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! colspan="5" style="background-color:hsla(200, 100%, 50%, 0.5)" align="center" | '''Infiltrator'''
 
! colspan="5" style="background-color:hsla(200, 100%, 50%, 0.5)" align="center" | '''Infiltrator'''
 
|- style="background-color:hsla(200, 100%, 50%, 0.15)" align="center" valign="top"
 
|- style="background-color:hsla(200, 100%, 50%, 0.15)" align="center" valign="top"
| [[File:OVERDOG.png|50px]]<br>'''OVERDOG'''<br />When you are surrounded by three enemies or more, you receive {{color|positive|12%}} less damage from enemies.<br />Your second and each consecutive melee hit within {{color|value|1}} second of the last one will deal {{color|value|10}} times its normal damage.<br/>''{{color|negative|Note: Missing a melee strike resets the buff. The buff can be activated by hitting team AI and civilians as well. Effect does not restart, nor become active if an enemy is countered using [[Counterstrike|Counterstrike]].}}''
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| [[File:OVERDOG.png|50px]]<br>'''OVERDOG'''<br />When you are surrounded by three enemies or more, you receive {{color|positive|12%}} less damage from enemies.<br />Your second and each consecutive melee hit within {{color|value|1}} second of the last one will deal {{color|value|10}} times its normal damage.<br/>''{{color|negative|Note: Effect actually lasts for 7 seconds. Missing a melee strike resets the buff. The buff can be activated by hitting team AI and civilians as well. Effect does not restart, nor become active if an enemy is countered using [[Counterstrike|Counterstrike]].}}
 
| [[File:Basic Close Combat.png|50px]]<br>'''Basic Close Combat'''<br />When you are within medium range of an enemy, you receive {{color|positive|8%}} less damage from enemies.
 
| [[File:Basic Close Combat.png|50px]]<br>'''Basic Close Combat'''<br />When you are within medium range of an enemy, you receive {{color|positive|8%}} less damage from enemies.
| [[File:Advanced Close Combat.png|50px]]<br>'''Advanced Close Combat'''<br />When you are within medium range of an enemy, you receive an additional {{color|positive|8%}} less damage from enemies.<br/>''{{color|negative|Unlisted effect: An additional 6 seconds are added to '''OVERDOG''''s duration of the extra damage on melee strike, for a total of 7 seconds before expiring.}}''
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| [[File:Advanced Close Combat.png|50px]]<br>'''Advanced Close Combat'''<br />When you are within medium range of an enemy, you receive an additional {{color|positive|8%}} less damage from enemies.
 
| [[File:Expert Close Combat.png|50px]]<br>'''Expert Close Combat'''<br />When you are within medium range of an enemy, you receive an additional {{color|positive|8%}} less damage from enemies.
 
| [[File:Expert Close Combat.png|50px]]<br>'''Expert Close Combat'''<br />When you are within medium range of an enemy, you receive an additional {{color|positive|8%}} less damage from enemies.
 
| [[File:Life Drain.png|50px]]<br>'''Life Drain'''<br />Striking an enemy with your melee weapon regenerates {{color|positive|20%}} of your health. This cannot occur more than once every {{color|value|10}} seconds.<ref name="converted_cop">This effect can be triggered on Jokered cops as well.</ref>
 
| [[File:Life Drain.png|50px]]<br>'''Life Drain'''<br />Striking an enemy with your melee weapon regenerates {{color|positive|20%}} of your health. This cannot occur more than once every {{color|value|10}} seconds.<ref name="converted_cop">This effect can be triggered on Jokered cops as well.</ref>
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