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Piglet

Piglet icon new.png
THIS IS A BBQ WEAPON PACK ITEM!

Piglet FBI Files.png
THIS IS A BBQ WEAPON PACK ITEM!

Gameplay
Unlock Level 43
Inventory Slot Primary
Weapon Type Special
Firing Mode(s) Double action SemiIcon.png
Cost $921,000
Statistics
Magazine 6
Total Ammo 12
Rate of Fire 60
Damage 1,300
Accuracy 96
Stability 96
Concealment 10
Threat 37
Other
Internal name m32
Achievement(s) Not Invited.jpg Blow-Out.jpg
v·d·e
Mod stats
Description
A popular menu item with grandparents and children alike, the ‘Piglet’ grenade launcher is a classic. A piece of drum-loaded mobile artillery that brings pump-and-thump action to your table and explosive mayhem to the next. Add our Millionaire’s Bacon for a sweet and salty maple treat.

The Piglet is a six-shot revolver type grenade launcher that was added in with The Butcher's BBQ Pack.

Overview[]

The Piglet Grenade Launcher is a more defensive alternative to the GL40, trading reload time for extra ammo and a higher magazine capacity. This allows the user to reliably keep enemies out of entire areas of the map. With incendiary grenades it becomes even more effective at crowd control, at the expense of raw damage output.

Despite having a much lower maximum Concealment rating than the GL40 (16 compared to 26), it's still able to reach a Detection Risk of 23 with a Suit and a 25 Concealment secondary. It's therefore a usable weapon when it comes to Low Blow and Sneaky Bastard if both skills are Aced, particularly when combined with weapons such as the Gruber Kurz, LEO and the Chimano Custom. It retains the large magazine size and large ammo pool that it has when unmodded.

It must also be noted that although the Piglet is a good weapon for a Ghost, the GL40 tends to be the preferred option as it can be used effectively with Sneaky Bastard and Low Blow basic (reaching a detection risk of 4 with a 29 concealment secondary, such as the LEO, or 6 with a 28 concealment secondary, such as the Gruber Kurz), which saves an enormous number of skill points that can then be invested into other skill trees (such as getting low-tier enforcer skills).

With the advent of the Jiu Feng Smuggler Pack 2 DLC, the Piglet and all other grenade launchers also have access to the X1-ZAPper grenade as an ammo modification. With it, the Piglet can relentlessly bombard areas with high-voltage grenades, stunning and damaging enemies without harming hostages or teammates, in addition to a minimal loss of firepower. Most importantly, it also allows the Piglet to stun the user and instantly reload itself without the need for an actual Taser enemy, bypassing its excruciatingly long reload when done properly.

Summary[]

Pros:

  • High damage (can one-shot kill any unit except for Bulldozers and Cloakers on lower difficulties)
  • Large ammo pool
  • Explosions can hit multiple targets within the radius
  • Can easily reach maximum accuracy and stability, even with both concealment-increasing mods

Cons:

  • Very long reload
    • This can be mitigated with X1-ZAPper grenade rounds, electrocuting the user for instant reloads.
  • Low ammo replenishment rate from ammo drops
  • Small mod pool
  • Low rate of fire
  • Poor concealment
  • Capable of friendly fire; self-damage can completely shred lower strength armors
  • Even though it can be modified with a sight, it is pretty much useless with a sight due to the sight being placed on the bottom of the screen

Compared to:

  • Greater base damage
  • Smaller splash radius (3.5m)
  • Both inflict friendly fire damage, though the Piglet does 20% less friendly fire damage, making it less potent
  • Both can be shot to explode
  • Much better range
  • Can be replenished from ammo drops
  • Cannot be bounced off of surfaces to avoid direct exposure to enemy fire

  • Same damage and splash radius
  • Twice as much ammo in reserve
  • 6 times bigger magazine
  • Lower concealment
  • Slower reload speed
  • No flip-up leaf sight
  • Can equip gadgets
  • Slower draw and holster speed

  • Is a primary weapon instead of a secondary weapon
  • Higher damage
  • Twice as much ammo in reserve
  • 100% larger magazine
  • Slightly faster firing speed
  • Lower concealment
  • Significantly slower reload speed
  • No flip-up leaf sight
  • Can equip gadgets

