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This article is about the PC updates for PAYDAY 2 in 2021 (Update #202 to #216.2). For updates for PAYDAY 2 from other years, see PC update history (Payday 2).
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Update #216.2[]

Update #216.1[]

Update #216[]

Update #215[]

Update #214[]

Update #213.1[]

Update #213[]

Update #212.1[]

Update #212[]

Update #211.1[]

Update #211[]

Update #210.1[]

Update #210[]

Update #209.1[]

Update #209[]

Update #208.4[]

Update #208.3[]

Update #208.2[]

Update #208.1[]

Update #208[]

Update #207.1[]

Update #207[]

Update #206.1[]

April 29, 2021

General

  • Fixed an issue where you could to taze Bulldozers, Captain Winters, and other boss characters.
  • Fixed an issue where the card was not showing when you go infamy.

Update size: 47.3MB

Update #206[]

April 28, 2021

Heists

  • Fixed an issue on the Buluc's Mansion heist where certain civilians had collision enabled while crouched.
  • Fixed a graphical issue on the Dragon Heist with a PC screen in the warehouse.
  • Fixed an issue on the Dragon Heist where an objective would not update when hacking the PC at the front of the shop.
  • Fixed an issue on the Dragon Heist where certain civilians had collision enabled while crouched.
  • Fixed an issue on the Dragon Heist that allowed drop-in players to enter the forklift after it had already been used on the shutter door.
  • Fixed an issue on the Dragon Heist that would allow a Russian dozer to spawn in on the level.
  • Fixed an issue on the First World Bank heist that allowed players to leave the level bounds.
  • Fixed an issue on the Henry's Rock that blocked clients from picking up ingredients in the chemical lab.

General

  • Fixed a graphical issue on the Wushu Outfit when worn by Sangres.
  • Fixed an issue with the Crew Chief perk deck where the Marathon Man perk would not activate unless the basic level of the Underdog skill was also active.
  • Fixed an issue in the Infamy Rewards system where the UI would sometimes incorrectly show a reward as not available.
  • Changed the default volume level when the game is launched for the first time.
  • Fixed an issue with the icons for recent outfits to make them more consistent.
  • Potential fix for performance drop issues related to first-generation Ryzen CPUs in certain areas of the game.

VR

  • Fixed a problem with missing assets in the Infamy Reward Menu.
  • Fixed an issue with the Deagle skin "Midas Touch" that caused the gun to fire backwards.
  • Fixed a visual issue when reloading the Mosconi 12G Tactical.

Update size: 163.6MB

Update #205[]

April 1, 2021

Heists

  • Fixed an issue on the Buluc's Mansion heist, where crew AI would spawn inside each other.
  • Fixed a collision issue on the Buluc's Mansion heist, that caused loot bags to fall into unreachable areas.
  • Fixed an issue on the Buluc's Mansion heist, where Crew AI outlines would disappear when viewed behind the cars in the garage.
  • Fixed a graphical issue on the Dragon Heist, where the screen was floating in front of the PC in the warehouse area.
  • Fixed an issue on the Dragon Heist, that allowed C4 to be picked up from a crate that had already exploded.
  • Fixed a missing collision on the Dragon Heist in the area around the staircase.
  • Fixed a collision on the Dragon Heist, that could result in the player being stuck after the tram arrives.
  • Forklift keys and Vault keys on the Dragon Heist, will now have different icons on the HUD.
  • Fixed an issue on the Holdout version of the First World Bank heist that would affect enemy AI movement, when using sentry guns.
  • Fixed an issue where the trucks on the Green Bridge heist had collisions that would extend high above their model that prevented bullets and projectiles.
  • Fixed an issue on the Henry's Rock heist that allowed players to climb up a mountain wall and see out of bounds of the level.
  • Changed a telephone number on a sign in the No Mercy heist.
  • Fixed a collision, near a window, on the second floor of the San Martin Bank heist, that could cause the player to become stuck.
  • Fixed an incorrect interaction message on the Ukrainian Job heist when next to the power box.
  • Potential fix for an issue on the Undercover heist where the Taxman would sometimes remain unresponsive after the power was turned back on.

Character Art

  • Fixed graphical issues with Jiro when wearing the Avenging Gunman Outfit in the lobby.
  • Fixed a graphical issue on the Impresario Outfit when worn by Sangres.
  • Fixed a graphical issue with the Molten gloves, when worn by Sydney, in combination with certain Outfits.

