue with the escape where clients could not see the hole in the wall
- Removed collisions on the rope ladder assets so that it's easier to climb
- Change sound volume on some environments
The Bomb: Dockyard[]
- Fixed an issue where a camera could see a drill outside of its field of view
- Fixed a gap in the ground
- Fixed a gap between a door and a wall
- Added a missing vent
- Fixed an issue where snipers would spawn inside each other
- AI can now kick open the doors to the security room so players can't hide in there
- Fixed an issue where players could get two different escapes active at the same time
Weapons[]
- Fixed so players can switch to the underbarrel of the Little Friend Rifle while leaning out the window of a car
- Fixed so tripmines can't be placed through doors
- Fixed an issue where picking up a sentry gun with the underbarrel of the Little Friend Rifle active would not give ammo back
Skills[]
- Fixed so using Jack of all Trades will correctly change the amount of equipments listed in the menu description
- Players can now open car trunks while swan song is active
- Kickstarter will now work on deployable saws
- Updated some skill descriptions in mention that the Commando Rocket Launcher is not affected
- Updated the description of Hardware Expert to mention it does not affect the OVE9000 Saw
- Updated the description of Drill Sawgeant to mention it does not affect the OVE9000 Saw
- Updated the description of Kickstarter to mention it does not affect the OVE9000 Saw
Perk Decks[]
- Replaced the 15% armor increase of Play Rough with a 10% health increase
- Added a 10% health increase to Bad Guy Coming Through
- Replaced the 5% armor increase of Balls vs. Bullets with a 20% health increase
- Replaced the 5% armor increase of Right to the Top with a 40% health increase
Side Jobs[]
- Corrected the description of the "Saw Right Through You" Side Job
- Corrected the description of the "Drill-o-Phobia" Side Job
Update size: 156 Mb
Update #127.1[]
- Fixed Kingpin perkdeck description
- Fixed underbarrel staying in inspect animation after aiming down sight
- Fixed multiple issues where paintings could get stuck in the mansion
- Added Gage packs to the Scarface Mansion
- Fixed an issue where the player could not use an ammo bag if only the the AR was empty of ammo
- Fixed objective text on Scarface Mansion
- Fixed issue with ammo bags if the player uses the Little Friend 7.62 with the fully loaded skill
- Fixed an issue where winches kept animating once they were done
- Fixed an issue with the Little Friend 7.62 using the wrong animations if the underbarrel was selected while downed
- Fixed an issue where players could get up on statues
- Fixed an issue where the underbarrel GL on the Little Friend 7.62 did not count towards total accuracy
- Fixed an issue where the GL on the Little Friend 7.62 would not be shown as the favourite weapon correctly
- Fixed shadow issue in the dining room on the Scarface Mansion
Update size: 35.2 Mb
Update #127[]
Beta[]
- All of the changes we have made in the Difficulty Open Beta are now live. Information on all the changes for users not following the beta can be found here:
http://steamcommunity.com/app/218620/discussions/10/154642321534406241/
General[]
- Fixed so Medic can't heal while in the air or rappelling
- Fixed an issue where converted enemies would have collisions for drop-in clients
- Fixed so robbers can comment on killing a Headless Dozer
- Fixed an issue that caused the "I'm a Swinger" and "Death Wish Swinger" achievements to be unachievable
- Fixed an issue where Medics could heal enemies that died while rappelling
- Tweaked the Grin Mask that was clipping on some robber’s heads
- Fixed an issue where using a throwable weapon while interacting with an NPC would cause the player's weapon to disappear
- Adjusted the preview camera so Menu logo is not visible while previewing weapons and masks
Levels[]
Stealing Xmas[]
- Disabled C4 Interaction after all C4 has been placed
- Fixed waypoint on shoe store that sometimes would get stuck
- Fixed an area where players could throw bags and not be able to retrieve them again
Safe House[]
- Added a music player to the kill room
Weapons[]
- Skins can now be applied to both primary and secondary OVE9000 Saw
- Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon
Skills[]
- Fixed multiple issues with skills when changing between profiles in loadout
- Fixed an issue where Team Ai could trigger the Aggressive Reload Aced skill for the player
- Swapping deployable with Jack of All Trades while in the process of deploying an equipment will now cause the deployment timer to reset
- Fixed an issue where Saw Massacre would trigger on melee kills if the player had a OVE9000 equipped
- Fixed an issue where the Swan Song would reset if it ended while on a Zipline
Perk Decks[]
- Fixed an issue where throwable weapons did not trigger the Grinder effect
Side Jobs[]
- Fixed so the Nose Candy will trigger correctly
Undocumented Changes[]
- Medics no longer heal hostiles
Update size: 2.9 Gb
Update #126.1[]
Stealing Xmas[]
- Fixed an issue where enemies could sometimes walk through a wall near the Tech Store
- The mall announcer now stops talking after the dome has been blown up
- Added collision in the Tech Store to prevent the player or bags from getting stuck
- Added collision to a metal panel next to the stairs leading up to the roof
- Fixed an issue with the sounds that footsteps made in the mall
- Fixed an issue where the subtitle would not sync with the actual voiceover
Update size: 21.2MB
Update #126[]
General[]
- Fixed an issue where Ghost Riders would not trigger when using the Mayhem and One Down difficulty skull masks
- The daily Ninja! can now be completed using John Wick throwing knives
- Re Enabled Artsy Fartsy Safe House daily
- Player armor stats will now show the stamina per armor as the base value instead of as a skill value
- The daily Boom! won't count kills on civilians
- Toggling ammo contours will take effect immediately on all dropped ammo boxes
- Toggling throwable contours will take effect immediately on all throwables
- Aiming at Winters and phalanx minions will mark them correctly using High Value Target
- AI should no longer get stuck in recoil animation.
- Fixed the sidejob Nose Candy
Levels[]
Aftershock[]
- Fixed an issue with the cop cars on the level.
Alesso[]
- Fixed an issue where you could not progress if you were detected during the escape in stealth
- Fixed issues with the navigation in the beginning of the level
New Safe House[]
- Fixed an issue with side job characters on low resolution
Weapons[]
- Fix so it says mod preview on all mods when previewing on unowned weapons
- Fixed values on akimbo version of the magazine.
- Added vertical grip mod icon - Weapon Jackal
- Can no longer preview mods if previewing a legendary skin, as legendaries are not moddable
Skills[]
- Added distance to Inspire description
- Client tripmines will alert units correctly
- Aced High Value Target now gives 20 times spotting range
Text[]
- Added string to trophy settings
- Changed description for Bloodthirst skill
- Changed objective text in Prison Nightmare
- Changed error in subtitle for Election Day
Undocumented Changes[]
- Fixed an issue with the AK Rifle that caused connection issues in lobbies.
Update size: 830,6Mb
Update #125[]
The 45th Mask[]
- As have become tradition we have added a parody mask of the upcoming 45th president of the United States of America. Also we've added the God-Emperor Mega Mask. Enjoy!
Weapons[]
- Fixed some issues with the mod preview windows, it will now be more intuitive to use
- Fixed an issue where the Duckbill barrel extension could be equipped to silenced barrels
- Fixed so you can preview skins and weapon mods in the preview window even if you do not own the skin or dlc
Skills[]
- Fixed an issue where the Inspire: Aced skill would become unavailable after using the Stockholm Syndrome skill
Update size: 35Mb
Update #124[]
General[]
- Added 10 additional Skill slots
- Added 10 additional Player Profiles
- Players can now hold space to speed up the End of Heist screen
- Made the enemy flashbang destroyable
- Added a countdown sound to the enemy flashbang. 3 seconds on Normal to OVERKILL, 2 seconds on Mayhem and above
- Added a throw animation to the enemy flashbang
- Added ear-ringing sound to the enemy flashbangs effect
- Unacquired mods are now more notably marked in the weapon mod menu
- Fixed so Steam marketplace will not open when trying to preview a skin with a controller
- Fixed a crash when trying to hit a team ai with the kunai while having the Friendly Fire Mutator active
- Replaced content update with an information feature on the main menu showing new content available
- Fixed an issue where the Crew Loadout would not update correctly
- Fix an issue that showed an incorrect melee kill when shooting tasers
- Fixed an issue where players could get a deployable interaction while leaning out of a car window
- Added optional contours on all throwables
- Added optional contours on ammo boxes
- Added Toggle Chromatic Aberration in the Advanced Video Option Menu
Levels[]
Big Oil[]
- Made the level available to level 0 players
Golden Grin Casino[]
- Made the level available to level 0 players
Jewelry Store[]
- Fixed an issue where a window could be lock picked even when the container was spawned outside the window
Panic Room[]
- Changed a couple of art assets
Prison Nightmare[]
- Removed shields from the train and the bridge during the escape
Safehouse[]
- Added more VO for Aldstone, the butler
- Fixed an issue where the Longfellow trophy got rewarded within 10 minutes instead of the intended 7 minutes
Train Heist[]
- Made the level available to level 0 players
Skills[]
- Made High Value Target work with sensor mines
- Change the description on some skills to say "increase reload speed" instead of "reduce reload time"
- Fixed an issue where Lock N' Loud: Aced checked for current ammo in the clip rather than the total ammo in the clip
Weapons[]
- Updated skinning texture for Matever .357 Revolver
- Made weapon mod screen available in buy weapon menu
- Increased the fire damage on dragons breath round from 10 to 100
- Fixed the warning message for incompatible mods so it will not appear for mod the player does not own
Undocumented Changes[]
- Inspire range increased from 7m to 9m
Update size: 1.1Gb
Update #123[]
General[]
- Fixed an issue where players below level 30 would get an experience penalty when playing the The Basic heists
- Updated the risk level assets for Deathwish and One Down
- Fixed an issue where players could crash if they were doing fire damage while being downed
- Made the Side Jobs panel in the Safe House menu scrollable if there are enough Side Jobs
- Fixed an issue where Infamy items would not drop on Death Wish and One Down
- Fixed an issue where the description was not visible on Side Jobs in the Safe House
- Fixed an issue where the player could crash if he spammed the left mouse button while obtaining Continental Coins
- Fixed an issue where trophies would restart their counter when the trophy was acquired
- Fixed an issue where buying the grenade case and switching between profiles would award the "Share the Love" achievement
- Fixed an issue where Continental Coins were shown from level 0
- Fixed a rare crash that could occur when terminating a contract
Levels[]
Murky Station[]
- Fixed an issue where a particle effect on the level could noticeably lower the frame rate
New Safe House[]
- Fixed an issue with the shooting range displaying the wrong damage for bullet projectile weapons
Prison Nightmare[]
- Made general optimizations to the level
Skills[]
- Enabled profile switching in loadout with a controller
- Aced High Value Target now works when spotting cameras
Weapons[]
- Fixed an issue with the timing of the throwing knifes
Text[]
- Changed objective description on Panic Room
Weapon Skins[]
- Fixed an issue where the stock mods were white on the Krinkov Chopper skin
- Fixed a spelling error on the Mosin Waves
Sound[]
- Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level
Achievements[]
- Fixed an issue where No Blood on the Carpet would not trigger if Frenzy was equipped
Undocumented Changes[]
- Fixed issue where community buckshot ammo had ammo drop penalties on 2 shotguns.
- You now need to complete Prison Nightmare for the difficulty achievement.
- Disabled community safe #1 as drop.
- Weapon spread has been changed.
- Pressing spacebar once (rather than holding) during a payday now fast-forwards the experience bar, much faster than before.
