FANDOM


Imitations
This article is about the PC updates for PAYDAY 2 in 2017 (Update #129 to #169.2). For updates for PAYDAY 2 from other years, see PC update history (Payday 2).

Update #169.2Edit

December 24, 2017

  • Added the Compact 40mm Grenade Launcher

Update size: 15,5MB

Update #169.1Edit

December 22, 2017

GeneralEdit

  • Updated waypoints for the trash bin objective
  • Updated waypoints for the dumpster objective
  • Fixed a sound issue related to a door opening animation
  • Improve performance by reducing shadow draws
  • Replaced a cop car parked by the side of the road with a regular vehicle
  • Fixed an issue where the escape van was visible from the start of the level
  • Lowered the chance of the SWAT Turret to spawn
  • Reduced the amount of simultaneous snipers to 1
  • Improved some spawn animations
  • Updated the AI navigation inside the Vault
  • Updated the AI navigation in the pre-vault room
  • Removed laptops from the offices on ground floor
  • Updated the CrimeNet summary
  • Updated description for the “Layers of Steel” and the “All the Gold in Brooklyn” achievements

Reservoir DogsEdit

  • Fixed spelling error on an objective

Update size: 44.8MB

Update #169Edit

December 21, 2017

Reservoir DogsEdit

  • Fixed an issue where bags could become impossible to reach under the ground
  • Fixed an issue where bags could become impossible to reach behind containers
  • Fixed an issue where bags could become impossible to reach in the vault
  • Fixed an issue where bags could become impossible to reach on house facades
  • Fixed an issue that caused the Garnet Group sign to disappear over the vault

Alaskan DealEdit

  • Added special suits in the form of winter jackets

WeaponsEdit

  • GL40 Grenade Launcher damage increased to 1300 (up from 960)
  • Piglet Grenade Launcher damage increased to 1300 (up from 960)
  • RPK Light Machine Gun stability is decreased to 8 (down from 16)
  • RPK Light Machine Gun concealment is decreased to 1 (down from 5)
  • Brenner-21 Light Machine Gun stability is decreased to 8 (down from 16)
  • Brenner-21 Light Machine Gun concealment is decreased to 1 (down from 2)
  • KSP 58 Light Machine Gun stability is decreased to 28 (down from 36)
  • KSP 58 Light Machine Gun concealment is decreased to 1 (down from 2)
  • Buzzsaw 42 Light Machine Gun stability is decreased to 28 (down from 36)
  • Buzzsaw 42 Light Machine Gun concealment is decreased to 1 (down from 2)
  • KSP 58 Light Machine Gun stability is decreased to 28 (down from 36)
  • KSP 58 Light Machine Gun concealment is decreased to 1 (down from 2)

Undocumented ChangesEdit

  • Fixed planks changed by patch 165 not triggering the Saviour achievement.

Update size: 481,3MB

Update #168.1Edit

December 15, 2017

GeneralEdit

  • Fixed an issue that cause safety deposit boxes to be a lot harder to open
  • Fixed the 45 Degree sight that was misaligned on the Union 5.56 Rifle
  • Fixed a graphical issue on the Union 5.56 Rifle when using the Tactical Laser Module

Reservoir Dogs HeistEdit

  • Fixed a crash related to a button near the escape on day 1
  • Fixed lootbags remaining in the air after Mr. Blonde leaves
  • Fixed a crash that could occur in the beginning of day 1 on the One Down difficulty

Update size: 14,3Mb

Update #168Edit

December 14, 2017

GeneralEdit

  • Fixed so that Ace of Spades, Javelins and Shurikens no longer disappear if you are a client and throw them at team AI

Level Edit

  • Brooklyn 10-10
    • Added collision so that the player won’t get stuck behind a door in the corridor between the courtyards
  • First World Bank
    • Fixed an issue that could block progression if you went loud by using a keycard at a specific moment
  • Green Bridge
    • Fixed an issue with the enemy AI staying under the bridge instead of moving on top of it
    • Fixed an issue where shields could sometimes do double animations for climbing up on the bridge when being staggered
    • Added a waypoint for where you have to go when you escort the prisoner
  • Heat Street
    • Fixed so that players are no longer able to run in front of the van in the beginning of the level
  • Hotline Miami Day 1
    • Fixed the issue with too many snipers spawning
    • Fixed an issue with enemies not going in to one of the rooms on the second floor
    • Fixed a location where the player could get stuck down in the basement
  • Nightclub
    • Fixed an issue where bags could be thrown up onto a ledge that the player could not reach

Weapons Edit

  • GL40 Grenade Launcher
    • Frag grenade damage decreased to 960 (down from 1300)
  • Piglet Grenade Launcher
    • Frag grenade damage decreased to 960 (down from 1300)
  • China Puff 40mm Grenade Launcher
    • Frag grenade damage decreased to 960 (down from 1300)
  • Little Friend 7.62 Assault Rifle
    • Frag grenade damage decreased to 960 (down from 1300)
  • Arbiter Grenade Launcher
    • Frag grenade damage decreased to 480 (down from 700)
  • Compact-5 Submachine Gun
    • Damage is increased to 40 (up from 36)
    • Accuracy is increased to 44 (up from 28)
    • Stability is increased to 80 (up from 76)
    • Concealment is increased to 24 (up from 23)
    • "Straight Magazine" Modification - Concealment is decreased to -1 (down from 0)
    • "Straight Magazine" Modification - Damage is decreased to 0 (down from 4)
    • "Straight Magazine" Modification - Stability is increased to 8 (up from -28)
  • Vulcan Minigun
    • Ammo pick up increased by 833%
    • Accuracy is increased to 32 (up from 16)
    • Stability is increased to 24 (up from 4)
    • Damage is decreased to 25 (down from 38)
  • RPK Light Machine Gun
    • Damage is increased to 120 (up from 40)
    • Stability is decreased to 16 (up from 36)
  • Brenner-21 Light Machine Gun
    • Damage is increased to 120 (up from 40)
    • Stability is decreased to 16 (up from 36)
  • KSP Light Machine Gun
    • Damage is increased to 80 (up from 36)
    • Accuracy is increased to 48 (up from 28)
    • Ammo pick up is increased by 150%
  • Buzzsaw 42 Light Machine Gun
    • Damage is increased to 80 (up from 36)
    • Accuracy is increased to 48 (up from 28)
    • Ammo pick up is increased by 150%
  • KSP 58 Light Machine Gun
    • Damage is increased to 80 (up from 37)
    • Accuracy is increased to 52 (up from 32)
    • Ammo pick up is increased by 150%

Perk Decks Edit

  • Biker
    • Biker Perk Deck’s “on team kill” effect now trigger 4 times (down from 10) every 4 seconds (down from 15)
    • "Road Captain" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% health missing
    • "Prez" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% armor missing

Developer Notes Edit

  • Grenade Launchers

The grenade launcher were too much of a power house, while we want to make them a bit less powerful we did not want to take away the impact they had. The grenade launcher will still take care of your shield needs but will require you to be a bit more accurate to get out the same effect as before.

  • Vulcan Minigun

This change aims to make the Minigun all about a continuous storm of bullets that shreds everything in close to medium range. Even with its damage reduced, it’s still the highest DPS weapon in the game.

  • Biker

The Biker regeneration was to(sic) hard to predict for players, we worked into reducing the cooldown of the on team kill abilities to give a more reliable source of armor and health.

Update size: 1.1GB

Update #167.1 Edit

December 1, 2017

  • Fixed an issue where snipers could spawn in the corridors on The Diamond
  • Fixed an issue where snipers would stop to spawn after a while on Hotline Miami Day 1
  • Fixed an issue where the link to the Community Armor Safe did not work

Update size: 11.1MB

Update #167 Edit

November 30, 2017

General Edit

  • Added Loading screen trivia for Sangres, Duke, Ethan and Hila*
  • Fixed an issue with Ethan’s shoulder being visible when using the KSP58 LMG and maximum FOV

Weapons Edit

Flamethrower Edit

  • Ammo pick up increased by 666%
  • Effective damage per second is increased by 220%
  • Burn effect duration is decreased to 1.5 seconds (down from 6)
  • Burn effect trigger chance is increased by 40%

Airbow Edit

  • Concealment is decreased to 5 (down from 28)

The Judge Shotgun Edit

  • Ammo pick up is reduced by approximately 20%
  • The total ammo is increased to 40 (up from 25)

Heather Submachine Gun Edit

  • Stability is increased to 52 (up from 44)
  • Concealment is increased to 28 (up from 25)
  • The recoil pattern was tweaked to be easier to control and more predictable for the player

5/7 AP Pistol Edit

  • Stability is decreased to 36 (down from 52)
  • Accuracy is decreased to 48 (down from 64)

Jackal SMG Edit

  • Fixed the alignment of The Professional's Choice Sight

Perk Decks Edit

Stoic Edit

  • Stoic damage over-time duration is now dealt over 12 second (down from 16)

Gambler Edit

  • The 3rd Perk Ammo Give Out now also increases your health by 20%
  • The 5th Perk Sharing Is Caring now also increases your health by 20%
  • Medical Supplies can now be triggered every 3 seconds (down from 4)

Infiltrator Edit

  • OVERDOG Perk is moved from 7th place to 1st Perk
  • Basic Close Combat Perk is moved from 1st to 3rd Perk
  • Advanced Close Combat Perk is moved from 3rd to 5th Perk
  • Expert Close Combat Perk is moved from 5th to 7th Perk
  • OVERDOG damage reduction is increased to 12% (up from 8%)
  • OVERDOG melee damage boost now activates on your second and each consecutive melee hit with 1 second of the last one and will deal 10 time its normal damage
  • Basic, Advanced and Expert Close Combat damage reduction is increased to 8% each (up from 6%)

Sociopath Edit

  • The “No Talk” Perk is replaced with the “OVERDOG” Perk
  • The “Tension” Perk now also increases armor by 10%
  • The “Clean Hit” Perk now also reduces the damage received by 8% when within medium range of an enemy
  • The “Overdose” Perk now also increase armor by 10%

Tag Team Edit

  • Activation range is increased to 18 meters (up from 10)
  • The effect should now be easier to activate
  • Each enemy you kill now extend the duration of the effect by 1.3 seconds (up from 0.6)
  • Fix lingering effect on tagged player

Levels Edit

Big BankEdit

  • The Preplanning asset “The Elevator Trick” favor cost is decreased to 3 (down from 6)
  • The Preplanning asset “C4 Tunneling” favor cost is decreased to 3 (down from 6)
  • The Preplanning assets “Thermite” favor cost is decreased to 5 (down from 8)
  • Fixed a crash that could occur when interacting with the bandit barrier as the host drops out
  • Fixed so that players can no longer get stuck behind a lamp and door by the entrance

Big OilEdit

  • Fixed so that players can't get stuck inside the wall beside the tall safe

Biker HeistEdit

  • Fixed so that the mechanic continues to work after being interrupted

Birth of SkyEdit

  • Fixed so that you can no longer see through the dinosaur on top of the gas station
  • Fixed so that you can no longer trigger the flare through the roof of the diner

Car ShopEdit

  • Fixed so that the computers won't work if an ECM is being used

Diamond Heist Edit

  • Fixed an issue that could cause the zipline not to spawn if you break stealth at a certain point

Election Day Edit

  • Fixed an issue where the player could get stuck between the drill and a wall in the Warehouse

Framing Frame Edit

  • Added ragdoll collision on the stairs outside of the bathrooms in day 1 so that the guards won't fall through them when they are killed, making the players unable to answer their pager
  • Fixed so that 2 AI’s do not stand in the same spot while idling on day 2
  • Switched places of one of the security cameras which wouldn't be able to display the vault door on day 3

Goat Simulator Edit

  • Fixed an issue where players could use explosive rounds to duplicate goats by the secure zone on day 1
  • Fixed so that players have to put out the fire to get to the goat in the burning building

Heat Street Edit

  • Fixed a specific piece of curb that the player could not cross without jumping

Hotline Miami Edit

  • Fixed collision behind the chairs on the right balcony on day 2 so that players don't get stuck

Jewelry Store Edit

  • Removed helicopters that didnt do anything

Murky Station Edit

  • Fixed so that players can't throw bags behind the grates in the sewers

Rats Edit

  • Fixed so that you can no longer jump out of the level if you buy the Vantage Point asset on day 1

New Safehouse Edit

  • Adjusted Ethan’s animations while he is sitting on the couch

Safe House Raid Edit

  • Fixed an issue with cops going through the fence instead of climbing over

Slaughterhouse Edit

  • Fixed portals on the level in the container area

The Diamond Edit

  • Fixed so that enemies can navigate in the World War 2 room in the museum instead of standing outside in the corridor

Watchdogs Edit

  • Fixed collision on day 1 so that bags don't get stuck
  • Fixed navigation for the AI on day 1 so that they can jump both ways across the broken bridge

Yacht Heist Edit

  • Fixed so that the player will no longer get stuck between a shelf and a box in the basement
  • Fixed so that you can no longer shoot guards out of the closed windows on the top floor making it impossible to answer their pagers

NotesEdit

*Still not included in the game as of August 2018.

