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Imitations
This article is about the updates released for the PAYDAY 2 Crimewave Edition and The Big Score. For last gen consoles version, see Playstation 3 and Xbox 360 update history (Payday 2).
For PAYDAY: The Heist update history, see Update history.
For PAYDAY 2 PC update history, see PC update history (Payday 2).


Update #1.53[]

MAJOR REWORK

•updates are now only PC exclusive!

Update #1.52[]

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Update #1.51[]

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Update #1.50[]

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Update #1.40[]

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Update #1.30[]

Update #1.30 released on 2018/7/6, providing more major content to the console versions. The Alaskan Deal, Cursed Kill Room, and Safe House Nightmare heists were added, and the Duke Character Pack was released. The update also brought the difficulty rebalance to consoles, changing the name of One Down to Death Sentence, making the One Down modifier available, and adding the new One Down mask. Graze was added to the Mastermind tree, and Specialized Killing was replaced with High Value Target in the Ghost tree.

NEW CONTENT

  • Feature – New loading screens
  • Feature – Team AI bag carry rework
  • Heist - Alaskan Deal
  • Heist – Cursed Room
  • Heist – Safehouse Nightmare
  • Character - Duke
  • Perk Deck - Stoic
  • Weapon - Brothers Grimm 12G Shotgun
  • Weapon – Crosskill Guard akimbo
  • Weapon - Compact 40mm Grenade Launcher
  • Weapon - Crosskill Guard
  • Weapon - Brothers Grimm 12G Shotgun
  • Melee Weapon - Leather Sap
  • Melee Weapon – Pen
  • Throwable - Matryoshka
  • Mask – Infamous Normal unlocked and given 1
  • Mask – Infamous Duke Begins unlocked
  • Mask – Infamous Duke unlocked
  • Mask – Normal Retro Chains unlocked and given 1
  • Mask – Normal Retro Dallas unlocked and given 1
  • Mask – Normal Retro Huston unlocked and given 1
  • Mask – Normal retro Wolf unlocked and given 1
  • Mask – Event Envy unlocked
  • Mask – Event Gluttony unlocked
  • Mask – Event Greed unlocked
  • Mask – Event Lust unlocked
  • Mask – Event Pride unlocked
  • Mask – Event Wrath unlocked
  • Mask – Event Mega Clover unlocked and given 1
  • Mask – Event Mega Sydney unlocked and given 1
  • Mask – Infamous Mega Rust unlocked
  • Mask – Normal Paperbag unlocked and given 1
  • Mask – Normal Golden Dallas unlocked and given 1
  • Mask – Normal Chains Gold unlocked and given 1
  • Mask – Infamous One Down unlocked
  • Feature – In-game voice chat functionality

GENERAL

  • Fixed shield strafe animation issue
  • Fixed 2 subtitle strings that didn't match the VO on TRANSPORT: Train Heist
  • Corrected a typo in the Navy Beanie mask description
  • Updated some civilian models

AI & DIFFICULTIES CHANGES

  • AI has been improved to be faster at navigating on all the levels
  • Levels should be less cluttered by enemies
  • Maximum amount of enemies allowed on the map for the Assault to end has been reduced
  • Mayhem:
    • Enemies will take 33% more headshot damage
    • G36 SWATS should do OVERKILL Damage instead of Death Wish damage
  • Death Wish:
    • Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
    • One additional Taser is allowed into the level
  • Death Sentence (old One Down):
    • Renamed One Down to Death Sentence
    • Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
    • Whenever a Bulldozer spawns, there is a chance that it will be a Medic Bulldozer. A Medic Bulldozer counts as both a Medic and a Bulldozer
    • One additional Taser is allowed into the level
    • One additional Bulldozer is allowed into the level
    • Bulldozers will have 100% more health than the Death Wish bulldozers
    • Specials will no longer spawn alone and will have a few SWATS accompanying them
    • The numbers of time a player can go down before getting into custody is no longer reduced to 1
    • Enemies health is reduced by 333%
    • The black Zeal Bulldozer will now use an Izhma 12g Shotgun as a weapon
    • The white Zeal Bulldozer will now use a KSP Light Machine Gun as a weapon
    • Cloakers will now also drop a smoke bomb when they charge and kick down a player
    • Due to an issue, Cloakers will use their normal model instead of the Zeal Cloaker model

One Down

  • The One Down mechanic is now optional in the Game Settings when you buy a contract

SKILLS

  • Graze:
    • A new skill has been added as a Mastermind - Sharpshooter - Tier 4 Skill
  • Specialized Killing:
    • The skill has been removed and replaced with High Value Target
  • High Value Target:
    • The skill has been moved from Mastermind - Sharpshooter - Tier 3 to Ghost - Silent Killer - Tier 3
  • Ammo Efficiency:
    • The skill has been moved from Mastermind - Sharpshooter - Tier 4 to Mastermind - Sharpshooter - Tier 3
  • Trigger Happy:
    • Basic: Damage boost has been increased to 120% (up from 20%) and will now only stack 1 time (down from 4)
    • Aced: The damage boost increased duration has been reduced to 4 (down from 10)
  • Joker:
    • Basic: Converted units are having their damage reduced by 35%
    • Aced: Converted enemies damage is no longer reduced

WEAPONS

  • Car-4 Rifle:
    • Damage increased to 52 (up from 38)
    • DMR Kit damage decreased to 108 (down from 120)
  • MP9 SMG:
    • Damage increased to 44 (up from 36)
  • AMCAR Rifle:
    • Damage increased to 42 (up from 36)
  • AMR-16 Rifle:
    • DMR Kit damage decreased to 66 (down from 80)
    • Damage increased to 94 (up from 80)
  • Para SMG:
    • Damage increased to 55 (up from 38)
  • AK Rifle:
    • Damage increased to 56 (up from 40)
    • DMR Kit damage decreased to 104 (down from 120)
  • AK762 Rifle:
    • Damage increased to 97 (up from 80)
    • DMR Kit damage decreased to 63 (down from 80)
  • Krinkov Submachine Gun:
    • Damage increased to 99 (up from 80)
  • Akimbo Krinkov Submachine Gun
    • Damage increased to 99 (up from 80)
  • AK5 Rifle:
    • Damage increased to 56 (up from 38)
  • UAR Rifle:
    • Damage increased to 55 (up from 38)
  • JP36 Rifle:
    • Damage increased to 44 (up from 36)
  • Kobus 90 Submachine Gun:
    • Damage increased to 56 (up from 38)
  • Compact-5 Submachine Gun:
    • Damage increased to 44 (up from 40)
  • Akimbo Compact-5 Submachine Gun:
    • Damage increased to 44 (up from 40)
  • Mark 10 Submachine Gun:
    • Damage increased to 58 (up from 40)
  • Swedish K Submachine Gun:
    • Damage increased to 99 (up from 80)
  • Commando 553 Rifle:
    • Damage increased to 42 (up from 35)
  • SpecOps Submachine Gun:
    • Damage increased to 58 (up from 40)
  • Eagle Heavy Rifle:
    • Damage increased to 98 (up from 81)
  • Falcon Rifle:
    • Damage increased to 98 (up from 80)
  • Gewehr 3 Rifle:
    • Damage increased to 99 (up from 80)
    • DMR Kit damage decreased to 61 (down from 80)
    • Reload animation has been updated
  • Gecko 762 Rifle:
    • Damage increased to 57 (up from 42)
  • Clarion Rifle:
    • Damage increased to 41 (up from 35)
  • Cobra Submachine Gun:
    • Damage increased to 44 (up from 36)
  • Blaster 9mm Submachine Gun:
    • Damage increased to 44 (up from 36)
  • Uzi Submachine Gun:
    • Damage increased to 44 (up from 40)
  • Patchett L2A1 Submachine Gun:
    • Damage increased to 42 (up from 36)
  • Chicago Typewriter Submachine Gun:
    • Damage increased to 58 (up from 40)
  • Queen's Wrath Rifle:
    • Damage increased to 58 (up from 40)
  • Lion’s Roar Rifle:
    • Damage increased to 58 (up from 40)
  • Jacket’s Piece:
    • Damage increased to 57 (up from 40)
  • Valkyria Rifle:
    • Damage increased to 41 (up from 36)
  • Kross Vertex Submachine Gun:
    • Damage increased to 58 (up from 42)
  • Micro Uzi Submachine Gun:
    • Damage increased to 44 (up from 36)
  • Heather Submachine Gun:
    • Damage increased to 58 (up from 40)
  • Akimbo Heather Submachine Gun:
    • Damage increased to 58 (up from 40)
  • Bootleg Rifle:
    • Damage increased to 40 (up from 38)
  • CR 805B Rifle:
    • Damage increased to 99 (up from 80)
  • Jackal Submachine Gun:
    • Damage increased to 99 (up from 80)
  • AK17 Rifle:
    • Damage increased to 99 (up from 80)
  • Tatonka Submachine Gun:
    • Damage increased to 99 (up from 80)
  • Grom Sniper Rifle:
    • Damage decreased to 160 (down from 300)
    • Total ammo increased to 40 (up from 30)
    • Rate of fire increased to 150 (up from 60)
  • Contractor Sniper Rifle:
    • Accuracy decreased to 60 (down from 72)
  • Lebensauger 308 Sniper Rifle:
    • Rate of fire increased to 150 (up from 120)
  • Repeater 1874 Sniper Rifle:
    • Damage increased to 246 (up from 160)
  • Rattlesnake Sniper Rifle:
    • Damage increased to 246 (up from 160)
  • Nagant Sniper Rifle:
    • Damage increased to 480 (up from 300)
  • Platypus 70 Sniper Rifle:
    • Damage increased to 480 (up from 300)
  • R93 Sniper Rifle:
    • Damage increased to 480 (up from 300)
  • Desertfox Sniper Rifle:
    • Damage increased to 480 (up from 300)
  • Compact 40mm Grenade Launcher:
    • Reload animation has been updated

KNOWN ISSUES

  • Voice Chat:
    • Even though we have found some issues, we decided to release this feature as it is optional to use and the issues are not game breaking. We plan to fix what we can later, also after listening to the player’s feedback. The issues currently are:
    • Game Voice Chat may be vulnerable to network issues when players join-leave-rejoin lobbies, leading to some players losing voice chat connection to other players. Also the setting of the Voice Chat in the Options cannot be changed while in the lobby, even if the UI allows it. Finally the game Voice Chat is intentionally disabled while loading levels.

Update #1.20[]

Update #1.20 released one day after Update #1.10, on 2018/2/23. It was a quick hotfix that removed voice chat from the PS4 and fixed the FOV slider.

HOTFIX[]

  • Removed Voice Chat option from the Voice Settings
  • Fixed the FOV slider values to be the same for all menus.

Update #1.10[]

Update #1.10 was released on 2018/2/22. This update brought over some features that were missing from consoles such as the field of view (FOV) slider, Swan Song Aced being changed to only last 6 seconds long, and the LMG buff which made them more viable.

GENERAL

  • Added D3D11 optimizations that affect every part of the game
  • Added generic code optimization that affect every part of the game
  • Added Field of View slider
  • Added Russian language support
  • Added Rhubarb mask
  • Added Z.A.M.S Helmet mask
  • Fixed the GUI to support the display of more than 6 items
  • Fixed memory leaks
  • Fixed NPCs that were using more than one item (glass, mobile, etc)
  • Removed Poetry masks from the DLC tab. Now they are can only be found in the Normal tab
  • Fixed the description text while viewing weapon mods
  • Fixed the display button layout for southpaw
  • Fixed an issue where characters would use textures from other characters
  • Updated credits
  • Fixed an issue that causes safety deposit boxes to be a lot harder to open
  • Fixed some issues with death sounds on some special enemies
  • Fixed so that certain sights can mark guards in stealth
  • Fixed an issue with the range of the turret van
  • Fixed so that the turret van will attack a cuffed player
  • Fixed so that enemies don't get stuck around cuffed players
  • Unseen Strike will now grant the player critical hit chance as it should
  • Fixed so that pressing "default video options" in settings resets everything properly
  • Fixed an issue with loot not working properly between days in multi day heists
  • Fixed an issue that could occur if a player dropped in to a game as the host was driving a vehicle
  • Fixed an issue that could occur when the game would complain about a corrupt settings file
  • Tweaked movement speed for the shield units
  • Updated animation run speeds for the shield units
  • Fixed an issue with the third person animations for equipping akimbo weapons
  • Fixed a crash related to the “Their Armor Is Thick and Their Shields Broad” achievement/trophy
  • Fixed a One Down crash
  • Removed one container from being picked as tools container
  • Removed a stealth animation that caused problems
  • Prevented activatable abilities from being used when downed and when swan song is active
  • Fixed an issue that prevented tripmine amounts for showing correctly
  • Fixed issue while aiming down sight with the Crosskill
  • Fixed so that tased cops do not kill civilians
  • Fixed so that you won't get Dallas texture after terminating a heist
  • Fixed a graphical issue with the Crosskill Guard Pistols hammer
  • Fixed a crash when using the Thanatos .50 Sniper Rifle
  • Fixed an issue with the Castigo .44 Revolvers not being correctly animated
  • Fixed an issue with the placement on the Kobus 90 SMG after running
  • Fixed an issue with snapping when charging certain melee weapons (Nova's Shank, Trench Knife, The Motherforker, Switchblade, Kunai Knife and Diving Knife)
  • Fixed so that Ace of Spades, Javelins and Shurikens no longer disappear if you are a client and throw them at team AI
  • Fixed an issue where arrows was given low velocity in third person for clients
  • Fixed and issue with throwables with a cooldown that caused them to be replenished when using the Fully Loaded skill
  • Added the bullet show functionality on the Speed Pull Magazine on the Kobus 90 SMG
  • Fixed an issue with the The Grom Sniper and the compact laser module
  • Fixed a visual issue with Interceptor 45 pistols and suppressors
  • Fixed an issue with the placement of the Riktpunkt 45 sight on the Gecko 7.62
  • Fixed an issue with the scope mount on the Mark 10 SMG
  • Fixed an issue with the Werbell's suppressor on the Mark 10 SMG
  • Fixed so that the Kross Vertex SMG mag is connected to the weapon in third person
  • Fixed so that the 45 degree sights now work on AK17, Eagle Heavy, Car44, Commando 553, Queen’s Wrath, Lions Roar, Bootleg, Little Friend
  • Fixed so that there are no issues if you use the following combination of mods on an AK family Rifle - AK Slavic Dragon Barrel, The Tactical Russian Handguard and The Bigger the Better Suppressor
  • Fixed an issue where vehicles could get stuck on debris from the SWAT turret
  • Fixed a crash that could occur if a client joined a game at the same time as a body was despawning
  • Fixed so that the Compact Holosight has a reticle
  • Fixed so that the AK5 Rifle has a correctly aligned reddot reticle
  • Fixed so that the Bernetti 9 Pistol has a correctly aligned reddot reticle
  • Fixed so that the Deagle Pistol has a correctly aligned reddot reticle
  • Fixed so that the Chimano Custom Pistol has a correctly aligned reddot reticle

SKILLS

  • Swan Song – Aced:
    • Skill duration bonus is reduced to 3 seconds. (down from 6)

PERK DECKS

  • Biker:
    • Biker Perk Deck’s “on team kill” effect now trigger 4 times (down from 10) every 4 seconds (down from 15)
    • "Road Captain" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% health missing
    • "Prez" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% armor missing
  • Gambler:
    • The 3rd Perk “Ammo Give Out” now also increases your health by 20%
    • The 5th Perk “Sharing Is Caring” now also increases your health by 20%
    • Medical Supplies can now be triggered every 3 seconds (down from 4)
  • Infiltrator:
    • “OVERDOG” Perk is moved from 7th place to 1st Perk
    • “Basic Close Combat” Perk is moved from 1st to 3rd Perk
    • “Advanced Close Combat” Perk is moved from 3rd to 5th Perk
    • “Expert Close Combat” Perk is moved from 5th to 7th Perk
    • “OVERDOG” damage reduction is increased to 12% (up from 8%)
    • “OVERDOG” melee damage boost now activates on your second and each consecutive melee hit with 1 second of the last one and will deal 10 time its normal damage
    • “Basic, Advanced and Expert Close Combat” damage reduction is increased to 8% each (up from 6%)
  • Sociopath:
    • The “No Talk” Perk is replaced with the “OVERDOG” Perk
    • The “Tension” Perk now also increases armor by 10%
    • The “Clean Hit” Perk now also reduces the damage received by 8% when within medium range of an enemy
    • The “Overdose” Perk now also increase armor by 10%
  • Kingpin:
    • Fixed the cooldown