Update size: 1Gb
Update #122.1[]
General[]
- Fixed an issue where the cost for assets on a level would not scale with difficulties
Levels[]
Boiling Point[]
- Fixed an issue where the experience reward for the contract was displayed incorrectly
Car Shop[]
- Fixed an issue with the player’s secondary weapon was floating in the air
Cook Off[]
- Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds
Rats[]
- Fixed an issue where securing bags could cause a block in level progression
- Removed a plant that could cause the player to get stuck on Day 2
- Added a missing wall on a building on Day 2
Options[]
- Fixed missing strings for Chromatic Aberration in the Advanced Video Options
Update size: 30.8mb
Update #122[]
General[]
- Fixed an issue with some trophies being removed due to changes in code
- Fixed an issue with the “Who´s there” trophy
Levels[]
Biker Heist[]
- Fixed an issue with flickering bricks on day 1
- Fixed an issue with floating coke on day 1
- Fixed an issue were SWATs would spawn instead of cloakers on day 1
- Fixed an issue with double windows on day 1
- Fixed an issue where you could see the underside of the turret in the turret van on day 1
- Fixed a text issue when interacting with the mechanic on The Biker Heist day 1
Car Shop[]
- Fixed an issue with the players secondary weapon was floating in the air
First World Bank[]
- Fixed an issue where the escape zone was floating in the air
- Fixed an issue with collision on the escape truck
- Fixed an issue with character VO was loud when in stealth
- Removed helicopter by the entrance to the bank
- Fixed a hole in the wall above the wall strip with golden edges
New Safehouse[]
- Removed halloween decoration from safehouse
- Fixed an issue where you could fall through the world in Sokols room on Tier 3
- Fixed an issue with clipping hockey sticks in Sokols room
- Fixed an issue where you could get stuck in Sydneys room on Tier 2
- Fixed an issue where you could throw bags to unreachable places in Safe House Raid
- Fixed an issue with the “Who´s there” trophy description
Skills[]
- Fixed skill description for Up You Go skill
- Fixed descriptions for the skills Underdog, Overkill, Berserker and the perk Fast And Furious
- Fixed description for Hardware Expert basic
- Fixed an issue with the “Who´s there” trophy description
Sound[]
- Added call out medic lines for Wolf
- Added new sounds for mag drop on snow, gravel and water materials
Art[]
- Fixed an issue where the Zebra pattern did not tile properly on some masks
Update size: 211,7Mb
Update #121.1[]
General[]
- Fixed an issue where an Event mask was visible to all players
- Fixed the six difficulty achievements to include Prison Nightmare
Levels[]
Prison Nightmare[]
- Adjusted some sound volumes
- Fixed an animation issue with the Necrocloaker
Update size: 29 Mb
Update #121[]
Heists[]
- Added Prison Nightmare Heist
- The Safehouse Nightmare heist has returned
General[]
- Fixed an issue where menu item highlight sound could be played for menu items that did not exist
- Fixed an issue at the end screen where continental coins would count incorrectly
- Fixed an issue at the end screen where continental coins count up sound could get stuck
- Added additional feedback when the player can't afford a weapon mod
- Fixed an issue where FOV Relative Sensitivity under Controls are not affected by Default Control Options
- Fixed so player can unequip the selected equipment
- Fixed an issue where the new Heavy Zeal SWAT had no body armour
- Fixed an issue where Snipers did not count as special kills on the stats screen
- Fixed an issue where SWAT Turrets did not count as special kills on the stats screen
- Fixed an issue where Chavez did not count as special kills on the stats screen
- Fixed an issue where The Commissar did not count as special kills on the stats screen
- Fixed an issue where Biker Boss did not count as special kills on the stats screen
- Fixed an issue where Hector did not count as special kills on the stats screen
- Fixed an issue where Captain Winters did not count as special kills on the stats screen
- Fixed an issue where security guards used the Zeal Enemies VO filter when playing on One Down difficulty
- Fixed an issue where street cops used the Zeal Enemies VO filter when playing on One Down difficulty
- Fixed an issue where FBI agents and guards used the Zeal Enemies VO filter when playing on One Down difficulty
Weapons[]
- Fixed a crash when deploying the LMG Bipod while switching weapons
- Added low resolution textures to the Concussion Grenade
- Adjusted distance between weapons for the Weapon Butt Melee option to cause less overlap
- Adjusted the animation of the Concussion Grenade to avoid a graphical issue where the grenade might replace the player's gun
- Fixed issue where regular bows would register twice for cases of the accuracy rating on the end screen
- Fixed an issue where the crossbows did not count towards the accuracy rating on the endscreen
Levels[]
Aftershock[]
- Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
- Fixed an issue where you could place equipment inside the wall
Big Oil[]
- Adjusted a door collision on Day 2
Birth of Sky[]
- Fixed a graphical issue with the Jukebox
Election Day[]
- Rotated tilted C4 interaction icons on Day 1
Golden Grin Casino[]
- Fixed an issue where the "Golden Grin" Trophy was only awarded in stealth
Hoxton Revenge[]
- Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth
Jewlery Store[]
- Made glass shelves bulletproof to avoid floating objects
Murky Station[]
- Fixed an issue where the "Who's there?" Trophy was not awarded for playing the Murky Station job
Nightclub[]
- Fixed an issue where using throwables did not fail the "Staying Alive" Trophy
Safe House[]
- Added variations to Bonnie's drinking animations
- Fixed an issue with the Tier 2 Van Skins
- Fixed an issue with the particles that spawn when shooting a poster i Bodhi's room
- Tweaked some trophy preview images that were missing proper borders
Safe House Raid[]
- Fixed an issue with the wave counter displaying incorrect values in between waves
- Fixed an issue where you character would duplicate on the screen when starting a Safe House Raid lobby from someone else's lobby
Transport: Underpass[]
- Fixed a misplaced collision that made it possible to place deployables in the air
Ukranian Job[]
- Fixed an issue the "So Pretty" Trophy was only awarded in stealth
Skills[]
- Fixed an issue where the Overkill Skill could be triggered on civilian kills when using fire or explosive shotgun ammo
- Changed the Underdog Skill to correctly trigger on 3 enemies instead of 2
- Changed the Underdog Skill description to reflect that the enemies needs to target you for the skill to trigger
- Changed the Equilibrium Skill description to correctly show 33% instead of 80%.
- Changed the Optical Illusions Skill description to correctly show 35% instead of 45%.
- Changed the Up You Go Skill description to correctly describe an 40% increase of health received
- Fixed an issue where the bonus from Marksman: Basic did not appear in the inventory menu
Update size: 1.4 Gb
Update #120[]
General[]
- Added new continental coins counter to the end game screen
- Fixed coin counter being off when gaining multiple coins
- Coin counter will scale to display large amounts of coins better
- Fixed an issue with Captain Winters spawning with only one phalanx unit
- Fixed an issue with textures missing on the back of some masks when using an AMD graphics card
- Fixed an issue with the color of the eyes in the The Death Wish Skull mask
Weapons And Equipment[]
- Changed the damage of the Plainsrider Bow from 1500 damage to 1000 damage
- Changed the damage of the Light Crossbow from 1500 damage to 750 damage
- Changed the damage of the Heavy Crossbow from 4000 damage to 2000 damage
- Changed the damage of the Pistol Crossbow from 750 damage to 350 damage
- Changed the damage of the English Longbow from 4000 damage to 2000 damage
- Fixed an issue where the wrong numbers would be shown in inventory if the player used explosive or poison bolts or arrows
- Fixed an issue where the mod gui would not show correct colours for weapon mod changes if the player had silenced weapon damage skills
- Weapon mods will now show "Not enough cash" when the player can not afford them
Levels[]
Beneath The Mountain[]
- Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
Big Bank[]
- Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
Big Oil[]
- Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
New Safe House[]
- Fixed trophies being able to be toggled using the mouse in the Safe House
- Tweaked how much money is needed to be show in the new Safe House
- Fixed an issue there the incorrect wave was shown for drop-in clients
- Fixed an issue with the Safe House daily resetting its timestamp if the player talks to the contractor NPC in the safe house
- Fixed an issue where you could play the Safe House Raid before visiting the safehouse
Mutators[]
- Fixed an issue where active mutators on a client would disable achievements even though the game had no active mutators
Update size: 214.7 Mb
Update #119.1[]
General[]
- Fixed an issue where skill descriptions overlapped
- Tweaked AI to faster reach the player and be more aggressive towards the player
Weapons And Equipment[]
- Changed the damage for the Javelins from 7500 to 3250
- Changed the damage for the Plainsrider Bow from 1500 to 1000
- Changed the damage for the Heavy Crossbow from 4000 to 2000
- Changed the damage for the Light Crossbow from 1500 to 750
- Changed the damage for the English Longbow from 4000 to 2000
- Changed the damage for the Pistol Crossbow from 750 to 375
Levels[]
Undercover[]
- Fixed an issue where the "Failed Assassination" trophy would fail for the player that melee the taxman
Safe House[]
- Reactivated interactions on NPC heisters so players can view their dailies when reentering the level
Panic Room[]
- Fixed an issue where the AI would walk over holes in the floor
Murky Station[]
- Fixed an issue where killed civilians counted towards the "Crouched and Hidden, Flying Dagger" achievement
Firestarter[]
- Fixed an issue where using the Akimbo Contractor Pistols did not count towards the "For Daisy" achievement
Boiling Point[]
- Fixed an issue where any killed enemy counted towards the "UMP for Me, UMP for You" achievement
Update size: 67.1 Mb
Update #119[]
General[]
- Fixed a visual issue on the Shifted mask
- Fixed an issue where medics did not count as special kills at the end of the heist
- Fixed an issue where some level descriptions would get cut off to make room for mutator list even if mutators were inactive
- Added a "Silencer Required" prompt to the Quickplay menu
- Adjusted assets costs for One Down
Weapons And Equipment[]
- Fixed an issue where second akimbo would sometimes fire itself
- Changed panic value on the KSP 58
Levels[]
Alesso Arena[]
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
Big Oil[]
- Fixed a spelling error in the objectives on Day 2
Biker Heist[]
- Changed interaction text on Day 1 from "Press F to Take Soda" to "Hold F to Take Soda"
- Changed interaction text on Day 1 from "Press F to Plug In Power" to "Hold F to Plug In Power"
Boiling Point[]
- Changed interaction text from "Press F to Fire Missiles" to "Hold F to Fire Missiles"
Cook Off[]
- Fixed an issue where players could get a secured bag to count as two
Counterfeit[]
- Changed interaction text from "Press F to Take Printing Plates" to "Hold F to Take Printing Plates"
- Fixed a spelling error in a goal description
- Fixed a grammatical error in a goal description
Go Bank[]
- Fixed an issue on Go Bank that caused one of the key cards not to spawn
Golden Grin Casino[]
- Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down
- Fixed an issue where cameras did not spawn on higher difficulties
Hotline Miami[]
- Fixed an issue where meth ingredients do not spawn on Mayhem and One Down
Lab Rats[]
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
Panic Room[]
- Fixed an issue that caused the "Don't you dare miss" achievement to trigger even when failing the heist
- Fixed an issue that caused the AI to stand in the air after the C4 detonates
- Fixed an issue where the text prompt was wrong when a client picked up Chaves Keys
- Moved some papers and a newspaper that hovered in the air
- Blocked players from accessing the Panic Room before getting the keys
- Fixed an issue where some rooms did not open correctly
- Fixed an issue where players could enter the building via the wrong door
- Removed intractable prop that filled no purpose
- Fixed spelling errors in objectives
Safe House[]
- Fixed an issue where players shoot teammates in the face when talking to them
- Fixed incorrect description on the "Jason" trophy
- Fixed the requirement of the "Snipe It" trophy
- Added interaction to Lady Justice to give the "Tip the Scales" achievement
- Fixed an issue where the "The Burn Offshore Money" trophy would appear as completed in the end screen on the following heist
- Fixed some graphical clipping issues in chains room
- Fixed a crash when trying to upgrade the safe house while using a controller
Safe House Raid[]
- Fixed an issue where playing the level as a client would reset your own Raid timer
- Fixed an issue where the current wave did not sync correctly to drop-in clients
Lab Rats[]
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
Shadow Raid[]
- Moved some floating objects
- Moved a box clipping with the container
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
Slaughterhouse[]
- Fixed the trigger of the of the achievement for completing the heist on Death Wish
Skills[]
- Potential fix for incorrect damage reduction for Joker and Partners in Crime
- Changed the description of Sneaky Bastard from "Concealment" to "Detection Risk"
- Changed the description of Unseen Strike to better reflect the function of the skill
- Fixed an issue where Pumping Iron would would appear to give a bonus to knockback
- Added list of unaffected weapons to description of Overkill
- Added list of unaffected weapons to description of Berserker
Perk Decks[]
- Fixed a spelling error in the Tooth and Claw perk
- Changed the description of Hostage Situation to better reflect that any hostages counts not just the owner of the Perk
