This article is about the PC updates for PAYDAY 2 in 2020 (Update #199.1 to #201.1). For updates for PAYDAY 2 from other years, see PC update history (Payday 2). | ||||
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Update #201.1[]
General
- Fixed an issue where the Christmas SFX for the cloakers played at a very low volume.
- Fixed an issue where the Compact Tactical Box Sight is not given to the player when they start. It will now give one copy of the weapon mod.
Update size: 224.4 MB
Update #201[]
December 16, 2020
OVERKILL Announcement Page
New Content
- 8 Buluc's Mansion themed masks are now available.
- Mega Sangres mask is now available.
- This mask requires finding hidden presents around the Silk Road campaign heists.
- 2 new weapon modifications:
- The Compact Tactical Box Sight
- Iron sight for the Bernetti Rangehitter.
- Undocumented Change: The LED Combo can no longer be installed on the Bernetti Rangehitter.
- 1 new weapon color, Winter Cheer.
- 1 new outfit. Available in two styles:
- "Ho Ho Heister", and "Dirty Santa".
- 1 new stinger, "Jingle Schwing".
- 3 maps- Buluc's Mansion, Hoxton Breakout, and Breakin' Feds -are now temporarily festivized.
- A temporary increased XP boost of 15% will be applied when playing winter-themed maps. The following heists will receive the aforementioned boost:
- Brooklyn Bank
- Santa's Workshop
- Hoxton Breakout
- Breakin' Feds
- Stealing Xmas
- White Xmas
- Buluc's Mansion
- All of these heists can be viewed by going to the Contract Broker > Tactics > Festive Event
- The skin drop system has been tweaked.
- For example, blue tier skins from the Community Safe 4 had a different drop chance than from a blue tier skin from the Biker Safe.
- This is no longer the case. All skin tiers from all safes are now expected to have the same chance to obtain.
- Updated localization files for the FBI Files.
- Chinese, Japanese, and Korean languages.
General
- Fixed an issue where the effect of night vision goggles would be permanent if attempting to turn off the night vision goggles and picking up a bag at the same time.
- Changed Japanese translations to use English for job/heist names, character names, difficulties as well as the word Infamy.
- Change the link used to show what mod a player is using from paydaymods to modworkshop.net.
- Fixed an issue where the hair and/or masks would disappear from certain NPC's when their heads were close to the edge of the screen.
- Fixed an issue where Hajrudin looked visually different in Stealing Xmas from his appearance in White Xmas.
- Changed the link attached to the tablet in the safehouse from pd2stash to fbi.overkillsoftware.com.
- Added the ability to equip angled sights on the default sniper scope.
- Fixed issues with skins covering the lenses of gadget/laser modules.
- Tweaked Bernetti pistol sights to be green again.
Character
- Fixed some clipping issues with the Balaclava mask for Sydney and Houston.
- Fixed an issue where the heisters arms would be missing while wearing the Repairman outfit.
- Fixed an issue where the heisters arms would be missing while wearing The Casual Formal outfit.
- Fixed an issue where the heisters arms would be missing while wearing The Classic outfit.
- Fixed various issues with the Duelist outfit on certain characters.
- Fixed a graphical issue on the Duelist outfit that occurred with certain male characters.
- Fixed some graphical issues on the Tuxedo outfit when equipped by Bonnie.
- Fixed graphical issues with the Improved Combined Tactical Vest when equipped by Ethan or Hila.
- Fixed graphical issues with The Avenging Gunman outfit.
- Fixed a graphical issue with the Molten gloves.
- Fixed graphical issues that occurred when the Molten gloves were equipped with the Impresario outfit.
- Fixed a graphical issue on the Cosmos gloves when charging a melee attack.
- Fixed a graphical issue that occurred with the Cosmos gloves when equipped by Bonnie.
- Fixed a graphical issue with the Cosmos gloves that could be seen when using the halt action with Bonnie.
Heists
- Fixed an area on day 1 of The Biker Heist that could possibly soft-lock the player.
- Fixed a spot behind a couch where players could get stuck on Border Crossing.
- Added a collision to prevent players from getting stuck between a wall and a chair on Branch Bank.
