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Imitations
This article is about the PC updates for PAYDAY 2 in 2018 (Update #170 to #197.1). For updates for PAYDAY 2 from other years, see PC update history (Payday 2).

Update #197.1Edit

December 21, 2018

  • Fixed a mistake on the homage plaque by the secret
  • Fixed a spelling error in the VR arm settings

Update size: 9.8MB

Update #197Edit

December 20, 2018

The 2018 Steam Winter sale Sale is now in full swing and PAYDAY 2: Ultimate Edition, is available at up to an 80% discount, and PAYDAY 2 Base Game has up to a 50% discount!

There is also a sale over on the OVERKILL Store. giving you 20% off on all Apparel until tomorrow.

Merry Heistmas!
OVERKILL_Tobias
OVERKILL - a Starbreeze studio.

Update 197 ChangelogEdit

General

  • Updated the character model for Vernon Locke
  • Updated the contact videos for Vernon Locke
  • Updated rich presence strings and functionality for steam

Levels

  • Changed the requirements for the secret; it can now be activated by any number of players, as long as everyone is "worthy”
  • Added an homage plaque to the grotto by the secret
  • Added an homage plaque in the safe house
  • Possible fix for an issue where clients would fall out of the helicopter at the beginning of the White House heist

Achievements

  • Added the No Mercy heist to the achievements for completing all classic heists and completing all heists
  • Added the Hell’s Island, Shacklethorne Auction and The White House heists to the achievements for completing all Locke heists and completing all heists

VR

  • Implemented Bow support
  • Implemented procedural arm animation for VR players in 3rd person
  • Implemented a virtual keyboard
  • Fixed the sheath for Kento’s knife, it is now hidden for VR players in 1st person
  • Adjusted and rotated the position for Kento’s knife for VR players in 1st person
  • Optimized VR rendering and added hidden area masking optimization for supported VR headsets

Update size: 99.1MB

Update #196.2Edit

November 30, 2018

Hello HeistersEdit

Here comes a small hotfix to a sync issue that was found in the release last week. The issue were related to players that played together from lobby.

Keep those helmets flying.
OVERKILL_Tobias
OVERKILL - a Starbreeze studio.

Update 196.2 ChangelogEdit

General

  • Fixed a sync issue while fireing for players that joined each other in the lobby

Update size: 12.7 MB

Update #196.1Edit

November 23, 2018

Hello HeistersEdit

Here comes a hotfix to some issues that appeared in the release yesterday. There were two issues related to the achievement interface menu. We've seen some great response to both the masks and the Locke voting. If you haven't voted yet you can find the vote here: https://steamcommunity.com/app/218620/discussions/8/1744478429677292965/

Keep on Heisting, forsure!
OVERKILL_Tobias
OVERKILL - a Starbreeze studio.

Update 196.1 ChangelogEdit

General

  • Fixed a crash related to the achievements menu.
  • Fixed a bug with a missing icon in the achievements menu.

Update size: 4.8 MB

Update #196Edit

November 22, 2018

Hello Heisters!Edit

We bring another update today with some fixes and two new masks for the secret hunters out there. For anyone who attempts to solve the secret puzzle after this update, will be rewarded with two awesome masks to hide your identity while you commit crimes around Washington.

Those of you that are into the lore and story of PAYDAY will now be able to go back in Storyline Mode and re-read the text. (You will not be able to replay the missions within Storyline Mode.)

Would you like an update for Locke?

Have you seen the ending video yet? If you haven’t, be warned! There is a small spoiler in the text below and the linked forum thread.

We are asking the community if you want to update the in-game model (and background video) of Vernon Locke to the likeness of Ian Russell the actor from the "Somewhere in Mexico" film. Please check here: [1] You can find the poll and read more about the vote.

The Steam Autum Sale is in full swing and PAYDAY 2: Ultimate Edition, is on a 80% discount, and PAYDAY 2 Base Game has a 50% discount!

Time to cast your votes, forsure!
OVERKILL_Tobias
OVERKILL - a Starbreeze studio.

Update 196 ChangelogEdit

Level

  • The White House: Tweaked the glow intensity of the lights in the RFID box.

Weapons

  • Recently released weapons now have the Immortal Python skins.
  • Fixed some normal issues of the standard m4 magazine.
  • Tweaked the position of the compact laser sight on the Desertfox Sniper Rifle.
  • The Claire 12G Shotgun is no longer community locked.

General

  • Fixed an issue where a player could intimidate enemies that are outside the play area.
  • Fixed a crash related to Holdout.
  • Prevented a crash when starting up a holdout game without any holdout data.
  • Locked COP masks are now hidden in the inventory.
  • Fixed an issue where players that got completely downed while shooting with automatic weapons would shoot continuously.
  • Fixed an issue where players could get stuck in a weapon holding state when transitioning between standard to mask off mode.
  • Players can now look at previously completed storyline missions.
  • Separated the last mission screen for the storyline instead of replacing the final mission.
  • Fixed an issue with suits while wearing armor.
  • TeamAI that are downed in the secret area will now revive after reaching a certain point.

Strings

  • Updated the credits list
  • Tweaked the strings for the Signature Submachine Guns.
  • Fixed some storyline mission description typos.

Update size: 48.6MB

Update #195Edit

November 8, 2018

Earlier this year we were visited by Ogdon who through the Make-A-Wish® has wished to visit us. He got to meet the team and was shown how Payday is built. As we showed him around the office as everyone was working on the later to be released content.

If you want to read more about Ogdon’s visit and see the mask he designed. Please visit the site here.

We wish all the best to Ogdon and his family,
OVERKILL_Tobias
OVERKILL - a Starbreeze studio.

Update 195 ChangelogEdit

Weapons

  • XL 5.56 Microgun: Fixed a graphical issue on the ammo belt.
  • DECA Compound Bow: Tweaked the callout animations.

Levels

  • Aftershock: Fixed an issue where team AI could leave the playable area while carrying loot.
  • Alaskan Deal: Fixed an issue where players could fall into the water when the gangplanks were removed under them.
  • Beneath the Mountain: Changed some force spawns on to Murkies.
  • The Bomb: Dockyard: Adjusted bag collision for the Meth Lab.
  • Branch Bank: Reduced the amount of time it takes for cops to initiate an assault.
  • Breakin’ Feds: Fixed some collision issues.
  • Breakin’ Feds: Added some collisions.
  • Brooklyn 10-10: Adjusted collision near a set of emergency exit stairs.
  • Brooklyn 10-10: Enemies should no longer be able to shoot through the stairs.
  • Brooklyn 10-10: Added some collisions to avoid players seeing through the world.
  • Counterfeit: Moved counterfeit money so they don’t clip.
  • Escape: Park: Fixed enemy pathing so they don’t get stuck behind a fence.
  • First World Bank: Added some collisions to avoid players getting stuck.
  • Four Stores: Moved a collision box near an escape to prevent players from getting stuck.
  • Hell’s Island: Added collision behind crates to avoid players getting stuck.
  • Hell’s Island: Adjusted the trigger for the thermite objective. You should now be able to place it earlier.
  • Hell’s Island: Moved a pipe sticking through a wall.
  • Hell’s Island: Reduced the wait time until Bain’s prison cell opens, from 2 mins to 1.5 mins.
  • Hell’s Island: Added collision to a corner where players shouldn’t be.
  • Hell’s Island: Ammo and health assets should now be properly removed when reaching the Point of no return.
  • Hell’s Island: Fixed floating text in the cell block.
  • Hell’s Island: Replaced blood effects with superior ones.
  • Henry’s Rock: Added collision behind the boxes at the helipad
  • Henry’s Rock: Added collisions in certain places to avoid issues when spectating a player.
  • Henry’s Rock: Disabled a certain VO line that should not be played.
  • Henry’s Rock: Replaced the helicopter snipers to Murky snipers.
  • Henry’s Rock: Changed the normal snipers to Murky snipers.
  • Hotline Miami: Moved some weapons cases to make it easier to interact with them
  • Hotline Miami: Fixed an issue where AI would jump through boarded windows.
  • Murky Station: Fixed an issue where drones could clip into each other.
  • No Mercy: Fixed a collision allowing players to glitch out of the level.
  • No Mercy: Modified strings related to the cutting of wires.
  • Safehouse: Fixed a very small light issue
  • Scarface Mansion: Fixed some flickering wall decorations in the red room.
  • Scarface Mansion: Fixed an exploit where players could potentially secure more bags than allowed.
  • Scarface Mansion: Fixed an issue with a waypoint to the gasoline.
  • Scarface Mansion: Fixed an issue with a waypoint on the computer.
  • The Big Bank: Adjusted some door frames to fix a hole.
  • The Big Bank: Fixed players getting stuck in the bus.
  • The White House: Fixed an issue related to players and the helicopter.
  • The White House: Moved some collision blocking the player from reaching the anti-air computer.
  • The White House: Fixed an issue where players could get stuck behind the bookshelves in the library.
  • The White House: Answering the telephone will not accidentally trigger the alarm.
  • The White House: Players should not be able to fall out of the helicopter now.
  • The White House: TeamAI will now not follow the player randomly while in stealth.
  • The White House: Fixed an issue where players could sometimes get spotted while on the helicopter.
  • The White House: Added some collision to the Humvee where players could get stuck.
  • The White House: Improved the turrets inside the PEOC - Beware.
  • The White House: Tweaked the lights for the cable boxes to make it easier for people with color blindness.
  • The White House: Added interaction text to make it clearer for players with color blindness.
  • The White House: Fixed a VO issue where the reminder for the library would only play once.
  • The White House: Added sounds to the books that fall down.
  • The White House: Fixed an issue with a button in the library
  • The White House: Fixed some spelling issues.
  • Undercover: Enemies on the roof should no longer be able to shoot the player through buildings
  • Watch Dogs: Removed an out of place prop.
  • Watch Dogs: Added collision to a gate on day 2.
  • The Secret: Fixed some collision issues.
  • The Secret: Fixed two waypoint issues.
  • The Secret: Fixed an issue with assets.
  • The Secret: Fixed an exploit.
  • The Secret: Added a small token of acknowledgment.
  • The Secret: Fixed some sound volume issues.
  • The Secret: Fixed a visual issue with the players after descending.
  • The Secret: Fixed an issue where unworthy players could gain access to the secret.

Update size: 229.6 MB

Update #194Edit

November 4, 2018

General

  •  ;)

Update size: 1.3Gb

Update #193.1Edit

November 2, 2018

General

  • Fixed a crash when entering the achievement interface menu after unlocking one of the new achievements.

