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Reputation in PAYDAY 2 acts as a leveling system. In order to level up, the player must accumulate a certain amount of XP (experience points). The amount needed ranges from 900 XP (level 0 to 1) to 1,000,000 XP (level 99 to 100) with the curve being very gentle at the lower levels and steep at the higher ones. In total, a little over 23 million XP is required to reach level 100, at which point the player can become Infamous.

Factors affecting earned XP[]

The experience variables are applied in this sequence at the end of each day of a successful heist. Any values not granting XP (for example the risk bonus on normal) are skipped in the XP build up segment during a payday.

These are calculated in order, the result used for many calculations afterwards;

  • Heist experience
  • Potential experience penalty (as listed in Level Limit)
  • Risk reward experience modifier, as seen in Risk level:
    • Normal - 1x
    • Hard HardDiffSkull - 3x
    • Very Hard HardDiffSkullHardDiffSkull 6x
    • OverkillHardDiffSkullHardDiffSkullHardDiffSkull = 10x
    • Mayhem HardDiffSkullHardDiffSkullHardDiffSkullHardDiffSkull= 11.5x
    • Death Wish = 13x
    • Death Sentence = 14x
  • 30% XP penalty if heist ends with player in custody.

The above total is used in the following bonuses which are applied additively:

  • Skill bonus: 45% from having the Blending In perk active from tier 4 of all Perk Decks.
  • Additional bonuses from Team Boosts
  • Infamy bonus: 5-205% depending on Infamy rank;
  • Crew Alive bonus: 10% per escaping heister (excluding the player itself), up to 30%;
  • Limited time bonuses (e.g. 100% during Spring Break 2015)
  • Community Challenges bonuses (e.g The Search for Kento event)
  • Gage Mod Packages Bonus (5% if all packages are found)

The following XP modifiers are multiplicative with the above and with each other:

  • Any stealth bonus (0-25%) from a previous heist will be applied to the entire value;
  • Experience Penalty/Boost (see Heat System below)

Experience table[]

By the time a player has reached level 100 of the 500th and final tier of infamy, they will have attained an equivalent of 50100 levels, and almost 12 billion experience points. Note that reputation 0 counts as a separate "level" from reputation 1, meaning there are 101 reputational figures per Infamy tier.

Heist experience reward from lowest to highest[]

There are specific events that give exp per heist as listen in the above table. This list assumes that you have done all of the heist experience events with some notable exceptions on some specific heists (such as Cook Off) This table also lists the exp rewards with the Death Sentence (14.0x) multiplier and Blending In multiplier (45%) combined, as well as separate combined exp rewards with Infamy X (75%) and Infamy XXV (205%) multipliers. It will not list Stealth Bonus (5-25%) multipliers nor the the Gage Package (5%) multiplier nor the Heat Bonus multiplier which can vary from negative to positive depending on how many times the player has run those heists. Note that multipliers do not stack multiplicatively except for the Risk multiplier. Every extra multiplier takes from the Base EXP + Risk EXP Risk Multiplier multiplied by Base EXP and then all multipliers take this number and add the multipliers there.

Reader note: This table is out of date and contains some misinformation. Feel free to edit it

Heist Base Exp Reward Death Sentence Blending In Infamy X Infamy XXV Notes
Mallcrasher 6000 90,000 130,500 198,000 315,000
Four Stores 6000 90,000 130,500 198,000 315,000
Cursed Kill Room 8000 120,000 174,000 264,000 420,000 Assumed that 2 extra bags are looted
Jewelry Store 8000 120,000 174,000 264,000 420,000
Ukrainian Job 10,000 150,000 217,500 330,000 525,000
Safe House Nightmare 10,000 150,000 217,500 330,000 525,000
White Xmas 12,000 180,000 261,000 396,000 630,000 Assumed that 2 extra bags are looted
The Yacht Heist 12,000 180,000 261,000 396,000 630,000
Bank Heist 12,000 180,000 261,000 396,000 630,000 All variations of Bank Heist give the same EXP
Transport 12,000 180,000 261,000 396,000 630,000 All variations of Transport give the same EXP
Art Gallery 12,500 187,500 271,875 412,500 656,250 Loud Event Required
Flash Drive 13,000 195,000 282,750 429,000 682,500
Get the Coke 13,000 195,000 282,750 429,000 682,500
Car Shop 14,000 210,000 304,500 462,000 735,000 Assumed that 4 cars are secured
Santa's Workshop 16,000 240,000 348,000 528,000 840,000 Assumed that 2 extra bags are looted
Prison Nightmare 16,400 246,000 356,700 541,200 861,000 Assumed that 2 extra bags are looted
Alaskan Deal 18,000 270,000 391,500 594,000 945,000
Hell's Island 18,000 270,000 391,500 594,000 945,000
Diamond Store 20,000 300,000 435,000 660,000 1,050,000
Lab Rats 21,000 315,000 456,750 693,000 1,102,500 Assumed that 2 extra bags are looted
Nightclub 22,000 180,000 261,000 396,000 630,000 Loud Escape with no C4
Shadow Raid 22,000 330,000 478,500 726,000 1,155,000 16 Bags of Loot + Samurai Armor
GO Bank 22,000 330,000 478,500 726,000 1,155,000 All loot
Diamond Heist 23,200 348,000 504,600 765,600 1,218,000 Includes Rare Red Diamond Event.