- Fixed some waypoints on Buluc’s Mansion for loud gameplay that never appeared after reaching the office.
- Fixed an issue on Buluc’s Mansion with the list prop for the guards that was floating in the air.
- Added pre-planning costs to assets on Buluc’s Mansion.
- Prevented cops from spawning near the boat when the front gate spawn is used on Buluc’s Mansion.
- Added extra AI navigation blockers on Buluc’s Mansion in the closed basement path.
- Fixed an issue on Buluc’s Mansion where the player could see through a wall.
- Fixed an issue on Buluc’s Mansion near the office, where loot bags could fall through the floor.
- Fixed an issue on Buluc’s Mansion where the gate opening animation would play twice if the swat van arrived while the thermite was burning.
- Fixed an issue on Buluc’s Mansion where lamps in the secret meeting room did not sync between host and client.
- Adjusted the cafeteria spycam location on Buluc’s Mansion.
- Added collision to a pair of glass doors, located in the inner sanctum on Buluc’s Mansion.
- Fixed an issue on Buluc’s Mansion where the keypad numbers, for the wine cellar door, were unreadable in Low/Very Low Texture Quality settings.
- Fixed a visual effect issue with the flare on Buluc’s Mansion, used to signal the helicopter, for Low/Very Low Texture Quality settings.
- Fixed an issue where the masks of the guards on Buluc’s Mansion would reduce in quality when the player marked them.
- Fixed an issue on Buluc’s Mansion where waypoints to the inner sanctum would appear even after players had already discovered them the entrances.
- Fixed an issue on Buluc’s Mansion where a guard's path would incorrectly lead him to areas that should not be accessible.
- Fixed an exploit on Counterfeit where the level could be prevented from going loud.
- Fixed an issue where the fountain on Diamond Heist, would disappear when viewed at certain distances.
- Updated pre-planning costs of assets on Golden Grin Casino.
- Fixed an issue on Henry’s Rock where a player could get stuck inside the crate that is delivered by the crane.
- Fixed a progression blocker on Hoxton Revenge where killing the FBI boss from the basement before opening the vault would not cause the level to go loud.
- Fixed an issue on San Martín Bank where a police officer's badge was not visible at certain distances.
- Fixed an issue on San Martín Bank where the VFX and SFX from drilling a door would remain if the drill was interrupted by a saw.
- Fixed an issue on Shadow Raid where a guard's body could fall into an unreachable area, blocking the player from answering the pager.
- Moved a stack of boxes on Slaughterhouse to prevent players from getting stuck in a container.
- Fixed an issue on The Big Bank where a vault door could be opened again using a set of keys if previously opened with a saw.
- Fixed an issue on Car Shop where tied up civilians would clip through walls and be seen from outside the building.
- Fixed an issue on The White House where a player could get stuck between the cameras in the press room.
- Fixed a wall missing collision on Alaskan Deal.
Update size: 174.7 MB
Update #200.1[]
General
- Fixed an issue where some armor skins would display "invalid skin" instead of their safes name
- Fixed minor skinning issues with the “Impresario” outfit
- Fixed some roman numerals that were displayed incorrectly
- Fixed a mismatch between name and description on the gloves “Fiery Hardtail” and “Sunset Hardtail”
- Removed an extra period after the word "remain" in the infamy level up message
Weapons
- Fixed an issue with Akimbo Brothers Grimm 12G Shotguns where weapon skins would cover the glass on the "LED combo" and "Assault Light" gadget mods.