Update size: 6.3 Mb

Update #193Edit

November 2, 2018

Rachel is at her wit's end, the strange case of the USB drive seems to hold more questions than answers. With the recent event involving the president, there are too many leads and open ends. She needs to get to the bottom of this. See the conclusion on the Breaking News Site.

White HouseEdit

There’s a heavy military presence on the lawn of the White House and Press Secretary Salters has told the public not to worry. America is about to go to hell if Rachel doesn’t let the public know the ramifications of recent events. With the president missing, there is no telling what the future might hold.

Locke has somehow managed to get us onto the lawn of the White House like Bain planned. There is not much time for seeing the sights, however. Bain was very specific in that we need to do this now, and there is not a moment to lose.

Operation Black LightEdit

With the third heist of Crimefest, we of course have a new track in the game. Le Castle Vania brings you another pumping composition to play while heisting in the very heart of America.

   “Operation Black Light” was inspired by the mood and energy of one of my favorite songs that I wrote for the John Wick movies, “LED Spirals”. My goal was to make the track unique enough to stand on its own while still giving a nod to one of my earlier works that seems to really resonate with action genre fans!
   -Le Castle Vania

Updated StorylineEdit

As the Breaking News event draws to a close, we update the storyline with all the heists we’ve released during the event, and Shackelthorne is finaly added as well.

9 New AchievementsEdit

We’ve added a handful of new achievements that we felt were fun ideas with the hope that you would revisit some of the old heists that we have released over the years, because it’s always fun with some new challenges.

The event draws to a close and but the Crimefest Sale continues on. PAYDAY 2: Ultimate Edition, has a 85% discount, and PAYDAY 2 Base Game has a 50% discount!

I didn’t vote for the guy
OVERKILL_Tobias
OVERKILL - a Starbreeze studio.

Update 193 ChangelogEdit

No Mercy

  • Fixed that civilians were not spawning on Mayhem
  • Removed physics from surgical lamps due to "spinning" issues
  • Fixed an issue where clients would be on combat mode after changing into the scrubs (fixed yestreday)

Update size: 790.6 Mb

Known IssuesEdit

There is currently a known issue with the achievement interface. The game could crash if you open the achievement menu after unlocking any of the new achievements. You can do the achievement and they will still be awarded to you.

A fix for this issue is coming momentarily.

Update #192Edit

October 30, 2018

Rachel’s research has taken her very far already, now she’s looking into an incident from years ago. Could the big New York hospital fire in 2012 really be the whole story about what happened that night? Or was it all a cover-up for something more sinister? She needs to dig deeper into this and find out more. Follow the investigation at the Breaking News site.

Mercy HospitalEdit

Could this old hospital have a connection to the other things on this USB stick? What really happened all those years ago? Did the public really get to hear the true story?

The No Mercy heist has been added to PAYDAY 2. We revisit the past in this final classic heist. Play No Mercy just like in the days of old but with all the bells and whistles of PAYDAY 2. We recall the heist fondly, with its tense moments in the narrow hallways surrounded by swats on every side.

Stainless Steel SyringeEdit

Dr. Tobolsky’s “Stainless Steel Syringe” has long been appreciated for its large dosage capabilities in the medical field. Its sturdy build has made it an unconventional, but not uncommon, weapon among heisters. It holds enough poison to last an entire heist, resulting in a slow death for anyone unlucky enough to get stung.

Code Silver 2018Edit

With the return of the No Mercy heist, we also revisit the classic track Code Silver. This is what the composer Simon Viklund had to say about the opportunity to bring the track into 2018.

   Returning to Code Silver was a blast! I've always been proud of the 'hook' in the original song, but I also thought its production could benefit from some improvement. You know - more layers of synthesizers, more room, harder hitting drums - so I added extra everything. Plus the song works in triplet rhythm too - so I made two different assault loops with slightly different flavors. Oh, and you can never go wrong with rock guitars. Have a listen
   -Simon Viklund

Less then a week left of the Crimefest Sale on PAYDAY 2: Ultimate Edition, get it now at a 85% discount, or pick up PAYDAY 2 Base Game at a 50% discount!

It feels like something's in the air...
OVERKILL_Tobias
OVERKILL - a Starbreeze studio.

Update 192 ChangelogEdit

Enemies

  • The Taser’s head should not be as reflective now.

Weapons

  • Tweaks to first person position of the Claire 12G Shotgun, MTAR 21 Rifle and the DECA Technologies Compound Bow.
  • The animation when being tased while using the TAR 21 Rifle will no longer clip with the camera.
  • Tweaks to the visuals of Kento’s Tanto.
  • The iron sights of the M13 9mm Pistols should not flicker anymore.

Update size: 542.3 Mb

Update #191Edit

October 28, 2018

It seems like more and more evidence of illegal gun smuggling is surfacing. What could be the reason and is there any connection to the nuke? Follow Rachel Riggs latest clues on BREAKING NEWS.

New WeaponsEdit

Rachel received a bunch of papers that look a bit like weapon schematics. Are those the weapons that Gabriella talked about in her report about gun smuggling in D.C.?

The Claire 12G Shotgun - Sending a message has never been easier. Blast not once, but twice with this double barreled secondary western cannon.

The MTAR21 Assault Rifle - Thanks to its compact size and high rate of fire, this performance rifle will fit the needs of most heisters, loud or stealth.

DECA Technologies Compound Bow - When bows are your jam, but you want to look like a professional. Slap a sight on this bad boy and you have a precision instrument.

New Safe RotationEdit

During times like Crimefest we always feel a bit nostalgic. This time, instead of adding a new Safe, we felt like adding old Safes, in fact, quite a lot of them. All Community Safes got back into the rotation with a slightly higher drop chance than our own drill-free Safes that we produced over the last years. Last but not least, with a very rare drop chance, we re-added our old Event Safes.

Community Safes

  • Community Armor Safe
  • Community Safe 1
  • Community Safe 2
  • Community Safe 3
  • Community Safe 4
  • Community Safe 5
  • Community Safe 6
  • Community Safe 7


Developer Safes

  • Armor Safe
  • Armor Safe: WW2
  • Aldstone's Heritage Safe
  • Biker Safe
  • Chains Safe
  • Duke Safe
  • Hoxton Safe
  • John Wick Safe
  • Sangres Safe
  • Scarface Safe

Event Safes

  • Christmas Safe
  • First World Safe
  • Goat Safe
  • Slaughter Safe


It’s time for archery class,
OVERKILL_symN
OVERKILL - a Starbreeze studio.

Update 191 ChangelogEdit

General

  • Fixed an issue where error strings would show in the Story Line
  • Fixed the achievement descriptions for the Hell’s Island heist

Hell’s Island

  • Fixed an issue where the light Murky units would have the wrong stats
  • Fixed that players would crash when shooting the turret with a sniper and graze skill

Update size: 129.6 Mb

Update #190.2Edit

October 27, 2018

General

  • Hell's Island - Fixed that the bridge lever doesn't work if players use C4 to open the door
  • Increased the ammo pick up rate for the new release M13 Pistol

Update size: 6.6 Mb

Update #190.1Edit

October 27, 2018

Hell's Island

  • Fixed an issue with ragdoll collisions when Bain is carried by Locke
  • Fixed a gage package that was floating in the air
  • Fixed an issue with the doors to the control tower
  • Fixed an issue with Locke navigation in the last part of the escape
  • Fixed an issue with a faulty collision volume

Update size: 4.2 Mb

Update #190Edit

October 26, 2018

Follow Rachel Riggs from CNM News as she continues her investigation into the mysterious USB device she received yesterday. It seems like it contained some strange files that have spurred her interest. Something is not quite right... but her sharp eye has picked up on a clue that may blow this case wide open. More info at CNM News.

M13 Pistol and Tanto KnifeEdit

On top of her investigation into the USB, Rachel has also caught wind of a shipment of guns being smuggled into the country. Her info points towards a shipment of pistols, a rare kind not often seen among heisters.

The M13 Pistol is a small concealable pistol that can easily be used in stealth and crit builds. Along with the Tanto Knife, you can hide your arsenal from the prying eyes of guards and civilians.

Hell’s IslandEdit

As Rachel is swimming out in deep waters, the PAYDAY gang is gearing up for a new job. Locke has finally gotten a lead on Bain's location, and it's up to the gang to get him back.

Suit up, lock and load. You won’t be sneaking in here, we go in loud and get Bain back. Let's just hope we make it in time…

Confirmed ThrillsEdit

To go along with the new heist we have a brand new track from Le Castle Vania.

   Confirmed Thrills is a song I wrote to fuse together the sound of my two different music projects. It has the gritty electro sound and four on the floor beat of Le Castle Vania as well as the more urban bass music sound of my other alias Twin Moons. This is my first time fusing these sounds together in this way. I hope you have as much fun shooting things to this song as I had making it!
   -Le Castle Vania

Missing a DLC or two? The Crimefest Sale on PAYDAY 2: Ultimate Edition is currently active with a 85% discount, while PAYDAY 2 Base Game is on a 50% discount!

Time to Rock and Roll,
OVERKILL_Tobias
OVERKILL - a Starbreeze studio.

Update 190 ChangelogEdit

General

  • Fixed an issue that allowed player under level 60 to enter Crime Spree

Update size: 849.5 Mb

Update #189Edit

October 25, 2018

The 25th of October has finally arrived and we all know what that means. It’s time to sit down, lean back, grab some snacks and watch the news!

Crimefest 2018 has officially started. Follow Rachel Riggs from CNM on her investigation regarding the most recent and upcoming events from all around the world! Who is Rachel Riggs you ask? See for yourself: CNM - BREAKING NEWS

Golden Houston MaskEdit

To kick off the event and to complete the line-up of Golden Masks for our original crew, it’s time to hand Houston his Mask! Together with the Mask comes, of course, the fitting Golden Houston Mask wallpaper for your desktop!

Don’t miss the current Crimefest Sale! PAYDAY 2 is currently on 50% discount, while PAYDAY 2: Ultimate Edition is 85% down! It’s now or… some other day until the 5th of November!

This is what's happening in your world,
OVERKILL_symN
OVERKILL - a Starbreeze studio.

Update 189 ChangelogEdit

General

  • Added Golden Houston Mask
  • Added cupcakes to the Safe House

Update size: 16.7 Mb

Update #188Edit

October 18, 2018

General

  • Fixed an issue with the minigun dozer’s faceplate
  • Fixed an issue with Joy’s mask
  • Updated the billboards on Branch Bank and Jewelry Store

Update size: 32.0 Mb

Update #187.1Edit

September 28, 2018

General

  • Fixed a skinning issue with the Russian Medic Model

Levels

  • Clients are now able to see the money bags on Safe House Raid.

