This article is about the PC updates for PAYDAY 2 in 2023 (Update #232.4 and any upcoming). For updates for PAYDAY 2 from other years, see PC update history (Payday 2). | ||||
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Update 240.5[]
- Fixed a crash with environment fire.
- Fixed an issue where broken drills made no sound.
- Fixed an issue of where killing a cloaker with the smoke modifier outside of playable space made the game crash in crime spree.
- Possibly fixed an issue of where older CPUs crashed upon launch.
- Added a new launch option to PAYDAY 2 when starting the game, modern CPUs (2021+) should select the new option for better performance while older CPUs should select the standard option.
Update size: 12.7 MB
Update 240.4[]
- Fixed a possible crash on Xmas themed heists during the holiday season
- Fixed a possible crash when dozer visors are destroyed
- Fixed a crash for smoke grenades synchronization
Update size: 10.2 MB
Update 240.3[]
General:
- All types of Bulldozers now count for the OVERGRILL achievement.
- Fixed an issue that caused pager outlines to not blink.
- Fixed an issue that would cause the tap to interact cancel prompt to revert to default prompt, for host player.
- Fixed an issue where a equipped mask that was tagged with a locked DLC remained equipped but locked in inventory.
Heist Changes & Optimizations:
- The Biker Heist - Fixed an issue that would display an incorrect string when another player picks up the blowtorch from the mechanic.
- Bulucs Mansion - Fixed an visual issue with a clue book disappearing from view.
- White House - Fixed a possible crash for clients after starting the hack in PEOC.
- Optimized portals on Breakfast in Tijuana heist.
- Optimized portals on Dragon heist.
Network:
- Updated network syncing of player position and camera rotation to be more efficient.
Gameplay:
- Reworked and optimized damage over time mechanics and how their effects are handled:
- All damage over time applications are now synced.
- If multiple players apply dot on an enemy, the last attacker is the one that deals damage and gets credited for the kill, but achievements that require a certain amount of enemies to be doted, can trigger for multiple people as long as they applied the dot.
- The grace period on dot application only applies once for a variant of dot, and never applies again unless it expires, meaning that continuing to attack will only benefit the player. Previously, fire encouraged applying dot and to not refresh it.
- Fire dot effects will no longer get removed for all affected enemies whenever any fire dot expires.
- Burning sounds from fire dot will now follow the enemy they're applied to instead of being static on the spot.
- The Moneythrower will now properly apply fire damage over time with the unique money effects.
- Both burning sounds and fire effects will get removed if the enemy is despawned, instead of continuing to play and float around, respectively.
- Enemies that die while doing animations, like climbing and similar, will no longer snap into place when dying to fire damage, and will instead ragdoll like with any other damage sources.
- Projectiles that detonate are now hidden properly for both clients and host when needed (after detonation).
- They also no longer use a timer that requires the projectile to update, saving some performance.
- Fixed some issues of some dots, from incendiary explosions, not applying properly.
- Tweaked the duration of some fire death effects and burning sounds to not end too abruptly.
- Cloakers hiding behind doors should no longer get stuck behind them when attempting to leave.
Weapons:
- Added a weapon firing input buffer to alleviate issues with single shot weapons not firing as expected, when trying to rapid-fire them.
Animations:
- Fixed an issue where getting tased, while using a weapon in "volley" fire mode, would cause some animation issues. It should now only affect the weapon, not the player arms.
- Added a potential fix for enemies popping in for a frame during spawn animations.
- Fixed it so animation freezing works properly. Some animations will now properly freeze at certain points when not in the highest level of animation detail to save performance. If any sort of animation needs to be played, animations are unfrozen again until it's possible to freeze again.
- Fixed root blending on NPCs always being disabled. This should make most animations overall look smoother.
- Recoil animations can now play while moving.
- Recoil animations no longer break crouching and standing, where it was causing units to not crouch or stand when wanting to, which could lead to desync.
- Reload and recoil animations now transition between standing and crouching properly.
- Bulldozer recoil animations should now be much smoother.
- Recoil animations on the Minigun Dozer are also more "punchy".
- Bulldozers and Shields can now flinch against damage (purely cosmetic).
- Fixed an issue causing Shields to play the wrong hurt animations when staggered by skills, resulting in them clipping with their own shield.
- Fixed some issues causing dodge animations to blend too aggressively and end too early, resulting in the unit not moving much.
- Fixed enemies playing panic animations sometimes not exiting them properly and remain crouching in place doing nothing.
- Fixed some issues with bullpup animations snapping.
Achievements:
We have updated the requirements for the completion of certain Achievements. Read up more on it from here. The affected Achievements and their updated requirements are listed below:
- Say Hello to My Big Friend - On the Scarface Mansion job, kill the boss on the OVERKILL difficulty and above.
- Nothing Personal - Kill 30 snipers with any Sniper Rifle on the OVERKILL difficulty or above.
- Crouched and Hidden, Flying Dagger - Kill 8 guards with a Throwing Weapon while crouching on the Murky Station job. The heist must be completed for any kills to count.
- UMP for Me, UMP for You - Kill 45 Russian specials on the Boiling Point job with any Submachine Gun on the OVERKILL difficulty or above.
- For Daisy - Complete the Firestarter job on the OVERKILL difficulty or above with your crew using only Pistols.
Soundtracks:
Certain Heist Tracks will be hidden and unavailable for new players after a specific date, read up more on it from here. Existing owners of these Heist Tracks will still be able to view and select these tracks. The list of Heist Tracks affected are listed below:
- White Collar Crime
- Bullet Rain
- Locke And Load
- Drop Zone
- Still Breathing
- Do You Wanna
- Take Me Down
- I Need Your Love
- Break The Rules
Additionally, 2 Heist Tracks will only be available to accounts that were created, and purchased the game, before 31st March 2024.