- Fixed an issue where the Maelstrom Sight was missing it’s textures in third person with HQ weapons turned off
Bulucs Mansion Heist
- Fixed an issue where an ECM jammer could interrupt the flow of objectives
- Fixed an issue that would cause Buluc to get stuck in a T-pose
- Fixed an issue where the effect from the thermite would not disappear when the swat van drives into the front gate
- Shortened the heist briefing for the Russian localization
- Shortened the heist briefing for the Dutch localization
- Added a waypoint for the car that is used for the loud escape
- Added a waypoint for Bulucs office
- Fixed an issue where Buluc would be immortal after getting shot with a grenade launcher
- Prevented the guard from the lounge and library from leaving the area unless the heist goes loud
- Added a waypoint to the keypad code
- Switched the prompt for picking up the thermite from hold to press
- Prevented the guard from the upper floor from leaving his intended patrol area
- Fixed an issue where AI teammates would walk around the level if replacing a human player while in stealth
- Fixed an issue where the sixth sense skill was not required to buy inside help preplanning assets
- Fixed an issue where only parts of some characters show as highlighted if the player was standing at a distance
- Increased the volume for the ticking and alarm for the bomb
- Fixed a hole in the world geometry where the players could see the backdrop though the environment
- Adjusted a misaligned wooden door between garage and utility room
- Fixed an issue where the objective updated sound effect is played during the black screen
- Added some extra trees to the backdrop
Other Levels
- Added Missing Subtitle to day 1 of Hotline Miami
- Disabled the interaction on dumpsters on San Martín Bank Holdout
Update size: 262.2 MB
Update #200[]
New Content
- The Buluc's Mansion heist is now available as a paid DLC. Click on the page for more information, or Downloadable content (Payday 2).
- The Weapon Color Pack 3 is now available as a paid DLC. This packs includes:
- 20 new skins.
- The Gunslinger Weapon Pack is now available as a paid DLC. This pack includes the following:
- Bernetti Rangehitter Sniper Rifle
- Reinfeld 88 Shotgun
- Frechman Model 87 Revolver
- 9 weapon mods.
- One new original soundtrack by Gustavo Coutinho, Deadeye.
- Infamy 3.0 is now available.
- Up to a maximum of 500 infamy levels to reach.
General
- The crimespree catch up bonus will now only work for players at reputation level 100.
- Fixed an issue with the "I Will Succeed With Dignity" achievement unlocking incorrectly when re-buying pre-planning assets.
- Fixed an issue when starting a stealth level without casing mode, where Crew AI looked like they were holding invisible pistols.
- Fixed an issue where an American dispatcher could be heard when Joy was used to answer guard pagers in non-American heists.
- Added weapon color support to the anti-piracy system.
- Fixed an issue where players would get stuck in a nearly infinite loading loop after switching between different profiles prior to readying up in the loadout screen.
- Fixed an issue where some weapons were locked after going infamous without having a level lock.
- Disabled Swedish as a language option in steam since the game is not translated to that language.
Levels
- Fixed an issue on Boat Load Holdout where enemy AI would despawn within view of the player.
- Fixed an issue on Big Bank Holdout where the player was able to access an out of bounds area through a window.
- Fixed an issue on Big Bank where the AI would stutter while walking up the stairs near the entrance.
- Fixed a Z-fighting issue on Border Crossing for the upstairs door frame in the overkill house.
- Fixed an issue on Border Crossing where the glass of one of the trucks in the beginning was shown as blue and yellow on AMD graphics cards.
- Fixed an issue on Border Crossing Day 2 where loot bags could be thrown into unreachable locations.
- Fixed an issue in Breakfast in Tijuana where the police uniform could be picked up through the wall.
- Fixed an issue in Breakfast in Tijuana where the car key tags would block the numbers on the wall.
- Fixed an exploit on Counterfeit where the cops could be manipulated with loot bags.
- Fixed a crash on Election Day Day 2 that could occur when lockpicking a door in the mall.
- Fixed issue on First world Bank Holdout(sic) where players could use a bookshelf to avoid combat.
- Fixed an issue on Framing Frame Day 3 where the ragdoll of a guard could fall down some stairs and make the pager unreachable.
- Fixed an issue in the safehouse where the player could clip through the floor near the stairs.
- Fixed an issue on San Martin Bank where an already opened gate would open a second time, when using the manager's key.
- Fixed navigation issues on San Martin Bank in a security room.
- Fixed navigation issues on San Martin inside the rooms on the roof.
- Fixed an issue on San Martin Bank where some windows would not trigger the alarm when broken.
- Fixed a graphical issue on San Martin Bank where the railing on the balcony just outside the cafeteria did not connect to the wall.
- Fixed an issue on San Martin Bank Holdout where players were able to place sentry guns inside trash bins.
