This article is about the PC updates for PAYDAY 2 in 2021 (Update #202 to #216.2). For updates for PAYDAY 2 from other years, see PC update history (Payday 2). | ||||
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Update #216.2[]
Update #216.1[]
Update #216[]
Update #215[]
Update #214[]
Update #213.1[]
Update #213[]
Update #212.1[]
Update #212[]
Update #211.1[]
Update #211[]
Update #210.1[]
Update #210[]
Update #209.1[]
Update #209[]
Update #208.4[]
Update #208.3[]
Update #208.2[]
Update #208.1[]
Update #208[]
Update #207.1[]
Update #207[]
Update #206.1[]
General
- Fixed an issue where you could to taze Bulldozers, Captain Winters, and other boss characters.
- Fixed an issue where the card was not showing when you go infamy.
Update size: 47.3MB
Update #206[]
Heists
- Fixed an issue on the Buluc's Mansion heist where certain civilians had collision enabled while crouched.
- Fixed a graphical issue on the Dragon Heist with a PC screen in the warehouse.
- Fixed an issue on the Dragon Heist where an objective would not update when hacking the PC at the front of the shop.
- Fixed an issue on the Dragon Heist where certain civilians had collision enabled while crouched.
- Fixed an issue on the Dragon Heist that allowed drop-in players to enter the forklift after it had already been used on the shutter door.
- Fixed an issue on the Dragon Heist that would allow a Russian dozer to spawn in on the level.
- Fixed an issue on the First World Bank heist that allowed players to leave the level bounds.
- Fixed an issue on the Henry's Rock that blocked clients from picking up ingredients in the chemical lab.
General
- Fixed a graphical issue on the Wushu Outfit when worn by Sangres.
- Fixed an issue with the Crew Chief perk deck where the Marathon Man perk would not activate unless the basic level of the Underdog skill was also active.
- Fixed an issue in the Infamy Rewards system where the UI would sometimes incorrectly show a reward as not available.
- Changed the default volume level when the game is launched for the first time.
- Fixed an issue with the icons for recent outfits to make them more consistent.
- Potential fix for performance drop issues related to first-generation Ryzen CPUs in certain areas of the game.
VR
- Fixed a problem with missing assets in the Infamy Reward Menu.
- Fixed an issue with the Deagle skin "Midas Touch" that caused the gun to fire backwards.
- Fixed a visual issue when reloading the Mosconi 12G Tactical.
Update size: 163.6MB
Update #205[]
Heists
- Fixed an issue on the Buluc's Mansion heist, where crew AI would spawn inside each other.
- Fixed a collision issue on the Buluc's Mansion heist, that caused loot bags to fall into unreachable areas.
- Fixed an issue on the Buluc's Mansion heist, where Crew AI outlines would disappear when viewed behind the cars in the garage.
- Fixed a graphical issue on the Dragon Heist, where the screen was floating in front of the PC in the warehouse area.
- Fixed an issue on the Dragon Heist, that allowed C4 to be picked up from a crate that had already exploded.
- Fixed a missing collision on the Dragon Heist in the area around the staircase.
- Fixed a collision on the Dragon Heist, that could result in the player being stuck after the tram arrives.
- Forklift keys and Vault keys on the Dragon Heist, will now have different icons on the HUD.
- Fixed an issue on the Holdout version of the First World Bank heist that would affect enemy AI movement, when using sentry guns.
- Fixed an issue where the trucks on the Green Bridge heist had collisions that would extend high above their model that prevented bullets and projectiles.
- Fixed an issue on the Henry's Rock heist that allowed players to climb up a mountain wall and see out of bounds of the level.
- Changed a telephone number on a sign in the No Mercy heist.
- Fixed a collision, near a window, on the second floor of the San Martin Bank heist, that could cause the player to become stuck.
- Fixed an incorrect interaction message on the Ukrainian Job heist when next to the power box.
- Potential fix for an issue on the Undercover heist where the Taxman would sometimes remain unresponsive after the power was turned back on.
Character Art
- Fixed graphical issues with Jiro when wearing the Avenging Gunman Outfit in the lobby.
- Fixed a graphical issue on the Impresario Outfit when worn by Sangres.
- Fixed a graphical issue with the Molten gloves, when worn by Sydney, in combination with certain Outfits.