Text[]
- Changed the description of the Almir's Toast daily
- Removed mention of Pro Jobs in Bain's initial message to the player
- Removed additional space from Expert Driver asset
- Removed unnecessary information on Jiro in character selection
- Fixed spelling issue in the description of the "Charles Lucky" mask
- Changed the description of Nostalgia Side Job to include mentions of entire crew requirement
Mutators[]
- Changed the description of Because of Training and Alternate Arsenal to not incorrectly mention "or less"
Update Size: 581 Mb
Update #118.2[]
Levels[]
Panic Room[]
- Removed window that only existed on the exterior of the building
- Removed ladders that enabled the player to enter the Panic Room room prematurely
- Fixed Crime.net description for the Panic Room job
- Fixed so that Chavez' health scale with difficulties
- Fixed issues with the The Dentist’s Delight achievement
- Fixed an issue with snipers not spawning correctly
Safe House[]
- Removed the balloons and the safe from new Safe House
Mutators[]
- Fixed an issue with Hector not working with the Hydra mutator
- Fixed an issue where kills were counted for the Robbedacop trophy while using mutators
- Fixed an issue with the Bulldozer’s melee when using the mutator Overdozed
Weapons[]
- Fixed an issue with mods not dropping for the Goliath 12G
- Fixed an issue with the silenced barrel for the Goliath 12G
- Fixed an issue with the falloff on the Goliath 12G
SteamOS[]
- Fixed the start up crash on the SteamOS version of PAYDAY 2
Update size: 39 Mb
Update #118.1[]
Levels[]
Panic Room[]
- Fixed an issue where the audio of the C4 explosion couldn't be heard
Update size: 24 Mb
Update #118[]
General[]
- Increased the headshot multiplier by 50% on Mayhem and above
- Tweaked the ratio of special enemy spawns to even the spawn frequency between difficulties
Safe House[]
- Added a new trophy
- Added a movie when you unlock the new safe house
Weapon[]
- Adjusted the Goliath 12G damage fall off
Update size: 877 MB
Update #117[]
- Fixed a crash when the player was damaged and tazed while friendly fire was active
- Fixed a crash with Creeps when nuclear Bulldozers were active
- Mutators will always be sorted alphabetically
- Direct hits of HE rounds and AP slugs will trigger ET heisters
- Fixed a crash related to HUD mods
- Fixed a text clipping issue with the lobby mutators list
- Changed the description on the Mercenary trophy
- Happiness is hitting a piñata
Update size: 181.5 MB
Update #116[]
General[]
- Fixed an issue that caused the player to not be targeted by the enemy
- Added a Corpse Limit slider in the Advanced Video Options which enables players to increase the amount of bodies that remain on a level
Safe House[]
- Moved a collision next to Jiro
- Moved a collision in Dallas’ room
- Fixed an issue where you could access the Side Jobs through a brick wall
- Adjusted a poster in Bodhi's room
- Adjusted a weapon rack in Jiro's corner
- Fixed a leak in the roof so it leaks correctly
- Fixed an issue where hits on the left Shooting Range target was registered on both counters
- Fixed an issue with Dallas’ computer
- Moved a weapon in Chains’ Room
Safe House Raid[]
- Fixed an issue where players could throw bags to an unreachable location
- Fixed an issue where the objective would pop up in before the player spawned
Skills[]
- Changed the damage reduction for Partners in Crime: Basic from 50% to 45%
- Changed the damage reduction for Partners in Crime: Aced from 50% to 54%
Update size: 95 Mb
Update #115[]
General[]
- Readded automatic reload when the player gets tased
Levels[]
Safe House Raid[]
- Added controller support to the Start Raid Menu
- Fixed an issue where enemies could clip through the fence
Four Stores[]
- Fixed an issue where the escape could not trigger
Workshop[]
- The following weapons have been enabled for the workshop:
- Krinkov Submachine Gun
- Breaker 12G Shotgun
- China Puff 40mm Grenade Launcher
- Clarion Rifle
- Flamethrower
- Light Crossbow
- JP36 Rifle
- STRYK 18c Pistol
- Queen's Wrath Rifle
- English Longbow
- Vulcan Minigun
- Piglet Grenade Launcher
- Swedish K Submachine Gun
- Thanatos .50 cal Sniper Rifle
- Buzzsaw 42 Light Machine Gun
- CMP Submachine Gun
- Rattlesnake Sniper Rifle
- Peacemaker .45 Revolver
- Plainsrider Bow
- Gruber Kurz Pistol
- R93 Sniper Rifle
- HRL-7 Rocket Launcher
- RPK Light Machine Gun
- OVE9000 Saw
- Predator 12G Shotgun
- Patchett L2A1 Submachine Gun
- Street Sweeper Shotgun
- Cavity 9mm
- Blaster 9mm Submachine Gun
- Repeater 1874 Sniper Rifle
- Akimbo Krinkov Submachine Guns
- Akimbo Compact-5 Submachine Guns
Update size: 460 Mb
Update #114[]
General[]
- Fixed a visual issue that would occur when converting Zeal Team enemies
- Safe House Raids no longer needs the "Allow Safe Houses" filter to be turned on to appear on Crime.Net
- Getting tazed will no longer reload your currently equipped weapon
Levels[]
Safe House[]
- Removed the Gage Package Asset image
- Fixed an issue where some windows did not break correctly when damaged by explosive damage
- Removed a glass door to make it easier for players to walk around
- Added a trophy to the Safe House
- Added a sound effect when the player resets the Damage Counter button
- Fixed a sound issue with the hockey game
- Fixed some sound issues with Jiro and Bonnie
Safe House Raid[]
- Added additional team VO
- Fixed an issue where the wrong difficulty would be shown on Crime.Net lobbies
- Added an ignore button so players can choose to not go to the mission
- Fixed an issue where bags could get stuck in the ground
- Fixed an issue where bags could fall out of the level and not respawn correctly
- The Safe House can no longer be upgraded while a raid mission is available
Biker Heist[]
- Added collision to a fallen door on Day 2
Four Stores[]
- Added the driver to the escape van
Update size: 331 Mb
Update #113[]
General[]
- Fixed an issue where the Zeal Shields did not fall after they were killed
- Fixed an issue where the Team AI did not deal enough damage to the enemy
- Fixed an issues where Russian Mercenaries dealt the same amount of damage on all difficulties
Levels[]
Safe House[]
- Changed the Shooting Range’s Damage Indicator number cap to 99999
- Fixed an issue where the piles of money in the vault didn’t sync properly between host and client
- Fixed an issue where accumulated stealth bonus was lost when entering the Safe House
- Fixed an issue where the sound of the Hockey game did not play correctly
Update size: 170 Mb
Update #112[]
General[]
- Fixed an issue where Captain Winters would not spawn on Death Wish and One Down
Weapons And Equipment[]
- Fixed an issue with the light crossbow reload animation
Levels[]
Safe House[]
- Fixed an issue where clients could get stuck inside the Kill Room
- Fixed an issue where clients could not see the hosts masks and weapons showcased on the wall
- Fixed a crash related to clients joining when Aldstone would perform certain animations
- In yesterday’s update we disabled the feature where you could change skins on the Escape Van. This feature has been re enabled
- Disabled the roulette table for clients
- Added a button outside the vault
- Added missing tags
Side Jobs[]
- Fixed an issue where the safe house daily “No More Debts” would show wrong amount of bags required
- Fixed an issue where not all cocain bags would count towards the daily “Nose Candy”
- Fixed an issue where players could complete the same daily multiple times
Achievements/Trophies[]
- Fixed an issue where the “Choo Choo” trophy would not trigger when finishing Bomb forest on Death Wish
Update size: 144 Mb
Update #111[]
General[]
- Temporarily disabled the ability to change skins on the Escape Van in the Safe House due to some issues
Levels[]
Safe House[]
- Removed an animation from Chains
- Fixed an issue with the Old Faithful trophy
- Fixed an issue where the cameras in Clover’s Tier 3 area didn’t work
- Fixed an issue where contours on the heisters didn’t appear for drop in clients
- Fixed an issue where the trophy would show when it wasn’t earned
- Burned the pink plushy
- Added more animations to Jiro’s companions
- Removed extra tape recorders from Jacket’s area
- Fixed an issue where Bonnie would hover above the floor
- Fixed an issue where Jimmy wasn’t sitting properly on his chair
Murky Station[]
- Fixed difficulty for Death Wish cams on Mayhem and above on Murky Station
Update size: 45.8 Mb
Update #110[]
General[]
- Fixed an issue where the Green FBI Swats didn’t have the intended health
- Increased the Cloaker headshot multiplier from 2 to 6
- Cops and security guards will now have the same total health across all levels
- Fixed an issue where two Bulldozers were missing from the One Down difficulty.
- Fixed an issue that could cause a crash with the grenade case asset during a level restart
Skills[]
- Body expertise should now give the intended 33% and 100% of the headshot multiplier to body shots
- Pumping Iron Aced and Basic effect is increased from 50% to 100%
Levels[]
Murky Station[]
- Fixed an issue that caused the lasers not to spawn on One Down
Update size: 2.5 Gb
Update #109.1[]
General[]
- Fixed an issue where the civilian hostages would get affected by ECM Feedback
- Fixed an issue where the banner behind a weapon using a legendary skin would remain when scrolling through the inventory
- Fixed an issue where the mouse wheel won't scroll vertically in the throwable menu
- Fixed an issue where the reset default options feature did not reset quick play options
- Crime.Net filters will now be saved when set
- Achievements will now trigger on a given difficulty and higher
- Fixed an issue that cause players to have a -0 bonus to speed while wearing the suit
- Added a reset filter button to Crime.Net Filters
- Removed Pro Jobs versions of heists
- Converted Pro Job only heists to regular heists
Weapons And Equipment[]
- Fixed the reload animation of the Queen's Wrath
- Rotated the Bowie Knife so preview and icon looks the same
- Fixed the reload animation of the for the Broomstick Pistol
- Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle
- Bipods on LMGs can now use skins
- Fixed an issue where the scope mount on the Izhma 12G could be bought without a scope
- Fixed an issue where the Light Foregrip on the Gecko 7.62 would make gadgets float in the air
- Fixed an issue where the foregrip on the Kross Vertex SMG would disappear when restarting the game
- Fixed an issue where the stock on the Bootleg Rifle is not correctly attached
- Fixed an issue where the scope mount on the Broomstick Pistol would be visible through the character in the menu
- Fixed an issue where the rail mount on the Broomstick Pistol would not be correctly skinned
- Fixed an issue with the AMR-16 clipping with the Tactical Mag and the Expert Mag
- Fixed a visual issue with the UAR Rifle, when using a A3 foregrip and a short barrel the weapon will still get the stat bonus but the barrel will not appear shorter
- Fixed the reload animation on the Baby Deagle Pistol to show bullets in the magazine
- Change the Flash Hider weapon mod for Pistols to have a more prominent hole
- Fixed an issue with the AML barrel on the Bootleg Rifle where it would not display in third person
- Fixed an issue where the Combat Sight and the LED Combo would clip with each other when used on the UAG Rifle
- Fixed an issue where a part of the China Puff Grenade launcher was missing in third person
- Fixed the reload animation on the White Streak Pistol to show bullets in the magazine
- Renamed the Quackdraw skin to Quickdraw
- Added missing string to Bipod weapon mods
Levels[]
Aftershock[]
- Fixed an issue that caused the enemies to be clip with the SWAT van
- Moved a trailer that clipped with the ground
- Moved some objects that clipped with the ground
- Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4
- Increased the amount of C4 needed to break the wall between the bridge and the construction yard
Alesso Arena[]
- Removed a Bain Voice line that played at the wrong time
- Fixed an issue where players could get stuck behind a ladder
- Fixed an issue where players could get stuck behind a door
- Fixed an issue where some cops did not spawn correctly
- Removed additional shape charge points that had no function
Basics: Flash Drive[]
- Fixed an issue where the team AI did not wait by spawn on day 1
- Fixed an issue where a civilian would stand inside a gate on day 1
- Fixed an issue where the guard did not spawn in the camera room on day 2
Birth of Sky[]
- Made slight change to the texture on the rings
Boiling Point[]
- Fixed an issue where players could get stuck under the stairs
- Fixed an issue with some glass bottles that did not have textures
- Fixed an issue where players could get stuck on some rocks
- Fixed an issue where players could get out of the level
Branch Bank[]
- Fixed an issue where picking up the thermal drill when it's thrown into the drill zone would cause the zone not to be reactivated
Cook Off[]
- Fixed an issue where the players could pick up planks through the wall
- Fixed an issue where the players could get stuck behind some boxes
- Fixed an issue where the helicopter would only be visible for the first ingredients drop
Counterfeit[]
- Fixed an issue that caused the cops to be able to disable the water while it was already disabled
- Fixed an issue where Bain would remind you to drill the safe after it was already done
Election Day[]
- Moved a Gage courier package that floats in the air on day 2
- Fixed an issue on day 2 that cause keycards to be used on open doors
- Moved a voting machine on day 2 so players can't interact with it through the wall
Firestarter[]
- Moved a camera of day 2 that could not be camera looped
First World Bank[]
- Fixed an issue where an interaction would say hold instead of press to open the vault
- Fixed an issue where player could only interact with the card readers twice
Four Stores[]
- Moved a car that clipped with the ground
- Fixed an issue that would make the level unable to complete if the host did not mask up until after the “wait for the van” objective to appeared
Framing Frame[]
- Moved a computer on day 3 that floated in the air
- Moved some rocks and debris the was hovering in the air on day 2
GO Bank[]
- Removed briefcase that clipped with car trunk