WEAPONS

  • Flamethrower:
    • Ammo pick up increased by 666%
    • Effective damage per second is increased by 220%
    • Burn effect duration is decreased to 1.5 seconds (down from 6)
    • Burn effect trigger chance is increased by 40%
  • The Judge Shotgun:
    • Ammo pick up is reduced by approximately 20%
    • The total ammo is increased to 35 (up from 25)
  • Heather Submachine Gun:
    • Stability is increased to 52 (up from 44)
    • Concealment is increased to 28 (up from 25)
    • The recoil pattern was tweaked to be easier to control and more predictable for the player
  • 5/7 AP Pistol:
    • Stability is decreased to 36 (down from 52)
    • Accuracy is decreased to 48 (down from 64)
  • Jackal SMG:
    • Fixed the alignment of The Professional's Choice Sight
  • Arbiter Grenade Launcher:
    • Frag grenade damage decreased to 480 (down from 700)
    • Fixed an issue with the flip up sight that caused it to be visible through walls
    • Fixed a string issue
    • Fixed an issue where it was not using the intended damage values
  • KSP 58 Light Machine Gun:
    • Damage is increased to 80 (up from 37)
    • Accuracy is increased to 52 (up from 32)
    • Ammo pick up is increased by 150%
    • Stability is decreased to 28 (down from 36)
    • Concealment is decreased to 1 (down from 2)
  • Buzzsaw 42 Light Machine Gun:
    • Damage is increased to 80 (up from 36)
    • Accuracy is increased to 48 (up from 28)
    • Ammo pick up is increased by 150%
    • Stability is decreased to 28 (down from 36)
    • Concealment is decreased to 1 (down from 2)
  • Brenner-21 Light Machine Gun:
    • Damage is increased to 120 (up from 40)
    • Stability is decreased to 8 (down from 36)
    • Concealment is decreased to 1 (down from 2)
  • RPK Light Machine Gun:
    • Damage is increased to 120 (up from 40)
    • Stability is decreased to 8 (down from 36)
    • Concealment is decreased to 1 (down from 5)
  • KSP Light Machine Gun:
    • Damage is increased to 80 (up from 36)
    • Accuracy is increased to 48 (up from 28)
    • Ammo pick up is increased by 150%
  • Vulcan Minigun:
    • Ammo pick up increased by 833%
    • Accuracy is increased to 32 (up from 16)
    • Stability is increased to 24 (up from 4)
    • Damage is decreased to 25 (down from 38)
  • Compact-5 Submachine Gun:
    • Damage is increased to 40 (up from 36)
    • Accuracy is increased to 44 (up from 28)
    • Stability is increased to 80 (up from 76)
    • Concealment is increased to 24 (up from 23)
    • "Straight Magazine" Modification - Concealment is decreased to -1 (down from 0)
    • "Straight Magazine" Modification - Damage is decreased to 0 (down from 4)
    • "Straight Magazine" Modification - Stability is increased to 8 (up from -28)
  • China Puff 40mm Grenade Launcher:
    • Frag grenade damage decreased to 960 (down from 1300)
    • Fixed an issue where it was not using the intended damage values
    • Fixed missing part of the barrel in the menu
  • Little Friend 7.62 Assault Rifle:
    • Frag grenade damage decreased to 960 (down from 1300)
    • Ammo pick up decreased by 20%
  • Interceptor 45:
    • Fixed so that the red dot sight is not misaligned if you use the expert slide
  • HRL-7 Rocket Launcher:
    • Rocket damage increased to 12500 (up from 10000)
  • Commando 101 Rocket Launcher:
    • Rocket damage increased to 6200 (up from 5000)
  • Thanatos .50 cal Sniper Rifle:
    • Bullet damage increased to 3500 (up from 2800)
  • DMR Kits Weapon Mods:
    • Ammo pick up has normalised to reliable pick up one bullet per box
  • Broomstick Pistol - Precision Barrel:
    • Ammo pick up has normalised to reliable pick up one bullet per box
  • M308 Rifle:
    • Ammo pick up decreased by 20%
  • Cavity 9mm:
    • Ammo pick up decreased by 20%
  • STRYK 18c Pistol:
    • The recoil pattern was tweaked to be easier to control and more predictable for the player
    • The camera shake effect has been reduced

LEVELS

  • Big Bank:
    • The Preplanning asset “The Elevator Trick” favor cost is decreased to 3 (down from 6)
    • The Preplanning asset “C4 Tunneling” favor cost is decreased to 3 (down from 6)
    • The Preplanning assets “Thermite” favor cost is decreased to 5 (down from 8)
    • Fixed a crash that could occur when interacting with the bandit barrier as the host drops out
    • Fixed so that players can no longer get stuck behind a lamp and door by the entrance
    • Fixed so that you can no longer use the button to open the vault from the outside
  • Big Oil:
    • Fixed so that players can't get stuck inside the wall beside the tall safe
  • Biker Heist:
    • Fixed so that the mechanic continues to work after being interrupted
    • Fixed an issue on day 2 where enemies could clip through a wall
    • Made a tweak so that the bikes should no longer flip over or get stuck when colliding with each other
    • Fixed some NPCs reactions
    • Now the floating police car and the SWAT truck are affected by gravity
  • Birth Of Sky:
    • Fixed so that you can no longer see through the dinosaur on top of the gas station
    • Fixed so that you can no longer trigger the flare through the roof of the diner
  • Election Day:
    • Fixed an issue where the player could get stuck between the drill and a wall in the Warehouse
    • Fixed an issue where players could not stealth (warehouse) if they have previously played Hoxton revenge loud
  • Framing Frame:
    • Added ragdoll collision on the stairs outside of the bathrooms in day 1 so that the guards won't fall through them when they are killed, making the players unable to answer their pager
    • Fixed so that 2 AI’s do not stand in the same spot while idling on day 2
    • Switched places of one of the security cameras which wouldn't be able to display the vault door on day 3
  • Goat Simulator:
    • Fixed an issue where players could use explosive rounds to duplicate goats by the secure zone on day 1
    • Fixed so that players have to put out the fire to get to the goat in the burning building
    • Transport:Underpass - Fixed an issue where police officers would spawn from the wrong vehicles
  • Panic Room:
    • Enemies should no longer get stuck on the roof in big groups
    • Fixed a combat issue on the roof on One Down
  • Boiling Point:
    • Fixed so that a Gage pack no longer spawns under the stairs
  • Shadow Raid:
    • Fixed an issue where one of the guards by the water would not get alerted if he saw a loot bag
    • Fixed an issue where the team AI would walk around the level after player drops out
  • The Bomb: Forest:
    • Fixed a text issue
  • Nightclub:
    • Fixed an issue where bags could be thrown up onto a ledge that the player could not reach
    • Added collision to prevent bags from getting stuck on a ledge above the safe
  • Brooklyn 10-10:
    • Added collision so that the player won’t get stuck behind a door in the corridor between the courtyards
  • First World Bank:
    • Fixed an issue that could block progression if you went loud by using a keycard at a specific moment
  • Green Bridge:
    • Fixed an issue with the enemy AI staying under the bridge instead of moving on top of it
    • Fixed an issue where shields could sometimes do double animations for climbing up on the bridge when being staggered
    • Added a waypoint for where you have to go when you escort the prisoner
  • Jewelry Store:
    • Removed helicopters that didnt do anything
    • Fixed so that the animation for the police cars entering the level has the wheels in the right place
  • Murky Station:
    • Fixed so that players can't throw bags behind the crates in the sewers
  • Rats:
    • Fixed so that you can no longer jump out of the level if you buy the Vantage Point asset on day 1
  • Watchdogs:
    • Fixed collision on day 1 so that bags don't get stuck
    • Fixed navigation for the AI on day 1 so that they can jump both ways across the broken bridge
  • Yacht Heist:
    • Fixed so that the player will no longer get stuck between a shelf and a box in the basement
    • Fixed so that you can no longer shoot guards out of the closed windows on the top floor making it impossible to answer their pagers
  • Hotline Miami:
    • Fixed the issue with too many snipers spawning
    • Fixed an issue with enemies not going in to one of the rooms on the second floor
    • Fixed a location where the player could get stuck down in the basement
    • Fixed an issue where snipers would stop to spawn after a while on Day 1
    • Disabled ammo that could drop underneath the ground on Day 2
    • Fixed collision behind the chairs on the right balcony on day 2 so that players don't get stuck
  • Heat Street:
    • Fixed a specific piece of curb that the player could not cross without jumping
    • Fixed flickering on several walls
    • Fixed floating poster
    • Fixed flying graffiti
    • Fixed so that civilians no longer disappear when being traded from places where no immediate fleepoints could be found
    • Fixed so that you can no longer walk on the bar by the parking lot
    • Fixed so that you can’t get stuck behind the crashed van
    • Moved bricks near the end of the level
    • Fixed so that players are no longer able to run in front of the van in the beginning of the level
    • Fixed so that you no can no longer climb the trees by the crash site
    • Moved a trashcan where the player could get stuck on the way to the crash site
    • Added tinted windows on the crashed van
  • Slaughterhouse:
    • Fixed portals on the level in the container area
    • Fixed a clipping issue between 2 containers
    • Fixed an issue where the players could get up on a catwalk
    • Fixed so that you don't get stuck behind the door the opens up to the outside of the level
    • Made several fixes to light and shadows inside the slaughterhouse
    • Turned a container around so that the correct doors open to prevent enemies from clipping through it
    • Resized some portals to prevent objects from popping in and out
  • Undercover:
    • Fixed a glitch with the yellow railing on the roof
    • Fixed a sign that was floating in the air
    • Enemies now interrupt the hacking only once per hacking stage to further avoid any other issues
    • Fixed a bug where enemies could interrupt the hack after the hacking was completed
    • Fixed a minor clipping issue
    • Fixed so that 4 interactable planks does not float in the air
  • Aftershock:
    • Removed a VO event that was played twice
  • Hoxton Breakout:
    • Fixed a crash that could occur on Day 2 if you blew up a bridge when an enemy was on it
  • Car Shop:
    • Removed investigation patrols after hacking on computer started
    • Updated the computers to be affected by ECMS
    • Computers have been lowered to 60 seconds
    • Added vent in upper floor room.
    • Removed specific guard patrol points inside small room computer rooms on the upper floor
    • Added small coffee island to the middle of the kitchen
    • Moved wife and husband having conversations to the back hallway instead of the front 2nd floor display area
    • Removed one guard position and moved civ patrol point in back hallway on the 2nd floor
    • Ending screen no longer waits 2 seconds to trigger, it happens as soon as everyone is in the escape zone
    • Fixed so that the computers won't work if an ECM is being used
    • Added collision behind a door close to the water cooler to prevent the player from getting stuck
  • The Bomb: Dockyard
    • Fixed so that you can no longer shoot guards so that they end up on pipes and cannot be interacted with anymore
  • Beneath The Mountain:
    • Fixed an issue where players could get stuck in the vault area
    • Fixed so that bags no longer fall off the helipad
  • Firestarter:
    • Fixed the issue where money wound count as weapons destroyed
    • Fixed an issue where at the end of day 3 the client would receive double the amount of bags
  • Golden Grin Casino:
    • Fixed so that it no longer takes 50 seconds or more to pick up the sleeping gas
  • Prison Nightmare:
    • Fixed so that you can no longer get pushed out of the level when opening a warhead crate

Update #1.08[]

Update #1.08 was released on 2017/12/5. It is unknown what was added.

HOTFIX[]

  • Patch Notes link will now go to this webpage.

Update #1.06[]

Update #1.06 was released on 2017/11/22, and was a major update to the PS4 and Xbox One editions of the game. This update added Sangres, who was free for all owners of the Crimewave Edition. The Master Plan DLC was also added to the game and featured Scarface as a paid DLC character along with the Scarface Mansion heist being paid DLC as well. The Master Plan DLC bundle would be the last one released, as subsequent content was added for free.

NEW CONTENT

  • Free Sangres DLC
  • Character - Sangres
  • Perk Deck - Sicario
  • Weapon - Castigo .44 Revolver
  • Melee Weapon - El Verdugo Machete
  • Mask - Sangres
  • Mask - Sangres Begins

FREE EXTRA CONTENT

  • Heist - Panic Room
  • Heist - Prison Nightmare
  • Heist - Stealing Xmas
  • Heist - Heat Street
  • Heist - Green Bridge
  • Weapon - Goliath 12G Shotgun
  • Weapon - 5/7 AP Pistol
  • Throwable - Incendiary Grenade
  • Mod - Riktpunkt 45 Degree Sights
  • Mod - Riktpunkt Magnifier Gadget
  • Mask - The 45th Mask
  • Mask - Fire Rooster
  • Mask - Tempy
  • Mask - Byrne
  • Mask - Stoibs
  • Mask - Fluffedup
  • Mask - Nilam
  • Mask - Keelhauled Alex
  • Mask - One-Eyed Jessicah
  • Mask - Schneider
  • Mask - Black Beanie
  • Mask - Green Beanie
  • Mask - Navy Beanie
  • Mask - Red Beanie
  • Mask - God Emperor
  • Mask - Paycheck Chains
  • Mask - Paycheck Dallas
  • 4 Trophies>

JOHN WICK WEAPON PACK DLC

  • Weapon - Desertfox Sniper Rifle
  • Weapon - Jackal SMG
  • Weapon - Contractor Pistol
  • Weapon - Akimbo Contractor Pistol
  • Weapon - Throwing Knife
  • Mod - Contractor Compensator
  • Mod - Extended Magazine
  • Mod - Tritium Sights
  • Mod - Long Barrel (Desert fox)
  • Mod - Silenced Barrel (Desert fox)
  • Mod - Civilian Barrel (Jackal)
  • Mod - Silent Silencer (Jackal)
  • Mod - Short Magazine (Jackal)
  • Mod - Civilian Stock (Jackal)
  • Mod - Folded Stock (Jackal)
  • Mod - Twinkle Grip (Jackal)
  • Mask - Daisy
  • Mask - Hotelier
  • Mask - Zashchita
  • Mask - Mustang
  • Material - Club Lights
  • Material - Mist
  • Material - Dog Fur
  • Material - Tire
  • Pattern - One Shot
  • Pattern - Piety
  • Pattern - Daisies
  • Pattern - Battle Wounds

GAGE SPEC OPS PACK DLC

  • Weapon - The Arbiter Grenade Launcher
  • Mod - Speed Pull Magazine (Most Assault and SMG Rifles)
  • Mod - Spartan Stock (Compact-5)
  • Mod - Enlightened Foregrip (Compact-5)
  • Mod - 45 Degree Red-dot Sight (Sniper and Assault Rifles)
  • Mod - Box Budddy Sight (Sniper Rifles)
  • Mod - Magazine with Ameritude (Crosskill Pistol)
  • Mod - I want more Magazine! (Interceptor Pistol)
  • Mod - Reconnaissance Sight
  • Mod - Long Foregrip (JP36)
  • Mod - Original Sight (JP36)
  • Mod - Hollow Handle (Izhma 12G)
  • Mod - Short Barrel (Izhma 12G)
  • Mod - Donald's Horizontal Leveller (Shotguns)
  • Mask - Batshit Crazy
  • Mask - A.W.O.L
  • Mask - Bloody Bandana
  • Mask - Dark Legion
  • 3 Trophies
  • Material - Digital Camo
  • Material - Midnight Camo
  • Material - Deep Army Green
  • Material - Ranger Black
  • Pattern - Facepaint
  • Pattern - Stripes
  • Pattern - Bullets
  • Pattern - Sight

SCARFACE CHARACTER PACK DLC

  • Character - Scarface
  • Perk Deck - Kingpin
  • Weapon - Little Friend 7.62
  • Melee - Lumber Lite L2 Chainsaw
  • Mask - Scarface
  • Mask - Scarface begins

SCARFACE HEIST DLC

  • Heist - Scarface Mansion
  • Weapon - Commando 101 Rocket Launcher
  • Melee - Hotline 8000x
  • Mask - Exalted
  • Mask - Golden Hour
  • Mask - Barrori Flex
  • Mask - Panthera Tigris
  • 4 Trophies
  • Song - Break the Rules
  • Materials - Red Velvet
  • Materials - Golden Hour
  • Materials - Black Marble
  • Materials - Oxidized Copper
  • Patterns - Cracks - 1 free
  • Patterns - Liberty Flame
  • Patterns - Diablada
  • Patterns - Coin

JOHN WICK HEISTS DLC

  • Heist - Brooklyn 10-10
  • Heist - Yacht Heist
  • Weapon - Contractor .308 Sniper
  • Melee - The Hook
  • Mod - Contractor Grip
  • Mod - Contractor Stock
  • Mask - Bird Of Prey
  • Mask - Sailor
  • Mask - Captain
  • Mask - Lady Liberty
  • 6 Trophies
  • Song - Bullet Rain
  • Material - Underground Neon
  • Material - Neon Blue
  • Material - Carbon Fiber Weave
  • Material - Black Suede
  • Pattern - Continental
  • Pattern - Hotel Pattern
  • Pattern - Baba yaga
  • Pattern - Hood Stripes

GAGE WEAPON PACK DLC

  • Weapon - Tatonka SMG
  • Weapon - AK17 Rifle
  • Weapon - GROM Sniper Rifle
  • Melee - Rezkoye
  • Mod - Grievky Compensator (Grom sniper)
  • Mod - Tikho Barrel (Grom sniper)
  • Mod - Lightweight Foregrip (Grom sniper)
  • Mod - Iron Sight (Grom sniper)
  • Mod - Lightweight Stock (Grom sniper)
  • Mask - Red Machine
  • Mask - Matryoschka
  • Mask - War Balaclava
  • Mask - Kokoshnik
  • 3 Trophies
  • Material - Ceramic Gzhel
  • Material - Propaganda Pallete
  • Material - Russian Camouflage
  • Material - Tricolor
  • Patterns - Bear Fight
  • Patterns - Prison Statement
  • Patterns - Red Star
  • Patterns - Russian Gamble