  • Is a primary weapon instead of a secondary weapon
  • Higher damage
  • Larger magazine
  • Same accuracy and stability
  • Slightly lower rate of fire
  • Shorter effective range
  • Less reserve ammunition
  • Significantly slower reload speed

  • Is a primary weapon instead of a secondary weapon
  • Same base damage and splash radius
  • Twice as much ammo in reserve
  • 6 times bigger magazine
  • Lower concealment
  • Slower reload speed

  • Tips[]

    • It is more efficient to reload all the chambers at once rather than loading one shot at a time, though it is still a good idea to reload during lulls even when only one shot has been expended.
      • When you reload the weapon, the closing animation can be skipped by sprinting or interacting with an item/object.
    • Having Fully Loaded Basic adds 3 more grenades to the player's stock. This translates into about half a standard cylinder. Acing the skill also helps with replenishing spent ammunition from drops.
    • If looking to improve accuracy, it is recommended to apply the War-Torn Stock, increasing it to 8, if not modded.
    • Aim near or at the dead center of a group of enemies for maximum efficiency.
    • Utilizing incendiary grenades can allow users to quickly provide temporary area-denial and cover.
    • The X1-ZAPper ammunition from the Jiu Feng Smuggler Pack 2 can allow the Piglet to instantly reload itself if a round is fired immediately at the user's feet or directly against a wall the user is hugging, bypassing its agonizing reload time. This can also allow it to fire an even longer session of grenades as long as the Piglet has enough rounds, suppressing even the most threatening group of enemies with ease with no risk of harming hostages or damaging teammates.
      • Ideally, the first five rounds should be fired at enemies, and then the sixth/final round should be used to electrocute the user and trigger the auto reload. Note that the first round reloaded in this manner will also automatically fire before the electrocution effect wears off.
        • Electrical grenades are also quite poor against Bulldozers, unable to destroy their visors and expose them to headshots. A high rate of fire secondary weapon should be used to help deal with them.

    Available modifications[]

    Incendiary Round

    The Butcher's BBQ Pack
    v·d·e
    Incendiary Round.png
    Total ammo - Magazine -
    Reload - Damage -1270
    Accuracy - Stability -
    Concealment - Threat -
    Cost: $9,000
    Infinite Granted

    Special Effect(s): 35% chance to set targets on fire

    Short Barrel

    The Butcher's BBQ Pack
    v·d·e
    Short Barrel (Piglet).png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy -4 Stability +20
    Concealment +2 Threat -
    Cost: $9,000
    Bonus (1), Card Drop & Side Job / Continental coins 6

    Concealment

    Base game
    v·d·e
    ModBoost.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability -
    Concealment +1 Threat -
    Cost: $9,000
    Card Drop & Side Job / Continental coins 6

    Stability

    Base game
    v·d·e
    ModBoost.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment - Threat -
    Cost: $9,000
    Card Drop & Side Job / Continental coins 6

    Accuracy

    Base game
    v·d·e
    ModBoost.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy +4 Stability -
    Concealment - Threat -
    Cost: $9,000
    Card Drop & Side Job / Continental coins 6

    Team Boost

    Base game
    v·d·e
    TeamBoost.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability -
    Concealment - Threat -
    Cost: $9,000
    Card Drop & Side Job / Continental coins 6

    Special Effect(s): +3% Experience & money reward for you and your crew.

    • To activate Gadgets on PC, press "Q".
    • To activate Gadgets on Console, press down on the "D-pad".