- Mr Purple
- Troubles Always Inbound
Please be aware that all the Heist Tracks mentioned above will still be available through the official soundtrack.
Others:
- Languages, Brazil/Portugese
- Improved and fixed the Lobby Filtering mechanism.
- Upgraded CPU Detection routines in order to perform better load distribution among processor cores in the newest families of micro-processors.
- Updated used SDK to latest version - Increased security that prevents session hijacking.
Undocumented Changes:
- Killing an enemy with the afterburn from Dragon's Breath Rounds no longer activates the Overkill skill (possibly a bug.)
- Molotov's now deal 10 explosive damage in a small radius when landing.
- Bullet damage from Shields and Tasers are massively reduced and given more damage fall off on Death Sentence difficulty (likely a bug.)
- Enemy AI becomes more aggressive when a heister is in line of sight of their spawn point.
- Fixed a bug where the OVE9000 Saw would have it's alert radius heavily reduced for a short period of time when firing the weapon in the air.
- The noise alert radius from the OVE9000 Saw, Molotov fire, ECM Jammer feedback and Explosions are now reduced if the source is not in line of sight of a guard or civilian.
- Players no longer need to wait for their weapon to pull out before doing an interaction and can now start one instantly after completing one.
Update size: 29.8 MB
Update 240.2[]
Heist optimizations & changes
- Optimized Breakfast in Tijuana with portals
- Fixed an issue on several heists where client players attempting to interact wasn't possible
- Border crossing: Connect to fuel hose on plane
- Yacht Heist: Open the bags in the room
- Biker Heist (Day 1): Open the gate door when taking a special part
- Counterfeit: Add paper to the machine
- No Mercy: pick up the telephone
- GO Bank: pick up the telephone
- Scarface Mansion: Insert USB in laptop
Gameplay changes
- Fixed an issue where the enemy AI keeps melee attacking
- Fixed an issue where team AI couldn't run/jog when carrying bags. This results in team AI being able to carry bags with quicker haste
- Added new control settings for tap-to-interact features.
- Hold (Default from before)
- Toggle
- Timed Toggle
- Adaptive Toggle
Others
- Fixed a crash where a player throws snowball throwables and a player attempts to connect to a match
- Fixed an issue where steel sight speed multipliers were affecting crouching & standing speed
- Added an inventory search function (compared to previous release where we only had it on store functions
Update size: 29.8 MB
Update 240.1[]
Heist changes
- Fixed a bug where some objects were disappearing from player vision on San Martin Heist
Others
- Improved the search bar functionality in stores
- Fixed an issue with 2-15 skill profiles being shuffled around on game restart
- Fixed an issue where the chat didn't work in the end, loot, and failure screens
- Fixed an issue where menu interaction was impossible for clients in crime spree menus
Update size: 11.1 MB
Update 240[]
Heist optimizations & changes
- Optimized Hell's Island with portals
- Optimized Border Crossing Heist with portals
- Optimized Bulucs Mansion Heist with portals
- Optimized San Martin Heist with portals
- Optimized White House with portals
- Fixed a bug on Hell's Island where team AI could get stuck out of bounds
- Fixed a bug where "Buy all assets" in mission briefing no longer lets you buy all assets if you do not have enough cash
- Fixed an issue on Diamond Heist where a guard would get stuck in a certain position
Gameplay changes
- Special enemies are now being tagged to register as special enemies. This means
- Mini dozer, medic dozer, and headless dozer now counts as dozer spawns.
- Medic dozer also counts as a medic spawn
- Marshal shields counts in the spawn shield cap
- Marshal shields and marksmen now counts as special enemies for skills & achievements
- Fixed a bug with the enemy accuracy being too accurate at times
- Fixed some weapon preset modifications intended for the minigun dozer applying to dozer instead of minigun dozer
- Adjusted the fire mode tables for enemy AI to function more towards it's intended functionality
UI
- Adjusted so that weapon skins of same quality & bonus now stacks.
- Adjusted so that "equipped to weapon" icon can be seen in weapon skin of the steam inventory menu.
- Doubled the amounts of skill loadouts along with new requirements for some of the new ones.
- Doubled the amount of mask & weapon inventory slots
- Doubled the amounts of profile loadouts
- Client players can now access sidejobs in lobbies
- Added a new function to allow players to scroll through the history of chat messages in lobby menus and in-game heists using the arrow keys
- Added a search box functionality for
- Store- Masks
- Store- Weapons
- Outfits
- Gloves
- Near damage bonuses are now displayed in the optimal range stat with a "+"
- Updated the preplanning icon in the mission briefing for Branchbank & Firestarter Day 3 to use the proper Branchbank icon.
- Fixed a couple of bugs regarding UI-elements
- Renaming weapon/skill no longer opens lobby chat when pressing t
- Lobby chat no longer gains focus from mouse press on input or scrolling when renaming weapon/skill
- Fixed scroll bar visibility issues in hud chat
- Added a toggle setting to show ammo in reserves instead of total magazine & reserve ammo
Weapons & mods
- Fixed a bug with weapon reload stop not working when it's meant to be interrupted
- Allow weapon mods that add falloff to display it on a weapon in the inventory
- Optimal range stat in the inventory will now be able to display how mods have an effect on it
- Fixed a crash with updating weapon charms
- Fixed a crash when updating the bullet belt on SG Versteckt 51D LMG
- Fixed a crash when syncing under-barrel switch
- Added weapon stats boosts normally only obtainable through skins to be purchasable for continental coins.
- Total Ammo (+4) for the IZHMA 12G Shotgun.
- Damage (+1) for the MA-17 Flamethrower.