GENERAL

  • Fixed audio tracks to be locked if the DLC is missing
  • Next DLCs will now give 1 of each material and pattern they unlock ( does not apply to previously released DLCs yet)
  • Fixed memory leaks
  • Improved desync via introducing a new system
  • Changed the patch packaging system in order to reduce the patch size
  • Enemy flashbang now blinks and makes a sound before going off. It can also be destroyed.
  • Made High Value Target work with sensor mines
  • Trip mines will start in sensor mode while in stealth and will switch to explosive mode when the heist goes loud
  • Gadgets will now remain activated when switching between weapons!
  • Increased the performance of all heists by optimizing the textures of all in-game characters
  • Fixed an issue with the animations for AMR-16 and AK Rifle
  • Fixed some animation timers with the melee weapons.
  • A player using the bipod now fires in the correct direction for other players.
  • Fixed a bug where enemies could shoot you through the SWAT van
  • Fixed an issue with damage being multiplied on the SWAT van
  • Reduced the cost of applying in-game weapon mods by 75%
  • Fixed an issue where vehicles could collide with Sentry Guns
  • Fixed an issue where some enemies would only shoot at players that were looking towards them
  • Fixed an issue that caused the enemies to sometimes walk backwards when entering a level
  • Fixed an issue for ammo bags staying on the level even though they were empty
  • Fixed an issue where the chance of an infamous drop did not increase when playing on the Death Wish difficulty
  • The Theia sight can now mark cameras
  • Fixed an issue with the spread of the Raven shotgun
  • Fixed an issue where repelling SWATs did not play a sound
  • Fixed an issue where AI teammate callouts were not heard by clients
  • Fixed an issue where players sometimes couldn't interact with equipment and assets
  • Fixed an issue that caused throwables to scale up when hitting a specific tree on the Transport: Downtown Job
  • Fixed an issue that caused players not to sync armor and health correctly to drop-in clients
  • Fixed an issue with the Team AI that caused them to answer twice when asked to follow a player
  • Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed
  • Added Bain voice lines to the end screen when failing a heist
  • Fixed an issue that caused enemies to be able to taze players while parachuting
  • Changed the name of the "Weapon" Loot bag to "Assault Rifles"
  • Fixed an issue that caused the Black Bulldozers to deal higher damage than intended
  • Fixed an alignment issue with the sights for the Baby Deagle Pistol
  • Fixed an alignment issue with the sights for the Lion's Roar Rifle
  • Fixed an alignment issue on some sights for the M308 Rifle
  • Fixed an issue where the wrong sight would appear in third person on the Heather SMG
  • Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
  • Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails
  • Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion's Roar Rifle
  • Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles>
  • Fixed an issue where guards sometimes didn’t spot broken cameras
  • Increased the distance for hearing third person footsteps from 1m to 20m
  • The “!” next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
  • Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder
  • Added a smoke effect when a deployable sentry gun breaks
  • Fixed an issue where the stock of the Heather SMG could be visible through walls
  • Dragon’s Breath Round fire effect will now trigger 100% of the time.
  • Increased the damage from Shield enemies on medium range
  • Bulldozers are now 60% less affected by critical damage and weakpoint hits
  • Fixed an issue where Molotovs and Incendiary Rounds would not be detected by guards during stealth
  • Fixed issue where team AI would focus on enemies instead of reviving downed players
  • Fixed a few instances where heisters had missing VO
  • Added a 20% chance of getting a cable tie when picking up an ammo box
  • Bulldozers can now be damaged with all melee weapons
  • AI should now spawn on the player that initiated the trade
  • Fixed an issue where clients would downgrade an already upgraded drill/saw when repairing it
  • Ballistic Vest dodge penalty reduced from -30 to -10
  • Lightweight Ballistic Vest dodge penalty reduced from -25 to -5
  • Heavy Ballistic Vest dodge penalty reduced from -35 to -15
  • Flack Jacket dodge penalty reduced from -40 to -20
  • Combined Tactical Vest dodge penalty reduced from -45 to -25
  • The dodge bonus from the Basic Composure, Advanced Composure and Expert Composure for the Crook Perk Deck has been reduced from 10% to 5%
  • Reduced the blast radius of grenades and dynamites from 10m to 5m
  • Fire duration for the Molotov Cocktails are reduced from 25 sec to 15 sec
  • Grenades and Dynamite damage increased from 300 to 400
  • Fixed an issue where clients didn't receive a message when a player revived another player using the Inspire skill
  • Trip Mines placed by clients will not damage the Team AI
  • Fixed an issue where throwing a Molotov could play a Grenade sound
  • The Sentry Guns will now have a red outline when out of ammo but not destroyed
  • Fixed an issue where the weapon could disappear when using the Empty Hand Kata melee weapon
  • Sentry guns can now properly eject empty casings
  • Fixed an issue that blocked players from picking up sentry guns if suppressed sentry guns are equipped as the deployable
  • Throwables will now bounce on Captain Winters so he can no longer walk away with them
  • Fixed the reload animation for Compact-5 Straight Magazine modification
  • Added the Beak Suppressor for the Platypus 70 Sniper Rifle
  • Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
  • Added a button to unequip the equipment
  • Sentry guns will now display how much ammo is left on the interaction prompt
  • Tweaked the look of John Wick's suit
  • Tweaked the look and fixed a small graphical issue with Jiro's suit
  • Fixed an issue with the reset skill build feature where the skills was not correctly refunded
  • Fixed an issue where ECM jammers placed by clients did not apply skill upgrades.
  • Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
  • Fixed an issue where car windows couldn’t be broken from both sides
  • Changed description for ECM Jammer to reflect the correct duration time
  • Fixed an issue where bags could not be interacted with when a painting had fallen over them
  • Fixed an issue with the outline on traded converted enemies
  • Players can now use First Aid Kits and Doctor Bags when at full health
  • Added collision to cop cars to prevent player to accidentally get inside of them
  • Fixed an issue where cop’s guns would not spawn correctly
  • Fixed an issue where enemies would not take any explosive damage if standing inside of each other
  • Fixed an issue where the team AI would remain in stealth state when going loud too quickly
  • Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased
  • Fixed an issue with detection while carrying bags
  • Fixed an issue where Captain Winter’s Phalanx would spawn wrong helmets if killed by a headshot
  • Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound
  • Increased bullet hit sound max distance from 20m to 40m
  • Fixed an issue where the drill’s break sound would play indefinitely when upgraded by clients
  • Improved the weapon sound balance
  • Microphone Stand will now be properly aligned when charging
  • Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov
  • The RPK Light Machine Gun can now use grips from Gage Courier Mod pack
  • Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight
  • Fixed an issue where the ammo bag would not refill the proper amount of ammo
  • Fixed an issue where the downed timer would not pause when getting helped up by a team AI
  • Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved
  • Fixed an issue where the reloading animation was not canceled correctly when jumping
  • Ilija the sniper will no longer shoot converted enemies
  • Fixed issue where windows that got shot with HE rounds got cracked but lost their collision
  • Fixed two magazines that was clipping with the AK5
  • Fixed an issue where the civilian hostages would get affected by ECM Feedback
  • Fixed an issue where the Piglet’s magazine would appear invisible if Incendiary Rounds were equipped
  • Fixed the reload animation of the Queen's Wrath
  • Rotated the Bowie Knife so preview and icon looks the same
  • Fixed the reload animation of the for the Broomstick Pistol
  • Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle
  • Fixed an issue where the Green FBI Swats didn’t have the intended health
  • Cops and security guards will now have the same total health across all levels
  • Fixed an issue where second akimbo would sometimes fire itself
  • Tweaked AI to faster reach the player and be more aggressive towards the player
  • Weapon mods will now show "Not enough cash" when the player can not afford them
  • Added new sounds for mag drop on snow, gravel and water materials
  • Fixed an issue where the cost for assets on a level would not scale with difficulties
  • Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level
  • Player armor stats will now show the stamina per armor as the base value instead of as a skill value
  • Fixed an issue where throwable weapons did not trigger the Grinder effect
  • Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon
  • Team AI will prioritize shields less than enemies they can actually shoot.
  • Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player.
  • The player is now able to dominate guards while playing in stealth.
  • Fixed an issue where clients would always kill civilians with one melee hit.
  • Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon.
  • Fixed the Spear of Freedom animation so the weapon does not appear on the screen at the beginning of the animation.
  • Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed.
  • Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap

LEVELS[]

ALESSO HEIST

  • Fixed a small graphical issue near the stairs to the upper floor
  • Fixed an issue where bags could be thrown through a gate in the basement
  • Fixed an issue where the cutters could be duplicated
  • Added collison on a door that prevents police from shooting and walking through it
  • Fixed an issue where the team AI would get stuck behind the snack bar
  • Removed a Bain Voice line that played at the wrong time
  • Fixed an issue where players could get stuck behind a ladder
  • Fixed an issue where players could get stuck behind a door
  • Fixed an issue where some cops did not spawn correctly
  • Removed additional shape charge points that had no function
  • Fixed the trigger of the trophy for completing the heist on Death Wish
  • Fixed an issue where you could not progress if you were detected during the escape in stealth
  • Fixed issues with the navigation in the beginning of the level
  • Fixed an issue on Alesso Arena where body bags wouldn't get removed while demasking.

ART GALLERY

  • Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery.
  • Fixed a sign that was not connected to the wall.
  • Fixed an issue where you could get paintings stuck under cars
  • Aftershock
  • Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
  • Fixed an issue where the Team AI could get stuck inside of the house in the construction yard
  • Fixed ralling by the construction yard that was not connected properly
  • Removed interaction on a fence that could be cut open for no purpose
  • Added collision on a concrete wall
  • Fixed issue where the saw would block bullets
  • Fixed an issue that caused the enemies to be clip with the SWAT van
  • Moved a trailer that clipped with the ground
  • Moved some objects that clipped with the ground
  • Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4
  • Increased the amount of C4 needed to break the wall between the bridge and the construction yard
  • Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
  • Fixed an issue where you could place equipment inside the wall
  • Fixed an issue with the cop cars on the level.
  • Fixed an issue where it looked like the player AI was hovering above the train wagon.
  • Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point.
  • Fixed an issue where the players could clip into the back of the truck on the Aftershock Job

BIG BANK

  • Speeded up the spawn of Captain Winters after he has been announced
  • Made a flower pot slightly heavier to prevent it from hovering above the ground
  • Breaking the glass on the roof now triggers the alarm
  • Moved some objects that hovered in the air
  • Fixed a pillar that was missing collision
  • Removed unnecessary collision in the vault
  • Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
  • Fixed invisible ledges in the upstairs offices.
  • Fixed an issue where the cops would keep interacting with the time lock even after it was done.
  • Fixed an issue where bags could get stuck under the bus after it breaks through the wall.
  • Fixed an issue where some outlines would be visible from the start of the heist.
  • Fixed an issue where team VO would talk over Bain.

BENEATH THE MOUNTAIN

  • Fixed an issue where loot bags could get stuck under the helicopter
  • Fixed an issue where players could fall through the world when opening the door to the compound
  • Fixed an issue where the players could get stuck behind a concrete block outside of the control room
  • Added a collision to block the player from being able to leave the level
  • Added a collision to block the player from being able to see outside of the level
  • Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
  • Fixed an issue where converted cops could be left behind the airlock.
  • Fixed an issue where players could see through the level from inside a wall in the starting area.
  • Fixed flying rock.
  • Fixed an issue where bags could get stuck after you have cleared the bunker part.
  • Added Dozer spawns on Mayhem and One Down.
  • Added ceiling turret on Mayhem and One Down.
  • Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch.

BIRTH OF SKY

  • Fixed a missing collision on the roof of the Car Shop after the windows break
  • Plane doors can now be opened from both directions
  • Moved the chairs in the car shop so players can't get stuck
  • Fixed a material on objects that were missing textures
  • Made slight change to the texture on the rings
  • Fixed a graphical issue with the Jukebox
  • Added the Bulldozer to the the plane on Mayhem and One Down.
  • Fixed misaligned wall between the diner and the car dealership.
  • Fixed a wall behind the car shop that ended too soon so that players could see through the world.
  • Fixed an issue with a flying money bundle.
  • Converted cops will no longer stay on the plane.
  • Fixed an issue where a corpse could get stuck in the air at the back of the plane.
  • Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level.
  • Fixed an issue where you could not open doors in the plane if you were standing too close to them.
  • Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape.
  • Added an extra Thermal paste case at the end of the level.
  • Fixed an issue where the player would be safe from enemies down in the sewers.
  • Fixed an issue where enemies that were still alive in the plane caused less enemies to spawn on the ground on the Birth of Sky Job
  • Fixed an issue where players could get stuck between seats in the diner
  • Fixed an issue where Locke would arrive in two helicopters at the same time

BIG OIL

  • On day 2, made the engine bags lighter
  • Fixed the texture on the pressure gauge so it won't be down scaled on lower settings
  • Fixed a spelling error in the objectives on Day 2
  • Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
  • Adjusted a door collision on Day 2
  • Fixed an issue where enemies could shoot the player through rocks on day 2.
  • Fixed a number of graphical issues on day 2.
  • Fixed a shadow that was in the wrong place on day 2.
  • Fixed an issue where the a wall would go through the floor on the second floor on day 2.
  • Fixed an issue where some broken light bulbs would still emit light on day 1.
  • Fixed a floating keycard on day 1.
  • Fixed an issue where a ladder by the pool on day 2 wouldn’t spawn correctly
  • Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job
  • Removed the flashbang that can spawn when entering the house on day 1

BRANCH BANK

  • Fixed an issue where picking up the thermal drill when it's thrown into the drill zone would cause the zone not to be reactivated
  • Fixed so players can't throw bags behind the bookshelf in the copier room
  • Fixed an issue where bags could get stuck on top of a vent.
  • Fixed an issue where there was a collision sticking out of the wall that the player could walk on.
  • Fixed a floating cup.
  • Fixed an issue with some voiceover lines for the thugs behind the bank.
  • Fixed an issue so that the SWATs no longer spawn before the first responders.
  • Fixed an issue where some Titan cameras where clipping with the walls.

CAR SHOP

  • Fixed an issue where players would get stuck behind a door
  • Fixed an issue with the players secondary weapon was floating in the air
  • Fixed an issue with the player’s secondary weapon was floating in the air
  • Added stealth icon to the list in Crime.net.
  • Removed invisible collision in the van at the end of the level.
  • Fixed an issue where the escape van could sometimes open its doors twice.
  • Fixed an issue in the Car Shop job regarding the objectives
  • Fixed an issue in the Car Shop job where the player could get stuck

COOK OFF

  • Moved escape zone it is not extending behind the van
  • Added collisions to prevent players from throwing loot bags outside the level
  • Fixed an issue where enemies could move through a shed door
  • Fixed an issue where the players could pick up planks through the wall
  • Fixed an issue where the players could get stuck behind some boxes
  • Fixed an issue where the helicopter would only be visible for the first ingredients drop
  • Fixed an issue where players could get a secured bag to count as two
  • Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds
  • Fixed an issue where the Police chopper would remain for drop in clients throughout the heist.
  • Fixed an issue where the helicopter would only be visible the first time it drops of ingredients.
  • Fixed an issue where a broken light bulb would respawn when the cops cut the power.
  • Moved some Gage packs that were spawning inside trash bags.
  • Fixed a light source that would remain even after the light had been destroyed.
  • Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured
  • Fixed an issue that caused an additional caustic soda to spawn
  • Moved a escape zone that was hovering in the air
  • Fixed an issue where the supply drop could spawn an additional Caustic Soda
  • Fixed an issue where the escape zone would hover in the air

THE DIAMOND

  • Fixed an issue with lamps
  • Added missing Loot-drop off waypoint on the van
  • Fixed a part of the fence that did not collide with bags make them fall out of the level.
  • Removed two camera spawns that did not activate.
  • Added a collision above a door where bag could get stuck in an unreachable spot.
  • Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down.
  • Fixed an issue where guards could fall down through the ground where the players could not reach the pager.
  • The Diamond - Floating civilian on the middle floor.
  • Fixed an issue where all experience was awarded at the end of the heist.
  • Fixed an issue where the player AI would open/close a door whenever entering that room.
  • Fixed an issue where part of the sidewalk did not have a proper shadow.
  • Fixed an issue where a door was clipping with an air vent.
  • Fixed an issue where some cloth was clipping with a bus stop.
  • Fixed an issue where enemies would fall through the back staircase if they died on it.
  • Fixed an issue where the escape zones where floating a bit.
  • Fixed an issue with endless assaults on One Down.

ELECTION DAY

  • Moved a Gage courier package that floats in the air on day 2
  • Fixed an issue on day 2 that cause keycards to be used on open doors
  • Moved a voting machine on day 2 so players can't interact with it through the wall
  • Rotated tilted C4 interaction icons on Day 1
  • Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it
  • Fixed an issue where players could see out of the level on day 1.
  • Fixed an issue where cops would kick and stand by a finished voting machine on day 2.
  • Fixed an issue where the team AI would sometimes stand inside of each other on day 2.
  • Fixed an issue where bags could get stuck on the roof on day 2.
  • Fixed an issue where the player could interact with one of the voting machines through a wall on day 2.
  • Fixed an issue where a building was missing collision on day 2.
  • Fixed an issue where the van doors would not open for drop-in clients on day 3.
  • Fixed an issue where a pole would clip through a food stand.
  • Fixed an issue where the ceiling would flicker inside the vault.