Loud Events Required.

Brooklyn Bank 25,600 384,000 556,800 844,800 1,344,000
Breakfast in Tijuana 25,000 390,000 565,500 858,000 1,365,000
Hoxton Revenge 26,000 390,000 565,500 858,000 1,365,000
Shacklethorne Auction 26,000 390,000 565,500 858,000 1,365,000 Does not give more exp per loot bag
Heat Street 26,000 390,000 565,500 858,000 1,365,000
Green Bridge 28,000 420,000 609,000 924,000 1,470,000
Undercover 28,500 427,500 619,875 940,500 1,496,250
Beneath the Mountain 30,000 450,000 652,500 990,000 1,575,000 Gives 700exp per extra loot bag (Gold and Money)

However, limited to only 20 loot bags.

Brooklyn 10-10 30,000 450,000 652,500 990,000 1,575,000
Panic Room 30,500 457,500 663,375 1,006,500 1,601,250 All loot secured including toothbrush
Border Crystals 31,000 465,000 674,250 1,023,000 1,627,500 Assumed that 2 meth bags are looted
Breakin' Feds 31,000 465,000 674,250 1,023,000 1,627,500 All loot secured + All lures used
Birth of Sky 31,100 466,500 676,425 1,026,300 1,632,750
Scarface Mansion 32,000 480,000 696,000 1,056,000 1,680,000 Loud events give more exp
Counterfeit 33,000 495,000 717,750 1,089,000 1,732,500 Assumed that 2 extra loot bags are secured
The Bomb: Dockyard 33,000 495,000 717,750 1,089,000 1,732,500 Loud events give more exp, requires cooking at meth lab
Murky Station 34,000 510,000 739,500 1,122,000 1,785,000
Aftershock 34,000 510,000 739,500 1,122,000 1,785,000
First World Bank 34,000 510,000 739,500 1,122,000 1,785,000 Loud events give more exp, Overdrill gives 50,000 extra exp
Meltdown 34,000 510,000 739,500 1,122,000 1,785,000
Transport: Train Heist 36,000 540,000 783,000 1,188,000 1,890,000
Big Oil 37,500 562,500 815,625 1,237,500 1,968,750
Border Crossing 39,500 315,000 456,750 693,000 1,102,500 All loot
Cook Off 40,000 600,000 870,000 1,320,000 2,100,000 Assumed that 2 extra meth bags are looted
Slaughterhouse 40,000 600,000 870,000 1,320,000 2,100,000
The White House 40,000 600,000 870,000 1,320,000 2,100,000
Election Day 42,000 630,000 913,500 1,386,000 2,205,000 Loud events give more exp
San Martín Bank 42,000 480,000 696,000 1,056,000 1,680,000
Mountain Master 42,500 all bags
The Bomb: Forest 43,000 645,000 935,250 1,419,000 2,257,500
Safe House Raid 43,000 645,000 935,250 1,419,000 2,257,500
Firestarter 44,000 660,000 957,000 1,452,000 2,310,000 Stealth events give more exp (Day 2)
Boiling Point 46,000 690,000 1,000,500 1,518,000 2,415,000
Henry's Rock 46,000 690,000 1,000,500 1,518,000 2,415,000
The Ukrainian prisoner 47,000 With all secret loot and good RNG
Watchdogs 47,500 712,500 1,033,125 1,567,500 2,493,750
The Biker Heist 51,500 772,500 1,120,125 1,699,500 2,703,750 All loot secured
The Alesso Heist 52,000 780,000 1,131,000 1,716,000 2,730,000
Reservoir Dogs Heist 52,500 787,500 1,141,875 1,732,500 2,756,250
Framing Frame 52,500 787,500 1,141,875 1,732,500 2,756,250 All loot secured
No Mercy 53,000 795,000 1,152,750 1,749,000 2,782,500 All patient rooms drilled in 2nd section