Update size: 9.7 Mb

Update #187Edit

September 27, 2018

And the winner is...Edit

Congratulations to White_3Designer! The community decided and it’s your Russian Medic Design that made it into the game. With a paper-thin lead of only 104 votes more than Zdann. Once more, we’d like to say "Thank You" to all you Heisters who participated in the contest and voting. It was great to see your creations and engagement in the poll!


New Weekly Holdout RewardsEdit

Today we are adding a total of 12 new masks to the reward pool for the weekly holdout. Need a new Mega Mask? 6 of the new masks are mega and can be unlocked by holding out for the maximum amount of time and completing wave 9. Gather your crew, it’s once again time to show those cops whos boss!


До встречи!
OVERKILL_symN
OVERKILL - a Starbreeze studio.

Update 187 ChangelogEdit

General

  • Team-AI will now focus on resurrecting players that are downed
  • Crime Spree lobbies will now correctly display the ongoing status on Crimenet
  • Fixed that all armors are shown correctly when having special outfits
  • Lowered the reflection on Sangres eyes
  • Fixed a clipping issue on Bonnie's first person model when playing on Shacklethorne Auction
  • Fixed an issue with capitalization on the "In Briefing" message while hovering over a player's lobby
  • Slight texture changes on the Zeal Taser

Trophies & Achievements

  • Fixed an issue with the "Who's there?" trophy not counting the Shacklethorne Auction heist
  • Fixed a typo on the Blood Diamond achievement
  • Fixed several typos on the Heavy Metal achievement

Masks

  • Fixed a pattern bug with customization of Sangres and Sangres Begins masks
  • Fixed a clipping issue with Jacket wearing The Specialist mask
  • Fixed a clipping issue with Jacket wearing the Oni mask

Weapons

  • Tweaked the animation on the Signature Submachine Gun, Akimbo Signature SMG and the Hackaton melee weapon
  • Tweaked the Continental logotype on the Contractor .308 Sniper Rifle

Levels

  • Fixed a typo on the Big Time storyline description
  • Fixed an issue on the Shacklethorne Auction heist where you would get the “turn power back on” objective, even if you hadn't turned it off
  • Tweaked collision on Joy’s van
  • No more raindrop effects on the screen when playing Green Bridge
  • Added collision on top of some pipes in the kitchen of Safe House Raid to prevent an exploit where enemies couldn’t target the player

Holdout

  • Players now fail on Holdout as soon as the hostage release animation has been completed
  • Fixed a client crash when the host chooses a regular heist contract in Crimenet from a Holdout lobby

VR

  • Fixed an issue where the players vision could fade to black in VR if they were seated in a vehicle on a slope
  • Resolved an issue where the player incorrectly would equip Akimbo weapons while entering a vehicle in VR
  • Replaced the placeholder icons for Joy's Hackaton melee weapon and the Signature Akimbo/SMG version in VR

Update size: 54.4 Mb

Update #186.4Edit

August 29, 2018

  • Fixed that hostages in HOLDOUT would get free even if the player kills the enemy in time
  • Fixed in issue where unmodded lobbies would show a "1" mod

Update size: 2.1 Mb

Update #186.3Edit

August 23, 2018

  • Fixed a crash related to the new WEEKLY HOLDOUT

Update size: 13.8 Mb

Update #186.2Edit

August 20, 2018

  • Fixed a navigation graph issue on Boat Load that would cause the AI to get stuck
  • Fixed an issue where Holdout modifiers were active for clients in non-Holdout heists
  • Fixed that some character suits would not spawn correctly for drop-in clients

Update size: 15.5 Mb

Update #186.1Edit

August 18, 2018

  • HOLDOUT
    • Fixed the ERROR string that showed when joining an ongoing WEEKLY
    • Tweaked all heist descriptions to better fit the space
    • Adjusted the description field to avoid cut off text

Update size: 5.6 Mb

Update #186Edit

August 17, 2018

  • Joy can now wear the BriteNite Mask

Update size: 139.4 Mb

Update #185.1Edit

August 16, 2018

  • Fixed the issue that the extra loot wouldn’t reward money at the end of the heist
  • Fixed an issue where ECM jammers would cause the vaults keypad to be intractable at any time
  • Moved the eastern blowtorch shelf out of the wall
  • Fixed an issue where the three “Coffer” and “The Obsidian Plate” trophies wouldn’t award continental coins
  • Removed floating security cameras in the sky
  • Fixed an issue where the northwestern windows in the staircase wouldn’t break when enemies jumped through
  • Fixed that the ladder asset wouldn’t show in-game for drop-ins
  • Fixed an issue where a display case wasn’t lootable
  • Updated the cocktail menu
  • Corrected a typo on the “The Obsidian Plate” trophy
  • Updated the Glass Cutter asset to have a capital C

Update size: 12.0 Mb

Update #185Edit

August 15, 2018

  • Fixed broken seams on the Sangres and Sangres begins masks
  • All Dozers variants now have the correct face plates when the are shot off
  • Implemented missing “Move!” VO line for Joy
  • Fixed a typo in Joy’s description
  • Fixed issue where some characters spawned with both there normal and the heist specific suit

Update size: 867.2 Mb

Update #184 (2)Edit

August 13, 2018

  • Contractor akimbos are now skinnable
  • Fixed the placement of the Rainbow mask material
  • Resolve an issue where drop-ins would see the wrong equipped weapon on other player
  • Fixed a broken textures around the eyes on the “the Wrath” mask

Update size: 170.0 Mb

Update #184Edit

July 19, 2018

StringsEdit

  • Updated the in-game description for the “Say Hello to My Big Friend” achievement
  • Added a description to the Legendary Vanguard skin for the Kross Vertex Submachine Gun

Enemy VisualsEdit

  • Updated and re-added the old Minigun Bulldozer model for the Death Wish difficulty
  • Fixed an issue where the Medic Bulldozer has a grey face when getting shot by Team-AI
  • Fixed an issue with the glass on the visor for the Medic Bulldozer and Minigun Bulldozer

Weapon changesEdit

Flamethrower
  • Name changed to Flamethrower Mk.1
  • Damage decreased to 7 (down from 14).
  • Total Ammo increased to 1800 (up from 600).
  • Magazine increased to 900 (up from 300).
  • Magazine mod “Rare”
  • Damage penalty increased to 4 (up from 3).
  • Total Ammo bonus increased to 450 (up from 150).
  • Magazine mod “Well Done”
  • Damage bonus increased to 7 (up from 3).
  • Total Ammo penalty increased to 450 (up from 150).
Akimbo Weapons
  • Stability penalty increased to 36 (up from 24).

Update size: 118.8 Mb

Update #183Edit

July 5, 2018

With today’s update, we are not only filling the missing spaces for the ZEALs, but also took a second look at our full units lineup, that has been evolving over the years. Our main goal was to increase the readability on each difficulty and between all the individual units to help players decide their next target while being in a pickle. To do that, we looked at the individual units and tried to identify, what makes this unit unique, like for example the color scheme of the Taser, you’ll find more information further down.

The ZEAL Cloaker returns and with him comes the new ZEAL Taser. Besides the two new entries, all ZEAL Dozers received a new helmet design making them hard to miss in the crowd. Last but not least, we did slight adjustments on both the normal and heavy units, to make them better fit their forerunners from the lower difficulties.

If you have ever been tazed in the middle of the heat, you know that these guys are no joke! While adding the new ZEAL Taser we decided to take it a step further and adjust his small brother as well. Both of them are now carrying a yellow weapon that is hard to forget once it was pointed at you from close range. Last but not least we updated the rest of their armor to better fit their iconic blue and yellow theme.

We removed the shoulder pads and head torches from all normal units to make them even more distinguishable from their heavy partners. Additional we toned down the helmets and vests throughout all difficulties. All heavy units are now carrying a head torch emphasizing their silhouette. On Mayhem and above, we added some tan color to reflect their OVERKILL forerunner and make them easier to read within a crowd of enemies.

StringsEdit

  • Implemented the description to the Duke safes legendary
  • Added missing winky face to the description on the “The Almir” mask

SpawnsEdit

  • Re-added the ZEAL Cloaker to the spawn pool
  • Implemented the ZEAL Taser to the spawn pool

Enemy visualsEdit

  • Removed the shoulder pads and helmet attachments from the normal units
  • Darkened the helmets on the light units on Overkill and above
  • Remodeled the ZEAL normal unit
  • Updated the textures on the light Overkill unit
  • Updated the textures on the light Mayhem/Death Wish unit
  • Added the helmet attachments to the heavy units on Overkill and above
  • Updated the textures on the heavy Mayhem/Death Wish unit
  • Remodeled the ZEAL heavy unit
  • Updated the textures on the ZEAL heavy unit
  • Updated the textures on the regular Taser unit
  • Updated the textures on the regular Cloaker
  • Updated the textures on the Medic
  • Remodeled the Medic Bulldozer
  • Remodeled the Minigun Bulldozer
  • Updated the textures on all ZEAL Bulldozers
  • Implemented the correct visor on all the ZEAL Bulldozers

Update size: 124.0 Mb

Update #182Edit

June 28, 2018

Heisters, it's time for some fashion statements. Designers young and old have uploaded their weapon skins and you voted on them! Today we release the Community Safe 7 which includes 16 new Skins. Use the "BUFF" skin to get a feel of how it would look like to pull off a heist using toy guns. You prefer it classy and want a gun your enemies will remember? Our new legendary "FIRMAMENT" skin will definitely make a lasting impression!

Check our the website if you want to see all skins or learn more about our new legendary: Community Safe 7

Shout-out to all designers who made it into the game today! Good work!

Don't forget about the Steam Summer Sale. No matter if there's sun or rain outside, the discount will stay the same for you! Need an early Xmas present for a friend? Get a gift copy of PAYDAY 2 while it's on -50% discount or upgrade your own game to the Ultimate Edition for a tazing -80% discount. You haven't played the original PAYDAY The Heist so far and wondered where those "classic Heists" come from? Now is your time to get PAYDAY The Heist and its DLCs while it's on -80% discount.

Stay classy,
OVERKILL_symN
OVERKILL - a Starbreeze Studio.

ChangelogEdit

General

  • Fixed an issue with some barrels always displaying the low texture quality
  • Fixed an issue with the open money bags always displaying the money bundles in low texture quality

Update size: 76.6 Mb

Update #181.1Edit

June 15, 2018

GeneralEdit

  • Reverted the “auto-kick will now trigger on overuse of all throwables” change

Undocumented ChangesEdit

  • Added a "turn OFF power" interaction and added it to Ukrainian Job.