- Moved floating billboard
- Lowered the escape zone so it doesn't float
Goat Simulator[]
- Fixed a visual issue with a window in the burning building on day 1
- Fixed an issue where the car would glitch out of the level on day 1
- Fixed an issue where the goats could be secured before the truck arrived on day 1
- Fixed an issue with a collision from the truck that was present when it was not there on day 1
- Fixed an issue that caused the enemies to be clip with the SWAT van on day 2
- Fixed an issue where the car could get stuck at the end of day 2
- Fixed an issue where the car could get stuck on a rock on day 2
Golden Grin Casino[]
- Fixed an issue where doors opened by c4 by a host would appear as closed for clients
Hotline Miami[]
- Moved vent that clipped with curtains
- Fixed an issue of a door that did not appear on day 1
Jewlery Store[]
- Added a few missing bag collisions
- Removed unused collisions
- Fixed an issue that caused windows blocked by the container to be able to pick lock
- Fixed an issue where players could get stuck behind a window if opened from the inside
Lab Rats[]
- Fixed an issue where players could throw bags where they could not be retrieved
Rats[]
- Moved a Gage courier package that floats in the air on day 1
- Removed additional interaction point for boards on windows on day 1
- Moved misplaced part of a wall on day 2
- Fixed collision on a balcony on day 2
- Fixed an issue where you could not place deployables on the rug in the bathroom
Santa's Workshop[]
- Fixed a visual issue with some debris
- Fixed a visual issue with a pile of trash that did not have a backside
- Fixed a visual issue with a window
- Fixed an issue where players could get stuck behind a snow blower
Shadow Raid[]
- Fixed an issue where the players could get stuck inside a collision on the roof when the helicopter spawns
- Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building
Slaughterhouse[]
- Fixed an issue where players could get out of the level
The Bomb: Dockyard[]
- Fixed an issue where you could not place deployables on the ship
Watchdogs[]
- Fixed an issue where the bag did not show in the loot truck
White Xmas[]
- Fixed an issue where the players could get stuck inside the train behind a pine tree
Skills[]
- Fixed an issue where enemies would not reload when a player is under the effect of Swan Song: Aced
- Fixed a visual issue with the Ammo Bag when using Extra Lead: Ace
- Fixed an animation issue when using Close By: Basic or Lock N' Load: Basic while running and jumping
Update size: 2.8 Gb
Update #108.1[]
General[]
- Fixed an issue where the Party Hats icon in the Inventory could appear blurry when playing on low texture quality settings
Steam Market[]
- Fixed a spelling error with the Chains Safe in the Steam Market
Weapons And Equipment[]
- Fixed an issue where the Piglet’s magazine would appear invisible if Incendiary Rounds were equipped
Update size: 18Mb
Update #108[]
General[]
- Fixed cases where new hit indicators would show the player as being shot from the wrong direction
- Fixed a crash that was related to tabbing in and out of the game
- Fixed an issue where you could place tripmines on cloaker vent even if the vent lid already had fallen off
- Fixed an issue where the ban list wouldn't save
- Fixed an issue where a banned player got unbanned if he was banned in the lobby
- Fix secondary deployable being shown in loadout without the skill
- The ban list will show for clients as well
- Quickplay will longer connect to banned players
- Fix issue where hidden skilltree box would show when scrolling in a box
- Fix armor visuals remaining on other profile slots when resetting progress
- Removed the "Ruler" pattern from the loot drop
- The Floral Thrust skin will appear in-game as Rare instead of Epic
- Fixed weapons becoming invisible if downed while switching weapons
- Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved
- Fixed an issue where the reloading animation was not canceled correctly when jumping
- Ilija will no longer shoot converted enemies
Weapons And Equipment[]
- Fix so that the second equipment gets hidden when hiding the tab
- Changed spelling on Joceline Shotgun
- Added text for front sight for Cavity 9mm
- Fix issue with increased reload speed on china puff
- Fixed issue where windows that got shot with HE rounds got cracked but lost their collision
- Fixed two magazines that was clipping with the AK5
- Added textual warning to mods that are incompatible with other mods
- When modding a weapon the stats list will correctly show stat changes for any mods that get removed by the new mod
- Resolved issue where akimbo SMGs didn't contribute to the 100 SMG kills challenge
- Trip mines will start in sensor mode while in stealth and will switch to explosive mode when the heist goes loud
Levels[]
Aftershock[]
- Added collision on a concrete wall
- Fixed issue where the saw would block bullets
Big Bank[]
- Breaking the glass on the roof now triggers the alarm
- Moved some objects that hovered in the air
- Fixed a pillar that was missing collision
- Removed unnecessary collision in the vault
Big Oil[]
- Fixed the texture on the pressure gauge so it won't be down scaled on lower settings
Biker Heist[]
- Replaced graffiti texture
Birth of Sky[]
- Fixed a material on objects that were missing textures
Boiling Point[]
- Fixed issue where the shield that falls from the turret had the wrong texture
- Fixed materials on some objects that were missing textures
Goat Simulator[]
- Fixed issue where you could get stuck in the semi-trucks present on both days
Go Bank[]
- Removed Almir singing from the subtitle
Hotline Miami[]
- Changed the bag limit on day 2 so players can secure all available bags
Murky Station[]
- Removed the option to select loud tactic
Rats[]
- Potential fix for a client crash on day 3
Shadow Raid[]
- Removed the option to select loud tactic
White Xmas[]
- Modified the collision for a pine tree to avoid players getting stuck
Skills[]
- Fixed a crash when switching profiles containing certain skills (desperado or saw massacre)
- Fixed Martial Arts so it activates correctly
- Fixed how long Nimble will be active from 26s to 25s
- Fixed an issue with the Unseen Strike timer never running out
- Fixed issue where the reload animation was incorrectly canceled when the player stopped running when using Parkour: Ace
- Fixed an issue where the animation would not correctly go back to running when using Parkour: Ace
- Fixed an issue where the reloading action was canceled during running if the player jumped even when using Parkour: Ace
- Fixed an issue where Trigger Happy could activate when using throwables
- Changed description of Nimble from 50% to 100%
- Changed description of Hostage Taker to specify that converts of teammates does not apply
Perk Decks[]
- Removed incorrect mention of threat in the description of Disturbing The Peace
- Changed description of Fast and Furious to mentions that it can't be triggered by throwables
Workshop[]
- Added folders for base gradients etc. when creating a new skin only textures from their folders will be loaded for the different skin parts
- Added a way to convert old skins to the new file layout in production builds
Steam Market[]
- Added the Chains safe to the Steam Market and Card Loot Drop
Update size: 720Mb
Update #107.1[]
- Fixed an issue where the name was incorrect on The Community Safe
- Fixed several crashes that was related to the profile feature and the player inventory
- Fixed a crash on the Counterfeit Heist
Update size: 22.3 MB
Update #107[]
New functions[]
- Quick Play
- Profiles
- Banlist
- Join Lobby Sound
- NPC Stop & Go
- Leg Hit Boxes
- New Hit Indicator
General[]
- Added the option to remap switching between deployables
- Fixed an issue where the offshore casino would charge the double amount
- Fixed that you now can see the second deployable in loadout
- Fixed an issue where fire damage crit bonus would not trigger for clients
- Reduced target focus if sentry gun suspects that the bullet may hit a shield
- Fixed an issue where the slanted screen when carrying bags would not remain if exiting bipod mode
- Using the angle mod on a sniper rifle, it is now possible to switch aim mode while aiming down sight
- Fixed an issue where the rarity background of a skin would remain when scrolling through weapons
- Fixed an issue where special enemies could be marked when dead
- Fixed an issue where the ammo bag would not refill the proper amount of ammo
- Fixed so that it is not possible to plant tripmines on some leafs
- Fixed a crash that could occur when inspecting a weapon while in bipod mode
- Fixed an issue where the downed timer would not pause when getting helped up by a team AI
Levels[]
Hotline Miami[]
- Fixed an issue with Delayed Police Response asset being too long
- Fixed an issue with the police ignoring the physics of a wall
Hotline Miami day 2[]
- Moved some cameras that was clipping with walls
Meltdown[]
- Added collision to prevent player from entering a spawning room
Car shop[]
- Fixed an issue where players would get stuck behind a door
Firestarter day 1[]
- Fixed an issue where signs would not spawn correctly
- Fixed an issue where the escape and secure VO would not play correctly
First World Bank[]
- Moved a briefcase that was stuck in a table
- Fixed an issue where players would get stuck behind a plant
Rats[]
- Fixed an issue where players could survive the lab explosion when using specific perk decks
The Alesso Heist[]
- Fixed an issue where the cutters could be duplicated
- Added collison on a door that prevents police from shooting and walking through it
- Fixed an issue where the team AI would get stuck behind the snack bar
Firestarter day 1[]
- Fixed some overlapping textures
- Removed an invisible collision on one of the roofs
Boiling Point[]
- Fixed an issue with the collision of the SAM site
Framing Frame Day 3[]
- Added a collision to prevent bags from getting stuck
Skills[]
- Fixed an issue where it was not possible to get Stockholm syndrome triggered when being downed by a Taser or a Cloaker
- Disabled the ability to use stockholm syndrome while writing in the chat
- Fixed an issue where Hardware Expert: Aced skill would remain after being removed
- Sixth Sense: Aced, fixed an issue where the cleaning cost reduction would only work in stealth
- Fixed an animation issue when using Close By: Aced
- Fixed an issue where Combat Medic: Basic would not give the correct amount of damage reduction
- Fixed an issue where Aggressive Reload: Ace would trigger on non lethal head shot
- Fixed an issue where Painkillers: Aced would not give the correct damage reduction
- Fixed an issue where Running from Death: Basic would not give the correct reload speed bonus
Weapons[]
- Fixed an animation issue for the Repeater 1874 when using Aggressive Reload: ACE
Achievements[]
- Fixed an issue where “I ain't got time to bleed” would trigger when using the Chain Whip
- Fixed an issue where “BAAaa... *BANG* ...aaAAH” would not trigger
- Fixed an issue where "Commando Crew" could trigger after the ten minutes have passed
Undocumented Changes[]
- ECM Feedback now affects Winter's minions, the FWB manager, the FWB inside man and civilians.
- Added "Safehouse Robbers"
- Civilians remain intimidated 50% longer moved from Stockholm Syndrome to Forced Friendship.
Update size: 486.5 MB
Update #106[]
- Added the Mouse mask
- Added the Hare mask
- Added the Fox mask
- Added the Cat mask
Update size: 39.7MB
Update #105.2[]
General[]
- Gadgets will now remain activated when switching between weapons!
- Fixed an issue where car windows couldn’t be broken from both sides
- Changed description for ECM Jammer to reflect the correct duration time
- The secondary deployable will now be shown in the inventory screen
- Fixed an issue with the outline on traded converted enemies
- Fixed an issue where bags could not be interacted with when a painting had fallen over them
- Fixed issues with the ammo cost when deploying and picking up Sentry Guns
- Made some critical mission notes readable when on low texture settings
- Players can now use First Aid Kits and Doctor Bags when at full health
- Fixed a crash when a friendly AI tried to target the SWAT Van Turret
- The sentry gun will no longer fire at a cop in the early stages of domination
- Fixed so that it is now possible to deploy the bipod during the inspect weapon animation
- Fixed a crash that would occur when a money stack with a Sentry Gun deployed on it was picked up
- Fixed outlines on Cloakers not displaying correctly when moving too far away
- Added collision to cop cars to prevent player to accidentally get inside of them
- Fixed an issue where cop’s guns would not spawn correctly
- Fixed an issue where player’s weapons would not show correctly if swapping weapons while in shooting position in a car
- Fixed an animation issue when killing cops that are repelling with fire damage
- Optimized the way steel sight automatic marking works
- Disabled Cloaker attacks on a player in swansong state
- Recoil animation will now play properly when enemies are moving and firing
- Fixed an issue where enemies would not take any explosive damage if standing inside of each other
- Fixed an issue where clients could duplicate the Sentry Gun
- Fixed an issue where Captain Winter’s Phalanx would spawn wrong helmets if killed by a headshot
- Fixed an issue during stealth where Sentry Guns would continue firing even when broken
- Fixed an issue with detection while carrying bags
- Fixed an issue when having the armor bag equipped. The armor initialization values would still use the equipped armor. This was present until the armor will regenerate for the first time
- Updated the German, Spanish and Italian translations
- Fixed an issue where clients could be tased while inside vehicles
- Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased
- Fixed an issue where the team AI would remain in stealth state when going loud too quickly
- Fixed an issue where the amount of Suppressed Sentries would be shown incorrectly in loadout
Levels[]
General[]
- Changed the contractor video for the Meltdown, Goat Simulator, Santa Workshop, Aftershock, The Diamond, Hoxton Revenge, Birth of Sky and Beneath the Mountain heists.