Update size: 201.7 MB

Update #166.1 Edit

November 23, 2017

General Edit

  • Fixed a visual issue on Diamond Heist while playing as Hila
  • Fixed an issue with throwables with a cooldown that caused them to be replenished when using the Fully Loaded skill
  • Fixed an issue where arrows were given low velocity in third person for clients

Update size: 16.5 MB

Update #166 Edit

November 22, 2017

Features Edit

General Edit

  • Fixed a crash that occured when you tried to hide ladders in the achievement interface filter

Stealing Xmas Edit

  • Fixed an issue where players would spam "hurry!" if looking at the computer screen in the jewelry store
  • Fixed so that Bain will continue to remind you until all winches are attached to the Christmas tree

Transport: Underpass Edit

  • Fixed an issue where police officers would spawn from the wrong vehicles

Update size: 323 MB

Update #165Edit

November 15, 2017

GeneralEdit

  • Fixed so that Risen Dallas is given to new players
  • Fixed so that the Animal masks are being given to new players
  • Fixed so that the Antisphere masks are being given to new players*
  • Fixed so that tased cops do not kill civilians
  • Fixed so that the Ghost Rider achievement can be unlocked with the Normal difficulty mask
  • Fixed so that you can only use plain text in the Contract Broker search bar
  • Fixed so that you won't get Dallas texture after terminating a heist

LevelsEdit

  • Biker Heist - Fixed an issue on day 2 where enemies could clip through a wall
  • Boiling Point - Fixed so that a Gage pack no longer spawns under the stairs
  • Diamond Heist - Fixed an issue where bags could get stuck on the roof
  • Diamond Heist - Fixed an issue where Bain’s VO would overlap
  • Diamond Heist - Added collision behind the drywall so that bags won't get stuck
  • Diamond Heist - Fixed so that bags cannot be thrown between the building and the window cleaning platform
  • Goat Simulator - Fixed an issue with Boris VO on day 2
  • Heat Street - Fixed flickering on several walls
  • Heat Street - Fixed floating poster
  • Heat Street - Fixed flying graffiti
  • Heat Street - Fixed so that civilians no longer disappear when being traded from places where no immediate fleepoints could be found
  • Heat Street - Fixed so that you can no longer walk on the bar by the parking lot
  • Heat Street - Fixed so that you can’t get stuck behind the crashed van
  • Heat Street - Moved bricks near the end of the level
  • Panic Room - Enemies should no longer get stuck on the roof in big groups
  • Panic Room - Fixed a combat issue on the roof on One Down
  • Safe House Raid - Fixed so that assault waves ends even if there are many cops taken hostage
  • Shadow Raid - Fixed an issue where one of the guards by the water would not get alerted if he saw a loot bag
  • Slaughterhouse - Fixed a clipping issue between 2 containers
  • Slaughterhouse - Fixed an issue where the players could get up on a catwalk
  • Slaughterhouse - Fixed so that you don't get stuck behind the door the opens up to the outside of the level
  • Slaughterhouse - Made several fixes to light and shadows inside the slaughterhouse
  • Undercover - Enemies now interrupt the hacking only once per hacking stage to further avoid any other issues
  • Undercover - Fixed a bug where enemies could interrupt the hack after the hacking was completed
  • Undercover - Fixed a minor clipping issue
  • Undercover - Fixed so that 4 interactable planks does not float in the air

WeaponEdit

  • Added the bullet show functionality on the Speed Pull Magazine on the Kobus 90 SMG
  • Fixed an issue with the The Grom Sniper and the compact laser module
  • Fixed a minor clipping issue with the Combined module gadget on the Akimbo Crosskill Guard
  • Fixed a visual issue with Interceptor 45 pistols and suppressors
  • Fixed an issue with skins on the Modern Barrel when attached to the AK.762 Rifle
  • Fixed an issue with the placement of the Riktpunkt 45 sight on the Gecko 7.62
  • Fixed an issue with the scope mount on the Mark 10 SMG
  • Fixed an issue with the Werbell's suppressor on the Mark 10 SMG
  • Fixed so that the Kross Vertex SMG mag is connected to the weapon in third person
  • Fixed so that the 45 degree sights now work on AK17, Eagle Heavy, Car44, Commando 553, Queen’s Wrath, Lions Roar, Bootleg, Little Friend
  • "Fixed so that there are no issues if you use the following combination of mods on an AK family Rifle - AK Slavic Dragon Barrel, The Tactical Russian Handguard and The Bigger the Better Suppressor

SkinsEdit

  • You can now modify skins on the following weapons: Broomstick Pistol, Desertfox Sniper Rifle, Brenner-21 Light Machine Gun, Goliath 12G Shotgun, Jackal Submachine Gun, Heather Submachine Gun, Heather Submachine Gun Akimbo and Bootleg Rifle

Undocumented Changes & NotesEdit

  • Golden Grin trophy now also requires silent primary pistols.
  • The Halloween patterns can now drop.
  • Stoic perkdeck now grants infamy droprate increase for completion.
  • Fixed DLC requirement for Platypus default scope.
  • Fixed Slaughterhouse not spawning cops ontop of the containers on Hard difficulty.
  • Corrected enemy spawns from helicopters on roof in Undercover (difficulty dependant spawns).
  • * Actually Search for Kento Pirate masks.

Update size: 280.5 MB

Update #164.1Edit

November 1, 2017

  • Fixed an issue with the spawns of Dozers on Cursed Kill Room on One Down
  • Fixed issue while aiming down sight with the Crosskill

Update size: 11.8 MB

Update #164 Edit

October 31, 2017

Features Edit

Fixes Edit

  • Fixed so you can customize the laser color on the Jackal submachine gun

Diamond Heist Edit

  • Fixed an issue that could cause players to get stuck in the security room behind the monitors
  • Fixed some graphical issues on the level (near the helipad and a window)

Undercover Edit

  • Fixed a glitch with the yellow railing on the roof
  • Fixed a sign that was floating in the air

Update size: 197.1 MB

Update #163.1Edit

October 28, 2017

Diamond HeistEdit

  • Fixed a graphical issue on one of the civilians at the party
  • Fixed a text issue when picking up diamonds in vault
  • Fixed a VO issue for one of the escapes
  • Fixed a graphical issue in the garden and behind the helipad
  • Fixed helicopter flying animation when dropping the CFO
  • Fixed an issue where bags could get stuck under the stairs
  • Fixed an issue where bags could get stuck in the elevator shaft
  • Made it easier to use the ladder in the elevator shaft
  • Fixed an exploit in the vault where bags could be thrown through the wall
  • Fixed an issue with a chair where players could get stuck
  • Fixed the outlines on loot objects in the vault
  • Fixed plants floating in the level
  • Removed a lamp near the gym that blocked the players from using camera loop
  • Moved one of the display cases closer to the wall
  • Fixed an issue where the player could clip with the roof of the security room
  • Fixed a graphical issue with the laptops where the text was unreadable using low graphical settings
  • Fixed an issue with clipping props in the security rooms
  • Fixed the CFO walking through a wall
  • Fixed an issue that caused the Bain to repeat numbers when reading the code
  • Fixed so that the if Bain is muted the code VO will still play

Update size: 19.4 MB

Update #163Edit

October 27, 2017

FeaturesEdit

FixesEdit

  • Fixed some interactions for characters in the safehouse
  • Prevented activatable abilities from being used when downed and when swan song is active
  • Fixed an issue that prevented tripmine amounts for showing correctly
  • Fixed incorrect text on Crimefest day 3 riddle
  • Added rewards missing from some weekly side jobs
  • Prevented a crash that could occur in the safehouse

Update size: 487.5 MB

Update #162.1Edit

October 26, 2017

  • Fixed a HUD issue for clients that drop-in with the Stoic Perk Deck
  • Fixed an issue where the Z.A.M.S. Helmet was not awarded for free when the game launched
  • Fixed an issue where the Duke as an AI wouldn't carry bags.
  • Fixed a graphical issue with the Crosskill Guard Pistols hammer
  • Fixed an issue where pressing tab would exit out of Crime.net
  • Fixed a typo in the description of Duke's mask
  • Tweaked the location of a stool on level 1 of Duke’s gallery in the Safe House
  • Fixed an issue where the effects from the Stoic Perk Deck remained even after swapping profiles
  • Fixed an issue where the effects from the Stoic Perk Deck would be active while in down state

Update size: 17.9 MB

Update #162Edit

October 25, 2017

FeaturesEdit

  • Duke with Perk Deck and weapons.
  • 2 Community created masks

FixesEdit

  • Fixed the One Down crash
  • Fixed the ammo pick up for Brothers Grimm
  • Fixed three typos where we wanted singular instead of plural on Attack of the Clones
  • Increased the amount of weapons bags on Alaskan Deal to 4 instead of 1
  • Brothers Grimm now uses proper spread archetype
  • Removed one container from being picked as tools container
  • Fixed Big Oil and Watchdogs not being shown under the day 2 filter in the "Days" category in the Contract Broker
  • Can now pickup arrows and projectiles shot into the hostages on the Alaskan Deal job
  • Fixed the repair icon staying after the saw on Alaskan Deal had been repaired via the Kickstarter skill
  • Alaskan deal is now part of Locke job list
  • Made the Brothers Grimm work with Close By skill
  • Removed a stealth animation that caused problems
  • Make the Character Selection screen in Crew Management scrollable
  • Ammo capacity for Grimm Brother set to correct value of 96
  • Made so that the enemies on Safe House Raid will be able and enter the windows in the living room more frequently
  • Skins fixes on P90 and Mac-10 with the new mod
  • Stopped achievement pop-ups from showing in Offline Mode
  • We now ensure we only show the achievement pop-up once while the game is running. This will fix any issues where Steam doesn't respond quickly enough that an achievement was unlocked or if you are playing in Offline Mode

Update size: 342.1 MB

Update #161Edit

October 23, 2017

FeaturesEdit

  • Alaskan Deal
  • 30 new Side Jobs
  • Laser and flashlight colors
  • (Brothers) Grimm shotguns

FixesEdit

  • Fixed an issue that caused players to be able to buy contract they did not own and therefore being tagged as cheaters
  • Fixed a crash related to the “Their Armor Is Thick and Their Shields Broad” achievement
  • Made sure that the esc button properly closes CrimeNet while the mouse pointer is over the sidebar menu
  • Fixed so that “Big Oil” and “Watchdogs” correctly is displayed as 2 day jobs in the contract broker
  • Fixed so that “Big Oil” and “Watchdogs” correctly appears in the tactics menu in the contract broker
  • Fixed so that “Car Shop” will show up under the "Stealth Only" filter in the contract broker
  • Fixed some spelling and text issues with some achievements
  • Fixed achievements for Brooklyn 10-10 and Yacht Heist that were mixed up in the achievement interface
  • Changed achievement text “on the One Down difficulty or above.” to “on the One Down difficulty.” on some achievements
  • Fixed a crash related to the achievement interface when playing with the steam client in offline mode
  • Fixed an issue where achievements didn’t get untracked when they were completed