- Stability (+8) for the Deagle Pistol, AMR-16 Rifle, Eagle Heavy Rifle and Tempest-21 Rifle.
Gamemode
- Special events will now be re-enabled on specific time & dates
Achievements & Side jobs
- Daily side job "Target Practice: Sentry Practice" now counts kills from suppressed sentry gun
- Daily side job "Bulldozer" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
- Daily side job "Build a raft of shields" now counts kills of marshal shield
- Daily side job "A Trip Down Memory Lane" now counts No Mercy as a classic heist
- Event side job "Dozers killed" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
- Event side job "Special Enemies Killed" now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
- Achievement "Close Shave" now counts kills of marshal shield and sniper
- Achievement "Precision Aiming" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
- Achievement "Bang for the Buck" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
- Achievement "Are You Kidding Me" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
- Achievement "The Man With the Golden Gun" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
- Achievement "Surprise Motherfucker" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
- Achievement "Knockout!" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
- Achievement "Knock, Knock" now counts kills of marshal shield
- Achievement "Police Brutality" now counts kills of marshal shield
- Achievement "Fool Me Once, Shame on..." now counts kills of marshal shield
- Achievement "UMP for Me, UMP for You" now counts kills of all types of Russian specials (adding minigun and medic bulldozer, marshal shield, and sniper)
- Achievement "A Trip Down Memory Lane" now counts No Mercy as a classic heist
- Achievement "Maximum Penetration" now counts kills of marshal shield
- Achievement "Hedgehog" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
- Safehouse trophy "Medic" now counts kills of medic bulldozer
- Safehouse trophy "Dozer" now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
- Safehouse trophy "Big Daddy" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
Others
- Fixed an issue where some platform players had a loud sound at the start of the intro video
- Updated the translator plauqe in the safehouse
- Fixed a crash in civilian damage if the unit was missing some features
- Fixed a crash when civilians are damaged by fire
- Fixed an issue where recently played with on Steam didn't work properly
- Fixed a crash when joining a game
- Fixed a crash when players enter a vehicle
- Fixed an issue where unaquiring the melee weapon now unequips it instead.
- Fixed an issue with melee weapons using idle animation of guns
Update size: 114 MB
Update 239.3[]
Features
- Added Dead Game outfit & charms
General
- Fixed a crash with hitting Dragan's duffle bag in the Safe House.
Update size: 54.8 MB
Update 239.2[]
After fixing the previous issue with the side-job which was not triggering correctly, we noticed that for a lot of players, the side-job still did not unlock as expected. This new issue happened to players who had completed the personal part of the side job before the hotfix went live. We can finally say that this issue has now been addressed and we hope you will enjoy the musket for the rest of the event.
General
- Fixed an issue where the completion of the "SMASH AND GRAB" event side-job would not load correctly for some people.
- Fixed an issue where buffs and warthog presence would not sync correctly to drop-in clients.
Update size: 5.5 MB
Update 239.1[]
General
- Fixed an issue with the "SMASH AND GRAB" event side-job not unlocking correctly
- Fixed an issue where the new cosmetic kit was not available for Akimbo Deagles
- Fixed a crash on the Stealing Xmas Heist
Update size: 9.5 MB
Update 239[]
Features
Heist Fixes
- Crude Awakening - Fixed the player's view, inside the helicopter before the parachute drop, to be a smoother experience.
Weapon fixes
- Fixed a graphical issue that occurred when applying specific skins to the Chimano Custom Pistol.
Matchmaking
- Possibly fixed a low-level network issue that could end up disconnecting, desynchronizing players, or preventing them from joining a lobby or an ongoing game
- Fixed an issue in crime net in which all lobbies might disappear
- Host players do not reject non-friends users in friends-only lobbies if the joining user was invited
- Made it so that crime.net does not display friends only lobbies from favorites that the player cannot join (if favoriting is not reciprocated)
- Fixed crime.net friends-only filter that could leave public lobbies displayed after being applied
- Players who are joining with a lobby code, will now bypass the lobby privacy setting and be treated as invited, even to a private lobby.
General
- Fixed Japanese and other foreign versions not launching because of special characters in directory names
- Now updates epic friendship every minute to quickly show up lobbies from newly added friends in crime net
- Changed the icon for the "Show Transcript" option, in The Lost Tapes menu, to a controller button when a controller is being used.
Update size: 194.4 MB
Update 238.3[]
Features
- Added Lost Tape 3.
General
- Added transcripts to support localization for leaked recordings menu
- Fixed an issue of where throwables were locked even after connecting to nebula
- Fixed an issue of when host selected preplanning options on Crude Awakening could make clients connecting crash
- Fixed visual issues with the pipes on Crude Awakening
- Fixed an issue on Crude Awakening of where a camera had it's vision inverted
Update size: 398.6 MB
Update 238.2[]
Crude Awakening
- Fixed some graphical pop-in that would occur when a player looks out of an office window onto the platform where the zipline finishes.
- Fixed an issue that allowed players to stand on top of some invisible collision, on the stairs leading up to the oil puzzle.
- Fixed an issue that allowed bloodstains to visually appear on props that were not present in the security room.
- Fixed a collision issue, near the docking area, that allowed the player's head to clip through a pipe.
- Fixed an issue that allowed bags to become stuck on a ladder connected to the big yellow crane, just outside the locker room.
Heists
- Fixed a crash that occurred on the Black Cat and Golden Grin Casino heists when the player attempted to pick up their gear. Along with other similar heists where it randomly could crash.
Matchmaking
- Updated CRIME.NET to display friends' lobbies first, as a priority, before public lobbies.
- Fixed an issue where inviting favorite heisters sometimes did nothing on the social hub through steam
- Fixed some issues with matchmaking that allowed Crime Spree and Holdout lobbies to be displayed under the Heists filter. Consequently, the issue related to this where the player became soft-locked if they used game mode filters, which needed a game restart, was also fixed.