- Fixed a navigation issue on Scarface Mansion where Crew AI could get temporarily stuck when the car drops through the roof.
- Fixed a sound issue on Scarface Mansion where the same line of dialogue would trigger twice at the same time.
- Fixed an art issue on Scarface Mansion where textures would display z-fighting issues with the carpets inside the mansion.
- Fixed a collision on The Alesso Heist that could lead to the player being stuck behind a door on the upper floor.
- Fixed a graphical issue on The Biker Heist with a ceiling decal.
Characters and Enemies
- Fixed a texture issue on the helmet used by heavy SWATs.
- Fixed an issue with Sangres' arms in first person with certain outfits.
- Fixed clipping issues while wearing the “Scrub” Outfit.
- Fixed clipping issues while wearing the “Tuxedo” Outfit.
- Fixed clipping issues on "The Showman" suit on the arms for certain heisters.
Perk and Skills
- Fixed an issue where the final perk for the Maniac deck would not work properly.
- Fixed so that clients with the Sixth Sense skill can buy assets associated with the skill in pre-planning even if the host doesn't have the skill.
UI
- Added a "NEW" indicator icon next to contractors with new available heists.
- Fixed an issue where drop-in clients could "Buy All Assets" for a game already in progress.
- Fixed an issue with misleading stats when equipping a speed pull magazine.
- Fixed a rendering issue with the XL 5.56 Microgun when equipping a weapon color.
- Fixed an issue where masks were not centered on the screen when previewing.
- Fixed an issue where the client's UI would not update pager count correctly, when the host would dominate an NPC and answer the pager.
Weapons
- Fixed a graphical issue on the Commando 101 Rocket Launcher when using weapon colors.
- Fixed a missing animation with the Akimbo Judge Shotguns Shotguns when aiming down sight immediately after firing.
- Fixed an issue with automatic weapons where two bullet fire sounds would play while only one bullet was fired.
- Fixed Z-fighting on certain patterns when using the tropical foregrip on the M60 Light Machine Gun.
Update size: 1.2 GB
Update #199.6.1[]
Crashes
- Fixed a client crash that occurred when loading into the safehouse of a player with customized masks on display that contained certain colors
Character Art
- Fixed a clipping issue with the Lucky gloves when inspecting the Tatonka Submachine Gun
Levels
- Breakfast in Tijuana - Fixed an issue where Locke would remind the player to fix a broken drill that was no longer present, after the player had used a keycard
- White Xmas - Fixed an issue where an NPC's face was missing
- Election Day 1 - Fixed an issue where shooting a guard, in a certain section of the level, could make the body land behind collision and resulting in a pager that cannot be answered
Menu
- Fixed an issue where the message box in the UI appears larger than usual when a player joins a game in progress
Update size: 16.4 MB
Update #199.6[]
New Content
- New Suit: The Prime
- New Gloves: Lucky
- New Weapon Color: Pleiades
- New Song: Cakewish
- Updated Crimespree & Holdout game modes with additional rewards
- Updated the mask customization UI for a smoother, more streamlined mask experience
- The following achievements that require four players wearing specific masks can now be completed solo with bots
- Reindeer Games
- Ghost Riders
- Funding Father
- Four Monkeys
- Sounds of Animals
- Unusual Suspects
- Wind of Change
- Riders On the Snowstorm
- Honor Among Thieves
- Animal Kingdom
General
- Fixed an issue in mask customization where the currently highlighted slot number appears next to the name of the mask in the “Finalize Mask” message
- Fixed an issue where assets would disappear if a client switched profile in the loadout
- Fixed an issue in VR where two handed weapons from the Fugitive Weapon Pack had missing front grip points
Character Art
- Fixed clipping issues when Chains equipped the Fedora or the Fancy Top Hat mask
- Fixed graphical issues with the Murkywater Uniform in various poses and animations
- Fixed graphical issue with The Classic and The Sunny Rico outfits
- Fixed a graphical issue with The Minstrel outfit on Sangres and Rust
- Fixed an issue where Joys sleeves would be rolled up when equipping any armor
- Fixed an issue where Clovers forearm clips out of the default outfit when equipping the Brenner LMG