Update size: 15.9 Mb

Update #181Edit

June 14, 2018

GeneralEdit

  • Fixed an issue with some levels and difficulties granting completion of achievements that they shouldn't
  • The auto-kick will now trigger on overuse of all throwables
  • Pausing and unpausing will no longer break your jump momentum when playing in Offline mode
  • Fixed an issue with clients being unable to interact with ECM Jammers properly
  • The ECM feedback is no longer exclusively useable for the player that deployed the ECM Jammer
  • Tradable hostages can now be killed
  • Fixed an issue where assets bought after switching profile in the Job Overview would not spawn
  • Fixed so the material Rosewood Pink use the correct texture
  • Fixed a typo on the description for the Prospect in the Biker Perk Deck
  • Fixed so the sound queue for the Trophies don’t play for already earned Trophies
  • Removed the Payday 2 logotype from the preview screen
  • The trophy “Ultimate Heister” no longer refers to the One Down difficulty
  • Updated the Assault fade to avoid them being excessively long
  • Spawn animations will no longer pre spawn a collision for the AI

AchievementsEdit

  • Added Henry’s Rock and Breakin’ Feds to the levels required for the difficulty achievements
  • Fixed a typo on the achievement description for “Blood Diamond”

SkillsEdit

  • Fixed an issue where dead enemies would activate Underdog for clients
  • Fixed a crash related to leaving a game when in custody with Stockholm Syndrome Aced

WeaponsEdit

  • Fixed a clipping issue with the Ergo Grip on the Chimano Custom Pistol
  • Fixed an issue with the intimidate animation for Akimbo Micro Uzi Submachine Guns
  • Fixed the glass material on the Tactical Flashlight melee weapon
  • Fixed so the XL 5.56 Microgun is properly hidden if the player is downed by a Cloaker

LevelEdit

Alaskan Deal
  • Fixed some briefcases clipping with other props
  • Removed some planks that were clipping with the fuel tank
  • Relocated a floating pile of debris
Alesso
  • Moved a plant that was clipping through a wall
  • Removed a stack of boxes that spawned in the same location as another stack of boxes
  • Moved a poster that caused a z-fighting with the wallpaint
  • Fixed so that the achievement “Fuck it, we’re walking” can’t be obtained in Stealth
Big Bank
  • Fixed a gap in the wall by the entrance to the bank tellers area
Big Oil Day 2
  • Fixed some seams on the walls
  • Made the pool ladder climbable
  • Added two missing windows by the exit to the terrace
Brooklyn Bank
  • Fixed z-fighting on the wall to the left of one of the ATM’s
Escape
Overpass
  • Fixed some VO giving misleading information related to the point of no return
  • Fixed fire hurt area being enabled at the wrong time
  • Disabled interaction on fence props near helicopter escape
Go Bank
  • Fixed so the correct interaction text is used for the car trunk interactions
Golden Grin Casino
  • Covered some holes in the walls around the reception area
Henry’s Rock
  • Added missing collisions in the cliffside in the helicopter pad area
  • The batteries are no longer counting as additional loot
Hotline Miami Day 1
  • Moved a car that was clipping with a building
  • Raised the bag limit as it was set too low
Hoxton Breakout Day 1
  • Fixed a z-fighting issue on one of the buildings
Hoxton Breakout Day 2
  • Removed excessive hinges on a door
Branch Bank
  • Fixed the collision on the roof walkway railing
Reservoir Dogs Day 2
  • Fixed a typo on the word “Nitrogen”
  • Added two extra Liquid Nitrogen canisters
Safe House
  • Fixed the collisions on the lounge chairs as they were too big
  • Fixed the collisions on the spray cans as they were too big
  • Visually updated the animal masks that had broken textures
  • Fixed some collisions around the shooting range
Santa’s Workshop
  • Team AI will now wait in their designated areas during Casing mode
  • Fixed an issue where a table blocked the AI from going up the stairs
Scarface Mansion
  • Fixed a broken collision on the terrace wall
  • Fixed an occluder issue with some carpets
Shadow Raid
  • The guard by the waterfront will no longer play a door breaching animation when he shouldn't
Slaughterhouse
  • Dozers will no longer get stuck behind the garage doors
  • Dozers and Shields are now able to get down from all the containers
White X-mas
  • Removed misaligned graffiti
  • The loot drop will now use the correct waypoint icon

Update size: 135.6 Mb

Update #180Edit

May 17, 2018

GeneralEdit

  • Fixed the crews negotiator string so the right negotiator is displayed
  • Fixed an issue where ECM jammers would disappear if they were placed on a moving object
  • Fixed some issues with Sangres shirt randomization
  • Fixed an achievement issue where “Celsius or Fahrenheit?” wouldn’t trigger when using Sniper Rifles
  • Reworked the “Virus” achievement so it is no longer dependent on the players privacy settings on Steam
  • Added Breakin’ Feds to the list of heist for the “Who’s there?” trophy
  • Added a new recoil animation for the Akimbo versions of the Judge, Bronco.44 and Matever .357 Revolvers
  • Fixed an issue where you could start a Safe House Raid lobby as a client
  • Added Side Jobs menu item to the lobby menu
  • Fixed a crash when using AP slugs when playing with the Extra Terrestrial Mutator
  • Fixed an issue where life gain could be triggered on converted cops
  • Fixed a typo on the Story Line “Some Things Are Forever”

SkillsEdit

  • Fixed an issue where Stoic tier 5 Calm wouldn't regenerate the delayed damage after the player got traded from Custody
  • Disabled critical hits for the Arbiter Grenade Launcher and Underbarrel Grenade Launcher on the Little Friend 7.62 Assault Rifle
  • Fixed an issue where the effect of the Aced Confidence would get lost if the player re-equips the Joker skill
  • Fixed an issue with converted cops getting stuck on several levels
  • Fixed an issue where Suppressed Sentry Guns could be used as Secondary Deployable when Engineering skill was removed

InventoryEdit

  • Fixed so the Raven Shotgun has the correct mods and allow the correct combinations of mods
  • Added the PBS Suppressor and the Grips to the mods for the Akimbo Tatonka Submachine Guns
  • Fixed crash related to the Judge and the skin Anarcho from the Sydney Safe
  • Added the Tactical Suppressor to the Akimbo CMP Submachine Guns
  • Fixed a crash related to modifying the Cavity 9mm
  • Fixed a crash when clicking between the name of a profile and the change profile arrow
  • Fixed a crash when trying to use a weapon that was crafted with missing color customization data on the gadget
  • Fixed an issue where the Specialist Knives would get unequipped upon restarting the game
  • Added the Immortal Python skin to the White Streak Akimbo Pistols

MasksEdit

  • Changed hair state on the the Augmentation mask
  • Fixed a clipping issue involving the Dallas mask and Jacket's hair
  • Fixed a clipping issue involving the Fedora mask and Dallas' hair
  • Fixed the pattern compatibility for the Wrath mask
  • Fixed straps clipping through the mask Old Blood and Guts
  • Fixed so all heisters use the same version of the Balaclava
  • Fixed a clipping issue with one of the eyes on the Greed mask
  • Fixed an issue where the backplate would be visible when previewing John Wick's glasses
  • Fixed a clipping issue with The Gas Mask on Jacket
  • Re-positioned the Tiara on Sydney for a better fit
  • Fixed a clipping issue with the Commando on Sydney
  • Fixed a typo in the description for the 44th mask

LevelEdit

Aftershock
  • Removed some vegetation that was clipping through a wall
  • Tweaked positioning on multiple vehicles that was clipping with other objects
  • Moved a particle effect for flames that appeared to be floating
  • Moved one animation so cops no longer repel into the truck below the bridge
  • Removed garbage piles that was see-through from one side
  • Fixed a LOD issue on tents
Alaskan Deal
  • Fixed a briefcase that was spawning without money
  • Fixed a chair that was clipping with a table
The Basics
  • Fixed a location on Stealth Day 1 where the player could get stuck next to a container
  • Fixed an issue where dominating a cop in the beginning could block progression on Loud Day 2
Birth of Sky
  • Fixed a LOD issue on a window
  • Disabled the spawn of Captain Winters when the players are too close to the boat, to avoid a crash
Bomb: Forest
  • Fixed a typo on the word “Thick” within a objective description
Breakin’ Feds
  • Fixed an issue where the player could find hidden loot in the walls
  • Reworked waypoint logic for the door to the Evidence room
  • Fixed the location where the player could get stuck in the HR room
  • Reworked the animation on the cupboard in Garrett's office, it should now be stopping players from getting stuck
Brooklyn Bank
  • Tweaked enemy spawn animations from the bridge
  • Reworked logic for the tarps waypoint stopping it from getting stuck
  • Fixed bag collision around the vault door
  • Removed some floating pipes
  • Fixed vision blockers so cops no longer can shoot through the vault ceiling
Car Shop
  • Fixed an issue when using a ECM jammer before entering the manager’s office preventing progression through the level
Cook Off/Rats day 1
  • Tweaked the blur zone by the meth lab
  • Fixed some barrels clipping with each other
  • Fixed a clipping issue related to bordering up some windows
  • Tweaked the lighting
Diamond Heist
  • Fixed an issue where the Stealth secure area could be used in Loud
  • Relocated doors and signs that was not aligned with the wall
  • Moved a floating party hat to the table
  • Realigned a whiteboard to the wall that was previously out of place
  • Fixed an issue with the lazer outside the vault so they now trigger the alarm
  • Fixed an issue where a Sniper could shoot the player through the wall in the Red Diamond room
Transport: Crossroads/Downtown/Harbor/Park
  • Fixed an issue where securing multiple bags at the same time could block the escape
Goat Simulator day 2
  • Fixed an issue where the player could be teleported outside of the truck at the escape, making the player unable to complete the heist
  • Fixed floating preplanning assets
  • Fixed an issue where the assets didn't spawn if the heist was restarted
Heat Street
  • Fixed several pieces of graffiti partially disappearing into the wall
  • Fixed several pieces of graffiti that was too far away form the wall
  • Fixed clipping scaffolding props
  • Fixed a pillar that was clipping into a wall
  • Adjusted location of missing light props so they match the lighting
  • Fixed a VO line asking the player to follow Bile when they should just wait for him
  • Fixed an issue with a cop car that previously drove through Matt’s escape van
  • Added a missing VO reminder for the first fuel can
  • Realigned the interior inside one of the shops
Henry’s Rock
  • Fixed an issue where the enemy could interrupt the hacking of the turrets, even though they had already been blown up
  • Added breakable screens to the Computer Lab
  • Reworked the cops interruption logic for computers and powerboxes
  • Specials have been excluded from the interruption of computers and powerboxes
  • Fixed so Locke don’t remind the player to hack the control boxes when the hacking is active
  • Repositioned some cables so that they no longer clip with the floor
Hotline Miami day 1
  • Reworked the Sniper spawn logic
  • Fixed an issue with a ladder clipping with the balcony railing
  • Fixed some light leaking through a wall
  • Fixed flickering issue with a fence
  • Added a missing collision in a doorway
Jewelry Store
  • Fixed an issue where Snipers could shoot through a building
  • Disabled dumpster interaction when dumpster spawn is not used
  • Removed one out of place building in the backdrop
  • Moved out of place heat source
  • Fixed some flickering leaves on the main street
  • Fixed multiple cases of flickering graffiti
  • Fixed a hole in the level
Panic Room
  • Fixed Sniper spawn logic so they no longer spawn too often*
  • Removed a line of text that was out of place
Safe House
  • Fixed an issue where players could get stuck in Dragan's room
  • Fixed a crash when clients dealt poison damage to the punching bag
  • Fixed an issue where players could get stuck in Sydney’s room
Shadow Raid
  • Fixed an issue where two locations always spawned loot and they were not added to the randomisation
  • Fixed two locations where the player could see out of the level
  • Repositioned the thermite asset so it no longer clips with the ground
  • Fixed a doorway by the waterfront where civilians were unable to be escorted through it
  • Reworked guard path for the guard that sometimes was stuck in a doorway by the waterfront
  • Removed out of place collision related to a ladder that is not always spawning
Slaughterhouse
  • Team-AI no longer masks up right away
  • Moved Grenade asset so it does not clip with other objects
  • Repositioned fence that was both floating and clipping
Transport: Train Heist
  • Fixed collision on dumpsters so bags can be picked back up if placed within
Ukrainian Job
  • Fixed so the dumpsters can be opened
The Yacht Heist
  • Repositioned multiple lamps that were clipping with the walls
  • Fixed flickering issues in two locations with the color tags next to the laptops
  • Fixed an issue with a despawning light at the spawn location
  • Removed some NPCs from the top floor crowd that were stuck in T-pose
  • Fixed clipping issues with some boxes in the basement
  • Added missing alarm sound to the point of no return
  • Fixed a location where the player could get stuck behind the fridge doors
  • Fixed the spawns and the sound for the tape recorders
  • Fixed interactions on the override switches, so players can’t interact through the floor
  • Fixed the outline on the hard drive for drop in clients
  • Changed interaction text for the override switches