    Assault Light

    Base game
    v·d·e
    Assault Light.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability -
    Concealment -1 Threat -
    Cost: $21,000
    Card Drop & Side Job / Continental coins 6

    Special Effect(s): Flashlight

    Tactical Laser Module

    Base game
    v·d·e
    Tactical Laser Module.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability -
    Concealment -1 Threat -
    Cost: $36,000
    Card Drop & Side Job / Continental coins 6

    Special Effect(s): Laser

    Compact Laser Module

    Gage Mod Courier
    v·d·e
    Compact Laser Module.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability -
    Concealment - Threat -
    Free
    15 Red Spider.png Red Spider Packages

    Special Effect(s): Laser

    Military Laser Module

    Gage Mod Courier
    v·d·e
    Military Laser Module.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -2 Threat -
    Free
    20 Blue Eagle.png Blue Eagle Packages

    Special Effect(s): Flashlight & Laser

    LED Combo

    The Butcher Mod Pack 2
    v·d·e
    LED Combo.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +8
    Concealment -2 Threat -
    Cost: $36,000
    Bonus (1), Card Drop & Side Job / Continental coins 6

    Special Effect(s): Flashlight & Laser

    Riktpunkt Magnifier Gadget

    Base game
    v·d·e
    Riktpunkt Magnifier Gadget.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment - Threat -
    Cost: $9,000
    Bonus (1), Card Drop & Side Job / Continental coins 6

    Signature Magnifier Gadget

    Cartel Optics Mod Pack
    v·d·e
    Signature Magnifier Gadget.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment - Threat -
    Cost: $14,000
    Card Drop & Side Job / Continental coins 6

    For a comparison between sight looks ingame, check here.

    The Professional's Choice Sight

    Base game
    v·d·e
    The Professional's Choice.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -1 Threat -
    Cost: $21,000
    Card Drop & Side Job / Continental coins 6

    Surgeon Sight

    Base game
    v·d·e
    Surgeon Sight.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -1 Threat -
    Cost: $36,000
    Card Drop & Side Job / Continental coins 6

    See More Sight

    Armored Transport (DLC)
    v·d·e
    See More Sight.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -1 Threat -
    Cost: $43,200
    Card Drop & Side Job / Continental coins 6

    Combat Sight

    Gage Mod Courier
    v·d·e
    Combat Sight.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -1 Threat -
    Free
    20 Blue Eagle.png Blue Eagle Packages

    Speculator Sight

    Gage Mod Courier
    v·d·e
    Speculator Sight.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -1 Threat -
    Free
    5 Green Mantis.png Green Mantis Packages

    Trigonom Sight

    Gage Mod Courier
    v·d·e
    Trigonom Sight.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -1 Threat -
    Free
    10 Yellow Bull.png Yellow Bull Packages

    Holographic Sight

    Base game
    v·d·e
    Holographic Sight.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -2 Threat -
    Cost: $21,000
    Card Drop & Side Job / Continental coins 6

    Compact Holosight

    Gage Mod Courier
    v·d·e
    Compact Holosight.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -2 Threat -
    Free
    5 Green Mantis.png Green Mantis Packages

    Solar Sight

    Gage Mod Courier
    v·d·e
    Solar Sight.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -2 Threat -
    Free
    20 Blue Eagle.png Blue Eagle Packages

    Military Red Dot Sight

    Lootbag Pre-order DLC
    v·d·e
    Military Red Dot (Lootbag DLC).png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -3 Threat -
    Cost: $9,000
    Bonus (1), Card Drop & Side Job / Continental coins 6

    Military Red Dot Sight

    Base game
    v·d·e
    Military Red Dot.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -3 Threat -
    Cost: $62,000
    Card Drop & Side Job / Continental coins 6

    Milspec Scope

    Base game
    v·d·e
    Milspec Scope.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -3 Threat -
    Cost: $62,000
    Card Drop & Side Job / Continental coins 6

    Acough Optic Scope

    Base game
    v·d·e
    Acough Optic.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -3 Threat -
    Cost: $44,000
    Bonus (1), Card Drop & Side Job / Continental coins 6

    Compact Profile Sight

    Cartel Optics Mod Pack
    v·d·e
    Compact Profile Sight.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability -4
    Concealment - Threat -
    Cost: $62,000
    Card Drop & Side Job / Continental coins 6

    Maelstrom Sight

    Cartel Optics Mod Pack
    v·d·e
    Maelstrom Sight.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -2 Threat -
    Cost: $62,000
    Card Drop & Side Job / Continental coins 6

    Advanced Combat Sight

    Cartel Optics Mod Pack
    v·d·e
    Advanced Combat Sight.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -3 Threat -
    Cost: $62,000
    Card Drop & Side Job / Continental coins 6