Update size: 344.3 MB

Update #160Edit

October 21, 2017

FeaturesEdit

  • Normal-Overkill achievements
  • Contract Broker update
  • Achievement Tracker
  • Loading Screens and Blackscreens update
  • Modded lobby filter

FixesEdit

  • Fixed typos in Story Line
  • Enter the Gungeon trophies now award Continental Coins
  • Disabled ammo that could drop underneath the ground on Hotline Miami: D2
  • Fixed a crash when using the Thanatos .50 Sniper Rifle

Update size: 152.7 MB

Update #159.1Edit

October 20, 2017

  • Crime Spree is now available in CrimeNet Offline again
  • Fixed CrimeNet filters being accessible from CrimeNet offline, or while already hosting a CrimeNet lobby
  • Fixed a text issue in the Story Line mode
  • Difficulty filter will now be available with the Friends Only filter selected
  • Fixed controller issues related to starting Crime Spree contracts
  • Made train heist available on the general transport heists “start level” button in the Story Line mode
  • Changed so that you cannot start a lobby with a level you do not own through the story line menu in online mode. (You can still start the level through offline mode though)

Undocumented ChangesEdit

  • Added Basic Heists to CrimeNet Offline again
  • Reduced amount of bags needed for Shadow Raid story objective from 9 to 4

Update size: 236.2 MB

Update #159Edit

October 19, 2017

Tweaks to Normal DifficultyEdit

  • Reduced the damage for enemy units that are using the following weapons:
    • Compact-5
    • M308
    • Jackal
    • Bronco
    • Mac10
  • Increased the damage for the enemy units that are using the following weapons:
    • Reinfield 880
    • M4
  • Reduced the damage of melee attacks for enemy units on Normal and Hard difficulty

CrimeFest 2017Edit

  • We are starting out with some nice new way to experience the lore of PAYDAY 2. There will be some updates to make the experience of using Crime.net smoother. There are also some masks dropping to get you started on the event, enjoy these awesome new low-res masks.

Other changesEdit

  • Tweaked movement speed for the shield units
  • Updated animation run speeds for the shield units
  • Fixed an issue with the third person animations for equipping akimbo weapons
  • Fixed an issue that caused team-AI not having a cooldown or their Inspire ability
  • Fixed an issue with the Healer ability for team-AI
  • Fixed and issue with Crime Spree achievements not getting awarded
  • Fixed and issue where the Enter the Gungeon masks required the game to restart to be awarded
  • Fixed an issue with the flip up sight on the Arbiter that caused it to be visible through walls
  • Fixed an issue with the Safehouse Sidejob screen when using a controller
  • Removed a VO event that was played twice on the Aftershock heist

Update size: 280.6 MB

Update #158.1Edit

October 6, 2017

GeneralEdit

  • Fixed the cooldown for the Kingpin Perk Deck

Update #158Edit

October 5, 2017

GeneralEdit

  • Updated the metal material on Jocy weapon skin for Joceline
  • Fixed a string issue on Arbiter Grenade Launcher
  • Fixed a typo for the "War Room" Side Job
  • Fixed a text issue on The Bomb: Forest
  • Updated the "Cop vs Cop" Side Job description
  • Added "MODIFICATIONS INCLUDED" to Skins from the Comunity Safe 5
  • Fixed an issue with the Castigo .44 Revolvers not beeing correctly animated

Undocumented changesEdit

Update #157Edit

September 28, 2017

GeneralEdit

  • Fixed an issue with loot not working properly between days in multi day heists
  • Fixed an issue that could occur if a player dropped in to a game as the host was driving a vehicle
  • Fixed an issue with melee damage from enemies not being counted correctly when playing Crime Spree with damage buffs
  • Fixed so that crew abilities or boosts are removed when the player clears his progress
  • Fixed an issue that could occur when the game would complain about a corrupt settings file

Crime SpreeEdit

  • Added a progress bar to the Crime Spree reward screen
  • Fix so that your maximum Crime Spree level is not overwritten with your current level when completing a job

Hoxton BreakoutEdit

  • Fixed a crash that could occur on Hoxton Breakout Day 2 if you blew up a bridge when an enemy was on it

Car ShopEdit

  • Removed investigation patrols after hacking on computer started
  • Updated the computers to be affected by ECMS
  • Computers have been lowered to 60 seconds
  • Added vent in upper floor room.
  • Removed specific guard patrol points inside small room computer rooms on the upper floor
  • Added small coffee island to the middle of the kitchen
  • Moved wife and husband having conversations to the back hallway instead of the front 2nd floor display area
  • Removed one guard position and moved civ patrol point in back hallway on the 2nd floor
  • Ending screen no longer waits 2 seconds to trigger, it happens as soon as everyone is in the escape zone

Undocumented ChangesEdit

  • Fixed event items' color
  • Escape timer on Car Shop increased by 15 seconds on all difficulties bar Normal.

Update #156.1Edit

September 18, 2017

  • Fixed an issue that caused players to be unable to properly buy contracts using a controller.

Undocumented ChangesEdit

  • Made all Event items (excluding Halloween) use DLC color.

Update size: 137.7 Mb

Update #156Edit

September 17, 2017

  • Fixed so that Aldstone does not get scared if the player hits him with a melee weapon
  • Fixed an issue where Aldstones voice lines did not trigger properly for drop-in clients
  • Fixed so that the "Become Infamous" button becomes visible directly if you get to level 100 from a Crime Spree reward
  • Fixed so that the World War 2 weapons are at the end of the list when they are locked for the player
  • Fixed so that pressing "default video options" in settings resets everything properly
  • Fixed so that Aldstone will move around the whole Safe House again

Update size: 193,5 Mb

Update 155.1Edit

September 4, 2017

  • Fixed the Armor Camo Skin Names from WW2 Armor Safe
  • Added a missing collision to the museum Aldstone’s Heritage Side Job
  • Added a missing link on the Aldstone's Heritage Website

Update size: 4.6 MB

Update #154 (2)Edit

September 2, 2017

  • Side Jobs, Masks and a Trophy

Undocumented changesEdit

  • Added stats to Galant modification
  • You can no longer get the " I'm Going All-in!" achievement with cocaine.

Update size: 114.1 MB

Update #154Edit

September 1, 2017

  • WW2 Weapon Skins Safe
  • WW2 Armor Skins Safe
  • WW2 Mask Pack
  • Armor Workshop
  • Fixed a bug that players didn’t get continental coins for completing the Aldstone’s Heritage side jobs

Update size: 49.6 Mb

Update #153Edit

August 31, 2017

  • Aldstone's Got a New Safe House Room
  • Enjoy a New World War II Weapon Pack for Free
  • We have switched the runtime of the game to LuaJIT which will result in an overall better game performance.
  • Further investigated the patch system and did some adjustments that should reduce the patch time for everyone in addition to using less disk space.
  • Fixed so that continental coins does not show up twice after finishing a heist
  • Fixed some issues with death sounds on some special enemies
  • Winters shields are now properly called when marked in the Crime Spree
  • Fixed an issue when scrolling armor skins with a controller
  • Fixed an issue where armor skins could sometimes loose texture or color in the inventory
  • Fixed so that certain sights can mark guards in stealth
  • Background music will be muted when the Steam Overlay is opened so that music doesn't play over website music
  • Fixed an issue where players could not stealth Election day (warehouse) if they have previously played Hoxton revenge loud
  • Fixed so that the "Bang For The Buck" achievement only triggers on buckshot ammo
  • Fixed an issue with the placement on the Kobus 90 SMG after running
  • Fixed an issue with snapping when charging certain melee weapons (Nova's Shank, Trench Knife, The Motherforker, Switchblade, Kunai Knife, Diving Knife and The Pen)
  • Fixed so that the laptop in Dallas room now loads in to Crime.net
  • Fixed an issue with the range of the turret van
  • Fixed so that the turret van will attack a cuffed player
  • Fixed so that enemies don't get stuck around cuffed players
  • Unseen Strike will now grant the player critical hit chance as it should

Undocumented changesEdit

  • Added new VO lines for Aldstone - opening safes, days played in a row, days not playing the game, improving crime spree record, high accuracy, infamy (10 and 25), amount of achievements (up to 1000), all achievements, lines if Vlad is present & total playtime (up to 10000 hours).

Update size: 404.9 Mb

Update #152.1Edit

August 18, 2017

  • Fixed a crash when marking civilians*
  • Fixed that the HEF grenade was locked for everyone
  • Fixed crash when killing a cop with trip mine while wearing the pumpkin mask

NotesEdit

* They've done this by reverting the ADS change, making it non-functional in stealth again.

Update size: 35.1 MB

Update #152Edit

August 17, 2017

  • Added Golden Chains mask
  • Fixed so that bought assets no longer spam in the chat when changing profile
  • Rocket launchers, Grenade launchers, Explosive grenades and Fire grenades can no longer crit
  • Headless Dozers no longer have headshot multiplier
  • Frag grenade, Molotov and Dynamite are now unlocked only on level 0*

NotesEdit

* Broke the HEF Grenade

Undocumented ChangesEdit

  • Fixed ADS marking not working in stealth
  • The robber trophy now works during Crime Spree
  • Updated safehouse with RAID-promotion material
  • Corrected crash related to vehicles

Update size: 106.7 MB

Update #151.2Edit

August 10, 2017

  • With this update the AI Team Members will not drop bags until they have been killed.
  • Fixed an issue that caused client not being able to use AP ammo in sentries guns.
  • Fix error string in the dialog receiving new armors.

Undocumented ChangesEdit

  • Fixed 2 crashes related to civilians.

Update size: 146.9 MB

Update #151.1Edit

August 4, 2017

  • Fixed an issue where some skins did not have mods available even though they should have
  • Removed an unintended skin from the 5-7 Pistol
  • Fixed the link to the Community Safe 4 on steam market place

Update size: 50.9 MB

Update #151Edit

August 3, 2017

GeneralEdit

  • Safehouse trophies will now display their continental coin reward
  • Fixed an issue where new enemies would not be assigned to objectives when an earlier cop had been disrupted during the progress

SkinsEdit

  • Fixed a crash when previewing mods on legendary skins

Update Size: 250.6MB

Update #150.3Edit

July 11, 2017

  • Increased the delay from when a guard tries to call for backup and the alarm is sounded
  • Changed the description text for the Zeal Heavy SWAT Marksman Crime Spree modifier

Update size: 17.8 MB

Update #150.2Edit

July 10, 2017

  • Updated the ZEAL Heavy SWAT Marksman's fire sound
  • Fixed an issue where one contract would be selected and another would be activated when the mouse is clicked.