ESCAPE: PARK

  • Fixed an issue where players could see through a wall
  • Turned off the street lights during daytime.
  • Fixed an issue with stepping up on the sidewalk.

ESCAPE: CAFE

  • Fixed an issue with team AI can walking through the van in the beginning of the escape.
  • Fixed an issue where the player could get stuck behind a table.

ESCAPE: GARAGE

  • Fixed an issue with the AI not following you up the stairs if you used C4 on the door.

ESCAPE: STREET

  • Fixed an issue with some snipers hovering in the air.
  • Fixed an issue where enemies could move through a wall

FIRESTARTER

  • Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right
  • Fixed an issue where players could walk into the computer room multiple times to increase their experience reward
  • Removed an invisible wall in the first hanger to the right on day 1
  • Removed a box that was clipping with a garbage dumpster on day 1
  • Added collision to metal beams sticking out of hangar roof
  • On day 2, fixed an issue where one of the windows at the front entrance was unbreakable
  • On day 2, fixed an issue where some guards could not be marked during stealth
  • Fixed an issue where signs would not spawn correctly
  • Fixed an issue where the escape and secure VO would not play correctly
  • Fixed some overlapping textures
  • Removed an invisible collision on one of the roofs
  • Moved a camera of day 2 that could not be camera looped
  • Fixed an issue where using the Akimbo Contractor Pistols did not count towards the "For Daisy" trophy
  • Removed misplaced C4 interaction on day 2.
  • Made floating stacks of paper not float anymore on day 2.
  • Fixed an issue with a floating phone on day 2.
  • Fixed an issue where the server would not appear in the van on day 2.
  • Fixed an issue where one camera on day 2 could not be looped.
  • Fixed an issue where the "Wasteful" trophy could be unlocked on Mayhem on day 1.
  • Fixed an issue where the player could stand in the air.
  • Fixed an issue with some flickering on a roof in the beginning of day 1.
  • Firestarter - Removed some issues regarding light on the level.
  • Firestarter - Removed some issues regarding light on the level.
  • Added preplanning to the heist

FOUR STORES

  • Moved a car that clipped with the ground
  • Fixed an issue that would make the level unable to complete if the host did not mask up until after the “wait for the van” objective to appeared
  • Added the driver to the escape van
  • Fixed an issue where the escape could not trigger
  • Fixed an issue where the cops would get out of their cars without playing an animation.

FRAMING FRAME

  • Fixed a hole in the world by the stairs to the sewers on day 2
  • Added functionality to re-spawn bags that wore thrown up on the train on day 2
  • Removed a collision between the doors on day 1
  • On day 3 moved a door to align better with the floor
  • Added a collision to prevent bags from getting stuck
  • Moved a computer on day 3 that floated in the air
  • Moved some rocks and debris the was hovering in the air on day 2
  • Added an icon for cutting the fence on day 3.
  • Fixed so that a Gage pack does not clip with the ground anymore on day 3.
  • Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3.
  • Fixed so that players can no longer get stuck behind the vault door on day 3.
  • Fixed an issue where cords were clipping with the wall.
  • Fixed an issue where the collision were not aligned with the wall on day 1.
  • Fixed an issue where the team AI could sometimes stand in each other on day 2.
  • Fixed an issue with double ambushes on day 2.
  • Framing Frame Day 2 - Fixed an issue where the players could run out of the train when it closes.
  • Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job

FIRST WORLD BANK

  • Fixed an issue where a part of the vault entrance roof was missing collision
  • Moved a briefcase that was stuck in a table
  • Fixed an issue where players would get stuck behind a plant
  • Fixed an issue where an interaction would say hold instead of press to open the vault
  • Fixed an issue where player could only interact with the card readers twice
  • Fixed an issue where the escape zone was floating in the air
  • Fixed an issue with collision on the escape truck
  • Fixed an issue with character VO was loud when in stealth
  • Removed helicopter by the entrance to the bank
  • Fixed a hole in the wall above the wall strip with golden edges
  • Fixed an issue where a briefcase was clipping into a table.
  • Removed a wall near the escape.
  • Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off.
  • Fixed issues with items floating and having very low texture.
  • The computer will now have an outline
  • Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job

GOLDEN GRIN CASINO

  • Fixed an issue that caused debris to get stuck in the air
  • Added a missing debrief line to the heist summary screen
  • Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them
  • Fixed an issue where a red outline would appear on the Sentry Gun asset
  • Fixed an animation issue with the winch when using the Blimp Turbo asset
  • Synched cut animation speed to correspond to drill time when BFD is upgraded
  • Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD
  • Fixed some cameras that were facing walls
  • Fixed an issue where doors opened by c4 by a host would appear as closed for clients
  • Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down
  • Fixed an issue where cameras did not spawn on higher difficulties
  • Adjusted AI movement and covers
  • Added and adjusted light in some dark areas
  • Fixed an issue where the waypoint on to the "Pump the sleeping gas into ventilation" objective would appear in loud and never disappear
  • Removed highlight from the button that opens the vault in loud when the heist is still in stealth
  • Fixed money bundles that clipped into the tables
  • Removed misplaced sign
  • Fixed an issue where the players could reach areas they were not intended to
  • Fixed visual issue where objects would disappear
  • Fixed an issue where the escape limo would be visible at the start of the level
  • Fixed a visual issue by the balcony floor
  • Fixed an issue with a Sentry Gun asset that would float mid air
  • Fixed a graphical issue by the escape van
  • Moved cabinet whose doors collided with each other
  • Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought
  • Made a ceiling light indestructible
  • Fixed so that the player can no longer pick up the water tanks after the BFD is done.
  • Fixed so that the cameras on Mayhem and One Down are Titan cameras.
  • Fixed an issue where the escape limo would appear for a brief moment at the start of the level.
  • Fixed some places where enemies would hover above the ground.
  • Added a waypoint to the ventilation
  • Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job
  • Fixed an issue where civilians would stand inside each other when playing slot machines
  • Optimized the level to be more in line of other levels
  • Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino
  • Slightly moved the security camera in the security room on the Golden Grin Casino Job
  • Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job
  • Added a waypoint to the ventilation
  • Fixed an issue where civilians would stand inside each other when playing slot machines
  • Optimized the level to be more in line of other levels
  • Added a waypoint to the ventilation
  • Fixed an issue where civilians would stand inside each other when playing slot machines
  • Optimized the level to be more in line of other levels
  • Fixed an issue where player could use the key-card on non-existent card-readers

HOTLINE MIAMI

  • Fixed an issue where the helicopter would appear in the parking lot
  • Fixed an issue with Delayed Police Response asset being too long
  • Fixed an issue with the police ignoring the physics of a wall
  • Moved some cameras that was clipping with walls
  • Moved some cameras that was clipping with walls
  • Changed the bag limit on day 2 so players can secure all available bags
  • Moved vent that clipped with curtains
  • Fixed an issue of a door that did not appear on day 1
  • Fixed an issue where meth ingredients do not spawn on Mayhem and One Down
  • Fixed so that enemies also take damage when you blow up the gas station on day 1.
  • Added money to the vault on day 2 on Mayhem and One Down.
  • Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job
  • Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job
  • Blocked players from looking into the gas station
  • Fixed a graphical glitch on Bodhi's arm
  • Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
  • Added collision to a few planks in the apartment blockades
  • Fixed a graphical issue with the SWAT van’s windows
  • Jimmy will now use the correct mask when picked as an AI teammate
  • Fixed a graphical issue that caused flickering on card readers
  • Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
  • Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
  • Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job
  • Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job
  • Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job
  • Bile will no longer use a police helicopter
  • Fixed an issue where bags would appear at an inactive secure zone

HOXTON BREAKOUT

  • Fixed an issue where the Team AI could get stuck in the elevators
  • Fixed an issue where players could walk through a part of the railing
  • Fixed an issue with a bench
  • Added a collision to prevent players getting stuck behind a door on day 2
  • Added a collision to prevent players getting stuck in the back of the van on day 2
  • Fixed an railing that was clipping with the wall on day 2
  • Prevent the server from being picked up through the wall on day 2
  • Removed flying monitor on day 2
  • Moved two gage packets that was floating in the air on day 2
  • Fixed issue where you could pick up the servers through walls
  • Aligned collision on certain walls and pillars
  • Moved a Gage packet that could spawn on the same location as a keycard
  • Fixed so that converted cops does not stay on the street after you enter the garage on day 1.
  • Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down.
  • Fixed an issue where the player could see through the roof if jumping on the escape car on day 1
  • Removed yellow outline on one of the computers in server room on day 2

HOXTON REVENGE

  • Fixed an issue where the Thermal Drill would not respawn when thrown into the river
  • Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
  • Added collisions around the river to prevent dead guards from falling down
  • Fixed an issue where the front doors collision would remain if blown open by explosives.
  • Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth
  • Fixed so that the AI can get up on to the roof of the house.
  • Fixed a keycard that was clipping into a chair on the second floor.
  • Fixed an issue where the wrong voiceover is played if the FBI boss escapes.
  • Removed 2 shape charge interactions that did nothing.
  • Fixed an issue where the wrong voiceover is played when opening a window in stealth.
  • Fixed an issue where you could lockpick barricaded windows.
  • Fixed so that you cannot interact with the camera from the inside of the house.
  • Fixed the time for hacking the laptop on Mayhem and One Down.
  • Fixed enemy spawns when the helicopter comes in on Mayhem and One Down.

JEWELRY STORE

  • Fixed a graphical issue with a background building
  • Added collisions to block the player from being able to throw the loot bags where they can't be retrieved
  • Added a few missing bag collisions
  • Removed unused collisions
  • Fixed an issue that caused windows blocked by the container to be able to pick lock
  • Fixed an issue where players could get stuck behind a window if opened from the inside
  • Made glass shelves bulletproof to avoid floating objects
  • Fixed an issue where a window could be lock picked even when the container was spawned outside the window
  • Fixed flying antennas on to of the building where the escape van leaves if you go loud.
  • Fixed an issue where the player could see through a vent where the escape van leaves if you go loud.
  • Fixed an issue where you had 2 lockpick interaction markers on one of the windows.
  • Fixed several places where bags could get stuck.
  • Fixed holes in two of the buildings on the level.
  • Removed a plate with a cake that was floating in the air
  • Removed a camera sign outside of the store
  • Fixed an issue with some missing textures
  • Removed a collision that did not spawn correctly
  • Fixed an issue where players could climb the pipes in the alley

LAB RATS

  • Fixed an issue where players could throw bags where they could not be retrieved
  • Fixed specific enemy spawns on Mayhem and One Down.
  • Fixed an issue with a clipping Gage pack.
  • AI will have easier to navigate
  • AI will be able to walk behind the blue bucket

MALLCRASHER

  • Fixed an issue with the animation of the police cars driving in when the alarm goes off
  • Fixed overlapping roadway mark.
  • Fixed clipping issue in the garage.
  • Fixed an issue where the player would not be attacked in the hallway of the gym.
  • Fixed an issue where the sniper laser would clip through the roof.
  • Mallcrasher - Fixed an issue where you could fall out of the level.
  • Fixed a texture issue in one of the rooms on the Mallcrasher Job

MELTDOWN

  • Added collision to prevent player from entering a spawning room
  • Fixed so that you can no longer get the longfellow completely stuck.
  • Added helicopter spawn on Mayhem and One Down.
  • Added missing stationary assailants on Mayhem and One Down.

NIGHTCLUB

  • Removed floating deck of cards.
  • Fixed an issue where the player could stand in the air close to the disco ball.
  • Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it.
  • Fixed an issue where guards could spot the player in the basement through the floor

RATS

  • Added missing Loot drop-off waypoint on the helicopter
  • Fixed an issue where players could survive the lab explosion when using specific perk decks
  • Potential fix for a client crash on day 3
  • Moved a Gage courier package that floats in the air on day 1
  • Removed additional interaction point for boards on windows on day 1
  • Moved misplaced part of a wall on day 2
  • Fixed collision on a balcony on day 2
  • Fixed an issue where you could not place deployables on the rug in the bathroom
  • Fixed an issue where securing bags could cause a block in level progression
  • Removed a plant that could cause the player to get stuck on Day 2
  • Added a missing wall on a building on Day 2
  • Fixed so that you can't plank the same window twice.
  • Removed cop cars that did not drive into the level but just popped in.
  • Fixed so that the helicopter no longer flies through the lumber mill.
  • Fixed an issue where the player could get stuck between the fence and the escape van.
  • Fixed an issue with bag value between day 2 and 3.
  • Players can no longer get loot stuck on the helicopter that comes in to pick it up.
  • Fixed an issue with a mobster that did nothing on day 3.

SANTA’S WORKSHOP

  • Fixed a issue where lamps would keep glowing after being shot
  • Fixed an issue where the players could get stuck behind the snow cannons
  • Fixed an issue where a gate was not properly attached to the fence
  • Fixed a visual issue with some debris
  • Fixed a visual issue with a pile of trash that did not have a backside
  • Fixed a visual issue with a window
  • Fixed an issue where players could get stuck behind a snow blower

SHADOW RAID

  • Fixed an issue where civilians could not be moved into the camera room
  • Removed the option to select loud tactic
  • Fixed an issue where the players could get stuck inside a collision on the roof when the helicopter spawns
  • Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building
  • Moved some floating objects
  • Moved a box clipping with the container
  • Fixed the trigger of the of the trophy for completing the heist on Death Wish
  • Fixed an issue where the player could get stuck behind boxes and fall through the level.
  • Fixed so that all fences har interactions on them.
  • Fixed an issue with clipping textures and missing art.
  • Fixed some issues where bags could get stuck in unreachable places.
  • Fixed an issue with a gap between the ceiling and floor.
  • Fixed an issue where player could grab coke through the wall on the second floor.
  • Fixed an issue with the boat clipping and the disappearing.
  • Fixed an issue where one of the two vans would not open.
  • Stopped AI teammates from walking around the level
  • Removed the “Risk level” Asset

SLAUGHTERHOUSE

  • The gas can will not be interactable through the container wall
  • Moved an invisible wall near a truck that was misplaced
  • Removed overlapping floor object that caused texture flickering
  • Fixed an issue where players could get out of the level
  • Fixed the trigger of the of the trophy for completing the heist on Death Wish
  • Fixed an issue where the wrong cops spawned as harassers.
  • Addes missing Dozer spawn on Mayhem and one Down.
  • Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist.
  • Fixed so that the metal door in the beginning no longer closes.
  • Fixed some flickering issues on the level.
  • Special units will no longer be able to enter the level through locked doors
  • Moved a fire ladder to prevent clipping
  • Added extra gas cans on higher difficulties

THE BOMB: DOCKYARD

  • Fixed an issue where you could not place deployables on the ship
  • Fixed an issue where a camera could see a drill outside of its field of view
  • Fixed a gap in the ground
  • Fixed a gap between a door and a wall
  • Added a missing vent
  • Fixed an issue where snipers would spawn inside each other
  • AI can now kick open the doors to the security room so players can't hide in there
  • Fixed an issue where players could get two different escapes active at the same time
  • Fixed a hole in the ground.
  • Fixed an issue where Bain would play the wrong voice over for the camera guard.
  • Fixed an issue where the C4 bag could be shot into the water using explosives.
  • Fixed an issue where players could get stuck on the meth lab table on The Bomb: Dockyard Job
  • Removed the random chance to spawn the meth lab. It will now always spawn on all difficulties on The Bomb: Dockyard Job
  • Fixed an issue where the cameras would not turn off if you dominated the guard in the camera room in The Bomb: Dockyard Job
  • Fixed an issue where only the first pile of meth the player cooked was visible

THE BOMB: FOREST

  • Fixed an issue where the ambience audio was playing the wrong file
  • Fixed a box that was placed in a strange angle.
  • Fixed an issue with the different pumps on the level would award different Xp.
  • Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job

TRANSPORT: CROSSROAD

  • Fixed an issue where loot bags could get stuck on a ledge above a store window

TRANSPORT: PARK

  • Fixed an issue where players could get stuck behind a door.

TRANSPORT: TRAIN HEIST

  • Made the level available to level 0 players
  • Fixed an issue where guards could fall down a hole where the players could not reach the pager.
  • Converted cops will no longer open train doors.
  • Fixed a zip line that was clipping with the stand.
  • Fixed a zip line that was not attached properly.
  • Fixed an issue where the bike spawn point would appear even if the players spawned by the boat.
  • Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed.

TRANSPORT: UNDERPASS

  • Fixed a misplaced collision that made it possible to place deployables in the air

UKRANIAN JOB

  • Fixed an issue where guards could see through the boarded fence.
  • Fixed an issue where a smoke grenade would go off during stealth.
  • Added missing piece of a roof on a side building.
  • Fixed flickering light.
  • Adjusted a collision to a fire ladder that was lower than the ladder.
  • Removed camera from neighbour store on Death Wish and One Down.
  • Moved the busts on the self slightly.
  • Fixed an issue where a collision above the container was there even when the container was not.