Biker Heist[]
- Fixed an issue where players were able to lockpick certain doors that were not supposed to be lock picked
- Removed a defense waypoint icon that wrongly appeared over Mike during certain objectives
- Fixed a helicopter that would not despawn correctly
- Added a collision to prevent players getting stuck behind a shopping cart outside the clubhouse
- On day 2, moved some boxes in the train that players could get stuck behind
- Fixed an issue where additional loot from day 1 would not be added in the payout on day 2
Counterfeit[]
- During stealth, the level now automatically goes loud when the player blows open the safe
- Added a yellow outline on printed counterfeit money stacks
Hoxton Revenge[]
- Fixed an issue where the front doors collision would remain if blown open by explosives.
Shadow Raid[]
- Fixed an issue where civilians could not be moved into the camera room
Cook Off[]
- Fixed an issue where enemies could move through a shed door
Golden Grin Casino[]
- Synched cut animation speed to correspond to drill time when BFD is upgraded
- Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD
- Fixed some cameras that were facing walls
Art Gallery[]
- Fixed an issue where you could get paintings stuck under cars
Undercover[]
- Fixed an issue where some of the bigger cardboard boxes would shoot out feathers when hit
Boiling Point[]
- Fixed an issue where players could get into the compound by jumping over the wall
- Aligned the drill position on certain doors to match keyhole position
- Increased the collision of wood piles to hinder player getting stuck inside the collision
- Moved a can of paint that would appear inside of a log
Firestarter[]
- Added collision to metal beams sticking out of hangar roof
- On day 2, fixed an issue where one of the windows at the front entrance was unbreakable
- On day 2, fixed an issue where some guards could not be marked during stealth
Goat Simulator[]
- On day 1, increased the escape zone trigger for the car
- On day 2, removed a hiding location where the cops couldn't find the player
First World Bank[]
- Fixed an issue where a part of the vault entrance roof was missing collision
Hoxton Breakout day 2[]
- Fixed issue where you could pick up the servers through walls
- Aligned collision on certain walls and pillars
- Moved a Gage packet that could spawn on the same location as a keycard
Big Oil[]
- On day 2, made the engine bags lighter
Framing Frame[]
- On day 3 moved a door to align better with the floor
Street Escape[]
- Fixed an issue where enemies could move through a wall
Alesso[]
- Fixed an issue where bags could be thrown through a gate in the basement
Skills[]
- Removed an extra line for the cost of buying skills in the skills menu
- Fixed an issue where Second Wind: Basic would also give the Second Wind: Ace skill
- Fixed an issue where the saw wouldn't benefit from the Bullet Storm skill.
- Fixed an issue where the Close By: Basic skill would trigger on all weapons if interacting with bags
- Captain Winters and his Phalanx are no longer affected by the Heavy Impact skill
- Fixed an issue with the armor bag not working properly when using Jack of all Trades: Aced
- Inspire: Basic now shows correct value of increased speed of revive in description
- Frenzy: Basic now receives 10% less damage taken instead of 30% health damage
- Frenzy: Aced now receives 25% less damage taken instead of 60% health damage and healing received is now reduced to 0% from 50%
- Fixed an issue where it was not possible to mark SWAT Vans when using High Value Target: Ace
- Third Law: Basic now reduces the cost of deploying sentry guns with 5%
- Eco Sentry: Basic now reduces the cost of deploying sentry guns with 5%
- China Puff will no longer trigger Lock ’n Load: Aced
- Stockholm Syndrome: Aced can now activate automatically if all players are in custody, at least one player has the skill but has not used it yet and at least one hostage remains on the level
- Stockholm Syndrome: Aced can now use hostages taken after the player entered custody
- Stockholm Syndrome: Aced is no longer usable in stealth
- Stockholm Syndrome: Aced no longer shows a trade prompt for other players when used
- Stockholm Syndrome: Aced skill now triggers correctly during assault
- Stockholm Syndrome: Aced prompt now appears correctly for the player when the skill can be used
- Stockholm Syndrome: Aced will now trade the player who has the skill and not the one that spend the longest time in custody
- Stockholm Syndrome: Aced now only works for players with the skill
- Fixed an issue where Equilibrium: Ace was not applied
- Fixed an issue where Optical Illusions: Ace would apply to all weapons
Sound[]
- Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound
- Increased bullet hit sound max distance from 20m to 40m
- Fixed an issue where the drill’s break sound would play indefinitely when upgraded by clients
- Improved the weapon sound balance
Steam Market[]
- Removed drill counter on free safes in the steam inventory
Weapons[]
- Microphone Stand will now be properly aligned when charging
- Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov
- The RPK Light Machine Gun can now use grips from Gage Courier Mod pack
- Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight
Perk Decks[]
- Fixed the description of Maniac: Excitement to show the correct amount of damage conversion amount
Achievements[]
- Fixed an issue where "Healer-Tank-Damage-Dealer" achievement required 10 points in every subtree
- Fixed an issue where community grenade would not be counted towards the progress for the "Fire in the Hole" achievement
Undocumented Changes[]
- Added backend code to allow Van skin swapping
- Lootbags carried to the escape zone now also count as secured for XP-calculations (need confirmation)
- You no longer need Lab Rats for the achievement difficulties
- Sentry rotation speed bonus *2.5 > *1.5
- AP sentry damage 75 > 30
Update size: 1GB
Update #105.1[]
- Fixed a crash when trying to re-upload a skin that has been deleted from Steam
- Moved single color backdrops when takeing screenshots so they don't clip with the weapons
- Fixed an issue with keyboard navigations in the UI for publishing skins
- Fixed an issue with conrollers not being able to open the skin editor
- Added the First World Safe, Slaughter Safe, Christmas Safe and Goat Safe as free safes in the loot drop
- Fixed a crash on Steam OS that blocked players from starting the game
Update size: 20.8 MB
Update #104[]
General[]
- Added 4 new masks: Conquest, War, Famine, and Death
- Reversed the buttons for resetting skill trees with controller
- The reset skill tree dialog will not be shown if there are no bought skills
- Fixed an issue where ECM jammers placed by clients did not apply skill upgrades
- The animation for resetting the skill tree now only plays for the active tree
- Fixed a crash when playing with someone who is using the Santa's Slayers Skin
- Fixed a crash when getting a new safe before updating the game
- Fixed an issue where the player could pick up broken sentry guns
- Fixed an issue where the wrong message would appear when going infamous past infamy level 5
- Changed the prompt when grabbing new throwables out of the asset
- Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
Levels[]
Aftershock[]
- Fixed railing by the construction yard that was not connected properly
- Removed interaction on a fence that could be cut open for no purpose
Back to Basics Loud[]
- Tweaked collisions to prevent players from exiting the level on day 2
- Fixed an issue where the cocaine bag could be thrown out of the level
- Tweaked when the level goes loud if the player tries to stealth the level
Back to Basics Stealth[]
- Fixed an issue where a collision was not removed above a door when the door was opened
- Fixed an issue where the double door would not open if the player shoots the lock
- Fixed an issue where the cameras would not turn off if the camera guard was dominated
Big Bank[]
- Sped up the spawn of Captain Winters after he has been announced
- Made a flower pot slightly heavier to prevent it from hovering above the ground
Boiling Point[]
- Tweaked AI Pathing around pallets in the lumber mill
- Tweaked AI Pathing around a door so player will have a harder time hiding from the enemies
Cook Off[]
- Added collisions to prevent players from throwing loot bags outside the level
Firestarter[]
- Removed an invisible wall in the first hanger to the right on day 1
- Removed a box that was clipping with a garbage dumpster on day 1
Framing Frame[]
- Removed a collision between the doors on day 1
Go Bank[]
- Fixed an issue where an interaction to open a trunk would be present even if the car was not
Goat Simulator[]
- Removed a flagpole that was not suppose to be present on day 2
Hoxton Breakout[]
- Added a collision to prevent players getting stuck behind a door on day 2
- Added a collision to prevent players getting stuck in the back of the van on day 2
- Fixed an railing that was clipping with the wall on day 2
- Prevent the server from being picked up through the wall on day 2
- Removed flying monitor on day 2
- Moved two gage packets that were floating in the air on day 2
Hoxton Revenge[]
- Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
- Added collisions around the river to prevent dead guards from falling down
Murky Station[]
- Prevented the alarm to be triggered again once it has already sounded
- Prevented dead guards and civilians from falling down holes in the basement
- Moved a fence that was clipping with the environment
- Fixed an issue where the loot bag limit was set too low
- Fixed an issue where the player could leave the level
Slaughterhouse[]
- Moved an invisible wall near a truck that was misplaced
- Removed overlapping floor object that caused texture flickering
The Biker Heist[]
- Fixed a crash when leaving the heist mid-game
- Added collisions to prevent players getting stuck behind a door on day 1
- Moved a chair so players should not be able to get stuck on day 1
- Tweaked collisions to prevent players from getting stuck in a corner of the house on day 1
- Tweaked enemy spawns to enable more enemies on the ground and less on the roof on day 1
- Fixed a crash that could occur with the female bikers
Undercover[]
- Tweaked collisions to prevent players from entering a room not intended to be part of the level
Santa's Workshop[]
- Fixed an issue where a gate was not properly attached to the fence
Skills[]
- Fixed an issue where Trigger Happy damage bonus was not being correctly applied.