- Fixed an issue where Sangres’ arms are flipped when wearing the Legacy Tactical outfit
- Fixed clipping issues with the default gloves, when wearing the Legacy Tactical outfit, on several characters
Levels
- The Big Bank - Fixed an issue with the hacking device on the left balcony that would pop in and out of view depending on your distance to it
- Breakfast in Tijuana - Fixed an issue with shadows on the paintings in the cafeteria
- Breakfast in Tijuana - Adjusted the pathing for the prisoner when he walks to the garage
- Breakfast in Tijuana - Fixed an issue where the player could open a door early on and skip several objectives
- Breakfast in Tijuana - Added a reminder in the HUD to the placement of the hacking devices
- Breakfast in Tijuana - Fixed an issue where the windows to the offices on the second floor could break if the players shot the door to open it
- Breakfast in Tijuana - Fixed the number plates of the cars in the level
- Breakfast in Tijuana - Made the grenades dead drop placement at the Front of Building more hidden
- Breakfast in Tijuana - Fixed an issue with the sprinkler system shadows
- Breakfast in Tijuana - Fixed minor graphical issues on a bookshelf in one of the upstairs rooms
- Breakfast in Tijuana - Fixed an issue with the paper shredder collision
- Breakfast in Tijuana - Fixed an issue with the shadows on the outside of the compound
- Breakfast in Tijuana - Added VO that was missing between the discovery of the armory and the coding of the RFID tag when the player used a drill on the evidence room door
- Election Day 1 - Fixed an issue where a player would not be able to answer a guard pager
- Four Stores - Fixed an issue in Four Stores where cameras continued to ring even after the mission had already gone loud
- Framing Frame Day 3 - Fixed an issue where objective items could be looted through walls in the bedroom
- Goat Simulator Day 1 - Fixed an issue with the shadows on the cherry blossom trees in the park area
- Golden Grin Casino - Adjusted the height of a security camera near the Security Center so it can be looped
- Hell’s Island - Added collision to a gate section so that players can no longer jump through the gate and skip objectives
- Henry’s Rock - Fixed missing collisions on a wall, which allowed players to jump through the wall
- No Mercy - Fixed an issue where players would sometimes appear to be levitating above the elevator at the end of the level
- San Martín Bank - Fixed an issue with the IT guy walking through the servers in the server room
- San Martín Bank - Fixed an issue where a player could get stuck inside the lamp in the vault
- San Martín Bank - Removed floating debris from the hole that is blown in the wall to the vault
- San Martín Bank - Added alarm stickers to the windows of the bank
- Santa's Workshop - Fixed an issue where sentry guns could be placed so that the cops could not destroy them
- Shacklethorne Auction - Fixed an issue where the auction manager could not be handcuffed in stealth
- Shacklethorne Auction - Fixed an issue where Shacklethorne Auction was listed in the Custom Stealth Tracks in the sound menu
- Watchdogs Day 1 - Fixed an interaction for planks near the start of the level
Update size: 159.7 MB
Update #199.5.2[]
General
- Fixed an issue where the M60 Light Machine Gun would lose the top cover after multiple game-restarts
- Fixed pathing issues with the prisoner in the Breakfast in Tijuana heist.
- Fixed animation issues with the prisoner in the Breakfast in Tijuana heist.
- Fixed an issue where the prisoner would disappear when going from stealth to loud while playing solo on the Breakfast in Tijuana heist.
- Removed faulty VO from the escape part of the Breakfast in Tijuana heist.
- Added HUD indicator to the location of the prisoner in the Breakfast in Tijuana heist.
- Fixed text overlapping for the Spanish localization on the Breakfast in Tijuana Heist setup screen.
- Fixed an issue with a floating lamppost in the outside area near palm trees
- Fixed an issue with floating objects in the outside area near Mexican grill
- Added icons for the new weapons in VR
Update size: 9.67 MB
Update #199.5.1[]
General
- Fixed a crash that would occur when escaping the Breakfast in Tijuana heist.
- Fixed an issue where the key in the manager's safe could not be picked up in the San Martín Bank heist.