VREdit

  • Fixed an issue where windows could break when masking up
  • Fixed a sound loop for both the Saw and the Flamethrower
  • Reworked the logic for Sentry Guns on the belt
  • Fixed a crash related to corrupt belt IDs

NotesEdit

* This means snipers are now one-shots. After being killed, their spawnspots will never be filled again.

Undocumented changes (inbetween 180 and 186)Edit

  • Fixed gamebreaking issue with Henry Rock's archeology box not accepting the given code.
  • No longer spawns the contents of the lower rooms on Safehouse Raid (excluding Dragan cause bugs)
  • lowered Locke VO frequency on Birth of Sky

Update size: 80.3 Mb

Update #179.2Edit

April 30, 2018

Henry's RockEdit

  • Fixed the description for the achievement “Boom, Headshot!”
  • Increased the size of the text on the main hub computer
  • Tweaked damage and health for turrets
  • Fixed an issue where you could go outside the level
  • Fixed an issue with the Box bag being duplicated in the Bio Lab
  • Fixed an issue where you could get a longer hack time if interacting with the hackboxes to fast

Update size: 12.6 Mb

Update #179.1Edit

April 29, 2018

  • Fixed an issue that clients could get stuck in the crates at the beginning of Henry's Rock

Update size: 3.7 Mb

Update #179Edit

April 29, 2018

ContentEdit

General FixesEdit

  • Split Akimbo into category(Akimbo Pistol, Akimbo SMG & Akimbo Shotgun).
  • Improved the inspect animation for the Akimbo Judge
  • Fixed Akimbo Judge benefiting from magazine related skills
  • Akimbo Bronco and Akimbo Matever no longer benefit from magazine related skills
  • Fixed the name of the “Immortal Viper” weapon skin for the Akimbo White Steak Pistols

Update size: 323 Mb

Update #178Edit

April 27, 2018

Spring Break Day 5 and the Skeptic_Man seems to be getting bolder in his pursuit of the truth. He ventured closer to the Payday Gang then before. We feel he should be careful not to wake the bear. thesecretisreallyreal

2000 rounds of badassness per minuteEdit

Today we release a new Minigun, it's a shoulder mounted package of pure awesome. Check it out for yourselves here: https://sketchfab.com/models/bfb9a2a191ac4f8cb42acf2aa020e2f4
What will you do with your the XL 5.56 Microgun?

30 AkimbosEdit

Yes, you read that right. As if six barrels of the Microgun wasn’t enough, we’re also adding an additional 30 Akimbo versions of the old Pistols, Submachine Guns and Shotguns. Expanding your arsenal even further.

Masks, Patterns, Materials, oh myEdit

To round out the day we are adding four cozy dog masks and lots of mask customization to go with them - 49 patterns, 33 materials and 100 colors. Let your creativity really shine! When starting the game each player will randomly receive 11 patterns, 10 materials and 21 colors. On top of that all players will receive one copy of the Salaminati patterns. Of course all items can also be found within the loot drop.

Last week we changed our Ultimate Edition setup. The PAYDAY 2: Base Game is now available to buy & gift again for a reduced price of $9.99. PAYDAY: The Heist, PAYDAY 2: Base Game and PAYDAY 2: Ultimate Edition are now also on sale, so don’t miss out. The Base Game is Free-to-Play for the whole duration of the event, so let's go heisting!

We also want to inform you that we just published a new game. If you are interested in puzzle games; please have a look at ​Inked which currently has a -10% discount.

That gun is so not Micro,
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

ChangelogEdit

General

  • Fixed “Say Hello To My Halloween Friend!” not counting crafted masks
  • Updated some Community Achievement descriptions
  • Updated the pattern on the Immortal Python weapon skin for the OVE9000 Saw
  • Fixed an issue with the Hitman Perk Deck giving the wrong amount of ammunition
  • Fixed broken material on the Contractor .308 Sniper Rifle when using skins
  • Fixed an issue on Prison Nightmare where converted cops wouldn’t follow the player
  • Fixed an issue on Prison Nightmare where money pallets used wrong particle effects
  • Fix the “Drive-by” achievement not being triggered by explosive damage
  • Fixed an issue with the Para Submachine Gun causing issues with "Here Comes the Pain Train" achievement

Level

  • Fixed an issue on Beneath the Mountain where players could get stuck behind some railings
  • Fixed an issue on Brooklyn 10-10 where hostages would remain in unreachable areas
  • Fixed an issue on Reservoir Dogs Day 2 where the players could get stuck behind a fence
  • Fixed an issue on Watchdogs Day 2 where bags could get stuck in an unreachable place
  • Fixed an issue on Breakin’ Feds where a box was facing the wrong way in the safe

Update size: 86.8 Mb

Update #177.1Edit

April 26, 2018

Spring Break Day 4 and it feels like this SkepticDude is finally losing it completely. He is talking about how we get recorded by drones, and that "they" hide in the darkness? The good news is, we heard rumors that he might release his desired Wallpaper! Salaminati confirmed? thesecretisreallyreal

Live Q&A with OVERKILL_Wordsmith and OVERKILL_OscarEdit

Today we have on the couch, our new writer Joe, better known as OVERKILL_Wordsmith and Oscar our VO Sound Engineer aka OVERKILL_Oscar. As a special guest we have invited our own community conspiracy theorist RandomKenny! Well… and I am there to take the trash-talk from the chat. Thank you for all your Lore and Voice Actor specific questions on the steam forum, we'll try our best to cover as many as possible!

The stream starts at 17:00 CEST and can be found on Twitch.
https://www.twitch.tv/starbreeze

Aand we are live,
OVERKILL_symN
OVERKILL - a Starbreeze Studio.

ChangelogEdit

Breakin' Feds

  • Computer Signs can now be read on lower texture settings

General

  • Modified the Immortal weapon skin icon
  • Fix a crash connected to throwables and destructibles
  • Added the Infamous tag for Mega Duke and The Great Immortal

Update size: 13.5 Mb

Update #177Edit

April 25, 2018

Spring Break Day 3 and SkepticBoi is still going strong on his site. He even has gotten quite a following too. However, it seems like he’s getting into some really hot water. We just hope he’s not in over his head. What do you think he’ll get up to next:thesecretisreallyreal

But now for something completely unrelated. We have a new update with some goodies for you. Today we bring you many new challenges and lots of cool rewards to strive for.

From the Community for the CommunityEdit

We dug through a lot of your threads and posts with achievement suggestions and let our dear moderator team pick their favorites. Going live today are 36 great new achievements from all around the forums; perhaps you might even find one of yours in there.

In addition to the achievements we also added 43 side jobs, and moved the Side Jobs menu out of the Safe House into CrimeNet to make it easier for you to find the latest challenges. Three lucky heisters have even gotten their achievement suggestion turned into new side jobs as well. In fact, we did an extra push of Side Jobs with today’s release so you might see some additional entries. Last but not least- to celebrate the new challenges we added additional rewards for weekly side jobs as well. This gives you more opportunities to get your hands on some rare masks.

Duke Weapon SafeEdit

First up is Duke who brings you a Mega Version of his mask free to all players. Alongside this badass mask he brings a new safe. He filled it to the brim with old and beautiful weapons that have surely stood the test of time. Check out these awesome antiques. Which one is your favorite?

1000 Achievement MilestoneEdit

With the new Achievements in today’s release we also add a new milestone for anyone who can manage to unlock 1000 or more achievements. Should be easy, right? Reaching this Epic level of heisting will grant you a new kickass mask, a full skin set for your armor and every skinnable weapon in the game. Naturally, any upcoming weapon will also be compatible with this skin.

Ultimate Edition Changes, Sales, and Free 2 PlayEdit

Last week we changed our Ultimate Edition setup. The PAYDAY 2: Base Game is now available to buy & gift again for a reduced price of $9.99. PAYDAY: The Heist, PAYDAY 2: Base Game and PAYDAY 2: Ultimate Edition are now also on sale, so don’t miss out. Last but not least, the Base Game is Free-to-Play for the whole duration of the event, so lets go heisting!