- Fixed an issue that blocked modded players' lobbies from being displayed on CRIME.NET.
- Players now have to click on Apply These Settings, in the filters menu of CRIME.NET, for their chosen server filters to be applied.
- Brought back the distance filter on CRIME.NET. We are now prioritizing servers hosted closest to you and viewing these first on crime.net. There are 3 server filters along with this where;
- "Close" will fetch servers from your country only.
- "Far" will fetch servers from your region (groups of countries).
- "Worldwide" will fetch as far as needed anywhere in the world (this is the default option).
Update size: 26.3 MB
Update 238.1[]
Crude Awakening Heist
- Fixed an issue on the Crude Awakening Heist where pipe puzzle interactions could de-sync
- Changed the cost of the Preplanning option "Parachute" from 6 to 4 on the Crude Awakening Heist
- Removed debug text in the Crude Awakening Heist Tower
- Removed AI voice line if Loud in Crude Awakening Heist
- Moved an NPC that was cleaning "nothing" on the bottom yellow tanker in Crude Awakening Heist
- Potentially fixed stuck AI in the helicopter when choosing parachute preplanning on Crude Awakening Heist
- Made it so that cops no longer spawn in the end around the catwalks if you stealth trigger the meltdown on Crude Awakening Heist
- Potentially fixed the de-sync issues with players falling out of bounds via helicopter arrival on Crude Awakening Heist
- Fixed a visual issue with the ping pong table in Crude Awakening Heist
- Fixed an issue with unreadable signs in very low settings on the Crude Awakening Heist
- Fixed a visual issue with a lightbulb on the crude Awakening Heist
- Fixed an issue with de-sync on the point of no return timer when fleeing in the Crude Awakening Heist
- Fixed an issue with the blowtorch icons missing when on Crude Awakening Heist
- Tweaked the positioning of players seated upon the helicopter arrival in Crude Awakening Heist
- Changed special units from US Marshals to Bellmead units instead in the Crude Awakening Heist
- Fixed a collision issue with the helipad in the Crude Awakening Heist
- Fixed an issue of where snipers could shoot through walls in Crude Awakening Heist
- Potentially fixed the de-sync issues with players falling out of bounds via helicopter arrival on Crude Awakening Heist
- Fixed an issue where drop-in players could one-shot Gabriel the boss in Crude Awakening Heist
Update Size: 47.5 MB
Update 238[]
Features
- Added the Crude Awakening heist
Heists
- Goat Simulator - Fixed an issue displaying copyrighted material in the level.
- Rats Day 2 - Fixed an issue where optional loot, in a specific safe, was not able to be interacted with.
- Midland Ranch - Fixed an issue that was preventing a string from being displayed for the laptop placement, for anyone who was not in possession of the laptop.
- Border Crossing - Fixed an issue where the Border Crossing Exp tweak didn't work as intended
Weapons
- Fixed a graphical issue on the Amaroq 900 Sniper Rifle that caused the bullet to appear through the character's body, in the menus.
- Fixed an issue with the Ijiraq Muzzle Brake and Qanuk Barrel, on the Amaroq 900 Sniper Rifle, that caused these mods to disappear during sprinting.
UI
- Fixed an issue where some glove icons were cut off
- Fixed a crash when accidentally pasting a picture into the social hub search bar
General
- Fixed an issue where some players had access to more skill points than intended
- Fixed an issue with safe house raids not appearing
- Added performance optimizations to contour handling
- Fixed an issue that could delay damage bonuses application when marking a unit.
- Fixed an issue where damage bonuses would sometimes not apply when multiple contours are applied on the same unit.
- Fixed an issue where the Aced version High Value Target might not apply correctly to SWAT Van Turrets.
Update size: 664.9 MB
Update #237.3[]
Savefiles
- Fixed an issue that caused corrupted save files for some players. This should no longer be happening.
We are unable to recover corrupted and overwritten saved files. However, if you had a saved file during the Linux save split late last year, you might have a Linux save file that you can copy and rename. See the guide below.
General
- Added more texts explaining why a player might be rejected from joining a heist while playing online. (Previously only said "Failed to join game")
- Fixed an issue where crime spree wasn't working correctly for clients since update 237
- Fixed an issue where crime.net online kept rapidly updating multiple visible heists at the same time
- Fixed an issue where UI elements of crime spree didn't work as intended for clients
- Fixed an issue where the wolf pack didn't work for some players when owning a legacy pack
- Fixed an issue where clicking banners in the main menu would result in incorrect URLs for some players
Save Restoration
Restoreing a Linux savefile as a Windows savefile
- Go to your main savegame location: Steam\userdata\<random number>\218620\remote
- Move your save098.sav out of the folder
- Copy the linux_save098.sav and rename the copy to save098.sav
- Start the game, your progress should be back.
- Once you confirmed it worked you no longer need the older file you moved out of the folder
Update size: 30 MB
Update #237.2[]
Social Hub
- Fixed an issue of where the lobby code remained on screen
- Fixed a crash of where using the mouse wheel crashed in social hub
- Fixed wrong icon for socialhub lobby search in crimenet
- Fixed an issue of where social hub invites had the wrong level names
- Fixed an issue of where the friends list in Social Hub didn't sort alphabetically
- Fixed an issue of where the lobby code kept being visible after hiding it
- Fixed an issue of where lobby code search button was activated & visible in "Play offline"
- Fixed an issue of where Ctrl + V didn't work into the searchbox of social hub areas.
General tweaks & fixes
- Potentially fixed an issue of where users crashed after redeeming sidejob rewards
- Fixed an issue of where a player could see "2 block buttons" in players list
- Fixed an issue of where players got marked as cheaters for wearing nebula items
- Potentially fixed a crash with the save game data which could corrupt save game files.
