Platypus 70
Gameplay
Unlock Level 32
Inventory Slot Primary
Weapon Type Sniper Rifle
Firing Mode(s) Bolt action SemiIcon.png
Cost $725,000
Statistics
Magazine 5
Total Ammo 30
Rate of Fire 60
Damage 480
Accuracy 92
Stability 12
Concealment 6
Threat 28
Other
Internal name model70
Achievement(s) No Scope.jpg We Do It Live!.jpg
v·d·e
Mod stats
Description
When looking for the cleanest, most beautiful line, every firearm excepting the sniper rifle feels clumsy and random. An instrument of precision in the hands is required if one is focused in the mind. Don't let the name fool you. The Platypus is precise.

The Platypus 70 sniper rifle is a primary weapon released for free alongside Bodhi in his eponymous character pack, to promote the Point Break DLC.

Overview[edit | edit source]

The Platypus 70 is statistically similar to the Nagant. However, it has more total ammo but cannot be modified for low concealment due to its limited mod pool.

With perk deck bonuses, this weapon is powerful enough to be capable of killing any unit besides Bulldozers, Captain Winters and SWAT Van Turrets with one headshot on any difficulty.

Summary[edit | edit source]

Pros:

  • Very high damage
  • Armor piercing
  • High accuracy
  • Iron Sights will remain aligned even while moving the aimpoint, allowing for 'passing' shots
  • Fast weapon holster speed, allowing you to quickly switch to your secondary weapon

Cons:

  • Small magazine
  • Very small modification pool
  • Low concealment
  • Low total ammo

In comparison to similar weapons:

  • Same damage
  • Same accuracy
  • Lower maximum stability
  • More concealability
  • Smaller magazine
  • Same size ammo pool
  • Unlocks 3 levels earlier
  • Costs less
  • Higher rate of fire
  • Slower reloads
  • Same ammo pickup rate
  • Narrower selection of mods
  • Unique mods not locked behind achievements
  • Platypus 70 does not require DLC to use while the R93 does

  • Same damage
  • Same accuracy
  • Lower maximum stability
  • Less concealability
  • Same size magazine
  • Larger ammo pool
  • Unlocks 22 levels earlier
  • Costs less
  • Same rate of fire
  • Tactical reload faster than Nagant's reload, full reload slower than Nagant's reload
  • Same ammo pickup rate
  • Narrower selection of mods
  • No bayonet mods
  • Unique mods not locked behind achievements
  • Platypus 70 does not require DLC to use while the Nagant does

  • Same damage
  • Higher accuracy
  • Lower maximum stability
  • Much less concealability
  • Same size magazine
  • Same size ammo pool
  • Unlocks 2 levels later
  • Costs less
  • Same rate of fire
  • Slower reloads
  • Same ammo pickup rate
  • Same amount of unique modifications
  • Platypus 70 does not require DLC to use while the Desertfox does

Tips[edit | edit source]

  • The Platypus is hands down an "all-out" sniper rifle, only being suitable for live combat due to its abysmal Concealment.
  • It is recommended to aim for the head due to the enemies' health pools making them harder to kill with body shots.
  • As with any sniper rifle, an ammo bag is always helpful.
  • An automatic secondary weapon such as an SMG is useful for the Platypus (or any sniper rifle), allowing for more reliable close-range engagements, and providing a method to obtain more ammo drops for the rifle. It may be more effective to use the SMG as a primary weapon, and save the rifle's ammo for beefier special enemies and Shields.

Available modifications[edit | edit source]

Beak Suppressor

Base game
v·d·e
Beak Suppressor (Platypus 70).png
Total ammo - Magazine -
Reload - Damage -12
Accuracy - Stability +4
Concealment -2 Threat -22
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon

Concealment

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Stability

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Accuracy

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Team Boost

Base game
v·d·e
TeamBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Total Ammo

Base game
v·d·e
ModBoost.png
Total ammo +2 Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider.png Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight & Laser

Angled Sight

Gage Sniper Pack
v·d·e
Angled Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $7,200
Triple Kill.jpg Triple Kill

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

45 Degree Ironsights

Cartel Optics Mod Pack
v·d·e
45 Degree Ironsights.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Signature Magnifier Gadget

Cartel Optics Mod Pack
v·d·e
Signature Magnifier Gadget.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / Continental coins 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis.png Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull.png Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis.png Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Milspec Scope

Base game
v·d·e
Milspec Scope.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Acough Optic Scope

Base game
v·d·e
Acough Optic.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Compact Profile Sight

Cartel Optics Mod Pack
v·d·e
Compact Profile Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment - Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Maelstrom Sight

Cartel Optics Mod Pack
v·d·e
Maelstrom Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Advanced Combat Sight

Cartel Optics Mod Pack
v·d·e
Advanced Combat Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Theia Magnified Scope

Gage Sniper Pack
v·d·e
Theia Magnified Scope.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $49,600
Didn’t See That Coming Did You?.jpg Didn’t See That Coming Did You?

Special Effect(s): Auto-Tagger & Range Finder

Box Buddy Sight

Gage Spec Ops Pack
v·d·e
Box Buddy Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Auto-Tagger & Range Finder

Iron Sight

Base game
v·d·e
Iron Sight (Platypus 70).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment +2 Threat -
Free
Infinite Granted

Skins[edit | edit source]

  • The Don Pastrami belonged to a hitman named "The Rancher". He was caught because all of his bullets were licked by his pet goat Becky beforehand.

Achievements[edit | edit source]

No Scope.jpg No Scope
Kill 10 enemies in a row by shooting them in the head with the Platypus 70 Sniper Rifle while not aiming down the sights. Unlocks the “Tane” mask, “Sancti” material and “Tribal Face” pattern.
We Do It Live!.jpg We Do It Live!
Complete all days of the Framing Frame job on the OVERKILL difficulty or above with each crew member using no skills, wearing suits, wielding Platypus 70 sniper rifles and Judge shotguns.
From December 17th, 2015, to January 14th, 2016, awarded one Christmas safe and drill.

Trivia[edit | edit source]

  • The Platypus 70 is based on the Winchester Model 70, with the addition of Fabrique Nationale's Tactical Box Magazine adapter to allow use of detachable magazines.
  • The Platypus 70 is the second weapon that has a cosmetic effect if used by a certain character, (after the Shinsakuto Katana with Jiro) in this case if the Platypus is used by Bodhi when headshotting a Taser; upon a killing shot, the Taser's head will either have a huge hole in it, his face gone, or even the removal of the head.
  • The Platypus 70 is the third sniper rifle to be able to use iron sights, after the Nagant and Repeater 1874.
  • It is the first and so far only sniper rifle to be made available to all players without the need for ownership of paid DLC.
  • The first-person animation set of the Platypus has the player character resting their thumb on the cap of the bolt and very close to where their cheek would be when aiming, which could potentially result in "shooter's thumb" a.k.a. getting whacked in the face with their thumb knuckle due to the recoil.
  • The Platypus 70's default scope required the Gage Sniper Pack when it was implemented, despite not being a DLC item. This problem could be circumvented by equipping the weapon with a different sight. In a botched attempt to fix this the development team removed its magnification rather than the DLC lock in a subsequent patch.
    • The default scope's magnification was fixed in Update #147 (Again), and as of Update #165, the DLC requirement was dealt with.

Gallery[edit | edit source]

Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

Community content is available under CC-BY-SA unless otherwise noted.