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CHANGES DONE AFTER BETA ENDEdit

September 25, 2017

GAMEPLAY & BALANCEEdit

  • Rebalanced many aspects of player weapons, weapon upgrades and Proficiencies to create a more skill-based gameplay.
  • Balanced the Warcries so they should feel equally powerful.
  • Recon warcry has been reworked. It now hits every shot as long as an enemy is “locked” making it more powerful and balanced with other war cries.
  • Sniper rifle rounds now penetrate enemies, potentially hitting additional enemies behind them to create a bigger incitement to use sniper rifles
  • Single bolt weapons now don't have “hipshot” weapon challenges, instead, it has been changed to “Kill enemies on X distance” to promote class plays.
  • Reduced the targets for pistol weapon upgrade challenges, making them easier to complete
  • The M1 Carbine now has additional weapon upgrades to be able to keep up with the other weapons on higher levels.
  • Grenades have had a rebalance to make them more powerful when used the correct way to promote team play.
  • Rebalanced many aspects of enemies and enemy spawning at different difficulty levels, including special enemies like the Flammenwerfer
  • Flammenwerfer health and damage now scales according to a difficulty level
  • Snipers are now more dangerous, especially at higher difficulty levels, making teamplay and different classes more valuable than before.
  • Enemy AI now makes better use of range and cover, this gives them more tactical improvements depending on the unit.
  • Revised collision on enemy helmets, making ‘clean’ headshots easier
  • Slightly increased the chance for less dangerous enemies to drop ammo when killed
  • Slightly reduced the chance for more dangerous enemies to drop ammo when killed
  • Adjusted experience rewards for Raids and Operations

UI/UXEdit

  • Revised the main menus
  • Player can now reduce mouse sensitivity via the Options menu even more
  • Added several new notifications to explain why the player cannot perform certain actions in various situations

GRAPHICSEdit

  • Added Windowed Fullscreen (Borderless window) mode to Video Options
  • Separated Camera Acceleration Effects and Head Bobbing in Video Options
  • Improved textures on several player weapons
  • Added several new enemy animations
  • Fixed many visual glitches and errors throughout the entire game
  • Improved lighting and environmental effects in many levels

SOUNDEdit

  • Many fixes, tweaks, and improvements to sound effects and VO throughout the entire game

8Grenade “tinnitus” sound has been removed and tweaked to be more “friendly” to the ears

FIXESEdit

  • Fixed several crashes
  • Squashed many, many bugs - literally hundreds of them

LEVELSEdit

  • Multiple graphical tweaks and upgrades across all missions
  • All levels from the beta have had an optimization pass and should perform much better
  • Spawn intervals have been revisited across the board for a smoother gameplay experience
  • Collision passes have been done on all BETA levels to reduce the players from getting stuck
  • Enemies spread out and use covers in a more efficient way, making them less “zergy”
    • And off course a whole lot of other stuff, that are not on this list, that you will see when the game goes live!

Beta Update 1.31 HOTFIXEdit

September 15, 2017

  • Fixed crash with weapons table that some players were experiencing
  • Fixed a bug where grenades would not do damage
  • Added a list of things that will be available on release

Beta Update 1.31Edit

September 15, 2017

BALANCEEdit

  • Enemy stats, AI, and spawning have been revised and rebalanced - please let us know what you think of the changes!
  • Enemies are now connected to different difficulties to create consistency.
  • Enemy's HP is adjusted to suit the new difficulty levels.
  • Numbers of enemies have been slightly raised on all raids.
  • Tweaked enemy aim, aim delay, and melee damage
  • Enemy AI has been redefined and is now utilizing tactics more.
  • Further refinements have been made to the revised recoil and accuracy systems for player weapons

GAMEPLAYEdit

  • The Flammenwerfer trooper will no longer fly around in a flame tornado
  • Fixed an issue on Odin’s Fall that could cause stealth to be canceled unfairly

GRAPHICSEdit

  • Added new textures for all enemies
  • Improved several visual aspects of the Springfield M1903’s scope
  • Improved and fixed several issues with player weapon and weapon upgrade textures
  • Fixed some visual issues with the mounted machine guns found in several missions
  • Fixed several visual issues on The Amber Train
  • Fixed some visual issues on Trainwreck
  • Tweaked texture on enemy Stg44
  • Fixed some texture issues in the Tutorial