    Reconnaissance Sight

    Gage Spec Ops Pack
    v·d·e
    Reconnaissance Sight.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -3 Threat -
    Cost: $62,000
    Infinite Granted

    Special Effect(s): Rangefinder

    Tactical Stock

    Base game
    v·d·e
    Tactical Stock.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment -1 Threat -
    Cost: $21,000
    Card Drop & Side Job / Continental coins 6

    Wide Stock

    Gage Mod Courier
    v·d·e
    Wide Stock.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment +1 Threat -
    Free
    10 Yellow Bull.png Yellow Bull Packages

    War-Torn Stock

    Gage Mod Courier
    v·d·e
    War-Torn Stock.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy +8 Stability -4
    Concealment -3 Threat -
    Free
    15 Red Spider.png Red Spider Packages

    2 Piece Stock

    The Butcher's AK/CAR Mod Pack
    v·d·e
    2 Piece Stock.png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy +4 Stability +4
    Concealment -2 Threat -
    Cost: $9,000
    The Turtle Always Wins.jpg The Turtle Always Wins

    No Stock

    The Butcher's BBQ Pack
    v·d·e
    No Stock (Piglet).png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability -16
    Concealment +4 Threat -
    Free
    Infinite Granted

    Contractor Stock

    John Wick Heists Pack
    v·d·e
    Contractor Stock (Contractor .308).png
    Total ammo - Magazine -
    Reload - Damage -
    Accuracy - Stability +4
    Concealment - Threat -
    Cost: $9,000
    Card Drop & Side Job / Continental coins 6

    Skins[]

    Achievements[]

    Not Invited.jpg Not Invited
    Kill 10 enemies within 10 seconds using the Piglet Grenade Launcher. Unlocks the "Firefighter's Helmet" mask, "Burn" material and "Flamer" pattern.
    Blow-Out.jpg Blow-Out
    Complete the Undercover job on OVERKILL difficulty or above, using only a grenade launcher or rocket launcher.

    Trivia[]

    • This weapon is based on the Milkor M32 Mk 1S MGL. The in-game Piglet fires much more slowly compared to its real-world counterpart, as the maximum recorded fire rate of a M32 clocks in at 3 rounds per second. The launcher itself was even designed specifically so that it could be fired in rapid succession.
      • Modifying the Piglet with the Short Barrel allows it to closely impersonate the Milkor Mark 14, since the Mk 1S's 105mm cylinder group still remains (the Mark 14 was based on the Mk 1L).
    • The Piglet is the first multi-shot grenade launcher in the entire series.
    • It is, so far, the only weapon in the Specials category to take CAR-type stocks.
    • It has the longest reload of any weapon in the entire series, when reloading all six grenades. This is due to the player character having to pull out and replace each individual shot one by one, slowly rewinding the launcher's cylinder in the process. A more practical way of reloading a Milkor MGL is to upend the weapon as the cylinder is opened, and the shells will fall out all at once; after all shells are loaded, the entire cylinder group can be wound in a single action.
    • During the reload animation, the primers on the cartridges can be clearly seen and are unused, akin to several other reload animations in PAYDAY 2.
    • As is the case with the GL40, the Piglet's grenades can explode immediately upon leaving the barrel if they hit something. Being hazardous aside, this is highly unrealistic as launched grenades usually have to have traveled a varying distance between 2 and 14 meters based on the specific grenade model used, and have to have revolved a set number of revolutions before their fuses could prime. This was included as a safety measure against premature collision which, like in the game, can catch the user in the blast.
      • An unprimed grenade round would still deal a considerable amount of impact damage akin to a hard punch if it hits a lightly-armored man-sized target, however, enough to stun or incapacitate them depending on how well-protected the victim is.

    Bugs[]

    • Placing a sight mod onto the Piglet may cause the player character to aim above the optic and the weapon model to "sink" down towards the bottom of the screen when aimed. This is merely a graphical inconvenience and does not affect shot placement, though it can make it difficult to actually see where the weapon is being aimed at at the moment.

    Gallery[]

    Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

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