Update size: 59MB

Update #204.1[]

March 18, 2021

General

  • Fixed an issue where selecting Korean as the game language would still load the game in English.
  • Fixed an issue where Old Hoxton was not available as an AI on any heist released after Border Crossing.
  • Fixed a graphical issue with the outline on the new gloves.
  • Fixed a crash when turning off roman numerals for infamy cards while at infamy rank 0.
  • Adjusted ammo pickup values for VR players to be the same as for non-VR players for Pistols, DMRs and Assault Rifles.

Dragon Heist

  • Fixed a blocker where the objective did not update if the dragon statue was secured in the van after the wall was destroyed with C4.
  • Fixed an issue where the achievement “All the Gold in Chinatown” would not trigger if the loot was secured in the garbage truck.
  • Fixed multiple areas where bags could be thrown and became unreachable.
  • Removed a duplicate vent inside another vent.
  • Removed an invisible wall in front of the tram that blocked bullets and player movement.
  • Updated the pre-planning map with correct door placements and room dimensions.
  • Fixed an issue where it was impossible to throw bags into the dumpsters.
  • Fixed an issue where cops could run through the warehouse window.
  • The player will now be forced out from the forklift when it breaks.
  • Fixed a graphical issue where the whiteboard is not readable in lower quality texture settings.
  • Fixed the timing of the VO related to the tram.
  • Fixed an issue where clients would get two C4 items per pickup instead of one.
  • Fixed an issue where the timer for the “Speed Lizard” achievement starts counting while in the pre-planning screen.

Update size: 3.7MB

Update #204[]

March 17, 2021

New Content

General

  •    The intro video will no longer use a default volume setting and be adjusted to the SFX volume settings as set in the options menu.
  •    Fixed an issue where the radio sound would get stuck in a loop if the player were answering a pager while the level goes loud.
  •    Fixed an issue where a player getting downed while viewing a camera feed would not be revivable.
  •    Fixed an issue where the Molten gloves would look blurry on higher settings.
  •    Fixed an issue where the gloves locked by infamy were missing the proper icons in the crew management.
  •    Fixed an issue where quickly switching between the infamy rewards for rank 65 and 68 would briefly display a suit.
  •    Fixed an issue where a suit, obtained as an infamy reward, could remain rendered on the screen when selecting other rewards.
  •    Fixed a graphical issue with certain characters when wearing the Balaclava mask.
  •    Fixed a small graphical hole with The Boom Bap suit.

Heists

  •    Fixed some graphical issues in the garage of the Breakfast in Tijuana heist.
  •    Fixed an AI navigation issue in the courtyard of the Bulucs Mansion heist.
  •    Fixed an issue where a large pillar poked through the floor in room 154 in Golden Grin Casino.
  •    Fixed an issue where an invisible wall blocked bags from being thrown into a loot drop on the north side of the Shadow Raid heist.

Weapons

  •    Fixed an issue where the Dragon’s Breath rounds were allowed to be used in combination with the CE Muffler Barrel on the Mosconi 12G Tactical Shotgun.
  •    Fixed a crash when joining a host who used the Mosconi 12G Tactical Shotgun equipped with the CE Muffler, while having the “USE HQ WEAPONS” setting was set to OFF.

Shotguns

  •    The increase in damage at close distances has been removed from all shotguns.
  •    Flechette Special Ammo for Shotguns has increased near range multiplier from 1 to 3 and will add to the optimal range.
  •    AP Slug Special Ammo for Shotguns has its far range multiplier increased from 1.15 to 10 and will increase the optimal range.

   Sniper Rifles

  •    The decrease in damage at close distances has been removed from all snipers.
  •    The damage bonus at far distances for low damage Sniper Rifles has decreased from 1.6 to 1.1.
  •    The damage bonus at far distances for medium damage Sniper Rifles has decreased from 1.7 to 1.5.
  •    The damage bonus at far distances for high damage Sniper Rifles has decreased from 2 to 1.8.
  •    The damage bonus at far distances for very high damage Sniper Rifles has decreased from 1.5 to 1.3.
  •    The fire rate change for semi-automatic Sniper Rifles has been changed back from 240 to 160.