Update size: 26.3MB

Update #150.1Edit

July 7, 2017

GeneralEdit

  • Clients now use correct stats tracking for the Minigun and the Medic Bulldozers
  • Saiga Bulldozers will no longer use the incorrect reload animation

Crime SpreeEdit

  • Updated crime spree reset string to be more descriptive
  • The Minigun Bulldozer will have a more continuous fire at close range
  • Fixed a crash with the Zeal Sniper unit modifier

MutatorsEdit

  • Fixed a crash with the Hydra mutator

Undocumented ChangesEdit

  • Changed site where Side Jobs are retrieved from
  • Doubled bulldozer minigun ammo

Update size: 24.2MB

Update #150Edit

July 6, 2017

GeneralEdit

  • Fixed stealth heists not being marked as stealth only again
  • Fixed an issue with overlapping text in the upgradeable Safe House menu when in the lobby
  • Changed the value of the "Quick" crew ability to 25% instead on 30%
  • Fixed exploit that allowed players to sell weapons they don't own
  • Fixed a bug where the van mounted turret would get stuck inside the van after repairing itself if it was killed while activating.
  • Fixed an issue where having the Shield mutator on OD would result in no enemy spawns during assaults
  • Added buttons for "Switch skill tree" and "Reset Skills" in the Skills menu
  • Fixed the issue where the tip says the that you can shoot doors to open them. But you can't do it on the door on the image.
  • Players can now see other players lobby data in Steam friends by clicking "View Game Info"
  • Multi-choice menu items can now be clicked to open a menu with all options available to choose from, only available if using mouse and keyboard
  • Fixed crash if client throws something at the punching bag in Dragan's room in the Safehouse
  • Fixed Poker melee weapon using the wrong animation
  • "The Collector" achievement now includes the AK17 as one of the possible guns.
  • Made a fix so that suppressed sentry guns are not targeted as much as before

Crime SpreeEdit

  • Fixed so that the medic dozer uses the correct reload animation
  • Removed the "clear progress" button from options when playing Crime Spree offline
  • Added "Clear Crime Spree Progress" button to Crime Spree Options menu.
  • Do not display next modifier level indicators for modifier pools that have been depleted
  • Added voice over when killing a Medic or Minigun dozer
  • Fixed bug where forced modifiers were being added to client's own crime spree
  • Fixed a bug where the Continue Crime Spree button would not be triggered.
  • Players can no longer enter a Crime Spree when he is in a lobby for a regular game
  • Removed cost for continuing a failed level 0 Crime Spree
  • We now show the correct gained level total on Crime Spree stage end screen
  • Added stats tracking for Minigun and Medic Bulldozers

LevelsEdit

  • Fixed clipping issues between utility meter and deposit box in the vault on Go Bank
  • Fixed some parts of the road from clipping through a wall on Go Bank
  • Fixed so that the AI now follow you up the ladder from the sewers to the escape vehicle on Go Bank
  • Replaced trashy looking trashbag units with nicer looking ones on Go Bank
  • Fixed some of the lighting on the level on Go Bank
  • Fixed so that cops will interact with the balloon if the plane misses it the first time on Green Bridge
  • Fixed a few spots where the player could see cops spawning on Green Bridge
  • Fixed combat issue on green bridge which caused no spawns of cops if the player looted the Gensec van after the prisoner was airlifted on Green Bridge
  • Fixed floating street lamps on the bridge on Green Bridge
  • Fixed a clipping issue with one gage pack on Green Bridge
  • Fixed so that cops legs don't sink down into the ground after jumping from the rails on Green Bridge

Fixes form Desync Beta 1.4 to Update 150Edit

  • Fixed snipers not playing sounds when firing if held by team AI
  • Team AI will now use sniper rifles properly
  • Team AI will now drop magazines from their weapons like players do when they reload, if using HQ weapons
  • Fixed incorrect reload being used on the English Longbow
  • Fixed players standing up if they switched weapons while in bleed out
  • Fixed players sliding along the ground if they were carrying excessively heavy bags
  • Enemies will now reload when not moving, instead of magically refilling their magazines and skipping the reload
  • Fix players not standing on vehicles that had been driven before and playing their in-air animation continuously

Undocumented changesEdit

  • Fixed turret suppression bug
  • Dropped shields no longer have collision with players
  • Increased tactical reload time of the Brenner-21

Update size: 564.5MB

Update #149Edit

June 29, 2017

Crime SpreeEdit

  • New cosmetics
  • New modifiers
  • The initial buy-in cost is gone for a level 0 Crime Spree. That means you only need to pay when skipping levels in the Spree.
  • The modifier selector is also different with the new update. After the update there will be three modifier intervals to work with.
    • Loud Modifiers every 20th Crime Spree Level
    • Stealth Modifiers every 26th Crime Spree Level
    • Forced Loud Modifiers every 50th Crime Spree Level.
  • The heist selector will no longer be divided in long, medium and short heists like before. The choice will now be stealth, short or long heists. The stealth heist may be long or short.

GeneralEdit

  • Made a slight visual update to Jacket
  • Fixed so that items will show their DLC lock again instead of "Ultimate Edition"
  • Players can no longer be downed while in casing mode
  • Fixed some advanced video options not resetting when defaulting video options
  • Players can no longer select "loud" tactic on stealth only heists like The Yacht Heist*
  • Fixed players being refunded cash when default weapon parts were removed from their weapons during weapon validation
  • "Fixed some visual issues with the Beanies masks on lobby characters
  • Fixed an issue where Continental Coins on the end of heist screen wouldn't use thousand separators correctly while counting
  • Fixed a crash that could occur when switching profiles fast in the inventory

LevelsEdit

Aftershock
  • Fixed a portal issue
  • Fixed some floating graffiti
  • Fixed enemies running through the wall before you blow it up
  • Fixed a spot where the truck could get stuck
  • Moved a tent so that the player can't get stuck behind it
Biker Heist
  • Fixed host players being able to give the Mechanic the chrome skull, soda, or tools, even if somebody else was holding it
Diamond Store
  • Fixed so that cops can no longer shoot you through the wall in the alley
Election Day
  • The player can no longer grab the drill from another room in Breaking Ballot
  • Fixed some floating objects in Breaking Ballot
  • There are no longer 2 escape zones at the end of Breaking Ballot
  • Players can no longer get stuck between desk and chair behind the voting machines on Breaking Ballot
Framing Frame
  • Fixed so that the player can not throw a bag where he can't reach it
Goat Simulator
  • Fixed a crash when kickstarting the saw on day 1
Golden Grin Casino
  • Fixed so that there is cash in the vault on Mayhem and One Down*
Hoxton Breakout
  • Fixed a crash if Hoxton was on the bridge when it was blown up on day 2
New Safe House
  • Fixed so that the Goat trophy does not appear until you finish the trophy
  • Fixed a blue box in Scarface room on Tier 1
  • Fixed a sniper that would not shoot at the player during a raid
  • Fixed a lamp that was clipping with the wall in Scarface room
  • Fixed some floating money in Scarface room on Tier 2
  • Fixed so that players can no longer throw bags up on the roof
  • Fixed so that the butler no longer gets stuck
  • Fixed an issue where Dragan’s hands were clipping with the floor when he was doing push ups
  • Fixed so that Bonnie is no longer floating when she is next to the roulette wheel
  • Fixed a hole in wall between Sokol and Bodhi's rooms
Panic Room
  • Fixed an issue where one sniper could end up in a position where the player could not kill him
Scarface Mansion
  • Fixed a portal issue inside of the mansion
  • Fixed the HP of the Scarface boss
The Diamond
  • Fixed an exploit where 3 players could stand in one spot and let 1 player do the objectives without enemies
  • Fixed a floating camera

SkillsEdit

  • Fix incorrect ammo & stability values with akimbo skill and hitman perk deck*

SkinsEdit

  • Fixed the icon for the "Spacegoat" skin for the Kross Vertex
  • Fixed an issue with the Santa's Helper skin on the Lebensauger
  • Fixed both barrels and the extra mag for Barbwire skin for Chimano 88 Pistol
  • Fixed so that the Donald compensator changes color depending on the skin being used
  • Fixed some issues with the color of the Flying Pelican Skin

WeaponsEdit

  • Fixed an issue with the RPG rockets sometimes not being accurate for clients

Undocumented changesEdit

  • Attached Dragan's side jobs to him in the safe house
  • New legendary skins are no longer moddable (likely a bug)

NotesEdit

* Not actually fixed
* Fixes a LONG time ago, this patch only modified a VO line in the vault to be supressed with Mute Contractors
* Values are still incorrect if using just the Hitman Perk Deck

Update size: 129.1MB

Update #148.1Edit

June 13, 2017

  • Added the new Ultimate Edition Trailer
  • Fixed that the Matryoshka Grenade didn't work for the “Fire in the hole” achievement
  • Fixed some item strings that had the wrong DLC info
  • Fixed the “Buy the PAYDAY 2: Ultimate Edition today!” link in the Main Menu

Undocumented changesEdit

  • Matryoshka Grenade works for BOOM! daily now.
  • Increased damage of Frag Grenade and HEF Grenade to 1600.

Update size: 171.6 Mb

Update #148Edit

June 12, 2017

  • Matryoshka Grenade
  • Golden Dallas
  • Fixed an issue with taking ammo from the shelf in day 1 of The Biker Heist
  • Fixed a spot where you could get stuck behind a table in Brooklyn 10-10
  • Fixed a location where players could see enemies spawn on day 1 of Hotline Miami
  • Fixed a clipping issue with the brick wall on day 1 of Hotline Miami
  • Fixed so that you can no longer throw bags on top of the escape helicopter on day 2 of Hotline Miami
  • Fixed so that bags are visible in the helicopter if you get the right escape on day 2 of Hotline Miami
  • Fixed an issue where the player was unable to interact with the FBI computer on the pool table in Hoxton Revenge
  • Removed shield spawns from the train so that players don't get pushed out in Prison Nightmare
  • Fixed players not being able to join while players were using the Ledgendary Biker Safe skin

Update size: 52.2 Mb

Update #147 (2)Edit

June 8, 2017

GeneralEdit

  • Added a back button to the loading screen toggle menu
  • Fixed some graphical issues with John Wicks neck
  • Fixed an issue when using the default mask on three AI in crew management
  • The "Equipped" text for the armor that is equipped will now be localized
  • Fixed so that AI have the correct masks for drop in clients
  • Fixed some spelling issues with the Sociopath perk deck
  • Fixed the description of the sneaky perk

LevelsEdit

  • Beneath The Mountain - Fixed some floating and clipping issues
  • Beneath The Mountain - Fixed so that converted cops gets removed after you ride the zip-line
  • Beneath The Mountain - Fixed so you can't get stuck behind a car in the tunnel down by the vaults
  • Framing Frame - Fixed an issue where the third AI would not stand properly in the train on day 2
  • Prison Nightmare - Fixed so that you can no longer get an infinite amount of key cards when interacting with the control panel

Undocumented ChangesEdit

  • Platypus default scope has magnification again

Update size: 180,1 Mb

Update #147Edit

June 1, 2017

  • Added 2 free masks inspired by Antisphere for everyone in the PAYDAY community
  • Added 6 masks inspired by Antisphere for everyone who pre-orders Antisphere

Update size: 84.4Mb

Update #146Edit

May 18, 2017

FeaturesEdit

GeneralEdit

  • Fixed a crash when using the Pumpkin King mask and the Sentry Gun
  • Fixed an issue where players in the civilian state would not be able to pickup items correctly using Chameleon Aced
  • Fixed an issue with the Sentry Gun and getting over 240 kills
  • Fixed so that the player won't crash if he throws a smoke grenade just before going into custody
  • Fixed an error string when claiming a weapon mod from a daily job

LevelsEdit

  • Fixed so that the player can no longer get stuck behind the door on The Big Bank
  • Fixed an issue where some parts of the bridge would disappear on Green Bridge
  • Fixed an issue with some of the signs on Heat Street
  • Fixed an issue where some numbers would show up twice on Hotline Miami Day 1
  • Fixed an issue on Hotline Miami Day 1 where the police cars were very reflective
  • Fixed an issue with a lamp in Dallas room on Tier 3 in the New Safe House
  • Added the halloween themed flashlight to Prison Nightmare and Lab Rats
  • Fixed a hole in the ground on Transport: Train Heist

Perk DecksEdit

Gambler
  • Medical Supplies - Ammo pack pickups will now heal for 16 to 24 health (an increase from the 8 to 12), The bonus you receive for having teammates with more health than you is 20% (reduced from 100%) stacks up to three times.
  • Sharing Is Caring - When you gain health from ammo packs your teammates will receive 50% of the effect (reduced from 100%).
  • More Healing 1 - The health gained from ammo packs gives an additional 8 health (increased from 4).
  • More Healing 2 - The health gained from ammo packs gives an additional 8 health (increased from 4).
Rogue, Crook and Burglar
  • Subtle - You dodge chance is increased by 15% (increase from 10%).*
Sicario
  • Smoker - The smoke screen will last for 10 seconds (increased from 6 seconds) and the smoke bomb will have a 60 second cooldown (increased from 30 seconds).
  • Subtle - You dodge chance is increased by 15% (increased from 10%).
Crew Chief
  • Marathon Man - In addition to the normal effect you also take 6% less damage from all enemies if you are within medium range of any enemy.
  • Hostage Situation - Each hostage you have will give you and your crew 6% max health (increased from 2%) and 12% stamina (increased from 4%) this can stack for 4 hostages (reduced from 10).
Sociopath
  • No Talk - You take 6% (reduced from 8%) less damage from all enemies if you are within medium range of any enemy.
  • Tension - The armor regeneration from killing an enemy can trigger once every 1 second (decreased from once every 2 second).
  • Clean Hit - The health regeneration from killing an enemy with a melee weapon can trigger once every 1 second (decreased from once every 2 seconds).
  • Overdose - The armor regeneration from killing an enemy at medium range can trigger once every 1 second (decreased from once every 2 seconds).
  • Showdown - The panic spread chance from killing an enemy at medium range can trigger once every 1 second (decreased from once every 2 seconds) .
Infiltrator
  • Basic, Advanced and Expert Close Combat - You take 6% (reduced from 8%) less damage from all enemies if you are within medium range of any enemy.