Update size: 59MB
Update #204.1[]
General
- Fixed an issue where selecting Korean as the game language would still load the game in English.
- Fixed an issue where Old Hoxton was not available as an AI on any heist released after Border Crossing.
- Fixed a graphical issue with the outline on the new gloves.
- Fixed a crash when turning off roman numerals for infamy cards while at infamy rank 0.
- Adjusted ammo pickup values for VR players to be the same as for non-VR players for Pistols, DMRs and Assault Rifles.
Dragon Heist
- Fixed a blocker where the objective did not update if the dragon statue was secured in the van after the wall was destroyed with C4.
- Fixed an issue where the achievement “All the Gold in Chinatown” would not trigger if the loot was secured in the garbage truck.
- Fixed multiple areas where bags could be thrown and became unreachable.
- Removed a duplicate vent inside another vent.
- Removed an invisible wall in front of the tram that blocked bullets and player movement.
- Updated the pre-planning map with correct door placements and room dimensions.
- Fixed an issue where it was impossible to throw bags into the dumpsters.
- Fixed an issue where cops could run through the warehouse window.
- The player will now be forced out from the forklift when it breaks.
- Fixed a graphical issue where the whiteboard is not readable in lower quality texture settings.
- Fixed the timing of the VO related to the tram.
- Fixed an issue where clients would get two C4 items per pickup instead of one.
- Fixed an issue where the timer for the “Speed Lizard” achievement starts counting while in the pre-planning screen.
Update size: 3.7MB
Update #204[]
New Content
- The Dragon Heist is now available as a paid DLC.
General
- The intro video will no longer use a default volume setting and be adjusted to the SFX volume settings as set in the options menu.
- Fixed an issue where the radio sound would get stuck in a loop if the player were answering a pager while the level goes loud.
- Fixed an issue where a player getting downed while viewing a camera feed would not be revivable.
- Fixed an issue where the Molten gloves would look blurry on higher settings.
- Fixed an issue where the gloves locked by infamy were missing the proper icons in the crew management.
- Fixed an issue where quickly switching between the infamy rewards for rank 65 and 68 would briefly display a suit.
- Fixed an issue where a suit, obtained as an infamy reward, could remain rendered on the screen when selecting other rewards.
- Fixed a graphical issue with certain characters when wearing the Balaclava mask.
- Fixed a small graphical hole with The Boom Bap suit.
Heists
- Fixed some graphical issues in the garage of the Breakfast in Tijuana heist.
- Fixed an AI navigation issue in the courtyard of the Bulucs Mansion heist.
- Fixed an issue where a large pillar poked through the floor in room 154 in Golden Grin Casino.
- Fixed an issue where an invisible wall blocked bags from being thrown into a loot drop on the north side of the Shadow Raid heist.
Weapons
- Fixed an issue where the Dragon’s Breath rounds were allowed to be used in combination with the CE Muffler Barrel on the Mosconi 12G Tactical Shotgun.
- Fixed a crash when joining a host who used the Mosconi 12G Tactical Shotgun equipped with the CE Muffler, while having the “USE HQ WEAPONS” setting was set to OFF.
Shotguns
- The increase in damage at close distances has been removed from all shotguns.
- Flechette Special Ammo for Shotguns has increased near range multiplier from 1 to 3 and will add to the optimal range.
- AP Slug Special Ammo for Shotguns has its far range multiplier increased from 1.15 to 10 and will increase the optimal range.
Sniper Rifles
- The decrease in damage at close distances has been removed from all snipers.
- The damage bonus at far distances for low damage Sniper Rifles has decreased from 1.6 to 1.1.
- The damage bonus at far distances for medium damage Sniper Rifles has decreased from 1.7 to 1.5.
- The damage bonus at far distances for high damage Sniper Rifles has decreased from 2 to 1.8.
- The damage bonus at far distances for very high damage Sniper Rifles has decreased from 1.5 to 1.3.
- The fire rate change for semi-automatic Sniper Rifles has been changed back from 240 to 160.
Submachine Guns
- Signature SMG has its ammo pickup increased from 2-7 bullets to 6-11 bullets.
- The optimal range for medium damage SMGs has been increased from 13-18m to 15-20m.
- The damage multiplier past the optimal range for medium damage SMGs has been increased from 50% to 60%.
- The optimal range for high damage SMGs has been increased from 14-19m to 20-25m.