Stealth events give more exp

Hoxton Breakout 53,400 801,000 1,161,450 1,762,200 2,803,500
Black cat 54,000 More with all bags
The Diamond 54,000 810,000 1,174,500 1,782,000 2,835,000 Loud events give more exp
The Big Bank 58,000 870,000 1,261,500 1,914,000 3,045,000
Goat Simulator 62,500 937,500 1,359,375 2,062,500 3,281,250 Farmer Miserable gives 50,000 more exp
Golden Grin Casino 67,500 1,012,500 1,468,125 2,227,500 3,543,750 Loud events give more exp
Hotline Miami 71,000 1,065,000 1,544,250 2,343,000 3,727,500 Secured all cooked meth in Day 1 and all loot

secured in Day 2

Rats 96,000 1,440,000 2,088,000 3,168,000 5,040,000 All loot secured on Day 1, All meth and money secured

in Day 2, All money secured in Day 3

credit to b33croft's video for reference

Level Limit[]

A limit to the experience was placed in the game to reduce the experience that lower-level players will receive from higher level heists. This is designed to discourage low level players from joining higher difficulty and more complicated heists until they are of an adequately high level. This limit only applies to the basic heist XP and experience bonuses from skills, infamy, stealth, and Risk Level are applied as usual, though lowered as they're calculated from the basic XP value.

Every heist in the game is given a value known as a "jc" value to represent the approximate level of difficulty of the heist. This value determines how high a level you have to be to not get an XP-penalty applied upon finishing, the level you need to be to be able to host it on One Down after going infamous, and has a minor influence in which heists appear on crime.net. The only possible jc values for a heist are 5 (used for the Laundromat Safe House), 10, 20, 30, 40, 50, 60, and 70.

The table below lists the jc values assigned to each heist.

 
List of heists 'jc' value
10 20 30 40 50 60 70
Brooklyn Bank
Flash Drive
Get the Coke
Jewelry Store
Santa's Workshop
Safe House Nightmare event
Art Gallery
Diamond Store
Four Stores
Mallcrasher
Ukrainian Job
Aftershock
Alaskan Deal
Bank Heists
Boiling Point
Breakin' Feds
Car Shop
Diamond Heist
Hell's Island
Henry's Rock
Meltdown
Murky Station
Nightclub
No Mercy
Panic Room
Safe House Raid
Shacklethorne Auction
Shadow Raid
Slaughterhouse
Stealing Xmas
The White House
Beneath the Mountain dlc
Birth of Sky dlc
Border Crossing dlc
Border Crystals dlc
Brooklyn 10-10 dlc
Counterfeit dlc
Goat Simulator dlc
San Martin Bank dlc
Scarface Mansion dlc
The Biker Heist dlc
The Yacht Heist dlc
Transport dlc
Undercover dlc
Cursed Kill Room event
Lab Rats event
Prison Nightmare event
Election Day
GO Bank
Hoxton Revenge
Rats
White Xmas
Firestarter
Framing Frame
Green Bridge
Heat Street
Watchdogs
The Diamond dlc
Cook Off
First World Bank
Hoxton Breakout
Reservoir Dogs Heist
Hotline Miami dlc
The Alesso Heist dlc
The Big Bank dlc
The Bomb: Dockyard dlc
The Bomb: Forest dlc
Big Oil
Golden Grin Casino dlc
Transport: Train Heist dlc


To calculate experience, a player's current level is rounded up to the nearest multiple of 10. This number represents the maximum jc value heist that a player can still complete to obtain the full amount of experience. For example, a level 43 player will be able to complete heists up to a jc level of 50 with no experience penalty.

XP penalty multiplier is calculated as: 1 - [jc(heist) - jc(player)]/100

Ex. A level 16 player runs Hoxton Revenge. The jc(player) = 20. The jc(heist) = 40. The calculation is therefore 1 -[40-20]/100 = 0.8 xp multiplier. This is multiplicative with all other multipliers because it affects the base xp reward.

Heat System[]

The experience penalty/boost system was introduced to prevent players from farming certain heists and encouraging them to play heists they usually don't play.

An experience modifier assigned to a heist is not dictated by difficulty. For example, if you have an experience modifier on the Shadow Raid heist, then that modifier will still apply whatever difficulty level is chosen.

The same modifier applies to both the online and offline Crime.net.

Experience Penalty[]

An experience penalty is automatically assigned to heists that you've played too much in a short period of time. This penalty will increase if you keep playing. Penalties can be randomly added to certain heists on Crime.net as well.

Penalty-0

Like other bonuses and penalties, the heat penalties are not shared, meaning that if you start a heist with an XP penalty, the penalty will only apply to you and not to any other players that are playing the heist with you.