- The Trigger Happy skill will no longer trigger when enemies are shot by other players or AI
Sound[]
- Replaced some voice lines for securing bags for Bodhi, Sydney, Jimmy and Rust with ones not mentioning numbers
Steam Market[]
- Saw weapon skin can now be applied to both primary and secondary weapons
Update Size: 889.3 MB
Update #103.1[]
General[]
- Fixed an issue with the reset skill build feature where the skills was not correctly refunded
Levels[]
The Biker Heist[]
- Changed the payout for the Pro job
Update Size: 29.7 MB
Update #103[]
General[]
- Improved the syncing of crouch and strafe states between clients and host to partially decrease the occurrence of desync issues
- Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
- Added a button to unequip the equipment
- Sentry guns will now display how much ammo is left on the interaction prompt
- Fixed an issue where a family shared DLC could tag a player as cheater
- Fixed an issue that caused some mods not to be able to read skill builds
Levels[]
Back to Basics Loud[]
- Added a driver to the van on day 1
- Changed spawn location for enemies on day 2
- Tweaked the collisions of the ground on day 2
- Fixed an issue where the bag could become unobtainable in the backroom on day 2
- Changed so that the Team AI can't be interrupted on day 2
- Tweaked Team AI logic on day 2
- Fixed an issue where the Team AI could not access the roof on day 2
- Fixed an issue where the player could get stuck under the chopper on day 2
- Fixed an issue where the player could run past the shield enemy on day 2
- Fixed a collision issue with the store front on day 2
- Fixed the LOD distance for the items in the back room of the store on day 2
- Fixed an issue with the domination cop being able to flee through the wall on day 2
Back to Basics Stealth[]
- Guards can not be dominated anymore on day 1
- Fixed an issue where the player could ignore the first camera on day 2
The Biker Heist[]
- Changed the idle animations of bikers to not have drawn weapons on day 1
- Fixed a collision issue that could cause the bike to flip on day 1
- Fixed an issue where the helicopter did not sync as being destroyed for drop-in clients on day 2
Birth of Sky[]
- Moved the chairs in the car shop so players can't get stuck
Boiling Point[]
- Removed collision from parachutes to avoid players falling to their deaths
Framing Frame[]
- Fixed a hole in the world by the stairs to the sewers on day 2
- Added functionality to re-spawn bags that were thrown up on the train on day 2
Watchdogs[]
- Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2
Skills[]
- Added ability to reset the active skill set or the active skill tree
- Rifleman: Basic will now apply to all weapons
- Rifleman: Aced will now also activate for SMGs
- Aggressive Reload: Aced will not reset the timer if already active
- Aggressive Reload: Basic will now work for SMGs and Sniper Rifles as well
- Saw Massacre: Basic will now correctly reduce the wear down of the saw blade of 50% instead of 25%
- Desperado: Basic will now increase accuracy instead of decreasing it
- Marksman: Basic will now only work with SMGs, Sniper Rifles and Assault Rifles
- Resilience will now correctly increase your armor recovery rate
- Bloodthirst: Aced will now correctly end its effect after 10 sec for all weapons
- Painkillers: Basic and Aced will work as intended
Weapons[]
- You can no longer sprint directly from the Bipod stance
- Increased the texture resolution of the Frag Grenade
Sound[]
- Dallas can now call for Bodhi, Sydney, Jimmy and Rust
- Dallas can now call out for Captain Winters
- Bodhi can now comment on killing a shield during an assault
Art[]
- Fixed an issue with the Wild West Classic Mask that did not push down characters hair
- Tweaked the look of John Wick's suit
- Tweaked the look and fixed a small graphical issue with Jiro's suit
Update Size: 1.0 GB
Update #102.1[]
- Fixed an issue where players could flip the bike over in the escape tunnel and fall through the world
Update Size: 21.8 MB
Update #102[]
Biker Character Pack[]
- Added Rust as a playable character
- Added the Biker Perk Deck
- Added the Breaker 12G Shotgun
- Added the Chain Whip melee weapon
- Added Rust’s Masks
Biker Heist Pack[]
- Added The Biker Heist
- Added the Biker Perk Deck
- Added the CR 805B Submachine Gun
- Added the Throwing Axe
- Added 4 new Masks: Speed Devil, Road Rage, The Classic and Flaming Skull
Levels[]
The Basics Heists[]
- Removed the Gage Pack asset picture from the Preplanning Lobby
- Disables the option to not have Team AI present on the level
- Fixed various art issues
Flash Drive[]
- Adjusted a visual effect on the level
- Reminder to deploy ECM jammer will now continue if player have not deployed it
Golden Grin Casino[]
- Fixed an issue where a red outline would appear on the Sentry Gun asset
- Fixed an animation issue with the winch when using the Blimp Turbo asset
General[]
- Replaced all playable character models’ textures and models with better looking ones
- Deployables can now be used while carrying a bag. Press [KEYBIND] to throw bag, hold [KEYBIND] to deploy your deployable
- Deployables used before finishing one of The Basics heists will now remain in the inventory
- Fixed an issue where the Halloween Event masks would be visible in inventory when not owning them
- Reduced the amount of ammunition for the Sentry Gun by 33%
Sounds[]
- Fixed an issue where Sydney as a Team AI would not shout for help when downed
Weapons[]
- Fixed the reload animation for Compact-5 Straight Magazine modification
- Added the Beak Suppressor for the Platypus 70 Sniper Rifle
Perks[]
Anarchist[]
- The speed at which the armor regenerate for the three heaviest armor with the Anarchist perk deck has been increased
Skills[]
- Activated Fire Traps will now be properly synced for drop in clients
- Fire Trap placed by a player that is in custody will now work properly
Update Size: 2.2 GB
Update #101[]
General[]
- Removed the trunk interaction icon on the Falcogini
- Increased the sound memory allocation to avoid a crash
- Fixed an issue where the assault phase would not get disabled if captain winters would be killed before he got fully assembled on the level
Levels[]
Birth of Sky[]
- Plane doors can now be opened from both directions
Branch Bank[]
- Fixed so players can't throw bags behind the bookshelf in the copier room
Hotline Miami Day 1[]
- Fixed an issue where the helicopter would appear in the parking lot
Murky Station[]
- The alarm will not be activated multiple times
Rats Day 3[]
- Added missing Loot drop-off waypoint on the helicopter
Slaughterhouse[]
- The gas can will not be interactable through the container wall
The Diamond[]
- Added missing Loot-drop off waypoint on the van
Ukrainian Job and Jewelry Store[]
- Fixed a graphical issue with a background building
- Added collisions to block the player from being able to throw the loot bags where they can't be retrieved
Cook Off[]
- Moved escape zone it is not extending behind the van
Beneath the Mountain[]
- Added a collision to block the player from being able to leave the level
- Added a collision to block the player from being able to see outside of the level
Skills[]
- Fixed an issue where the effects of the basic version and aced version of Martial Arts skill was reversed
- Added a safety check for the bulletstorm skill to avoid crashes
- Stockholm Syndrome requires you to press the jump key to trigger to avoid unwanted activation
- Fixed the damage reduction of the Frenzy skill to correctly be 30% less damage
- Shotgun Impact: Basic will give a 5% damage increase instead of 10%
- Shotgun Impact: Aced will give a 10% damage increase instead of 5%
Weapons[]
- The Sentry Guns will now have a red outline when out of ammo but not destroyed
- Fixed an issue where the weapon could disappear when using the Empty Hand Kata melee weapon
- Sentry guns can now properly eject empty casings
- Fixed an issue that blocked players from picking up sentry guns if suppressed sentry guns are equipped as the deployable
- Throwables will now bounce on Captain Winters so he can no longer walk away with them
Update Size: 1.0 GB
Update #100.2[]
- Fixed an issue where players could pick up the stationary Sentry Guns on the Golden Grin Casino job
- Fixed an issue that caused players not to receive certain achievements
Update Size: ?
Update #100.1[]
- Fixed a crash that could occur when players would drop in on a heist where a sentry gun would be activated.
Update Size: 15.3 MB
Update #100[]
Files re-ordering[]
PAYDAY 2 bundle files have been split up into smaller parts. Instead of having 15 files that are 1.5 GB each, we now have 60 files that are 400 MB each. What that means is that it will require less harddisk space to install a patch.
For example: If you have a patch that is 10 MB, then you need to make an backup of the 1.5 GB file which will require a disk space of 1.5 GB + 10 MB. With smaller files it will require a disk space of 410 MB instead.
Skills[]
Includes all changes from the Skills Beta
General[]
- Fixed a crash when receiving a new safe before the game has been updated
- Fixed a graphical issue when switching Skill Sets when having the Maniac or the Anarchist perk deck selected
- Fixed an issue that caused two lives of the player to get deducted when getting tased while under the effect of swan song
- Fixed an issue where the new item symbol next to the Inventory would reappear after restarting the game
- Swan song will now activate after landing, if the player was downed while using a zipline
- Fixed an issue where clients didn't receive a message when a player revived another player using the Inspire skill
- Trip Mines placed by clients will not damage the Team AI
- Added Parallax Rendering as an option in the Advanced Video Settings in the Options menu
- Added SMAA Anti Aliasing as an option in the Advanced Video Settings in the Options menu
- Added the option to turn off the default FXAA Anti Aliasing as an option in the Advanced Video Settings in the Options menu
- Added SSAO Low Ambient Occlusion as an option in the Advanced Video Settings in the Options menu
- Added SSAO High Ambient Occlusion as an option in the Advanced Video Settings in the Options menu
- Added the option to turn off the default AOB Ambient Occlusion as an option in the Advanced Video Settings in the Options menu
- Fixed an issue where Jimmy, as a Team AI, would be called Sokol
Art[]
- Added decapitation to the Mercenary Cloaker when using a Katana Melee Weapon while playing as Jiro
- Added head trauma to the Mercenary Taser when using a Platypus 70 Sniper Rifle while playing as Bodhi
- Fixed an issue that caused special enemies to show multiple LOD steps at the same time
Sound[]
- Fixed an issue where a sallad destruction sound would sound like glass breaking
- Fixed an issue where throwing a Molotov could play a Grenade sound
Weapons[]
- The Heather SMG can now use the Milspec Scope
- Fixed an issue where an incorrect weapon modification could drop for the Saiga Shotgun
Steam Market[]
- The Sputnik Safe and Drill will not drop in the end of heist Loot Drop
- The Bodhi Safe and Drill will not drop in the end of heist Loot Drop
- The Wolf Safe and Drill will not drop in the end of heist Loot Drop
- The Crimefest 2 Safe and Drill will not drop in the end of heist Loot Drop
- The Dallas Safe and Drill will not drop in the end of heist Loot Drop
- The Jimmy Safe and Drill will not drop in the end of heist Loot Drop
- The Sydney Safe and Drill will not drop in the end of heist Loot Drop
Levels[]
Aftershock[]
- Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
- Fixed an issue where the Team AI could get stuck inside of the house in the construction yard
Alesso Arena[]
- Fixed a small graphical issue near the stairs to the upper floor
Beneath The Mountain[]
- Fixed an issue where loot bags could get stuck under the helicopter
- Fixed an issue where players could fall through the world when opening the door to the compound
- Fixed an issue where the players could get stuck behind a concrete block outside of the control room
Birth of Sky[]
- Fixed a missing collision on the roof of the Car Shop after the windows break
Counterfeit[]
- Fixed an issue where the players could get stuck behind the door to the basement
- Added yellow outlines to the power boxes when the enemies turn off the power
- Removed invisible collisions in the basement
Escape: Park[]
- Fixed an issue where players could see through a wall
Firestarter Day 1[]
- Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right
Framing Frame Day 3[]
- Fixed an issue where players could walk into the computer room multiple times to increase their experience reward
Goat Simulator Day 1[]
- Fixed an issue where players could bypass the fire and debris without turning off the sprinklers
Goat Simulator Day 2[]
- Fixed an issue where players could get stuck behind the door to the bridge control room
- Fixed an issue where players could get access to the bridge before the goats had been secured
- Fixed an issue where the poison gas would not properly damage the player
Golden Grin Casino[]
- Fixed an issue that caused debris to get stuck in the air
- Added a missing debrief line to the heist summary screen
- Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them
Hoxton Breakout Day 1[]
- Fixed an issue where the Team AI could get stuck in the elevators
Hoxton Breakout Day 2[]
- Fixed an issue where players could walk through a part of the railing
- Fixed an issue with a bench
Hoxton Revenge[]
- Fixed an issue where the Thermal Drill would not respawn when thrown into the river
Mallcrasher[]
- Fixed an issue with the animation of the police cars driving in when the alarm goes off
Murky Station[]
- Fixed an issue where the Blowtorch effect would not be visible from both sides
Santa’s Workshop[]
- Fixed a issue where lamps would keep glowing after being shot
- Fixed an issue where the players could get stuck behind the snow cannons
The Bomb: Forest[]
- Fixed an issue where the ambience audio was playing the wrong file
The Diamond[]
- Fixed an issue with lamps
Transport: Crossroad[]
- Fixed an issue where loot bags could get stuck on a ledge above a store window
Undercover[]
- Fixed an issue where players could jump into a room that was not part of the intended playable area
Watchdogs Day 1[]
- Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point
Watchdogs Day 2[]
- Fixed an issue where loot bags could get stuck behind a bike
Undocumented[]
- Added controllersupport for bipods.
- Increased concealment of Wing from 29 to 30.
Update Size: 6.4GB
Update #99[]
- Sydney’s Safe is Here!
- DALLAS and SPUTNIK Safes out of rotation
Update #98.1[]
Jewelry Store[]
- Fixed an issue with some missing textures
- Removed a collision that did not spawn correctly
Perk Decks[]
- Fixed an issue where the Ex-president perk deck would not reset armor recovery speed properly
Update size: 16.9 mb
Update #98[]
Sydney Character Pack[]
- Added Sydney as a playable character
- Added the Anarchist Perk Deck
- Added the Bootleg Assault Rifle
- Added the Wing Butterfly Melee Knife
- Added Sydney’s Masks
Levels[]
Cook Off[]
- Fixed an issue where the supply drop could spawn an additional Caustic Soda
- Fixed an issue where the escape zone would hover in the air
Big Oil Day 2[]
- Fixed an issue where a ladder by the pool wouldn’t spawn correctly
White Xmas[]
- Fixed an issue where enemies couldn’t navigate properly behind a container
Goat Simulator Day 2[]
- Fixed an issue where players could get stuck behind the barn doors
Birth of Sky[]
- Fixed an issue where players could get stuck between seats in the diner
- Fixed an issue where Locke would arrive in two helicopters at the same time
Jewelry Store[]
- Removed a plate with a cake that was floating in the air
- Removed a camera sign outside of the store
Hoxton Breakout Day 1[]
- Fixed an issue where the player could see through the roof if jumping on the escape car
Hoxton Breakout Day 2[]
- Removed yellow outline on one of the computers in server room
Boiling Point[]
- Moved location of the drill so it’s now aligned correctly on the server room door.
Nightclub[]
- Fixed an issue where guards could spot the player in the basement through the floor
Hotline Miami Day 2[]
- Added collision to a few planks in the apartment blockades
Firestarter Day 3[]
- Added preplanning to the heist
General[]
- Fixed issue where team AI would focus on enemies instead of reviving downed players
- COP Safe is now enabled again
Sound[]
- Houston now verbally informs other heisters that he placed a First Aid Kit
- Fixed a few instances where heisters had missing VO
Weapons[]
- Fixed an issue where melee weapons would get stuck in the player’s hands after interactions
Update Size: 1.8 GB
Update 97.7[]
- Fixed an issue where players could earn money by respeccing skill trees
Update size: 18.4 MB
Update #97.6[]
Armored Transport[]
- Changed the rotation of the C4 interaction icons on the trucks
First World Bank[]
- The computer will now have an outline
Boiling Point[]
- Fixed an issue where the last body did not give any exp
Hotline Miami[]
- Bile will no longer use a police helicopter
- Fixed an issue where bags would appear at an inactive secure zone
The Bomb: Dockyard[]
- Fixed an issue where only the first pile of meth the player cooked was visible
Cook Off[]
- Fixed an issue that caused an additional caustic soda to spawn
- Moved a escape zone that was hovering in the air
Undocumented changes[]
- Many code-changes for X-Box One version.