   Submachine Guns

  •    Signature SMG has its ammo pickup increased from 2-7 bullets to 6-11 bullets.
  •    The optimal range for medium damage SMGs has been increased from 13-18m to 15-20m.
  •    The damage multiplier past the optimal range for medium damage SMGs has been increased from 50% to 60%.
  •    The optimal range for high damage SMGs has been increased from 14-19m to 20-25m.
  •    The damage multiplier past the optimal range for high damage SMGs has been increased from 60% to 70%.

   Akimbo Submachine Guns

  •    The falloff range past the optimal range for low damage Akimbo SMGs has been increased from 0m to 3m.
  •    The optimal range for medium damage Akimbo SMGs has been increased by 3m.
  •    The falloff range past the optimal range for medium damage Akimbo SMGs has been increased by 3m.
  •    The damage multiplier past the optimal range for medium damage Akimbo SMGs has been increased from 50% to 60% of base damage.
  •    The optimal range for high damage Akimbo SMGs has been increased by 4m.
  •    The falloff range past the optimal range for high damage Akimbo SMGs has been increased by 7m.
  •    The damage multiplier past the optimal range for high damage Akimbo SMGs has been increased from 50% to 60% of base damage.

   Light Machine Guns

  •    The recoil patterns for LMG have been changed back to their normal values.
  •    M60 has its ammo pickup changed from 4-14 to 6-7.
  •    M60 has its ammo count decreased from 400 bullets to 300 bullets.
  •    RPK and Brenner 21 have their ammo pickup changed from 3-10.5 to 6-7.

   Assault Rifles

  •    Assault Rifles are not affected by the damage range multiplier system.
  •    Gewehr 3, Eagle Heavy Rifle, and Valkyria have their ammo count per magazine increased from 20 to 30.

Pistols

  • The Peacemaker Revolver has had its reload speed reduced from 7.8 seconds to 5.2 seconds.
  • The Deagle Pistol has had its total ammo increased from 50 bullets to 60 bullets.
  • The increase in damage at close distances has been removed from all Pistols and Akimbo Pistols.
  • The damage multiplier past the optimal range for high damage Pistols has been increased from 60% to 70% of base damage.
  • The damage multiplier past the optimal range for high damage Revolvers has been increased from 50% to 80% of base damage.

   Semi-Automatic Pistols

  •    Low damage Semi-Automatic Pistols has its ammo pickup increased from 3-7 bullets to 6-7 bullets.
  •    Low damage Semi-Automatic Pistols and its Akimbo counterpart has its damage increased from 37 to 53.
  •    Medium damage Semi-Automatic Pistols has its ammo pickup increased from 2-4 bullets to 3-4 bullets.
  •    Medium damage Semi-Automatic Pistols and its Akimbo counterpart has its damage increased from 65 to 80.
  •    High and very high damage Semi-Automatic Pistols have their ammo pickup increased from 1-3 bullets to 2-3 bullets.

   Fully Automatic Pistols

  •    Fully Automatic Pistols their damage bonus at close ranges removed.
  •    Single and Akimbo Fully Automatic Pistol weapon archetypes have received separate damage range multipliers.

Update size: 734.7MB

Update #203.1[]

February 25, 2021

Hotfix

  • Fixed the yellow link in the main menu where it was displaying the wrong DLC name.
  • Fixed the aim down sight on the AK5 rifle so that is uses the sight
  • Fixed so that the Mosconi Tactical Shotgun uses the correct lineup of sights
  • Fixed so that the AK Gen 21Submachine(sic) Gun uses the correct lineup of sights
  • Fixed that Akimbo AK Gen 21 Submachine Guns can equip grips
  • Fixed a graphical issue with The Unimatrix when using a pistol
  • Fixed so that the Mosconi 12G Tactical Shotgun has the correct icon in the VR tool belt.