Unlisted
- This did not fix the save corruption bug.
Update size: 27.7 MB
Update #237.1[]
General fixes
- Fixed a bug where player names were missing in the player list for the social hub
- Potentially fixed an issue where lobbies disappeared quickly from crime.net
- Added compensation for all players who've lost their items & progress on side jobs from launching the previous update. These players will be rewarded with all items from the event side jobs, even if they had only unlocked one. These must be claimed from the side jobs menu again.
- Fixed an issue where side jobs were reset upon launching the previous update.
- Fixed an issue where multi-day heists showed the wrong title in the social hub when a player was invited
- Fixed an issue where full servers would remain visible on crime.net
Update size: 21 MB
Update #237[]
Note that Linux users will not receive this update or any following updates coming to PC. In addition, Linux players will be unable to matchmake with other PC clients following this update. We tried to find a solution, but ultimately found it unfeasible due to the Linux version being on an older version of the PAYDAY 2 engine.
Heist Fixes
- Border Crossing - Increased the amount of EXP per loot bag secured from 500 to 1000.
- Note: This does not work.
- Hostile Takeover - Fixed an issue that allowed Crew AI to reach an area inaccessible to the player.
- Midland Ranch - Fixed a graphical issue on one of the trucks.
- Mountain Master - Fixed an issue that would cause players to become stuck when interacting with the mirrors, that conceal the gold, while being in a certain position.
- Green Bridge - Fixed an issue that would allow the Overkill and above Achievement, Attacked Helicopter, to be unlocked on Very Hard difficulty.
- Transport: Park - Fixed an issue that would cause odd spawns with certain trucks.
Weapon & Mods Fixes
- Fixed an issue that caused the Rami Suppressor and Dourif Muzzle to not be equipable on the Miyaka 10 Special SMG.
- Fixed a graphical issue on both the Rami Suppressor and the Dourif Muzzle when equipped on the WASP-DS SMG.
- Fixed a graphical issue on both the Rami Suppressor and the Dourif Muzzle, on the Cavity 9mm, that occurred when switching between Primary and Secondary weapons.
- Fixed laser mods on the Campbell 74 LMG to be more centered.
- Fixed a graphical issue with the Platypus Grip mod when equipped on the Akimbo STRYK 18c Pistols.
- Fixed an issue with the Compact-5 SMG, and its Akimbo version, that would allow mods to be equipped that are incompatible.
- Fixed a graphical issue when holding the Thanatos .50 cal Sniper Rifle.
- Fixed a graphical issue on the Cavity 9mm whenever a weapon color had been applied.
- Fixed a graphical issue on the Plated AR Magazine mod when a color was applied to it.
- The Kang Arms X1 Sniper Rifle now has a 45-degree sight available as a mod.
- Reduced the shakiness of certain animations of the Deimos Shotgun. More specifically, the alternate fire recoil and the recoil when aiming down sights.
- Removed the Buckeye Suppressor as an available mod for the Campbell 74 LMG.
General tweaks & fixes
- Fixed an issue with some sniper and AP slug achievements, related to penetrating walls, that caused them to remain locked even after requirements were met.
- Items previously only available by special means, such as activating a Steam key or following the Steam group, can now also be obtained by signing up to and linking a Starbreeze Nebula Account.
Additions
- Added in-game social hub to assist with cross-play across PC platforms.
Update size: 505.6 MB
Update #236.1[]
Weapon & Mod Fixes
- Fixed some issues with the Kang Arms Model 54 Pistol's underbarrel, where it didn't fire properly.
- Added extra ammo to Deimos exclusive set, so the total amount is now 7, when fully loaded.
- Fixed the new weapon colors to give more clarity and uniformity when equipped on a weapon.
- Fixed an alignment issue, with mods that contain lasers, when equipped on the Campbell 74 LMG.
- Fixed an issue that was causing the damage on the Deimos shotgun to be the exact same, regardless of chosen firing mode.
- Fixed an issue causing weapons with an active underbarrel to not aim down sights properly or have unique viewmodel changes.
Update size: 43.85 MB
Update #236[]
Heist Fixes
- Hostile Takeover - Fixed a graphical issue with a prop inside one of the offices.
- Hostile Takeover - Body bags are now able to be thrown into the water, surrounding the ramp, closest to the guard booth.
- Hostile Takeover - Fixed a small collision issue, on a doorframe in the lab area, that could impede player movement.
- Hostile Takeover - Fixed some graphical issues that appeared on the lab staff when in certain animation states.
- Midland Ranch - Fixed an exploit with the golf cart that allowed the duplication of loot bags.
- Midland Ranch - Fixed a collision issue that would allow players to leave the playing space.
Weapon & Mods Fixes
- Increased dot damage for Flamethrower Mk.1 from 30 > 55
- Increased dot damage for MA-17 Flamethrower from 30 > 42
- Fixed an issue that caused a broken weapon model to appear on Crew AI, when equipping them with a Rattlesnake Sniper Rifle.
- Fixed a graphical issue on the Z5 Owl Glass Universal Scope that made it appear white on AMD GPUs and black on Nvidia GPUs, when Use HQ Weapons was set to OFF.
- Fixed a graphical issue with the 45 Degree Ironsights that caused it to lose textures, from a third person perspective, when Use HQ Weapons is set to OFF.
- Fixed a graphical issue that occurred when the North Star Sniper Rifle was equipped with both a stock and the exclusive skin.
- Fixed an issue that caused underbarrel ammo type mods to apply some of their stats to the main weapon, and vice versa.
- Fixed underbarrel ammo type mods not applying their stats properly, like ammo pickup multipliers.