- Added detection for unplugged controller or controller becoming unplugged.
- Timer changes for melee weapons: "kabar", "tomahawk", "machete", "scalper", "slot_lever", "croupier", cutter", "gator" and "scoutknife" and timer added for "selfie" and "iceaxe"
- Modified melee attack animation
Update size: 115.3 MB
Update 97.5[]
Levels[]
- Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured
Update #97.4[]
Weapons[]
- You can now equip the Compact-5 Submachine Gun as akimbo
- You can now equip the Krinkov Submachine Gun as akimbo
Masks[]
- Added “The Killer” mask. Join the Dead by Daylight group to gain access to it. You’ll find it in the community tab in the mask inventory
General[]
- The “!” next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
- Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder
- All players will be given an infamous Jimmy Mask
- John Wicks glasses will be given to all players instead of being in the infamous loot pool
- Added a smoke effect when a deployable sentry gun breaks
Levels[]
Slaughterhouse[]
- Special units will no longer be able to enter the level through locked doors
- Moved a fire ladder to prevent clipping
- Added extra gas cans on higher difficulties
Counterfeit[]
- Fixed an issue where the assault phase would not stop even if the level is cleared of enemies
- AI teammates will be better to react to the heist going loud
- Fixed issues related to cops interrupting the power boxes, the drill, the code breakers or the printer
- Mitchell has taken cooking lessons, he will no longer burn his food
- Zip-tied civilians will no longer continue having a conversation
Undercover[]
- Fixed an issue where the computer became non interactable
- Fixed a lamp that was not disabled when the power went down
- Tweaked the logic on the Taxman interrogation
Golden Grin Casino[]
- Added a waypoint to the ventilation
- Fixed an issue where civilians would stand inside each other when playing slot machines
- Optimized the level to be more in line of other levels
Boiling Point[]
- Increased the spawn rate of enemies from the cliff
- Fixed an issue where enemies would flee as soon as the wall was destroyed
- Fixed an issue that caused the AI to have problems to navigate around the scanner
- Tweaked a collision to prevent the player from entering the compound in unintended ways
- Changed the initial enemy spawns
Murky Station[]
- Fixed an issue with a guard that could walk into a wall
- Fixed an issue where players coudln’t use the camera loop skill on a camera
- Moved some boxes to prevent the players from getting stuck
- Removed the “Risk level” Asset
First World Bank[]
- Fixed an issue where Bain would repeat himself when waiting for the thermite
- Replaced the escape truck for one with tinted windows
- Fixed an issue where a sofa would change colors
- Tweaked spawn locations for the escape route
- Removed some lamps by the elevators
- Removed a collision in front of the bank
- Fixed an issue where the player could climb the trees outside the bank
- Fixed an issue where player could use the key-card on non-existent card-readers
Shadow Raid[]
- Stopped AI teammates from walking around the level
- Removed the “Risk level” Asset
Lab Rats[]
- AI will have easier to navigate
- AI will be able to walk behind the blue bucket
Safehouse[]
- Removed a box and a jug that was clipping with a container
- Removed the “Risk level” Asset
Jewelry Store Job[]
- Fixed an issue where players could climb the pipes in the alley
Big Oil[]
- Removed the flashbang that can spawn when entering the house on day 1
Hotline Miami[]
- Blocked players from looking into the gas station
Car Shop[]
- Removed the “Risk level” Asset
Art[]
- Fixed a graphical glitch on Bodhi's arm
- Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
- Fixed a graphical issue with the SWAT van’s windows
- Jimmy will now use the correct mask when picked as an AI teammate
- Fixed a graphical issue that caused flickering on card readers
Sound[]
- Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
- Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
Weapons[]
- Fixed an issue with the GSPS Shotgun reload animation
- Tweaked the animations for the Lion’s Roar Rifle
- Fixed an issue with the Buzzsaw 42’s reload animation
- Tweaked the idle stance of various weapons
- Tweaked the sprint animations of the GL40 Grenade Launcher
- Tweaked the sprint animations for the China Puff Grenade Launcher
- Fixed an issue with the China Puff Grenade Launcher’s reload animation
- Tweaked the melee animation of the Compact-5
- Tweaked the dominate animation of the plainsrider bow
- Fixed an issue where the stock of the Heather SMG could be visible through walls
Achievements[]
- Added “Saint Francis” achievement to all the Bank Heist Jobs and day 3 of the Firestarter Job
- Added “Mellon” achievement to Birth of Sky Job
- Added “High Time” achievement to The Bomb: Dockyard Job
- Added “Looting in the Dark” achievement to the Murky Station Job
- Added “Kiss the Chef” achievement to the Cook Off Job
Side Jobs[]
- Added “Saint Francis” achievement as a side job in the rotation of daily side jobs
- Added “Mellon” achievement as a side job in the rotation of daily side jobs
- Added “High Time” achievement as a side job in the rotation of daily side jobs
- Added “Looting in the Dark” achievement as a side job in the rotation of weekly side jobs
- Added “Kiss the Chef” achievement as a side job in the rotation of monthly side jobs
Undocumented changes[]
- Removed intro (again)
- Changed stats of the Akimbo Heather Submachine Guns
- Fixed issue with the Elephant Death Wish achievement; Murky Station and Boiling Point are no longer required
- Added 1 drop of White Streak weapon mods
- Modified stats of melee weapons "gator" and "scoutknife"
- Removed achievement and COVK safes
Update #97.3[]
Black Market[]
- Added the Jimmy Safe and the Jimmy Drill
General[]
- Fixed a graphical issue where the hand would clip with the gloves when playing as Jimmy and using Electrical Brass Knuckles, 350K Brass Knuckles and Specialist Knives
- Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion's Roar Rifle
- Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles
- Fixed an issue where guards sometimes didn’t spot broken cameras
Sound[]
- Increased the distance for hearing third person footsteps from 1m to 20m
- Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino
Achievements[]
- Fixed an issue where the "Crazy Ivan" achievement was obtainable on normal and hard on the Boiling Point Job
- Changed to "Pacifist" achievement to not trigger if any civilians were killed
Levels[]
- Fixed an issue where Jimmy voice lines weren’t played when successfully completing the Murky Station Job
- Fixed a couple of issues where loot bags could get stuck on railing on the Murky Station Job
- Fixed issues related to the guard patrols on the Murky Station Job
- Added additional respawn spots for bags thrown in the water on the Murky Station Job
- Turned off the red lights inside the trains until they are first opened
- Changed the font on the info board on the Murky Station
- Moved some boxes to avoid the player getting stuck on the Murky Station Job
- Even if the player has not found both EMP parts yet, the objectives will still update to "Secure the EMP parts 0/2" when the first EMP part is picked up on the Murky Station Job
- Fixed an issue on the Murky Station Job where players couldn’t open the control panel hatch on the trains while using an ECM Jammer
- Fixed a hole in the roof of the lab in the Boiling Point Job
- Fixed an issue that caused a black line floating in the air through the forest area of the Boiling Point Job
- Fixed an issue that caused a texture to change when dominating Russian mercenaries on the Boiling Point Job
- Fixed an the issue where Russian mercenaries would sometimes speak English in the Boiling Point Job
- Fixed an issue where enemies could get stuck and not find the players on the Boiling Point Job
- Increased the spawn rates in the lab of the Boiling Point Job
- The C4 bag will now disappear after a player has interacted with it in the Boiling Point Job
- Fixed a collision so the players camera will not shake when walking next to one of the walls outside the house in the Counterfeit Job
- Fixed a collision so the players camera will not shake when walking on the hedges on the Counterfeit Job
- Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job
Undocumented changes[]
- Re-added intro movie
- Tasers can no longer tase you when inside a vehicle
Update size: 334.5 MB
Update #97.2[]
- Removed the April fools joke
Update size: 91.4 MB
Update #97.1[]
General[]
- Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
- Fixed an issue where the Russian Mercenaries used the wrong health values
- Removed the duplicate of Arch Nemesis mask from the "Normal" mask tab
Achievements[]
- Fixed an issue where the Boiling Point Job was not required for the difficulty achievements
- Fixed an issue where the Murky Station Job was not required for the difficulty achievements
- Fixed an issue that caused the achievement "Crazy Ivan" not trigger for multiplayer lobbies
- Fixed an issue that caused the "The Ground Is Too Cold" achievement to get triggered when it should not
- Fixed an issue that caused the timer for the "Ghost Run" achievement to start before the players had spawned in the level
Level[]
- Fixed an issue where the EMP's Effect on Bain voice would persist even after failing the Boiling Point Job
- Fixed an issue where a door that could be opened by picklocking did not have a picklocking icon on the Boiling Point Job
- Added the ability to use the SAW and C4 on the doors in the Boiling Point Job
- Fixed an issue where players could hide under the stairs on the Boiling Point Job
- Fixed an issue when using a drill on a door the drill was not placed correctly on the Boiling Point Job
- Fixed an issue where the value of the master server did not depend on the amount of bodies you scanned on the Boiling Point Job
- Fixed an issue where the text from the door to the server room remained in the air after using a C4 on the door in the Boiling Point Job
- Fixed an issue where clients could hear the EMP explosion when dropping in after the EMP had been set off on the Boiling Point Job
- Fixed an issue where the civilians did not get outlined when being transported on the Boiling Point Job
- Slightly reduced the weight of the EMP Bomb loot bag on the Murky Station Job
- Added red lamps under the trains on the Murky Station Job
- Fixed an issue with the computer screen not being bright enough on the Murky Station Job
- Fixed an issue where a piece of additional loot in the basement was orientated in the wrong direction on the Murky Station Job
- Added some signs in the basement of the Murky Station Job
- Fixed an issue where some items were hovering in the air in the Murky Station Job
- Fixed an issue where visual effect on the blowtorch was placed wrong for the NPC worker on the Murky Station Job
- Fixed an issue where shadows were rendered on the ground even if the cars were not there on Day 1 of the Goat Simulator Job
- Fixed an issue where enemies could hide inside a car on Day 1 of the Goat Simulator Job
- Fixed an issue where the team AI would warn about enemies coming from the roof when they actually came from helicopters on Day 1 of the Goat Simulator Job
- Fixed an issue where the players could see interaction icons from Longfellow cars that had not spawned on Day 1 of the Goat Simulator Job
Weapons[]
- Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails
Sound[]
- Enhanced some sounds
Undocumented changes[]
- The Bomb Parts in the Murky Station job are no longer objective bags
Update size: 130.3 MB
Update #97[]
Startup Crash[]
- Potential fix for a common start up crash for users with Intel HD Graphics Cards
Hardcore Henry Heists[]
- Added the job "Boiling Point". You'll find it under the contractor "Jimmy"
- Added the job "Murky Station". You'll find it under the contractor "Jimmy"
- Added the "White Streak" Pistol
- Added the "Electrical Brass Knuckles" melee weapon
- Added the "Cloaker-San" mask
- Added the "Zero 68" mask
- Added the "Augmentation" mask
- Added the "Safety First" mask
- Added four new materials
- Added four new patterns
- Added the "Blackout" achievement
- Added the "Ghost Run" achievement
- Added the "The Pacifist" achievement
- Added the "Janitor" achievement
- Added the "No Witnesses" achievement
- Added the "Red Snow" achievement
- Added the "The Ground is Too Cold" achievement
- Added the "Crazy Ivan" achievement
- Added the "Megalo-Mania" achievement
- Added the "When is Russia... Do as the Russians do" achievement
- Added the "Sweat" in game song by Simon Viklund
- Added the "Pulse" in game song by Simon Viklund
- Added the "Bad Motherfucker" menu song by Biting Elbows
- Added the "For the Kill" menu song by Biting Elbows
General[]
- Added Bain voice lines to the end screen when failing a heist
- Fixed an issue that caused enemies to be able to taze players while parachuting
- Changed the name of the "Weapon" Loot bag to "Assault Rifles"
- Fixed an issue that caused the Black Bulldozers to deal higher damage than intended
Levels[]
- Fixed a gap between the floor and a wall on the second floor on Day 2 of the Firestarter Job
- Fixed an issue that caused the "Santa Slays Slackers" Achievement to be acquirable on any difficulty
- Fixed an issue where a camera could be pointing towards a mandatory mission objective on Day 3 of Framing Frame Job.