- Adjusted the ammo pickup of the M60 Light Machine Gun
- Fixed an issue where several characters were missing their hands in the safehouse
- Added icons for the new weapons in VR
Update size: 13.8 MB
Update #199.5[]
New Content
- The Breakfast in Tijuana heist is now available as a paid DLC. Click on the page for more information, or Downloadable content (Payday 2).
- The Weapon Color Pack is now available as a paid DLC. This packs includes:
- A new weapon customization system: Camouflage skins.
- 20 new skins.
- The Fugitive Weapon Pack is now available as a paid DLC. This pack includes the following:
- HOLT 9mm Pistol
- Akimbo variant available as well.
- M60 Light Machine Gun
- R700 Sniper Rifle
- 12 weapon mods.
- HOLT 9mm Pistol
- One new original soundtrack by Gustavo Coutinho, Sucker Punch.
General
- Increased weapon angle for previewing weapons in the inventory
- Added chat to the inventory screen
- Added colorblind mode for the hurt indicator
- Fixed an issue with cut off text when buying a heist on Death Wish or Death Sentence in Japanese
Level
- Fixed an issue where players could stand on top of the hostage on some holdout levels
- Fixed several navigation issues in the San Martín Bank heist
- Fixed a graphical issue with one of the cops at the start of the level in the San Martín Bank heist
- Fixed a navigation issue where AI would walk through the escape van in the Jewelry Store heist
- Fixed an issue where a civilian could detect the player without having a line of sight on the Breakin' Feds
- Fixed an issue where enemies would be climbing between the different floors on the Diamond Heist
- Fixed a graphical issue with the shadows near the escape on the Undercover heist
Undocumented Changes
- Updated textures of weapons.
- Updated gloves of heisters' models.
- Updated models to accommodate for the gloves while in first person view.
Update size: 833.8 MB
Update #199.4[]
- Added soundtrack files back to the game installation folder.
Update size: 2.8 GB
Update #199.3.2[]
- Fixed an issue where players are able to jump out of the level on San Martín Bank Holdout
- Fixed an issue where the players were blocked by a missing door
- Fixed an issue where the players could get stuck behind a safe door on the Four Stores heist
- Replaced the pager counter icon in the TAB menu
- Replaced faulty thumbnail for San Martín bank in the Holdout level selection menu
- Fixed an issue where a player could hide inside the hostage and not take damage on Holdout levels
- Fixed a graphical issue with the skin tone of Jiro's head and arms while wearing the Legacy Tactical suit
- Added tattoos to Bodhi's arms while wearing Legacy tactical outfit
- Added the name of the Holdouts in progress to CrimeNet
- Fixed an issue where voice lines played in Holdout for Zeal snipers even though they are not available anymore
Update size: 25.8 MB
Update #199.3.1[]
April 29, 2020
Announced through PAYDAY 2's Discord Server
General
- Fixed an issue where Holdout objectives would not show correctly.
- Fixed an issue where the Telemetry approval popup would appear multiple times if you had declined data gathering.
Update size: 10.1 MB
Update #199.3[]
New Content
- Weapon skins drop rate increased from 1 weapon per week, up to 1 weapon per day.
- However, Skin Safes will no longer drop.
- All existing safes in the inventories of users will remain untouched and can be opened at any point, albeit still restricted to not sell on the Steam Market.
- One new free outfit, available upon completion of Slaughterhouse.
- A Telemetry system is now implemented.
- "PAYDAY 2 now collects telemetry data to help us further improve the game. Note that this does NOT involve collecting or storing any personal information, but rather focuses on bulk data and big-picture playing patterns. We will track things such as which heists are the most played, average play session length, and the relative popularity of different weapons, perk decks and heisters"
- 2 new original soundtracks by Gustavo Coutinho.
- Ojos de Diamante
- Ojos de Esmeralda
- Holdout has been updated.
- Weekly Holdout has been removed from the game.
- 5 new maps added to the random number generator pool.
- Each Holdout comes with its own set of achievements unlocked on waves 3, 5, 7, and 9.
- Additional rewards:
- 10 new weapon colors exclusive to Holdout. Can randomly dropped as a reward on wave 5 and 9.
- Up to 9 loot cards can be obtained in completion, based on the number of waves completed.