- Fixed isses with Cassian Sharp & Elite Sight mod when used on certain weapons.
Shotgun fixes and improvements
- Updated and optimized shotgun pellet raycast code to be in line with standard weapon raycast code (this also received a few optimizations).
- Fixed an issue where shotguns that have penetration capabilities and fire multiple pellets would result in unexpected visual behavior, where they only seem to fire one pellet (even though this wasn't the case).
- Shotgun pellets can now penetrate glass and some surfaces like other weapons do, and will go through obstacles that previously blocked them (like team AI, converted cops, corpses, popped helmets, etc). Except for HE Rounds, those will still detonate on the first thing they hit regardless.
- Shotgun pellets will now check for priority over different bodies when multiple land on the same target on different bodies, causing the impact on the one with highest priority, instead of the first one that got hit. This also works in reverse where, if hitting something like an invulnerable body on a turret, or body armor on a heavy swat unit, when no important bodies were hit, non-important bodies will be prioritized.
- Shields are now only damaged once when hit by multiple pellets, similarly to characters, but full damage is dealt instead of being divided by the amount of pellets.
- The Close By Ace skill now properly increases the rate of fire of any shotgun as long as it's firing in single shot and from the hip, as the skill description states.
- Shotgun pellets won't cause noise at the end of their raycast when nothing is hit, to be in line with other weapons.
- Fixed an issue where the Buckshot 000 and AP Slug ammo mods for the Locomotive 12G and Street Sweeper 12G shotguns had an incorrect description string assigned, stating that the ammo type is harder to find.
General tweaks & fixes
- Fixed a VR issue that caused the prompt to leave a golf cart, to appear behind the player, in the back of the vehicle.
- Tweaked the calculations for the player screen concussion effect to not stack as much and last for so long. The Marshal Shield's shotgun concussion rounds don't last as long.
- Players now comment on getting blinded by flashbangs or the Marshal Shield's flash
- Updated the Head Games card, of the Copycat deck, with more information.
- Fixed a Leech rounding error that could make players die when the Leech effect ended, even if they had health remaining/restored
- Updated the Copy Cat deck's Armor card text and functionality to give more bonus Armor and increased Armor Recovery rate.
- Fixed an issue for drop-ins where shields dropped by Marshal Shields didn't enable physics and could obstruct movement of players
- Fixed an issue where auto aim didn't move where the bullet tracer visuals are supposed to go, when the player would've missed a shot but auto aim kicked in and redirected it
- Fixed a graphical issue with Gas Grenades that made them appear white on AMD GPUs and black on NVIDIA GPUs.
Unlisted Changes:
- Thanatos .50 cal changes
- Decreased reload time to 3.8-5.1 (from 3.96-5.23)
- Minimum ammo pickup doubled (0.05 -> 0.1)
- Fire rate increased by 8 (40 -> 48)
- Copycat weapon swap speed bonus now only applies for 3 seconds after triggering an auto-reload
Update size: 502.1 MB
Update #235.1[]
Heist Fixes
- Fixed a crash when a client walked into any laser that triggers loud.
Update size: 8 MB
Update #235[]
General
- Fixed clients executing multiple elements for damage zones or fall damage disabling, causing them sometimes to take damage permanently (or not block fall damage) after entering them sometimes or when they get disabled while the player is inside. Made so the code makes them run locally and to not depend on latency has been further reworked and now it accounts for zones that might not work on clients, letting them run by the server first as usual.
- Changed how ammo pickup multipliers from weapon mods apply in the pickup calculation. They now affect the base pickup. This makes them work more as you'd expect and prevent issues when pickup bonuses are involved.
- Fixed an oversight from last update causing weapons with no ammo pickup to still grab ammo pickups, despite granting nothing.
- Added missing levels to the One More Down, No More To Go Achievement.
- Fixed an issue of where Tag Team Perk deck was using wrong values in its description
Heist Fixes
- Hostile Takeover - Fixed an issue that could hinder player movement in the area outside the Document Storage room.
- Hostile Takeover - Adjusted Locke's VO priority when the player uses the PA system to lure scientists out of the laboratory.
- Hostile Takeover - Fixed an issue that would not count any loot secured past 20 bags.
- Tweaked XP values on various heists rewarding no XP for additional bags.
- Breakfast In Tijuana: Changed bag exp values from 0 to 1000 per bag
- Bank Heists (All 4 variations): Changed bag exp values from 0 to 500 per bag
- Firestarter day 3: Changed bag exp values from 0 to 500 per bag
- Election Day, day 2: Changed bag exp values from 0 to 500 per bag
- Election Day, day 3: Changed bag exp values from 0 to 1000 per bag
- Golden Grin Casino: Changed bag exp values from 0 to 500 per bag (including mandatory loot from 250 to 500 as well)
UI
- Updated the Payday Kart 64 Achievement Icon to accurately reflect the time needed.
Weapons
- Fixed an issue on the Kang Arms X1 Sniper Rifle that caused the character to grab the weapon as if there was a grip attached, after using the Inspire skill.
- Fixed an issue of where the magnifier second sight remained zoomed in after throwing a grenade or using melee
- Speedpull magazines now also apply the following penalties:
- -1 concealment
- -8 stability
- -4 accuracy
- The total ammo and ammo pickup on the RUS-12 Angry Tiger revolver and the Breaker 12G shotgun have been adjusted:
- RUS-12
- Total ammo: from 15 to 40
- Ammo pickup: from 0.25-0.75 to 0.2-0.6
- It should now feel more similar to how the 5/7 feels to a Deagle, but with other revolvers.