SOUNDEdit

  • Fixed an issue with sound effects when the player leaves a mounted machine gun
  • Fixed an issue with sound effects when being revived

FIXESEdit

  • Fixed an issue that could prevent early beta characters from unlocking upgrades on recently added weapons
  • Fixed an issue that could cause a crash in the loot screen following a mission
  • Fixed an issue that could cause a crash in offline mode
  • Fixed an issue that could cause players in offline mode to appear in the server list
  • Fixed an issue that could lock the player out of the menus after failing to connect in multiplayer
  • Fixed an issue that could cause a mission’s dog tag count to be displayed incorrectly for clients in multiplayer
  • Fixed an issue on Odin’s Fall that allowed the player to pick the locks of open doors
  • Fixed an issue on Odin’s Fall that could cause waypoint indicators to be displayed incorrectly
  • Fixed an issue on Odin’s Fall that could allow enemies to shoot players through a wall
  • Fixed some collision issues on Odin’s Fall
  • Fixed an issue on The Amber Train that could cause players to get stuck in a door and a shelf
  • Fixed some missing collisions on The Amber Train
  • Fixed an issue on Tiger Trap that could cause players to get stuck inside destroyed tanks
  • Fixed some collision issues with the trees on Hunters

Beta Update 1.3Edit

September 13, 2017

NEW BETA FEATURESEdit

  • A new RAID has been unlocked for the beta - assault an enemy railyard and recover a priceless stolen artifact in The Amber Train!

GAMEPLAYEdit

  • Adjusted recoil settings for Thompson M1A1
  • The escape truck on Hunters should now be easier to jump into

GRAPHICSEdit

  • Improved some visual elements on Trainwreck
  • Fixed some visual issues on Trainwreck
  • Improved some visual elements on Hunters
  • Improved textures on the M1 Garand

AUDIOEdit

  • Added some extra VO lines for certain events on Odin’s Fall
  • Fixed enemy VO and other sound effects being audible when a player is too far away to really hear them

FIXESEdit

  • Fixed an issue that could cause a crash when selecting things with the mouse and pressing certain keys on the keyboard at the same time
  • Fixed a physics issue that could cause seemingly random crashes
  • Fixed an issue that could cause a crash when viewing or changing melee weapons
  • Fixed several issues that could cause crashes when playing as a client in multiplayer
  • Fixed an issue that could cause the game to crash when using a controller
  • Improved various aspects of the way the game handles controllers
  • Fixed an issue that could cause the player to get ‘stuck’ in the menus after deleting all characters
  • Fixed a collision issue that could cause players to become stuck on Hunters
  • Fixed an issue that could cause video settings to not be saved correctly
  • Fixed an issue that could cause grenades to destroy themselves, triggering a double explosion
  • Fixed some interaction issues on Odin’s Fall
  • Fixed an issue that could prevent the player accessing any of the bunkers on Odin’s Fall
  • Fixed an issue that could cause enemies to despawn on Odin’s Fall
  • Fixed some typos on certain signs in German language version of the game
  • Fixed an issue that could cause incorrect animations to play when a player dies after being in bleed-out

Beta Update 1.21Edit

September 9, 2017

RecoilEdit

  • Changed recoil and spread system to allow greater adjustment of weapons to differentiate them from each other
  • All Beta weapons have had their recoil and spread values changed to work with the new system
  • All weapons are now generally more accurate, however, they have much greater recoil
  • Iron sighting weapons will make them much much more accurate

Enemy spawnsEdit

  • Reduced the rest time between assault waves on all difficulties up to Very Hard
  • Increased the movement speed and dodge probability on light and heavy enemies
  • Increased the general amount of enemies which will appear
  • Reduced the optimal ranges for enemies so that they approach the player more often
  • Fallschirmjäger units will only start showing up on Normal difficulty in small amounts
  • Elite enemies will only start showing up on Very Hard
  • Hard difficulty will ramp up the units that spawn throughout the raid more aggressively