Weapon Stats

  • Chimano 88 Pistol:
    • Rate of Fire increased to 600 (from 480)
    • Damage increased to 37 (from 35)
  • AMR-16 Assault Rifle:
    • Ammo pickup increased to 2.7-4.95 (from 0.9-3.15)
  • Mark 10 Submachine Gun:
    • Weapon kick changed to 0.7/1/-0.5/0.5 (from -1.2/1.2/-1/1)
  • Bronco .44 Revolver:
    • Rate of Fire increased to 480 (from 361)
  • Akimbo Compact-5 Submachine Guns:
    • Total Ammo incrased to 300 (from 240)
    • Ammo pickup increased to 3 - 10.5 (from 2.4 - 8.4)
  • Contractor .308 Sniper Rifle:
    • Rate of Fire increased to 200 (from 150)
    • Weapon kick changed to 2/3/-0.3/0.3 (from 2/3.8/-0.3/0.3)
    • Damage increased to 200 (from 160)
  • Grom Sniper Rifle:
    • Weapon kick changes to 2/3/-0.3/0.3 (from 2/3.8/-0.3/0.3)
  • Akimbo MP40 Submachine Guns:
    • Total ammo increased to 160 (from 80)
    • Ammo pickup increased to 1.6 - 5.6 (from 0.8 - 2.8)
  • M308 Assault Rifle:
    • Ammo pickup increased to 2.1 - 3.85 (from 0.7 - 2.45)
  • HE Round:
    • No longer grants a bonus to minimum falloff range (uses the default 20m)
    • Maximum falloff range decreased to 62m (from 115m)
  • Flechette:
    • No longer grants a bonus to minimum or maximum falloff range (uses the default 20m - 50m)
  • Dragon's Breath:
    • No longer grants a bonus to minimum or maximum falloff range (uses the default 20m - 50m)

Update size: 18.2MB

Update #203[]

February 24, 2021

New Content

Heists

  • Fixed an issue on The Alesso Heist and it’s Holdout variant that allowed the player to see through a wall next to the vault room.
  • Fixed an issue on Birth of Sky that allowed a player to get stuck between the parachute box and the plane fuselage.
  • Fixed an issue on Birth of Sky where a drop-in client could get stuck in the free falling animation.
  • Fixed a crash on Breakfast in Tijuana that could occur when a Taser targeted a player near the escape vehicle.
  • Fixed an issue on Buluc's Mansion where loot bags, that missed the helicopter and fell out of bounds, would return as a different loot bag or not return at all.
  • Fixed an issue on Buluc's Mansion where Crew AI could spawn inside each other at the beginning of the level.
  • Fixed a crash on Cursed Kill Room that could occur when restarting the level.
  • Fixed an issue on Diamond Heist where a player could get stuck between a small table and chair in one of the offices.
  • Fixed an issue on Hell's Island where the player could fall out of bounds in a specific area under the bridge.
  • Fixed an issue on Hoxton Revenge where a player could get stuck between a small table and a lamp near the kitchen.
  • Fixed an issue on Park Escape where throwing a painting in a specific area on the stairs near the statue could cause it to fall out of bounds.
  • Fixed an incorrect spelling in the description text of an objective on Rats day 2.
  • Fixed an issue on The Biker Heist day 2 where players could stay inside the helicopter and fall out of bounds.
  • Fixed an issue on The Bomb: Dockyard where crew AI could get stuck in a continuous dying loop.
  • Fixed an issue on The White House that allowed a guard to ragdoll into an corridor area unreachable by the player, prohibiting them from answering the pager.
  • Fixed an issue on The Yacht Heist that allowed the player to get stuck behind a food cart on upper deck 1.

General

  • Fixed an issue where the "President for a Day" achievement could not be unlocked with "The 46th" mask.
  • Fixed a graphical issue with the "Molten" gloves.
  • Fixed a graphical issue with the "Calling" gloves.
  • Fixed descriptions on certain weapon skins to give more clarity on how they are obtained.
  • Added missing DLC information to the Gas Dispenser throwable.
  • Updated the description for the "I Got This" trophy to give more clarity on the unlock conditions.
  • Changed a telephone number on a graphical asset to a non-existant number.

Update size: 463.6MB

Update #202[]

January 12, 2021

New Content

  • Added The 46th mask.
  • Added Breaking Feds, Shacklethorne Auction, Boiling Point, San Martín Bank, The Alesso Heist and Breakfast in Tijuana to Crime Spree.

General

  • Fixed an issue on the San Martín Bank heist where players could interact with a present in a location even if it had actually spawned elsewhere.
  • Adjusted the sight picture of the Compact Tactical Box Sight.
  • Fixed an issue with the Mega Sangres mask where patterns were not applying correctly.
  • Fixed a graphical issue that occurred with the Dirty Santa and Ho Ho Heister outfits when the player was crouching.
  • Fixed an issue with the Cursed Kill Room heist where teammate AI would block enemy spawns.
  • Adjusted the concealment and stability values for iron sights for sniper rifles.
  • Adjusted the concealment values on “Lightweight Foregrip” and “Lightweight Stock” for the Grom Sniper Rifle.

Update size: 74.6MB

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