Penalties reduce the total heist XP reward by a percentage calculated by the number of times that particular heist has been played in quick succession combined with other variables such as chosen difficulty level.

The penalty is applied after all the other XP bonuses as seen in the list above.

The maximum reduction is -30%.

Experience Boost[]

An experience boost is automatically and randomly added to heists not completed for some time. This is done to make certain heists (heists played less often) more attractive. The heist bonus will remain in effect until the heist is successfully completed.

Boost

An experience boost is the opposite of an experience penalty. Instead of reducing the total XP outcome of a heist, it increases it by the given percentage. After completing a heist with an experience boost, the boost will be removed, restoring the heist's XP outcome to default.

The boost only applies to you. If you start a heist and other players join, they will not benefit from the XP boost (unless they have a boost as well).

The boost is applied after all the other XP bonuses as seen in the list above.

The maximum boost is +15%.

Experience Boost/Penalty Distribution[]

After completing a heist, there's a random chance of a boost being added to a heist that you haven't played for a while. If the heist you completed is one that you've already recently completed, then chances are that a penalty will occur for that heist.

Stealth Bonus[]

A stealth bonus is automatically obtained after successfully completing a stealth-able heist without raising the alarm. Such heists are usually indicated with a stealth icon and will indicate the value of the stealth bonus in their description.

The stealth bonus is applied to the player's XP reward for the following heist, leaving this heist will remove the bonus. Restarting within a heist does not remove the bonus.

The bonus also only applies to you unless the other players have their stealth bonus. The stealth bonus may vary for different players even in missions of the same type, such as Framing Frame.

Stealth

The bonus is applied after the other XP bonuses such as the increased XP from the perk deck, Gage Courier Packages and Infamy Bonus. However, it does not add on to the experience boost as the stealth bonus is applied prior to the experience boost.

The maximum bonus is +25%.

Note that stealth bonuses are independent of difficulty level. It can, therefore, be advantageous to complete a quick and easy stealth-able mission (e.g. Four Stores or Jewelry Store) in order to quickly earn a stealth bonus before making an attempt on high XP heists on Deathwish. Certain heists calculate the total stealth bonus dependant on days successfully stealthed.

List of stealth bonuses[]

Heist Bonus
Art Gallery 8%
Bank Heist (all variants) 10%
Big Oil 15%
Border Crossing 15%
Breakin' Feds 10%
Car Shop 10%
Diamond Heist 10%
Diamond Store 5%
Election Day 5 - 20%
Firestarter 5 - 20%
First World Bank 15%
Four Stores 5%
Framing Frame 3 - 25%
GO Bank 10%
Golden Grin Casino 10%
Hoxton Revenge 10%
Jewelry Store 5%
Murky Station 15%
Nightclub 10%
No Mercy 10%
San Martín Bank 15%
Scarface Mansion 15%
Shacklethorne Auction 10%
Shadow Raid 5%
The Alesso Heist 10%
The Big Bank 15%
The Bomb: Dockyard 15%
The Diamond 15%
The White House 10%
The Yacht Heist 10%
Transport: Train Heist 10%
Ukrainian Job 5%

Infamy[]

Short version: Level 25 infamy and above gives a 205% bonus in XP, 250% when paired with a complete perk deck.

Bonus: Calculations on levelling[]

Experience requirements for levels 1-10 are linear, however after level 10, the experience follows the formula :.

Total experience required can be calculated using :

(Results may be very slightly different in game (1 or 2 points) due to rounding errors).

Trivia[]

  • Prior to Update 35, the maximum XP boost was +50% and the maximum reduction was -100%. The maximum stealth bonus was also +50%.
    • Due to a mistake in update 35, Diamond Store's stealth bonus was increased from +30% to +50%. This was fixed in update 35.1 to the intended value of +5%.
  • The stealth icon is based on the ghosts from Pac-Man.
  • The reputation limit for the PAYDAY 2 demo is level 10.
  • A heist's heat bonus will be cancelled if the next instance of it is purchased from the broker instead of started through the Crime.net map.
  • The stealth bonus remains in effect if a failed heist is restarted within the game, without exiting to lobby.

External Links[]

Achievements[]

You Gotta Start Somewhere You Gotta Start Somewhere
Reach reputation level 5.
Guilty of Crime Guilty of Crime
Reach reputation level 10.
Smooth Criminal Smooth Criminal
Reach reputation level 25.
Armed and Dangerous Armed and Dangerous
Reach reputation level 50.
Career Criminal Career Criminal
Reach reputation level 75.
Most Wanted Most Wanted
Reach reputation level 100.
Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

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