- The damage multiplier past the optimal range for high damage SMGs has been increased from 60% to 70%.
Akimbo Submachine Guns
- The falloff range past the optimal range for low damage Akimbo SMGs has been increased from 0m to 3m.
- The optimal range for medium damage Akimbo SMGs has been increased by 3m.
- The falloff range past the optimal range for medium damage Akimbo SMGs has been increased by 3m.
- The damage multiplier past the optimal range for medium damage Akimbo SMGs has been increased from 50% to 60% of base damage.
- The optimal range for high damage Akimbo SMGs has been increased by 4m.
- The falloff range past the optimal range for high damage Akimbo SMGs has been increased by 7m.
- The damage multiplier past the optimal range for high damage Akimbo SMGs has been increased from 50% to 60% of base damage.
Light Machine Guns
- The recoil patterns for LMG have been changed back to their normal values.
- M60 has its ammo pickup changed from 4-14 to 6-7.
- M60 has its ammo count decreased from 400 bullets to 300 bullets.
- RPK and Brenner 21 have their ammo pickup changed from 3-10.5 to 6-7.
Assault Rifles
- Assault Rifles are not affected by the damage range multiplier system.
- Gewehr 3, Eagle Heavy Rifle, and Valkyria have their ammo count per magazine increased from 20 to 30.
Pistols
- The Peacemaker Revolver has had its reload speed reduced from 7.8 seconds to 5.2 seconds.
- The Deagle Pistol has had its total ammo increased from 50 bullets to 60 bullets.
- The increase in damage at close distances has been removed from all Pistols and Akimbo Pistols.
- The damage multiplier past the optimal range for high damage Pistols has been increased from 60% to 70% of base damage.
- The damage multiplier past the optimal range for high damage Revolvers has been increased from 50% to 80% of base damage.
Semi-Automatic Pistols
- Low damage Semi-Automatic Pistols has its ammo pickup increased from 3-7 bullets to 6-7 bullets.
- Low damage Semi-Automatic Pistols and its Akimbo counterpart has its damage increased from 37 to 53.
- Medium damage Semi-Automatic Pistols has its ammo pickup increased from 2-4 bullets to 3-4 bullets.
- Medium damage Semi-Automatic Pistols and its Akimbo counterpart has its damage increased from 65 to 80.
- High and very high damage Semi-Automatic Pistols have their ammo pickup increased from 1-3 bullets to 2-3 bullets.
Fully Automatic Pistols
- Fully Automatic Pistols their damage bonus at close ranges removed.
- Single and Akimbo Fully Automatic Pistol weapon archetypes have received separate damage range multipliers.
Update size: 734.7MB
Update #203.1[]
Hotfix
- Fixed the yellow link in the main menu where it was displaying the wrong DLC name.
- Fixed the aim down sight on the AK5 rifle so that is uses the sight
- Fixed so that the Mosconi Tactical Shotgun uses the correct lineup of sights
- Fixed so that the AK Gen 21Submachine(sic) Gun uses the correct lineup of sights
- Fixed that Akimbo AK Gen 21 Submachine Guns can equip grips
- Fixed a graphical issue with The Unimatrix when using a pistol
- Fixed so that the Mosconi 12G Tactical Shotgun has the correct icon in the VR tool belt.
Weapon Stats
- Chimano 88 Pistol:
- Rate of Fire increased to 600 (from 480)
- Damage increased to 37 (from 35)
- AMR-16 Assault Rifle:
- Ammo pickup increased to 2.7-4.95 (from 0.9-3.15)
- Mark 10 Submachine Gun:
- Weapon kick changed to 0.7/1/-0.5/0.5 (from -1.2/1.2/-1/1)
- Bronco .44 Revolver:
- Rate of Fire increased to 480 (from 361)
- Akimbo Compact-5 Submachine Guns:
- Total Ammo incrased to 300 (from 240)
- Ammo pickup increased to 3 - 10.5 (from 2.4 - 8.4)
- Contractor .308 Sniper Rifle:
- Rate of Fire increased to 200 (from 150)
- Weapon kick changed to 2/3/-0.3/0.3 (from 2/3.8/-0.3/0.3)
- Damage increased to 200 (from 160)
- Grom Sniper Rifle:
- Weapon kick changes to 2/3/-0.3/0.3 (from 2/3.8/-0.3/0.3)
- Akimbo MP40 Submachine Guns:
- Total ammo increased to 160 (from 80)
- Ammo pickup increased to 1.6 - 5.6 (from 0.8 - 2.8)
- M308 Assault Rifle:
- Ammo pickup increased to 2.1 - 3.85 (from 0.7 - 2.45)
- HE Round:
- No longer grants a bonus to minimum falloff range (uses the default 20m)
- Maximum falloff range decreased to 62m (from 115m)
- Flechette:
- No longer grants a bonus to minimum or maximum falloff range (uses the default 20m - 50m)
- Dragon's Breath:
- No longer grants a bonus to minimum or maximum falloff range (uses the default 20m - 50m)
Update size: 18.2MB
Update #203[]
New Content
- The Jiu Feng Smuggler Pack is now available as a paid DLC.