- Breaker 12G
- Total ammo: from 21 to 28
- Ammo pickup: 0.21-0.735 to 0.28-0.98
- RUS-12
- Adjusted ammo pickup multipliers from weapon mods accordingly. Added pickup multipliers to grenade launcher ammo types, in the same way. Details for what the pickups would result into without any bonuses (min-max):
- DMR kits
- CAR-4 Rifle: 1.125-2.475
- AK Rifle: 1.125-2.475
- AMR-16 Rifle: 1.08-2.43
- AK.762 Rifle: 1.08-2.43
- KS12 Urban: 1.08-2.43
- Gewehr 3 Rifle: 1.19988-2.69973
- Assault kits and similar (more ammo, less damage):
- Gewehr 3, Assault Kit: 4.49955-8.09919
- Akron HC, Aureate Exclusive Set: 5.6-11.4
- Other
- Broomstick, Precision Barrel: 0.495-1.7325
- DMR kits
- Grenade launcher ammo pickups have been adjusted. Thanks to the recent ammo pickup changes, values lower than 0.5 can result in ammo due to stacking, allowing more flexibility with design. As such, we're making these weapons that have extreme ease of use and no skill investment, require a bit more decision making on the player for when to use them, as they can be spammed too much due to their current pickups. Most of them will require around 4-5 pickups (accounting for the Walk-In Closet perk deck bonus), but underbarrels require double the amount. Here are the changes in detail to the base pickups:
- Basilisk 3V: 0.25-0.3
- Piglet: 0.25-0.3
- GL40: 0.15-0.2
- China Puff: 0.15-0.2
- Arbiter: 0.15-0.2
- Compact 40mm: 0.15-0.2
- Little Friend Underbarrel: 0.075-0.1
- KETCHNOV Byk-1 Underbarrel: 0.075-0.1
- Lastly, based on the ammo pickup changes for grenade launchers overall, their ammo types receive multipliers for their base pickups mentioned above. Mentioning each specific change would make this list significantly longer so only the multipliers are mentioned. Default is 1x for reference:
- Sting: 1.2x
- X1-a Tactical ZAPper: 0.8x
- Incendiary: 0.6x
- Viper: 0.4x"
Marshal tweaks
- Fixed an issue with the U.S Marshal Shield where the range of the concussion stun AOE, from hitting a light as it's charging up, was using the range of the flash instead. Buffed the stun range to compensate, now matching a player concussion grenade.
- Fixed an issue that would allow clients to kill the U.S Marshal Shield unit instantly, after breaking their shield, and an issue that would also cause no outline to appear, for the client, to indicate invulnerability.
- The U.S Marshal Sharpshooter will now be called out when killed, like a Sniper. They do not count as such units though
Audio
- Fixed an issue that prevented unique voicelines being played by Team AI. Team AI can now play unique voicelines upon killing enemies, like players. i.e. Bodhi as an AI temamate killing a Taser with a headshot with the Platypus 70 equipped will let him play his unique line.
- Added support for specific death callouts on units.
Unlisted Changes:
- Rate of fire of the R93 was increased to 60 (from 50)
Update size: 109.1 MB
Update #234.1[]
February 1, 2023
We are aware of the issues regarding DMR kits ammo pickup rate and are looking into adjusting this.
Hostile Takeover Heist
- Fixed an issue of where the cop vehicles had a very low volume on their engine and missing siren SFX
- Fixed an issue of where the secret safe keypads were enabled after using an ECM
- Fixed an issue of where players could get soft locked in Hostile Takeover by getting stuck inside the flooded lab
- Fixed an issue of multiple achievement icons showing the wrong information
- Fixed missing localization string on the secret USB laptop on the Hostile Takeover Heist
- Fixed missing localization string on one of the objectives descriptions on the Hostile Takeover Heist
Other
- Fixed a crash on Hotline Miami, D1
- Fixed a crash on Big Oil, D2
- Fixed an outline issue on the grey variant of Marshal marksman
- Increased cooldown of Momentum on Leech perk deck. Going from 30 -> 40 seconds.
Update size: 16.04 MB
Update #234[]
February 1, 2023
We're releasing with a possible crash on Hotline Miami Heist - Day 1 following the destruction of the gas station. There's already a fix being worked on and we hope to get it out as soon as possible.
General
- Reworked damage zones (like fire and tear gas from some levels) to not depend on latency for client players, as well as to further reduce cases of the effects persisting forever until going into custody.
- Similar to the above, clients should now be able to safely jump onto the blankets in Lab Rats from great heights and consistently not die from fall damage, like the host does.
- Fixed Graze not passing weapon data when dealing damage. This allows it to count for sniper kills (such as for challenges, sidejobs or achievements). Multikills requirements still require the main bullet to count as such, as usual.
- Fixed an issue that caused the Rodion 3B Rifle's volley fire mode to count towards the Field Test achievement.
- Fixed some issues with the concussion accuracy penalty multiplier. It should work more consistently and as expected. It will also sync to drop-ins.
- Fixed an issue with modified enemy health syncing to drop-ins.
- Temporary invulnerability will now also sync to drop-ins.
- Optimized area trigger filtering code, fixed some specific bugs with it, and made a few more filters allow clients to sync status to the host to make things more responsive.
- Ammo pickups that normally result in no ammo are now stored and accumulate with more pickups to gain ammo.
Weapon fixes
- Fixed an issue that caused the new suppressors to have zero threat decrease.
- Fixed an issue that caused bullets in the Aran G2 Sniper Rifle to appear as if they had not been properly ejected, or reloaded, when a weapon colour had been applied.
- Fixed a graphical issue that occurred on low FOV while using the Aran G2 Sniper Rifle & Perfect Blue Exclusive Set.
- Fixed a specific crash with Body Expertise if a unit has no headshot multiplier set.
- Fixed an issue with an animation on the Rodion 3B Rifle that stopped the player from interacting with anything until the animation was complete.