SkillsEdit

  • Quick Fix - Aced - Crew members that use your First Aid Kits or Doctor Bags will take 10% less damage (reduced from 15%) for 120 seconds.
  • Joker - Aced - Your converted enemies will deal 35% (reduced from 100%) more damage. Your converted enemies will no longer take the 55% less damage.
  • Underdog - Aced - You take 10% (reduced from 15%) less damage from all enemies if you are within medium range of at least three enemies. The bonus lasts for 7 seconds.

NotesEdit

* Dodge increase on burglar is 20%, not 15%. Dodge is also increased to 15% for Ex-Presidents.

Update size: 95.6Mb

Update #145.1Edit

May 12, 2017

  • Fixed a crash when using sentry guns
  • Fixed a crash when claiming a weapon mod after completing a daily job
  • Fixed a crash when clicking different gage packages in crime.net
  • Bodhi will now have his proper mask
  • Fixed so that the Beanie masks are given for free
  • Fixed so that some of the effects of the Sicario perk deck no longer stay after you switch profile
  • Fixed an issue with the Sangres Safe and the skins on the Steam Marketplace

Update size: 20,5 Mb

Update #145Edit

May 11, 2017

GeneralEdit

  • Added the Sangres and Sangres Begins mask to the loot drop
  • Using the smoke bomb during the daily job Ninja does not cause it to fail
  • Fixed an issue where both the primary and secondary ammo was highlighted at the same time
  • Team AI will not use their callouts as often to reduce spam. They will still mark special enemies, but may not always yell their names out
  • Fixed so that Sangres can carry bags thrown at him
  • Fixed some loading screen hints typos

LevelsEdit

  • Alesso Heist - Fixed an issue with textures when using AMD cards
  • Green Bridge - Fixed an issue with strange spawn positions for the prisoners
  • New Safe House - Fixed some floating collision in Sangres room
  • New Safe House - Fixed a lighting issue with the beer cooler in Sangres room
  • New Safe House - Fixed an issue with the texture on Sangres beer bottle

Perk DecksEdit

  • Fixed so that other players can see if someone has activated the Kingpin injector
  • Fixed so that the smoke grenade will now detonate on police cars and other dynamic objects
  • Fixed so that the description for the first perk in the Sicario perk deck shows the correct number
  • Fixed an issue with the Sicario perk Unseen Shadow and how it was applied

SkillsEdit

  • One Handed Talent skill now work with the Akimbo Castigo .44 Revolvers
  • The Gun Nut:Ace skill now work with the Akimbo Castigo .44 Revolvers
  • The Equilibrium skill now work with the Akimbo Castigo .44 Revolvers
  • The Desperado skill now work with the Akimbo Castigo .44 Revolvers
  • The Trigger Happy skill now work with the Akimbo Castigo .44 Revolvers

WeaponsEdit

  • Fixed an issue with the Repeater and the A5 Scope and how it was affected by smoke
  • Fixed an issue with when using the Riktpunkt Magnifier Gadget on the Street Sweeper Shotgun

Update size: 1.1 Gb

Update #144Edit

May 4, 2017

  • Fixed an issue where the cops would get stuck in a dominating state where they counted as an active enemy while still not be able to fight the player.
  • The list of active mutators on a server will now properly update to players that are browsing crime.net
  • Updated the layout of the text boxes for hints, tips and trivia on the loading screens
  • Enable simultaneous display of controller mappings and the text boxes for hints, tips and trivia on the loading screens
  • Enable players to disable controller mappings or the text boxes for hints, tips and trivia on the loading screens
  • Disabled further popups for players that choose to play the basic heists
  • Fix a crash related to the Kingpin perk deck when joining a game in progress

Update size: 1,3 Gb

Update #143Edit

April 27

GeneralEdit

  • Fixed some issues with the Loading Screen Hints
  • Fixed so that the names of the color grading will now scroll if they are too long
  • Fixed so that the link for Community Safe 3 no longer points to the John Wick Safe
  • Fixed an issue where weapon models could be seen floating in the armor customization screen
  • Added Safe House raid to the contract filters
  • Changed an icon in the Kingpin perk deck
  • Changed the weapon butt icon
  • Changed the icons for showing not having a deployable or throwable equipped
  • Armor skins can now be set per build profile

LevelsEdit

  • Biker Heist - Fixed an issue where players could lockpick the door to the skull safe from the start of the heist on day 1
  • Biker Heist - Fixed some flags on getting faulty shadows on day 1
  • Branch Bank - Fixed so that the turret van cant shoot over the wooden barricades
  • Escape: Overpass - Added the missing driver in the escape van
  • Green Bridge - Fixed a cloaker that would spawn and be stuck
  • Green Bridge - Fixed an area in the small scaffolding where the player could get stuck
  • Green Bridge - Fixed rain effects on car lights
  • Green Bridge - Fixed so that the pilot will not always miss the first try
  • Green Bridge - Moved some floating props on the level
  • Heat Street - Fixed an issue where Team AI and enemies would stand inside a wall
  • Heat Street - Fixed issue where you could climb some of the trees
  • Heat Street - Fixed missing collision on stairs
  • Heat Street - Fixed so that the player is does not get stuck if they jump over a fence
  • Hoxton Breakout - Fixed so that signs are readable even on low resolution on day 2
  • The Bomb: Dockyards - The escape van will now use van skins
  • Undercover - Adjusted the size of the collission on the escort when he is in the chair

Crime SpreeEdit

  • We now have full controller support for Crime Spree
  • Updated Crime Spree UI
  • Replaced Crime Spree button on CrimeNet with a CrimeNet node
  • Players can now select multiple Crime Spree modifiers before being returned to the lobby
  • Modifier selection screen will now show how many modifiers have to be selected
  • Fixed player nameplates appearing incorrectly in singleplayer Crime Spree
  • Added a more obvious warning when the crime spree is not gaining ranks or rewards for any reason

WeaponsEdit

  • Fixed an issue where the incendiary round for the Arbiter GL would bounce more than the regular grenade
  • Incendiary Grenades will now record kills correctly
  • Grenade Launchers will now count the client's accuracy

AchievementsEdit

  • Fixed grenade achievements not triggering correctly for clients
  • Fixed an issue with the achievement "Artillery Barrage" not working correctly

Undocumented changesEdit

  • Community bonus XP is removed
  • Unseen strike no longer lingers after being removed

Update size: 249Mb

Update #142Edit

April 13

  • Fixed an issues with the “Back to Prison” achievement on Green Bridge heist where it sometimes did not activate correctly
  • Fixed an issue with the VO on the end screen of the Green Bridge heist
  • Fix the "A Trip Down Memory Lane" safehouse daily to include Heat Street and Green Bridge heists
  • Fixed an issue where the “Skull Armor” was not equipable on the Lightweight Ballistic Vest
  • Fixed an issue where Armor skins would behave incorrectly when switching from Lightweight Ballistic Vest to another armor
  • Updated some loading screen texts

Undocumented changesEdit

  • Completing Green Bridge and Heat street hidden trophies should no longer count for total amount of trophies (so you know have 49 total, or 50 when burning your off-shore).
  • LBV-armor was missing in beta, and has now been added.
  • You can equip the Community Safe 3 saw skin on your secondary now.

Update size: 34,3Mb

Update #141Edit

April 12

  • Green Bridge
  • Minor Fire Optimization We did some changes to the flame particle effects which should make the game run smoother!
  • 5/7 AP Pistol The total ammo was increased from 30 to 45.
  • Fixed error string on powerhouse
  • Fixed " in the hints
  • Loading Screen Hint 117/141 are being wrong
  • Fixed baby deagle is broken in 3rd person with out HQ
  • Fixed Z-fighting next to a trophy location in the Safehouse
  • Fixed a garage door that were having a gap that the player were capable of seeing through on Heat Street
  • Fixed holes in the level on Heat Street
  • Changed the ammo pick up for 5/7 AP Pistol
  • Armor skins linked to the Steam Economy will no longer be equipped on the character after being sold
  • Fixed heist filters interfering while searching for Crime Spree lobbies
  • Fixed that drop in clients do not sync with the host's modifiers
  • Modifier texts that are to long will wrap instead of shrinking
  • Fixed several gaps beside buildings throughout the level on Heat Street

Undocumented changes Edit

  • Daily "A trip down memory lane" now accepts Heat Street (and Green Bridge)
  • Fixed new gadget on the RPG

Update size: 769,9Mb

Update #140Edit

April 10

  • Henchman beta
  • Community safe #3
  • Loading screen hints
  • Fixed an issue where players could crash if they where not using HQ weapons and someone joined with one of the new mods.
  • Added support for gadgets to have a relative zoom
  • Fixed the icon for the Incendiary Grenade
  • Fixed crash on dropping into Crime Spree at the loadout screen
  • Fixed crash when dropping in as a client when enemies were firing weapons

Undocumented changesEdit

  • The Pen melee
  • The bosts move speed got moved from fast > very_fast
  • Large improved accuracy and damage for bots
  • Increased bot HP
  • 5/7AP got an extremely tiny reload buff.


Update size: 356.1Mb

Update #139Edit

April 8, 2017

  • 5/7AP pistol
  • Missing animal mask pack
  • Riktpunkt Mod Pack
  • Incendiary Grenade

Update size: 48.8Mb

Update #138.1Edit

April 7, 2017

  • Fixed a crash that could occur when opening an armor safe
  • Fixed so that quickplay no longer puts you in an ongoing Crime Spree
  • Fixed an issue that could cause the screen filters to not work properly for all players
  • Fixed so that you can preview the armor skins in the Steam inventory
  • Fixed an issue with the armor skins on the Lightweight Ballistic Vest

Undocumented changesEdit

  • Fixed Mega Rust's mask quality (from normal to infamy where it belonged)
  • Crossbows reload immediately after shooting (but are still single-shot now)

Update size: 32,6Mb

Update #138Edit

April 6, 2017

  • Body Expertise - The saga continues We continue the touch up for BE. We remove the crossbows as we don't think it should be as overpowered

as it is in the current Meta. We also told the Bulldozers to ignore BE from now on, as we don't think our heaviest enemy would care about such small things as BE. The Spray and Pray Builds that BE allows are intended for controlling the flow of normal enemies.

  • Updated textures on basic cops
  • Changed texture on the walls during the escape part of the First World Bank
  • Added portals to Heat Street to increase performance
  • Fixed issue with Matt on the sofa on Tier 1 in the new Safe House1
  • Body Expertise no longer trigger when using crossbows
  • Body expertise no longer affects bulldozers

Undocumented changesEdit

  • You get a mask for the level 250 Crime Spree achievement. Isn't mentioned on achievement itself.
  • For the new Armor safe the Hoxton Safe got retired.
  • Updated description for "Its Nice To Be Nice" achievement.