- Includes 2 new secondaries and 3 new primaries: The Mosconi 12G Tactical shotgun, AK Gen 21 Tactical SMG and Crosskill Chunky Compact pistol (with an akimbo variant available for the latter two weapons).
- Includes 9 weapon modifications.
- Infamy 3.1 is now available.
- Awards from Infamy level 66 to 81 are now available.
Heists
- Fixed an issue on The Alesso Heist and it’s Holdout variant that allowed the player to see through a wall next to the vault room.
- Fixed an issue on Birth of Sky that allowed a player to get stuck between the parachute box and the plane fuselage.
- Fixed an issue on Birth of Sky where a drop-in client could get stuck in the free falling animation.
- Fixed a crash on Breakfast in Tijuana that could occur when a Taser targeted a player near the escape vehicle.
- Fixed an issue on Buluc's Mansion where loot bags, that missed the helicopter and fell out of bounds, would return as a different loot bag or not return at all.
- Fixed an issue on Buluc's Mansion where Crew AI could spawn inside each other at the beginning of the level.
- Fixed a crash on Cursed Kill Room that could occur when restarting the level.
- Fixed an issue on Diamond Heist where a player could get stuck between a small table and chair in one of the offices.
- Fixed an issue on Hell's Island where the player could fall out of bounds in a specific area under the bridge.
- Fixed an issue on Hoxton Revenge where a player could get stuck between a small table and a lamp near the kitchen.
- Fixed an issue on Park Escape where throwing a painting in a specific area on the stairs near the statue could cause it to fall out of bounds.
- Fixed an incorrect spelling in the description text of an objective on Rats day 2.
- Fixed an issue on The Biker Heist day 2 where players could stay inside the helicopter and fall out of bounds.
- Fixed an issue on The Bomb: Dockyard where crew AI could get stuck in a continuous dying loop.
- Fixed an issue on The White House that allowed a guard to ragdoll into an corridor area unreachable by the player, prohibiting them from answering the pager.
- Fixed an issue on The Yacht Heist that allowed the player to get stuck behind a food cart on upper deck 1.
General
- Fixed an issue where the "President for a Day" achievement could not be unlocked with "The 46th" mask.
- Fixed a graphical issue with the "Molten" gloves.
- Fixed a graphical issue with the "Calling" gloves.
- Fixed descriptions on certain weapon skins to give more clarity on how they are obtained.
- Added missing DLC information to the Gas Dispenser throwable.
- Updated the description for the "I Got This" trophy to give more clarity on the unlock conditions.
- Changed a telephone number on a graphical asset to a non-existant number.
Update size: 463.6MB
Update #202[]
New Content
- Added The 46th mask.
- Added Breaking Feds, Shacklethorne Auction, Boiling Point, San Martín Bank, The Alesso Heist and Breakfast in Tijuana to Crime Spree.
General
- Fixed an issue on the San Martín Bank heist where players could interact with a present in a location even if it had actually spawned elsewhere.
- Adjusted the sight picture of the Compact Tactical Box Sight.
- Fixed an issue with the Mega Sangres mask where patterns were not applying correctly.
- Fixed a graphical issue that occurred with the Dirty Santa and Ho Ho Heister outfits when the player was crouching.
- Fixed an issue with the Cursed Kill Room heist where teammate AI would block enemy spawns.
- Adjusted the concealment and stability values for iron sights for sniper rifles.
- Adjusted the concealment values on “Lightweight Foregrip” and “Lightweight Stock” for the Grom Sniper Rifle.
Update size: 74.6MB