WATCHDOGS

  • Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point
  • Fixed an issue where loot bags could get stuck behind a bike
  • Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2
  • Fixed an issue where the bag did not show in the loot truck
  • Fixed a graphical glitch
  • Replaced the initial cops with Zeal cops on One Down.
  • Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down.

WHITE XMAS

  • Moved a present the was clipping with the environment.
  • Fixed an issue where the player could get stuck under a tree.
  • Modified the collision for a pine tree to avoid players getting stuck
  • Fixed an issue where the players could get stuck inside the train behind a pine tree
  • Fixed an issue where enemies couldn’t navigate properly behind a container

Update #1.05[]

Update #1.05 was released on 2017/7/1 and was a minor hotfix to address some issues with the previous update.

Major[]

  • Fixed a graphical memory issue
  • Fixed a but that prevented the following trophies from being unlocked:
    • Tough Act to Follow
    • Shit Just got Real
    • Completely OVERKILL
    • OVERKILL Salutes you

Minor[]

  • Now the van has the Overkill logo on it again

Update #1.04[]

Update #1.04 released on 2017/6/6, and was a major update to the game. This update also released alongside The Most Wanted DLC.

MAJOR

  • Added new trophies
  • Added more options to the aiming system
  • Added trophies from the previous DLCs;
  • Improved performance in all levels
  • Fixed audio tracks to be locked if the related DLC is missing
  • Next DLCs will now give 1 of each material and pattern they unlock ( does not apply to previously released DLCs yet)
  • Fixed memory leaks
  • Fixed crashes

KNOWN ISSUES

  • Gravity does not seem to affect a few cars in the Biker Heist DLC.
  • The safehouse is not directly accessible through the tutorial prompt, the first time the game is launched. As a workaround the safehouse can always be accessed via the main menu.

GENERAL

  • Added missing translations
  • Fixed some translations of existing trophies(German, Italian)
  • Made High Value Target work with sensor mines
  • Trip mines will start in sensor mode while in stealth and will switch to explosive mode when the heist goes loud
  • Gadgets will now remain activated when switching between weapons
  • Increased the performance of all heists by optimizing the textures of all in-game characters
  • Fixed an issue with the animations for AMR-16 and AK Rifle
  • Fixed some animation timers with the melee weapons
  • A player using the bipod now fires in the correct direction for other players
  • Fixed a bug where enemies could shoot you through the SWAT van
  • Fixed an issue with damage being multiplied on the SWAT van
  • Reduced the cost of applying in-game weapon mods by 75%
  • Fixed an issue where vehicles could collide with Sentry Guns
  • Fixed an issue where some enemies would only shoot at players that were looking towards them
  • Fixed an issue that caused the enemies to sometimes walk backwards when entering a level
  • Fixed an issue for ammo bags staying on the level even though they were empty
  • Fixed an issue where the chance of an infamous drop did not increase when playing on the Death Wish difficulty
  • The Theia sight can now mark cameras
  • Fixed an issue with the spread of the Raven shotgun
  • Fixed an issue where repelling SWATs did not play a sound
  • Fixed an issue where AI teammate callouts were not heard by clients
  • Fixed an issue where players sometimes couldn't interact with equipment and assets
  • Fixed an issue that caused throwables to scale up when hitting a specific tree on the Transport: Downtown Job
  • Fixed an issue that caused players not to sync armor and health correctly to drop-in clients
  • Fixed an issue with the Team AI that caused them to answer twice when asked to follow a player
  • Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed
  • Added Bain voice lines to the end screen when failing a heist
  • Fixed an issue that caused enemies to be able to taze players while parachuting
  • Fixed an issue that caused the Black Bulldozers to deal higher damage than intended
  • Fixed an alignment issue with the sights for the Baby Deagle Pistol
  • Fixed an alignment issue with the sights for the Lion's Roar Rifle
  • Fixed an alignment issue on some sights for the M308 Rifle
  • Fixed an issue where the wrong sight would appear in third person on the Heather SMG
  • Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
  • Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails
  • Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion's Roar Rifle
  • Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles
  • Fixed an issue where guards sometimes didn’t spot broken cameras
  • Increased the distance for hearing third person footsteps from 1m to 20m
  • The “!” next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
  • Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder;
  • Added a smoke effect when a deployable sentry gun breaks
  • Fixed an issue where the stock of the Heather SMG could be visible through walls
  • Dragon’s Breath Round fire effect will now trigger 100% of the time
  • Increased the damage from Shield enemies on medium range
  • Bulldozers are now 60% less affected by critical damage and weakpoint hits
  • Fixed an issue where Molotovs and Incendiary Rounds would not be detected by guards during stealth
  • Fixed issue where team AI would focus on enemies instead of reviving downed players
  • Fixed a few instances where heisters had missing VO
  • Added a 20% chance of getting a cable tie when picking up an ammo box
  • Bulldozers can now be damaged with all melee weapons
  • AI should now spawn on the player that initiated the trade
  • Fixed an issue where clients would downgrade an already upgraded drill/saw when repairing it
  • Ballistic Vest dodge penalty reduced from -30 to -10
  • Lightweight Ballistic Vest dodge penalty reduced from -25 to -5
  • Heavy Ballistic Vest dodge penalty reduced from -35 to -15
  • Flack Jacket dodge penalty reduced from -40 to -20
  • Combined Tactical Vest dodge penalty reduced from -45 to -25
  • The dodge bonus from the Basic Composure, Advanced Composure and Expert Composure for the Crook Perk Deck has been reduced from 10% to 5%
  • Reduced the blast radius of grenades and dynamites from 10m to 5m
  • Fire duration for the Molotov Cocktails are reduced from 25 sec to 15 sec
  • Grenades and Dynamite damage increased from 300 to 400
  • Fixed an issue where clients didn't receive a message when a player revived another player using the Inspire skill
  • Trip Mines placed by clients will not damage the Team AI
  • Fixed an issue where throwing a Molotov could play a Grenade sound
  • The Sentry Guns will now have a red outline when out of ammo but not destroyed
  • Fixed an issue where the weapon could disappear when using the Empty Hand Kata melee weapon
  • Sentry guns can now properly eject empty casings
  • Fixed an issue that blocked players from picking up sentry guns if suppressed sentry guns are equipped as the deployable
  • Fixed the reload animation for Compact-5 Straight Magazine modification
  • Added the Beak Suppressor for the Platypus 70 Sniper Rifle
  • Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
  • Added a button to unequip the equipment
  • Sentry guns will now display how much ammo is left on the interaction prompt
  • Tweaked the look of John Wick's suit
  • Tweaked the look and fixed a small graphical issue with Jiro's suit
  • Fixed an issue with the reset skill build feature where the skills was not correctly refunded
  • Fixed an issue where ECM jammers placed by clients did not apply skill upgrades
  • Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
  • Fixed an issue where car windows couldn’t be broken from both sides
  • Changed description for ECM Jammer to reflect the correct duration time
  • Fixed an issue where bags could not be interacted with when a painting had fallen over them
  • Fixed an issue with the outline on traded converted enemies
  • Players can now use First Aid Kits and Doctor Bags when at full health
  • Added collision to cop cars to prevent player to accidentally get inside of them
  • Fixed an issue where cop’s guns would not spawn correctly
  • Fixed an issue where enemies would not take any explosive damage if standing inside of each other
  • Fixed an issue where the team AI would remain in stealth state when going loud too quickly
  • Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased
  • Fixed an issue with detection while carrying bags
  • Fixed an issue where Captain Winter’s Phalanx would spawn wrong helmets if killed by a headshot
  • Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound
  • Increased bullet hit sound max distance from 20m to 40m
  • Fixed an issue where the drill’s break sound would play indefinitely when upgraded by clients
  • Improved the weapon sound balance
  • Microphone Stand will now be properly aligned when charging
  • Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov
  • The RPK Light Machine Gun can now use grips from Gage Courier Mod pack
  • Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight
  • Fixed an issue where the ammo bag would not refill the proper amount of ammo
  • Fixed an issue where the downed timer would not pause when getting helped up by a team AI
  • Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved
  • Fixed an issue where the reloading animation was not canceled correctly when jumping
  • Ilija the sniper will no longer shoot converted enemies
  • Fixed two magazines that was clipping with the AK5
  • Fixed an issue where the Piglet’s magazine would appear invisible if Incendiary Rounds were equipped
  • Fixed the reload animation of the Queen's Wrath
  • Rotated the Bowie Knife so preview and icon looks the same
  • Fixed the reload animation of the for the Broomstick Pistol
  • Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle
  • Fixed an issue where the Green FBI Swats didn’t have the intended health
  • Cops and security guards will now have the same total health across all levels
  • Fixed an issue where second akimbo would sometimes fire itself
  • Tweaked AI to faster reach the player and be more aggressive towards the player
  • Added new sounds for mag drop on snow, gravel and water materials
  • Fixed an issue where the cost for assets on a level would not scale with difficulties
  • Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level
  • Player armor stats will now show the stamina per armor as the base value instead of as a skill value
  • Fixed an issue where throwable weapons did not trigger the Grinder effect
  • Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon
  • Team AI will prioritize shields less than enemies they can actually shoot
  • Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player
  • The player is now able to dominate guards while playing in stealth
  • Fixed an issue where clients would always kill civilians with one melee hit
  • Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon
  • Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed
  • Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap

LEVELS[]

ALESSO HEIST

  • Fixed a small graphical issue near the stairs to the upper floor
  • Fixed an issue where bags could be thrown through a gate in the basement
  • Fixed an issue where the cutters could be duplicated
  • Added collison on a door that prevents police from shooting and walking through it
  • Fixed an issue where the team AI would get stuck behind the snack bar
  • Removed a Bain Voice line that played at the wrong time
  • Fixed an issue where players could get stuck behind a ladder
  • Fixed an issue where players could get stuck behind a door
  • Fixed an issue where some cops did not spawn correctly
  • Removed additional shape charge points that had no function
  • Fixed the trigger of the of the achievement for completing the heist on Death Wish
  • Fixed an issue where you could not progress if you were detected during the escape in stealth
  • Fixed issues with the navigation in the beginning of the level
  • Fixed an issue on Alesso Arena where body bags wouldn't get removed while demasking

ART GALLERY

  • Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery
  • Fixed a sign that was not connected to the wall
  • Fixed an issue where you could get paintings stuck under cars

AFTERSHOCK

  • Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
  • Fixed an issue where the Team AI could get stuck inside of the house in the construction yard
  • Removed interaction on a fence that could be cut open for no purpose
  • Added collision on a concrete wall
  • Fixed issue where the saw would block bullets
  • Fixed an issue that caused the enemies to be clip with the SWAT van
  • Moved a trailer that clipped with the ground
  • Moved some objects that clipped with the ground
  • Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4
  • Increased the amount of C4 needed to break the wall between the bridge and the construction yard
  • Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
  • Fixed an issue where you could place equipment inside the wall
  • Fixed an issue with the cop cars on the level
  • Fixed an issue where it looked like the player AI was hovering above the train wagon.
  • Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point
  • Fixed an issue where the players could clip into the back of the truck on the Aftershock Job

BIG BANK

  • Speeded up the spawn of Captain Winters after he has been announced
  • Made a flower pot slightly heavier to prevent it from hovering above the ground
  • Breaking the glass on the roof now triggers the alarm
  • Moved some objects that hovered in the air
  • Fixed a pillar that was missing collision
  • Removed unnecessary collision in the vault
  • Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
  • Fixed invisible ledges in the upstairs offices
  • Fixed an issue where the cops would keep interacting with the time lock even after it was done
  • Fixed an issue where bags could get stuck under the bus after it breaks through the wall
  • Fixed an issue where some outlines would be visible from the start of the heist
  • Fixed an issue where team VO would talk over Bain

BENEATH THE MOUNTAIN

  • Fixed an issue where loot bags could get stuck under the helicopter
  • Fixed an issue where players could fall through the world when opening the door to the compound
  • Fixed an issue where the players could get stuck behind a concrete block outside of the control room
  • Added a collision to block the player from being able to leave the level
  • Added a collision to block the player from being able to see outside of the level
  • Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
  • Fixed an issue where converted cops could be left behind the airlock
  • Fixed an issue where players could see through the level from inside a wall in the starting area
  • Fixed flying rock
  • Fixed an issue where bags could get stuck after you have cleared the bunker part
  • Added Dozer spawns on Mayhem and One Down
  • Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch

BIRTH OF SKY

  • Fixed a missing collision on the roof of the Car Shop after the windows break
  • Moved the chairs in the car shop so players can't get stuck
  • Fixed a material on objects that were missing textures
  • Made slight change to the texture on the rings
  • Fixed a graphical issue with the Jukebox
  • Added the Bulldozer to the the plane on Mayhem and One Down
  • Fixed misaligned wall between the diner and the car dealership
  • Fixed a wall behind the car shop that ended too soon so that players could see through the world
  • Fixed an issue with a flying money bundle
  • Converted cops will no longer stay on the plane
  • Fixed an issue where a corpse could get stuck in the air at the back of the plane
  • Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level
  • Fixed an issue where you could not open doors in the plane if you were standing too close to them
  • Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape
  • Added an extra Thermal paste case at the end of the level
  • Fixed an issue where the player would be safe from enemies down in the sewers
  • Fixed an issue where enemies that were still alive in the plane caused less enemies to spawn on the ground on the Birth of Sky Job
  • Fixed an issue where players could get stuck between seats in the diner
  • Fixed an issue where Locke would arrive in two helicopters at the same time

BIG OIL

  • Fixed the texture on the pressure gauge so it won't be down scaled on lower settings
  • Fixed a spelling error in the objectives on Day 2
  • Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
  • Adjusted a door collision on Day 2
  • Fixed an issue where enemies could shoot the player through rocks on day 2
  • Fixed a number of graphical issues on day 2
  • Fixed a shadow that was in the wrong place on day 2
  • Fixed an issue where the a wall would go through the floor on the second floor on day 2
  • Fixed an issue where some broken light bulbs would still emit light on day 1
  • Fixed a floating keycard on day 1
  • Fixed an issue where a ladder by the pool on day 2 wouldn’t spawn correctly
  • Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job
  • Removed the flashbang that can spawn when entering the house on day 1

BRANCH BANK

  • Fixed an issue where picking up the thermal drill when it's thrown into the drill zone would cause the zone not to be reactivated
  • Fixed so players can't throw bags behind the bookshelf in the copier room
  • Fixed an issue where bags could get stuck on top of a vent
  • Fixed an issue where there was a collision sticking out of the wall that the player could walk on
  • Fixed a floating cup
  • Fixed an issue with some voiceover lines for the thugs behind the bank
  • Fixed an issue so that the SWATs no longer spawn before the first responders
  • Fixed an issue where some Titan cameras where clipping with the walls

CAR SHOP

  • Fixed an issue where players would get stuck behind a door
  • Fixed an issue with the players secondary weapon was floating in the air
  • Fixed an issue with the player’s secondary weapon was floating in the air
  • Added stealth icon to the list in Crime.net
  • Removed invisible collision in the van at the end of the level
  • Fixed an issue where the escape van could sometimes open its doors twice
  • Fixed an issue in the Car Shop job regarding the objectives
  • Fixed an issue in the Car Shop job where the player could get stuck

CAR SHOP

  • Moved escape zone it is not extending behind the van
  • Added collisions to prevent players from throwing loot bags outside the level
  • Fixed an issue where enemies could move through a shed door
  • Fixed an issue where the players could get stuck behind some boxes
  • Fixed an issue where the helicopter would only be visible for the first ingredients drop
  • Fixed an issue where players could get a secured bag to count as two
  • Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds
  • Fixed an issue where the Police chopper would remain for drop in clients throughout the heist
  • Fixed an issue where the helicopter would only be visible the first time it drops of ingredients
  • Fixed an issue where a broken light bulb would respawn when the cops cut the power
  • Moved some Gage packs that were spawning inside trash bags
  • Fixed a light source that would remain even after the light had been destroyed
  • Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured
  • Fixed an issue that caused an additional caustic soda to spawn
  • Moved a escape zone that was hovering in the air
  • Fixed an issue where the supply drop could spawn an additional Caustic Soda
  • Fixed an issue where the escape zone would hover in the air

THE DIAMOND

  • Fixed an issue with lamps
  • Added missing Loot-drop off waypoint on the van
  • Fixed a part of the fence that did not collide with bags make them fall out of the level
  • Removed two camera spawns that did not activate
  • Added a collision above a door where bag could get stuck in an unreachable spot
  • Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down
  • Fixed an issue where guards could fall down through the ground where the players could not reach the pager
  • The Diamond - Floating civilian on the middle floor
  • Fixed an issue where all experience was awarded at the end of the heist
  • Fixed an issue where the player AI would open/close a door whenever entering that room
  • Fixed an issue where part of the sidewalk did not have a proper shadow
  • Fixed an issue where a door was clipping with an air vent
  • Fixed an issue where some cloth was clipping with a bus stop
  • Fixed an issue where enemies would fall through the back staircase if they died on it
  • Fixed an issue where the escape zones where floating a bit
  • Fixed an issue with endless assaults on One Down