Update size: 344Mb

Update #137.1Edit

April 5, 2017

  • Fixed the issue with challenges
  • Fixed issues with two achievements having the same icons
  • Fixed trophy name for the turtle
  • Fixed portal issues on Heat Street
  • Fixed issue with windows on the first van on Heat Street
  • Fixed second escape on Heat Street
  • Fixed Steam OS version
  • Fixed an issue where capturing Matt gave continental coins after completing the level
  • Removed Matt as a trophy

Undocumented changesEdit

  • Heat street is now required for the difficulty masks

Update size: 44,9Mb

Update #137Edit

April 4, 2017

  • Body Expertise - We heard you guys and we went too far. We are fixing the numbers in this update so it feels more fair. The new numbers will be 30% and 90% aced. We are also looking into the idea of making crossbows single fire weapons so they won't take advantage by automatic skills. Let's start there and see what you players feel about this update.
  • Community challenges - We had some problems with the challenges on the first day which we fixed in today's update. They should now work properly! We also added a way to work against cheaters, but I will take that secret to the grave. We also tweaked the numbers for killing cops and for the achievement challenges, since we realized the numbers were a bit high.

Undocumented changesEdit

  • Melee damage changes on Fireaxe, Spear of Freedom, Gold Fever, Shinsakuto Katana, Great Sword, Beaded Axe, Ice Pick, Pitchfork, Pounder Nail Gun, Chain Whip, Lumber Lite L2, Rezkoye

Update size: Unknown

Update #136Edit

April 3, 2017

  • We have prepared some good Community challenges for you. Check them out in-game. The more you play, the more xp you gain.
  • Removed John Wick heists trailer (Game should now show original trailer)
  • Diamond Store - Issue with occluders on the back door
  • Twitch no longer sits in the van in the safehouse, we paid for him to have his own car to sleep in.
  • Updated strings for the h3h3 beanies
  • Updated desc for body exp basic and ace
  • Nerfed Body Expertise to 20% and Ace 60%
  • Removed ricochet from April fools event

Update size: Unknown

Update #135Edit

April 1, 2017

GeneralEdit

  • Fixed an issue with ammo clipping when using the biggest ammo bag
  • Fixed so that the volume of heist track are equally loud
  • Added description to the controller layout in options

LevelsEdit

Biker Heist
  • Fixed portal issues
Diamond Store
  • Fixed portal issues on buildings
Dockyard
  • Updated texture for the driver's body.
Escapes
  • Fixed issue with missing driver in the escape van on garage and cafe escape
Lab Rats
  • Fixed so that the recipe sync for drop in clients
Nightclub
  • Fixed an issue with the outline of the guards

April's FoolEdit

None of these appear in the patchlog for obvious reason.

  • Added 4 beany bag masks (permanently)
  • Several weapons will now fire richochet bullets

Undocumented ChangesEdit

  • Sentry Gun armor piercing rounds do +150% damage again
  • Severly reduced effectiveness of Body Expertise
  • Added content for upcoming Spring Break event and Crime Spree feature
  • Buffed total ammo and magazine of the Uzi

Update size: 314.8Mb

Update #134.1Edit

March 24, 2017

GeneralEdit

  • Fixed an issue where players sometimes had to crouch to interact with certain crates

LevelsEdit

Beneath The Mountain
  • Changed value of the prototype loot item in beneath the mountain

WeaponsEdit

  • Fixed a visual issue with the magazine on the AK17
  • Fixed an issue where players could sometimes not shoot while carrying a bag
  • Added missing mods to the new Russian weapons
  • Changed the concealment of the suppressor for the Grom Sniper Rifle
  • Tweaked the recoil animation on the Grom Sniper Rifle
  • Adjusted the ammo pickup for the AK17 rifle
  • Adjusted the ammo pickup for the Grom Sniper rifle

Update size: 147.4 Mb

Update #134Edit

March 23, 2017

GeneralEdit

  • Fixed an issue with the Grin mask when using an AMD graphics card
  • The Infiltrator perk deck will not trigger when hitting Charon
  • Dynamite now count towards Safe House Side Job Boom!
  • Fixed issue where Chameleon Aced would not let the player to pick up everything*
  • Fixed an issue with the Body Expertise skill and the "Little Friend 7.62"
  • Fixed an issue with the saw not doing the correct amount of damage on dozers when using the Overkill skill*
  • Fixed so that you can use incendiary rounds with the Arbiter

LevelsEdit

Aftershock
  • Fixed some graffiti that was hanging in the air
  • Fixed an issue where the clients would have the wrong text for the host when placing the saws*
Boiling Point
  • Fixed so that the X-ray scanner does not emitt light when it is turned off
Branch Bank
  • Fixed an issue where a metal rail did not have collision
Brooklyn 1010
  • Fixed an issue with the experience on the level
  • Fixed it so that it is easier for players to secure bags during the escape.
  • Fixed an issue with flickering textures in two places
  • Fixed an issue where there was light on the floor but no window
  • Fixed an issue whit a chair clipping through a desk
Diamond Store
  • Fixed a table that was clipping into chairs
Election Day
  • Fixed so that you can no longer interact with a crate through the wall on day 2
First World Bank
  • Fixed an issue with some windows not allowing the player to mark guards through them
  • Fixed a briefcase grip that was clipping through a table
Golden Grin Casino
  • Fixed an issue that made bags look strange when using the blimp escape
Hoxton Breakout
  • Removed the double glass above one of the desktops in the main room
Nightclub
  • Added missing blue line to the stairs
Panic Room
  • Fixed so that you can shoot through railing
Prison Nightmare
  • Fixed some holes and floating objects
Rats
  • You can no longer throw bags through the glass windows on the bus
Safehouse
  • Fixed the effects on some windows in the Safe House
  • Fixed an issue with Bonnies animation on Tier 3
Scarface Mansion
  • Fixed so that the magnet no longer clip with the white car
  • Fixed so that you cant answer the phone when using an ECM jammer
  • Fixed an issue where the players could see enemy spawns when going from stealth to loud
  • Fixed a collumn that was clipping with the wall
  • Fixed so that the grenade case no longer spawns on the level by default
Slaughterhouse
  • Fixed a flickering issue near the escape zone
  • Fixed a chair that was clipping with a wall
The Yatch
  • Fixed missing collision on the top stairs
  • You can no longer mark the drone
  • Fixed so that you can no longer see curtains from the floor above

Undocumented ChangesEdit

*This means allowing the player to pick up sleeping gas in civilian mode in Golden Grin Casino. The USB-stick is still not able to be used with the skill in the same level.
*All bulldozers now take increased damage from the saw, not just the green one. This has nothing to do with the Overkill skill AT ALL.
*Fixed for all saws in the game, not an Aftershock specific fix

  • Trying to pick up an additional barcode in Hotline Miami now gives a proper error message
  • The prototype on Beneath the Mountain now gives more money, but still less than the other 3 treasures.
  • Added ingame model for Gage.
  • Fixed an issue where Charon was susceptable to panic chance and could lock up, rendering Brooklyn 10-10 unfinishable.
  • (Somewhere between 131 and 134) Removed experience from old safehouse runthrough.

Update size: 990 Mb

Update #133Edit

March 2, 2017

GeneralEdit

  • We did some changes to the Safe House which you should definitely check out yourself. Besides that, we changed the "Reload" value of all weapons to the actual time it takes until the player can shoot again after an empty reload instead of the time for the full reload animation to finish.
  • Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap
  • Fixed an issue where team AI could sometimes be the same as a player after a disconnect
  • Fixed an issue with the naming of the Mega Sydney mask
  • Fixed so that heists with fixed songs display the song playing in the tab menu
  • Fixed a visual issue with the doctor bag deployable
  • Fixed an issue where the client would crash if he toggled throwable contours on and off
  • Fixed a visual issue with the frag grenade
  • Fixed so that the lobby animations transitions smoother

AchievementsEdit

  • Added Brooklyn 10-10 and The Yacht Heist to be included in the difficulty achievements

LevelsEdit

New Safe House
  • Fixed an issue with the discoball
  • Fixed so that clients can now interact with the butler
The Yacht Heist
  • Fixed disappearing furniture when looking through drone camera

SkinsEdit

  • Fixed an issue where the damper.L 44 nozzle for the Broomstick Pistol would not change color when applying a skin.
  • Fixed an issue with The Boss skin using the wrong texture.

WeaponsEdit

  • Fixed so that the Contractor stock is avalible for Piglet, Jacket's piece and Kross Vertex
  • Fixed so that the Contractor grip is available for Eagle Heavy Rifle / Reinfield / Locomotive
  • Fixed so that you dont see the shells inside the Mosconi while aiming down sight
  • Fixed an issue with the FOV when using the Theia sight on the Nagant
  • Fixed so that the correct weapon mod icon is shown in the weapon stash
  • Fixed an issue where a barrel would clip through the Specops SMG
  • Fixed an issue with the 45 degree red dot sight on the AMR-16
  • Fixed an issue with the barrel on the KSP LMG
  • Fixed so that you can use the Enlightened foregrip on the Compact-5 Akimbo SMG
  • Fixed a texture on the Don Pastrami skin
  • Fixed an issue where the transparent magazines does not update the amount of remaining bullets if the player uses a speed pull magaziine
  • Fixed so that the 2 Piece Stock mod does not clip with the Piglet
  • Fixed so that sprinting with the Desert Fox rifle does not obscure the view in game

Update size: 1.2 GB

Update #132.1Edit

February 17, 2017

  • Fixed a crash when using explosive arrows
  • Fixed a crash on Scarface Mansion

size: 15.7 MB

Update #132Edit

February 16, 2017

GeneralEdit

  • If you are at max level it will no longer say how long you have until the next level
  • Fixed an issue where the gadget on your weapon would be turned off if you turned the wheel while in a vehicle
  • Fixed an issue where players could lose a mod reward if the host closes the server while the player is choosing the mod reward.
  • Fixed an issue where some melee did not count towards the Honorable Death sidejob
  • Fixed issues with Twitch's suit
  • Briefings on stealth only heists will now have a text saying "Stealth is a requirement"
  • Fixed an issue where player AI would sometimes spawn on the player and walk around in stealth

AchievementsEdit

  • Fixed issues with the "Nobel Prize" achievement

LevelsEdit

Brooklyn 1010
  • Optimized the level
The Yacht Heist
  • Optimized the level
  • Fixed a red glow effect from the wine shelves
  • Fixed an issue where players could ECM rush the level
Murky Station
  • Removed an extra vault door in one of the train cars

MasksEdit

  • Fixed an issue where the Sydney Mega mask would dissapear from you stash after you bought it

SkillsEdit

  • Sensor tripmines will now give the high value target effect
  • Fixed an issue where a player who had Swansong active while being inspired would have the blue bar for the remainder of the heist.
  • Fixed an issue where the speed decrease from swansong would stay after getting helped up when getting downed by fall damage

TrophiesEdit

  • Added The Yacht Heist to the "Who's there?" trophy

SafesEdit

  • Biker safe removed
  • John Wick Safe added

Update size: 1.3Gb

Update #131.1Edit

February 10, 2017

The Yacht HeistEdit

  • Fixed an issue with the assets not showing up in loadout.
  • Fixed an issue where you could not pick up the artifact from the table.
  • Fixed an issue where bags could get stuck inside of some of the openable windows.
  • Fixed an issue where bags could get stuck on the outside of the boat's railing.
  • Fixed an issue where the name of the song on The Yacht Heist did not show correctly.

Undocumented ChangesEdit

  • Fixed a crash with using the replace enemies mutator on One Down using cloaker or shield setting.