Behind the ScenesEdit

We also want to draw additional attention to the ongoing Police Report Contest. https://steamcommunity.com/app/218620/discussions/8/3211505894148281434/ Come in and write a police report about your most epic moment of heisting. Perhaps you feel like sharing your most spectacular failure, or why not tell us about that time when that thing happened which was just the funniest ever, right? Or I guess you had to have been there.

Tomorrow you will have the opportunity to ask a few questions to our writer OVERKILL_Wordsmith so get all your lore questions ready he might have some answers for you, maybe ;) We are already collecting the questions here: https://steamcommunity.com/app/218620/discussions/8/169604570864 So jump in and ask away.

Time for a Mega update.
OVERKILL_Tobias
OVERKILL - a Starbreeze studio.


ChangelogEdit

Update size: 269.1 Mb

Breakin’ Feds

  • Implemented new interaction sounds for Garrett´s office
  • Fixed laptop interaction issues
  • Fixed issue with Garrett returning too early from the corridor
  • Added the level to stealth only list

General

  • Killing an enemy will now properly reduce the cooldown of the Sicario Smoke Bomb

Update #176Edit

April 23, 2018

Spring Break 2018 has not even started fully but we already have some crazy dude posting about the “deep-state” and other theories evolving around Washington D.C. We still have no clue who he is or what’s going on, but see for yourself: thesecretisreallyreal

But enough about him, today’s release includes a new stealth heist, some of you may recognize the location! Additionally, we don’t want you to be scared in the dark while sneaking around corners, so we added a new flashlight melee weapon and some new night vision goggles. You might think, this is just another mask in your inventory, but guess what, they actually work! Experience heisting in a new “light” with your new goggles or the old Batshit Crazy and Cloaker-san masks!

Ultimate Edition Changes, Sales, and Free 2 PlayEdit

Last week we changed our Ultimate Edition setup a bit, making the PAYDAY 2: Base Game available to buy & gift again for a reduced price of $9.99. Additionally, we joined the Steam Spring VR Sale and extended it for our players for the whole duration of Spring Break 2018 until April 29th. PAYDAY: The Heist, PAYDAY 2: Base Game and PAYDAY 2: Ultimate Edition are now on sale, so don’t miss out. Last but not least, the Base Game will be Free 2 Play for the whole duration of the event, so no more excuses!

Steam Privacy SettingsEdit

With the recent changes to Steam's Privacy Policy, we've seen some issues with hosting and joining lobbies for users who have their accounts set to the new default - 'Private'. The issue is easily remedied by setting your account as either 'Public' or 'Friends-Only'.

More information can be found in our Steam Forums: Issues joining/hosting a heist with Private Steam accounts

Vulcan salute,
OVERKILL_symN
OVERKILL - a Starbreeze Studio.

ChangelogEdit

General Changes

  • Fixed an issue where some VR skills would be enabled for regular PC players
  • Improved the pathing logic for hostages
  • Fixed an issue where the akimbo autofire sound could get stuck when switching to auto fire mode

Controller

  • Improved the controller support for Crime Spree
  • Improved the controller support for Crime.net
  • Improved the controller support for Story Line

VR

  • Fixed an issue where an interaction on The Golden Grin Casino line were cut short in VR

April FoolsEdit

Undocumented changesEdit

  • Added 4 masks
  • Added "It's Payday" main menu music

Update #175.1Edit

March 30, 2018

In the build released some hours ago, there was a crash when using any melee weapon. We jumped into action to get you a hotfix.

It's Still Heisting Time
OVERKILL_Tobias
OVERKILL - a Starbreeze studio.

General

  • Fixed a crash when using a melee weapon with certain skills*

Update size: 16.2 MB

NotesEdit

*A blatant lie, anyone who was not using BLT (Better Lua injecTor) would crash on melee weapon use regardless of any skill set up.

Update #175Edit

March 29, 2018

Today we are going live with some general fixes, and tweaks for PAYDAY 2: VR. This also includes changes to “how the VR DLC is activated”.

The PAYDAY 2: VR DLC will now be activated or deactivated automatically depending on if SteamVR is installed or not when running the game. This mean, if you are a PC player and you don’t own a VR Headset, the game will automatically deactivate the PAYDAY 2: VR DLC for you. Once the DLC is deactivated you will no longer get the launch options pop-up.

If you buy a VR Headset at a later date, the game will automatically activate the PAYDAY 2: VR DLC for you after the first startup.

It’s Heisting Time.
OVERKILL_Tobias
OVERKILL - a Starbreeze studio.

General

  • Fixed a crash when multiple players try to join in on the same player slot in a lobby when the one down modifier is active
  • Fixed a visual issue with Jimmy's hair
  • Fixed an issue with the Deagle compensator "La femme" that caused an offset of the effect when firing
  • Updated the visuals of the Pistol Crossbow

VR

  • Added automatic installation/uninstallation of the PAYDAY 2: VR DLC depending on if SteamVR is installed or not
  • Activated the comfort screen toggle for the freefall/parachute state
  • Added animations for the commando 101
  • Added shell ejection effect for the judge
  • A parachute unit will now spawn above the player when entering the parachute state
  • Fixed an issue where direct movement would interfere with some menus
  • Fixed an issue where using the grip buttons would not back out of the interface menus
  • Fixed an issue where the hands would slide away when driving up a hill
  • Fixed an animation issue on the Cavity Rifle when interacting
  • Potential crash fix for drop-in VR players
  • Added speed up button on success screens
  • Fixed subtitles for VR players
  • Fixed some issues with melee offset for the left hand
  • Fixed an issue where you could mark enemies through walls in VR
  • Fixed an issue when switching between surveillance cameras
  • Removed player character from the safe scene in VR
  • Fixed an issue where lasers and flashlights did not sync properly between host and clients
  • Fixed an issue where the Safe House Raid wave number would be out of sync from desktop
  • Fixed an issue with the Deagle compensator that caused the weapon to not shoot straight

Update #174.1Edit

March 16, 2018

Safe House Nightmare AchievementsEdit

Alongside the VR update yesterday we also added 4 new achievements. Since the Safe House Nightmare did not award lower tier achievements when completing on higher difficulties we have now replaced the old normal to overkill achievements with new ones.

  • Cheerful Child (Replaces "First Nightmare")
    • In the Safe House Nightmare job find the correct baby mask on the Normal difficulty. Unlocks the "Happy Baby" mask.
  • Gilliam's Sweet Little Baby (Replaces "Second Nightmare")
    • In the Safe House Nightmare job find the correct baby mask on the Hard difficulty. Unlocks the "Brazil Baby" mask.
  • Temper Tantrum (Replaces "Third Nightmare")
    • In the Safe House Nightmare job find the correct baby mask on the Hard difficulty. Unlocks the "Brazil Baby" mask.
  • Water Works (Replaces "Fourth Nightmare")
    • In the Safe House Nightmare job find the correct baby mask on the OVERKILL difficulty. Unlocks the "Cry Baby" mask.


These achievements are triggered in the same way as they were before but now show the new name, icon, and description. If you unlocked the mask before you will still keep it.

The newly added achievements will use the old icons and names but with the updated descriptions from Update 173.


Get to the escape van... VR-ooommmm.
OVERKILL_Tobias
https://twitter.com/overkill_tm OVERKILL - a Starbreeze Studio.

General

  • Fixed a crash that would occur when reloading Akimbo Contractor Pistols or Akimbo Crosskill Guard Pistols in VR.

Update size: 5.1 MB

Update #174Edit

March 15, 2018

VR Update

Achievements

  • Added four achievements to the safehouse nightmare heist to separate the mask rewarding achievements from the completion ladder

General

  • Disable mask animation if the mask was equipped near the head
  • Fixed an issue where the fire sound would not stop after being tazed while using auto akimbos
  • Added save file migration from VR beta to the main branch
  • Add transparent interaction circle that renders over all objects
  • Fixed an issue with clean/civilian states and the chameleon aced skill
  • Fixed an issue where the assault panel wasn't visible in VR
  • Fixed an issue where you still would have your akimbo weapon in hand when getting downed
  • Fixed an issue where in game cameras didn't match the aspect ratio of the menu room monitor
  • Change the scroll function for oculus touch to work with a joystick
  • Fixed a crash when quitting to menu while being state that restricts movement
  • Fixed an occasional crash when shouting/interacting
  • Fixed a crash when entering a zipline while dash targeting
  • Fixed a crash when going from fatal state into custody
  • Fixed a crash when getting tased without having fired anything before
  • Possible fix for a occasional crash on the pause menu
  • Updated the default belt layout
  • Increased interaction depth on tablet
  • Remove weapon swap timer
  • Improved interactions to avoid involuntary interactions
  • Activated the Car Shop heist for VR
  • Activated the Cook Off heist for VR
  • Activated the Go Bank heist for VR
  • Activated the The Alesso Heist for VR
  • Activated the Diamond Heist for VR
  • Activated the Green Bridge heist for VR
  • Activated the Cursed Kill Room heist for VR
  • Activated the Lab Rats heist for VR
  • Activated the Safe House Nightmare heist for VR
  • Activated the Rats heist for VR
  • Activated the Beneath The Mountain heist for VR
  • Activated the Birth Of Sky heist for VR
  • Activated the Old Safe House for VR
  • Activated the Safe House for VR
  • Activated the Safe House Raid heist for VR
  • Activated the The Bomb: Dockyard heist for VR
  • Activated the The Bomb: Forest heist for VR
  • Activated the Golden Grin Casino heist for VR
  • Activated the The Big Bank heist for VR
  • Activated the The Diamond heist for VR
  • Activated the Framing Frame heist for VR
  • Activated the The Biker Heist for VR
  • Activated the Aftershock heist for VR
  • Activated the Goat Simulator heist for VR
  • Activated the Meltdown heist for VR
  • Activated the Santas Workshop heist for VR

VR Controls

  • Added a quick button for throwables and deployables
  • Remove weapon hand switch button and add activated perk deck button
  • Added option to keep throwables/deployables in hand (off by default)
  • Implement new camera controls
  • Added toggle grip to weapons and vehicles
  • Updated the controller images
  • Added controller stabilisation in menus

Inventory Belt

  • Implement belt box resizing
  • Fix issue where you only could move the secondary deployable box in the inventory belt if you had the jack of all trades skill
  • Deployables will not have a deploy timer when picked from belt
  • Fix issue where the belt wouldn't go back to normal after custody
  • Disable belt when holding weapon with both hands
  • Make the belt boxes larger in height and add a small haptic pulse when interacting with it
  • Added belt and tablet sounds
  • Added rollover state tablet when it's active

Weapons

  • Fix an issue with fire rate where you sometimes could fire approximately one bullet per frame after being tazed
  • Added two handed precision mode prototype
  • Fix issue where you could keep your melee weapon in hand when getting cuffed
  • Activated Flamethrower for VR
  • Activated Airbow for VR
  • Activated Platypus 70 Sniper Rifle for VR
  • Activated Rattlesnake Sniper Rifle for VR
  • Activated R93 Sniper Rifle for VR
  • Activated Thanatos .50 cal Sniper Rifle for VR
  • Activated Nagant Sniper Rifle for VR
  • Activated Repeater 1874 Sniper Rifle for VR
  • Activated Lebensauger .308 Sniper Rifle for VR
  • Activated Desertfox Sniper Rifle for VR
  • Activated Contractor .308 Sniper Rifle for VR
  • Activated Grom Sniper Rifle for VR
  • Activated HRL-7 Rocket Launcher for VR
  • Activated Commando 101 Rocket Launcher for VR
  • Activated Arbiter Grenade Launcher for VR

ModsEdit

Considering the big changes to the game, there is a high risk of crashing if you have any type of mod installed. Even cosmetic and purely visual mods may cause unexpected behaviours. Any mods you have installed may interfere with the update please disable them to avoid crashes until the modders have had time to update the mods. If you are experiencing crashes please read this thread for more information.