- Up to 3 special loot drop cards can be obtained in completion.
- Up to 6 continental coins can be obtained in completion.
- Additional UI changes.
- The number of used pagers is now available on the info menu, default key TAB.
- Number of converts is now displayed on the info menu, default key TAB.
- Additional information is displayed when right-clicking a weapon in your inventory.
General
- Fixed a crash when going into custody while using sentry guns
- Fixed an issue with switching profiles after purchasing assets using the “sixth sense” skill
- Fixed an infinite loading occurring while previewing skins on the Steam marketplace when the Steam Overlay was disabled
Levels
- Fixed an issue on Big Oil day 2 where the Guards would not get alerted when the basement door was opened
- Fixed a potential soft-lock on Biker Heist day 1 if certain doors were opened before the objective was triggered
- Fixed some graphical issues with the fridges on Border Crossing
- Fixed an issue on Brooklyn Bank where clients could get stuck inside the winch
- Fixed an issue on Car Shop where civilians could get alerted when seeing a computer that has previously been hacked
- Fixed an issue on Counterfeit where players could get stuck behind the ladder
- Fixed an issue on Diamond Heist where the escape would not trigger
- Fixed an issue on Firestarter day 2 where all team AI would stand on the same spot
- Fixed an issue on No Mercy Hospital where the enemies could get stuck behind a wall
- Fixed an issue on Rats day 1 where a sentry gun could be placed near the shed and the enemies would not be able to destroy it
- Fixed an issue on San Martín Bank where the Fabergé egg did not have an outline
- Fixed an issue on San Martín Bank where the AI would move around the level in stealth if a client had left the game
- Fixed an issue on San Martín Bank with an invisible collision in a window by the side entrance
- Fixed some minor graphical issue on San Martín Bank
- Fixed an issue on San Martín Bank where the glass did not break when an AI jumped through the windows at the front of the bank
- Fixed an issue on San Martín Bank where you could interact with the cup through furniture
- Fixed some gaps on San Martín Bank near the security boxes
- Fixed an issue on Scarface Mansion where some debris could be seen floating above the ground
- Fixed an issue on White House where the player could get stuck in a coat hanger
- Removed folders from various levels related to the 2017 Locke & Load event that did not have any functionality
UI
- Added descriptive text to items locked behind an achievement
- Added a prompt for what button to use when tased
- Fixed some issues with the Japanese font
Weapons
- Fixed skins that applied over the lens on sights
- Made “Boost” weapon mods purchasable with Continental Coins
- Fixed an issue with how the Advanced Combat Sight was applied to the Piglet Grenade Launcher
Undocumented Changes
- On Holdout, the ZEAL Marksmen will no longer spawn.
- Several unused assets.
- An 'eSports' library, for custom gloves.
- Unique eSports-like hoodies outfits.
- Each of these has a unique color palette, and text behind them. For example, Wolf's outfit says "Wolf Woofers", and Dallas' outfit says "Dallas Destroyers".
- Tweaked the textures and models from heister's faces.
- Grayscale/transparent normal maps were replaced with RGB normal maps.
- PAYDAY 2 VR shading language wasn't updated to accomodate the normal map changes, which broke the smoothing for the majority of game assets when loaded in VR.
Update size: 1.2 GB
Update #199 Mk II C[]
Changelog
- Fixed crash or endless loading issue related to Ethan with the winter parka outfit
- Revered skins from the Sputnik Safe that got converted into different skins from the same safe
Update size: 27.6 MB
Update #199 Mk II B[]
Changelog
- Added “stealth is an option” and a stealth bonus to the San Martín Bank Heist
- Fixed an issue on the San Martín Bank Heist, that caused the civilian behind the mechanic shop to have problems detecting the player
- Fixed an issue on the San Martín Bank Heist, that caused the Janitor to teleport between the two backside rooms
- Fixed an issue on the San Martín Bank Heist, that caused the guard on the roof to act unpredictably
- Fixed an issue on the San Martín Bank Heist, where converted cops could interrupt the drills
- Fixed an issue on the San Martín Bank Heist where if you stood in a particular spot outside the bank parts of the lobby would disappear
- Fixed an issue on San Martín Bank Heist where part of a wall would be visible inside the vault
- Fixed an issue where the raincoats from Greenbridge would make Bonnie and Ethan invisible if equipped
- Fixed an issue when applying a custom weapon color to Jacket’s Piece while having the “80’s calling” mod equipped
- Fixed an issue with Bernetti Auto Pistol, Czech 92 Pistol and Igor Automatik Pistol where you could not apply the Immortal Python weapon skin
- Fixed an issue with Bernetti Auto Pistol and Czech 92 Pistol when aiming down sight while having the Scrubs outfit equipped
Undocumented Changes
- Updated localization files.