Update size: 30.4 MB

Update #131Edit

February 9, 2017

GeneralEdit

  • Fixed so that the Commisar is silent if you mute contractor voice over.
  • Fixed an issue where the player could enter the new Safe House before reaching level 25.
  • Fixed an issue where the player could see through the gloves of some of the characters when charging a melee attack
  • Fixed issues with the party hat.
  • Fixed an issue with the Party Hat that would prevent players from joining multiplayer games.

AchievementsEdit

  • Fixed an issue where throwables would not count correctly towards achievements.

SoundEdit

  • Fixed an issue with recoil sounds on the Deagle

Update size: 1.9 GB

Update #130Edit

February 1, 2017

GeneralEdit

  • Updated the visuals of the medic.
  • Team AI will prioritize shields less than enemies they can actually shoot.
  • Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player.
  • Fixed an issue where the Headless Zeal Dozer could not be marked.
  • Grenades will now show hitmarkers when dealing damage to an enemy.
  • Fixed an issue where the Goat trophy did not count goats correctly.
  • Fixed an issue with how Jack of all trades worked when using a 360 controller.
  • The player is now able to dominate guards while playing in stealth.
  • Fixed an issue where you could stand inside of drills on some levels and cops would not shoot you.
  • Fixed an issue where ECM feedback could make enemies get stuck in the air.
  • Fixed an issue where the "Big Daddy" trophy did not count headless Dozers.
  • Players will no longer get a prompt for deployables when they are in bleedout.
  • Fixed an issue where clients would always kill civilians with one melee hit.
  • Fixed an issue where the fire mode indicator did not change when released from custody.
  • Fixed an issue with the detection meter staying on screen after killing/cable-tying spotter.
  • Fixed an issue where the buttons would not match the marked perk deck.
  • Gage SpecOps weapon mods are no longer available in the loot drop.
  • Changed so description texts on armors won't get cut off.

AchievementsEdit

  • Fixed an issue where players could get the "Wind of change" achievement on the Very Hard Difficulty.
  • Fixed an issue where host and clients could get the "OVERDRILL" achievement on the Mayhem difficulty.

LevelsEdit

Aftershock
  • Fixed an issue where it looked like the player AI was hovering above the train wagon.
  • Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point.
The Alesso Heist
  • Fixed an issue on Alesso Arena where body bags wouldn't get removed while demasking.
Art Gallery
  • Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery.
  • Fixed a sign that was not connected to the wall.
Beneath the Mountain
  • Fixed an issue where converted cops could be left behind the airlock.
  • Fixed an issue where players could see through the level from inside a wall in the starting area.
  • Fixed flying rock.
  • Fixed an issue where bags could get stuck after you have cleared the bunker part.
  • Added Dozer spawns on Mayhem and One Down.
  • Added ceiling turret on Mayhem and One Down.
  • Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch.
Big Bank
  • Fixed invisible ledges in the upstairs offices.
  • Fixed an issue where the cops would keep interacting with the time lock even after it was done.
  • Fixed an issue where bags could get stuck under the bus after it breaks through the wall.
  • Fixed an issue where some outlines would be visible from the start of the heist.
  • Fixed an issue where team VO would talk over Bain.
Big Oil
  • Fixed an issue where enemies could shoot the player through rocks on day 2.
  • Fixed a number of graphical issues on day 2.
  • Fixed a shadow that was in the wrong place on day 2.
  • Fixed an issue where the a wall would go through the floor on the second floor on day 2.
  • Fixed an issue where some broken light bulbs would still emit light on day 1.
  • Fixed a floating keycard on day 1.
Biker Heist
  • Added events to day 2 on Mayhem and One Down.
  • Added trucks on day 2 on Mayhem and One Down.
  • Added missing opponents on day 1 on Mayhem and One Down.
Birth of Sky
  • Added the Bulldozer to the the plane on Mayhem and One Down.
  • Fixed misaligned wall between the diner and the car dealership.
  • Fixed a wall behind the car shop that ended too soon so that players could see through the world.
  • Fixed an issue with a flying money bundle.
  • Converted cops will no longer stay on the plane.
  • Fixed an issue where a corpse could get stuck in the air at the back of the plane.
  • Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level.
  • Fixed an issue where you could not open doors in the plane if you were standing too close to them.
  • Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape.
  • Added an extra Thermal paste case at the end of the level.
  • Fixed an issue where the player would be safe from enemies down in the sewers.
Boiling Point
  • Fixed so that hostages can enter the server room.
  • Fixed so that shields can no longer interact with the EMP.
The Bomb: Forrest
  • Fixed a box that was placed in a strange angle.
  • Fixed an issue with the different pumps on the level would award different XP.
Branch Banks
  • Fixed an issue where bags could get stuck on top of a vent.
  • Fixed an issue where there was a collision sticking out of the wall that the player could walk on.
  • Fixed a floating cup.
  • Fixed an issue with some voiceover lines for the thugs behind the bank.
  • Fixed an issue so that the SWATs no longer spawn before the first responders.
  • Fixed an issue where some Titan cameras where clipping with the walls.
Car Shop
  • Added stealth icon to the list in Crime.net.
  • Removed invisible collision in the van at the end of the level.
  • Fixed an issue where the escape van could sometimes open its doors twice.
Cook Off
  • Fixed an issue where the Police chopper would remain for drop in clients throughout the heist.
  • Fixed an issue where the helicopter would only be visible the first time it drops of ingredients.
  • Fixed an issue where a broken light bulb would respawn when the cops cut the power.
  • Moved some Gage packs that were spawning inside trash bags.
  • Fixed a light source that would remain even after the light had been destroyed.
Counterfeit
  • Added Pensacola cop car.
  • Fixed an issue where Bain would tell you to use a crowbar on the basement door when you had already sawed it open.
  • Fixed an issue where Biles voiceover would start to late when leaving with the printed money.
  • Fixed an issue with a door that would not play a sound effect when being breached.
  • Fixed an issue where the wrong shields would spawn on One Down.
  • Fixed an issue where the objective would not change if the owner was killed in stealth.
  • Fixed an issue where the voiceover would be loud when in casing mode.
  • Updated the cop cars.
Diamond Store
  • Fixed an issue where the player AI would open/close a door whenever entering that room.
  • Fixed an issue where part of the sidewalk did not have a proper shadow.
  • Fixed an issue where a door was clipping with an air vent.
  • Fixed an issue where some cloth was clipping with a bus stop.
  • Fixed an issue where enemies would fall through the back staircase if they died on it.
  • Fixed an issue where the escape zones where floating a bit.
  • Fixed an issue with endless assaults on One Down.
Election Day
  • Fixed an issue where players could see out of the level on day 1.
  • Fixed an issue where cops would kick and stand by a finished voting machine on day 2.
  • Fixed an issue where the team AI would sometimes stand inside of each other on day 2.
  • Fixed an issue where bags could get stuck on the roof on day 2.
  • Fixed an issue where the player could interact with one of the voting machines through a wall on day 2.
  • Fixed an issue where a building was missing collision on day 2.
  • Fixed an issue where the van doors would not open for drop-in clients on day 3.
  • Fixed an issue where a pole would clip through a food stand.
  • Fixed an issue where the ceiling would flicker inside the vault.
Escape: Garage
  • Fixed an issue with the AI not following you up the stairs if you used C4 on the door.
Escape: Park
  • Turned off the street lights during daytime.
  • Fixed an issue with stepping up on the sidewalk.
Escape: Street
  • Fixed an issue with some snipers hovering in the air.
Escape: Cafe
  • Fixed an issue with team AI can walking through the van in the beginning of the escape.
  • Fixed an issue where the player could get stuck behind a table.
Firestarter
  • Removed misplaced C4 interaction on day 2.
  • Made floating stacks of paper not float anymore on day 2.
  • Fixed an issue with a floating phone on day 2.
  • Fixed an issue where the server would not appear in the van on day 2.
  • Fixed an issue where one camera on day 2 could not be looped.
  • Fixed an issue where the "Wasteful" achievement could be unlocked on Mayhem on day 1.
  • Fixed an issue where the player could stand in the air.
  • Fixed an issue with some flickering on a roof in the beginning of day 1.
First World Bank
  • Fixed an issue where a briefcase was clipping into a table.
  • Removed a wall near the escape.
  • Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off.
  • Fixed issues with items floating and having very low texture.
Four Stores
  • Fixed an issue where the cops would get out of their cars without playing an animation.
Framing Frame
  • Added an icon for cutting the fence on day 3.
  • Fixed so that a Gage pack does not clip with the ground anymore on day 3.
  • Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3.
  • Fixed so that players can no longer get stuck behind the vault door on day 3.
  • Fixed an issue where cords were clipping with the wall.
  • Fixed an issue where the collision were not aligned with the wall on day 1.
  • Fixed an issue where the team AI could sometimes stand in each other on day 2.
  • Fixed an issue with double ambushes on day 2.
Go Bank
  • Added Bulldozer spawns in the sewers on Mayhem and One Down.
  • Fixed an issue with enemies floating in the air after jumping down from the skylight.
  • Fixed so that Gage packs will no longer spawn inside boards.
Goat Simulator
  • Fixed so that players can no longer get stuck behind the goat cage door in the truck on day 1.
  • Fixed an issue with clipping buckets on day 2.
  • Fixed an issue with books clipping in the control room on day 2.
  • Fixed an issue with enemies clipping through the hay bundles after jumping through a window.
  • Fixed an issue with secured bags between days.
  • Fixed an issue where collision would not work correctly if a goat ended up under the secure cage on day 1.
  • Added opponents on Mayhem and One Down.
  • Added stationery assailants on Mayhem and One Down.
  • Added barrels falling from truck on day 2 on Mayhem and One Down.
  • Added opponents during the driving sequence on day 2 on Mayhem and One Down.
Golden Grin Casino
  • Fixed so that the player can no longer pick up the water tanks after the BFD is done.
  • Fixed so that the cameras on Mayhem and One Down are Titan cameras.
  • Fixed an issue where the escape limo would appear for a brief moment at the start of the level.
  • Fixed some places where enemies would hover above the ground.
Hotline Miami
  • Fixed so that enemies also take damage when you blow up the gas station on day 1.
  • Added money to the vault on day 2 on Mayhem and One Down.
Hoxton Breakout
  • Fixed so that converted cops does not stay on the street after you enter the garage on day 1.
  • Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down.
  • Replaced vans on the level so that they no longer have the players skins on day 1.
  • Added the correct spawns on day 2 for Mayhem and One Down.
  • "Moved Gage packs so that you can see them easily on day 2.
  • Fixed an issue where the player could see through the wall by the escape zone on day 2.
Hoxton Revenge
  • Fixed so that the AI can get up on to the roof of the house.
  • Fixed a keycard that was clipping into a chair on the second floor.
  • Fixed an issue where the wrong voiceover is played if the FBI boss escapes.
  • Removed 2 shape charge interactions that did nothing.
  • Fixed an issue where the wrong voiceover is played when opening a window in stealth.
  • Fixed an issue where you could lockpick barricaded windows.
  • Fixed so that you cannot interact with the camera from the inside of the house.
  • Fixed the time for hacking the laptop on Mayhem and One Down.
  • Fixed enemy spawns when the helicopter comes in on Mayhem and One Down.
Jewlery Store
  • Fixed flying antennas on to of the building where the escape van leaves if you go loud.
  • Fixed an issue where the player could see through a vent where the escape van leaves if you go loud.
  • Fixed an issue where you had 2 lockpick interaction markers on one of the windows.
  • Fixed several places where bags could get stuck.
  • Fixed holes in two of the buildings on the level.
Lab Rats
  • Fixed specific enemy spawns on Mayhem and One Down.
  • Fixed an issue with a clipping Gage pack.
Mallcrasher
  • Fixed overlapping roadway mark.
  • Fixed clipping issue in the garage.
  • Fixed an issue where the player would not be attacked in the hallway of the gym.
  • Fixed an issue where the sniper laser would clip through the roof.
Meltdown
  • Fixed so that you can no longer get the longfellow completely stuck.
  • Added helicopter spawn on Mayhem and One Down.
  • Added missing stationary assailants on Mayhem and One Down.
Murky Station
  • Fixed an issue where guards would sometimes walk through the trains cars and trigger the alarm.
  • Fixed an issue where 2 team AI would sometimes spawn inside each other.
  • Moved Gage packs so that they do not clip with the walls.
  • Fixed an issue where the player could get stuck behind the vault door.
  • Fixed a spelling error in a subtitle
New Safehouse
  • Fixed issues with collisions in the kitchen on all tiers.
  • Fixed so that you can't talk to Sokol through the wall from Bodhi's room.
  • FIxed so that the player can't communicate with Houston from below when he is lying on the ground.
  • Deleted a pipe in John Wicks room.
  • Fixed so that the truck and car trophies no longer float.
  • Removed some boxes from Dallas room.
  • Fixed so that Houston does not clip with the floor on tier 1.
  • Removed random whisky bottle from under Clovers table on tier 1.
  • Fixed graffiti in killing room so that it does not disappear when you get to close.
  • Fixed a floating Exit sign in the corridor near Dragan.
  • Fixed floating blueprints in Chains room on tier 3.
  • Moved the "cooking meth for dummies" trophy.
  • Added collision to a beam in the living room on tier 1.
  • Fixed clipping boxes in Chains room on tier 1.
  • Fixed flickering object inside the vault on tier 2.
  • Fixed so that skill bonus applies to Dragan’s punching bag.
  • Fixed some floating objects in Scarface room on tier 3.
  • Removed collision tier 3 that was present in tier 1 in Jimmy's bar.
  • Removed floating objects in Clovers room on tier 3.
  • Fixed so that the Longfellow does not hover in the air.
  • Removed stuff sticking up through the floor in Rusts room on tier 3.
  • Fixed so that the burn your Offshore money update correctly."
  • Fixed so that only the player who is actually playing roulette will see the results.
  • Fixed some floating objects in Clovers room on tier 3.
New Safehouse Raid
  • Fixed an issue with team AI getting stuck under stairs.
  • Fixed issues with some enemies walking through doors.
  • Fixed so that AI and enemies can't shoot through the unbreakable floor window.
  • Fixed an issue where the player could get stuck behind a money pile in Sydneys room in tier.
  • Fixed the issue where the wave counter did not sync properly for clients.
  • Fixed so that the Dozer pinata does not hover in the air anymore.
Nightclub
  • Removed floating deck of cards.
  • Fixed an issue where the player could stand in the air close to the disco ball.
  • Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it.
Panic Room
  • Fixed so that the player can no longer place or restart drills through the walls.
  • Added missing opponents on Mayhem and One Down.
  • Fixed an issue with the collision on a toilet wall after an explosion.
  • Moved a parked car to another parking spot.
  • Fixed a lot of floating and clipping objects.
  • Moved the cash register so that it does not clip with the table.
  • Fixed an issue with the graffiti appearing and disappearing.
  • Removed some floating debris.
Rats
  • Fixed so that you can't plank the same window twice.
  • Removed cop cars that did not drive into the level but just popped in.
  • Fixed so that the helicopter no longer flies through the lumber mill.
  • Fixed an issue where the player could get stuck between the fence and the escape van.
  • Fixed an issue with bag value between day 2 and 3.
  • Players can no longer get loot stuck on the helicopter that comes in to pick it up.
  • Fixed an issue with a mobster that did nothing on day 3.
Scarface Mansion
  • Removed some collisions that remained after the railing in the red room was destroyed.
  • Moved a chandelier in the red room.
  • Moved the boat in the dock so that the player can't stand on the water.
  • Fixed an issue where some money bundles were only visible for clients and not the host.
  • Fixed so that the lootbags are visible in the vans.
  • Fixed so that the wall lamps no longer light up the surrounding area after they are destroyed.
  • Fixed issue with the wrong voice over player when breaking stealth."
  • Fixed an issue where the cameras wouldn't get disabled after you killed the boss in stealth
  • Moved an umbrella that were sticking into the ground
  • Fixed issue where paintings voice over would play too late
  • Fixed an issue where Bile could say "Hook up the next one" while arriving at the first car
  • Made the boss scream more when he is standing on the balconies
  • Fixed an issue where the boss wouldn't retreat properly while getting shot at on the office balcony
  • Fixed so that you get proper interaction text when fixing the circuit boxes.
  • Fixed some issues with collisions on the balcony.
  • Fixed the hint you get when aborting the phone call in stealth.
  • Fixed an issue where the player could see outside of the map using camera feed.
  • Removed unnecessary collision on the roof.
  • Fixed an issue where the throwable assets were clipping with vegetation.
  • Fixed clipping lamps by the dining room in the mansion.
Shadow Raid
  • Fixed an issue where the player could get stuck behind boxes and fall through the level.
  • Fixed so that all fences have interactions on them.
  • Fixed an issue with clipping textures and missing art.
  • Fixed some issues where bags could get stuck in unreachable places.
  • Fixed an issue with a gap between the ceiling and floor.
  • Fixed an issue where player could grab coke through the wall on the second floor.
  • Fixed an issue with the boat clipping and the disappearing.
  • Fixed an issue where one of the two vans would not open.
Slaughterhouse
  • Fixed an issue where the wrong cops spawned as harassers.
  • Addes missing Dozer spawn on Mayhem and one Down.
  • Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist.
  • Fixed so that the metal door in the beginning no longer closes.
  • Fixed some flickering issues on the level.
Stealing Xmas
  • Made the windows on the roof break if you shoot them with a grenade launcher.
  • Fixed so that all windows on the dome can be destroyed.
  • Fixed an issue with the Thundersnow achievement.
  • Changed snipers on lower difficulties.
  • Fixed an issuer where you could pick up shoes before hacking the computer.
  • Added collision to one of the roofs.
  • Team AI will now follow you into the shoe store backroom.
  • Change spelling of Christmas
The Bomb: Dockyard
  • Fixed a hole in the ground.
  • Fixed an issue where Bain would play the wrong voice over for the camera guard.
  • Fixed an issue where the C4 bag could be shot into the water using explosives.
The Diamond
  • Fixed a part of the fence that did not collide with bags make them fall out of the level.
  • Removed two camera spawns that did not activate.
  • Added a collision above a door where bag could get stuck in an unreachable spot.
  • Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down.
  • Fixed an issue where guards could fall down through the ground where the players could not reach the pager.
  • The Diamond - Floating civilian on the middle floor.
  • Fixed an issue where all experience was awarded at the end of the heist.
Transport: Train Heist
  • Fixed an issue where guards could fall down a hole where the players could not reach the pager.
  • Converted cops will no longer open train doors.
  • Fixed a zip line that was clipping with the stand.
  • Fixed a zip line that was not attached properly.
  • Fixed an issue where the bike spawn point would appear even if the players spawned by the boat.
  • Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed.
Transport: Park
  • Fixed an issue where players could get stuck behind a door.
Ukranian Job
  • Fixed an issue where guards could see through the boarded fence.
  • Fixed an issue where a smoke grenade would go off during stealth.
  • Added missing piece of a roof on a side building.
  • Fixed flickering light.
  • Adjusted a collision to a fire ladder that was lower than the ladder.
  • Removed camera from neighbour store on Death Wish and One Down.
  • Moved the busts on the self slightly.
  • Fixed an issue where a collision above the container was there even when the container was not.
Undercover
  • Blocked the player from being able to get stuck behind a few collisions.
  • Fixed multiple safe spots where the player wore unable to take any damage by enemies.
  • Fixed a vent on floor 3 the player could use to able to get outside of the level.
Watchdogs
  • Fixed a graphical glitch
  • Replaced the initial cops with Zeal cops on One Down.
  • Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down.
White Xmas
  • Moved a present the was clipping with the environment.
  • Fixed an issue where the player could get stuck under a tree.