Update #173Edit

March 1, 2018

Difficulties & Sniper Beta is now live in the main branch of PAYDAY 2Edit

The Difficulties & Sniper Beta has been out for about three weeks and we have gotten a lot of response and feedback. Now it’s time for the final update and bring the whole thing into the main game. We still look for more opinions as all the changes come to its fruition. It does however mean that the “Open Beta feedback forum” will soon close down as we migrate back to using the “Suggestions & Feedback” as well as the “Bug Reporting” forum.

Changes to the DifficultiesEdit

The most prominent change is that the One Down mechanic is removed for the highest difficulty. It is now a toggle when you purchase a contract and the highest difficulty in the game has now changed name from “One Down” to “Death Sentence”.

The One Down mechanic can be toggled on for any difficulty in the game, not only Death Sentence. However this won’t affect the reward or cost of the contract. One Down contracts won’t spawn on their own on CrimeNet, only other players contract will be available, if you activate One Down lobbies in filters.

The AI has also been optimized to move faster through the level to avoid long pauses where the player is alone without opposition. The reaction time of the enemies will no longer be dependant on the hosts computers performance. This means that PAYDAY 2 will offer a equal experience regardless of how powerful the computer hosting the game is.

Units on Death Sentence have gotten their health pools substantially reduced and will now have the same health as Mayhem and Death Wish. And even some Crime Spree specific units are now introduced within the original game on the higher difficulties, such as...

Minigun and Medic Bulldozers
The Minigun and Medic Bulldozers that you previously could only encounter in Crime Spree will now make an appearance in your regular heisting when playing on the Death Sentence difficulty. The Minigun Bulldozer can also appear on the Death Wish difficulty.

Keep your eyes peeled since these boys don’t play nice!

New and Old Achievements & Rewards
Each level will now have an achievement for completing it on Death Sentence with and without the One Down modifier turned on. The old One Down achievements have been converted to Death Sentence with the One Down mechanic turned on. New achievements have been created for completing a heist on Death Sentence difficulty without the One Down mechanic.


If you have completed a heist on the old One Down difficulty it will count as having completed it on Death Sentence with the One Down mechanic turned on (as well as with the mechanic turned off).
Completing a heist with the One Down mechanic active, on any difficulty will award the achievement for the difficulty you played on and below.

The old “One Down Skull” mask has been named as “Death Sentence Skull”. The achievement “One More Down, No More To Go” has been renamed to “A Heister of Legend”. If you already had the achievement and the mask. you will keep them both.

A new achievement has been created that took over the name “One More Down, No More To Go”. It is rewarded when you complete all contracts on the Death Sentence difficulty with the One Down mechanic activated. Any who had the old One Down achievement prior to the update will also get this achievement. The achievement offers a new mask for anyone who unlocks it.

Skill ChangesEdit

A new skill, called Graze, have been added to the tier 4 of the Sharpshooter subtree to give a boost to Sniper Rifles and make them more interesting to play with. On its Basic level, a successful hit from a sniper shot will deal 20% of the damage on any nearby enemies, within 1m of the bullets path. On the Aced level, the bullet can deal 100% of it’s damage to nearby enemies if the shot managed to kill its target via a headshot.

Ammo Efficiency is moved from tier 4 of the Sharpshooter subtree to tier 3 to take the place of High Value Target. Specialized Killing has been removed from the game to be replaced with High Value Target.

Other ChangesEdit

All weapon tweaks from the beta are now released and can found below in the changelog. We have also removed the reward reductions on almost all mutators. Clone Army will have a 35% reduction instead of 50%. Creeps will keep the 50% reduction.

Do you dare to brave the Death Sentence?
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

AI & Difficulty ChangesEdit

General Changes

  • AI has been improved to be faster at navigating on all the levels
  • AI performance will no longer be dependent on the host computer's performance
  • Levels should be less cluttered by enemies
  • Player’s Team AI damage will no longer increase past Mayhem difficulty*
  • Maximum amount of enemies allowed on the map for the Assault to end has been reduced

Mayhem

  • Enemies will take 33% more headshot damage
  • G36 SWATS should do OVERKILL Damage instead of Death Wish damage

Death Wish

  • Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
  • One additional Taser is allowed into the level

Death Sentence (old One Down)
Developer notes: Our intention with Death Sentence is to have it as difficult as it currently is on the live version of the game without the extra health and One Down mechanics The combination of those two elements was drastically reducing the amount of viable builds available for One Down.

  • Renamed One Down to Death Sentence
  • Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
  • Whenever a Bulldozer spawns, there is a chance that it will be a Medic Bulldozer. A Medic Bulldozer counts as both a Medic and a Bulldozer
  • One additional Taser is allowed into the level
  • One additional Bulldozer are allowed into the level
  • Bulldozers will have 100% more health than the Death Wish bulldozers
  • Specials will no longer spawn alone and will have a few SWATS accompanying them
  • The numbers of time a player can go down before getting into custody is no longer reduced to 1
  • Enemies health is reduced by 33%

Developer notes: Death Sentence units will now have the same health as Death Wish and Mayhem units

  • The black Zeal Bulldozer will now use an Izhma 12g Shotgun as a weapon
  • The white Zeal Bulldozer will now use a KSP Light Machine Gun as a weapon
  • Cloakers will now also drop a smoke bomb when they charge and kick down a player
  • Due to an issue, Cloakers will use their normal model instead of the Zeal Cloaker model

One Down

  • The One Down mechanic is now optional in the Game Settings when you buy a contract

SkillsEdit

  • Graze
    • A new skill has been added as a Mastermind - Sharpshooter - Tier 4 Skill
  • Specialized Killing
    • The skill has been removed and replaced with High Value Target
  • High Value Target
    • The skill has been moved from Mastermind - Sharpshooter - Tier 3 to Ghost - Silent Killer - Tier 3
  • Ammo Efficiency
    • The skill has been moved from Mastermind - Sharpshooter - Tier 4 to Mastermind - Sharpshooter - Tier 3
  • Trigger Happy
    • Basic: Damage boost has been increased to 120% (up from 20%) and will now only stack 1 time (down from 4)
    • Aced: The damage boost increased duration has been reduced to 4 (down from 10)
  • Joker
    • Basic: Converted units are having their damage reduced by 35%
    • Aced: Converted enemies damage is no longer reduced

Developer notes: Due to the improved reaction time of the AI, converted enemies became deadlier than they need to be. Because of this reason we have reduced the amount of damage they can deal

WeaponsEdit

Developer notes: Due to the introduction of the new skill and the removal of Specialized Killing we have adjusted the damage and stats of certain weapons to make sure they stay viable after the update

MutatorsEdit

  • Clone Army will now reduce Experience and Money by 35% when active
  • Alternate Arsenal will no longer reduce Experience and Money gained when active
  • Because of Training will no longer reduce Experience and Money gained when active
  • BFFs will no longer reduce Experience and Money gained when active
  • Extraterrestrial Heisters will no longer reduce Experience and Money gained when active
  • Friendly Fire will no longer reduce Experience and Money gained when active
  • Hurt Me More will no longer reduce Experience and Money gained when active
  • Hydras will no longer reduce Experience and Money gained when active
  • Over Dozed will no longer reduce Experience and Money gained when active
  • Waking Nightmare will no longer reduce Experience and Money gained when active

Achievements & RewardsEdit

  • Added new Death Sentence Achievements
  • Updated all One Down Achievement icons with the new One Down Flag
  • Updated all One Down Achievement descriptions to fit the new difficulty changes
  • Renamed the “One Down Skull” Mask to “Death Sentence Skull”
  • Added the new “One Down Skull” Mask
  • Added the 950 Achievements Milestone
  • Added the “Mega Greed” Mask
  • Added Difficulty Achievements for the “Cursed Kill Room
  • Update some Achievement icons on Steam to match their in-game versions

Undocumented ChangesEdit

*It never did. Still bots use Overkill values on ALL difficulties.

  • Lowered spawns of shields by 4 on Mayhem, Death Wish and One Down.
  • Lowered taser spawn on Mayhem, Death Wish and One Down by 1 (rather than +1 it says in the changelog).
  • Increased reload speed of the Gewehr 3 and Compact 40mm.
  • Added in a new minigun, codenamed "shuno"

Update size: 112.7 MB

Update #172Edit

February 6, 2018

What's good, heisters?Edit

Skins, skins, and skins! You created and voted for them, we’ll bring them in the game! Today we release the Community Safe 6 which includes 16 new Skins. Do you like a bit more future tech? Our new legendary Kross Vertex SMG Skin “Vanguard” could definitely be something for you. You like it less white and more toxic looking? In that case, you should maybe name your AK-17 “EVA” from now on!

Check out the website for all skins: Community Safe 6

Shout-out to all you skin makers out there who made it into the game today! Great work!

Improved DifficultiesEdit

We have been working on several improvements on how the different difficulties feel in PAYDAY 2 and finally reached a state good enough to go Open Beta!