- Fixed a graphical issue that would occur on a Military Red Dot Sight on the Aran G2 Sniper Rifle, with the exclusive set, when another player viewed it with "Use HQ Weapons" set to OFF.
Suit fixes
- Fixed a graphical issue that appeared when pairing the Haunted outfit with various gloves.
UI Fixes
- Fixed an issue that caused the new suppressors to have incorrect weapon menu icons.
- Updated the icon for the ordnance bag in the HUD.
Map fixes
- Hell's Island - Fixed an issue that caused several doors to have hold interactions rather than instant interactions when opening them.
- Safe House - Fixed an issue where the safe house door to scarface room was impossible to open.
Skills
- DMR kits and similar weapon mods that change ammo pickups no longer result in the weapon not benefiting from in Walk-In Closet, Fully Loaded ace and the team AI Sharpeyed bonus.
- Fully Loaded ace throwable gain chance now increases properly
- Updated the Infiltrator perk deck description to match its intended functionality
Audio
- Fixed a sound issue that occurred whenever the Aran G2 Sniper Rifle was fired.
- Fixed an issue where Bain and Locke would comment on any civilian being killed with the same type of voiceline, instead of skipping a few and using other unique lines.
- Fixed getting tased or going from bleedout into fatal (fully incapacitated) causing Bain/Locke to think your team went down more than you actually did, when commenting at the end of an assault wave.
- Fixed an issue that stopped "assault incoming" VO from Bain/Locke to play.
Unlisted
- Rodion 3B unholster time decreased from 1.0s to 0.5s
- Increased the reload time of the Aran G2 from 1s to 1.3s
- Removed the Fyodor Muzzle Brake from the IZHMA 12G
- Removed the Federation Suppressor from the IZHMA 12G
- Updated secondary sights on the IZHMA 12G
- Fixed missing stats on the Federation Suppressor
- Fixed missing stats on the Phantom Suppressor
- Fixed missing parts of the Teddymoo charm
- Fixed missing muzzleflashes when using sting grenades on underbarrels
- Sniper NPCs carrying the Rattlesnake now carry the parts and model of the Mosconi 12G Tactical
Update size: 767.8 MB
Update #233.1[]
Sights
- Fixed an issue that caused the red dot on the Biometric Analyzer mod to be misaligned when equipped on the Mosconi 12G Tactical Shotgun.
- Fixed an issue on the North Star Sniper Rifle that caused the Tiwaz Silencer to disappear during reloads if the Celestial Assault Kit was also equipped.
- Updated the description for the Aran G2 Sniper Rifle.
- Fixed an issue that caused sights to be misaligned, when using ADS, with the Trace Optic Sight mod. This occurred on all primary sniper rifles and the Pronghorn secondary sniper rifle.
General
- Fixed an issue that caused invisible collisions to spawn, resulting in involuntary player movement, when switching back and forth between a primary weapon and the Aran G2 Sniper Rifle.
- Fixed an issue that caused volley fire, on the Rodion 3B Rifle, to pierce through armor.
- Fixed a missing icon for the Sting Grenade when shown in the Underbarrel modding category of a weapon.
- Fixed stinger ammo dealing 10x more damage than intended on the Little Friend.
Update size: 76 MB
Update #233[]
February 1, 2023
We're aware of the alignment issues affecting primary & some secondary sniper rifles as well on the latest Trace Optic x6.25 scope and are working on a fix.
Visual
- Fixed the alignment of the Cassian Elite Scope x4.5 on a number of weapons in addition to the fixes implemented but not mentioned in update 232.4. The remaining weapons will be fixed in upcoming updates.
- Fixed an issue that allowed sights on the Akimbo Kahn .357 revolvers
- Fixed graphical issues that appeared when Duke had the Balaclava mask equipped.
- Fixed graphical issues around the head area of Duke's character model
- Fixed a graphical issue that occurred around the wrist area when Sangres equipped the Ranchhand gloves.
- Fixed an issue during mask customization that caused the Doomweaver mask pattern to be off-center."
- Fixed a graphical issue, on AMD GPUs, that made the Dead Man's Eyes mask appear bright white in some areas.
- Fixed a crash that occurred when equipping a bow in VR.
- Fixed an issue that caused the view, when using ADS, to be even more zoomed in when having a secondary magnifier sight equipped.
- Fixed an issue that allowed the V-12 grip to be applied to the Little Friend 7.62 AR and also still retain the stats.
General
- Fixed an issue of where some contractors had their lobby backgrounds wrong
- Fixed an issue that allowed the numbers on Biometric Analyzer to still be visible when activating or charging a right handed melee weapon.
- Fixed an issue when a player respawns, where mission equipment is transferred from players in custody regardless of player count, instead of when that player is now the only player alive
- Fixed an issue of where the "Exit Game" button was cut off at the bottom in Main Menu
Update size: 491.6 MB
Update #232.4[]
General
- Removed Holiday Event and decorations.
- Fixed a misaligned sight issue that occurred when using ADS with Iron Sights, with the Pronghorn Sniper Rifle.
- Fixed a camera issue that occurred when using the Cassian Sharp Sight mod on the Queen's Wrath rifle.
Heists
- Holdout - First World Bank - Fixed an issue that caused enemy AI to stop entering the room when a sentry turret was placed in a specific spot.
- Midland Ranch - Fixed a collision issue between a few barrels that could result in the player being stuck.
- Mountain Master - Fixed a collision issue that allowed bags to be thrown into an area inaccessible to the player.
Undocumented Changes
- Multiple fixes to various misaligned sights.
- Removed CASSIAN Iron Sights from the Pronghorn.
- AK17 now has access to the Taktika Telescopic Stock.
Update size: 368.4 MB