Perk DecksEdit

  • The Anarchist, Biker and Kingpin will now give the correct bonus to Infamous item drop.
  • Tweaked the description of the Right To The Top perk in the Kingpin Perk Deck.
  • Updated the descriptions of the Prez and Road captain perks from the Biker Perk Deck to correctly say 15 seconds cooldown instead of 25.

Side JobsEdit

  • Fixed incorrect trigger for the First World TD side job.
  • The Ninja side job will now allow the use of the Kingpin "throwable".
  • Fixed an issue where the Cocaine Rush and Loud Enough side jobs was not connected to Rust in the safehouse.
  • Changed the name of the Elephant In The Room side job to Longing for attention.
  • Updated the description of the First World TD Sidejob to correctly indicate that it refers to armored vans on loud only heists.
  • Updated the description of the First World TD Sidejob to correctly indicate triggers and difficulty

SkillsEdit

  • The Body Expertise skills will now correctly affect bulldozers.
  • The Lust for Life perk will now trigger for all grenade launchers or rocket launchers.
  • The Akimbo skill will now stack with the bonuses from the Hitman perk deck.
  • Mission equipment now got transferred correctly when using Stockholm Syndrome aced skill.
  • The skill tree level points is not shown if the tree is toggles with arrow keys or controller.
  • The Aggressive Reload Aced Skill will no longer activate on throwables.
  • The Desperado skill will no longer triggers when converted cops, team AI, and throwables does damage to an enemy.
  • The Rifleman Aced skill will now increase zoom level on pistols as well.
  • The Trigger Happy skills will now trigger on the chopper turret.
  • Clients will now be able to get the bonus of the High Value Target Aced skill.
  • The Trigger Happy skills will now trigger on the SWAT turret.
  • Updated the description of the Joker aced skill to correctly indicate the 100% increase of damage not 200%.
  • Updated the description of the Inspire basic skill to include the bonus to reload speed.
  • Updated the description of the Rifleman aced skill to feature a value instead of a percentage.

SkinsEdit

  • Fixed an issue where an additional locked mint condition skin would appear in the skins preview list even if the player owns one.
  • Updated the description for skins to the Little Friend 7.62 Assault Rifle.

SoundEdit

  • Robbers will now use correct VO when asking AI to stay and not use VO meant for civilians.
  • Fixed an issue where the pager sound could be heard even after the pager has been answered.
  • Tweaked VO and Subtitles for the Escape Van driver.

Steam OSEdit

  • Fixed an issue where the ocean did not appear on the Scarface Mansion Heist.
  • Fixed an issue where the wrong cube maps wore used in the boss room on the Scarface Mansion Heist.

WeaponsEdit

  • Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon.
  • Fixed and animation issue with the Quadstacked Mag when equipped on a CR 805B Submachine Gun.
  • Tweaked the rotation of the Whiskey Bottle melee weapon preview.
  • Fixed an animation issue when interacting while using the Cavity 9mm Assault Rifle.
  • Fixed an issue where reloading the underbarrel grenade launcher for the Little Friend Assault Rifle would not cancel a sprint.
  • Fixed the Spear of Freedom animation so the weapon does not appear on the screen at the beginning of the animation.
  • Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed.
  • Fixed an issue where the reload animation for the underbarrel grenade launcher for the Little Friend Assault Rifle would not cancel when running.
  • Fixed so the flip sight on the GL40 and China Puff grenade launchers won't change the guns position while aiming.

Undocumented ChangesEdit

  • Fixed calculations of Body Expertise skill
  • Added 4 Gage Package locations to Lab Rats
  • Changed cop cars on Hotline Miami to Pensacola variations
  • Removed Gage Spec Ops server from Bank Heist variations that are not Firestarter day 3
  • Removed a Gage Package location from Four Stores
  • Mission critical bags on Stealing Xmas will now grant money
  • Changed guaranteed civ in back of shoe store to 30% chance for one on Stealing Xmas

Update size: 901 Mb

Update #129Edit

January 27, 2017

Chinese New Year!Edit

  • Added one mask to the game.

Update size:

Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

Community content is available under CC-BY-SA unless otherwise noted.