Update size: 27.8 MB
Update #199 Mk II A[]
New Content
- The San Martín Bank job is now available as a paid DLC. Click on the page for more information, or Downloadable content (Payday 2).
- One new original soundtrack by Gustavo Coutinho, Bonebreaker.
- Undocumented Change: New enemy faction introduced, Federal Police.
- The Federales Weapon Pack is now available as a paid DLC.
- Includes 3 new secondaries and 3 new primaries (if akimbo): The Igor Automatik, Czech 92, and Bernetti Auto.
- Includes 10 weapon modifications.
- The Tailor Pack 2 is now available as a paid DLC. See Armors for more information.
- A new weapon customization system is now implemented: Weapon colors.
- The Weapon Color Pack 1 is now available as a paid DLC.
- As per notice, reintroduction of once-retired safes back into the card drop pool once per week, removal of drill requirements for said safes, conversion of existing drills into their corresponding safe, and removal of permission to sell safes on the Steam Community Market.
- Undocumented Change: Community Safe 9 added.
General
- Added a new specific interface icon to indicate that an inventory item is unlocked by achievement
- Ghost Riders achievement now correctly recognizes the One Down difficulty mask
- Moved some settings from Advanced Video options to User Interface options
- Players can now switch AI heisters' masks and weapons quickly in the crew management screen by hovering and scrolling the mouse wheel
- Undocumented Change: Team AI outfits are now open for customization via Crew Management under the same DLC/achievement limitations as if it were to be the player.
Gameplay
- Fixed a crash that could occur when a player dropped into a game where someone was using converted cops
- Fixed an issue where cops could sometimes get stuck in a "hands up" position if players used concussion grenades
- Fixed an issue with night vision masks not showing the players last life as grey
- Fixed so that all cameras you can observe will start at their max zoom out position
- Fixed so that clients can no longer enter crew management when in a lobby
Level
- Border Crossing - Fixed an issue where a blown door would clip with the stairs in the big warehouse
- Border Crossing - Fixed an issue where a gas can could spawn inside a pile of boxes, making it inaccessible
- Border Crossing - Fixed so that players are no longer able to throw bags in unreachable places on the hangar doors
- Golden Grin Casino - Fixed an issue where the laser trail effect did not match with the actual position of the BFD drill
- Hoxton Breakout - Fixed so that players can no longer put equipment on the moving armored car
- White House - Fixed an issue where players could grab thermite through a wall
Customization
- Fixed a bug that made the Arbiter Grenade launcher display all skins at the same time when previewing
- Fixed a clipping issue with using the Joceline shotgun and the Raincoat outfit
- Fixed a crash that could occur when customizing an armor skin
- Fixed an issue with Bonnie's head being slightly misaligned when wearing the Scrubs outfit
Text and Language
- Added missing inventory text for the Stainless Steel Syringe to inform players that it deals additional poison damage
- Fixed a faulty subtitle saying nine instead of eight when counting bags
- Updated achievement requirement to correctly indicate "Bullet Hell" instead of "10/10"
- Updated references to Hotline Miami 2 Digital Special Edition to use the correct name
- Updated the unlock info for the achievement "BAAaa...*BANG*...aaAAH" to use the correct name of the mask
- Updated the unlock info for the achievement "Heisters of the Round Table" to use the correct name of the material
- Updated the unlock info for the achievement "Pass the Ammo" to use the correct name of the mask
Update Size: 1.9 GB
Update #199.1[]
- Removed Holiday Decorations from Hoxton Breakout and Breakin' Feds
Update Size: 73.3 Mb