ELECTION DAY

  • Moved a Gage courier package that floats in the air on day 2
  • Fixed an issue on day 2 that cause keycards to be used on open doors
  • Moved a voting machine on day 2 so players can't interact with it through the wall
  • Rotated tilted C4 interaction icons on Day 1
  • Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it
  • Fixed an issue where players could see out of the level on day 1
  • Fixed an issue where cops would kick and stand by a finished voting machine on day 2
  • Fixed an issue where the team AI would sometimes stand inside of each other on day 2
  • Fixed an issue where bags could get stuck on the roof on day 2
  • Fixed an issue where the player could interact with one of the voting machines through a wall on day 2
  • Fixed an issue where a building was missing collision on day 2
  • Fixed an issue where the van doors would not open for drop-in clients on day 3
  • Fixed an issue where a pole would clip through a food stand
  • Fixed an issue where the ceiling would flicker inside the vault

ESCAPE: PARK

  • Fixed an issue where players could see through a wall
  • Turned off the street lights during daytime
  • Fixed an issue with stepping up on the sidewalk

ESCAPE: CAFE

  • Fixed an issue with team AI can walking through the van in the beginning of the escape
  • Fixed an issue where the player could get stuck behind a table

ESCAPE: GARAGE

  • Fixed an issue with the AI not following you up the stairs if you used C4 on the door

ESCAPE: STREET

  • Fixed an issue with some snipers hovering in the air
  • Fixed an issue where enemies could move through a wall

FIRESTARTER

  • Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right
  • Fixed an issue where players could walk into the computer room multiple times to increase their experience reward
  • Removed an invisible wall in the first hanger to the right on day 1
  • Removed a box that was clipping with a garbage dumpster on day 1
  • Added collision to metal beams sticking out of hangar roof
  • On day 2, fixed an issue where one of the windows at the front entrance was unbreakable
  • On day 2, fixed an issue where some guards could not be marked during stealth
  • Fixed an issue where signs would not spawn correctly
  • Fixed an issue where the escape and secure VO would not play correctly
  • Fixed some overlapping textures
  • Removed an invisible collision on one of the roofs
  • Moved a camera of day 2 that could not be camera looped
  • Removed misplaced C4 interaction on day 2
  • Made floating stacks of paper not float anymore on day 2
  • Fixed an issue with a floating phone on day 2
  • Fixed an issue where the server would not appear in the van on day 2
  • Fixed an issue where one camera on day 2 could not be looped
  • Fixed an issue where the player could stand in the air
  • Fixed an issue with some flickering on a roof in the beginning of day 1
  • Firestarter - Removed some issues regarding light on the level
  • Added preplanning to the heist

FIRESTARTER

  • Moved a car that clipped with the ground
  • Fixed an issue that would make the level unable to complete if the host did not mask up until after the “wait for the van” objective to appeared
  • Added the driver to the escape van
  • Fixed an issue where the escape could not trigger
  • Fixed an issue where the cops would get out of their cars without playing an animation

FRAMING FRAME

  • Fixed a hole in the world by the stairs to the sewers on day 2
  • Added functionality to re-spawn bags that wore thrown up on the train on day 2
  • Removed a collision between the doors on day 1
  • On day 3 moved a door to align better with the floor
  • Added a collision to prevent bags from getting stuck
  • Moved a computer on day 3 that floated in the air
  • Moved some rocks and debris the was hovering in the air on day 2
  • Added an icon for cutting the fence on day 3
  • Fixed so that a Gage pack does not clip with the ground anymore on day 3
  • Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3
  • Fixed so that players can no longer get stuck behind the vault door on day 3
  • Fixed an issue where cords were clipping with the wall
  • Fixed an issue where the collision were not aligned with the wall on day 1
  • Fixed an issue where the team AI could sometimes stand in each other on day 2.
  • Fixed an issue with double ambushes on day 2
  • Framing Frame Day 2 - Fixed an issue where the players could run out of the train when it closes
  • Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job

FRAMING FRAME

  • Fixed an issue where a part of the vault entrance roof was missing collision
  • Moved a briefcase that was stuck in a table
  • Fixed an issue where players would get stuck behind a plant
  • Fixed an issue where player could only interact with the card readers twice
  • Fixed an issue where the escape zone was floating in the air
  • Fixed an issue with collision on the escape truck
  • Fixed an issue with character VO was loud when in stealth
  • Removed helicopter by the entrance to the bank
  • Fixed a hole in the wall above the wall strip with golden edges
  • Fixed an issue where a briefcase was clipping into a table
  • Removed a wall near the escape
  • Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off
  • Fixed issues with items floating and having very low texture
  • The computer will now have an outline
  • Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job

GOLDEN GRIN CASINO

  • Fixed an issue that caused debris to get stuck in the air
  • Added a missing debrief line to the heist summary screen
  • Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them
  • Fixed an issue where a red outline would appear on the Sentry Gun asset
  • Fixed an animation issue with the winch when using the Blimp Turbo asset
  • Synched cut animation speed to correspond to drill time when BFD is upgraded
  • Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD
  • Fixed some cameras that were facing walls
  • Fixed an issue where doors opened by c4 by a host would appear as closed for clients
  • Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down
  • Fixed an issue where cameras did not spawn on higher difficulties
  • Adjusted AI movement and covers
  • Added and adjusted light in some dark areas
  • Fixed an issue where the waypoint on to the "Pump the sleeping gas into ventilation" objective would appear in loud and never disappear
  • Removed highlight from the button that opens the vault in loud when the heist is still in stealth
  • Fixed money bundles that clipped into the tables
  • Removed misplaced sign
  • Fixed an issue where the players could reach areas they were not intended to
  • Fixed visual issue where objects would disappear
  • Fixed an issue where the escape limo would be visible at the start of the level
  • Fixed a visual issue by the balcony floor
  • Fixed an issue with a Sentry Gun asset that would float mid air
  • Fixed a graphical issue by the escape van
  • Moved cabinet whose doors collided with each other
  • Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought
  • Made a ceiling light indestructible
  • Fixed so that the player can no longer pick up the water tanks after the BFD is done
  • Fixed so that the cameras on Mayhem and One Down are Titan cameras
  • Fixed some places where enemies would hover above the ground
  • Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job
  • Fixed an issue where civilians would stand inside each other when playing slot machines
  • Optimized the level to be more in line of other levels
  • Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino
  • Slightly moved the security camera in the security room on the Golden Grin Casino Job
  • Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job
  • Fixed an issue where civilians would stand inside each other when playing slot machines
  • Optimized the level to be more in line of other levels
  • Fixed an issue where civilians would stand inside each other when playing slot machines
  • Optimized the level to be more in line of other levels
  • Fixed an issue where player could use the key-card on non-existent card-readers

HOTLINE MIAMI

  • Fixed an issue where the helicopter would appear in the parking lot
  • Fixed an issue with Delayed Police Response asset being too long
  • Fixed an issue with the police ignoring the physics of a wall
  • Moved some cameras that was clipping with walls
  • Moved some cameras that was clipping with walls
  • Changed the bag limit on day 2 so players can secure all available bags
  • Moved vent that clipped with curtains
  • Fixed an issue of a door that did not appear on day 1
  • Fixed an issue where meth ingredients do not spawn on Mayhem and One Down
  • Fixed so that enemies also take damage when you blow up the gas station on day 1
  • Added money to the vault on day 2 on Mayhem and One Down
  • Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job
  • Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job
  • Blocked players from looking into the gas station
  • Fixed a graphical glitch on Bodhi's arm
  • Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
  • Added collision to a few planks in the apartment blockades
  • Fixed a graphical issue with the SWAT van’s windows
  • Jimmy will now use the correct mask when picked as an AI teammate
  • Fixed a graphical issue that caused flickering on card readers
  • Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
  • Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
  • Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job
  • Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job
  • Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job
  • Bile will no longer use a police helicopter
  • Fixed an issue where bags would appear at an inactive secure zone

HOXTON BREAKOUT

  • Fixed an issue where the Team AI could get stuck in the elevators
  • Fixed an issue where players could walk through a part of the railing
  • Fixed an issue with a bench
  • Added a collision to prevent players getting stuck behind a door on day 2
  • Added a collision to prevent players getting stuck in the back of the van on day 2
  • Fixed an railing that was clipping with the wall on day 2
  • Prevent the server from being picked up through the wall on day 2
  • Removed flying monitor on day 2
  • Moved two gage packets that was floating in the air on day 2
  • Fixed issue where you could pick up the servers through walls
  • Aligned collision on certain walls and pillars
  • Moved a Gage packet that could spawn on the same location as a keycard
  • Fixed so that converted cops does not stay on the street after you enter the garage on day 1
  • Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down
  • Fixed an issue where the player could see through the roof if jumping on the escape car on day 1
  • Removed yellow outline on one of the computers in server room on day 2

HOXTON REVENGE

  • Fixed an issue where the Thermal Drill would not respawn when thrown into the river
  • Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
  • Added collisions around the river to prevent dead guards from falling down
  • Fixed an issue where the front doors collision would remain if blown open by explosives
  • Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth
  • Fixed so that the AI can get up on to the roof of the house
  • Fixed a keycard that was clipping into a chair on the second floor
  • Fixed an issue where the wrong voiceover is played if the FBI boss escapes
  • Removed 2 shape charge interactions that did nothing
  • Fixed an issue where the wrong voiceover is played when opening a window in stealth
  • Fixed an issue where you could lockpick barricaded windows
  • Fixed so that you cannot interact with the camera from the inside of the house
  • Fixed the time for hacking the laptop on Mayhem and One Down
  • Fixed enemy spawns when the helicopter comes in on Mayhem and One Down

JEWELRY STORE

  • Fixed a graphical issue with a background building
  • Added collisions to block the player from being able to throw the loot bags where they can't be retrieved
  • Added a few missing bag collisions
  • Removed unused collisions
  • Fixed an issue where players could get stuck behind a window if opened from the inside
  • Made glass shelves bulletproof to avoid floating objects
  • Fixed an issue where a window could be lock picked even when the container was spawned outside the window
  • Fixed flying antennas on to of the building where the escape van leaves if you go loud
  • Fixed an issue where the player could see through a vent where the escape van leaves if you go loud
  • Fixed an issue where you had 2 lockpick interaction markers on one of the windows
  • Fixed several places where bags could get stuck
  • Fixed holes in two of the buildings on the level
  • Removed a plate with a cake that was floating in the air
  • Removed a camera sign outside of the store
  • Fixed an issue with some missing textures
  • Removed a collision that did not spawn correctly
  • Fixed an issue where players could climb the pipes in the alley

LAB RATS

  • Fixed an issue where players could throw bags where they could not be retrieved
  • Fixed specific enemy spawns on Mayhem and One Down
  • Fixed an issue with a clipping Gage pack
  • AI will have easier to navigate
  • AI will be able to walk behind the blue bucket

MALLCRASHER

  • Fixed an issue with the animation of the police cars driving in when the alarm goes off
  • Fixed overlapping roadway mark
  • Fixed clipping issue in the garage
  • Fixed an issue where the player would not be attacked in the hallway of the gym
  • Fixed an issue where the sniper laser would clip through the roof
  • Mallcrasher - Fixed an issue where you could fall out of the level
  • Fixed a texture issue in one of the rooms on the Mallcrasher Job

MELTDOWN

  • Added collision to prevent player from entering a spawning room
  • Fixed so that you can no longer get the longfellow completely stuck
  • Added helicopter spawn on Mayhem and One Down

NIGHTCLUB

  • Removed floating deck of cards
  • Fixed an issue where the player could stand in the air close to the disco ball
  • Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it
  • Fixed an issue where guards could spot the player in the basement through the floor

RATS

  • Added missing Loot drop-off waypoint on the helicopter
  • Potential fix for a client crash on day 3
  • Moved a Gage courier package that floats in the air on day 1
  • Removed additional interaction point for boards on windows on day 1
  • Moved misplaced part of a wall on day 2
  • Fixed collision on a balcony on day 2
  • Fixed an issue where you could not place deployables on the rug in the bathroom
  • Fixed an issue where securing bags could cause a block in level progression
  • Removed a plant that could cause the player to get stuck on Day 2
  • Added a missing wall on a building on Day 2
  • Fixed so that you can't plank the same window twice
  • Removed cop cars that did not drive into the level but just popped in
  • Fixed so that the helicopter no longer flies through the lumber mill
  • Fixed an issue where the player could get stuck between the fence and the escape van
  • Fixed an issue with bag value between day 2 and 3
  • Players can no longer get loot stuck on the helicopter that comes in to pick it up
  • Fixed an issue with a mobster that did nothing on day 3
  • Santa’s Workshop
  • Fixed a issue where lamps would keep glowing after being shot
  • Fixed an issue where the players could get stuck behind the snow cannons
  • Fixed an issue where a gate was not properly attached to the fence
  • Fixed a visual issue with some debris
  • Fixed a visual issue with a pile of trash that did not have a backside
  • Fixed a visual issue with a window
  • Fixed an issue where players could get stuck behind a snow blower

SHADOW RAID

  • Fixed an issue where civilians could not be moved into the camera room
  • Removed the option to select loud tactic
  • Fixed an issue where the players could get stuck inside a collis;ion on the roof when the helicopter spawns
  • Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building
  • Moved some floating objects
  • Moved a box clipping with the container
  • Fixed the trigger of the of the achievement for completing the heist on Death Wish
  • Fixed an issue where the player could get stuck behind boxes and fall through the level
  • Fixed so that all fences har interactions on them
  • Fixed an issue with clipping textures and missing art
  • Fixed some issues where bags could get stuck in unreachable places
  • Fixed an issue with a gap between the ceiling and floor
  • Fixed an issue where player could grab coke through the wall on the second floor
  • Fixed an issue with the boat clipping and the disappearing
  • Fixed an issue where one of the two vans would not open
  • Stopped AI teammates from walking around the level
  • Removed the “Risk level” Asset

SLAUGHTERHOUSE

  • The gas can will not be interactable through the container wall
  • Moved an invisible wall near a truck that was misplaced
  • Removed overlapping floor object that caused texture flickering
  • Fixed an issue where players could get out of the level
  • Fixed the trigger of the of the achievement for completing the heist on Death Wish
  • Fixed an issue where the wrong cops spawned as harassers
  • Addes missing Dozer spawn on Mayhem and one Down
  • Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist
  • Fixed so that the metal door in the beginning no longer closes
  • Fixed some flickering issues on the level
  • Special units will no longer be able to enter the level through locked doors
  • Moved a fire ladder to prevent clipping
  • Added extra gas cans on higher difficulties

THE BOMB: DOCKYARD

  • Fixed an issue where you could not place deployables on the ship
  • Fixed an issue where a camera could see a drill outside of its field of view
  • Fixed a gap in the ground
  • Fixed a gap between a door and a wall
  • Added a missing vent
  • Fixed an issue where snipers would spawn inside each other
  • AI can now kick open the doors to the security room so players can't hide in there
  • Fixed an issue where players could get two different escapes active at the same time
  • Fixed a hole in the ground
  • Fixed an issue where the C4 bag could be shot into the water using explosives
  • Fixed an issue where players could get stuck on the meth lab table on The Bomb: Dockyard Job
  • Removed the random chance to spawn the meth lab. It will now always spawn on all difficulties on The Bomb: Dockyard Job
  • Fixed an issue where the cameras would not turn off if you dominated the guard in the camera room in The Bomb: Dockyard Job
  • Fixed an issue where only the first pile of meth the player cooked was visible

THE BOMB: FOREST

  • Fixed an issue where the ambience audio was playing the wrong file
  • Fixed an issue with the different pumps on the level would award different Xp
  • Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job

TRANSPORT: PARK

  • Fixed an issue where players could get stuck behind a door

TRANSPORT: TRAIN HEIST

  • Made the level available to level 0 players
  • Fixed an issue where guards could fall down a hole where the players could not reach the pager
  • Converted cops will no longer open train doors
  • Fixed a zip line that was clipping with the stand
  • Fixed a zip line that was not attached properly
  • Fixed an issue where the bike spawn point would appear even if the players spawned by the boat
  • Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed

TRANSPORT: UNDERPASS

  • Fixed a misplaced collision that made it possible to place deployables in the air

UKRAINIAN JOB

  • Fixed an issue where guards could see through the boarded fence
  • Fixed an issue where a smoke grenade would go off during stealth
  • Added missing piece of a roof on a side building
  • Fixed flickering light
  • Adjusted a collision to a fire ladder that was lower than the ladder
  • Removed camera from neighbour store on Death Wish and One Down
  • Moved the busts on the self slightly
  • Fixed an issue where a collision above the container was there even when the container was not

WATCHDOGS

  • Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point
  • Fixed an issue where loot bags could get stuck behind a bike
  • Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2
  • Fixed an issue where the bag did not show in the loot truck
  • Fixed a graphical glitch
  • Replaced the initial cops with Zeal cops on One Down
  • Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down

WHITE XMAS

  • Moved a present the was clipping with the environment
  • Fixed an issue where the player could get stuck under a tree
  • Modified the collision for a pine tree to avoid players getting stuck
  • Fixed an issue where the players could get stuck inside the train behind a pine tree
  • Fixed an issue where enemies couldn’t navigate properly behind a container.

Update #1.03[]

Update #1.03 released in 2015/11/4.