- Fixed an issue where players could jump out of the level in the Cook Off Job and Day 1 of the Rats Job
- Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job
Weapons[]
- Fixed an issue that caused skins to behave in unexpected ways when a weapon or weapon mod was used both as a primary and secondary at the same time
- Fixed an alignment issue with the sights for the Baby Deagle Pistol
- Fixed an alignment issue with the sights for the Lion's Roar Rifle
- Fixed an alignment issue on some sights for the M308 Rifle
- Fixed an issue where the wrong sight would appear in third person on the Heather SMG
Undocumented changes[]
- Archnemesis mask no longer requires Soundtrack and X-mas Soundtrack, so you can uninstall them and keep the mask (Topic).
- Removed additional intro trailer.
Update size: 2.2 GB
Update #96[]
Jimmy Character Pack[]
- Added Jimmy as a playable character
- Added the Heather Submachine Guns
- Added the Specialist Knives melee weapon
- Added the Maniac Perk Deck
- Added the Jimmy mask
- Added the White Death mask
Level[]
- Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job
- Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job
- Slightly moved the security camera in the security room on the Golden Grin Casino Job
- Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job
- Fixed a texture issue in one of the rooms on the Mallcrasher Job
- Fixed an issue that caused throwables to scale up when hitting a specific tree on the Transport: Downtown Job
General[]
- Added John Wick’s glasses as an infamous mask to the loot drop
- Fixed an issue that caused Sokol’s hair to clip through some masks in third person for clients that dropped in on a server
- Fixed an issue that caused players not to sync armor and health correctly to drop-in clients
- Possible fix for a rare crash on startup of the game related to steam statistics
- Fixed an issue where side jobs was not updated correctly
- Fixed an issue where the weapon preview could get rendered behind the steam inventory menu
Weapons[]
- Changed the name of the Tactical Foregrip on the M1014 Shotgun to be correctly named as Tactical Stock
- Fixed an issue that caused the AMR-16 to have two barrels on top of each other
- Fixed an issue that caused the muzzle flash on The Baby Deagle to not render in third person
Sound[]
- Fixed an issue with the Team AI that caused them to answer twice when asked to follow a player
Skills[]
- Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed
Perk Decks[]
- Fixed an issue with the gambler perk deck that gave too high health pickup bonus when playing with AI
Update size: 2.3 GB
Update #95.6[]
Fixed an issue where players sometimes couldn't interact with equipment and assets
Update size: 28.9MB
Update #95.5[]
Level[]
- Fixed an issue that caused a goat to get stuck where the player could not reach it on the Goat Simulator Job
- Fixed an issue where the players could clip into the back of the truck on the Aftershock Job
- Fixed an issue where enemies that were still alive in the plane caused less enemies to spawn on the ground on the Birth of Sky Job
- Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job
- Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job
- Fixed an issue where the cameras would not turn off if you dominated the guard in the camera room in The Bomb: Dockyard Job
- Fixed an issue on Day 2 of the Goat Simulator Job that caused the vehicle collision from the SWAT vans to remain even if the vans were not there
- Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job
- Fixed an issue where the enemies could abort the hack before it was started on the Undercover Job
- Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job
- Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job
- Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job
- Fixed an issue where the C4 trap did not spawn correctly if you used a saw or C4 to open the gates to the basement on the Counterfeit Job
- Fixed an issue where players could get stuck on the meth lab table on The Bomb: Dockyard Job
- Removed the random chance to spawn the meth lab. It will now always spawn on all difficulties on The Bomb: Dockyard Job
- Objective text now updates correctly when the van leaves on the following heists: Diamond Store, Ukrainian Job and Jewelry Store
General[]
- Fixed an issue that caused muted players to become unmuted when loading between different days or jobs
- Fixed an issue where vehicles could collide with Sentry Guns
- Fixed an issue where some enemies would only shoot at players that were looking towards them
- Tweaked the layout of the side jobs menu
- Changed the timer for the side jobs to be more exact
- Pressing insert will paste your clipboard into the chat
- Fixed an issue in the Offshore Payday where the chance to get an Infamous item would show the incorrect value
- Fixed an issue that caused the enemies to sometimes walk backwards when entering a level
- Fixed an issue for ammo bags staying on the level even though they were empty
- Fixed an error that showed the wrong value on the last card of the Sociopath perk deck
- Fixed an issue where the chance of an infamous drop did not increase when playing on the Death Wish difficulty
- Fixed an issue related to the Level Appropriate Servers filter where it would not show servers playing the Big Oil job on the Death Wish difficulty no matter how high level you were
- Added a safety check to avoid a crash when a player receives a steam inventory item that does not have an in-game icon
Skills[]
- The Sixth Sense skill can now be used to pick up crowbars
Weapons[]
- The Theia sight can now mark cameras
- Fixed an issue with the spread of the Raven shotgun
Achievement[]
- Fixed an issue that caused the "I Have No Idea What I'm Doing" achievement to be completed if the alarm had been sounded
Sound[]
- Fixed an issue where repelling SWATs did not play a sound
- Fixed an issue where AI teammate callouts were not heard by clients
Art[]
- Fixed a graphical issue on one of the security guard models
- Fixed an issue related to having skins equipped on both the akimbo Bernetti 9s and a secondary Bernetti 9 at the same time
Perk Decks[]
GAMBLER[]
Medical Supplies Perk[]
Addition to already existing perk: If the Gambler's current health is lower than another player's, the heal effect on the Gambler is increased by 100%. Stacks up to three times
BURGLAR[]
Breath of Fresh Air Perk[]
Addition to already existing perk: Added a 10% crouching movement speed increase
ARMORER[]
Reinforced Armor Perk[]
Addition to already existing perk: When your armor depletes you will be immune to health damage for 1.5 seconds. This cannot occur more often than once every 15 seconds
CREW CHIEF[]
Wolf Pack Perk[]
Combined the old Brute Strength perk with the Wolf Pack perk
Brute Strength Perk[]
Replaced old perk with: You grant 8% damage reduction for player in your group. This bonus is double when you are under 50% health for yourself only
HITMAN[]
General[]
All armor penalties have been removed
Ambidexterity Perk[]
Added Akimbo related perks from Tooth and Claw and changed Stability Penalty from -24 to -16 Addition to already existing perk: Akimbo ammo capacity of your akimbo weapon increased to 125%
Tooth and Claw Perk[]
Moved Akimbo related perk to the Ambidexterity Perk Added to already existing perk: Your armor will recover 5 second after being broken no matter what the situation
Updated Main Menu
Open Beta is now live Open beta update size: 389.9 MB
Update size: 371.4 MB
Update #95.4[]
- Fixed an issue that caused the game to crash when players used an Xbox 360 controller to proceed from one day to the next in a multi-day job
Update size: 18.8MB
Update #95.3[]
Code[]
- Fixed an issue where players could avoid bleed out after Swansong by getting tased
- Spotter skill now applies to the SWAT Van Turret correctly
- Fixed an issue that would occur if a heist was successfully completed but no players were left alive, the crew alive bonus was a negative value and not 0
Audio[]
- Re-added missing weapon sounds
- Fixed an issue that caused Bonnie to sometimes play the wrong voice when securing bags in stealth
Weapons[]
- Fixed an issue where gadgets and marking guards didn't work while the Bipod was deployed with the LMG
- Fixed an issue where the stock modification for the STRYK pistol was visible through walls
Art[]
- Fixed an issue where the back button appeared behind the background during credits
- Fixed an issue where the head of a security guard could clip through the ground when killed
- Fixed a visual issue on Bodhi’s hand when running with a Chimano 88 Pistol
Level[]
- Fixed an issue with the SWAT Vans on the Counterfeit job
- Fixed an issue where Captain Winters would roam around instead of leaving the area once defeated on the Counterfeit job
- Fixed an issue that caused the paper rolls on the Counterfeit job not to stack when transferred between players
- Fixed an issue where players could get stuck behind the barn doors on Day 2 of the Goat Simulator job
- Corrected misplaced cameras on Golden Grin Casino
- The fire extinguishers on Golden Grin Casino no longer cause lethal explosions
- Fixed a rare crash when opening a door on Day 2 of the Hoxton Breakout job
Update size: 979.5 MB
Update #95.2[]
Weapons[]
- Reduced the cost of applying in-game weapon mods by 75%
- Fixed a graphical issue with the UAR Rifle
Black Market[]
- Added the Wolf Safe and the Wolf Drill
Update size: 1.1 GB
Update #95.1[]
Weapons[]
- Increased the damage on the "Pounder" melee weapon from 30(80) to 70(450)
- Increased the knockdown on the "Pounder" melee weapon from 30(80) to 70(450)
- Increased the charge time on the "Pounder" melee weapon from 2 seconds to 4 seconds
- Fixed an issue where the wrong grenade launcher appeared as a favorite weapon in the FBI files
Counterfeit[]
- Fixed an issue with the "Basement Dwellers" achievement. It can now be completed on the correct difficulty requirement
- Fixed an issue related to sound playing from dead civilians
- Fixed an issue where hostages appeared outside the map
- Fixed an issue where the team AI walked around during stealth
- Fixed a collision issue by the beach
- Fixed an issue where all players had to put on their masks in order for Mitchell to proceed
Undercover[]
- Fixed an issue where players could get stuck on the roof
Goat Simulator Heist[]
- Added an achievement to complete the Goat Simulator Heist Pro Job on the Death Wish difficulty
Sound[]
- Fixed an issue with the default soundtrack settings on "Home Invasion 2016" and "Three Way Deal 2016"
Update size: 24.6 MB
Update #95[]
New heists[]
- Counterfeit
- Undercover
Weapons[]
- Fixed some animation timers with the melee weapons.
- A player using the bipod now fires in the correct direction for other players.
- Fixed additional bipod exit states, The player can exit from bipod state by doing the following actions: sprinting, jumping, switch weapons, deploy bag, throw grenade/projectile.
Level[]
- Firestarter - Removed some issues regarding light on the level.
- Framing Frame Day 2 - Fixed an issue where the players could run out of the train when it closes.
- Mallcrasher - Fixed an issue where you could fall out of the level.
- Goat heist - Made some tweaks on the music.
- Goat heist - Fixed some collisions.
- Goat heist - Fixed description text when picking up goats.
Generic[]
- Fixed a bug where you could get Dallas suit and mask on other characters.
- Fixed a bug where enemies could shoot you through the SWAT van.
- Fixed an issue where team boost did not show properly in loadout.
- Fixed an issue with damage being multiplied on the SWAT van.
- Removed a text that said "show all" when you hid your GUI in inventory.
- Fixed a potential crash when entering loadout.
- Added some missing inspect animations.
- Fixed the issue where empty ammo bags were still present on the level.
- Made the offshore payday permanent.
- Fixed Arch Nemesis mask clipping issues with Sokol.
Music[]
- Home Invasion 2016
- Three Way Deal 2016
Update #94.3[]
Levels[]
- Fixed an issue on day 1 of the Goat Simulator heist where players could fall through the world
Crash Fix[]
- Found a more permanent solution for our LOD crash which will hopefully resolve the issue
Enemies[]
- You can now mark enemies again
- Reverted the health adjustment to special enemies. Special enemies now have their original total health
Masks[]
- Added two new masks to the game: "Unborn" and "Devourer". Players can obtain the two masks by joining the Dead By Daylight's official Steam Community Group
Update #94.2[]
- Added a temporary fix to stop people from crashing because of outlines/LOD
- Added a new achievement "You Can Run, but Not Hide"
- Added a new safe and drill that is unlocked for free via an achievement
- Temporarily reduced all special enemy health by 15%
Undocumented Changes[]
- Lab Rats is now required for the difficulty mask achievements
Update size: 834,4 MB
Update #94.1[]
- Fixed an issue on the first day of the Goat Simulator job where the player could get stuck in the cage at the back of the truck
- Fixed an issue in the Goat Simulator job regarding the experience reward on the Goat Simulator job
- Fixed an issue in the Goat Simulator job where a goat could get stuck out of reach of the player
- Fixed a crash issue in the Goat Simulator job related to the Gready Elf mask
- Added information about the current event in the main menu
- Fixed an issue in the Car Shop job regarding the objectives
- Fixed an issue in the Car Shop job where the player could get stuck
Update size: 23,7MB
Update #94[]
Documented Changes[]
- Increased the performance of all heists by optimizing the textures of all in-game characters
- Fixed an issue where players would receive money reward for certain objective bags, i.e parachutes and ingredients
- Fixed an issue with the animations for the AMR-16 and AK Rifle
- Fixed a graphical issue with the UAR Rifle
- Fixed a crash that could occur when downed by a cloaker
- Fixed a graphical issue when using ultra wide screen
Undocumented Changes[]
- Added inspect animations for more weapons.
- The First World, Slaughter, and Christmas Safes can no longer be earned.
- Corrected the grammar for some Crew Chief perk descriptions.
- Changed the names of several weapon mods to use "Suppressor" instead of "Silencer".