Beta Update 1.2Edit

September 8, 2017

NEW BETA FEATURESEdit

  • Added support for additional aspect ratios and resolutions (other than 16:9)
  • A new RAID has been unlocked for the beta - assault a German depot and destroy their new tanks before they can be used against Allied forces in Tiger Trap!
  • Beta characters can now advance to Level 15, allowing them to unlock additional Proficiencies, Warcry Upgrades, and Tier II Weapon Upgrades
Weapons
  • Player proficiency upgrades will be reset and will need to be reapplied
  • Many new player weapons have been unlocked for the beta
  • All classes gain a new base primary weapon, available at Level 1
  • All classes will now unlock additional weapons as they advance in level
  • Existing beta characters should gain all the weapons appropriate for their current level, so be sure to check the Weapons Bench in camp
Challenge & Booster Cards
  • A limited selection of Challenge and Booster Cards can now be earned as mission rewards
  • Challenge Cards impose special rules or restrictions on a mission, in return for an increased XP reward if the mission is completed successfully
  • Booster Cards give a bonus to all players for the duration of a mission, but do not increase the XP earned
  • Challenge and Booster Cards can be assigned to a mission in the Ready screen (in multiplayer games, each player can suggest one of their cards to use, and the host can choose between them or start the mission without a card)
  • Challenge and Booster Cards are consumed when used, whether the mission is completed or failed
  • As with other mission rewards, higher value reward crates have a higher chance to contain Card Packs - collect dog tags in missions to earn higher value reward crates
  • Your collection of cards can be viewed at the Card table in camp, or via the ‘Cards’ option in the camp menu

BALANCE & GAMEPLAYEdit

  • Warcries can now be activated while using a mounted machine gun
  • Activating the Berserk Warcry will reduce the overheating of a mounted machine gun according to the level of the Warcry
  • Prevented AI teammates from getting too far away from the player

GRAPHICSEdit

  • Made several improvements to the visuals on the Trainwreck level
  • Made several improvements to the visuals on the Tutorial level
  • When in bleed out, calling to a teammate will now display a hand animation
  • Fixed a visual glitch that could occur when Rivet fired the C96 Mauser while wearing certain character customizations
  • Fixed some visual glitches with Wolfgang’s trousers
  • Fixed an issue that could cause character customizations to be displayed incorrectly when switching tabs in the Customize Character screen
  • Fixed an issue that could cause visual glitches when viewing character stats
  • Fixed an issue that could cause certain the Springfield M1903 Rifle to not use the correct textures
  • Updated the textures of the Springfield M1903 Rifle in the first-person view
  • Updated the textures and materials for Recruit, Regular and Veteran versions of basic German Soldier enemies (‘grunts’)
  • Fixed some visual glitches with the Regular and Veteran versions of Gebirgsjager enemies
  • Updated and improved the muzzle flash of the mounted machine gun
  • Fixed an issue that could cause distance buildings to flicker

SOUNDEdit

  • Added additional voiceover lines to warn of incoming enemy assaults
  • Removed the pitch change on the ‘ears ringing’ sound effect following explosions at close range

OTHER FIXESEdit

  • Fixed several issues that could cause the game to crash in various situations
  • Fixed an issue that could cause multiplayer games to desync
  • Fixed an issue that could cause enemies to spawn from a blank wall on Odin’s Fall
  • Fixed an issue the could cause enemies to walk through a wall on Odin’s Fall
  • Fixed an issue that could cause enemies to get stuck in a corridor on Odin’s Fall
  • Fixed an issue that could cause a waypoint indicator to not update after an objective is completed on Odin’s Fall
  • Made various fixes to the patrols and mounted machine guns on Odin’s Fall
  • Fixed an issue that could be caused by interacting with a mounted machine gun while falling
  • Fixed an issue that could cause inappropriate events to occur while the player is in stealth
  • Removed camera shake from ‘near misses’, which should make counter-sniping and other long-range shooting slightly easier
  • Fixed an issue that could cause duplicate mission rewards to be awarded
  • Improved the ‘awareness of danger’ of various enemies - they may now attempt to dodge or sidestep when being aimed at
  • Fixed an issue that could cause a player joining an ongoing mission to not see all enemy animations
  • Fixed an issue that could cause the player to start a mission without ammo
  • Fixed an issue that could cause the player to be unable to use their secondary weapon when in bleed out
  • Fixed an issue that could cause lockpicking interaction to not display correctly
  • Fixed an issue the could cause AI teammates in bleed out to ‘teleport’ to the player