The full changelog can be found on the Steam Forum: Difficulty Beta Changelog

Improved AI performanceEdit

With the goal to make the game experience more even for everyone, from now on the AI will no longer be dependent on what kind of beast computer you run at home. Especially low-end PCs should be able to notice more responsive AI.

We have also improved how fast the enemies travel through the level. It will now take them less time to track and find the player, so stay focused heisters!

It is important to us to make sure that we don’t push players out of the difficulties they are comfortable with. Since both of the above changes will make the game harder for a lot of players, we made additional tweaks to the difficulties to mitigate the impact of our improved AI performance.

Tweaked MayhemEdit

Based on your feedback and our own observation, we could see that Mayhem was too similar to Death Wish in terms of difficulty; while it’s supposed to be a gateway difficulty between Overkill and Death Wish.

While revisiting the difficulties due to the improved AI performance, we made a few changes to the Mayhem difficulty which should bring it closer to Overkill.

Improving PAYDAY 2’s top difficultyEdit

It was apparent that the list of viable builds was vastly limited in One Down making the difficulty less fun to play. This is mostly due to the high health of enemies and the limitation given by the One Down mechanic.

In order to make the top difficulty of the game a more fun experience, we reduce the health of all enemies, removed the one down limitation and spiced it up by, for example, adding the Minigun and Medic Dozers who you probably already met during your Crime Spree.

The One Down mechanics will be turned into a selectable game mod, available for all difficulties, at a later stage of the Open Beta. What the “new” top difficulty will be called and how we handle the One Down achievements will be communicated at a later date.

New Skill: GrazeEdit

We are introducing a new skill in the Mastermind’s Sharpshooter subtree! Basic: 4 Points
Snipers that hit their target deal 20% of the damage dealt in a 100 cm radius around the bullet trajectory.

Aced: 8 Points If a bullet would headshot-kill someone, the graze skill will deal 100% of the weapon’s damage instead of 20%.

Sniper Rifles have been struggling to find a spot in the PAYDAY 2 meta and we have high hope this skill will make them more viable and fun to play with. To accommodate for this new skill we had to make additional changes to skill trees and weapons.

The full changelog can be found on the Steam Forum: Sniper Skill Beta Changelog

Is this real life?
OVERKILL_symN
OVERKILL - a Starbreeze Studio.

Update #172 ChangelogEdit

General

  • Visual updates to the Compact-5 SMG.
  • Sound updates for the Compact-5 SMG.
  • Fixed visual issues with the Riktpunkt Magnifier Gadget.
  • Updated texture quality on the M9 Shepard skin for the Lebensauger .308 Sniper Rifle.
  • Fixed third person sound on the akimbo pistols Chimano 88 and Interceptor 45.
  • Fixed sprint enter animation on Shotguns Locomotive 12G and Reinfield 880.

Update size: 101,3Mb

Update #171.1Edit

  • Added the missing Crime Spree levels
  • Fixed a crash that could occur if a client joined a game at the same time as a body was despawning
  • Fixed so that you can press “start the heist” or “reroll” after finishing a heist in Crime Spree when using a controller
  • Fixed so that when you open a safe the animation is no longer infinite
  • Fixed so that the Compact Holosight has a reticle
  • Fixed so that the AK5 Rifle has a correctly aligned reddot reticle
  • Fixed so that the Bernetti 9 Pistol has a correctly aligned reddot reticle
  • Fixed so that the Deagle Pistol has a correctly aligned reddot reticle
  • Fixed so that the Chimano Custom Pistol has a correctly aligned reddot reticle
  • Fixed the strings on some of the "Becoming ..." achievements that they refer to the correct infamy level

Update size: 13,5Mb

Update #171Edit

January 25, 2018

General

  • Fixed shield strafe animation issue
  • Fixed 2 subtitle strings that didn't match the VO on TRANSPORT: Train Heist
  • Fixed some grammar errors in the subtitles on Reservoir Dogs Day 1
  • Corrected a typo in the Navy Beanie mask description
  • Updated some civilian models
  • Fixed issues with armor skins disappearing in menu
  • Added multithreaded frustum culling which should improve rendering performance if you have more than 2 cores

Undocumented changesEdit

  • Fixed the "The One That Survived" and "The One Who Declared Himself the Hero" achievements in the achievement manager being reverted.

Update size: 195.4 Mb

Update #170.1Edit

Januari 12, 2018

  • Added the missing Crime Spree levels
  • Fixed a crash that could occur if a client joined a game at the same time as a body was despawning
  • Fixed so that you can press “start the heist” or “reroll” after finishing a heist in Crime Spree when using a controller
  • Fixed so that when you open a safe the animation is no longer infinite
  • Fixed so that the Compact Holosight has a reticle
  • Fixed so that the AK5 Rifle has a correctly aligned reddot reticle
  • Fixed so that the Bernetti 9 Pistol has a correctly aligned reddot reticle
  • Fixed so that the Deagle Pistol has a correctly aligned reddot reticle
  • Fixed so that the Chimano Custom Pistol has a correctly aligned reddot reticle
  • Fixed the strings on some of the "Becoming ..." achievements that they refer to the correct infamy level

Update size: 13.5Mb

Update #170Edit

Januari 11, 2018

Crime Spree

  • Added Brooklyn Bank Heist to the Crime Spree rotation
  • Added Alaskan Deal to the Crime Spree rotation
  • Added Reservoir Dogs: Garnet Group Boutique to the Crime Spree rotation
  • Added Reservoir Dogs: Highland Mortuary to the Crime Spree rotation

General

  • Updated the crimenet loading screen hints with the new Crime.net interface
  • Fixed an issue where vehicles could get stuck on debris from the SWAT turret
  • Fixed an issue with Ethans health being to low on the One Down difficulty when having him as team AI

Sound

  • Removed an Ethan line where he mentions Cloaker instead of intended Bulldozer.

Weapons

  • Arbiter
    • Fixed an issue where it was not using the intended damage values
  • China Puff
    • Fixed an issue where it was not using the intended damage values
  • Interceptor 45
    • Fixed so that the red dot sight is not misaligned if you use the expert slide
  • HRL-7 Rocket Launcher
    • Rocket damage increased to 12500 (up from 10000)
  • Commando 101 Rocket Launcher
    • Rocket damage increased to 6200 (up from 5000)
  • Thanatos .50 cal Sniper Rifle
    • Bullet damage increased to 3500 (up from 2800)
  • DMR Kits Weapon Mods
    • Ammo pick up has normalised to reliable pick up one bullet per box
  • Broomstick Pistol - Precision Barrel
    • Ammo pick up has normalised to reliable pick up one bullet per box
  • Galant Rifle
    • Ammo pick up decreased by 20%
  • M308 Rifle
    • Ammo pick up decreased by 20%
  • Cavity 9mm
    • Ammo pick up decreased by 20%
  • Little Friend 7.62 Assault Rifle
    • Ammo pick up decreased by 20%
  • STRYK 18c Pistol
    • The recoil pattern was tweaked to be easier to control and more predictable for the player
    • The camera shake effect has been reduced
  • The Judge Shotgun
    • Total Ammo decreased to 35 (down from 40)

Skills

  • Swan Song - Aced
    • Skill duration bonus is reduced to 3 seconds. (down from 6)

Level

  • Alaskan Deal
    • Replaced a door in the level that opened in to water
    • Fixed a spot where bags could be thrown out of the level
  • Beneath The Mountain
    • Fixed an issue where players could get stuck in the vault area
    • Fixed so that bags no longer fall off the helipad
  • Big Bank
    • Fixed so that you can no longer use the button to open the vault from the outside
  • Biker Heist
    • Made a tweak so that the bikes should no longer flip over or get stuck when colliding with each other
  • Brooklyn Bank
    • Fixed an issue where cops would climb through the fence on the second floor inside the bank
    • Fixed so that enemies won't spawn on the second floor until the player has access to that area
    • Fixed so that the crescent windows in the bank break when cops jump through them
    • Added VO to the escape driver
    • Added waypoints to the winch parts
    • The thermite VO now only plays once that objective has been started.
    • Fixed several issues with portals, occluders and lod steps on the level
    • Fixed an issue where one blue swat would spawn on higher difficulties
    • Fixed an issue with floating graffiti on a door
    • Fixed an issue where players could lock pick the strongbox under the floor before the c4 had detonated
    • Moved one of the lance drill outwards a little bit to not clip with the door
    • Fixed an issue with floating papers on a desk inside the bank
    • Fixed so that the laptop on the second floor now has the text "hold F to hack" instead of "place the laptop"
  • Car Shop
    • Added collision behind a door close to the water cooler to prevent the player from getting stuck
  • Diamond Heist
    • Fixed an issue where the alarm would not go off if you broke the glass of the display cases after you had opened them with a glass cutter
    • Fixed the issue where the stealth secure zone sometimes wouldn't be disabled when going loud
    • Fixed an issue where you could not pick up a certain bag
    • Fixed an issue where AI could walk through a glass window
  • Firestarter
    • Fixed the issue where money wound count as weapons destroyed
  • Golden Grin Casino
    • Fixed so that it no longer takes 50 seconds or more to pick up the sleeping gas
  • Heat Street
    • Fixed so that you no can no longer climb the trees by the crash site
    • Moved a trashcan where the player could get stuck on the way to the crash site
    • Added tinted windows on the crashed van
  • Jewelry Store
    • Fixed so that the animation for the police cars entering the level has the wheels in the right place
  • New Safe House
    • Fixed issue where client could interact with one of Dukes paintings on tier 3 of his safehouse "room"
  • Nightclub
    • Added collision to prevent bags from getting stuck on a ledge above the safe
  • Prison Nightmare
    • Fixed so that you can no longer get pushed out of the level when opening a warhead crate
  • Reservoir Dogs
    • Fixed an issue where "Defend the warehouse" objective would never end in rare occasions on day 1
    • Fixed portal issues on day 2
  • Shadow Raid
    • Fixed an issue where the team AI would walk around the level after player drops out
  • Slaughterhouse
    • Turned a container around so that the correct doors open to prevent enemies from clipping through it
    • Resized some portals to prevent objects from popping in and out
  • The Bomb: Dockyard
    • Fixed so that you can no longer shoot guards so that they end up on pipes and cannot be interacted with anymore
  • The Diamond
    • Removed a Bain line from The Diamond that mentions that "the cops have the MALL locked down".

Undocumented changesEdit

  • Fixed reverted contract broker/loadout VO in Jewelry Store.
  • Fixed clients not seeing OD-replaced enemies when joining a game until a new assault.
  • Secured bags will only be audioably counted when the heist has gone loud in Diamond Heist.
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