  • Fixed some cases where the in-game save data corruption would not be detected;
  • Fixed certain sound effects and audio issues caused by the previous patch;
  • Fixed the Gage Mod Pack;
  • Fixed the bipod to work with weapons;
  • Now players will get one of each bundle mask when they are unlocked;
  • The safehouse is now fully accessible during installation;
  • Fixed Bodhi and Bonnie masks give away.

Update #1.02[]

Update #1.02 hoxfix issued in 2015/9/18. Which fixed some issue that caused by The Big Score update. Note that the PS4 voice chat is not yet fixed and won't be fixed in the upcoming patch either.

  • Fixed an issue where certain items such as weapon modifications and masks could disappear after the *latest update was installed
  • Everyone who installed the latest update will now get one of each item that could have disappeared *Improved the performance on all levels
  • Players can now preview weapon modification lists for DLC weapons they don’t own
  • Replaced the intro video
  • Removed the DLC heists requirement for the Death Wish Achievement
  • Fixed an issue where certain spawn points sometimes caused the player to fall through the level
  • Fixed an issue where bags could not be picked up when colliding with paintings
  • The new OVERKILL skin for the Escape Van is now added
  • Fixed an issue related to players being electrocuted while Swan Song was active
  • Fixed an issue with the German description of the Grinder Perk Deck

Fixed an issue where certain items such as weapon modifications and masks could disappear after the latest update was installed

The Big Score update[]

The Big Score update (PS4 Update #1.01) was available for both PS4 and Xbox One version of Payday 2 Crimewave Edition for free in 2016/9/17. Which is 450 Days after the release. The Big Score DLC also made available in the same day. Jacket Character Pack and The Overkill Pack are free to all Crimewave Edition owners. Unforsaken Mask was added to PS4 version.

General[]

  • Added the new Captain Winters Enemy to the game
  • Added the new SWAT Van Enemy to the game
  • Added the new Infamy 2.0 system
  • Added additional player HUD elements to display when the AI trading is in progress
  • Players can tag their lobbies with a preferred tactic, Loud or Stealth, to show other players what they should be prepared for
  • Added a stealth icon next to the contract name in CrimeNet
  • Fixed several issues where Clovers hair clipped through certain masks
  • Fixed an issue where the players sometimes couldn't kill converted law enforcers
  • Fixed an issue where the players sometimes couldn't dominate law enforcers
  • Fixed an issue where players couldn't activate the feedback on the ECM Jammer when coming back from custody
  • Fixed a crash related to marking cameras when downed
  • Fixed a crash related to the ECM Jammer
  • Fixed an issue that caused some civilians to be unresponsive
  • Fixed an issue that caused civilians to untie themselves
  • Fixed an issue that caused Team AI to to have question marks above their heads
  • Civilians now do not trigger trip mines
  • Fixed an issue where players could pickup more the the intended amount of ammo
  • Fixed crash when a player would enter spectator mode on team AI
  • Fixed a crash when spawning with a newly bought or modified weapon.
  • Fixed a crash related to third person melee weapons.
  • More unlocks can now be shown during the endscreen.
  • Fixed an issue where loot bags could disappear from the map if it was carried by a player that got disconnected
  • Fixed an issue related to items disappearing from the inventory
  • Reduced the detection range of loot bags and body bags for stealth
  • Reduced the detection range of dead bodies in stealth
  • Reduced the detection range of drills for stealth
  • Adjusted the player spawn position when dropping into a game
  • Fixed an issue where the revive timer would freeze for the downed player if the reviving player leaves the game
  • Added the new inventory system
  • Enabled the Team AI to be able to trade in players for a hostage if there are only Team AI left alive on the level
  • Added additional settings for creating and filtering lobbies in Crime.Net
  • Increased the weapon inventory from 5 pages to 10 pages
  • Increased the mask inventory from 5 pages to 10 pages
  • Fixed an issue where stamina would not regenerate while looking through a camera
  • Changed how the enemy reacts to sentry guns
  • Slight change in AI attacks logic.
  • Fixed a crash from AI failing to find a path.
  • Fixed an issue related to alerted guards walking through walls and floating in the air
  • Fixed an issue where enemies continued to shoot at dead converted law enforcers
  • Fixed a bug where players could still shout domination commands to converted enemies
  • Fixed a bug where players could gain an extra dominated cop after getting a player back from custody
  • Fixed a crash related to players drop-in joining
  • All players now take damage from trip mines not just the player that placed them
  • Fixed an number of issues in regards to trading and custody on drop-in clients
  • Fixed a string in the inventory that did not display correctly
  • Fixed a string in the safe house that did not display correctly
  • Fixed a localization issue on the Valkyrie Rifle
  • Some GUI changes to the mask customization to make the information more readable.
  • Choosing a pattern without having a color picked will make a mask revert to default until a color has been picked

Levels[]

General[]

  • Added the Cook Off standalone Heist
  • Added the Armored Transport: Train standalone Heist
  • Added the Car Shop Heist
  • Added the Hoxton’s Revenge Heist
  • Added the Meltdown Heist
  • Added the Alesso Heist
  • Added the Golden Grin Casino Heist
  • Added the Aftershock Heist
  • Added the First World Bank Heist
  • Added the Slaughterhouse Heist
  • Added the Beneath the Mountain Heist
  • Added the Birth of Sky Heist

Armored Transport[]

  • The experience rewarded for the heists has been increased to match the time it takes to complete them on average

Armored Transport: Downtown[]

  • Fixed a navigation issue on Transport: Downtown

Armored Transport: Harbour[]

  • Fixed an issue where the team AI spawned outside the container
  • Fixed a lighting issue in Transport: Harbor

Armored Transport: Train Heist[]

  • Added the Transport: Train Heist standalone Heist
  • Fixed an issue where players couldn’t answer a pager if the body was located under the train
  • Fixed miscalculations with the potential EXP reward
  • Fixed an issue related to the size of the secure loot zone
  • The experience rewarded for the heist has been increased
  • Experience is now split over several objectives
  • Experience is given for each individual bag secured rather than set at a certain number of secured bags
  • Fixed an issue where players could get stuck between a rock and a tree

The Big Bank[]

  • The experience rewarded for the heist has been increased
  • Experience is now split over several objectives
  • Every additional loot bag rewards experience
  • Fixed an issue where the time lock could alert guards

Big Oil[]

  • Fixed an issue where an asset you could find in day 1 of Big Oil did not have an affect on day 2
  • Using Loud equipment now triggers the assault
  • Fixed an issue where the team AI didn’t react to the alarm being triggered on day 1
  • Fixed an issue where the team AI spawned on top of each other on day 1
  • Fixed an issue with the engines on day 2
  • Fixed issue so the escape vans on day 1 stack loot bags like on other levels
  • Fixed an issue where players could get stuck in the big machine on day 1
  • Fixed an issue where the alarm went off when you killed all bikers in day 1
  • Fixed an issue where players could get stuck behind an ATM door in day 1
  • Experience is rewarded for each day instead of after the contract is completed.
  • Fixed an issue where players wouldn't get any experience reward when escaping with the plane

Bank Heist[]

  • Fixed a spot where loot bags could get stuck out of reach for the player
  • Fixed a collision issue in the copy machine room

Diamond Store[]

  • Moved some collision volumes on Diamond Store where bags may get stuck beyond the reach of the players
  • Fixed an inconsistency issue with the difficulties
  • Fixed an issue where players could get stuck
  • Experience is rewarded for each day instead of after the contract is completed.

Election Day[]

  • Changed a voice-line trigger and the end screen on Election Day Docks so that it should now trigger correctly
  • Moved a camera on Election Day Mall
  • Removed a warning sign on Election Day Warehouse
  • Moved a box on Election Day Warehouse
  • Fixed an issue where players could hack the voting machines through the cages on day 2
  • Fixed an issue where key cards spawned under boxes on day 2

Firestarter[]

  • Fixed an issue that caused one of the bags on Firestarter day 1 to not spawn
  • Fixed an issue where bags did not register correctly when thrown into the fire on Firestarter day 1
  • Fixed an issue where players couldn’t use the Camera loop skill on a camera because it was misplaced
  • Fixed an issue on day 3 with the interaction text for the recording camera
  • Fixed an issue where players could hide from enemy fire in certain spots in day 1

Four Stores[]

  • Fixed an issue where players could hide behind an ATM and stay undetected
  • Fixed an issue where a sign was placed upside down
  • Fixed an issue where some security cameras weren’t activated

Framing Frame[]

  • Fixed an issue in Framing Frame day 3 where some cameras did not mark items
  • Moved a wall on Framing Frame day 3 to close a small gap
  • Fixed an issue where players couldn't pick up the hard drive on Framing Frame day three
  • Fixed an issue where Bain's voice could not be heard
  • Fixed a navigation issue
  • Fixed a bug on day 3 where guards would be unable to detect a specific broken camera
  • Experience is rewarded for each day instead of after the contract is completed.

Hotline Miami[]

  • Fixed an issue on day 1 where the next objective would not trigger if too many cars were set on fire
  • Moved a collision volume on Hotline Miami day 2 where bags may get stuck beyond the reach of the players
  • Fixed an issue where players may get stuck behind doors on Hotline Miami day 2
  • Improved performance on Hotline Miami day 2
  • Fixed an issue on day 1 where players could fall out of the level
  • Fixed an issue on day 2 where players could get stuck on a chair
  • Fixed an issue where the player could fall through the level
  • Fixed an issue where the player could get stuck on a chair
  • Fixed a collision where the players could not walk over without jumping on day 1
  • Removed a small art asset floating in the air on day 1
  • Switched endscreen VO to Dentist instead of Bain on day 2
  • Fixed an issue where clients would not get XP of Bain on day 2
  • Fixed a floating stack of money on day 1
  • Fixed a collision issue in an alley on day 1
  • Fixed an issue where the Russian gangsters didn’t scale correctly on the Death Wish difficulty on day 1
  • Fixed an issue where repelling law enforcers were clipping through a wall on day 2
  • Fixed an issue where the Commissar and the Russian gangsters didn’t scale correctly on the Death Wish difficulty on day 2
  • Experience is rewarded for each day instead of after the contract is completed.

Hoxton Breakout[]

  • Fixed an unbreakable window on Election Day Warehouse
  • Fixed a graphical issue on several boxes on day 2
  • Fixed an issue where textures were missing on several objects on day 2
  • Experience is rewarded for each day instead of after the contract is completed.

Jewelry Store[]

  • Removed one voice-line from Jewelry Store
  • Fixed an issue where players could stay undetectable in certain areas
  • Fixed an issue where players could throw loot bags out of the map
  • Fixed an issue with the collision on the police cars
  • Adjusted some collisions to prevent loot bags from getting stuck in some places

Mallcrasher[]

  • Fixed an issue where players could stay undetected inside several counters

Nightclub[]

  • Fixed an issue where the AI could walk through doors
  • Fixed a pathing issue regarding some doors

Rats[]

  • Fixed a collision issue on Rats day 1 where bags may get stuck beyond the reach of players
  • Fixed an issue where the objective did not change on Rats day 1 where cooking wouldn't work.
  • Added an escape icon to Rats day 2
  • Fixed an issue where players could not take the loot from some safes on Rats day 2
  • Moved a collision volume on Rats day 2 where players may get stuck
  • SWAT’s no longer target the Mendoza's on Rats day 3
  • Fixed a bug where the players could open the safes without alerting the gangsters
  • Fixed an issue where players could hide under planks and stay undetected on day 1
  • Fixed an issue where players could open the safes in front of the thugs and stay undetected on day 2
  • Fixed an issue on day 1 with bags becoming unreachable for players
  • Fixed an issue on day 1 job where Cloakers couldn't hide under a car
  • Fixed an issue on day 2 where the Team AI could get stuck in their stealth idle animation

Safehouse[]

  • Fixed an issue where the player would spawn incorrectly in the Safe House

Shadowraid[]

  • Fixed a crate that could be opened and looted through the wall on Shadow Raid
  • Changed a voice-line trigger on Shadow Raid to play correctly
  • Fixed an issue where bags could register twice on Shadow Raid
  • Fixed an issue where dominating the camera room guard would not deactivate the cameras
  • The experience rewarded for the heist has been increased
  • Experience rewarded for each additional loot bag has been significantly increased

The Bomb: Dockyard[]

  • Fixed an issue that caused a guard to walk through the wall when detecting a player in The Bomb: ====Dockyard====
  • Fixed an issue where you could select both alarm delays on The Bomb: Dockyard
  • Changed the signs on The Bomb: Dockyard
  • Fixed an issue where body bags thrown in the water will respawn on the level
  • Fixed an issue where the Loot Drop Off Point could be used after the alarm had gone off
  • The experience rewarded for the heist has been increased
  • Experience is now split over several objectives
  • Every additional loot bag rewards experience

The Bomb: Forest[]

  • Fixed an issue where players could fall out of the map
  • The experience rewarded for the heist has been increased
  • Experience is now split over several objectives
  • Every additional loot bag rewards experience

The Diamond Heist[]

  • Fixed an issue where some loot in The Diamond was not lootable
  • Fixed several nav graph issues
  • Reduced the weight of the scroll loot bags
  • The experience rewarded for the heist has been increased
  • Experience is now split over several objectives
  • Every additional loot bag rewards experience

Ukrainian Job[]

  • Removed one loud voice-line from Ukrainian Job that played during stealth
  • Fixed an animation issue on the power box in the Ukrainian Job
  • Fixed an issue with floating objects
  • Fixed an issue where bodies could fly out of reach in the scaffolding, rendering players unable to ====answer pagers====
  • Fixed an issue where players could pick up loot through display cases

Watchdogs[]

  • Removed some rocks from Watchdogs day 1
  • Added a missing light
  • Fixed an issue with a misplaced lock pick interaction point on day 1
  • Fixed an issue where players could get stuck behind a door on day 1
  • Fixed a crash that could occur on day 1 due to a civilian spawning from a car crash event

Characters[]

  • Added Jacket as a playable character
  • Added Bonnie as a playable character
  • Added Sokol as a playable character
  • Added Bodhi as a playable character
  • Added Jiro as a playable character

Weapons[]