Beta Update 1.12Edit

September 6, 2017

  • On laptops with both integrated and dedicated GPUs, the game will now default to using the dedicated GPU, which should result in improved performance
  • Added a ‘Depth of Field’ toggle to Advanced Video Options
  • ‘Frame Rate Limit’ in Advanced Video Options now supports 144 and Unlimited frame rates
  • ‘Use Camera Acceleration Effects’ in Video Options now toggles player ‘headbob’ when moving
  • ‘FOV Adjustment’ in Advanced Video Options now offers a wider range of adjustment and displays the actual field of view value

Beta Update 1.11Edit

September 5, 2017

BALANCEEdit

  • Increased the height at which a fall results in automatic death and slightly reduced damage for non-lethal falls
  • Revised enemy weapon and accuracy stats to emphasize the differences in range between different weapons and make enemy shooting behavior more consistent - in general, enemies are now slightly less accurate at longer ranges
  • Recruit Grunt, Standard Grunt, Standard Gebirgsjager and Standard Fallschirmjager enemies should now dodge slightly more often
  • Increased the movement speed of Standard Fallschirmjager enemies
  • Enemies will no longer try to hide behind the Flammenwerfer

FIXESEdit

  • Fixed an issue on Hunters that could cause players to get stuck under a mounted machine gun
  • Fixed an issue on Trainwreck where players could not interact with crates of gold after they had been thrown off the bridge
  • Fixed an issue on Trainwreck that could cause players to get stuck behind a railing
  • Fixed a visual issue that could cause the lower sections of the bridge on Trainwreck to flicker
  • Fixed an issue on Odin’s Fall that was preventing enemies in the bunkers from raising the alarm after spotting a player in stealth
  • Fixed an issue on Odin’s Fall that allowed enemies to shoot through certain walls
  • Fixed an issue on Odin’s Fall that allowed enemies to spawn too close to the player
  • Fixed a visual issue with the steps in front of the Flakturm on Odin’s Fall
  • Fixed a visual issue with the BC41 Knuckle Knife
  • Fixed a visual issue with the bullets of the C96 Mauser pistol
  • Fixed an audio issue with Mrs. White character creation lines still playing even when master volume was set to 0%
  • Fixed some audio issues with banter between Kurgan and Rivet

Beta Update 1.1Edit

September 2, 2017

New BETA FeaturesEdit

  • A new RAID has been added to the beta - blow up a bridge and rob a Nazi gold train in the Trainwreck raid!
  • Beta characters can now advance to Level 10

Character CustomizationEdit

  • A limited selection of Character Customizations can now be earned as mission rewards
  • Character Customizations change the appearance of a character’s upper body clothing or trousers
  • Unlocked Character Customizations can be selected by interacting with the Characters Table in camp or selecting ‘Characters’ from the camp menu

Melee WeaponsEdit

  • An alternate melee weapon can now be earned as a mission reward
  • Unlocked melee weapons can be selected by interacting with the Weapon Bench in camp or selecting ‘Weapons’ from the camp menu

BalanceEdit

  • Damage dealt with player weapons has been increased
  • The spread of the M12 Shotgun has been reduced and is now more consistent
  • Improved the hit detection for headshots
  • Increased the damage bonus from the Tier I Damage Upgrade

FixesEdit

  • Fixed a crash that could occur at the end of a mission
  • Fixed crashes that could occur when accessing menu while returning to camp
  • Fixed some geometry issues that could result in players getting stuck on Odin’s Fall map
  • Fixed an issue that could cause Odin’s Fall to show multiple exit markers at the same time
  • Fixed a geometry issue that could result in players falling through the ground on the Hunters map
  • Improved the interaction with the locked wooden crates on the Hunters map
  • Fixed a potential exploit on the Hunters map
  • Fixed an issue that could cause Flamer special enemies to spawn while the player is still in stealth
  • Fixed an issue that could cause the Com Wheel to spam team chat
  • Fixed the visual appearance of certain enemy soldier spawns
  • Fixed an issue that could cause Mrs. White’s voiceover to ignore volume settings in Options
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