  • Updated the transparent magazine for JP36
  • Updated the transparent magazine for Commando 553
  • Updated the transparent magazine for UAR
  • Added the Valkyria primary weapon
  • All Assault Rifles have had their accuracy increased by 8
  • Fixed an issue where bullets wouldn't be visible in the magazine when reloading the AMR-16
  • Fixed an issue where bullets wouldn't be visible in the magazine when reloading weapons in the AK Family
  • Updated the first person weapon alignment
  • Fixed an issue where weapons would snap when fired during aiming down the sight
  • Fixed so that weapon statistic values are displayed correctly in the Inventory. There will be no longer be any rounding of numbers for all weapon statistics, except for the Concealment and the Threat statistic which will calculate the same as before
  • Rebalanced all weapons to increase the player's options when playing on higher difficulties. The overall weapon versatility is increased so that more weapons will fit more different playstyles
  • All weapons have had their ammo pick up rate increased. Weapons with a high total ammo will benefit most from this change
  • Fixed an issue where the Accuracy bonus from crouching and aiming down sight didn’t apply properly
  • Added the KSP 58 primary weapon
  • Added the Carpenter’s Delight hammer melee weapon
  • Added the Rivertown Glen Bottle melee weapon
  • Added the You're Mine melee weapon
  • Added the Scalper Tomahawk melee weapon
  • Added the Arkansas Toothpick melee weapon
  • Added the Gold Fever melee weapon
  • Added the Classic Baton melee weapon
  • Added the Metal Detector melee weapon
  • Added the Micophone melee weapon
  • Added the Micophone Stand melee weapon
  • Added the Jackpot melee weapon
  • Added the Croupier's Rake melee weapon
  • Added the Switchblade melee weapon
  • Added the Buzzer melee weapon
  • Added the Hockey Stick Melee weapon
  • Added the Kuni melee weapon
  • Added the Talons melee weapon
  • Added the Okinawan Style Sai melee weapon
  • Added the Empty Palm Kata melee weapon
  • Added the Shuriken throwable weapon
  • Added the Shinsakuto Katakana melee weapon
  • Added the Bolt cutter melee weapon
  • Added the Machete melee weapon
  • Added the Ice Pick melee weapon
  • Added the Diving Knife melee weapon
  • Added the Selfie-Stick melee weapon
  • Added the Utility Knife melee weapon
  • Fixed an issue with the concealment on the Arkansas Toothpick melee weapon
  • Added the DMR Kit weapon mod for the CAR Family
  • Added the OVAL Foregrip weapon mod for the CAR Family
  • Added the E.M.O Foregrip weapon mod for the CAR Family
  • Added the THRUST Lower Receiver weapon mod for the CAR Family
  • Added the L5 Magazine weapon mod for the CAR Family
  • Added the 2 Piece Stock weapon mod for the CAR Family
  • Added the THRUST Upper Receiver weapon mod for the CAR Family
  • Added the LW Upper Receiver weapon mod for the CAR Family
  • Added the Aftermarket Shorty Lower Receiver weapon mod for the Para SMG
  • Added the Modern Barrel weapon mod for the AK Family
  • Added the DRM Kit weapon mod for the AK Family
  • Added the PBS Suppressor weapon mod for the AK Family
  • Added the Scope Mount weapon mod for the AK Family
  • Added the Crab Rails weapon mod for the AK Family
  • Added the Keymod Rail weapon mod for the AK Family
  • Added the Aluminum Grip weapon mod for the AK Family
  • Added the Low Drag Magazine weapon mod for the AK Family
  • Added the 2 Piece Stock weapon mod for the AK Family
  • Added the Classic Stock weapon mod for the AK Family
  • Added the Aluminum Foregrip weapon mod for the Krinkov SMG
  • Added 3 mods for the Vulcan Minigun
  • Added 3 mods for the Jacket’s Piece
  • Added 3 mods for the Joceline Shotgun
  • Added the Engraved Bernetti Grips weapon mod
  • Added the CQB Barrel weapon mod
  • Added the Civilian Market Barrel weapon mod
  • Added the Budget Suppressor weapon mod
  • Added the Ported Compensator weapon mod
  • Added the Mall Ninja Barrel weapon mod
  • Added the LED Combo weapon mod
  • Added the Engraved Crosskill weapon mod
  • Added the Scope Mount weapon mod
  • Added the Raptor Polymer Body weapon mod
  • Added the Polymer Flashlight weapon mod
  • Added the Jungle Ninja Suppressor weapon mod
  • Added the Durable Blade weapon mod
  • Added the Tactical Suppressor weapon mod
  • Added the Straight Magazine weapon mod
  • Added the Shh! weapon mod
  • Added the Silent Motor weapon mod
  • Added the Sharp Blade weapon mod
  • Added the Fast Motor weapon mod
  • Added 13 new reticles to be used with weapon sights
  • Added Incendiary ammo to all Grenade Launchers
  • Added Dragon's Breath ammo to all Shotguns
  • Fixed an issue where some sights where attached without a rail
  • Added the Explosive Arrow to the bow
  • Added the Long Range Barrel to the Repeater 1874
  • Added the Outlaw's Silenced Barrel to the Repeater 1875
  • Added the A5 Scope to the Repeater 1876
  • Added the Grand Grip to the Peacemaker .45
  • Added the Precision Barrel to the Peacemaker .45
  • Added the Shootout Barrel to the Peacemaker .45
  • Added the Ol' Ben's Stock to the Peacemaker .45
  • Fixed an issue with the Raven Shotgun when using the LED Combo mod that caused the flashlight mod not to work
  • Fixed the iron sights on AMR-16 that clipped trough the DMR kit
  • Fixed the iron sights on CAR-4 that clipped trough the EMO Fore grip
  • Fixed a miscalculation on shotgun ammo.
  • Added the Pesante Barrel to the Matever .357
  • Added the Medio Barrel to the Matever .358
  • Added the Piccolo Barrel to the Matever .359
  • Added the Noir Grip to the Matever .360
  • Added the Appalachian Fore grip for the Cavity 9mm
  • Added the Delabarre Fore grip for the Cavity 9mm
  • Added the Tooth Fairy Fore grip for the Cavity 9mm
  • Added the Prototype Barrel to the Valkyrie
  • Added the Solid Stock to the Valkyrie
  • LED combo flashlight blocking sights when attached to the Raven shotgun now works as intended
  • Sniper Slug ammo now correctly chooses the pellet ray that is closest to the center of the swarm to shoot through instead of the first pellet ray
  • Fixed several issues with misaligned sights
  • Added the Posion Bolt to the Pistol Crossbow
  • Added the Explosive Bolt to the Pistol Crossbow
  • Added the Carbon Limb t to the Pistol Crossbow
  • Added the Skeletal Limb to the Pistol Crossbow
  • Added the Walnut Grip to the Pistol Crossbow
  • Added the Camo Grip to the Pistol Crossbow
  • Added the Leichter Grip to the Lebensauger 308
  • Added the Subtiler Grip to the Lebensauger 308
  • Added the Walnuss Grip to the Lebensauger 308
  • Added the Langer Barrel to the Lebensauger 308
  • Added the Gedämpfter Barrel to the Lebensauger 308
  • Added the HPS Suppressor to the Kross Vetex
  • Added the Precision Barrel to the Kross Vetex
  • Added the Poisoned Arrow to the Bow
  • Fixed an issue where players couldn't attach the LED combo to the Liebensauger .308 sniper rifle
  • Adjusted sight alignment for M308, Interceptor 45, Krinkov and Gewehr 3
  • Adjusted the Laser sight so it's in the middle of the player's aim
  • Fixed an issue where some weapon modifications didn't have all their values displayed in loadout
  • Added the Unfloaded Stock for the Micro Uzi
  • Added the Maki Suppressor for the Micro Uzi
  • Added the Spring Suppressor for the Micro Uzi
  • Added the Custom Barrel for the Micro Uzi
  • Added the Futomaki Suppressor for the Micro Uzi
  • Added the Bipod to all LMG weapons
  • Added the Peacemaker .45 revolver secondary weapon
  • Fixed an issue with reloading the Peacemaker .45 Revolver.
  • Added the Matever .357 secondary weapon
  • Fixed an issue with collision connected to the LEO pistol
  • Fixed the Bronco's preview to be correctly positioned on the screen
  • STRYK 18 Pistol: Damage has been decreased from 38 to 35
  • Chimano 88 Pistol: Damage has been decreased from 38 to 35
  • Deagle Pistol: Damage has been decreased from 160 to 145
  • Crosskill Pistol: Damage has been decreased from 80 to 65
  • Bernetti 9 Pistol: Damage has been decreased from 40 to 37
  • Bronco .44 Revolver: Damage has been decreased from 190 to 175
  • Interceptor 45 Pistol: Damage has been decreased from 80 to 65
  • Chimano Custom Pistol: Damage has been decreased from 80 to 65
  • Gruber Kurz Pistol: Damage has been decreased from 40 to 37
  • Signature .40 Pistol: Damage has been decreased from 80 to 65
  • Chimano Compact Pistol: Damage has been decreased from 40 to 37
  • Broomstick Pistol: Damage has been decreased from 40 to 37
  • LEO Pistol: Damage has been decreased from 80 to 65
  • Peacemaker .45 Revolver: Damage has been decreased from 195 to 180
  • Matever .357: Damage has been decreased by from 195 to 180
  • Added the Baby Deagle secondary weapon
  • Added the Joceline Shotgun primary weapon
  • Increased the damage on the Mosconi Shotgun to 138
  • Added the 12G Steakout Shotgun primary weapon
  • Fixed a crash related to shotguns where two players using shotguns would crash if one player would leave
  • Fixed an issue where the flashlight didn’t work on the Raven Shotgun
  • Fixed an issue related to the Predator 12G shotgun where the game would crash
  • Fixed an issue related to the M1014 shotgun where the game would crash
  • M1014 Shotgun: Damage has been increased from 30 to 40
  • Predator 12G Shotgun: Damage has been increased from 30 to 40
  • Izhma 12G Shotgun: Damage has been increased from 23 to 33
  • Steakout 12G Shotgun: Damage has been increased from 23 to 33
  • Street Sweeper Shotgun: Damage has been increased from 23 to 33
  • Fixed an issue where some shotguns didn’t fire all 12 pellets
  • Fixed an issue where the projectile fall off on some shotguns were too severe.
  • Normalized the projectile fall off difference between all shotguns.
  • Raised the weapon damage of the Para Sub Machine gun from 18 to 20
  • Added the Jacket’s Piece secondary weapon
  • Updated the transparent magazine for Kobus 90
  • Added the Kross Vetex secondary weapon
  • Added the Micro Uzi secondary weapon
  • Added the Repeater 1874 sniper rifle primary weapon
  • Added the Lebensauger 308 primary weapon
  • Improved weapon sway functionality when using sniper scopes
  • Added the Platapus 70 primary weapon
  • Added more reload sounds
  • Fixed an issue with the sound when having DMR kits attached on silenced weapons
  • Fixed an issue with disappearing audio where two players using the same weapons would lose audio if one player would leave
  • Added the Minigun Primary Weapon
  • Added the HRL-7 secondary weapon
  • Added the Piglet Grenade Launcher primary weapon
  • Added the Flamethrower Mk.1 primary weapon
  • Added the Plainsrider Bow primary weapon
  • Added the Pistol Crossbow secondary weapon
  • Added the English Longbow primary weapon
  • Added the Light Crossbow primary weapon
  • Added the Heavy Crossbow primary weapon
  • Added the Molotov cocktail throwable weapon
  • Added the Dynamite throwable weapon
  • Fixed an issue where the grenade was not removed from your hand if you went into bleedout during the throw animation.
  • Updated the Frag grenade inventory icon
  • Added the Ace of Spades throwable weapon

Masks[]

  • Added the Alfred mask
  • Added the Pachy mask
  • Added the Timothy mask
  • Added the Vincent mask
  • Added the Android mask as a part of the new Infamy rewards
  • Added the Balaclava mask as a part of the new Infamy rewards
  • Added the Demonshank mask as a part of the new Infamy rewards
  • Added the Heister Sentry mask as a part of the new Infamy rewards
  • Added the Kamul mask as a part of the new Infamy rewards
  • Added the Lurker mask as a part of the new Infamy rewards
  • Added the The Being mask as a part of the new Infamy rewards
  • Added the Wenger mask as a part of the new Infamy rewards
  • Added he General Overkill mask
  • Added the Richard Returns mask
  • Added the Richard Returns Begins mask
  • Added the Alex mask
  • Added the Biker mask
  • Added the Corey mask
  • Added the Jake mask
  • Added the Richter mask
  • Added the Tony's Revenge mask
  • Added the Bonnie mask
  • Added the Bonnie Begins mask
  • Added the Tids Mask
  • Added the Speed Runner mask
  • Added the Hothead mask
  • Added the Falcon mask
  • Added the Unic mask
  • Added the Firefighter's Helmet mask
  • Added the Graug mask
  • Added the The Chef mask
  • Added the The Gas Mask mask
  • Added the Apache Mystic mask
  • Added the Desert Skull mask
  • Added the Lone Heister mask
  • Added the Wild West Classic mask
  • Added the Rad Mutant Mask
  • Added the Boom Box mask
  • Added the Cantus mask
  • Added the Male Concert Goer mask
  • Added the Female Concert Goer mask
  • Added the StarVR mask
  • Added the Murmillo Galea Melmet mask
  • Added the Sports Utility Mask mask
  • Added the The King mask
  • Added the Wheeler Dealer mask
  • Added the Sokol mask
  • Added the Sokol Begins mask
  • Added the Shirai mask
  • Added the Kuro Zukin mask
  • Added the Kage mask
  • Added the Slicer mask
  • Added the Jiro mask
  • Added the Jiro Begins mask
  • Added the Sputnik mask
  • Added the Tiara mask
  • Added the Russian Hat mask
  • Added the Vlad's Armor mask
  • Added the Baba Yaga mask
  • Added the Le Castle Vania mask
  • Added the "Tinted Love" mask
  • Added the "Groucho" mask
  • Added the "Dawg mask" mask
  • Added the "No Me Gusta" mask
  • Added the "Rageface" mask
  • Added the Invader mask
  • Added the Satan mask
  • Added the Oro mask
  • Added the Maui mask
  • Added the Tane mask
  • Added the Tawhiri mask
  • Added the Bodhi mask
  • Added the Bodhi Begins mask
  • Added the Fossil material
  • Added the Dawn material
  • Added the Prehistoric material
  • Added the Feathers material
  • Added the Punk material as a part of the new Infamy rewards
  • Added the Alien Slime material as a part of the new Infamy rewards
  • Added the Baby material as a part of the new Infamy rewards
  • Added the Eye material as a part of the new Infamy rewards
  • Added the Plastic Hood material as a part of the new Infamy rewards
  • Added the Hades material as a part of the new Infamy rewards
  • Added the Arizona material as a part of the new Infamy rewards
  • Added the Haze material as a part of the new Infamy rewards
  • Added the Toast material
  • Added the Coal material
  • Added the Burn material
  • Added the Candlelight material
  • Added the Cactus material
  • Added the Gold Fever material
  • Added the Scorpion material
  • Added the Western Sunset material
  • Added the Dim Blue material
  • Added the Bionic material
  • Added the Stained Glass material
  • Added the Enlightenment material
  • Added the Casino material
  • Added the Starts material
  • Added the Plush material
  • Added the Carpet material
  • Added the Origami material
  • Added the Sakura material
  • Added the Bamboo material
  • Added the Still Water material
  • Added the Wade material
  • Added the Glade material
  • Added the Flow material
  • Added the Sancti material
  • Added the Dinosaur Scars pattern
  • Added the Prehistoric Predator pattern
  • Added the Dinosaur Stripes pattern
  • Added the Dinosaur Skull pattern
  • Added the Monster Visor pattern as a part of the new Infamy rewards
  • Added the Hell's Anchor pattern as a part of the new Infamy rewards
  • Added the Pain pattern as a part of the new Infamy rewards
  • Added the Evil Eye pattern as a part of the new Infamy rewards
  • Added the Spook pattern as a part of the new Infamy rewards
  • Added the Ex Machina pattern as a part of the new Infamy rewards
  • Added the Digital pattern as a part of the new Infamy rewards
  • Added the Steampunk pattern as a part of the new Infamy rewards
  • Added the Flammable pattern
  • Added the Hot Flames pattern
  • Added the Fireborn pattern
  • Added the Flamer pattern
  • Added the Mystical pattern
  • Added the Sacred pattern
  • Added the Totem pattern
  • Added the Coyote pattern
  • Added the Circle Raster pattern
  • Added the Soundwave pattern
  • Added the Alesso Logo pattern
  • Added the Smoke pattern
  • Added the StarVR pattern
  • Added the Cards pattern
  • Added the Royal pattern
  • Added the Dices pattern
  • Added the Chips pattern
  • Added the Oni pattern
  • Added the Koi pattern
  • Added the Youkai pattern
  • Added the Hanabi pattern
  • Added the Tribal Face pattern
  • Added the Ornamental Crown pattern
  • Added the Tribal Wave pattern
  • Added the Sun Avatar pattern

Skills[]

  • Fixed an issue with skills after going infamous.
  • Fixed an issue where Hostage Taker regenerate health would trigger more often the intended
  • Fixed an issue where Partners In Crime did not work correctly
  • Leadership skill gives bonuses now even when suppressed
  • Akimbo Pistols will now benefit from the Gunslinger skill in the same way as pistols. Akimbo Pistols now receive a damage increase of 15 instead of 7.5
  • Fixed an issue where silent drills were not actually silent
  • Fixed an issue where trip mines switched back to explosive mode if the mode was switched to quickly
  • Fixed an issue where damage skills would not work properly while being tazed

Perk Decks[]

  • Added the Ex-Presidents perk deck
  • Added the Gambler perk deck
  • Added the Grinder perk deck
  • Added the Sociopath perk deck
  • Added the Yakuza Perk Deck

Animation[]

  • Introduced a jump animation
  • Updated the Expert magazine for the CAR-4 weapons family
  • Updated the first person reload animation on most weapons
  • Updated the first person shout animations
  • Updated the first person equip/unequipped animations on most weapons
  • Updated the first person weapon butt melee attack animation on most weapons
  • Updated the first person throw frag grenade animation
  • Updated the first person tazed animation
  • Updated the first person recoil animation on most weapons
  • Updated the first person cuffed animation
  • Updated the first person sprint animation on most pistols
  • Updated the first person animation when using extended mags. It will no longer clip through the players hand
  • Updated the first person inspire animation
  • Fixed an issue where some weapons clipped with the player camera when being cuffed
  • Removed the bullet in the chamber of the Deagle when the gun is empty
  • Fixed so the default magazine of the CAR-4, Queen’s Wrath and AK5 should show bullets when reloading
  • Fixed an animation issue when throwing a grenade.
  • Updated the reload animation on the AK5

Sound[]

  • Added the "Backstabbed" track
  • Added the song "Kicking Ass"
  • Added the song "Taking Names"
  • Added a new song called Utter Chaos
  • Added the song "Gun Metal Grey 2015" by Simon Viklund
  • Added the song "Use Of Force" by Le Castle Vania
  • Added the song "Fully Loaded Epic Win" by Le Castle Vania
  • Added the song "Infinite Ammo" by Le Castle Vania
  • Added the song "Crimewave 2015" by Simon Viklund
  • Added the song "DonAcDum"
  • Added the song "Lock And Load" composed by Simon Viklund
  • Added the song "Drop Zone" composed by Simon Viklund
  • Added the song "Do You Wanna" from the Point Break soundtrack
  • Added the song "I Need Your Love" from the Point Break soundtrack
  • Added the song "Still Breathing" from the Point Break soundtrack
  • Added the song "Take Me Down" from the Point Break soundtrack
  • Added the Domination voice lines for Dragan
  • Fixed so that when hovering over a contract in CrimeNet Bain's brief will be more varied
  • Added more voice lines for Dallas
  • Added more voice lines for Hoxton
  • Added more voice lines for Houston
  • Added more voice lines for Chains
  • Added more voice lines for Clover
  • Added more voice lines for John Wick
  • Added more voice lines for Dragan
  • Fixed an issue with Chains VO volume for his inspire lines

Xbox One Matchmaking patches[]

Several matchmaking hotfixes for Xbox One were issued during 2015 September to November.

  • A new matchmaking system for Xbox One
  • Added 10 million in-game cash
  • Added Unforsaken Mask
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